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skyrim.ini

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Jan 15th, 2015
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  1. [General]
  2. sLanguage = ENGLISH
  3. uExterior Cell Buffer =24
  4. sLocalSavePath = Saves\
  5. bBorderRegionsEnabled =0
  6. sIntroSequence =
  7. sMainMenuMusic = \Data\Music\mus_sovngarde_chant_lp.xwm
  8. fEncumberedReminderTimer = 600
  9. iPresentInterval = 1
  10. bUseThreadedTempEffects =1
  11. bUseThreadedParticleSystem =1
  12. bMultiThreadMovement =1
  13. bUseThreadedMorpher =1
  14. fFlickeringLightDistance = 8192.0000
  15. bMTRendering = 1
  16. bFaceMipMaps = 1
  17. bPreemptivelyUnloadCells =1
  18. bUseThreadedBlood = 1
  19. bUseThreadedTextures = 1
  20. bUseThreadedMeshes = 1
  21. bUseThreadedLOD = 1
  22. bUseThreadedAI = 1
  23. bUseHardDriveCache =1
  24. bBackgroundLoadVMData = 1
  25. bAlwaysActive =1
  26. bAnimateDoorPhysics = 1
  27. bCRTMemoryChecks = 1
  28. bCheckCellOffsetsOnInit = 1
  29. bCheckPurgedTextureList = 1
  30. bDisplayBoundingVolumes = 1
  31. bEnableFileCaching =1
  32. bFixAIPackagesOnLoad = 0
  33. bParallelAnimUpdate = 1
  34. bReconstructIDTags = 0
  35. bQueueWarnings = 1
  36. bShowLoadingAreaMessage = 1
  37. bShowCheckMemoryOutput = 1
  38. bShowGunTarget = 1
  39. bTrackAllDeaths = 1
  40. bTintMipMaps = 0
  41. bWarnOnMaterialCollisions = 1
  42. iUpdateDetectionsAllowedPerFrame = 102
  43. bWarnOnMissingFileEntry = 1
  44. iNumHWThreads=8
  45. iHWThread8=7
  46. iHWThread7=6
  47. iHWThread6=5
  48. iHWThread5=4
  49. iHWThread4=3
  50. iHWThread3=2
  51. iHWThread2=1
  52. iHWThread1=0
  53. iAIThread2HWThread=3
  54. iAIThread1HWThread=2
  55. iRenderingThread2HWThread=1
  56. iRenderingThread1HWThread=0
  57.  
  58. [Decals]
  59. bDecalMultithreaded =1
  60. bAllowDecalsOnAlpha=1
  61.  
  62. [Display]
  63. fShadowLODMaxStartFade = 1000.0
  64. fSpecularLODMaxStartFade = 2000.0
  65. fLightLODMaxStartFade = 3500.0
  66. bCompileOnRender = 1
  67. bAllowScreenshot =0
  68. fDefaultWorldFOV =85
  69. fDefault1stPersonFOV =85
  70. fSunShadowUpdateTime =0.0025
  71. fSunUpdateThreshold =0.0025
  72. fDecalLifetime = 60.000
  73. bForcePow2Textures = 0
  74. bForce1XShaders = 1
  75. bShowMarkers = 0
  76. bStaticMenuBackground = 1
  77. bLoadMarkers = 1
  78. bMTRendering = 0
  79. bUseSunbeams = 1
  80. bAllow20HairShade=1
  81. bDo30VFog=1
  82. bAllow30Shaders=1
  83. bAllow40Shaders=1
  84. bAllow50Shaders=1
  85. iPresentInterval=1
  86. iShadowMapResolutionPrimary=2048
  87. fShadowBiasScale=0.6
  88.  
  89. [Camera]
  90. fOverShoulderAddY = 0.0
  91. fOverShoulderPosZ =18.0
  92. fOverShoulderPosX =0
  93. fOverShoulderCombatAddY =0
  94. fOverShoulderCombatPosZ =24.0
  95. fOverShoulderHorseAddY =-72.0
  96. fOverShoulderHorsePosZ =50.0
  97. fOverShoulderHorsePosX =35.0
  98. fActorFadeOutLimit =-100
  99. fMouseWheelZoomSpeed =60.0
  100. f1st3rdSwitchDelay = 0.75
  101. iHorseTransitionMillis = 001
  102. iFPS = 60
  103.  
  104. [Audio]
  105. fNonDialogVoiceDuckingFadeIn = 1.0000
  106. fNonDialogVoiceDuckingFadeOut = 1.5000
  107. fNonDialogVoiceDucking = 9.0000
  108. sDeathCameraEffect = MAGShoutSlowTimeActiveLP
  109. fHardLandingDamageThreshold = 500.0000
  110. uAsyncReadPriorityThreshold = 64
  111. uStreamingThreshold = 4194304
  112. sMissingAssetSoundFile =
  113. uiMaxAudioCacheSize = 2097152
  114. uiInitialCacheSize = 1048576
  115. uiAudioHWThread = 2
  116. fDefaultMasterVolume = 1.0000
  117. uMaxSizeForCachedSound = 262144
  118. bEnableAudioCache = 1
  119. bEnableAudio = 1
  120. sAudioAPI = XAudio2
  121. fCollisionSoundHeavyThreshold = 160.0000
  122. iCollisionSoundTimeDelta = 150
  123. uAudioThreadSleepTimeGameMode = 33
  124. uAudioThreadSleepTimeMenuMode = 1
  125. fHighlightSpeechOverlap = 0.5000
  126. fMaxHighlightRadius = 250.0000
  127. iHighlightSpeechOverlap = 500
  128. fNonHighlightSpeechAtten = 12.0000
  129. fMenuModeFadeInTime = 1.0000
  130. fMenuModeFadeOutTime = 3.0000
  131. fReverbTransitionTime = 0.5000
  132. fRegionLoopFadeOutTime = 8.0000
  133. fRegionLoopFadeInTime = 6.0000
  134. fASFadeOutTime = 8.0000
  135. fASFadeInTime = 3.0000
  136. uRegionSoundsAllowedPerUpdate = 1
  137. fRegionSoundPlacementZOffset = 256.0000
  138. fRegionSoundPlacementRandomOffset = 650.0000
  139. fRegionRandomSoundPlacementBase = 100.0000
  140. fAudioRumblePowerAttackAdj = 0.1500
  141. fAudioRumbleBigExponent = 0.5000
  142. fAudioRumbleSmallExponent = 0.4000
  143. uWaterAudioAmbientAttenuation = 2200
  144. uWaterAudioAxisSamplePoints = 8
  145. uWaterAudioSamplePointsToUse = 8
  146. fWaterAudioFadeOutSeconds = 5.0000
  147. fWaterAudioFadeInSeconds = 3.0000
  148. fMinSoundVel = 60.0000
  149. fMusicFinaleCrossFadeTimeOut = 6.0000
  150. fMusicFinaleCrossFadeTimeIn = 3.0000
  151. fMusicUnDuckingSeconds = 8.0000
  152. fMusicDuckingSeconds = 6.0000
  153. fDialogueHeadYawExaggeration = 2.0000
  154. fDialogueHeadRollExaggeration = 2.0000
  155. fDialogueHeadPitchExaggeration = 2.0000
  156.  
  157. [Grass]
  158. bAllowCreateGrass = 1
  159. bAllowLoadGrass = 1
  160. iMinGrassSize =10
  161. iMaxGrassTypesPerTexure = 3
  162. fGrassWindMagnitudeMax =0
  163. fWaveOffsetRange=0
  164. fGrassWindMagnitudeMin=0
  165.  
  166. [GeneralWarnings]
  167. SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  168.  
  169. [Archive]
  170. sResourceArchiveList = Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
  171. sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
  172. bInvalidateOlderFiles = 1
  173. SInvalidationFile =
  174. bCheckRuntimeCollisions = 1
  175.  
  176. [Combat]
  177. bForceNPCsUseAmmo = 1
  178. fMagnetismStrafeHeadingMult = 0
  179. fMagnetismLookingMult = 0
  180. f1PArrowTiltUpAngle = 0.7
  181. f3PArrowTiltUpAngle = 0.7
  182. f1PBoltTiltUpAngle = 0.4
  183. f3PBoltTiltUpAngle = 0.7
  184. fMagnetismHeadingMult = 0
  185. fMountedAttackRange = 170
  186. bAimSights = 1
  187. bDismemberOneLimb = 1
  188. iShowHitVector = 1
  189. bLaserSights = 1
  190.  
  191. [Papyrus]
  192. bEnableLogging =1
  193. bEnableTrace =0
  194. bLoadDebugInformation =0
  195. fUpdateBudgetMS =12
  196. fExtraTaskletBudgetMS =12
  197. fPostLoadUpdateTimeMS =2000.0
  198. iMinMemoryPageSize =256
  199. iMaxAllocatedMemoryBytes =102400
  200. bEnableProfiling = 0
  201. fArchiveInitBufferMB = 32.0
  202.  
  203. [Controls]
  204. fKeyboardRepeatRate = 0.0500
  205. fKeyboardRepeatDelay = 0.3000
  206. fDialogueHardStopAngle3P = 360
  207. fDialogueHardStopAngle1P = 360
  208. fDialogueSoftStopAngle3P = 360
  209. fDialogueSoftStopAngle1P = 360
  210. bPlayerGraphFeedback = 1
  211.  
  212. [Water]
  213. bReflectLODObjects =0
  214. bReflectLODLand =0
  215. bReflectSky =0
  216. bReflectLODTrees =0
  217. bForceLowDetailReflections = 1
  218. fWadingWaterQuadSize = 512.0
  219. bForceLowDetailWater = 0
  220.  
  221. [BackgroundLoad]
  222. bBackgroundLoadLipFiles =1
  223. bLoadBackgroundFaceGen =1
  224. bUseMultiThreadedFaceGen =1
  225. bBackgroundCellLoads =1
  226. bLoadHelmetsInBackground =1
  227. bUseMultiThreadedTrees =1
  228. bUseBackgroundFileLoader = 1
  229. bSelectivePurgeUnusedOnFastTravel =1
  230.  
  231. [Animation]
  232. bMultiThreadBoneUpdate =1
  233. fHavokHitImpulseMult = 50
  234. bEnableHavokHit = 1
  235. bAlwaysDriveRagdoll = 1
  236. bInitiallyLoadAllClips = 1
  237. bUseSPUGenerate = 1
  238.  
  239. [Interface]
  240. fBookOpenTime = 200.0000
  241. bShowTutorials =0
  242. sPosePlayerRaceSexMenu =
  243. uMaxCustomItemNameLength = 64
  244. bUserClosesLoadingMenu = 1
  245.  
  246. [Actor]
  247. fVisibleNavmeshMoveDist = 12288.0000
  248. bUseNavMeshForMovement=0
  249.  
  250. [HAVOK]
  251. fInAirFallingCharGravityMult = 4
  252. bHavokDebug = 0
  253. fMaxTime = 0.0157
  254. bDebugMultithreaded = 0
  255. iNumThreads=4
  256.  
  257. [Pathfinding]
  258. bBackgroundPathing = 1
  259. bBackgroundNavmeshUpdate = 1
  260. bFixNavmeshInfosOnLoad = 1
  261. bUseTaskletsToRecomputeBounds = 1
  262.  
  263. [VATS]
  264. bVATSMultipleCombatants =1
  265. bVATSAllowNoKill = 1
  266.  
  267. [Landscape]
  268. fLandFriction = 30
  269. bCurrentCellOnly = 0
  270.  
  271. [Verlet]
  272. bUseConstantStepDelta = 1
  273. bUseRotationBasedTransformUpdate = 1
  274. uiNumIter = 25
  275. fGravity = -1500.0
  276. uCapeClothNumPin = 12
  277. fVerticalCapsuleOffset = 50.0000
  278. fHorizontalCapsuleOffset = 50.0000
  279.  
  280. [MapMenu]
  281. sMapCloudNIF =0
  282. uLockedObjectMapLOD =4
  283. uLockedTerrainLOD =4
  284.  
  285. [Imagespace]
  286. bDoRadialBlur = 0
  287.  
  288. [CameraPath]
  289. iFPS = 60
  290.  
  291. [MAIN]
  292. bPrimitivesOn = 1
  293. bUseWaterHDR = 0
  294.  
  295. [Trees]
  296. bEnableTreeAnimations=0
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