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SDBH Universe Missions 3-7 skills

Apr 8th, 2019
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  1. UM3
  2. We got a new CAA introduced in this set called “超時空斬り” which I’ll translate as “Super Space-time Slice.” This ability essentially is the same as the old Space-time Summon ability except it does not require you to have your avatar present on the team. When this CAA activates, Fu will appear, slice through the fabric of time and space and summon an ally specified on the card. Gameplay-wise, doesn’t seem like anything special but definitely cool thematically.
  3.  
  4. UM3-025 Goku: Xeno (SSJ)
  5. HR Type
  6. HP: 2900
  7. Power: 4200
  8. Guard: 2000
  9.  
  10. Card Action Ability: Ultimate Spirit Bomb CAA that activates on or after the 2nd round while in the attack position. Upon great success, revert all enemy damage multiplicative abilities back to their original amounts.
  11.  
  12. Passive: Counterattack Signal - At the end of the round Goku was in the attack position, if your HP is lower than the enemy’s, restore the Ki of all allies and gain 1 Hero Energy.
  13.  
  14. Super Attack: Super Dragon Flash Fist, costs 6 energy.
  15.  
  16. Ultimate Unit Effect: When Gohan: Xeno and Goten: Xeno are also present on the team, UEE activates. Recover 2,000 HP and permanently increase Power of all allies by 2,000. Costs 4 energy.
  17.  
  18. UM3-026 Gohan: Xeno
  19. EL Type
  20. HP: 3300
  21. Power: 4200
  22. Guard: 3100
  23.  
  24. CAA: Double CAA that activates on or after the 2nd round. Upon super double effect activation, Gohan as well as his partner permanently double their Guard.
  25.  
  26. Passive: Sibling Hidden Potential Unlocked - At the start of the battle, become immune to stuns and if Goten: Xeno is present on the team, permanently gain 3x battle power depending on Ki consumption.
  27.  
  28. SA: Fierce Demon Flash Breaker, costs 4 energy.
  29.  
  30. UEE: If Goku: Xeno and Goten: Xeno are present on the team, UEE activates. Permanently increase Power of all allies by the amount of damage sustained up until the activation of this effect. Costs 3 energy.
  31.  
  32. UM3-027 Goten: Xeno
  33. BS Type
  34. HP: 2700
  35. Power: 5500
  36. Guard: 1000
  37.  
  38. CAA: Triple CAA that activates on or after the 2nd round. Upon super triple effect activation, permanently increase the CI speed of the attacked enemy by a super amount and decrease their Power by 5,000.
  39.  
  40. Passive: Sibling Hidden Potential Unlocked - At the start of battle become immune to stuns and if Gohan: Xeno is present on the team, permanently increase own Power and Guard by 8,000.
  41.  
  42. SA: Dragon Claw Dance, costs 6 energy.
  43.  
  44. UEE: If Gohan: Xeno and Vegeta: Xeno are present on the team, UEE activates. Reduce the Power and Guard of all enemies to their original amounts. Costs 2 energy.
  45.  
  46. UM3-028 Vegeta: Xeno (SSJ)
  47. EL Type
  48. HP: 3000
  49. Power: 4100
  50. Guard: 1500
  51.  
  52. CAA: Super Space-time Slice CAA that activates on or after round 2. Fu will summon Goku: Xeno (SSJ) who will perform a Super Dragon Flash Fist Attack and deal major damage to the enemy. Also upon success of tearing up space-time, depending on the amount of Ki consumed by the enemy, permanently reduce the amount of Battle Power able to be generated by the enemy.
  53.  
  54. Passive: The Counterattack Prince - At the end of a battle power phase where Vegeta was in the attack position and the enemy team’s attack position units total Power is higher than that of your team’s attack position units, your team takes half damage for that round only.
  55.  
  56. SA: Atomic Flash, costs 6 energy.
  57.  
  58. UM3-036 Roberu (or Robel)
  59. EL Type
  60. HP: 3200
  61. Power: 2700
  62. Guard: 2800
  63.  
  64. CAA: Lockon CAA that activates when Roberu is able to activate her SA, which reduces the Guard of the selected enemy to 1 for that round. Also, if the selected enemy’s Power is higher than Roberu’s, reduce the amount of damage mitigating effects of that enemy by 50% for that round.
  65.  
  66. Passive: Demigra’s Secretary - During the tactics selection phase, for the current round only, increase power of all allies by (number of enemies in the attack position x 2,000). If Demon God Demigra is present on the team, this effect increases.
  67.  
  68. SA: Elegance Bolt, costs 5 energy.
  69.  
  70. UM3-037 Demon God Demigra
  71. BS Type
  72. HP: 2800
  73. Power: 6200
  74. Guard: 1000
  75.  
  76. CAA: God Meteor CAA that activates at the end of the attack phase when Demigra is in the attack position. Also, on the turn after activation, decrease the damage scale factor of all enemy supporters by (amount of enemies in the support area x 10%).
  77.  
  78. Passive: Stored Demonic Power - If Demigra is designated to the support area during the tactics selection phase, increase a random attack position ally’s Power to be equal to that of the highest attack position ally for 1 turn.
  79.  
  80. SA: Lightning Distortion, costs 7 energy.
  81.  
  82. UM3-038 Goku (SSJB)
  83. BS Type
  84. HP: 2400
  85. Power: 7900
  86. Guard: 1000
  87.  
  88. CAA: Fusion CAA that activates on or after the 2nd turn while Vegeta (SSJB) is present on the team. While fused, both increase Battle Power by 2x and recover Ki every turn. Also, permanently increase damage dealt by 1.5x and ignore Guard and any other damage mitigating effects while attacking.
  89.  
  90. Passive: Burning Fighting Spirit for Strong Enemies - For the 1st round only, negate any enemy abilities and battle power effects that increase Hero Energy.
  91.  
  92. SA: God Kamehameha, costs 7 energy.
  93.  
  94. UM3-059 Kanba (or Cumber)
  95. HR Type
  96. HP: 2200
  97. Power: 7500
  98. Guard: 2000
  99.  
  100. CAA: Counter Rush CAA that activates when in the attack position and HP is below 50%. Upon perfect rush success, permanently halve the attacking enemy’s Guard.
  101.  
  102. Passive: Seal-destroying Saiyan - Lose the ability to participate in coordinated attacks but become immune to stuns. Also, while being the only unit in the attack position during the tactics selection phase, halve the Ki of all enemies and reduce the Hero Energy of the enemy team by 3.
  103.  
  104. SA: Disaster Eraser, costs 7 energy.
  105.  
  106. UM3-069 Android 21 (Majin)
  107. HR Type
  108. HP: 3000
  109. Power: 5500
  110. Guard: 2000
  111.  
  112. CAA: Draw CAA that activates on or after the 2nd round. Upon successfully following the motion on the screen, deal additional damage on top of stealing HP.
  113.  
  114. Passive: Wonderful Sweets Time - After a Battle Power phase where Android 21 was in the attack position, depending on the amount of enemies in the attack position, recover own Ki and health.
  115.  
  116. SA: Photon Wave, costs 5 energy.
  117.  
  118. UM3-SEC Vegito (SSJB Kaioken)
  119. HR Type
  120. HP: 2500
  121. Power: 8100
  122. Guard: 2000
  123.  
  124. CAA: Ultimate Dragon Fist CAA that activates on or after the 2nd turn. Upon full charge success, permanently increase damage dealt by 1.5x
  125.  
  126. Passive: Vegito Blue’s Kaioken - When winning a charge impact, if Hero Energy is lower than the enemy’s, increase damage dealt by (the difference in Hero Energy x 1,000).
  127.  
  128. SA: Instant Transmission Kamehameha, costs 8 energy.
  129.  
  130. UM3-SEC3 Android 21 (Evil)
  131. BS Type
  132. HP: 2800
  133. Attack: 6500
  134. Guard: 1000
  135.  
  136. CAA: Ultimate Burst CAA that activates when 21 launches her SA. Upon super burst max activation, permanently steal 5,000 Guard from the attacked enemy.
  137.  
  138. Passive: Released Predatory Impulse - At the end of the Battle Power phase, for that turn only, restore Ki and increase damage done the more Hero Energy the enemy team has.
  139.  
  140. SA: Hungry Time, costs 4 energy.
  141.  
  142. UM3-SEC2 Kanba (or Cumber) (SSJ)
  143. EL Type
  144. HP: 1800
  145. Power: 8300
  146. Guard: 1500
  147.  
  148. CAA: Super Energy CAA that activates on or after the 2nd turn. Upon great success, permanently halve the enemy’s Guard and decrease enemy Hero Energy by 2.
  149.  
  150. Passive: Ancient Saiyan of Evil - Lose the ability to participate in coordinated attacks but become immune to stuns. Also, if Kanba attacks an enemy whose coordinated attack group contains 3 or more units and he wins his CI, permanently reduce the Power and Guard of all members of that coordinated attack group to 1.
  151.  
  152. SA: Savage Tyrant, costs 8 energy.
  153.  
  154. UM4
  155.  
  156. On top of that, there is a new CAA being released with this set called "dokabaki" that allows you to break the enemy's Guard as well as bestow additional power upon the unit activating the CAA by a different teammate.
  157.  
  158. UM4-032 Gohanks: Xeno (SSJ3)
  159. EL Type
  160. HP: 3300
  161. Power: 4400
  162. Guard: 2700
  163.  
  164. CAA: Counter Rush CAA that activates while Gohanks: Xeno is in the attack position, HP is below 50%, and is being attacked by a single enemy. Upon activation of Perfect Rush, permanently halve the Power of the attacking enemy.
  165.  
  166. Passive: Move of Resuscitation - At the start of the round, if your team has 50% or less HP remaining, restore the ki of all allies and permanently double the rate at which Battle Power increases from ki consumption.
  167.  
  168. Super Attack: Super Exploding Fire Slash, costs 7 energy.
  169.  
  170. UUE: If Goten: Xeno and Vegeta: Xeno are present on the same team as Gohanks: Xeno, UUE activates. Halve the amount of damage sustained by all allies for 1 turn, costs 4 energy.
  171.  
  172. UM4-033 Elder Kai
  173. SP Type
  174. HP: 2100
  175. Power: 1000
  176. Guard: 1000
  177.  
  178. Before I mention what this card does I need to explain that this card is a very unique SP type in that he sort of has his own "stat." This stat is called "Ritual Level" and it is seen nowhere else in the game except for on this card. This is the first time that Elder Kai has been playable as a battle card in DBH and it is possible that we may see extensions of this stat be used later on in the game.
  179.  
  180. Attack Effect: When Elder Kai is linked with an ally, that ally's Power and Guard is increased depending on their Ritual Level.
  181.  
  182. Support Effect: Change the Support Area, which restores HP by (amount of ally characters in the support area x 500). Also, increase Ritual Level by 1.
  183.  
  184.  
  185. UM4-043 Goku (SSJB Kaioken x20)
  186. BS Type
  187. HP: 2200
  188. Power: 7500
  189. Guard: 1000
  190.  
  191. CAA: Dokabaki CAA that activates when in the attack position and when all allies are finished attacking, Hero Energy is at 7 or more, and there is an ally with 25% ki or more. Upon big success, permanently reduce the damage mitigation effects of the attacked enemy by 50%.
  192.  
  193. Passive: Double-edged Kaioken - At the start of battle, receive no damage from ki effects and permanently increase Power and Guard by 1.5x. But, at the end of the second round reduce own ki by a super amount and decrease Hero Energy by 3.
  194.  
  195. Super Attack: Super Spirit Bomb, costs 7 energy.
  196.  
  197. UUE: If Vegeta and Trunks: Future are on Goku's team, UUE activates. Permanently nullify all enemy damage multiplying effects. But, do not nullify amplification effects related to Burst CAAs. Costs 3 energy.
  198.  
  199. UM4-046 Trunks: Future (SSJ3)
  200. HR Type
  201. HP: 3500
  202. Power: 3500
  203. Guard: 3100
  204.  
  205. CAA: Super Energy CAA that activates on or after the 2nd round when Trunks is in the attack position. Upon big success, permanently increase the attacked enemy's CI speed by a super amount and reduce Power by 5,000.
  206.  
  207. Passive: Super Saiyan 3 of Hope - While in the attack position alone, reduce damage taken by 80% and increase Hero Energy by 1 (once only).
  208.  
  209. Super Attack: Full Charge Burning Attack, costs 4 energy.
  210.  
  211. UUE: If SSJ Goku and SSJ Vegeta are on Trunks's team, Super Unit Effect activates, costs 10 energy.
  212.  
  213. UM4-065 Hatchiyack
  214. BS Type
  215. HP: 2800
  216. Power: 5400
  217. Guard: 1000
  218.  
  219. CAA: Sparking CAA that activates on or after the 2nd round while Hatchiyack is in the attack position. Upon Super Sparking activation, permanently reduce the Guard of the attacked enemy by 5,000.
  220.  
  221. Passive: Super Hatred Amplification Device - The more damage Hatchiyack's team sustains, increase the amount of damage dealt by his Super Attack by a super amount (1 time only).
  222.  
  223. Super Attack: Full Power Revenge Cannon, costs 9 energy.
  224.  
  225. UM4-066 Majin Ozotto
  226. HR Type
  227. HP: 3600
  228. Power: 3100
  229. Guard: 2000
  230.  
  231. CAA: Draw CAA that activates on or after the 2nd round while Majin Ozotto is in the attack position. Upon success, permanently nullify the ability of the attacked enemy to increase Battle Power through ki consumption.
  232.  
  233. Passive: The Majin Engulfed in Mystery - At the beginning of every round, decrease the amount of Battle Power increased through ki consumption by both teams. Also, if the enemy team activated an Ultimate Unit Effect, nullify any UUEs that may otherwise activate on or after the next turn.
  234.  
  235. Super Attack: Ignite Vision, costs 6 energy.
  236.  
  237. UM4-067 Ozaru Cumber (or Kamba)
  238. SP Type
  239. HP: 2100
  240. Power: 5000
  241. Guard: 2000
  242.  
  243. (Able to participate in coordinated attacks with other giant characters)
  244.  
  245. Attack Effect: Upon winning CI, launch Super Attack.
  246.  
  247. Support Effect: Reduce the ki of the 3 enemy attackers that have the most ki.
  248.  
  249. Super Attack: Disaster Compress
  250.  
  251. UM4-SEC Goku (Ultra Instinct)
  252. BS Type
  253. HP: 2600
  254. Power: 8000
  255. Guard: 1000
  256.  
  257. Has the special "Top Warrior" effect that I mentioned in the first paragraph of this post.
  258.  
  259. CAA: Counter Rush CAA that activates while Goku is in the attack position, HP is below 50%, and is being attacked by a single enemy. Upon activation of Perfect Rush, increase the CI speed of the attacked enemy by a super amount and reduce the enemy Hero Energy by 2.
  260.  
  261. Passive: Work of The Gods - When in the attack position and being attacked, reduce the damage of any attack that would do over 1,000 damage to 0 (one time only).
  262.  
  263. Super Attack: Ultra Instinct, costs 8 energy.
  264.  
  265. UM4-SEC2 Omega Shenron: Xeno
  266. HR Type
  267. HP: 3200
  268. Power: 5500
  269. Guard: 2000
  270.  
  271. CAA: Change CAA that activates on or after the 2nd round while Omega Shenron: Xeno is in the attack position. Upon success, lose the ability to participate in coordinated attacks but perform a Super Attack without being restricted by Hero Energy and permanently increase Power by 10,000.
  272.  
  273. Passive: Shadow Dragon of Darkness - If Omega Shenron: Xeno's Change CAA is successful, at the end of the Battle Power calculation phase, reduce the ki of all enemies and ignore Guard and damage mitigating abilities while attacking, (Every time)
  274.  
  275. Super Attack: Ultimate Minus Energy Power Ball, costs 6 energy.
  276.  
  277. UM4-SEC3 Super Fu
  278. EL Type
  279. HP: 3600
  280. Power: 4600
  281. Guard: 1500
  282.  
  283. CAA: Super Slash CAA that activates on or after the 2nd round when Fu is in the attack position. Upon activation of Perfect Slash, increase the CI speed of the attacked enemy by a super amount and reduce enemy Hero Energy by 3.
  284.  
  285. Passive: The Angry Researcher - At the beginning of every round, decrease the amount of Battle Power increased through ki consumption by the enemy team. Also, if there is a giant character on the enemy team, this effect increases.
  286.  
  287. Super Attack: Surprise Blade, costs 4 energy.
  288.  
  289. UM5
  290.  
  291. UM5-040 SSJG Goku
  292. EL Type
  293. HP: 3000
  294. Power: 6500
  295. Guard: 1500
  296.  
  297. CAA: Ultimate Spirit Bomb CAA that activates on or after the 2nd round when Goku is in the attack area. Upon large success, permanently reduces the damage mitigation effects of all enemies by 30%
  298.  
  299. Passive: Legend of the Saiyan God - Whenever Goku takes an attack, raise the CI speed of the enemy by a super amount. Also, whenever Goku wins a defending CI, reduce the amount of enemy Hero Energy by 2.
  300.  
  301. Super Attack: Limitbreaker Kamehameha, costs 7 energy.
  302.  
  303. UEE: When Vegeta and Future Trunks are on the same team as Goku, UEE activates. Reduce the Guard of all enemies to 1.
  304.  
  305. UM5-048 Fu
  306. HR Type
  307. HP: 3600
  308. Power: 4100
  309. Guard: 2800
  310.  
  311. CAA: Super Energy CAA that activates on or after the 2nd round when Fu is in the attack area. Upon large success, deal major ki damage to the enemy and reduce enemy Hero Energy by 2.
  312.  
  313. Passive: Time and Space Distorting Scientist - At the start of battle, remove the ability of the enemy to get miracle perfect CIs. Additionally, if Goku: Xeno or Vegeta: Xeno are present on the enemy team, remove the ability of the enemy to get coordinated perfect CI effects.
  314.  
  315. Super Attack: Remote Serious Bomb, costs 3 energy.
  316.  
  317. UM5-049 SSJ3 Cumber
  318. EL Type
  319. HP: 1700
  320. Power: 8500
  321. Guard: 1500
  322.  
  323. CAA: Sparking CAA that activates on or after the 3rd round when in the attack area. Upon activation of Super Sparking, double the amount of ki damage dealt by Sparking.
  324.  
  325. Passive: Awakened Evil Saiyan - Unable to participate in a coordinated attack but immune to stuns. Also at the end of the battle power calculation phase, if the enemy team has more attackers than your team, reduce the Guard of all enemies by 5,000 and increase the CI speed of all enemies by a super amount.
  326.  
  327. Super Attack: Hard Disaster Laser, costs 7 energy.
  328.  
  329. UM5-052 SSJB Goku: BR
  330. EL Type
  331. HP: 2600
  332. Power: 6800
  333. Guard: 1500
  334.  
  335. CAA: Space-time Transfer CAA that activates on or after the 3rd round when in the attack area and your Hero Avatar is also present. Summon SSJB Vegeta: BR and deal large damage to the enemy.
  336.  
  337. Passive: Clash with a Fierce Enemy - At the end of every round, if the amount of damage dealt by your team is 5,000 or more, Goku restores all of his ki and permanently increases the amount of damage done with his Super Attack by 2x.
  338.  
  339. Super Attack: Transcendent God Kamehameha, costs 8 energy.
  340.  
  341. UM5-054 SSJB Vegeta: BR
  342. HR Type
  343. HP: 3100
  344. Power: 6400
  345. Guard: 2000
  346.  
  347. CAA: Lockon CAA that activates when Vegeta is able to launch his Super Attack and is in the attack area. Allows Vegeta to deal 1.2x damage to the chosen target and if the target has a Guard stat of 100 or lower, this effect will increase.
  348.  
  349. Passive: The Counterattacking Prince - When in the attack position, at the end of the battle power phase, increase own Guard by 5,000 for that round only. Additionally, if Vegeta's ki is in the "pinch" state, increase the damage dealt by all allies by 1.3x for that turn only.
  350.  
  351. Super Attack: Super Big Bang Attack, costs 4 energy.
  352.  
  353. UEE: If Goku: BR and Whis are on the same team as SSJB Vegeta: BR, UEE activates. Increase the Power stat of all allies by the amount of HP remaining for 1 round only, costs 5 energy.
  354.  
  355. UM5-060 Bardock: BR
  356. BS Type
  357. HP: 3000
  358. Power: 4500
  359. Guard: 1000
  360.  
  361. CAA: Double Attack CAA that activates on or after the 2nd round while in the attack area. Upon activation of Super Double Effect, permanently increase damage dealt by Bardock and his partner by 1.5x.
  362.  
  363. Passive: Rebellious Saiyan - While in the attack area, at the end of the battle power phase, reduce the Guard stat by 5,000 and the damage mitigation effects by 30% of all enemies who have a Power stat of 20,000 or higher for 1 round only.
  364.  
  365. Super Attack: Rebellion Fang, costs 7 energy.
  366.  
  367. UM5-067 Paragus: BR (Old)
  368. HR Type
  369. HP: 3800
  370. Power: 1600
  371. Guard: 2000
  372.  
  373. CAA: Space-time Transfer CAA that activates on or after the 2nd round when in the attack area and your Hero Avatar is also present. Summon Broly: BR and deal large damage with the "Gigantic Cluster" attack. Also reduce enemy Hero Energy by 2.
  374.  
  375. Passive: Berserk Control Unit - While in the support area, during the strategy decision phase, restore the ki of all allies in the attack area. Additionally, if Broly: BR is an attacker on the team, increase Hero Energy by 3 (every time).
  376.  
  377. Super Attack: Dead Punisher, costs 5 energy.
  378.  
  379. UM5-068 Broly: BR (Wrathful)
  380. BS Type
  381. HP: 2200
  382. Power: 6300
  383. Guard: 1000
  384.  
  385. CAA: Dokabaki CAA that activates after an attack and while Hero Energy is 7 or higher and there is an ally with at least 25% ki remaining. Upon large success, permanently increase the CI speed of the enemy by a super amount.
  386.  
  387. Passive: Rage-relied-upon Strike - Unable to participate in a coordinated attack but immune to stuns. Also, when attacking an enemy, raise the amount of damage dealt by a super amount (every time).
  388.  
  389. Super Attack: Gigantic Breath, costs 6 energy.
  390.  
  391. UM5-SEC3 Ultra Instinct Goku
  392. HR Type
  393. HP: 2600
  394. Power: 7000
  395. Guard: 2000
  396.  
  397. CAA: Ultimate Dragon Fist CAA that activates on or after the 2nd round while in the attack area. Upon activation of Full Charge, permanently increase Guard and Power by 5,000 and further increase the damage dealt by Ultimate Dragon Fist.
  398.  
  399. Passive: Awakened Through Extremity - When winning the attacking CI and your team has 3 or more Hero Energy than the enemy team, increase the amount of damage dealt by this attack by 5,000.
  400.  
  401. Super Attack: Almighty Kamehameha, costs 8 energy.
  402.  
  403. UM5-SEC2 SSJ Broly: BR
  404. EL Type
  405. HP: 1900
  406. Power: 8400
  407. Guard: 1500
  408.  
  409. CAA: Lockon Burst CAA that activates when Broly is able to launch his Super Attack and is in the attack area. Reduce the amount of damage mitigating effects the targeted enemy has by 50% and increase the amount of damage dealt to the enemy when Broly launches a Super Attack the turn this effect is activated.
  410.  
  411. Passive: Saiyan of Rage and Sorrow - Unable to participate in a coordinated attack but immune to stuns. Also, at the end of the battle power phase, reduce the ki of all enemies for every 8,000 battle power that the enemy team has.
  412.  
  413. Super Attack: Gigantic Omega Storm, costs 7 energy.
  414.  
  415. UM5-SEC SSJ4 Vegito: Xeno
  416. BS Type:
  417. HP: 2500
  418. Power: 6500
  419. Guard: 1000
  420.  
  421. CAA: Ultimate Burst CAA that activates when launching a Super Attack. Upon activation of Awakened Burst Mode, increase the CI speed of the attacked enemy by a super amount and increase the amount of damage dealt by the current attack by 2,000.
  422.  
  423. Passive: The Unknown Fused Warrior - When in the attack area, become immune to stuns for that turn. Also, when winning the attacking CI, steal 5,000 Power from all members of the attacked enemy's coordinated attack group (every time).
  424.  
  425. Super Attack: Galaxy Spirit Sword, costs 8 energy.
  426.  
  427. UEE: When Goten: Xeno and Gohan: Xeno are present on the same team as SSJ4 Vegito: Xeno, UEE activates. Prevent the enemy team from increasing Hero Energy through Battle Power for 1 round, costs 2 energy.
  428.  
  429. UM6
  430.  
  431. UM6-045 Kefla (SSJ2)
  432. BS Type
  433. HP: 2900
  434. Power: 6000
  435. Guard: 1000
  436.  
  437. CAA: Overpower - Dokabaki CAA that activates at the end of your attack phase if you have 7 Hero Energy or more and there is an ally with 25% Ki or more. Upon great success, permanently reduce the damage of the attacked enemy’s SA by 50%.
  438.  
  439. Passive: Gushing Energy - During the Battle Tactics Phase of the 2nd round, fully recover Ki and gain +5 Hero Energy.
  440.  
  441. SA: Gigantic Burst, costs 6 energy.
  442.  
  443. UEE: Mega Pressure Units - If Cabba and Hit are present on your team with Kefla, slightly slow down the CI speed of all allies and slightly increase the CI speed of all enemies. (Limited to 1 round). Costs 3 energy.
  444.  
  445. UM6-046 Hit
  446. EL Type
  447. HP: 2600
  448. Power: 5200
  449. Guard: 1500
  450.  
  451. CAA: Deadly Lock-on Burst - Lock-on Burst CAA that activates when an SA is able to be performed. SA deals 1.5x more damage and this effect increases if your team has more Hero Energy than your opponent.
  452.  
  453. Passive: Cage of Time - If Hit wins the CI battle, permanently increase the CI speed of all enemies within the attacked coordinated group by a super amount. Additionally, reduce your opponent’s Hero Energy by the number of enemies in the attacked enemy’s coordinated group.
  454.  
  455. SA: Essence of Time Skip, costs 7 energy.
  456.  
  457. UM6-047 Oren
  458. EL Type
  459. HP: 3200
  460. Power: 4000
  461. Guard: 1500
  462.  
  463. CAA: Super Chemistry Double Attack S - Double Attack S CAA that activates on or after the 2nd round when Oren is in the Attack Area. Upon activation of Super Double Effect, permanently increase the damage dealt by Oren and his partner by 1000.
  464.  
  465. Passive: Strength-desiring Instinct - When in the Attack Area during the Battle Tactics Phase, steal half the Power of the 3 enemy attackers with the highest Power stat for this round only. Also, if Kamin is also in the Attack Area, both Oren and Kamin will be able to launch their SAs. But, if Oren does not steal an enemy’s Power, the 2nd part of this passive will not activate. (Once only).
  466.  
  467. SA: Smash Break, costs 4 Energy.
  468.  
  469. UM6-048 Kamin
  470. EL Type
  471. HP: 3000
  472. Power: 4500
  473. Guard: 1500
  474.  
  475. CAA: Greedy Draw - Draw CAA that activates on or after the 2nd round when Kamin is in the Attack Area. Upon success, steal half of the attacked enemy’s Power.
  476.  
  477. Passive: Optimal Answer - If in the Attack Area when Kamin’s SA is able to be launched, fully recover Ki at the end of the Battle Power phase. Also, for that round only, increase the CI speed of all enemies by a super amount.
  478.  
  479. SA: Crash Break, costs 5 energy.
  480.  
  481. UM6-050 Goku: BR (SSJGSS)
  482. HR Type
  483. HP: 2400
  484. Power: 7000
  485. Guard: 2000
  486.  
  487. CAA: Fusion CAA that activates on or after the 2nd round if the required partner is present. Once fused with Vegeta: BR, double your Battle Power and restore own Ki every round. Also, become immune to stuns and permanently increase damage dealt to the enemy by 2000.
  488.  
  489. Passive: Mastered Power - When in the Attack Area at the end of the Battle Tactics phase, permanently increase the Power of all ally attackers by 5000. Also, when you have 5 or less attackers, those attackers ignore any damage multiplier effects for this round.
  490.  
  491. SA: Transcendent God Kamehameha, costs 8 energy.
  492.  
  493. UM6-052 Vegeta: BR (SSJG)
  494. BS Type
  495. HP: 3000
  496. Power: 6000
  497. Guard: 1000
  498.  
  499. CAA: Amazing Super Energy - Super Energy CAA that activates on or after the 2nd round. Upon large success, permanently halve the Power of the attacked enemy and reduce your opponent’s Hero Energy by 2.
  500.  
  501. Passive: Savage Fighting Spirit - At the beginning of the round, if your HP is lower than your opponent’s, permanently gain Power, Guard, and Battle Power +3000.
  502.  
  503. SA: Point-blank Galick Gun, costs 8 energy.
  504.  
  505. UM6-053 Gogeta: BR
  506. BS Type
  507. HP: 3000
  508. Power: 5000
  509. Guard: 1000
  510.  
  511. CAA: Gogeta’s Ultimate Spirit Bomb - Ultimate Spirit Bomb CAA that activates on or after the 2nd round. Upon large success, permanently halve the amount of Battle Power your opponent obtains from Ki consumption.
  512.  
  513. Passive: Turning the Tables - At the end of the round, if your team has less Hero Energy than your opponent, fully recover Ki, permanently increase damage dealt by 3x, and become immune to stuns.
  514.  
  515. SA: Instantaneous Flash, costs 7 energy.
  516.  
  517. UEE: The Most Evil Pincer Attack Units - When attacking, if Gogeta: BR, Golden Frieza: BR, and Broly: BR are present, activate Super Unit Effect. Costs 10 energy.
  518.  
  519. UM6-066 Golden Frieza: BR
  520. HR Type
  521. HP: 3500
  522. Power: 4700
  523. Guard: 2000
  524.  
  525. CAA: Gigantic Omega Storm - Space-time Transfer CAA that activates on or after the 2nd round if your Hero Avatar is present. Broly is called forth and performs the Gigantic Omega Storm, which deals large damage to the enemy. Also, permanently halve the Power and Guard of the attacked enemy.
  526.  
  527. Passive: Golden Brilliance - At the end of every round, recover Ki and gain Hero Energy +1. If you received 8000 damage or less during this round, this effect increases.
  528.  
  529. SA: Laser Net Death Beam, costs 7 energy.
  530.  
  531. UM6-SEC3 Fusion Zamasu
  532. EL Type
  533. HP: 4000
  534. Power: 3500
  535. Guard: 1500
  536.  
  537. CAA: Mortal God Meteor - God Meteor CAA that activates when in the Attack Area. In the round after activation, permanently reduce the enemy attackers’ Power and Guard by an amount equal to (number of enemy attackers x 2).
  538.  
  539. Passive: Hidden Aspirations - When in the Support Area, reduce the Ki of all enemies in the Support Area at the end of the round. Also, permanently increase Power by (number of enemies in the Support Area x 3000).
  540.  
  541. SA: Holy Imperial Wrath, costs 5 energy.
  542.  
  543. UM6-SEC2 Gogeta: BR (SSJGSS)
  544. HR Type
  545. HP: 2200
  546. Power: 8000
  547. Guard: 2000
  548.  
  549. CAA: Limit-breaking Ultimate Dragon Fist - Ultimate Dragon Fist CAA that activates on or after the 2nd round while in the Attack Area. Upon Full Charge success, permanently increase Power by 12000.
  550.  
  551. Passive: Pursuit of Power - At the start of battle become immune to stuns. Also, if there is an enemy Broly: BR present, permanently increase the CI speed of all enemies by a super amount. Additionally, at the end of the Battle Power phase, increase Hero Energy according to Battle Power.
  552.  
  553. SA: God Big Bang Kamehameha, costs 8 energy.
  554.  
  555. UEE: Super Damage Evading Units - If Beerus and Whis are present on your team with Gogeta: BR, permanently ignore all enemy damage multiplication effects. This does not affect the damage multipliers from the Burst CAA. Costs 3 energy.
  556.  
  557. UM6-SEC Broly: BR (Full Power)
  558. BS Type
  559. HP: 1800
  560. Power: 9300
  561. Guard: 1000
  562.  
  563. CAA: Merciless Severe Blow - Ultimate Burst CAA that activates when launching an SA. Upon Awakening Burst Mode activation, deal super Ki damage to the enemy and permanently halve their Power.
  564.  
  565. Passive: Overwhelming Power - Unable to participate in a coordinated attack but immune to stuns. Also, Power and Guard +5000 when attacking. Additionally, if the enemy Broly is attacking has a Power stat that is lower than his, increase the damage dealt by his attack by 2.5x.
  566.  
  567. SA: Gigantic Strike, costs 8 energy.
  568.  
  569. UM7
  570.  
  571. UM7-022 Vegito (SSGSS)
  572.  
  573. EL Type
  574. HP: 2500
  575. Power: 7300
  576. Guard: 1500
  577.  
  578. CAA: Ultimate Dragon Fist – Upon Full Charge success, fully recover Ki and become immune to stuns.
  579.  
  580. Passive Ability: Fused Warrior’s Protection – Restore the Ki of all stunned allies and make them immune to stuns at the end of every round.
  581.  
  582. Super Attack: Final Kamehameha, costs 8 Hero Energy.
  583.  
  584. UM7-030 Gogeta: GT (SSJ4)
  585.  
  586. BS Type
  587. HP: 1800
  588. Power: 8500
  589. Guard: 1000
  590.  
  591. CAA: Super Shenron – Upon success, permanently ignore the Guard of the attacked enemy.
  592.  
  593. Passive Ability: Full Power Unleashed – Permanently increase Power and Guard by 3x and gain the ability to launch a Super Attack even without having the necessary Hero Energy at the beginning of Round 2.
  594.  
  595. Super Attack: Swift Lightning Flash, costs 8 Hero Energy.
  596.  
  597. UM7-043 Demon God Towa
  598.  
  599. BS Type
  600. HP: 3100
  601. Power: 4800
  602. Guard: 1000
  603.  
  604. CAA: Triple – Upon Super Triple Effect activation, permanently increase the attacked enemy’s CI speed by a super amount and decrease opponent’s Hero Energy by 2.
  605.  
  606. Passive Ability: The Fruits of Research – Permanently increase Battle Power by 4000 at the end of every round where your team’s HP is higher than your opponent’s. Or, restore 2000 HP instead if your team’s HP is less than your opponent’s.
  607.  
  608. Super Attack: Inferno Bullet, costs 5 Hero Energy.
  609.  
  610. UM7-044 Demon God Dabura: Xeno
  611.  
  612. BS Type
  613. HP: 3200
  614. Power: 5300
  615. Guard: 1000
  616.  
  617. CAA: God Meteor – In the round after activation, permanently reduce the amount of Battle Power generated through Ki consumption by (amount of enemies in the Attack Area x 10%).
  618.  
  619. Passive Ability: The Dark Empire’s Counterattack – Reduce opponent Hero Energy by the amount of enemies in the Attack Area with a Guard of 8000 or higher at the end of the Battle Power Phase when this card is in the Support Area.
  620.  
  621. Super Attack: Hell Grand Crusher, costs 4 Hero Energy
  622.  
  623. UM7-045 Omega Shenron
  624.  
  625. EL Type
  626. HP: 3200
  627. Power: 6000
  628. Guard: 1500
  629.  
  630. CAA: Ultimate Burst – Permanently reduce the amount of Ki recovered by the attacked enemy when they are in the Support Area by a super amount and halve their Power.
  631.  
  632. Passive Ability: Highly Concentrated Minus Energy – Reduce the Ki of all enemies by a super amount and reduce opponent Hero Energy by 3 at the start of Round 3.
  633.  
  634. Super Attack: Minus Energy Power Ball, costs 7 Hero Energy.
  635.  
  636. UM7-049 Vegito: Xeno (SSJ4)
  637.  
  638. HR Type
  639. HP: 2500
  640. Power: 6500
  641. Guard: 2000
  642.  
  643. TAA: Super Slash – Upon Perfect Slash activation, deal an extremely large amount of energy damage to the enemy and reduce opponent Hero Energy by 2.
  644.  
  645. Passive Ability:The Strongest Super Saiyan 4 – Increase the amount of times this card can attack by the number of enemies there are in the Support Area while this card is alone in the Attack Area. Also, increase the amount of damage dealt by this card during this round after the 2nd time it attacks.
  646.  
  647. Super Attack: Galaxy Spirit Sword, costs 8 Hero Energy.
  648.  
  649. UUE: Different Dimension Fused Warrior Units S – If Vegeta and Trunks: Future are on your team, all UUE members permanently ignore the Guard and all damage mitigating effects of enemies they attack. Costs 5 Hero Energy.
  650.  
  651. UM7-054 Toppo (God of Destruction Mode)
  652.  
  653. HR Type
  654. HP: 2000
  655. Power: 5500
  656. Guard: 3000
  657.  
  658. TAA: Super Starbreak – Upon Perfect Break success, reduce the attacked enemy’s Guard to 1.
  659.  
  660. Passive Ability: God of Destruction Mode – If your opponent has 10 Hero Energy at the start of a round, reduce their Hero Energy to 0 and halve the Ki of all enemies. (Once only).
  661.  
  662. Super Attack: Sphere of Destruction, costs 7 Hero Energy.
  663.  
  664. UUE: Guard-Terminating Units – If Dyspo and Jiren are on your team, return the Guard stat of all enemies to their original values. Costs 2 Hero Energy.
  665.  
  666. UM7-055 Jiren (Super Full Power)
  667.  
  668. HR Type
  669. HP: 2300
  670. Power: 7000
  671. Guard: 2000
  672.  
  673. CAA: Dokabaki – Upon large success, reduce opponent Hero Energy by 3.
  674.  
  675. Passive Ability: The Work of a Mighty Warrior – When attacking an enemy member of a coordinated group, increase damage dealt by (amount of enemies in the coordinated group x 1.5).
  676.  
  677. Super Attack: Burst Impact, costs 5 Hero Energy.
  678.  
  679. UUE: Calm and Collected Elite Units – If Toppo and Dyspo are on your team, slightly slow down the CI speed of all UUE members permanently. Costs 2 Hero Energy.
  680.  
  681. UM7-058 Super Oren (Vegeta Absorbed)
  682.  
  683. EL Type
  684. HP: 3700
  685. Power: 4500
  686. Guard: 3000
  687.  
  688. CAA: Draw – Upon success, steal all of the targeted enemy’s Ki.
  689.  
  690. Passive Ability: Absorbed Power – Permanently steal 3000 Power and Guard from all enemies in the Attack Area during the Battle Tactics Phase when this card is in the Support Area.
  691.  
  692. Super Attack: Final Flash, costs 7 Hero Energy.
  693.  
  694. UM7-059 Cumber (SSJ3 Full Power)
  695.  
  696. HR Type
  697. HP: 1700
  698. Power: 9000
  699. Guard: 2000
  700.  
  701. TAA: Super Energy – Upon large success, permanently reduce the Guard of the attacked enemy by 5000 and deal an extremely large amount of energy damage with the Super Energy attack.
  702.  
  703. Passive Ability: The Most Malevolent Evil Saiyan – Unable to perform coordinated attacks but immune to stuns. Permanently halve the damage done by all members of the attacked enemy coordinated group if any member of the enemy coordinated group has a Card Action Ability when this card wins an offensive CI.
  704.  
  705. Super Attack: Hard Désastre Eraser, costs 7 Hero Energy.
  706.  
  707. UM7-071 Gogeta: BR (SSGSS)
  708.  
  709. EL Type
  710. HP: 2500
  711. Power: 7500
  712. Guard: 1500
  713.  
  714. CAA: Kamehameha – Upon great success, increase damage dealt by 2000.
  715.  
  716. Passive Ability: Released Ultimate Power – If there are 3 or more enemies and there is an enemy with a Guard of 7000 or higher in the Attack Area, gain the ability to launch a Super Attack at the end of the Battle Power Phase and ignore the Guard of any enemy that has a Guard stat of 7000 or higher.
  717.  
  718. Super Attack: Limit Ultra Kamehameha, costs 8 Hero Energy.
  719.  
  720. UM7-SEC Goku (Ultra Instinct –Sign-)
  721.  
  722. BS Type
  723. HP: 2400
  724. Power: 7800
  725. Guard: 1000
  726.  
  727. CAA: Counter Rush – Upon Perfect Rush activation, permanently seal the attacked enemy’s ability to increase Battle Power through Ki consumption.
  728.  
  729. Passive Ability: Absolute Defense – At the start of the battle, permanently reduce all damage received by 70%. Steal 5 Hero Energy from your opponent if this card wins a defensive CI when your opponent has 7 Hero Energy or more.
  730.  
  731. Super Attack: Dance of Annihilation, costs 7 Hero Energy.
  732.  
  733. UM7-SEC2 Gohan: Teen (SSJ)
  734.  
  735. HR Type
  736. HP: 3000
  737. Power: 5400
  738. Guard: 2600
  739.  
  740. CAA: Bonds of Battle (This is new) – If your team has 10 Hero Energy, increase the damage this deals by a super amount and deal an extremely large amount of energy damage to the enemy.
  741.  
  742. Passive Ability: Power Surpassing Extremity – Power, Guard, and Battle Power +30000 during the Battle Tactics Phase of Round 3. Hero Energy does not increase as a result of the Battle Power gained from this effect.
  743.  
  744. Super Attack: Extreme Soaring Dragon Fist, costs 5 Hero Energy.
  745.  
  746. UM7-SEC3 Hearts
  747.  
  748. EL Type
  749. HP: 4000
  750. Power: 4000
  751. Guard: 4000
  752.  
  753. CAA: Lock-on Burst – Ignore the enemy’s Guard and damage mitigating effects while attacking.
  754.  
  755. Passive Ability: Predictable Future – If your team is victorious in the Battle Power Phase, this card deals double damage this round only and attacks the enemy that it would do the most damage to. If your team wins the Battle Power phase with a difference of 5000 Battle Power or more, this card instead deals triple damage for this round only.
  756.  
  757. Super Attack: Gravity Burst, costs 6 Hero Energy.
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