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  1. ### watch out settings are case sensitive!
  2. <settings>
  3.  
  4. ## these are your standard settings
  5. ## these settings are loaded every time before a weapon config or a binding is loaded
  6. <standard>
  7.  
  8. # these are the sections for the different hack features
  9. <aimbot>
  10. # inside you can define your settings xml style
  11.  
  12. <switch>1</switch>
  13. <intelligent>1</intelligent>
  14. <visiblecheck>1</visiblecheck>
  15. <teamcheck>1</teamcheck>
  16. <jumpcheck>1</jumpcheck>
  17. <bone>10</bone>
  18. <fov>6.2</fov>
  19. <z>-2.5</z>
  20. <smooth>4</smooth>
  21. <startshot>0</startshot>
  22. <endshot>0</endshot>
  23. <mindistance>0</mindistance>
  24. <maxdistance>0</maxdistance>
  25. </aimbot>
  26.  
  27. <triggerbot>
  28. <switch>1</switch>
  29. <visiblecheck>1</visiblecheck>
  30. <teamcheck>1</teamcheck>
  31. <jumpcheck>0</jumpcheck>
  32. <useaimbot>1</useaimbot>
  33. <singlebone>0</singlebone>
  34. <bursttime>250</bursttime>
  35. <pausetime>200</pausetime>
  36. <afterbursttime>100</afterbursttime>
  37. <mindistance>0</mindistance>
  38. <maxdistance>0</maxdistance>
  39. <range>0.7</range>
  40. </triggerbot>
  41.  
  42. <recoilcontrol>
  43. <switch>1</switch>
  44. <startshot>1</startshot>
  45. <zpershot>1.5</zpershot>
  46. <maxz>65.0</maxz>
  47. </recoilcontrol>
  48.  
  49. <esp>
  50. <switch>1</switch>
  51. <teamcheck>0</teamcheck>
  52. <box>1</box>
  53. <health>0</health>
  54. <aimbox>1</aimbox>
  55. <visiblecheck>1</visiblecheck>
  56. <official>1</official>
  57. <officialonly>0</officialonly>
  58. <bones>0<bones>
  59. <barrel>0</barrel>
  60. <headdot>0</headdot>
  61. <headbox>1</headbox>
  62. <crosshair>0</crosshair>
  63. <activeweapon>0</activeweapon>
  64. <steps>1</steps>
  65. <defuse>1</defuse>
  66. <track>0</track>
  67. <grenade>1</grenade>
  68. <grenadetrack>1</grenadetrack>
  69. <bomb>1</bomb>
  70. <chicken>0</chicken>
  71. <entity>0</entity>
  72. <hearingdistance>30.0f</hearingdistance>
  73. <officialtime>2500</officialtime>
  74. <mindistance>0</mindistance>
  75. <maxdistance>30</maxdistance>
  76. </esp>
  77.  
  78. <radar>
  79. <switch>0</switch>
  80. <drawweapons>0</drawweapons>
  81. <size>250</size>
  82. <x>15</x>
  83. <y>760</y>
  84. <scale>22.0f</scale>
  85. </radar>
  86.  
  87. <bunnyhop>
  88. <switch>0</switch>
  89. </bunnyhop>
  90.  
  91. <keys>
  92. <aimbot>0x1</aimbot> //aimbot key
  93. <triggerbot>0x6</triggerbot> //triggerbot key
  94. <triggerbot_fire>0x3</triggerbot_fire> //virtual key code you binded +attack on
  95. <jump>0x20</jump> //the key u use for jumping in game
  96. <bunnyhop_jump>0x79</bunnyhop_jump> //virtual key code you binded +jump on
  97. </keys>
  98.  
  99. <colors>
  100. <esp_color>0xFF00FF00</esp_color>
  101. <esp_colorT>0xFFFF0000</esp_colorT>
  102. <esp_colorCT>0xFF000000</esp_colorCT>
  103. </colors>
  104.  
  105.  
  106.  
  107. </standard>
  108.  
  109.  
  110. ## define your weapon settings here
  111. # use the same weapon names
  112. <WeaponName>
  113. # define your weapon setting content in here
  114.  
  115. <aimbot>
  116. <fov>1337.0</fov>
  117. </aimbot>
  118. </WeaponName>
  119.  
  120. <Ak47>
  121. <aimbot>
  122. <bone>10</bone>
  123. <fov>6.2</fov>
  124. </aimbot>
  125. </Ak47>
  126.  
  127. <Deagle>
  128. <aimbot>
  129. <bone>10</bone>
  130. <fov>7.2</fov>
  131. </aimbot>
  132. </Deagle>
  133.  
  134.  
  135.  
  136. <bindings>
  137. ## define binding keys here
  138. # <x>binding_name</x>
  139. # x = virtual key code of the key you want to bind
  140. # you have to define your binding later
  141.  
  142. <1>aimhelper_onpress</1>
  143. <2>test</2>
  144. </bindings>
  145.  
  146.  
  147.  
  148. ## define bindings here
  149. # there are two different binding types
  150. #
  151. # o switch bindings
  152. -> activated once key is pressed
  153. -> deactivated once it is pressed again
  154. # o onpress bindings
  155. -> activated while key is pressed
  156. -> deactivated once it is released
  157. #
  158. # every binding is interpreted as switch binding unless it has "_onpress" in its name
  159.  
  160.  
  161. <binding_name>
  162. # define your weapon setting content in here
  163.  
  164. <aimbot>
  165. <fov>1337.0</fov>
  166. </aimbot>
  167. </binding_name>
  168.  
  169.  
  170. <aimhelper_onpress>
  171. <aimbot>
  172. <fov>6.2</fov>
  173. </aimbot>
  174. </aimhelper_onpress>
  175.  
  176.  
  177. <test>
  178. <aimbot>
  179. <bone>10</bone>
  180. <fov>6.2</fov>
  181. </aimbot>
  182. </test>
  183. </settings>
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