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execut4ble

execut4ble's HLDM CFG

Aug 1st, 2013
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  1. name ".Execut4ble"
  2. default_fov 110
  3. developer 1
  4. cl_bob 0
  5. net_graph 1
  6. net_graphpos 2
  7. r_decals 5000
  8. fps_max 125
  9.  
  10. // Binds
  11. bind 1 "weapon_gauss"
  12. bind 2 "weapon_shotgun"
  13. bind 3 "weapon_9mmAR"
  14. bind 4 "weapon_rpg"
  15. bind 5 "weapon_crossbow"
  16. bind 6 "weapon_357"
  17. bind 7 "weapon_9mmhandgun"
  18. bind 8 "weapon_egon"
  19. bind 9 "weapon_crowbar"
  20. bind "KP_LEFTARROW" "slot4"
  21. bind "KP_5" "slot5"
  22. bind "KP_RIGHTARROW" "slot6"
  23. bind "KP_END" "slot1"
  24. bind "KP_DOWNARROW" "slot2"
  25. bind "KP_PGDN" "slot3"
  26. bind e "+use"
  27. bind mouse4 +duckroll
  28.  
  29. alias   "w"         "wait"
  30. alias   "w2"            "w;w"
  31. alias   "w3"            "w2;w"
  32. alias   "w4"            "w2;w2"
  33.  
  34. // BunnyHop
  35. alias bh1 "fps_max 250;+jump;alias bh@ bh2;special"
  36. alias bh2 "wait;alias bh@ bh3;special"
  37. alias bh3 "-jump;alias bh@ bh4;special"
  38. alias bh4 "wait;alias bh@ bh1;special"
  39. alias +bhop "alias _special bh@;bh1"
  40. alias -bhop "alias _special;-jump;fps_max 125"
  41. bind SPACE +bhop
  42.  
  43. // Fastzoom
  44. alias fastzoom "+attack2;+attack;wait;wait;wait;-attack;-attack2;lastinv;lastinv"
  45. bind mouse3 fastzoom
  46.  
  47. // DuckRoll script
  48. alias +duckroll "alias _special auduck;auduck"
  49. alias -duckroll "alias _special;fps_max 125"
  50. alias auduck "fps_max 250;+duck;wait;-duck;wait;special"
  51.  
  52. // Uranas script
  53. alias +uranas "alias _special prozikas;prozikas"
  54. alias -uranas "alias _special"
  55. alias prozikas "impulse 100;wait;impulse 100;wait;special"
  56. bind c +uranas
  57.  
  58.  
  59. //multi-tau
  60. alias +tau "weapon_gauss;wait;+attack2"
  61. alias -tau "cl_pitchup 270;cl_pitchspeed 21500;fps_max 60;wait;+lookup;wait;-lookup;-attack2;wait;+lookdown;wait;-lookdown;cl_pitchup 89.999;fps_max 111.111111111"
  62. bind mouse5 +tau
  63.  
  64. // Sound CFG
  65. s_a3d "0.0"
  66. s_automax_distance "30"
  67. s_automin_distance "2"
  68. s_bloat "2.0"
  69. s_distance "10"
  70. s_doppler "0.0"
  71. s_eax "0.0"
  72. s_leafnum "0"
  73. s_max_distance "1000"
  74. s_min_distance "8"
  75. s_numpolys "200"
  76. s_polykeep "1000000000"
  77. s_polysize "10000000"
  78. s_refdelay "4"
  79. s_refgain "0.4"
  80. s_rolloff "10"
  81. s_verbwet "0.25"
  82.  
  83.  
  84. ambient_fade            100
  85. ambient_level               0
  86. bgmvolume                   0
  87. hisound                     1
  88. loadas8bit          0
  89. MP3FadeTime                 2
  90. MP3Volume                   0
  91. room_off                    1
  92. s_2dvolume          0.88
  93. snd_noextraupdate       1
  94.  
  95. // CL Commands
  96. rate 25000
  97. room_off 1
  98. cl_allowdownload "1"
  99. cl_allowupload "1"
  100. cl_backspeed "400"
  101. cl_cmdbackup "4"
  102. cl_cmdrate "101"
  103. cl_dlmax "1028"
  104. cl_download_ingame "1"
  105. cl_forwardspeed "400"
  106. cl_himodels "0"
  107. cl_idealpitchscale "0.8"
  108. cl_lc "1"
  109. cl_lw "1"
  110. cl_timeout "60"
  111. cl_updaterate "101"
  112. cl_vsmoothing "0.05"
  113. developer 1
  114. tracerspeed   "2000"
  115. tracerlength   "3"
  116. tracerred   "0"
  117. tracergreen  "2"
  118. tracerblue   "10"
  119. traceralpha   "150"
  120. traceroffset   "-20"
  121.  
  122. // HUD CFG
  123. hud_capturemouse "1"
  124. hud_centerid "1"
  125. hud_classautokill "1"
  126. hud_draw "1"
  127. hud_fastswitch "1"
  128. hud_takesshots "0"
  129.  
  130. echo eXeC's Config Loaded Successfully
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