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- // Lootspawner Script
- if (isServer) then {
- fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "scripts\LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
- LSdeleter = compile preProcessFileLineNumbers "scripts\LSpawner\LSdeleter.sqf";
- execVM "scripts\LSpawner\Lootspawner.sqf";
- };
- //Supply Drop Alert Event
- "SDROP_Alert" addPublicVariableEventHandler {
- hint parseText format["%1", _this select 1];
- };
- // Welcome Credits
- [] execVM "scripts\welcome.sqf";
- // Status bar
- [] execVM "scripts\fn_statusBar.sqf";
- // Name
- [] execVM "scripts\player_init.sqf";
- //FuMS
- [] execVM "HC\Init.sqf";
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