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Mar 3rd, 2013
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  1. if(strcmp(cmd, "/verstauen", true) == 0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. for(new i=0; i < MAX_PLAYERS; i++)
  6. {
  7. new Float:x, Float:y, Float:z;
  8. GetPlayerPos(playerid, x, y, z);
  9. if(IsACop(i))
  10. {
  11. if(ProxDetectorS(20.0, playerid, i))
  12. {
  13. SendClientMessage(playerid, COLOR_GRAD1, "Cops sind in der Nähe, du kannst nichst verstauen!");
  14. return 1;
  15. }
  16. }
  17. }
  18. new namen[256];
  19. namen = strtok(cmdtext, idx);
  20. if(!strlen(namen))
  21. {
  22. SendClientMessage(playerid, COLOR_GOLD, "|__________________ Befehlshilfe _________________|");
  23. SendClientMessage(playerid, COLOR_GOLD, "Benutzung: /verstauen [Name]");
  24. SendClientMessage(playerid, COLOR_GOLD, "Namen: Waffe1, Waffe2dd");
  25. return 1;
  26. }
  27. if(strcmp(namen,"Waffe1", true) == 0)
  28. {
  29. new gunID = GetPlayerWeapon(playerid);
  30. new gunAmmo = GetPlayerAmmo(playerid);
  31. if(gunID != 0 && gunAmmo != 0)
  32. {
  33. PlayerInfo[playerid][pInvWeapon] = gunID;
  34. PlayerInfo[playerid][pInvAmmo] = gunAmmo;
  35. RemovePlayerWeapon(playerid, gunID);
  36. GetPlayerName(playerid, sendername, sizeof(sendername));
  37. new gunname[100];
  38. GetWeaponName(gunID, gunname, sizeof(gunname));
  39. format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
  40. SendClientMessage(playerid, COLOR_GREY, string);
  41. return 1;
  42. }
  43. else
  44. {
  45. SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
  46. return 1;
  47. }
  48. }
  49. if(strcmp(namen,"Waffe2", true) == 0)
  50. {
  51. new gunID = GetPlayerWeapon(playerid);
  52. new gunAmmo = GetPlayerAmmo(playerid);
  53. if(gunID != 0 && gunAmmo != 0)
  54. {
  55. PlayerInfo[playerid][pInvWeapon2] = gunID;
  56. PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
  57. RemovePlayerWeapon(playerid, gunID);
  58. GetPlayerName(playerid, sendername, sizeof(sendername));
  59. new gunname[100];
  60. GetWeaponName(gunID, gunname, sizeof(gunname));
  61. format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
  62. SendClientMessage(playerid, COLOR_GREY, string);
  63. return 1;
  64. }
  65. else
  66. {
  67. SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
  68. return 1;
  69. }
  70. }else SendClientMessage(playerid, COLOR_GRAD1, "Ungültiger Name!");
  71. } else SendClientMessage(playerid, COLOR_GRAD1, "Du musst dich erst einloggen!");
  72. return 1;
  73. }
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