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- Needs a Proper name:
- Suggested
- Band of Brothers
- The Few
- So much owed by so many to so few
- Check Six
- Blood on the Props
- Bounce from on High
- Blood Above the Clouds
- Rise into the Sky
- Will have to come up with rules and things to pick from to make a Squadron
- Fighter squadron
- Squadron Equipment:
- Squadron Skills: Jink, G-Tolerance, Bluff or Charm, Awareness(Air), Navigation(Land) or Navigation(Naval), Pilot (Aggressive) or Pilot (Defensive)
- Squadron Talents: BFM, AFM, Kick the Tires Light the Fires or
- CO: Witch Funding, At All Costs, Or Admiral
- Doctrine: Fangs Out or Our First line of Defense
- Character Modifiers:
- Night Fighter Squadron
- Squadron Equipment:
- Squadron Skills: Radar('Roys), Awareness(Radar), Radar (Core) or Radar (Detection)
- Squadron Talents: Radar, BFM,
- CO: Caution Above All
- Doctrines: Hide and Seek
- Character Modifiers:
- Ground Attack Squadron
- Squadron Equipment:
- Squadron Skills: Jink, Bluff, Awareness (Ground)
- Squadron Talents: Ground Pounder,
- CO: Desperate
- Doctrines: Search and Destroy
- Character Modifiers:
- Custom Squadron
- x amount Squadron points to customize the squadron
- (Choices will go here)
- (Squadron basics)
- WARLOCK Programme (Will need GM approval)
- One Nation Supply
- Veteran Wingmen
- To Old to witch, Young enough to fight
- Witch Support
- Logistics Nightmare
- Green Wingmen
- Character Generation
- Nation:
- Ace Type:
- Stat generation:
- Ace Points:
- Ace point mechanics: Will be used to increase stats, upgrade the plane with various things, save your bacon, and for attempts to gain access to experimental aircraft.
- Talents:
- Advanced Fighter Maneuvers(AFM):
- Basic Fighter Maneuvers(BFM):
- Ground Pounder:
- Kick the Tires, Light the Fires:
- Getting put into skill type things
- {BFM/AFM:
- Pursuit
- Lead
- Pure
- Lag
- Chandelle
- Yo-Yo
- Scissors
- Flat
- Vertical
- Rolling
- Thatch Weave
- Barrel Roll
- Immelmann
- Split-S
- Hammerhead
- Extend
- Prop Hang}
- Planes:
- (Stats are going to change to a simpler system, mainly here for preview of the planes currently planned for use, and may be further simplified per nation)
- Legend
- F = Fighter
- CF = Carrier Fighter
- HF = Heavy Fighter
- A = Attacker
- Liberion Early War Type Armor Toughness Speed Agility Weapons
- P-36 Hawk F 1xHMG, 1xLMG
- P-36G Hawk F 2xHMG, 4xLMG
- F2A Buffalo CF 1xHMG, 1xLMG
- F4F WildCat CF 4xHMG
- SBD-3 Dauntless A 2xHMG, 1xdefensive LMG
- Liberion Mid War Type Armor Toughness Speed Agility Weapons
- P-40 Warhawk F 6xHMG
- P-51 Mustang F 6xHMG
- P-39 Aircobra F 1X30mm, 2xHMG, 4xLMG
- P-47D Thunderbolt F 8xHMG
- F6F Hellcat CF 6xHMG
- F4U Corsair CF 6xHMG
- P-38 Lightning HF 1x20mm, 4xHMG
- A-20 Havoc A 6xHMG, 2xdefensive HMG
- A-36 Apache A 6xHMG
- Liberion Late War Type Armor Toughness Speed Agility Weapons
- P-51D Mustang F 6xHMG
- P-47N Thunderbolt F 8XHMG
- F8F Bearcat CF 4x20mm
- PBJ-1 A 12xHMG, 4xdefensive HMG
- P-61 Black Widow HF 4x20mm, 4xHMG
- Liberion Experimental Type Armor Toughness Speed Agility Weapons
- F4U-1c (MW) F
- P-63 King Cobra (MW) F
- P-80 (LW) F
- P-47 RE (LW) F
- AD-1 Skyraider(LW) A
- Britannia Early War Type Armor Toughness Speed Agility Weapons
- Spitfire MkI F
- Hurricane MkII F/A
- Sea Hurricane MkIB CF/A
- Beaufighter Mk VI HF
- CAC Wirraway A
- Britannia Mid War Type Armor Toughness Speed Agility Weapons
- Spitfire MkV F
- Spitfire MkXVI F
- CAC Boomerang F
- Typhoon MkIb F/A
- Sea Hurricane MkIC CF
- Firefly MkI CF/A
- Beaufighter Mk21 HF
- Firebrand MkIV CF/A
- Britannia Late War Type Armor Toughness Speed Agility Weapons
- Spitfire MkXIVe F
- Spitfire Mk24 F
- Tempest MkV F/A
- Seafire MkXVII CF/A
- Seafire Mk47 CF/A
- Sea Fury Mk11 CF
- Mosquito MkVI HF
- Britannia Experimental Type Armor Toughness Speed Agility Weapons
- Gloster Meteor(LW) F
- Mosquito Mk XVIII(LW) HF
- Karsland Early War Type Armor Toughness Speed Agility Weapons
- Bf 109 E F
- Bf 109 F-2 F
- Bf 110 C HF
- Ju 87B A
- Karsland Mid War Type Armor Toughness Speed Agility Weapons
- Bf 109 F-4 F
- Bf 109 G-2 F
- FW 190 A-1 F
- FW 190 A-5 F
- Do 217 J HF
- Ju-87D A
- Ju-87G A
- Hs-129 B A
- Karsland Late War Type Armor Toughness Speed Agility Weapons
- Bf 109 G-10 F
- Bf 109 K F
- Ta 152 F
- FW 190 F F
- FW 190 D F/A
- Me 410 B-6 HF
- Me 410 B-2/U4 HF
- Karsland Experimental Type Armor Toughness Speed Agility Weapons
- Do 335 HF
- Me 163 F
- Me 262 F
- Ho 229 F
- Me 219 'Uhu' (MW) HF
- Orussia Early War Type Armor Toughness Speed Agility Weapons
- I-15 F
- I-16 F
- Yak-1 F/A
- LaGG-3 F
- Su-2 A
- Po-2 A
- Orussia Mid War Type Armor Toughness Speed Agility Weapons
- Yak-9TK F
- Yak-3 F
- MiG-3 F
- LA-5 F
- Pe-2 HF
- IL-2 A
- Orussia Late War Type Armor Toughness Speed Agility Weapons
- Yak-9UT F
- I-185 F
- La-9 F
- IL-10 A
- Tu-2 A
- Orussia Experimental Type Armor Toughness Speed Agility Weapons
- Yak-9K F
- Yak-15 F
- Fuso Early War Type Armor Toughness Speed Agility Weapons
- A5M4 CF
- A6M2 CF
- J1N1 HF
- D3A1 A
- Fuso Mid War Type Armor Toughness Speed Agility Weapons
- A6M3 CF
- A6M3 ko CF
- Ki-44 F
- Ki-61 F
- Ki-45 HF
- Ki-102 HF
- B5N2 A
- B7A2 A
- Fuso Late War Type Armor Toughness Speed Agility Weapons
- A6M5 CF
- A7M2 CF
- J3M F
- Ki-84 F
- Ki-83 HF
- P1Y1 A
- Fuso Experimental Type Armor Toughness Speed Agility Weapons
- J7W F
- Kikka F
- Ki-200 F
- R2Y2 A
- Other Nations Early Type Armor Toughness Speed Agility Weapons
- (I)CR.42
- (I)G.50
- (I)MC.200
- (I)Ba.65
- (G)M.S.406
- (G)Potez 630
- (S)Myrsky
- (S)D.XXI
- (B)J 9
- Other Nations Mid
- (I)MC.202
- (I)Re.2001
- (I)Ca.314
- (G)F.K.58
- (B)FFVS 22
- (B)Saab 17
- Other Nations Late
- (I)MC.205V
- (I)Re.2005
- (I)G.55
- (I)Ro.17bis
- (B)Saab 21
- (Swiss)EKW C-36
- Other Nations Experimental
- (I)G.56 (LW)
- (I)Re.2006 (LW)
- (I)MC.207 (LW)
- Plane Weapons: Damage Effectiveness Bursts Range Rules
- Light MG's 1D10+2 - 350M
- Heavy MG's 1D10+4 1 350M
- 20mm Cannons: 2D10+2 2 350M
- 30mm Cannons: 2D10+5 4 250M
- BK 5 50mm Cannon: 3D10+5 8 400M
- (This part is going to be hard to make compatible with DitS)
- Rockets:
- Standard Rockets(E/M)
- Standard Rockets(M/L)
- Airburst Rockets(E/M)
- Airburst Rockets(M/L)
- Experimental /Late War only/:
- Ruhrstahl X
- Fritz X
- Tiny Tim
- BK 7.5
- Plane Upgrades:
- Nose art:
- Engine Tuning:
- Add/Tune Supercharger:
- Add Armor:
- Reinforced wings:
- Sights upgrade:
- Radar Receiver:
- Tracer Belts:
- Armor piercing belts:
- Anti-Neuroi belts:
- Magic imbued belts:
- Expanded ammo storage:
- Weaponry upgrade:
- Special Rules:
- WEP:
- Shred:
- Plane damage:
- Aircraft condition
- Undamaged: Aircraft is prep'd and ready to go
- Cosmetic: Some small holes in the airframe, no damage to any systems
- Light: Some minor damage to various systems (Stat debuff goes here)
- Heavy: Major damage to various systems
- Shredded: Plane is nearly unflyable
- Destroyed: Plane has suffered a critical existence failure
- Wingman Mechanics:
- (Glorified rules for glorified bullet sponges go here)
- Stats
- Pilots Stats:
- Ballistic Skill
- Toughness
- Reaction Time
- Intelligence
- Perception
- Fellowship
- Plane Stats:
- Armor
- Sturdiness
- Speed
- Agility
- Combat Stats:
- Altitude
- Current Speed
- Potential Energy: Speed + Altitude
- (Things that need to be put in place for every squadron to input from >>50218113)
- Type:
- Commanding Officer:
- Unit Type:
- Drawback:
- Characteristic Modifiers:
- Starting Aptitudes:
- Starting Skills:
- Starting Potentials:
- Standard Equipment:
- (Roy Tech notes)
- Laser Weapons
- Roy Propulsion
- Roy Regeneration
- WARLOCK Core Pilot Assistant
- Remote Control WARLOCK Unit
- 'Roy Infection risk
- Pilot infection
- Plane infection
- Critical existence failure
- (Self notes)
- Need typical AF commander tropes to fill out CO types
- Will need to change from Nation specific Squadrons to unit type possibly, or need a unclunky way to make both work.
- Do more research on Slavshit and 40's french prototypes.
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