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EpicFail42's Loot Filter v19

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  1. #EpicFail42's loot filter v19
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  17. # If something else would be needed, 3 and 4 are also OK
  18.  
  19. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  20.  
  21. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  22.  
  23. # // First of all, here's a configurable font size if you don't like big items.
  24. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  25. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  26. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  27. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  28. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  29. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  30. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  31.  
  32. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  33. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  34. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  35. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  36. # //! SetSound $Tier4Sound 8 300 # Normal items, such as Transmutation Orbs
  37. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  38. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  39.  
  40. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  41. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  42. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  43. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  44.  
  45. # Section: currency
  46. #rare currency
  47. Show
  48. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  49. SetTextColor 240 200 150 255
  50. SetBorderColor 255 255 255 255
  51. SetBackgroundColor 0 0 0 255
  52. SetFontSize 45
  53. PlayAlertSound 1 300
  54. # //$ $Tier1Sound
  55.  
  56. #notable mid-tier currency
  57. Show
  58. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  59. SetTextColor 240 200 150 255
  60. SetBorderColor 255 255 255 255
  61. SetBackgroundColor 0 0 0 255
  62. SetFontSize 45
  63. PlayAlertSound 2 300
  64. # //$ $Tier2Sound
  65.  
  66. Show
  67. Class Currency
  68. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing" "Leaguestone"
  69. SetTextColor 240 200 150 255
  70. SetBorderColor 255 255 255 255
  71. SetBackgroundColor 0 0 0 255
  72. SetFontSize 45
  73. PlayAlertSound 7 300
  74. # //$ $LeagueSound
  75.  
  76. #scrolls
  77. Show
  78. BaseType "Scroll of Wisdom" "Portal Scroll"
  79. SetTextColor 195 175 140 255
  80. SetBorderColor 0 0 0 255
  81.  
  82. #all other currency
  83. Show
  84. Class Currency
  85. SetTextColor 210 185 145 255
  86. SetBackgroundColor 0 0 0 255
  87. SetBorderColor 80 60 40 255
  88. SetFontSize 40
  89. PlayAlertSound 8 300
  90. # //$ $Tier4Sound
  91.  
  92. # Section: gems
  93. Show
  94. Class Gem
  95. Quality > 0
  96. SetBackgroundColor 0 30 20 255
  97. SetBorderColor 0 50 160
  98. SetFontSize 40
  99. PlayAlertSound 5 300
  100. # //$ $Tier3Sound
  101.  
  102. #Good gems - white, drop-only, often used act4 rewards
  103. Show
  104. Class Gem
  105. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  106. SetBackgroundColor 0 30 20 255
  107. SetBorderColor 0 50 160
  108. SetFontSize 40
  109. PlayAlertSound 5 300
  110. # //$ $Tier3Sound
  111.  
  112. Show # Normal (not "good", not quality, and not drop-only) gems
  113. Class Gem
  114.  
  115. # Section: chisel hammers
  116. #Normal Chisel Hammers
  117. Show
  118. Rarity Normal
  119. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  120. SetTextColor 190 190 190
  121.  
  122. #Magic Chisel Hammers need quality
  123. Show
  124. Rarity Magic
  125. Quality >= 14
  126. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  127. SetTextColor 120 120 230
  128.  
  129. # Section: 5 and 6 links
  130. Show
  131. LinkedSockets >= 5
  132. SetBackgroundColor 20 20 20 255
  133. SetBorderColor 180 180 180
  134. SetTextColor 255 255 255
  135. SetFontSize 45
  136. PlayAlertSound 1 300
  137. # //$ $Tier1Sound
  138.  
  139. # Section: 6 socket and white sockets
  140. Show
  141. SocketGroup W
  142. SetBorderColor 255 255 255
  143. SetTextColor 255 255 255
  144.  
  145. Show
  146. Sockets = 6
  147. SetTextColor 255 255 255
  148. SetBackgroundColor 0 0 0 255
  149. SetBorderColor 40 40 40 255
  150. SetFontSize 40
  151. PlayAlertSound 2 300
  152. # //$ $Tier2Sound
  153.  
  154. # Section: Misc items of very high interest
  155. #Misc good stuff
  156. Show
  157. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  158. SetBackgroundColor 0 0 0 255
  159. SetBorderColor 255 255 255 255
  160. SetFontSize 45
  161. PlayAlertSound 2 300
  162. # //$ $Tier2Sound
  163.  
  164. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  165. Show
  166. Class "Map"
  167. DropLevel <= 72
  168. SetBackgroundColor 0 0 0 255
  169. SetBorderColor 255 255 255 255
  170. SetFontSize 45
  171. PlayAlertSound 2 300
  172. # //$ $Tier2Sound
  173.  
  174. Show
  175. Class "Map"
  176. DropLevel <= 77
  177. SetBackgroundColor 0 0 0 255
  178. SetBorderColor 255 200 0 255
  179. SetFontSize 45
  180. PlayAlertSound 2 300
  181. # //$ $Tier2Sound
  182.  
  183. Show
  184. Class "Map"
  185. SetBackgroundColor 0 0 0 255
  186. SetBorderColor 210 0 0 255
  187. SetFontSize 45
  188. PlayAlertSound 2 300
  189. # //$ $Tier2Sound
  190.  
  191. # Section: Talismans
  192. Show
  193. BaseType Talisman
  194. SetBorderColor 255 255 255 255
  195.  
  196. # Section: rarities
  197. Show
  198. Rarity Unique
  199. SetFontSize 45
  200. PlayAlertSound 1 300
  201. # //$ $Tier1Sound
  202.  
  203. #rare jewelry (while keeping recipe borders)
  204. Show
  205. Class "Ring" "Amulet" "Belt"
  206. ItemLevel >= 75
  207. SetBorderColor 0 255 255 130
  208. Rarity Rare
  209. SetFontSize 45
  210. PlayAlertSound 2 300
  211. # //$ $Tier2Sound
  212.  
  213. Show
  214. Class "Ring" "Amulet" "Belt"
  215. ItemLevel >= 60
  216. SetBorderColor 255 255 0 130
  217. Rarity Rare
  218. SetFontSize 45
  219. PlayAlertSound 2 300
  220. # //$ $Tier2Sound
  221.  
  222. Show
  223. ItemLevel >= 75
  224. SetBorderColor 0 255 255 130
  225. Rarity Rare
  226.  
  227. Show
  228. ItemLevel >= 60
  229. SetBorderColor 255 255 0 130
  230. Rarity Rare
  231.  
  232. Show
  233. Rarity Rare
  234.  
  235. # Section: RGB
  236. Show
  237. SocketGroup RGB
  238. SetBorderColor 255 255 255 255
  239.  
  240. # Section: Quality
  241. #perfect quality
  242. Show
  243. Rarity Normal
  244. Quality = 20
  245. SetTextColor 255 255 255
  246. SetBorderColor 255 255 255 255
  247.  
  248. #Flasks - quality
  249. Show
  250. Class Flask
  251. Quality >= 1
  252.  
  253. # Section: Chance items
  254.  
  255. # To show various items (for chancing, vendor recipes, or whatever), add
  256. # them to the following blocks.
  257. # One space between each item and use quotation marks as shown.
  258.  
  259. #Any kind of Sacrificial Garb
  260. Show
  261. BaseType "Sacrificial Garb"
  262.  
  263. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  264. #Show
  265. # BaseType "Harbinger"
  266. # ItemLevel > 82
  267. # SetFontSize 45
  268.  
  269. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  270. Show # Popular chancing bases
  271. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  272. # //$ $Popular_Chancing_Bases
  273. Rarity Normal
  274. SetFontSize 40
  275. SetBorderColor 80 60 40 255
  276. # PlayAlertSound 9 300
  277. # # //$ $ChancingSound
  278.  
  279. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  280. Show
  281. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  282. # //$ $Map_Specific_Chancing_Bases
  283. SetFontSize 40
  284. SetBorderColor 150 60 40 255
  285. # PlayAlertSound 9 300
  286. # # //$ $ChancingSound
  287.  
  288. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  289. #Disabled Block Start
  290. #Show # Personal Chancing Bases | Disabled
  291. # Rarity Normal
  292. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  293. # # //$ $Personal_Chancing_Bases
  294. # SetBorderColor 0 0 255 255
  295. # PlayAlertSound 9 300
  296. # # //$ $ChancingSound
  297. #Disabled Block End
  298.  
  299. #Flasks - utility
  300. Show
  301. Class "Utility Flask"
  302.  
  303. #Any small items (jewelry, anything small not listed somewhere else)
  304. Show
  305. Width 1
  306. Height 1
  307.  
  308. # Section: Small magic items for transmutes very early
  309. Show
  310. ItemLevel < 20
  311. Rarity Magic
  312. Height < 3
  313.  
  314. Show
  315. ItemLevel < 20
  316. Rarity Magic
  317. Width < 2
  318.  
  319. # Section: Quartz Sceptres while leveling to craft +1 to an element
  320. Show
  321. BaseType "Quartz Sceptre" "Crystal Sceptre"
  322. ItemLevel < 25
  323.  
  324. Show
  325. BaseType "Quartz Sceptre" "Crystal Sceptre"
  326. ItemLevel < 45
  327. LinkedSockets 3
  328. SetBorderColor 80 60 40 255
  329. SetFontSize 40
  330.  
  331. # Section: hide obsolete flasks
  332. Hide
  333. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  334. ItemLevel > 12
  335. DropLevel <= 6
  336.  
  337. Hide
  338. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  339. ItemLevel > 18
  340. DropLevel <= 12
  341.  
  342. Hide
  343. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  344. ItemLevel > 24
  345. DropLevel <= 18
  346.  
  347. Hide
  348. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  349. ItemLevel > 30
  350. DropLevel <= 24
  351.  
  352. Hide
  353. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  354. ItemLevel > 45
  355. DropLevel <= 40
  356.  
  357. Hide
  358. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  359. ItemLevel > 50
  360. DropLevel < 45
  361.  
  362. Hide
  363. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  364. ItemLevel > 65
  365. DropLevel < 60
  366.  
  367. #only first level of maps shows normal flasks
  368. Hide
  369. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  370. ItemLevel > 68
  371.  
  372. #show all flasks if not hidden above (at the very start of the game)
  373. Show
  374. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  375.  
  376. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  377. Show
  378. ItemLevel < 65
  379. ItemLevel >= 50
  380. DropLevel > 40
  381. LinkedSockets = 4
  382.  
  383. Show
  384. ItemLevel < 50
  385. ItemLevel >= 40
  386. DropLevel > 27
  387. LinkedSockets = 4
  388.  
  389. Show
  390. ItemLevel < 40
  391. ItemLevel >= 30
  392. DropLevel > 15
  393. LinkedSockets = 4
  394.  
  395. Show
  396. ItemLevel < 30
  397. ItemLevel >= 20
  398. LinkedSockets = 4
  399.  
  400. Show
  401. ItemLevel < 20
  402. LinkedSockets >= 3
  403.  
  404. #very early leveling - show everything
  405. Show
  406. ItemLevel < 6
  407.  
  408. #Secion: support for Animated Weapons
  409. #Disabled Block Start
  410. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  411. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  412. # Rarity Magic
  413. # Identified True
  414. # Width 1
  415. # Height 3
  416. # SetFontSize 18
  417. # SetTextColor 0 0 0 255
  418. # SetBackgroundColor 255 255 255 255
  419. # SetBorderColor 255 255 255 255
  420. #Disabled Block End
  421.  
  422. #Disabled Block Start
  423. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  424. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  425. # Rarity Magic
  426. # Identified True
  427. # Width 2
  428. # Height 2
  429. # SetFontSize 18
  430. # SetTextColor 0 0 0 255
  431. # SetBackgroundColor 255 255 255 255
  432. # SetBorderColor 255 255 255 255
  433. #Disabled Block End
  434.  
  435. #Disabled Block Start
  436. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  437. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  438. # Rarity Magic
  439. # Identified True
  440. # SetFontSize 18
  441. # SetBackgroundColor 255 255 255 255
  442. # SetBorderColor 255 255 255 255
  443. #Disabled Block End
  444.  
  445. #Warbands now drop their signature items identified, so they need to be shown
  446. Show
  447. Rarity Magic
  448. Identified True
  449. SetFontSize 18
  450.  
  451. #Disabled Block Start
  452. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  453. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  454. # Rarity Normal
  455. # Width 1
  456. # Height 3
  457. # SetFontSize 18
  458. # SetTextColor 0 0 0 255
  459. # SetBackgroundColor 255 255 255 255
  460. # SetBorderColor 255 255 255 255
  461. #Disabled Block End
  462.  
  463. #Disabled Block Start
  464. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  465. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  466. # Rarity Normal
  467. # Width 2
  468. # Height 2
  469. # SetFontSize 18
  470. # SetTextColor 0 0 0 255
  471. # SetBackgroundColor 255 255 255 255
  472. # SetBorderColor 255 255 255 255
  473. #Disabled Block End
  474.  
  475. #Disabled Block Start
  476. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  477. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  478. # Rarity Normal
  479. # SetFontSize 18
  480. # SetBackgroundColor 255 255 255 255
  481. # SetBorderColor 255 255 255 255
  482. #Disabled Block End
  483.  
  484. # Section: Removing all the rest (exceptions above are enough)
  485. Hide
  486. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  487. Rarity <= Magic
  488.  
  489. # Section: default - show as "error" (I missed something, or GGG added something new)
  490. Show
  491. SetFontSize 45
  492. SetBackgroundColor 255 0 0 255
  493. SetBorderColor 0 0 255 255
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