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  1. Initialize engine version: 4.5.0f6 (fd4616464986)
  2. Forcing GfxDevice: 4
  3. NullGfxDevice:
  4. Version: NULL 1.0 [1.0]
  5. Renderer: Null Device
  6. Vendor: Unity Technologies
  7. Begin MonoManager ReloadAssembly
  8. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  9. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  10. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  11. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  12. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  15. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  16. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  17. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  18. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  19. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  20. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  21. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  22. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\SteamworksManaged.dll (this message is harmless)
  23. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  24. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  25. Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  26. - Completed reload, in 0.126 seconds
  27. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  28. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  29. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  30. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  31. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  32. The file 'E:/steamserver/7d2d/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
  33. [Position out of bounds! 931644 > 931640]
  34.  
  35. (Filename: Line: 273)
  36.  
  37. The class named 'Localization' is abstract. The script class can't be abstract!
  38.  
  39. (Filename: Line: 1633)
  40.  
  41. 0.000 Version: Alpha 9.1 (b8) Compatibility Version: Alpha 9.1, OS: Windows 64 Bit
  42.  
  43. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  44.  
  45. 0.021 Last played version: Alpha 9.1
  46.  
  47. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  48.  
  49. 0.037 Command line arguments: 7daystodie -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  50.  
  51. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  52.  
  53. 0.144 Starting dedicated server level=Navezgane game name=RedDot - Nightfall
  54.  
  55. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  56.  
  57. 0.146 Maximum allowed players: 40
  58.  
  59. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  60.  
  61. 0.146 Game mode: GameModeSurvivalMP
  62.  
  63. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  64.  
  65. The file 'E:/steamserver/7d2d/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  66. [Position out of bounds! 162972 > 162968]
  67.  
  68. (Filename: Line: 273)
  69.  
  70. The file 'E:/steamserver/7d2d/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  71. [Position out of bounds! 163560 > 163556]
  72.  
  73. (Filename: Line: 273)
  74.  
  75. UnloadTime: 0.864975 ms
  76. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\7dtd-server-fixes.dll (this message is harmless)
  77. 5.943 Awake
  78.  
  79. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  80.  
  81. 5.970 GamePref.AdminFileName = serveradmin.xml
  82.  
  83. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  84.  
  85. 5.971 GamePref.AirDropFrequency = 24
  86.  
  87. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  88.  
  89. 5.972 GamePref.AutopilotMode = 0
  90.  
  91. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  92.  
  93. 5.973 GamePref.BlockDurabilityModifier = 100
  94.  
  95. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  96.  
  97. 5.973 GamePref.BuildCreate = False
  98.  
  99. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  100.  
  101. 5.974 GamePref.ConnectToServerIP = 127.0.0.1
  102.  
  103. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  104.  
  105. 5.975 GamePref.ConnectToServerPort = 25000
  106.  
  107. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  108.  
  109. 5.975 GamePref.ControlPanelEnabled = True
  110.  
  111. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  112.  
  113. 5.976 GamePref.ControlPanelPassword = secure
  114.  
  115. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  116.  
  117. 5.977 GamePref.ControlPanelPort = secure
  118.  
  119. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  120.  
  121. 5.978 GamePref.CraftTimer = 1
  122.  
  123. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  124.  
  125. 5.978 GamePref.CreateLevelDim = 6
  126.  
  127. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  128.  
  129. 5.979 GamePref.CreateLevelName = My Level
  130.  
  131. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  132.  
  133. 5.980 GamePref.DayCount = 3
  134.  
  135. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  136.  
  137. 5.980 GamePref.DayNightLength = 45
  138.  
  139. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  140.  
  141. 5.981 GamePref.DebugMenuEnabled = False
  142.  
  143. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  144.  
  145. 5.982 GamePref.DebugMenuShowTasks = False
  146.  
  147. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  148.  
  149. 5.982 GamePref.DebugStopEnemiesMoving = False
  150.  
  151. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  152.  
  153. 5.983 GamePref.DedicatedServer = True
  154.  
  155. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  156.  
  157. 5.983 GamePref.DisableNAT = True
  158.  
  159. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  160.  
  161. 5.984 GamePref.DropOnDeath = 0
  162.  
  163. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  164.  
  165. 5.985 GamePref.DropOnQuit = 0
  166.  
  167. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  168.  
  169. 5.985 GamePref.DynamicSpawner =
  170.  
  171. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  172.  
  173. 5.986 GamePref.EnemyDifficulty = 0
  174.  
  175. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  176.  
  177. 5.986 GamePref.EnemySenseMemory = 60
  178.  
  179. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  180.  
  181. 5.987 GamePref.EnemySpawning = True
  182.  
  183. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  184.  
  185. 5.987 GamePref.EnemySpawnMode = 3
  186.  
  187. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  188.  
  189. 5.988 GamePref.FavoriteServersList =
  190.  
  191. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  192.  
  193. 5.988 GamePref.FragLimit = 5
  194.  
  195. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  196.  
  197. 5.989 GamePref.FriendlyFire = True
  198.  
  199. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  200.  
  201. 5.990 GamePref.GameDifficulty = 2
  202.  
  203. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  204.  
  205. 5.990 GamePref.GameMode = GameModeSurvivalMP
  206.  
  207. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  208.  
  209. 5.991 GamePref.GameName = name
  210.  
  211. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  212.  
  213. 5.991 GamePref.GameVersion = Alpha 9.1
  214.  
  215. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  216.  
  217. 5.992 GamePref.GameWorld = Navezgane
  218.  
  219. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  220.  
  221. 5.992 GamePref.JoiningOptions = True
  222.  
  223. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  224.  
  225. 5.993 GamePref.LandClaimDeadZone = 30
  226.  
  227. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  228.  
  229. 5.994 GamePref.LandClaimDecayMode = 0
  230.  
  231. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  232.  
  233. 5.994 GamePref.LandClaimExpiryTime = 3
  234.  
  235. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  236.  
  237. 5.995 GamePref.LandClaimOfflineDurabilityModifier = 4
  238.  
  239. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  240.  
  241. 5.995 GamePref.LandClaimOnlineDurabilityModifier = 4
  242.  
  243. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  244.  
  245. 5.996 GamePref.LandClaimSize = 7
  246.  
  247. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  248.  
  249. 5.996 GamePref.LootAbundance = 100
  250.  
  251. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  252.  
  253. 5.997 GamePref.LootRespawnDays = 7
  254.  
  255. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  256.  
  257. 5.998 GamePref.LootTimer = 1
  258.  
  259. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  260.  
  261. 5.998 GamePref.MatchLength = 15
  262.  
  263. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  264.  
  265. 5.999 GamePref.MaxSpawnedZombies = 60
  266.  
  267. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  268.  
  269. 5.999 GamePref.NightPercentage = 35
  270.  
  271. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  272.  
  273. 6.000 GamePref.OptionsAA = 1
  274.  
  275. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  276.  
  277. 6.000 GamePref.OptionsAmbientVolumeLevel = 0.2
  278.  
  279. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  280.  
  281. 6.001 GamePref.OptionsDeferredLighting = True
  282.  
  283. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  284.  
  285. 6.001 GamePref.OptionsFieldOfView = 60
  286.  
  287. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  288.  
  289. 6.002 GamePref.OptionsImageEffects = False
  290.  
  291. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  292.  
  293. 6.003 GamePref.OptionsInvertMouse = False
  294.  
  295. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  296.  
  297. 6.003 GamePref.OptionsLODDistance = 0.6
  298.  
  299. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  300.  
  301. 6.004 GamePref.OptionsMicVolumeLevel = 0.75
  302.  
  303. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  304.  
  305. 6.004 GamePref.OptionsMouseSensitivity = 6
  306.  
  307. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  308.  
  309. 6.005 GamePref.OptionsMusicVolumeLevel = 0.1
  310.  
  311. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  312.  
  313. 6.005 GamePref.OptionsOverallAudioVolumeLevel = 1
  314.  
  315. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  316.  
  317. 6.006 GamePref.OptionsPlayerModel = playerMale
  318.  
  319. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  320.  
  321. 6.007 GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  322.  
  323. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  324.  
  325. 6.007 GamePref.OptionsReflectiveWater = True
  326.  
  327. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  328.  
  329. 6.008 GamePref.OptionsShadowDistance = 2
  330.  
  331. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  332.  
  333. 6.009 GamePref.OptionsViewDistance = 9
  334.  
  335. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  336.  
  337. 6.009 GamePref.OptionsVoiceChatEnabled = False
  338.  
  339. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  340.  
  341. 6.010 GamePref.OptionsVoiceVolumeLevel = 0.75
  342.  
  343. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  344.  
  345. 6.010 GamePref.PlayerAutologin = False
  346.  
  347. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  348.  
  349. 6.011 GamePref.PlayerDamageGiven = 2
  350.  
  351. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  352.  
  353. 6.011 GamePref.PlayerDamageRecieved = 2
  354.  
  355. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  356.  
  357. 6.012 GamePref.PlayerId =
  358.  
  359. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  360.  
  361. 6.013 GamePref.PlayerName = Player
  362.  
  363. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  364.  
  365. 6.013 GamePref.PlayerPassword =
  366.  
  367. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  368.  
  369. 6.014 GamePref.PlayerToken =
  370.  
  371. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  372.  
  373. 6.014 GamePref.RebuildMap = False
  374.  
  375. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  376.  
  377. 6.015 GamePref.SaveGameFolder = C:\Users\Administrator\Documents/7 Days To Die/Saves
  378.  
  379. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  380.  
  381. 6.016 GamePref.SelectionContextMode = 0
  382.  
  383. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  384.  
  385. 6.016 GamePref.SelectionOperationMode = 0
  386.  
  387. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  388.  
  389. 6.017 GamePref.ServerIP =
  390.  
  391. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  392.  
  393. 6.017 GamePref.ServerIsPublic = True
  394.  
  395. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  396.  
  397. 6.018 GamePref.ServerMaxPlayerCount = 40
  398.  
  399. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  400.  
  401. 6.018 GamePref.ServerName = name
  402.  
  403. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  404.  
  405. 6.019 GamePref.ServerPassword =
  406.  
  407. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  408.  
  409. 6.019 GamePref.ServerPasswordCache =
  410.  
  411. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  412.  
  413. 6.020 GamePref.ServerPort = 25000
  414.  
  415. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  416.  
  417. 6.021 GamePref.ShowFriendPlayerOnMap = True
  418.  
  419. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  420.  
  421. 6.021 GamePref.TelnetEnabled = True
  422.  
  423. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  424.  
  425. 6.022 GamePref.TelnetPassword = secure
  426.  
  427. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  428.  
  429. 6.022 GamePref.TelnetPort = secure
  430.  
  431. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  432.  
  433. 6.023 GamePref.VACEnabled = True
  434.  
  435. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  436.  
  437. 6.023 GamePref.ZombiePlayers = True
  438.  
  439. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  440.  
  441. 6.024 GamePref.ZombiesRun = 0
  442.  
  443. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  444.  
  445. 6.031 GameStat.AirDropFrequency = 0
  446.  
  447. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  448.  
  449. 6.032 GameStat.BlockDurabilityModifier = 1
  450.  
  451. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  452.  
  453. 6.032 GameStat.CraftTimer = 1
  454.  
  455. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  456.  
  457. 6.033 GameStat.CurrentRoundIx = 0
  458.  
  459. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  460.  
  461. 6.034 GameStat.DayLimitActive = False
  462.  
  463. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  464.  
  465. 6.034 GameStat.DayLimitThisRound = 0
  466.  
  467. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  468.  
  469. 6.035 GameStat.Difficulty = 2
  470.  
  471. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  472.  
  473. 6.035 GameStat.DropOnDeath = 1
  474.  
  475. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  476.  
  477. 6.036 GameStat.DropOnQuit = 0
  478.  
  479. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  480.  
  481. 6.036 GameStat.EnemyCount = 0
  482.  
  483. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  484.  
  485. 6.037 GameStat.EnemyDifficulty = Normal
  486.  
  487. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  488.  
  489. 6.037 GameStat.EnemySenseMemory = 60
  490.  
  491. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  492.  
  493. 6.038 GameStat.EnemySpawnMode = 3
  494.  
  495. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  496.  
  497. 6.038 GameStat.FragLimitActive = False
  498.  
  499. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  500.  
  501. 6.039 GameStat.FragLimitThisRound = 0
  502.  
  503. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  504.  
  505. 6.040 GameStat.GameModeId = 0
  506.  
  507. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  508.  
  509. 6.040 GameStat.GameState = 0
  510.  
  511. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  512.  
  513. 6.041 GameStat.GlobalMessageToShow =
  514.  
  515. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  516.  
  517. 6.041 GameStat.IsCreativeMenuEnabled = False
  518.  
  519. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  520.  
  521. 6.042 GameStat.IsFlyingEnabled = False
  522.  
  523. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  524.  
  525. 6.042 GameStat.IsFriendlyFire = True
  526.  
  527. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  528.  
  529. 6.043 GameStat.IsPlayerCheckDone = False
  530.  
  531. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  532.  
  533. 6.044 GameStat.IsPlayerCollisionEnabled = True
  534.  
  535. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  536.  
  537. 6.044 GameStat.IsPlayerDamageEnabled = True
  538.  
  539. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  540.  
  541. 6.045 GameStat.IsResetMapOnRestart = False
  542.  
  543. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  544.  
  545. 6.046 GameStat.IsSaveSupplyCrates = True
  546.  
  547. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  548.  
  549. 6.047 GameStat.IsSpawnEnemies = True
  550.  
  551. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  552.  
  553. 6.047 GameStat.IsSpawnNearOtherPlayer = False
  554.  
  555. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  556.  
  557. 6.048 GameStat.IsTeleportEnabled = False
  558.  
  559. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  560.  
  561. 6.049 GameStat.IsVersionCheckDone = False
  562.  
  563. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  564.  
  565. 6.049 GameStat.LandClaimDeadZone = 30
  566.  
  567. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  568.  
  569. 6.050 GameStat.LandClaimDecayMode = 0
  570.  
  571. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  572.  
  573. 6.051 GameStat.LandClaimExpiryTime = 3
  574.  
  575. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  576.  
  577. 6.051 GameStat.LandClaimOfflineDurabilityModifier = 32
  578.  
  579. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  580.  
  581. 6.052 GameStat.LandClaimOnlineDurabilityModifier = 32
  582.  
  583. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  584.  
  585. 6.053 GameStat.LandClaimSize = 7
  586.  
  587. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  588.  
  589. 6.054 GameStat.LoadScene =
  590.  
  591. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  592.  
  593. 6.054 GameStat.LootTimer = 1
  594.  
  595. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  596.  
  597. 6.055 GameStat.NightPercentage = 50
  598.  
  599. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  600.  
  601. 6.056 GameStat.PlayerDamageGiven = 2
  602.  
  603. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  604.  
  605. 6.056 GameStat.PlayerDamageRecieved = 2
  606.  
  607. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  608.  
  609. 6.057 GameStat.ScoreDiedMultiplier = -5
  610.  
  611. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  612.  
  613. 6.058 GameStat.ScorePlayerKillMultiplier = 1
  614.  
  615. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  616.  
  617. 6.059 GameStat.ScoreZombieKillMultiplier = 1
  618.  
  619. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  620.  
  621. 6.059 GameStat.ShowAllPlayersOnMap = False
  622.  
  623. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  624.  
  625. 6.060 GameStat.ShowFriendPlayerOnMap = True
  626.  
  627. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  628.  
  629. 6.061 GameStat.ShowSpawnWindow = False
  630.  
  631. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  632.  
  633. 6.062 GameStat.ShowWindow =
  634.  
  635. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  636.  
  637. 6.062 GameStat.ShowZombieCounter = False
  638.  
  639. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  640.  
  641. 6.063 GameStat.TimeLimitActive = False
  642.  
  643. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  644.  
  645. 6.064 GameStat.TimeLimitThisRound = 0
  646.  
  647. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  648.  
  649. 6.064 GameStat.TimeOfDayIncPerSec = 20
  650.  
  651. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  652.  
  653. 6.065 GameStat.ZombieHordeMeter = False
  654.  
  655. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  656.  
  657. 6.066 Dedicated server only build
  658.  
  659. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  660.  
  661. 6.441 S default
  662.  
  663. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  664.  
  665. 6.463 E default. Time 17ms
  666.  
  667. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  668.  
  669. 10.328 WorldStaticData.Init() needed 3.862ms
  670.  
  671. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  672.  
  673. 10.345 [7dtd-server-fixes by Alloc] Version: 0.91.5356.41724
  674.  
  675. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  676.  
  677. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
  678. 10.434 Started Telnet thread on 8084
  679.  
  680. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  681.  
  682. 10.436 Started thread_TelnetListenThread()
  683.  
  684. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  685.  
  686. 10.452 StartAsServer
  687.  
  688. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  689.  
  690. 10.467 createWorld: Navezgane, RedDot - Nightfall, GameModeSurvivalMP
  691.  
  692. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  693.  
  694. 10.501 Started WorldGenerationThread0
  695.  
  696. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  697.  
  698. 11.698 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  699.  
  700. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  701.  
  702. 13.791 POI image size w= 3072, h = 3072
  703.  
  704. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  705.  
  706. 14.569 Biomes image size w= 1536, h = 1536
  707.  
  708. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  709.  
  710. 14.871 Biomes image size w= 1536, h = 1536
  711.  
  712. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  713.  
  714. 15.477 Biomes image size w= 1536, h = 1536
  715.  
  716. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  717.  
  718. 15.638 createWorld() done
  719.  
  720. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  721.  
  722. 15.974 Awake done
  723.  
  724. (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  725.  
  726. Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)
  727. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  728.  
  729. Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 94075.
  730. Total: 267.773560 ms (FindLiveObjects: 10.537827 ms CreateObjectMapping: 1.544126 ms MarkObjects: 254.339935 ms DeleteObjects: 0.849013 ms)
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