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- //Netcode Settings
- cl_interp 0
- cl_interpolate 0
- cl_lagcomp_errorcheck 1 //Checks for player position errors
- cl_lagcompensation 1
- cl_cmdrate 101
- cl_updaterate 101
- cl_rate 20000
- cl_smooth 0 //Stops the game from feeling choppy
- //--------------------------------------------------------------------
- //Selv lavet
- bind space "+jump"
- cl_predictweapons "1"
- cl_righthand "1"
- hud_fastswitch "0" //<-- (Bruger normalt: 0)
- cl_autowepswitch "0"
- sensitivity "1.10"
- cl_downloadfilter "nosounds" //<-- (Bruger normalt: nosounds | Steam syntes: all)
- bind mouse4 "use weapon_flashbang"
- bind mouse5 "use weapon_hegrenade"
- bind 7 "rcon mp_restartgame 1"
- bind 8 "slot8"
- bind 9 "slot9"
- bind Z "z"
- bind X "x"
- bind V "v"
- bind C "Snakker"
- cl_crosshairscale 1900
- voice_enable 1
- volume 1
- fps_max "300"
- //--------------------------------------------------------------------
- //Cashcalling commands
- setinfo zb_wantautocashcalling "1"
- zb_teamcash
- pma_teamcash "1"
- //--------------------------------------------------------------------
- mat_aaquality "0" //<-- (Libra AntiCheat: 0 | Steam anbefaler: 2)
- //--------------------------------------------------------------------
- //Crosshair Settings
- cl_crosshairsize 3.080000
- cl_crosshairspreadscale 0.2
- cl_crosshairthickness 0.770000
- //--------------------------------------------------------------------
- //Graphic Settings
- r_propsmaxdist 100
- r_rainalpha 0
- r_rainalphapow 0
- r_raindensity 0
- r_rainlength 0
- r_RainProfile 0
- r_rainradius 0
- r_RainRadius 0
- r_RainSideVel 0
- r_RainSimulate 0
- r_rainspeed 0
- r_rainwidth 0
- r_RainSplashPercentage 0
- //Blood detail increased to see hits better
- violence_agibs "1"
- violence_hgibs "1"
- violence_hblood "1"
- violence_ablood "1"
- cl_show_bloodspray "1"
- //--------------------
- mp_decals "50" //<-- 0 = ingen blod
- r_decals "50" //<-- 0 = ingen blod
- //--------------------
- //Crosshair brightness
- cl_crosshairalpha "999"
- cl_crosshairusealpha "1"
- //new ones
- cl_phys_props_enable 0
- cl_phys_props_max 0
- cl_ragdoll_physics_enable 0
- fog_enable 0
- fog_enable_water_fog 0
- cl_showfps 1
- //--------------------------------------------------------------------
- wait 2500
- // mTw HudzG settings:
- // Netcode
- rate "1048576"
- cl_cmdrate "66"
- cl_updaterate "66"
- cl_interp "0.01"
- cl_interp_ratio "1"
- cl_lagcomp_errorcheck "0"
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_smooth "0"
- cl_smoothtime "0.01"
- //Disabling Ropes
- r_ropetranslucent "0"
- rope_smooth "0"
- rope_wind_dist "0"
- rope_collide "0"
- rope_subdiv "0"
- //General Performance CVARs
- //-------------------------------------------------------------------------------------------------------
- r_decals "50" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time (normalt: 0)
- //-------------------------------------------------------------------------------------------------------
- r_drawdetailprops "0" // 'Detailed' props, such as grass
- r_drawflecks "0" // Impact debris
- r_shadows "1" // Player Shadows
- r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
- r_dynamic "0" // Dynamic lighting
- r_3dsky "0" // Render the 3D skybox projection
- r_propsmaxdist "0" // Maximum visible distance of props
- r_worldlights "1" // Lights that reflect off your weapon
- r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
- cl_phys_props_max "0" // Maximum clientside physic props
- cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
- cl_ragdoll_collide "0" // Ragdoll collisions
- cl_ragdoll_fade_time "0" // Time until ragdolls disappear
- cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
- cl_ejectbrass "0" // Disables brass ejection
- cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
- cl_show_splashes "0" // Disables water splashes.
- r_eyes "0" // Disables eyes in models.
- r_teeth "0" // Disables teeth in models.
- gl_clear "0" // Disables the gl_clear convariable.
- mat_clipz "0" // Disables optimized Z-Buffer rendering.
- mat_disable_bloom "1" // Disables bloom effects.
- mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
- props_break_max_pieces "0" // Disables prop fragmenting
- r_decal_cullsize 0
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- mat_compressedtextures "1"
- mat_filterlightmaps "1"
- mat_forcehardwaresync "0"
- r_maxdlights "32"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_minnewsamples "0"
- mat_parallaxmap "0"
- mat_hdr_level "0"
- budget_peaks_window "0"
- mat_bloomscale "0"
- mat_forcemanagedtextureintohardware "0"
- mat_fastnobump "1"
- cl_wpn_sway_interp "0"
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- cl_forcepreload "1"
- cl_drawmonitors "0"
- gl_clear "1"
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- mat_compressedtextures "1"
- mat_filterlightmaps "1"
- mat_forcehardwaresync "0"
- mat_reducefillrate "1"
- mat_disable_bloom "1"
- r_maxdlights "32"
- mat_wateroverlaysize "8"
- cl_show_splashes "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- mat_hdr_enabled "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_minnewsamples "0"
- mat_parallaxmap "0"
- mat_hdr_level "0"
- budget_peaks_window "0"
- mat_bloomscale "0"
- mat_forcemanagedtextureintohardware "0"
- mat_fastnobump "1"
- cl_wpn_sway_interp "0"
- budget_show_peaks "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_show_averages "0"
- mat_antialias "0"
- mat_specular "0"
- mat_bumpmap "0"
- mat_bufferprimitives "1"
- mat_disable_lightwarp "1"
- budget_show_history "0"
- mat_framebuffercopyoverlaysize "0"
- budget_history_range_ms "5"
- r_forcewaterleaf "0"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_disable_fancy_blending "1"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- budget_history_numsamplesvisible "0"
- mat_picmip "2"
- mat_clipz "1"
- r_phong "0"
- lod_TransitionDist "0"
- mat_vsync "0"
- r_shadows "1"
- r_eyes "0"
- r_eyeglintlodpixels "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_shadowrendertotexture "1"
- flex_smooth "0"
- r_lod_noupdate "1"
- r_flex "0"
- r_eyeshift_y "0"
- mat_shadowstate "0"
- r_eyeshift_x "0"
- r_eyemove "0"
- r_eyegloss "0"
- r_teeth "0"
- r_worldlightmin "0.0002"
- r_waterforcereflectentities "0"
- r_worldlights "1"
- r_PhysPropStaticLighting "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_updaterefracttexture "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0"
- r_drawflecks "0"
- r_dopixelvisibility "0"
- r_renderoverlayfragment "0"
- r_occlusion "0"
- r_shadowmaxrendered "32"
- r_rootlod "2"
- r_lod "2"
- r_drawbatchdecals "0"
- cl_rumblescale "0"
- net_showevents "0"
- r_spray_lifetime "1"
- showhitlocation "1"
- r_ambientboost "0"
- r_ambientfactor "1"
- r_waterforceexpensive "0"
- r_ropetranslucent "0"
- r_dynamic "0"
- r_lightaverage "1"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- lod_enable "1"
- dsp_water "14"
- blink_duration "0"
- // These cvars boost your fps dramaticly
- r_3dsky "0"
- r_sse "1"
- r_sse2 "1"
- r_mmx "1"
- props_break_max_pieces "0"
- weapon_showproficiency "1"
- //Ropes
- rope_smooth_maxalphawidth "0"
- rope_smooth_maxalpha "0"
- rope_smooth_enlarge "0"
- rope_wind_dist "0.01"
- rope_subdiv "0"
- rope_smooth_minwidth "0"
- rope_smooth_minalpha "0"
- rope_averagelight "0"
- rope_smooth "0"
- rope_shake "0"
- rope_collide "0"
- //Models
- cl_ragdoll_physics_enable "0"
- cl_ragdoll_collide "0"
- cl_phys_props_max "50"
- r_maxmodeldecal "0"
- r_drawmodeldecals "0"
- //Blood Settings
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- // New Commands
- mat_que_mode "2"
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