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Nov 6th, 2016
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  1. Needs a Proper name:
  2. Suggested
  3. Band of Brothers
  4. The Few
  5. So much owed by so many to so few
  6. Check Six
  7. Blood on the Props
  8. Bounce from on High
  9. Blood Above the Clouds
  10. Rise into the Sky
  11.  
  12. Will have to come up with rules and things to pick from to make a Squadron
  13.  
  14. Fighter squadron
  15. Squadron Equipment:
  16. Squadron Skills: Jink, G-Tolerance, Bluff or Charm, Awareness(Air), Navigation(Land) or Navigation(Naval), Pilot (Aggressive) or Pilot (Defensive)
  17. Squadron Talents: BFM, AFM, Kick the Tires Light the Fires or
  18. CO: Witch Funding, At All Costs, Or Admiral
  19. Doctrine: Fangs Out or Our First line of Defense
  20. Character Modifiers:
  21.  
  22. Night Fighter Squadron
  23. Squadron Equipment:
  24. Squadron Skills: Radar('Roys), Awareness(Radar), Radar (Core) or Radar (Detection)
  25. Squadron Talents: Radar, BFM,
  26. CO: Caution Above All
  27. Doctrines: Hide and Seek
  28. Character Modifiers:
  29.  
  30. Ground Attack Squadron
  31. Squadron Equipment:
  32. Squadron Skills: Jink, Bluff, Awareness (Ground)
  33. Squadron Talents: Ground Pounder,
  34. CO: Desperate
  35. Doctrines: Search and Destroy
  36. Character Modifiers:
  37.  
  38. Custom Squadron
  39. x amount Squadron points to customize the squadron
  40. (Choices will go here)
  41. (Squadron basics)
  42. WARLOCK Programme (Will need GM approval)
  43. One Nation Supply
  44. Veteran Wingmen
  45. To Old to witch, Young enough to fight
  46. Witch Support
  47. Logistics Nightmare
  48. Green Wingmen
  49.  
  50.  
  51. Character Generation
  52.  
  53. Nation:
  54. Ace Type:
  55. Stat generation:
  56. Ace Points:
  57. Ace point mechanics: Will be used to increase stats, upgrade the plane with various things, save your bacon, and for attempts to gain access to experimental aircraft.
  58.  
  59.  
  60. Talents:
  61. Advanced Fighter Maneuvers(AFM):
  62.  
  63. Basic Fighter Maneuvers(BFM):
  64.  
  65. Ground Pounder:
  66.  
  67. Kick the Tires, Light the Fires:
  68.  
  69. Getting put into skill type things
  70. {BFM/AFM:
  71. Pursuit
  72. Lead
  73. Pure
  74. Lag
  75. Chandelle
  76. Yo-Yo
  77. Scissors
  78. Flat
  79. Vertical
  80. Rolling
  81. Thatch Weave
  82. Barrel Roll
  83. Immelmann
  84. Split-S
  85. Hammerhead
  86. Extend
  87. Prop Hang}
  88.  
  89.  
  90. Planes:
  91. (Stats are going to change to a simpler system, mainly here for preview of the planes currently planned for use, and may be further simplified per nation)
  92. Legend
  93. F = Fighter
  94. CF = Carrier Fighter
  95. HF = Heavy Fighter
  96. A = Attacker
  97.  
  98. Liberion Early War Type Armor Toughness Speed Agility Weapons
  99. P-36 Hawk F 1xHMG, 1xLMG
  100. P-36G Hawk F 2xHMG, 4xLMG
  101. F2A Buffalo CF 1xHMG, 1xLMG
  102. F4F WildCat CF 4xHMG
  103. SBD-3 Dauntless A 2xHMG, 1xdefensive LMG
  104.  
  105. Liberion Mid War Type Armor Toughness Speed Agility Weapons
  106. P-40 Warhawk F 6xHMG
  107. P-51 Mustang F 6xHMG
  108. P-39 Aircobra F 1X30mm, 2xHMG, 4xLMG
  109. P-47D Thunderbolt F 8xHMG
  110. F6F Hellcat CF 6xHMG
  111. F4U Corsair CF 6xHMG
  112. P-38 Lightning HF 1x20mm, 4xHMG
  113. A-20 Havoc A 6xHMG, 2xdefensive HMG
  114. A-36 Apache A 6xHMG
  115.  
  116. Liberion Late War Type Armor Toughness Speed Agility Weapons
  117. P-51D Mustang F 6xHMG
  118. P-47N Thunderbolt F 8XHMG
  119. F8F Bearcat CF 4x20mm
  120. PBJ-1 A 12xHMG, 4xdefensive HMG
  121. P-61 Black Widow HF 4x20mm, 4xHMG
  122.  
  123. Liberion Experimental Type Armor Toughness Speed Agility Weapons
  124. F4U-1c (MW) F
  125. P-63 King Cobra (MW) F
  126. P-80 (LW) F
  127. P-47 RE (LW) F
  128. AD-1 Skyraider(LW) A
  129.  
  130. Britannia Early War Type Armor Toughness Speed Agility Weapons
  131. Spitfire MkI F
  132. Hurricane MkII F/A
  133. Sea Hurricane MkIB CF/A
  134. Beaufighter Mk VI HF
  135. CAC Wirraway A
  136.  
  137. Britannia Mid War Type Armor Toughness Speed Agility Weapons
  138. Spitfire MkV F
  139. Spitfire MkXVI F
  140. CAC Boomerang F
  141. Typhoon MkIb F/A
  142. Sea Hurricane MkIC CF
  143. Firefly MkI CF/A
  144. Beaufighter Mk21 HF
  145. Firebrand MkIV CF/A
  146.  
  147. Britannia Late War Type Armor Toughness Speed Agility Weapons
  148. Spitfire MkXIVe F
  149. Spitfire Mk24 F
  150. Tempest MkV F/A
  151. Seafire MkXVII CF/A
  152. Seafire Mk47 CF/A
  153. Sea Fury Mk11 CF
  154. Mosquito MkVI HF
  155.  
  156. Britannia Experimental Type Armor Toughness Speed Agility Weapons
  157. Gloster Meteor(LW) F
  158. Mosquito Mk XVIII(LW) HF
  159.  
  160. Karsland Early War Type Armor Toughness Speed Agility Weapons
  161. Bf 109 E F
  162. Bf 109 F-2 F
  163. Bf 110 C HF
  164. Ju 87B A
  165.  
  166. Karsland Mid War Type Armor Toughness Speed Agility Weapons
  167. Bf 109 F-4 F
  168. Bf 109 G-2 F
  169. FW 190 A-1 F
  170. FW 190 A-5 F
  171. Do 217 J HF
  172. Ju-87D A
  173. Ju-87G A
  174. Hs-129 B A
  175.  
  176. Karsland Late War Type Armor Toughness Speed Agility Weapons
  177. Bf 109 G-10 F
  178. Bf 109 K F
  179. Ta 152 F
  180. FW 190 F F
  181. FW 190 D F/A
  182. Me 410 B-6 HF
  183. Me 410 B-2/U4 HF
  184.  
  185.  
  186. Karsland Experimental Type Armor Toughness Speed Agility Weapons
  187. Do 335 HF
  188. Me 163 F
  189. Me 262 F
  190. Ho 229 F
  191. Me 219 'Uhu' (MW) HF
  192.  
  193. Orussia Early War Type Armor Toughness Speed Agility Weapons
  194. I-15 F
  195. I-16 F
  196. Yak-1 F/A
  197. LaGG-3 F
  198. Su-2 A
  199. Po-2 A
  200.  
  201. Orussia Mid War Type Armor Toughness Speed Agility Weapons
  202. Yak-9TK F
  203. Yak-3 F
  204. MiG-3 F
  205. LA-5 F
  206. Pe-2 HF
  207. IL-2 A
  208.  
  209. Orussia Late War Type Armor Toughness Speed Agility Weapons
  210. Yak-9UT F
  211. I-185 F
  212. La-9 F
  213. IL-10 A
  214. Tu-2 A
  215.  
  216. Orussia Experimental Type Armor Toughness Speed Agility Weapons
  217. Yak-9K F
  218. Yak-15 F
  219.  
  220. Fuso Early War Type Armor Toughness Speed Agility Weapons
  221. A5M4 CF
  222. A6M2 CF
  223. J1N1 HF
  224. D3A1 A
  225.  
  226. Fuso Mid War Type Armor Toughness Speed Agility Weapons
  227. A6M3 CF
  228. A6M3 ko CF
  229. Ki-44 F
  230. Ki-61 F
  231. Ki-45 HF
  232. Ki-102 HF
  233. B5N2 A
  234. B7A2 A
  235.  
  236. Fuso Late War Type Armor Toughness Speed Agility Weapons
  237. A6M5 CF
  238. A7M2 CF
  239. J3M F
  240. Ki-84 F
  241. Ki-83 HF
  242. P1Y1 A
  243.  
  244. Fuso Experimental Type Armor Toughness Speed Agility Weapons
  245. J7W F
  246. Kikka F
  247. Ki-200 F
  248. R2Y2 A
  249.  
  250.  
  251. Other Nations Early Type Armor Toughness Speed Agility Weapons
  252. (I)CR.42
  253. (I)G.50
  254. (I)MC.200
  255. (I)Ba.65
  256. (G)M.S.406
  257. (G)Potez 630
  258. (S)Myrsky
  259. (S)D.XXI
  260. (B)J 9
  261.  
  262. Other Nations Mid
  263. (I)MC.202
  264. (I)Re.2001
  265. (I)Ca.314
  266. (G)F.K.58
  267. (B)FFVS 22
  268. (B)Saab 17
  269.  
  270. Other Nations Late
  271. (I)MC.205V
  272. (I)Re.2005
  273. (I)G.55
  274. (I)Ro.17bis
  275. (B)Saab 21
  276. (Swiss)EKW C-36
  277.  
  278. Other Nations Experimental
  279. (I)G.56 (LW)
  280. (I)Re.2006 (LW)
  281. (I)MC.207 (LW)
  282.  
  283.  
  284. Plane Weapons: Damage Effectiveness Bursts Range Rules
  285. Light MG's 1D10+2 - 350M
  286. Heavy MG's 1D10+4 1 350M
  287. 20mm Cannons: 2D10+2 2 350M
  288. 30mm Cannons: 2D10+5 4 250M
  289. BK 5 50mm Cannon: 3D10+5 8 400M
  290. (This part is going to be hard to make compatible with DitS)
  291.  
  292. Rockets:
  293. Standard Rockets(E/M)
  294. Standard Rockets(M/L)
  295. Airburst Rockets(E/M)
  296. Airburst Rockets(M/L)
  297.  
  298. Experimental /Late War only/:
  299. Ruhrstahl X
  300. Fritz X
  301. Tiny Tim
  302. BK 7.5
  303.  
  304.  
  305. Plane Upgrades:
  306. Nose art:
  307. Engine Tuning:
  308. Add/Tune Supercharger:
  309. Add Armor:
  310. Reinforced wings:
  311. Sights upgrade:
  312. Radar Receiver:
  313.  
  314. Tracer Belts:
  315. Armor piercing belts:
  316. Anti-Neuroi belts:
  317. Magic imbued belts:
  318. Expanded ammo storage:
  319. Weaponry upgrade:
  320.  
  321.  
  322. Special Rules:
  323. WEP:
  324. Shred:
  325.  
  326. Plane damage:
  327. Aircraft condition
  328. Undamaged: Aircraft is prep'd and ready to go
  329. Cosmetic: Some small holes in the airframe, no damage to any systems
  330. Light: Some minor damage to various systems (Stat debuff goes here)
  331. Heavy: Major damage to various systems
  332. Shredded: Plane is nearly unflyable
  333. Destroyed: Plane has suffered a critical existence failure
  334.  
  335. Wingman Mechanics:
  336. (Glorified rules for glorified bullet sponges go here)
  337.  
  338. Stats
  339. Pilots Stats:
  340. Ballistic Skill
  341. Toughness
  342. Reaction Time
  343. Intelligence
  344. Perception
  345. Fellowship
  346.  
  347. Plane Stats:
  348. Armor
  349. Sturdiness
  350. Speed
  351. Agility
  352.  
  353. Combat Stats:
  354. Altitude
  355. Current Speed
  356. Potential Energy: Speed + Altitude
  357.  
  358.  
  359.  
  360.  
  361.  
  362. (Things that need to be put in place for every squadron to input from >>50218113)
  363. Type:
  364. Commanding Officer:
  365. Unit Type:
  366. Drawback:
  367.  
  368.  
  369. Characteristic Modifiers:
  370. Starting Aptitudes:
  371. Starting Skills:
  372. Starting Potentials:
  373. Standard Equipment:
  374.  
  375.  
  376.  
  377. (Roy Tech notes)
  378. Laser Weapons
  379. Roy Propulsion
  380. Roy Regeneration
  381. WARLOCK Core Pilot Assistant
  382. Remote Control WARLOCK Unit
  383.  
  384.  
  385. 'Roy Infection risk
  386. Pilot infection
  387. Plane infection
  388. Critical existence failure
  389.  
  390. (Self notes)
  391. Need typical AF commander tropes to fill out CO types
  392.  
  393. Will need to change from Nation specific Squadrons to unit type possibly, or need a unclunky way to make both work.
  394.  
  395. Do more research on Slavshit and 40's french prototypes.
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