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- // Mission Initialization
- startLoadingScreen ["", "RscDisplayLoadCustom"];
- cutText ["", "BLACK OUT"];
- enableSaving [false, false];
- // Variable Initialization
- dayZ_instance = 3;
- //dayZ_serverName = "31337"; // server name (country code + server number)
- hiveInUse = true;
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- // Settings
- player setVariable ["BIS_noCoreConversations", true]; // Disable greeting menu
- //enableRadio false; // Disable global chat radio messages
- // Compile and call important functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
- progressLoadingScreen 1.0;
- // Set Tonemapping
- "Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4];
- setToneMapping "Filmic";
- BIS_Effects_startEvent = {
- switch (_this select 0) do {
- case "AirDestruction": {
- [_this select 1] spawn BIS_Effects_AirDestruction;
- };
- case "AirDestructionStage2": {
- [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
- };
- case "Burn": {
- [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
- };
- };
- };
- "BIS_effects_gepv" addPublicVariableEventHandler {
- (_this select 1) call BIS_Effects_startEvent;
- };
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- // Run the server monitor
- if ((!isServer) && (isNull player) ) then
- {
- waitUntil {!isNull player};
- waitUntil {time > 3};
- };
- if ((!isServer) && (player != player)) then
- {
- waitUntil {player == player};
- waitUntil {time > 3};
- };
- if (isServer) then {
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- // "PVDZ_sec_atp" addPublicVariableEventHandler { diag_log format["%1", _this select 1];};
- };
- // Run the player monitor
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- [] execVM "DamiMods\Adminz\functions.sqf";
- // [] execVM "\z\addons\dayz_code\system\antihack.sqf";
- };
- // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
- if (!isNil "dayZ_serverName") then {
- [] spawn {
- waitUntil {(!isNull Player) and (alive Player) and (player == player)};
- waituntil {!(isNull (findDisplay 46))};
- 5 cutRsc ["wm_disp","PLAIN"];
- ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
- #include "gcam\gcam_config.hpp"
- #include "gcam\gcam_functions.sqf"
- #ifdef GCAM
- waitUntil { alive Player };
- waituntil { !(IsNull (findDisplay 46)) };
- if (serverCommandAvailable "#kick") then { (findDisplay 46) displayAddEventHandler ["keyDown", "_this call fnc_keyDown"]; };
- #endif
- };
- #include "\z\addons\dayz_code\system\REsec.sqf"
- // UPSMON
- call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
- // run SAR_AI
- [] execVM "addons\SARGE\SAR_AI_init.sqf";
- // admintools
- [] execVM "admintools\Activate.sqf";
- // overwrite dayz code shit
- if (isServer) then {
- // SARGE event handler to save relocated buildings
- "SAR_savebuilding" addPublicVariableEventHandler {(_this select 1) spawn SAR_save2hive};
- // overwriting the Dayz teleport check
- "atp" addPublicVariableEventHandler {};
- };
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