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  1. //Netcode Settings
  2. cl_interp         0
  3. cl_interpolate        0
  4. cl_lagcomp_errorcheck 1         //Checks for player position errors
  5. cl_lagcompensation    1
  6. cl_cmdrate        101
  7. cl_updaterate         101
  8. cl_rate           20000
  9. cl_smooth         0     //Stops the game from feeling choppy
  10.  
  11. //--------------------------------------------------------------------
  12. //Selv lavet
  13. bind space               "+jump"
  14. cl_predictweapons            "1"
  15. cl_righthand                 "1"
  16. hud_fastswitch               "0"                //<-- (Bruger normalt: 0)
  17. cl_autowepswitch             "0"
  18. sensitivity                  "1.10"
  19. cl_downloadfilter            "nosounds"         //<-- (Bruger normalt: nosounds | Steam syntes: all)
  20. bind mouse4              "use weapon_flashbang"
  21. bind mouse5              "use weapon_hegrenade"
  22. bind 7                       "rcon mp_restartgame 1"
  23. bind 8                   "slot8"
  24. bind 9                   "slot9"
  25. bind Z                   "z"
  26. bind X                   "x"
  27. bind V                   "v"
  28. bind C                   "Snakker"
  29. cl_crosshairscale             1900
  30. voice_enable                  1
  31. volume                    1
  32. fps_max                      "300"
  33. //--------------------------------------------------------------------
  34. //Cashcalling commands
  35. setinfo zb_wantautocashcalling       "1"
  36. zb_teamcash
  37. pma_teamcash                 "1"
  38. //--------------------------------------------------------------------
  39. mat_aaquality                "0"                //<-- (Libra AntiCheat: 0 | Steam anbefaler: 2)
  40. //--------------------------------------------------------------------
  41.  
  42. //Crosshair Settings
  43. cl_crosshairsize        3.080000
  44. cl_crosshairspreadscale 0.2
  45. cl_crosshairthickness   0.770000
  46. //--------------------------------------------------------------------
  47.  
  48. //Graphic Settings
  49. r_propsmaxdist         100
  50. r_rainalpha            0
  51. r_rainalphapow         0
  52. r_raindensity          0
  53. r_rainlength           0
  54. r_RainProfile          0
  55. r_rainradius           0
  56. r_RainRadius           0
  57. r_RainSideVel          0
  58. r_RainSimulate         0
  59. r_rainspeed            0
  60. r_rainwidth            0
  61. r_RainSplashPercentage 0
  62.  
  63. //Blood detail increased to see hits better
  64. violence_agibs     "1"
  65. violence_hgibs     "1"
  66. violence_hblood    "1"
  67. violence_ablood    "1"
  68. cl_show_bloodspray "1"
  69. //--------------------
  70. mp_decals "50"      //<-- 0 = ingen blod
  71. r_decals  "50"      //<-- 0 = ingen blod
  72. //--------------------
  73.  
  74. //Crosshair brightness
  75. cl_crosshairalpha      "999"
  76. cl_crosshairusealpha   "1"
  77.  
  78. //new ones
  79. cl_phys_props_enable      0
  80. cl_phys_props_max     0
  81. cl_ragdoll_physics_enable 0
  82. fog_enable        0
  83. fog_enable_water_fog      0
  84. cl_showfps            1
  85.  
  86.  
  87. //--------------------------------------------------------------------
  88. wait 2500
  89. // mTw HudzG settings:
  90.  
  91. // Netcode
  92. rate              "1048576"
  93. cl_cmdrate        "66"
  94. cl_updaterate         "66"
  95. cl_interp         "0.01"
  96. cl_interp_ratio       "1"
  97. cl_lagcomp_errorcheck "0"
  98. cl_lagcompensation    "1"
  99. cl_predictweapons     "1"
  100. cl_smooth         "0"
  101. cl_smoothtime         "0.01"
  102.  
  103. //Disabling Ropes
  104. r_ropetranslucent     "0"
  105. rope_smooth           "0"
  106. rope_wind_dist        "0"
  107. rope_collide          "0"
  108. rope_subdiv           "0"
  109.  
  110. //General Performance CVARs
  111. //-------------------------------------------------------------------------------------------------------
  112. r_decals          "50"       // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time (normalt: 0)
  113. //-------------------------------------------------------------------------------------------------------
  114. r_drawdetailprops     "0"        // 'Detailed' props, such as grass
  115. r_drawflecks          "0"        // Impact debris
  116. r_shadows         "1"        // Player Shadows
  117. r_shadowmaxrendered       "32"       // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  118. r_dynamic         "0"        // Dynamic lighting
  119. r_3dsky           "0"        // Render the 3D skybox projection
  120. r_propsmaxdist            "0"        // Maximum visible distance of props
  121. r_worldlights             "1"        // Lights that reflect off your weapon
  122. r_renderoverlayfragment   "0"        // Overlaid textures that make up decal like effects
  123. cl_phys_props_max         "0"        // Maximum clientside physic props
  124. cl_ragdoll_physics_enable "0"        // Enable/disable ragdoll physics
  125. cl_ragdoll_collide    "0"        // Ragdoll collisions
  126. cl_ragdoll_fade_time      "0"        // Time until ragdolls disappear
  127. cl_drawmonitors       "0"        // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  128. cl_ejectbrass         "0"        // Disables brass ejection
  129. cl_forcepreload       "1"        // Forces the game to load all texture and model information into memory on map load.
  130. cl_show_splashes      "0"        // Disables water splashes.
  131. r_eyes            "0"        // Disables eyes in models.
  132. r_teeth           "0"        // Disables teeth in models.
  133. gl_clear          "0"        // Disables the gl_clear convariable.
  134. mat_clipz         "0"        // Disables optimized Z-Buffer rendering.
  135. mat_disable_bloom     "1"        // Disables bloom effects.
  136. mat_wateroverlaysize      "8"        // Sets the resolution of water distortion. Must be multiple of 8.
  137. props_break_max_pieces    "0"        // Disables prop fragmenting
  138. r_decal_cullsize       0
  139.  
  140. mat_debug_postprocessing_effects        "0"
  141. mat_debugdepthmode              "0"
  142. mat_debugdepthval               "128"
  143. mat_debugdepthvalmax                "256"
  144. texture_budget_background_alpha         "9999999"
  145. texture_budget_panel_height             "0"
  146. texture_budget_panel_width          "0"
  147. mat_compressedtextures              "1"
  148. mat_filterlightmaps                 "1"
  149. mat_forcehardwaresync               "0"
  150. r_maxdlights                    "32"
  151. cl_detail_avoid_force               "0"
  152. cl_detail_avoid_radius              "0"
  153. cl_detail_avoid_recover_speed           "0"
  154. cl_detail_max_sway              "0"
  155. r_maxnewsamples                 "0"
  156. r_maxsampledist                 "0"
  157. r_norefresh                     "0"
  158. r_minnewsamples                 "0"
  159. mat_parallaxmap                 "0"
  160. mat_hdr_level                   "0"
  161. budget_peaks_window             "0"
  162. mat_bloomscale                  "0"
  163. mat_forcemanagedtextureintohardware         "0"
  164. mat_fastnobump                  "1"
  165. cl_wpn_sway_interp              "0"
  166.  
  167. mat_debug_postprocessing_effects        "0"
  168. mat_debugdepthmode              "0"
  169. mat_debugdepthval               "128"
  170. mat_debugdepthvalmax                "256"
  171. cl_forcepreload                 "1"
  172. cl_drawmonitors                 "0"
  173. gl_clear                    "1"
  174. texture_budget_background_alpha         "9999999"
  175. texture_budget_panel_height             "0"
  176. texture_budget_panel_width          "0"
  177. mat_compressedtextures              "1"
  178. mat_filterlightmaps                 "1"
  179. mat_forcehardwaresync               "0"
  180. mat_reducefillrate              "1"
  181. mat_disable_bloom               "1"
  182. r_maxdlights                    "32"
  183. mat_wateroverlaysize                "8"
  184. cl_show_splashes                "0"
  185. cl_detail_avoid_force               "0"
  186. cl_detail_avoid_radius              "0"
  187. cl_detail_avoid_recover_speed           "0"
  188. cl_detail_max_sway              "0"
  189. mat_hdr_enabled                 "0"
  190. r_maxnewsamples                 "0"
  191. r_maxsampledist                 "0"
  192. r_norefresh                     "0"
  193. r_minnewsamples                 "0"
  194. mat_parallaxmap                 "0"
  195. mat_hdr_level                   "0"
  196. budget_peaks_window             "0"
  197. mat_bloomscale                  "0"
  198. mat_forcemanagedtextureintohardware         "0"
  199. mat_fastnobump                  "1"
  200. cl_wpn_sway_interp              "0"
  201. budget_show_peaks               "0"
  202. budget_averages_window              "0"
  203. budget_background_alpha             "0"
  204. budget_show_averages                "0"
  205. mat_antialias                   "0"
  206. mat_specular                    "0"
  207. mat_bumpmap                     "0"
  208. mat_bufferprimitives                "1"
  209. mat_disable_lightwarp               "1"
  210. budget_show_history                 "0"
  211. mat_framebuffercopyoverlaysize          "0"
  212. budget_history_range_ms             "5"
  213. r_forcewaterleaf                "0"
  214. mat_disable_ps_patch                "1"
  215. mat_envmapsize                  "0"
  216. mat_envmaptgasize               "0"
  217. mat_disable_fancy_blending          "1"
  218. mat_autoexposure_max                "0"
  219. mat_autoexposure_min                "0"
  220. budget_history_numsamplesvisible        "0"
  221. mat_picmip                  "2"
  222. mat_clipz                   "1"
  223. r_phong                     "0"
  224. lod_TransitionDist                  "0"
  225. mat_vsync                   "0"
  226. r_shadows                   "1"
  227. r_eyes                      "0"
  228. r_eyeglintlodpixels                 "0"
  229. r_eyesize                   "0"
  230. r_eyeshift_z                    "0"
  231. r_shadowrendertotexture             "1"
  232. flex_smooth                 "0"
  233. r_lod_noupdate                  "1"
  234. r_flex                      "0"
  235. r_eyeshift_y                    "0"
  236. mat_shadowstate                 "0"
  237. r_eyeshift_x                    "0"
  238. r_eyemove                   "0"
  239. r_eyegloss                  "0"
  240. r_teeth                     "0"
  241. r_worldlightmin                 "0.0002"
  242. r_waterforcereflectentities         "0"
  243. r_worldlights                   "1"
  244. r_PhysPropStaticLighting            "0"
  245. r_cheapwaterend                 "1"
  246. r_cheapwaterstart               "1"
  247. r_updaterefracttexture              "0"
  248. r_WaterDrawReflection               "0"
  249. r_WaterDrawRefraction               "0"
  250. r_drawflecks                    "0"
  251. r_dopixelvisibility                 "0"
  252. r_renderoverlayfragment             "0"
  253. r_occlusion                     "0"
  254. r_shadowmaxrendered                 "32"
  255. r_rootlod                   "2"
  256. r_lod                       "2"
  257. r_drawbatchdecals               "0"
  258. cl_rumblescale                  "0"
  259. net_showevents                  "0"
  260. r_spray_lifetime                "1"
  261. showhitlocation                 "1"
  262. r_ambientboost                  "0"
  263. r_ambientfactor                 "1"
  264. r_waterforceexpensive               "0"
  265. r_ropetranslucent               "0"
  266. r_dynamic                   "0"
  267. r_lightaverage                  "1"
  268. g_ragdoll_fadespeed                 "0"
  269. g_ragdoll_lvfadespeed               "0"
  270. lod_enable                  "1"
  271. dsp_water                   "14"
  272. blink_duration                  "0"
  273.  
  274. // These cvars boost your fps dramaticly
  275. r_3dsky                     "0"
  276. r_sse                       "1"
  277. r_sse2                      "1"
  278. r_mmx                       "1"
  279. props_break_max_pieces              "0"
  280. weapon_showproficiency              "1"
  281.  
  282. //Ropes
  283. rope_smooth_maxalphawidth           "0"
  284. rope_smooth_maxalpha                "0"
  285. rope_smooth_enlarge                 "0"
  286. rope_wind_dist                  "0.01"
  287. rope_subdiv                     "0"
  288. rope_smooth_minwidth                "0"
  289. rope_smooth_minalpha                "0"
  290. rope_averagelight               "0"
  291. rope_smooth                     "0"
  292. rope_shake                  "0"
  293. rope_collide                    "0"
  294.  
  295. //Models
  296. cl_ragdoll_physics_enable           "0"
  297. cl_ragdoll_collide              "0"
  298. cl_phys_props_max               "50"
  299. r_maxmodeldecal                 "0"
  300. r_drawmodeldecals               "0"
  301.  
  302. //Blood Settings
  303. violence_ablood                 "1"
  304. violence_agibs                  "1"
  305. violence_hblood                 "1"
  306. violence_hgibs                  "1"
  307.  
  308. // New Commands
  309. mat_que_mode                    "2"
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