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  1. //aef_vehicles_v2
  2.  
  3. class DefaultEventhandlers;
  4. class CfgPatches {
  5.     class aef_vehicles {
  6.         units[] = {"AEF_MRAP_MAS"};
  7.         weapons[] = {};
  8.         requiredVersion = 0.1;
  9.         requiredAddons[] = {"A3_Soft_F"};
  10.         author[] = {"Arcadia Productions"};
  11.         authorUrl = "http://aef-hq.com.au";
  12.     };
  13. };
  14.  
  15. class CfgMods
  16. {
  17.     class Mod_Base; //External Class Reference
  18.     class AEF_Uniforms : Mod_Base
  19.     {
  20.         logo = "aef_headgear_v2\icon_va_aef_128.paa";
  21.         logoOver = "aef_headgear_v2\icon_va_aef_128_g.paa";
  22.     };
  23. };
  24. class cfgFactionClasses
  25. {
  26.     class aef_vehicles
  27.     {
  28.         displayName = "[AEF] Vehicles";
  29.         author = "Arcadia Productions";
  30.         icon = "\aef_units\scripts\UI\ucp.paa";    
  31.         priority = 9231;
  32.         side = 1;
  33.     };
  34. }
  35. class CfgVehicleClasses   ////////  This is the field where you add your subfactions to the editor, which are visible under the faction category.
  36. {
  37.     class AEF_units_vehicles
  38.     {
  39.         displayName = "Vehicles";
  40.     };
  41. };
  42. class cfgVehicles
  43.     {
  44.     class B_MRAP_01_F;
  45.        
  46.     class AEF_MRAP_MAS : B_MRAP_01_F {
  47.         author = "Arcadia Productions";
  48.         dlc = "AEF_Uniforms";
  49.         _generalMacro = "AEF_MRAP_MAS";
  50.         scope = 2;
  51.         vehicleClass = "AEF_units_vehicles";
  52.         scopeCurator = 2;
  53.         scopeGarage = 2;
  54.         forceInGarage = 1;
  55.         picture = "\aef_vehicles\veh\Data\UI\icon_mrap_mas.paa";
  56.         displayName = "[AEF] MRAP, MAS";
  57.         hiddenSelections[] = {"Camo1","Camo2","riotpolice"};
  58.         hiddenSelectionsTextures[] = {"\aef_vehicles\veh\Data\complete\aef_mrap_mas_base.paa","\aef_vehicles\veh\Data\complete\aef_mrap_mas_add",""};
  59.         model = "\A3\soft_f\MRAP_01\MRAP_01_unarmed_F";
  60.         Icon = "\aef_vehicles\veh\Data\UI\icon_map_mrap_mas.paa";
  61.         crew = "aef_rifleman_amcu";
  62.         faction = "aef_vehicles";        
  63.         class EventHandlers
  64.     {
  65.         init = "this addAction [Arsenal, {[Open,true] call BIS_fnc_arsenal}]";
  66.     };
  67. };
  68. };
  69.     /*      class EventHandlers
  70.         {
  71.             init = "null =[_this select 0] execVM ""\aef_vehicles\veh\VA.sqf""";
  72.         };
  73.     };*/
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