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Xenorager

Alrus [Minotaur Smith 8/5]

May 16th, 2015
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  1. Name: Alrus the Arm-strong
  2.  
  3. Gender: Male
  4.  
  5. Race: Minotaur
  6. (racial) Show Them You Rock: Automatic Instant, recharge 5; Force your point of view on someone else. This allows allows one verbal based skill or skill check to automatically succeed.(i.e. Bluff, Inspire) This does not work on characters with a resistant mind.(A GM can rule that player characters all have resistant minds.)
  7.  
  8. (racial) Fight With Your Enemies: automatic instant, recharge 5 after effect ends, requires helpless foe; The coolest thing most of your enemies will ever see. Whenever you render a foe smaller than you helpless, you may immediately equip them as a weapon, provided you have at least one hand free. They can be used either as a single, ranged or part of a dual set of weapons. All attack rolls you make deal damage to the individual you’re using as a weapon in addition to their normal effects. If you become helpless, critfail, make a ranged attack or the weapon makes a successful roll to recover from helplessness, this skill immediately ends.
  9.  
  10. Class: Smith
  11.  
  12. Skills:
  13. (1) Sharpen: recharge 3; Give one ally (or self) +1 to their weapon for the duration of the battle
  14.  
  15. (1) Hot Irons: weapon; Cleave X targets with a critfail range of X-1.
  16.  
  17. (3) Mechanical Minion
  18.  
  19. Passive
  20.  
  21. You begin the game with a homemade companion. It knows the same skills you do (save for Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
  22.  
  23. Arm skills:
  24. (1) Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+
  25.  
  26. (2) Soul Punch: Recharge 3; Can expend a maximum of 3 of your own hits to add +1 to your next roll for each hit given up. Failing your next roll always counts as a critical failure.
  27.  
  28. Special Talent:
  29.  
  30.  
  31. Trained Talent:
  32. Mechanical Arm: Mechanical Minion is attached to Alrus in the form of his right arm, granting him additional Hits (up to 8/5) but disables in the event of a critfail, preventing ability use until repaired.
  33.  
  34. Hits/Wounds:
  35.  
  36. Alrus: 8/5
  37.  
  38.  
  39. Items:
  40. Buster Gauntlet [Single]: A colossal mechanical arm, Alrus has no qualms with smashing through whatever is in the way, the heavy limb providing the weight needed to cause some serious damage.
  41.  
  42. Drone Array: Implanted into his gauntlet, upon activation a collection of micro drones are launched into the area, to capture as many angles of a fight as possible.
  43.  
  44. Character Traits:
  45. - Famously portrays 'Arm-Strong' Alrus, self-styled galactic hero and defender of truth, justice, and the equestrian way.
  46. - Takes mercenary work largely to find top footage for his show, "Galactic Hero Alrus!"
  47. - Not afraid to brawl off-screen, but tries to make it flashy anyway.
  48. - Ships footage to his editor when in ark transmission range, instructing him to "Cut out the parts where i'm losing, and make me look Badass!".
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