Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- How To Manually Generate The ArchiveInvalidation.Txt File.
- ============================================================================================================
- WHAT THIS GUIDE PROVIDES:
- This is a step-by-step guild to manually generate a ArchiveInvalidation.txt file for Oblivion and the Fallout games.
- BACKGROUND:
- The ArchiveInvalidation.txt is a Bethesda game file used to indicate to the game engine which default game textures to override with custom mod textures. This process is the primary mechanism for using hi-res mods/textures. There are some existing utilities that already provide this functionality such as Nexus Mod Manager, Fallout New Vegas ArchiveInvalidation Invalidated, ArchiveInvalidation.txt File Generator, etc.
- WHY MANUALLY BUILD THE FILE?
- This is for advanced users who wish to manually create the ArchiveInvalidation.txt file. Some utilities (like Fallout New Vegas ArchiveInvalidation Invalidated) have not been updated, and no longer work correctly.
- ============================================================================================================
- REQUIREMENTS:
- 1) The game is installed correctly.
- 2) You are not using any other mod or utility which performs invalidation.
- 3) You are comfortable using the DOS command prompt and manually editing text files.
- 4) You are running as Administrator.
- 5) You have an advanced text editor like Notepad++, TextPad, etc.
- WARNING!!! If you do not meet the requirements listed above, STOP RIGHT HERE! DO NOT PROCEED!!!
- ============================================================================================================
- This is an example for Fallout New Vegas. Obviously other games will have different paths.
- STEPS:
- 1) Open a command prompt, and change to the Textures directory.
- Example:
- cd /d "C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data\Textures
- 2) Run the following command:
- dir /s/b /a-d > "C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\ArchiveInvalidation.txt"
- 3) Edit the new ArchiveInvalidation.txt file. Remove the path value up to core directory name "Textures".
- Example:
- this:
- C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data\Textures\architecture\barracks\barracks01.dds
- becomes:
- Textures\architecture\barracks\barracks01.dds
- 4) Replace all backslash characters "\" with forward slashes "/".
- Example:
- this:
- Textures\architecture\barracks\barracks01.dds
- becomes:
- Textures/architecture/barracks/barracks01.dds
- 5) If everything has been done correctly, the new ArchiveInvalidation.txt file contents should like something like this:
- Example: (Of course, your list will vary depending on the mods you have installed)
- Textures/architecture/barracks/barracks01.dds
- Textures/Pipboy3000/pipboyarm01.dds
- Textures/Pipboy3000/pipboyarm01_n.dds
- Textures/Pipboy3000/pipboybtnglow01.dds
- Textures/Pipboy3000/pipboyglove01.dds
- Textures/Pipboy3000/pipboyglove01_n.dds
- Textures/Pipboy3000/screenglare.dds
- Textures/Pipboy3000/PC/pipboyarm01.dds
- Textures/Pipboy3000/PC/pipboyarm01_n.dds
- Textures/Pipboy3000/PC/english/pipboyarm01.dds
- 6) Apply these updates to your INI files if needed:
- C:\Users\[your profile]\Documents\My Games\FalloutNV\Fallout.ini
- [ARCHIVE]:
- SInvalidationFile=ArchiveInvalidation.txt
- bInvalidateOlderFiles=1
- DONE!
- If you have any questions or corrections, please let me know at:
- http://www.nexusmods.com/newvegas/mods/52402
- Thanks!
- SirGarnon
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement