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- ### watch out settings are case sensitive!
- <settings>
- ## these are your standard settings
- ## these settings are loaded every time before a weapon config or a binding is loaded
- <standard>
- # these are the sections for the different hack features
- <aimbot>
- # inside you can define your settings xml style
- <switch>1</switch>
- <intelligent>1</intelligent>
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <jumpcheck>1</jumpcheck>
- <bone>10</bone>
- <fov>6.2</fov>
- <z>-2.5</z>
- <smooth>4</smooth>
- <startshot>0</startshot>
- <endshot>0</endshot>
- <mindistance>0</mindistance>
- <maxdistance>0</maxdistance>
- </aimbot>
- <triggerbot>
- <switch>1</switch>
- <visiblecheck>1</visiblecheck>
- <teamcheck>1</teamcheck>
- <jumpcheck>0</jumpcheck>
- <useaimbot>1</useaimbot>
- <singlebone>0</singlebone>
- <bursttime>250</bursttime>
- <pausetime>200</pausetime>
- <afterbursttime>100</afterbursttime>
- <mindistance>0</mindistance>
- <maxdistance>0</maxdistance>
- <range>0.7</range>
- </triggerbot>
- <recoilcontrol>
- <switch>1</switch>
- <startshot>1</startshot>
- <zpershot>1.5</zpershot>
- <maxz>65.0</maxz>
- </recoilcontrol>
- <esp>
- <switch>1</switch>
- <teamcheck>0</teamcheck>
- <box>1</box>
- <health>0</health>
- <aimbox>1</aimbox>
- <visiblecheck>1</visiblecheck>
- <official>1</official>
- <officialonly>0</officialonly>
- <bones>0<bones>
- <barrel>0</barrel>
- <headdot>0</headdot>
- <headbox>1</headbox>
- <crosshair>0</crosshair>
- <activeweapon>0</activeweapon>
- <steps>1</steps>
- <defuse>1</defuse>
- <track>0</track>
- <grenade>1</grenade>
- <grenadetrack>1</grenadetrack>
- <bomb>1</bomb>
- <chicken>0</chicken>
- <entity>0</entity>
- <hearingdistance>30.0f</hearingdistance>
- <officialtime>2500</officialtime>
- <mindistance>0</mindistance>
- <maxdistance>30</maxdistance>
- </esp>
- <radar>
- <switch>0</switch>
- <drawweapons>0</drawweapons>
- <size>250</size>
- <x>15</x>
- <y>760</y>
- <scale>22.0f</scale>
- </radar>
- <bunnyhop>
- <switch>0</switch>
- </bunnyhop>
- <keys>
- <aimbot>0x1</aimbot> //aimbot key
- <triggerbot>0x6</triggerbot> //triggerbot key
- <triggerbot_fire>0x3</triggerbot_fire> //virtual key code you binded +attack on
- <jump>0x20</jump> //the key u use for jumping in game
- <bunnyhop_jump>0x79</bunnyhop_jump> //virtual key code you binded +jump on
- </keys>
- <colors>
- <esp_color>0xFF00FF00</esp_color>
- <esp_colorT>0xFFFF0000</esp_colorT>
- <esp_colorCT>0xFF000000</esp_colorCT>
- </colors>
- </standard>
- ## define your weapon settings here
- # use the same weapon names
- <WeaponName>
- # define your weapon setting content in here
- <aimbot>
- <fov>1337.0</fov>
- </aimbot>
- </WeaponName>
- <Ak47>
- <aimbot>
- <bone>10</bone>
- <fov>6.2</fov>
- </aimbot>
- </Ak47>
- <Deagle>
- <aimbot>
- <bone>10</bone>
- <fov>7.2</fov>
- </aimbot>
- </Deagle>
- <bindings>
- ## define binding keys here
- # <x>binding_name</x>
- # x = virtual key code of the key you want to bind
- # you have to define your binding later
- <1>aimhelper_onpress</1>
- <2>test</2>
- </bindings>
- ## define bindings here
- # there are two different binding types
- #
- # o switch bindings
- -> activated once key is pressed
- -> deactivated once it is pressed again
- # o onpress bindings
- -> activated while key is pressed
- -> deactivated once it is released
- #
- # every binding is interpreted as switch binding unless it has "_onpress" in its name
- <binding_name>
- # define your weapon setting content in here
- <aimbot>
- <fov>1337.0</fov>
- </aimbot>
- </binding_name>
- <aimhelper_onpress>
- <aimbot>
- <fov>6.2</fov>
- </aimbot>
- </aimhelper_onpress>
- <test>
- <aimbot>
- <bone>10</bone>
- <fov>6.2</fov>
- </aimbot>
- </test>
- </settings>
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