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PAR4NA

init.sqf

Feb 20th, 2015
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  1. // Lootspawner Script
  2. if (isServer) then {
  3. fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "scripts\LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
  4. LSdeleter = compile preProcessFileLineNumbers "scripts\LSpawner\LSdeleter.sqf";
  5. execVM "scripts\LSpawner\Lootspawner.sqf";
  6. };
  7.  
  8. //Supply Drop Alert Event
  9. "SDROP_Alert" addPublicVariableEventHandler {
  10. hint parseText format["%1", _this select 1];
  11. };
  12.  
  13. // Welcome Credits
  14. [] execVM "scripts\welcome.sqf";
  15.  
  16. // Status bar
  17. [] execVM "scripts\fn_statusBar.sqf";
  18.  
  19. // Name
  20. [] execVM "scripts\player_init.sqf";
  21.  
  22. //FuMS
  23. [] execVM "HC\Init.sqf";
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