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Apr 12th, 2013
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Java 2.82 KB | None | 0 0
  1. package chapter7project;
  2.  
  3. import javax.swing.*;
  4.  
  5.  
  6.  public class GUI extends Chapter7project{
  7.      
  8.      public void updateAllLabels(){
  9.          p11 = new JLabel("Create new character (Step 1 of 2)");
  10.     p12.setText("Name:");
  11.     p13.setText("Gender");
  12.    
  13.     p21.setText("Create new character (Step 2 of 2)");
  14.     p22.setText("Hair Style");
  15.     p22.setText("Hair Colour");
  16.     p24.setText("Beard / Earrings");  //make sure to take care of this
  17.    
  18.     p31.setText("Main Menu"); //P31(title) p32(name) p33(health) p34(level) p35(xp/xpToLevel) p36(spec)
  19.     p32.setText(player.getName());
  20.     p33.setText("Health: "+player.getHealth()+" / "+player.getMaxHealth());
  21.     p34.setText("Level: "+player.getLevel());
  22.     p35.setText(player.getXp()+" XP / "+player.getXpToLvl());
  23.     p36.setText("Spec: "+player.getSpec());
  24.     p37.setText("Strength: "+player.getStrength());
  25.     p38.setText("Stamina: "+player.getStamina());
  26.     p39.setText("Crit: "+player.getCrit());
  27.    
  28.     p41.setText(player.getInventory(1));
  29.     p42.setText(player.getInventory(2));
  30.     p43.setText(player.getInventory(3));
  31.     p44.setText(player.getInventory(4));
  32.     p45.setText(player.getInventory(5));
  33.     p46.setText(player.getInventory(6));
  34.     p47.setText(player.getInventory(7));
  35.     p48.setText(player.getInventory(8));
  36.     p49.setText(player.getInventory(9));
  37.     p410.setText(player.getInventory(10));
  38.    
  39.     p51.setText("Level up!");
  40.     p52.setText("You have reached level "+player.getLevel()+".");
  41.     p53.setText("Your strength has increased to "+player.getStrength());
  42.     p54.setText("Your stamina has increased to "+player.getStamina());
  43.     p55.setText("Your crit has increased to "+player.getCrit());
  44.     p56.setText("Your health has increased to "+player.getHealth());
  45.    
  46.     p61.setText("You killed the boar. You took "+player.getDamageTaken()+"damage. You gained "+(player.getLevel()/5)+" XP.");
  47.    
  48.     p71.setText("Cheat Mode");
  49.     p72.setText("Name:");
  50.     p73.setText("Health:");
  51.     p74.setText("Level:");
  52.     p77.setText("Strength:");
  53.     p78.setText("Stamina:");
  54.     p79.setText("Crit:");
  55.    
  56.     p81.setText(player.getInventory(1));
  57.     p82.setText(player.getInventory(2));
  58.     p83.setText(player.getInventory(3));
  59.     p84.setText(player.getInventory(4));
  60.     p85.setText(player.getInventory(5));
  61.     p86.setText(player.getInventory(6));
  62.     p87.setText(player.getInventory(7));
  63.     p88.setText(player.getInventory(8));
  64.     p89.setText(player.getInventory(9));
  65.     p810.setText(player.getInventory(10));
  66.     p811.setText("Add Item:");
  67.     p812.setText("Remove Item:");
  68.     p813.setText(" ");
  69.    
  70.     p91.setText("Shop");
  71.     p92.setText("Bacon: 10 gold");
  72.     p93.setText("Your gold: "+player.getTotalGold());
  73.          
  74.      }
  75.      
  76.      public void updateAllButtons(){
  77.          
  78.      }
  79.    
  80. }
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