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- TXT
- entityType "Fighter"
- defaultAutoAttackRange "GravityWell"
- defaultAutoAttackOn TRUE
- prefersToFocusFire FALSE
- usesFighterAttack TRUE
- numRandomDebrisLarge 0
- numRandomDebrisSmall 0
- numSpecificDebris 0
- armorType "Medium"
- hudIcon "HUDICON_CORVETTE_TECH"
- smallHudIcon "HUDICONSMALL_SQUADTECHCOMBAT"
- infoCardIcon "INFOCARDICON_CORVETTE_TECH"
- minZoomDistanceMult 9.000000
- nameStringID "IDS_FIGHTERTECHGUNSHIP_NAME"
- counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_GUNSHIP"
- statCountType "FighterCombat"
- formationOffsetDistance 50.000000
- mass 100.000000
- maxAccelerationLinear 250.000000
- maxAccelerationStrafe 100.000000
- maxDecelerationLinear 1000.000000
- maxAccelerationAngular 49.999992
- maxDecelerationAngular 99.999985
- maxSpeedLinear 2700.000000
- maxRollRate 2.000000
- maxRollAngle 35.000000
- NumWeapons 2
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "CORVETTE"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "ENERGY"
- WeaponClassType "LASERTECH"
- DamagePerBank:FRONT 58.000000
- DamagePerBank:BACK 58.000000
- DamagePerBank:LEFT 58.000000
- DamagePerBank:RIGHT 58.000000
- Range 3000.000000
- PreBuffCooldownTime 12.500000
- CanFireAtFighter FALSE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.300000
- TravelSpeed 4000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 4
- burstDelay 0.250000
- fireDelay 0.000000
- muzzleEffectName "Weapon_Tech_FrigateLaser_Muzzle"
- muzzleSoundMinRespawnTime 0.400000
- muzzleSounds
- soundCount 3
- sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"
- sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"
- sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"
- hitEffectName "Weapon_Tech_FrigateLaser_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
- projectileTravelEffectName "Weapon_Tech_FrigateLaser_Travel"
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTILIGHT"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "PHYSICAL"
- WeaponClassType "AUTOCANNON"
- DamagePerBank:FRONT 20.000000
- DamagePerBank:BACK 20.000000
- DamagePerBank:LEFT 20.000000
- DamagePerBank:RIGHT 20.000000
- Range 3000.000000
- PreBuffCooldownTime 10.000000
- CanFireAtFighter TRUE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.300000
- TravelSpeed 4000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 4
- burstDelay 0.100000
- fireDelay 0.000000
- muzzleEffectName "Weapon_Tech_AutoCannonFighter_Muzzle"
- muzzleSoundMinRespawnTime 10.000000
- muzzleSounds
- soundCount 2
- sound "WEAPON_TECHCAPITALAUTOCANNONLIGHT_MUZZLE"
- sound "WEAPON_TECHCAPITALAUTOCANNONLIGHT_MUZZLE_ALT1"
- hitEffectName "Weapon_Tech_AutoCannonFighter_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_PHYSICALLIGHT_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
- projectileTravelEffectName "Weapon_Tech_AutoCannonFighter_Travel"
- m_weaponIndexForRange 0
- firingAlignmentType "Default"
- TargetCountPerBank:FRONT 2
- TargetCountPerBank:BACK 2
- TargetCountPerBank:LEFT 2
- TargetCountPerBank:RIGHT 2
- canOnlyTargetStructures FALSE
- meshName "SupportShip_TechFighter"
- exhaustParticleSystemName "ExhaustSmall"
- ExplosionName "Fighter0"
- exhaustTrailTextureName "ExhaustTrail"
- exhaustTrailWidth 9.000000
- engineSoundID "ENGINE_TECHSUPPORTSHIP"
- maxHullPoints 60.000000
- hullPointRestoreRate 0.332000
- armorPoints 1.000000
- maxMitigation 0.600000
- experiencePointsForDestroying 3.500000
- minShadow 0.000000
- maxShadow 0.500000
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