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- //aef_vehicles_v2
- class DefaultEventhandlers;
- class CfgPatches {
- class aef_vehicles {
- units[] = {"AEF_MRAP_MAS"};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Soft_F"};
- author[] = {"Arcadia Productions"};
- authorUrl = "http://aef-hq.com.au";
- };
- };
- class CfgMods
- {
- class Mod_Base; //External Class Reference
- class AEF_Uniforms : Mod_Base
- {
- logo = "aef_headgear_v2\icon_va_aef_128.paa";
- logoOver = "aef_headgear_v2\icon_va_aef_128_g.paa";
- };
- };
- class cfgFactionClasses
- {
- class aef_vehicles
- {
- displayName = "[AEF] Vehicles";
- author = "Arcadia Productions";
- icon = "\aef_units\scripts\UI\ucp.paa";
- priority = 9231;
- side = 1;
- };
- }
- class CfgVehicleClasses //////// This is the field where you add your subfactions to the editor, which are visible under the faction category.
- {
- class AEF_units_vehicles
- {
- displayName = "Vehicles";
- };
- };
- class cfgVehicles
- {
- class B_MRAP_01_F;
- class AEF_MRAP_MAS : B_MRAP_01_F {
- author = "Arcadia Productions";
- dlc = "AEF_Uniforms";
- _generalMacro = "AEF_MRAP_MAS";
- scope = 2;
- vehicleClass = "AEF_units_vehicles";
- scopeCurator = 2;
- scopeGarage = 2;
- forceInGarage = 1;
- picture = "\aef_vehicles\veh\Data\UI\icon_mrap_mas.paa";
- displayName = "[AEF] MRAP, MAS";
- hiddenSelections[] = {"Camo1","Camo2","riotpolice"};
- hiddenSelectionsTextures[] = {"\aef_vehicles\veh\Data\complete\aef_mrap_mas_base.paa","\aef_vehicles\veh\Data\complete\aef_mrap_mas_add",""};
- model = "\A3\soft_f\MRAP_01\MRAP_01_unarmed_F";
- Icon = "\aef_vehicles\veh\Data\UI\icon_map_mrap_mas.paa";
- crew = "aef_rifleman_amcu";
- faction = "aef_vehicles";
- class EventHandlers
- {
- init = "this addAction [Arsenal, {[Open,true] call BIS_fnc_arsenal}]";
- };
- };
- };
- /* class EventHandlers
- {
- init = "null =[_this select 0] execVM ""\aef_vehicles\veh\VA.sqf""";
- };
- };*/
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