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Gunship

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Oct 9th, 2014
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  1. TXT
  2. entityType "Fighter"
  3. defaultAutoAttackRange "GravityWell"
  4. defaultAutoAttackOn TRUE
  5. prefersToFocusFire FALSE
  6. usesFighterAttack TRUE
  7. numRandomDebrisLarge 0
  8. numRandomDebrisSmall 0
  9. numSpecificDebris 0
  10. armorType "Medium"
  11. hudIcon "HUDICON_CORVETTE_TECH"
  12. smallHudIcon "HUDICONSMALL_SQUADTECHCOMBAT"
  13. infoCardIcon "INFOCARDICON_CORVETTE_TECH"
  14. minZoomDistanceMult 9.000000
  15. nameStringID "IDS_FIGHTERTECHGUNSHIP_NAME"
  16. counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_GUNSHIP"
  17. statCountType "FighterCombat"
  18. formationOffsetDistance 50.000000
  19. mass 100.000000
  20. maxAccelerationLinear 250.000000
  21. maxAccelerationStrafe 100.000000
  22. maxDecelerationLinear 1000.000000
  23. maxAccelerationAngular 49.999992
  24. maxDecelerationAngular 99.999985
  25. maxSpeedLinear 2700.000000
  26. maxRollRate 2.000000
  27. maxRollAngle 35.000000
  28. NumWeapons 2
  29. Weapon
  30. WeaponType "Projectile"
  31. damageEnums
  32. AttackType "CORVETTE"
  33. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  34. DamageApplyType "BACKLOADED"
  35. DamageType "ENERGY"
  36. WeaponClassType "LASERTECH"
  37. DamagePerBank:FRONT 58.000000
  38. DamagePerBank:BACK 58.000000
  39. DamagePerBank:LEFT 58.000000
  40. DamagePerBank:RIGHT 58.000000
  41. Range 3000.000000
  42. PreBuffCooldownTime 12.500000
  43. CanFireAtFighter FALSE
  44. SynchronizedTargeting FALSE
  45. PointStaggerDelay 0.300000
  46. TravelSpeed 4000.000000
  47. Duration 0.000000
  48. fireConstraintType "CanAlwaysFire"
  49. WeaponEffects
  50. weaponType "Projectile"
  51. burstCount 4
  52. burstDelay 0.250000
  53. fireDelay 0.000000
  54. muzzleEffectName "Weapon_Tech_FrigateLaser_Muzzle"
  55. muzzleSoundMinRespawnTime 0.400000
  56. muzzleSounds
  57. soundCount 3
  58. sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"
  59. sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"
  60. sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"
  61. hitEffectName "Weapon_Tech_FrigateLaser_Hit"
  62. hitHullEffectSounds
  63. soundCount 1
  64. sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
  65. hitShieldsEffectSounds
  66. soundCount 1
  67. sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  68. projectileTravelEffectName "Weapon_Tech_FrigateLaser_Travel"
  69. Weapon
  70. WeaponType "Projectile"
  71. damageEnums
  72. AttackType "ANTILIGHT"
  73. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  74. DamageApplyType "BACKLOADED"
  75. DamageType "PHYSICAL"
  76. WeaponClassType "AUTOCANNON"
  77. DamagePerBank:FRONT 20.000000
  78. DamagePerBank:BACK 20.000000
  79. DamagePerBank:LEFT 20.000000
  80. DamagePerBank:RIGHT 20.000000
  81. Range 3000.000000
  82. PreBuffCooldownTime 10.000000
  83. CanFireAtFighter TRUE
  84. SynchronizedTargeting FALSE
  85. PointStaggerDelay 0.300000
  86. TravelSpeed 4000.000000
  87. Duration 0.000000
  88. fireConstraintType "CanAlwaysFire"
  89. WeaponEffects
  90. weaponType "Projectile"
  91. burstCount 4
  92. burstDelay 0.100000
  93. fireDelay 0.000000
  94. muzzleEffectName "Weapon_Tech_AutoCannonFighter_Muzzle"
  95. muzzleSoundMinRespawnTime 10.000000
  96. muzzleSounds
  97. soundCount 2
  98. sound "WEAPON_TECHCAPITALAUTOCANNONLIGHT_MUZZLE"
  99. sound "WEAPON_TECHCAPITALAUTOCANNONLIGHT_MUZZLE_ALT1"
  100. hitEffectName "Weapon_Tech_AutoCannonFighter_Hit"
  101. hitHullEffectSounds
  102. soundCount 1
  103. sound "WEAPONIMPACT_PHYSICALLIGHT_HITHULL"
  104. hitShieldsEffectSounds
  105. soundCount 1
  106. sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  107. projectileTravelEffectName "Weapon_Tech_AutoCannonFighter_Travel"
  108. m_weaponIndexForRange 0
  109. firingAlignmentType "Default"
  110. TargetCountPerBank:FRONT 2
  111. TargetCountPerBank:BACK 2
  112. TargetCountPerBank:LEFT 2
  113. TargetCountPerBank:RIGHT 2
  114. canOnlyTargetStructures FALSE
  115. meshName "SupportShip_TechFighter"
  116. exhaustParticleSystemName "ExhaustSmall"
  117. ExplosionName "Fighter0"
  118. exhaustTrailTextureName "ExhaustTrail"
  119. exhaustTrailWidth 9.000000
  120. engineSoundID "ENGINE_TECHSUPPORTSHIP"
  121. maxHullPoints 60.000000
  122. hullPointRestoreRate 0.332000
  123. armorPoints 1.000000
  124. maxMitigation 0.600000
  125. experiencePointsForDestroying 3.500000
  126. minShadow 0.000000
  127. maxShadow 0.500000
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