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TNX Skill Dictionary - 20 Inu

Feb 5th, 2023 (edited)
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  1. Dossier has been renamed to All-Points Bulletin.
  2.  
  3. Watchman
  4. Combo : None
  5. Max SL : Style Level
  6. Timing : Miracle
  7. Target : -
  8. Range : -
  9. Difficulty : None
  10. Versus : None
  11. You're the kind of Inu who has the will to protect others.
  12. - Change the effect of your Banish miracle to "nullify one wound a character other than you would take. After, if you they both agree, that character may exit the scene." The XP condition changes to, "Protected someone with this effect." Limit [SL]/Act.
  13.  
  14. Armor Purge
  15. Combo : Alone
  16. Max SL : 4
  17. Timing : Before Wound
  18. Target : Self
  19. Range : None
  20. Difficulty : None
  21. Versus : None
  22. A Guard Skill that represents having fitted your armor with an impact-absorbing option that softens incoming damage.
  23. - You may use this skill if you are equipped with armor. Reduce a physical wound you would take by [SLx4]. After, all armor you have equipped is {Damaged}. Limit 1/Act.
  24.  
  25. Favored Weapon
  26. Combo : Free
  27. Max SL : 3
  28. Timing : Constant
  29. Target : Self
  30. Range : None
  31. Difficulty : None
  32. Versus : None
  33. You have a weapon you're never without.
  34. - During the Pre-Act, select one weapon with an Appearance Check Modifier of 0. You gain [SLx2] points to distribute freely to that weapon's listed Attack, Parry, and Hack ratings. This effect is lost if the selected weapon ever gains a Appearance Check Modifier worse than 0.
  35.  
  36. Instant Weapon
  37. Combo : Declare
  38. Max SL : 5
  39. Timing : Minor
  40. Target : Self
  41. Range : None
  42. Difficulty : None
  43. Versus : None
  44. Whether a desk, chair, or even a coat hanger, you make anything into a weapon.
  45. - When you use this weapon, you acquire the Instant Weapon outfit (below), and may equip it. If you use this skill multiple times in the same scene, you can acquire multiple such outfits. All are lost at the end of the scene.
  46.  
  47. (-) Instant Weapon [Buy: -/-] [Hide: 13/0] [Attack: Refer] [Parry: Refer] [Range: Close] [Hack: -] [Slot: One Hand]
  48. - A weapon acquired through Inu's Instant Weapon skill. Its Attack rating is: I+(Instant Weapon's SL)+4, and its Parry rating is: I+(Instant Weapon's SL).
  49.  
  50. Brawling
  51. Combo : Free
  52. Max SL : 3
  53. Timing : Constant
  54. Target : Self
  55. Range : None
  56. Difficulty : None
  57. Versus : None
  58. You're more than used to getting into brawls.
  59. - Increase the wound rating of your Physical Attacks by [SL]. This style skill only provides an effect when you make an attack with a weapon that has an Appearance Check Modifier of 0 or better.
  60.  
  61. Corrupt Cop
  62. Combo : Free
  63. Max SL : 1
  64. Timing : Constant
  65. Target : Self
  66. Range : None
  67. Difficulty : None
  68. Versus : None
  69. You use your authority as a cover to line your own pockets. People who know would of course disapprove.
  70. - Increase the credits you gain during the Pre-Act by 3. However, you take a -1 penalty to all Society: Police checks you make.
  71.  
  72. Armed & Dangerous
  73. Combo : Free
  74. Max SL : 4
  75. Timing : Setup Process
  76. Target : Single
  77. Range : Medium
  78. Difficulty : Control
  79. Versus : None
  80. Designating someone carrying weapons as this can put them under pressure.
  81. - You may only target characters who are carrying Outfits with a negative Appearance Check Modifier. If successful, your target is now susceptible to style skills that can only target characters with social wounds.
  82.  
  83. Carrier Move
  84. Combo : Declare
  85. Max SL : 3
  86. Timing : Move
  87. Target : Self
  88. Range : None
  89. Difficulty : None
  90. Versus : None
  91. You pick up a friend and then move.
  92. - Use this skill while driving a vehicle. When you use it, you may move and take one other character with you. Limit [SL]/Act.
  93.  
  94. Close the Net
  95. Combo : <Prepared for Breach>
  96. Max SL : 4
  97. Timing : Setup Process
  98. Target : -
  99. Range : -
  100. Difficulty : -
  101. Versus : -
  102. Your breach entry also controls where your target may move.
  103. - After moving with Prepared for Breach with this skill in the combo, the engagement you are in becomes blockaded. This effect ends if you leave the engagement, otherwise it lasts until the end of the Cut.
  104.  
  105. Summary Judgment
  106. Combo : Alone
  107. Max SL : 4
  108. Timing : Wound Calculation
  109. Target : Self
  110. Range : None
  111. Difficulty : None
  112. Versus : None
  113. A wound amplification skill to end those who have deeply sinned. To hardened criminals, you are the law and their judgment.
  114. - Use when calculating the wound rating of a Physical Attack you've made. If the target of your attack has at least one social wound, increase the wound you inflict by [CV]. Limit 1/Act.
  115.  
  116. Request Support
  117. Combo : Declare
  118. Max SL : Style Level
  119. Timing : Auto Action
  120. Target : Self
  121. Range : None
  122. Difficulty : None
  123. Versus : None
  124. When you need information, there's plenty of agencies you can call upon for support. It may incur some expense, however.
  125. - Spend 1 Credit. You gain a +[SL] bonus to the result of any information gathering check you perform. This effect lasts until the end of the Act.
  126.  
  127. Emergency Escape
  128. Combo : Dodge Check
  129. Max SL : 5
  130. Timing : Reaction
  131. Target : -
  132. Range : -
  133. Difficulty : None
  134. Versus : None
  135. You reflexively evade an attack, decreasing the damage you take. Inu who aren't tough don't last long in this city.
  136. - With this skill in your dodge combo, even if your check fails, you reduce incoming physical wounds by [SL+2].
  137.  
  138. Emergency Escape II
  139. Combo : Free
  140. Max SL : 5
  141. Timing : Constant
  142. Target : Self
  143. Range : None
  144. Difficulty : None
  145. Versus : None
  146. Harsh survival training gives you a measure of controlling incoming damage.
  147. - Increase the Max SL of Emergency Escape by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  148.  
  149. Open Carry Permit
  150. Combo : Free
  151. Max SL : 5
  152. Timing : Constant
  153. Target : Self
  154. Range : None
  155. Difficulty : None
  156. Versus : None
  157. You've gotten authorization to carry heavier equipment than normal. It's comparatively easier for an Inu, entrusted with public safety, to be seen with big firepower.
  158. - During the Pre-Act, select up to [SL] number of Outfits you possess. Change the Appearance Check Modifier of those Outfits to 0.
  159.  
  160. Surrender Peacefully
  161. Combo : <Negotiation>
  162. Max SL : 4
  163. Timing : Setup Process
  164. Target : Single
  165. Range : Medium
  166. Difficulty : Control
  167. Versus : <Will>
  168. It's easier for someone to submit when you give them the option. But a speedy resolution only comes if you make that effort.
  169. - If successful, the target reduces all of their Control values by [SL]. This effect lasts until the end of the Cut.
  170.  
  171. Siren
  172. Combo : Free
  173. Max SL : 3
  174. Timing : Constant
  175. Target : Self
  176. Range : None
  177. Difficulty : None
  178. Versus : None
  179. With the sirens blaring, you can push past the other cars on the road. Public roads aren't a race track, but your authority, like your skill and your machine, can create speed, too.
  180. - This skill is effective only while driving a Vehicle with an Appearance Check Modifier of 0. You gain a +[SL] bonus to all Operate checks you make.
  181.  
  182. Plainclothes
  183. Combo : Free
  184. Max SL : 3
  185. Timing : Constant (Toggle)
  186. Target : Self
  187. Range : None
  188. Difficulty : None
  189. Versus : None
  190. You can hide the fact that you're with the police.
  191. - You may make yourself appear as an Extra, and/or disguise your Persona as another Style. Moreover, when someone attempts to uncover your true identity, treat your Control value as being [SLx4] higher.
  192.  
  193. All-Points Bulletin
  194. Combo : Free
  195. Max SL : 5
  196. Timing : Constant
  197. Target : Self
  198. Range : None
  199. Difficulty : None
  200. Versus : None
  201. You note someone as a person of interest so you can investigate them. When you're with the police, all of the city works as your information network.
  202. - You gain a +[SL] bonus to Society checks you make. This style skill only has an effect when searching for info on a single character, or for gaining their Address.
  203.  
  204. Suppressing Strike
  205. Combo : <Melee><Ranged>
  206. Max SL : 3
  207. Timing : Major
  208. Target : Single
  209. Range : Weapon
  210. Difficulty : Control
  211. Versus : <Evasion>
  212. You're skilled in techniques to suppress opponents quickly.
  213. - When you use this skill in a Physical Attack combo, the wound you inflict cannot be reduced by Guard Skills. This skill may only be used if you attack using a weapon with an Appearance Check Modifier of 0. Limit 1/Scene.
  214.  
  215. Paragon of Justice
  216. Combo : Free
  217. Max SL : Style Level
  218. Timing : Constant
  219. Target : Self
  220. Range : None
  221. Difficulty : None
  222. Versus : None
  223. By police authority, you have permission to use weapons, operate security devices, and more, all to corner your suspect.
  224. - Increase the wound rating of Physical Attacks you make by +[SL+1]. This skill is only effective against targets with at least one social wound.
  225.  
  226. Survival Instinct
  227. Combo : Free
  228. Max SL : 5
  229. Timing : Constant
  230. Target : Self
  231. Range : None
  232. Difficulty : None
  233. Versus : None
  234. No matter the situation, you put surviving foremost.
  235. - You gain a +[SL] bonus to the result of <Evasion> checks.
  236.  
  237. Security Check
  238. Combo : <Society: Police>
  239. Max SL : 4
  240. Timing : Major
  241. Target : -
  242. Range : -
  243. Difficulty : 10
  244. Versus : None
  245. When you need to, you can make sure no one gets a weapon in.
  246. - You must have the Director's permission to use this skill. If successful, characters cannot appear in the scene at all if they have any Outfits with a negative Appearance Check Modifier. You may selectively apply this effect to other characters.
  247.  
  248. At the Ready
  249. Combo : Refer
  250. Max SL : 4
  251. Timing : Reaction
  252. Target : -
  253. Range : -
  254. Difficulty : None
  255. Versus : None
  256. Assuming terrorists or other nefarious types, you never let your guard down.
  257. - By using this skill in a combo with an appropriate skill, you may make a Reaction check against [Versus: Impossible] attacks. Limit 1/Cut.
  258.  
  259. Dirty Bullet
  260. Combo : Declare
  261. Max SL : 3
  262. Timing : Auto Action
  263. Target : Self
  264. Range : None
  265. Difficulty : None
  266. Versus : None
  267. You never fire except when you intend to, and you keep perfect count of your remaining ammo. Others might think you're out of ammo, but you've always got exactly as many bullets as you need.
  268. - Reload all of your equipped ranged weapons. Limit [SL]/Act.
  269.  
  270. Subdual
  271. Combo : <Melee><Ranged>
  272. Max SL : 4
  273. Timing : Major
  274. Target : Single
  275. Range : Weapon
  276. Difficulty : Control
  277. Versus : <Evasion>
  278. You use nonlethal combat techniques to capture the target without killing them.
  279. - When you use this skill in a Physical Attack combo and hit, the target takes {BS: Weakness}. If the combo attack would inflict {Dead} or {Comatose}, you instead may make them {Unconscious}.
  280.  
  281. Badge
  282. Combo : Free
  283. Max SL : 5
  284. Timing : Constant
  285. Target : Self
  286. Range : None
  287. Difficulty : None
  288. Versus : None
  289. Your knowledge of the law, the police hierarchy, and of criminals is impressive even in your line of work.
  290. - You gain a [SL] bonus to the Result of <Society: Police> Checks.
  291.  
  292. Hunter II
  293. Combo : Declare
  294. Max SL : 3
  295. Timing : Minor
  296. Target : Self
  297. Range : None
  298. Difficulty : None
  299. Versus : None
  300. You've studied the modus operandi of many criminals, and that knowledge helps you on your cases.
  301. - When you use this skill, select one Style. Change the style designated for your Hunter skill to the selected Style for the duration of this skill. This effect lasts until the end of the Scene. Limit [SL]/Act.
  302.  
  303. Deputize
  304. Combo : Alone
  305. Max SL : 5
  306. Timing : Setup Process
  307. Target : Scene (Pick)
  308. Range : Extreme
  309. Difficulty : 10
  310. Versus : None
  311. You certify others as private collaborators, giving them legal access to their heavier gear.
  312. - If successful, the target may select up to [SL] number of Outfits as though they'd been declared at the Appearance Check, and now have those Outfits on them. If there are multiple targets, the number of outfits is split amongst them. They may immediately equip those Outfits. You may only target agreeing characters with this effect. Limit 1/Act.
  313.  
  314. Apprehension
  315. Combo : <Melee>
  316. Max SL : 4
  317. Timing : Major
  318. Target : Single
  319. Range : Weapon
  320. Difficulty : Control
  321. Versus : <Evasion>
  322. Disarming your opponents can reduce their threat.
  323. - When you use this skill in a Physical Attack combo and hit, one of the target's Outfits takes {BS: Capture}. With this combined attack, you may choose not to inflict a wound on the target.
  324.  
  325. Fangs of the Hound
  326. Combo : <Melee><Ranged>
  327. Max SL : 4
  328. Timing : Major
  329. Target : Single
  330. Range : Weapon
  331. Difficulty : Control
  332. Versus : <Evasion>
  333. Specialized training programs have taught you how to find your targets.
  334. - When this skill is used in a Physical Attack combo, increase the wound rating by +[SL+2].
  335.  
  336. †Arm Block
  337. Combo : Alone
  338. Max SL : 4
  339. Timing : Before Wound
  340. Target : Single
  341. Range : Close
  342. Difficulty : 10
  343. Versus : None
  344. You can use weapons you're holding to take hits for you.
  345. - If successful, reduce the rating of an incoming physical wound by the Attack stat of one melee weapon you are equipped with. After, that weapon is {Damaged}. Limit 1/Cut.
  346.  
  347. †Restraint
  348. Combo : <Melee>
  349. Max SL : 4
  350. Timing : Major
  351. Target : Single
  352. Range : Weapon
  353. Difficulty : Control
  354. Versus : <Evasion>
  355. After you've disarmed a target, the next step is to restrain them.
  356. - When you use this skill in a Physical Attack combo and hit, the target takes {BS: Pressure} with a suit of your choice.
  357.  
  358. †Prowling Hound
  359. Combo : Other
  360. Max SL : 4
  361. Timing : Major
  362. Target : Single※
  363. Range : -
  364. Difficulty : -
  365. Versus : -
  366. Once you bite, you never let go.
  367. - When you use this skill in a Physical Attack combo, increase its wound rating by your Reason attribute. Limit 1/Cut.
  368.  
  369. †Squeeze
  370. Combo : <Melee>
  371. Max SL : 4
  372. Timing : Major
  373. Target : Single
  374. Range : Weapon
  375. Difficulty : Control
  376. Versus : <Evasion>
  377. You harangue the target physically and mentally, limiting their ability to resist.
  378. - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes {BS: Panic}.
  379.  
  380. †Evacuation
  381. Combo : <Emergency Escape>
  382. Max SL : 4
  383. Timing : Reaction
  384. Target : -
  385. Range : -
  386. Difficulty : None
  387. Versus : None
  388. You can cover for multiple allies when making a dodge.
  389. - With this check, you may make a Reaction against Physical Attacks targeting other characters. Make a dodge check with this skill in the combo. If successful, all other characters in the same engagement as you also succeed at a dodge, and if your check fails, then they may still benefit from your Emergency Escape skill. After, lose 1 AR.
  390.  
  391. †Information Broker
  392. Combo : <Society: Police>
  393. Max SL : 4
  394. Timing : Major
  395. Target : Self
  396. Range : None
  397. Difficulty : Refer
  398. Versus : None
  399. You've cultivated relationships with several information brokers.
  400. - Spend 1 Credit. When you make an Information Gathering Check using <Society: Police>, you may treat it as if it were any other <Professional Society> skill. This skill may not be used in Appearance Checks or {Social Attacks}.
  401.  
  402. †Backup
  403. Combo : Free
  404. Max SL : 5
  405. Timing : Major
  406. Target : Refer
  407. Range : None
  408. Difficulty : None
  409. Versus : None
  410. A troop summon skill that calls for backup from other officers.
  411. - You gain an Inu Troop. When you succeed at this check, you may summon the troop.
  412.  
  413. †Digital Cage
  414. Combo : <Cybertech>
  415. Max SL : 4
  416. Timing : Major
  417. Target : Single
  418. Range : Close
  419. Difficulty : Control
  420. Versus : <Cybertech>
  421. With a kind of digital handcuffs, you can lock down an opponent's cyberbrain. While powerful, it requires you to get in close.
  422. - If successful, the target takes {BS: Pressure} with a suit of your choice. This skill has no effect against Wets.
  423.  
  424. †Prepared for Breach
  425. Combo : <Athletics><Operate>
  426. Max SL : 4
  427. Timing : Setup Process
  428. Target : Self
  429. Range : None
  430. Difficulty : 10
  431. Versus : None
  432. Having been prepared to rush in, you can move at the start of combat, placing you in an advantageous position against the wrongdoers.
  433. - If successful, you may move 1 Range Step.
  434.  
  435. †Hunter
  436. Combo : Other
  437. Max SL : 4
  438. Timing : Major
  439. Target : -
  440. Range : -
  441. Difficulty : None
  442. Versus : -
  443. This is a particularly effective strike against a certain Style. Knowing your enemy is just another quality of being a top-class hound.
  444. - When you acquire this skill, select one Style. When you use this skill in any attack combo, increase the wound rating by [SLx3]. This only happens if the target has the Style you selected. Record this skill like "Hunter: Kage," and treat it as a separate skill for each Style.
  445.  
  446. †Freeze!
  447. Combo : Free
  448. Max SL : 4
  449. Timing : Major
  450. Target : Single※
  451. Range : Extreme
  452. Difficulty : Control
  453. Versus : <Evasion>
  454. They better not move, or you'll shoot.
  455. - You may not combine this skill with an attack. This target must perform a Mundane Self-Control Check. If they fail, they reduce their AR by 1.
  456.  
  457. †Paragon of Law
  458. Combo : Alone
  459. Max SL : 4
  460. Timing : Before Wound
  461. Target : Self
  462. Range : None
  463. Difficulty : None
  464. Versus : None
  465. A Guard Skill to protect from criminals. Inu who are paragons of the law are not only tough physically, but socially as well.
  466. - Reduce the rating of the Physical or Social Wound you would take by [CV+3]. Limit 1/Cut.
  467.  
  468. †Mighty Dog
  469. Combo : Free
  470. Max SL : 3
  471. Timing : Constant
  472. Target : Self
  473. Range : None
  474. Difficulty : None
  475. Versus : None
  476. When it comes to putting down criminals, you're the best at it.
  477. - You must have Inu Style Level 2 or higher to take this skill. Change the use limit of your acquired Summary Judgment to be "Limit [Mighty Dog's SL]/Cut."
  478.  
  479. †Chains of the Hound
  480. Combo : Alone
  481. Max SL : 4
  482. Timing : Refer
  483. Target : Single
  484. Range : Short
  485. Difficulty : None
  486. Versus : None
  487. Control the criminal with the right equipment.
  488. - Use this skill when the target performs any kind of check. The target reduces their result by [SLx2]. This may only target characters who have at least one social wound. Limit 1/Cut.
  489.  
  490. ※Keep Out
  491. Combo : <Society: Police>
  492. Max SL : 4
  493. Timing : Reaction
  494. Target : Single
  495. Range : None
  496. Difficulty : Result
  497. Versus : None
  498. You set up a restricted area and prevent the general public from entering.
  499. - You may use this skill as a Reaction against another character's Appearance Check. It is easy to cause problems for the Director and other players using this skill; please be judicious with how you use it.
  500.  
  501. ※Forced Entry
  502. Combo : Other
  503. Max SL : 4
  504. Timing : Initiative Process (Major)
  505. Target : -
  506. Range : -
  507. Difficulty : None
  508. Versus : -
  509. With your knowledge of the criminal mindset, you predict what's going to happen next and are determined to get the drop on it.
  510. - You may take a Main Process during the Initiative Process. The Major Action you take during this Major Process must have this skill in the combo. This is not an extra action skill, so your AR is reduced after taking this Main Process. Limit 1/Cut.
  511.  
  512. ※Final Judgment
  513. Combo : <Intrigue>
  514. Max SL : 4
  515. Timing : Major
  516. Target : Single
  517. Range : None
  518. Difficulty : Control
  519. Versus : <Stature>
  520. You bring the authority of the police to bear against the target. To ensure that their foul deeds will be punished is your duty.
  521. - When you use this skill in a {Social Attack} Check, you may play an additional Wound Card.
  522.  
  523. ※Judgment Time
  524. Combo : Free
  525. Max SL : 4
  526. Timing : Setup Process
  527. Target : Single
  528. Range : Extreme
  529. Difficulty : None
  530. Versus : None
  531. Authorization for immediate suppression of the target based on your sole discretion, granted.
  532. - If successful, all wound ratings the target takes are increased by [CV]. This effect lasts until the end of the Cut. This skill may only target characters with at least one social wound.
  533.  
  534. ※Diehard
  535. Combo : Other
  536. Max SL : 1
  537. Timing : Reaction
  538. Target : -
  539. Range : -
  540. Difficulty : -
  541. Versus : -
  542. You can survive through even the worst assaults.
  543. - By using this skill in a combo, you may play two cards towards the result of the check. Both cards must be of the same suit. If an effect requires a card value, choose one of the played cards to apply. Limit [SL]/Act.
  544.  
  545. ※Undying Hound
  546. Combo : Alone
  547. Max SL : 4
  548. Timing : Before Wound
  549. Target : Self
  550. Range : None
  551. Difficulty : Refer
  552. Versus : None
  553. Doesn't matter the wound, doesn't matter the threat, you won't ever give up on serving the law.
  554. - If successful, you may delay applying the physical, mental, or social wound you would take until the end of the scene. You gain a +[SLx2] bonus to the result of this skill's check. The difficulty for this check is equal to the wound rating. Limit 1/Act.
  555.  
  556. ※Protector
  557. Combo : Other
  558. Max SL : Style Level
  559. Timing : Reaction
  560. Target : -
  561. Range : -
  562. Difficulty : -
  563. Versus : -
  564. You stand in the way of criminals who would do harm to others.
  565. - Use this skill in a combo with [Timing: Reaction] skills that reduce AR. You may use that skill without reducing AR. Limit 1/Cut, and [SL+1]/Act.
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