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- WindowPosY = 0
- WorkerThreadSpinTime = 5
- XResolution = 1920
- YResolution = 1080
- snd_airAbsorption = 0
- ============== </User Config> ==============
- Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 98.0.1-398-g80e6cfa develop
- Build Date & Time: Feb 23 2015 18:21:04
- Build Environment: boost-105500, GNU libstdc++ version 20130531
- Compiler Version: gcc-4.8.1
- Operating System: Microsoft Windows
- Microsoft Business Edition, 64-bit (build 9200)
- Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3070MB RAM, 4926MB pagefile
- Word Size: 32-bit (emulated)
- CPU Clock: win32::TimeGetTime
- Physical CPU Cores: 1
- Logical CPU Cores: 2
- [CMyMath::Init] CPU SSE mask: 126, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes on Display 1 x:0 y:0 1920x1080:
- 640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1600x1200, 1680x1050, 1920x1080
- SDL version: linked 2.0.3; compiled 2.0.2
- GL version: 3.3.0
- GL vendor: NVIDIA Corporation
- GL renderer: GeForce 9800 GT/PCIe/SSE2
- GLSL version: 3.30 NVIDIA via Cg compiler
- GLEW version: 1.5.8
- Video RAM: total 1024MB, available 820MB
- SwapInterval: 1
- FBO::maxSamples: 16
- GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 8192, compress MIP-map textures: 1
- maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 15/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 36 (64kB)
- VSync disabled
- [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
- [WatchDog::Install] disabled
- [ThreadPool::SetThreadCount][1] #wanted=1 #current=1 #max=1
- [ThreadPool::SetThreadCount][2] #threads=0
- [DataDirs] Isolation Mode!
- Using read-write data directory: C:\Users\Martin\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-398-g80e6cfa\
- Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\
- Scanning: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-398-g80e6cfa\base
- Scanning: C:\Users\Martin\Documents\My Games\Spring\maps
- Scanning: C:\Users\Martin\Documents\My Games\Spring\games
- Scanning: C:\Users\Martin\Documents\My Games\Spring\packages
- [f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
- [f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
- [f=0000000] [Sound] Error: CSound::InitAL: AL_INVALID_OPERATION (40964)
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