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- if(strcmp(cmd, "/verstauen", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- if(IsACop(i))
- {
- if(ProxDetectorS(20.0, playerid, i))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "Cops sind in der Nähe, du kannst nichst verstauen!");
- return 1;
- }
- }
- }
- new namen[256];
- namen = strtok(cmdtext, idx);
- if(!strlen(namen))
- {
- SendClientMessage(playerid, COLOR_GOLD, "|__________________ Befehlshilfe _________________|");
- SendClientMessage(playerid, COLOR_GOLD, "Benutzung: /verstauen [Name]");
- SendClientMessage(playerid, COLOR_GOLD, "Namen: Waffe1, Waffe2dd");
- return 1;
- }
- if(strcmp(namen,"Waffe1", true) == 0)
- {
- new gunID = GetPlayerWeapon(playerid);
- new gunAmmo = GetPlayerAmmo(playerid);
- if(gunID != 0 && gunAmmo != 0)
- {
- PlayerInfo[playerid][pInvWeapon] = gunID;
- PlayerInfo[playerid][pInvAmmo] = gunAmmo;
- RemovePlayerWeapon(playerid, gunID);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- new gunname[100];
- GetWeaponName(gunID, gunname, sizeof(gunname));
- format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
- SendClientMessage(playerid, COLOR_GREY, string);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
- return 1;
- }
- }
- if(strcmp(namen,"Waffe2", true) == 0)
- {
- new gunID = GetPlayerWeapon(playerid);
- new gunAmmo = GetPlayerAmmo(playerid);
- if(gunID != 0 && gunAmmo != 0)
- {
- PlayerInfo[playerid][pInvWeapon2] = gunID;
- PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
- RemovePlayerWeapon(playerid, gunID);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- new gunname[100];
- GetWeaponName(gunID, gunname, sizeof(gunname));
- format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
- SendClientMessage(playerid, COLOR_GREY, string);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
- return 1;
- }
- }else SendClientMessage(playerid, COLOR_GRAD1, "Ungültiger Name!");
- } else SendClientMessage(playerid, COLOR_GRAD1, "Du musst dich erst einloggen!");
- return 1;
- }
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