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- Initialize engine version: 4.5.0f6 (fd4616464986)
- Forcing GfxDevice: 4
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading E:\steamserver\7d2d\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- - Completed reload, in 0.126 seconds
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- The file 'E:/steamserver/7d2d/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 931644 > 931640]
- (Filename: Line: 273)
- The class named 'Localization' is abstract. The script class can't be abstract!
- (Filename: Line: 1633)
- 0.000 Version: Alpha 9.1 (b8) Compatibility Version: Alpha 9.1, OS: Windows 64 Bit
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.021 Last played version: Alpha 9.1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.037 Command line arguments: 7daystodie -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.144 Starting dedicated server level=Navezgane game name=RedDot - Nightfall
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.146 Maximum allowed players: 40
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.146 Game mode: GameModeSurvivalMP
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The file 'E:/steamserver/7d2d/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 162972 > 162968]
- (Filename: Line: 273)
- The file 'E:/steamserver/7d2d/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 163560 > 163556]
- (Filename: Line: 273)
- UnloadTime: 0.864975 ms
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\7dtd-server-fixes.dll (this message is harmless)
- 5.943 Awake
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.970 GamePref.AdminFileName = serveradmin.xml
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.971 GamePref.AirDropFrequency = 24
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.972 GamePref.AutopilotMode = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.973 GamePref.BlockDurabilityModifier = 100
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.973 GamePref.BuildCreate = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.974 GamePref.ConnectToServerIP = 127.0.0.1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.975 GamePref.ConnectToServerPort = 25000
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.975 GamePref.ControlPanelEnabled = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.976 GamePref.ControlPanelPassword = secure
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.977 GamePref.ControlPanelPort = secure
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.978 GamePref.CraftTimer = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.978 GamePref.CreateLevelDim = 6
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.979 GamePref.CreateLevelName = My Level
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.980 GamePref.DayCount = 3
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.980 GamePref.DayNightLength = 45
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.981 GamePref.DebugMenuEnabled = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.982 GamePref.DebugMenuShowTasks = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.982 GamePref.DebugStopEnemiesMoving = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.983 GamePref.DedicatedServer = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.983 GamePref.DisableNAT = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.984 GamePref.DropOnDeath = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.985 GamePref.DropOnQuit = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.985 GamePref.DynamicSpawner =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.986 GamePref.EnemyDifficulty = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.986 GamePref.EnemySenseMemory = 60
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.987 GamePref.EnemySpawning = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.987 GamePref.EnemySpawnMode = 3
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.988 GamePref.FavoriteServersList =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.988 GamePref.FragLimit = 5
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.989 GamePref.FriendlyFire = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.990 GamePref.GameDifficulty = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.990 GamePref.GameMode = GameModeSurvivalMP
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.991 GamePref.GameName = name
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.991 GamePref.GameVersion = Alpha 9.1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.992 GamePref.GameWorld = Navezgane
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.992 GamePref.JoiningOptions = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.993 GamePref.LandClaimDeadZone = 30
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.994 GamePref.LandClaimDecayMode = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.994 GamePref.LandClaimExpiryTime = 3
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.995 GamePref.LandClaimOfflineDurabilityModifier = 4
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.995 GamePref.LandClaimOnlineDurabilityModifier = 4
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.996 GamePref.LandClaimSize = 7
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.996 GamePref.LootAbundance = 100
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.997 GamePref.LootRespawnDays = 7
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.998 GamePref.LootTimer = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.998 GamePref.MatchLength = 15
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.999 GamePref.MaxSpawnedZombies = 60
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 5.999 GamePref.NightPercentage = 35
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.000 GamePref.OptionsAA = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.000 GamePref.OptionsAmbientVolumeLevel = 0.2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.001 GamePref.OptionsDeferredLighting = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.001 GamePref.OptionsFieldOfView = 60
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.002 GamePref.OptionsImageEffects = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.003 GamePref.OptionsInvertMouse = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.003 GamePref.OptionsLODDistance = 0.6
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.004 GamePref.OptionsMicVolumeLevel = 0.75
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.004 GamePref.OptionsMouseSensitivity = 6
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.005 GamePref.OptionsMusicVolumeLevel = 0.1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.005 GamePref.OptionsOverallAudioVolumeLevel = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.006 GamePref.OptionsPlayerModel = playerMale
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.007 GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.007 GamePref.OptionsReflectiveWater = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.008 GamePref.OptionsShadowDistance = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.009 GamePref.OptionsViewDistance = 9
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.009 GamePref.OptionsVoiceChatEnabled = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.010 GamePref.OptionsVoiceVolumeLevel = 0.75
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.010 GamePref.PlayerAutologin = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.011 GamePref.PlayerDamageGiven = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.011 GamePref.PlayerDamageRecieved = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.012 GamePref.PlayerId =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.013 GamePref.PlayerName = Player
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.013 GamePref.PlayerPassword =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.014 GamePref.PlayerToken =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.014 GamePref.RebuildMap = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.015 GamePref.SaveGameFolder = C:\Users\Administrator\Documents/7 Days To Die/Saves
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.016 GamePref.SelectionContextMode = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.016 GamePref.SelectionOperationMode = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.017 GamePref.ServerIP =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.017 GamePref.ServerIsPublic = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.018 GamePref.ServerMaxPlayerCount = 40
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.018 GamePref.ServerName = name
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.019 GamePref.ServerPassword =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.019 GamePref.ServerPasswordCache =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.020 GamePref.ServerPort = 25000
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.021 GamePref.ShowFriendPlayerOnMap = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.021 GamePref.TelnetEnabled = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.022 GamePref.TelnetPassword = secure
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.022 GamePref.TelnetPort = secure
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.023 GamePref.VACEnabled = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.023 GamePref.ZombiePlayers = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.024 GamePref.ZombiesRun = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.031 GameStat.AirDropFrequency = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.032 GameStat.BlockDurabilityModifier = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.032 GameStat.CraftTimer = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.033 GameStat.CurrentRoundIx = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.034 GameStat.DayLimitActive = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.034 GameStat.DayLimitThisRound = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.035 GameStat.Difficulty = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.035 GameStat.DropOnDeath = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.036 GameStat.DropOnQuit = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.036 GameStat.EnemyCount = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.037 GameStat.EnemyDifficulty = Normal
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.037 GameStat.EnemySenseMemory = 60
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.038 GameStat.EnemySpawnMode = 3
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.038 GameStat.FragLimitActive = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.039 GameStat.FragLimitThisRound = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.040 GameStat.GameModeId = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.040 GameStat.GameState = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.041 GameStat.GlobalMessageToShow =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.041 GameStat.IsCreativeMenuEnabled = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.042 GameStat.IsFlyingEnabled = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.042 GameStat.IsFriendlyFire = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.043 GameStat.IsPlayerCheckDone = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.044 GameStat.IsPlayerCollisionEnabled = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.044 GameStat.IsPlayerDamageEnabled = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.045 GameStat.IsResetMapOnRestart = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.046 GameStat.IsSaveSupplyCrates = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.047 GameStat.IsSpawnEnemies = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.047 GameStat.IsSpawnNearOtherPlayer = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.048 GameStat.IsTeleportEnabled = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.049 GameStat.IsVersionCheckDone = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.049 GameStat.LandClaimDeadZone = 30
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.050 GameStat.LandClaimDecayMode = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.051 GameStat.LandClaimExpiryTime = 3
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.051 GameStat.LandClaimOfflineDurabilityModifier = 32
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.052 GameStat.LandClaimOnlineDurabilityModifier = 32
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.053 GameStat.LandClaimSize = 7
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.054 GameStat.LoadScene =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.054 GameStat.LootTimer = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.055 GameStat.NightPercentage = 50
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.056 GameStat.PlayerDamageGiven = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.056 GameStat.PlayerDamageRecieved = 2
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.057 GameStat.ScoreDiedMultiplier = -5
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.058 GameStat.ScorePlayerKillMultiplier = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.059 GameStat.ScoreZombieKillMultiplier = 1
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.059 GameStat.ShowAllPlayersOnMap = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.060 GameStat.ShowFriendPlayerOnMap = True
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.061 GameStat.ShowSpawnWindow = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.062 GameStat.ShowWindow =
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.062 GameStat.ShowZombieCounter = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.063 GameStat.TimeLimitActive = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.064 GameStat.TimeLimitThisRound = 0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.064 GameStat.TimeOfDayIncPerSec = 20
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.065 GameStat.ZombieHordeMeter = False
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.066 Dedicated server only build
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.441 S default
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 6.463 E default. Time 17ms
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.328 WorldStaticData.Init() needed 3.862ms
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.345 [7dtd-server-fixes by Alloc] Version: 0.91.5356.41724
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 10.434 Started Telnet thread on 8084
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.436 Started thread_TelnetListenThread()
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.452 StartAsServer
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.467 createWorld: Navezgane, RedDot - Nightfall, GameModeSurvivalMP
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10.501 Started WorldGenerationThread0
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.698 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 13.791 POI image size w= 3072, h = 3072
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 14.569 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 14.871 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 15.477 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 15.638 createWorld() done
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 15.974 Awake done
- (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: E:\steamserver\7d2d\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 94075.
- Total: 267.773560 ms (FindLiveObjects: 10.537827 ms CreateObjectMapping: 1.544126 ms MarkObjects: 254.339935 ms DeleteObjects: 0.849013 ms)
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