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- #include <a_samp>
- main()
- {
- new t=GetTickCount();
- OnPlayerSpawn(0);
- printf("1x - %dms",GetTickCount()-t);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- OnPlayerSpawn(0);
- printf("20x - %dms",GetTickCount()-t);
- }
- public OnPlayerSpawn(playerid)
- {
- for(new i; i<1000; i++) CreateObject(111,0,0,0,0,0,0);
- }
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