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  1. WindowPosY = 0
  2. WorkerThreadSpinTime = 5
  3. XResolution = 1920
  4. YResolution = 1080
  5. snd_airAbsorption = 0
  6. ============== </User Config> ==============
  7. Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
  8. Enabled log sections: Sound(Notice)
  9. Enable or disable log sections using the LogSections configuration key
  10. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  11. Use "none" to disable the default log sections.
  12. LogOutput initialized.
  13. Spring 98.0.1-398-g80e6cfa develop
  14. Build Date & Time: Feb 23 2015 18:21:04
  15. Build Environment: boost-105500, GNU libstdc++ version 20130531
  16. Compiler Version: gcc-4.8.1
  17. Operating System: Microsoft Windows
  18. Microsoft Business Edition, 64-bit (build 9200)
  19. Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3070MB RAM, 4926MB pagefile
  20. Word Size: 32-bit (emulated)
  21. CPU Clock: win32::TimeGetTime
  22. Physical CPU Cores: 1
  23. Logical CPU Cores: 2
  24. [CMyMath::Init] CPU SSE mask: 126, flags:
  25. SSE 1.0: 1, SSE 2.0: 1
  26. SSE 3.0: 1, SSSE 3.0: 1
  27. SSE 4.1: 1, SSE 4.2: 0
  28. SSE 4.0A: 0, SSE 5.0A: 0
  29. using streflop SSE FP-math mode, CPU supports SSE instructions
  30. Supported Video modes on Display 1 x:0 y:0 1920x1080:
  31. 640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1600x1200, 1680x1050, 1920x1080
  32. SDL version: linked 2.0.3; compiled 2.0.2
  33. GL version: 3.3.0
  34. GL vendor: NVIDIA Corporation
  35. GL renderer: GeForce 9800 GT/PCIe/SSE2
  36. GLSL version: 3.30 NVIDIA via Cg compiler
  37. GLEW version: 1.5.8
  38. Video RAM: total 1024MB, available 820MB
  39. SwapInterval: 1
  40. FBO::maxSamples: 16
  41. GL info:
  42. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  43. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  44. maximum texture size: 8192, compress MIP-map textures: 1
  45. maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 15/16
  46. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  47. number of UniformBufferBindings: 36 (64kB)
  48. VSync disabled
  49. [InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
  50. [WatchDog::Install] disabled
  51. [ThreadPool::SetThreadCount][1] #wanted=1 #current=1 #max=1
  52. [ThreadPool::SetThreadCount][2] #threads=0
  53. [DataDirs] Isolation Mode!
  54. Using read-write data directory: C:\Users\Martin\Documents\My Games\Spring\
  55. Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-398-g80e6cfa\
  56. Using read-only data directory: C:\Users\Martin\Documents\My Games\Spring\engine\
  57. Scanning: C:\Users\Martin\Documents\My Games\Spring\engine\98.0.1-398-g80e6cfa\base
  58. Scanning: C:\Users\Martin\Documents\My Games\Spring\maps
  59. Scanning: C:\Users\Martin\Documents\My Games\Spring\games
  60. Scanning: C:\Users\Martin\Documents\My Games\Spring\packages
  61. [f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
  62. [f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
  63. [f=0000000] [Sound] Error: CSound::InitAL: AL_INVALID_OPERATION (40964)
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