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- local abilitySequence
- local qOff, wOff, eOff, rOff = 0,0,0,0
- buyIndex = 1
- startTime = 0
- HLCooldown = 30000
- lastGold = 0
- lastBuy = -50001
- HL_slot = nil
- BR_slot = nil
- shoplist = {}
- buffs = {{pos = { x = 8922, y = 10, z = 7868 },current=0},{pos = { x = 7473, y = 10, z = 6617 },current=0},{pos = { x = 5929, y = 10, z = 5190 },current=0},{pos = { x = 4751, y = 10, z = 3901 },current=0}}
- lastsixpos = {0,0,0,0,0,0,0,0,0,0}
- do
- myHero = GetMyHero()
- Target = nil
- spawnpos = { x = myHero.x, z = myHero.z}
- ranged = 0
- assassins = {"Akali","Diana","Evelynn","Fizz","Katarina","Nidalee"}
- adtanks = {"DrMundo","Garen","Hecarim","Jarvan IV","Nasus","Skarner","Volibear","Yorick"}
- adcs = {"Ashe","Caitlyn","Corki","Draven","Ezreal","Gankplank","Graves","Jinx","Kalista","KogMaw","Lucian","MissFortune","Quinn","Sivir","Thresh","Tristana","Tryndamere","Twitch","Urgot","Varus","Vayne","Yasuo"}
- aptanks = {"Alistar","Amumu","Blitzcrank","Braum","ChoGath","Leona","Malphite","Maokai","Nautilus","Rammus","Sejuani","Shen","Singed","Zac"}
- mages = {"Ahri","Anivia","Annie","Azir","Bard","Brand","Cassiopeia","Galio","Gragas","Heimerdinger","Janna","Karma","Karthus","LeBlanc","Lissandra","Lulu","Lux","Malzahar","Morgana","Nami","Nunu","Orianna","Ryze","Sona","Soraka","Swain","Syndra","Taric","TwistedFate","Veigar","Vel'koz","Viktor","Xerath","Ziggs","Zilean","Zyra"}
- hybrids = {"Kayle","Teemo"}
- bruisers = {"Darius","Irelia","Khazix","LeeSin","Olaf","Pantheon","Rek'Sai","Renekton","Rengar","Riven","Shyvana","Talon","Trundle","Vi","Wukong","Zed"}
- fighters = {"Aatrox","Fiora","Gnar","Jax","Jayce","Nocturne","Poppy","Sion","Udyr","Warwick","XinZhao"}
- apcs = {"Elise","FiddleSticks","Kennen","Mordekaiser","Rumble","Vladimir"}myHero = GetMyHero()
- heroType = nil
- for i,nam in pairs(adcs) do
- if nam == myHero.charName then
- heroType = 1
- end
- end
- for i,nam in pairs(adtanks) do
- if nam == myHero.charName then
- heroType = 2
- end
- end
- for i,nam in pairs(aptanks) do
- if nam == myHero.charName then
- heroType = 3
- end
- end
- for i,nam in pairs(hybrids) do
- if nam == myHero.charName then
- heroType = 4
- end
- end
- for i,nam in pairs(bruisers) do
- if nam == myHero.charName then
- heroType = 5
- end
- end
- for i,nam in pairs(assassins) do
- if nam == myHero.charName then
- heroType = 6
- end
- end
- for i,nam in pairs(mages) do
- if nam == myHero.charName then
- heroType = 7
- end
- end
- for i,nam in pairs(apcs) do
- if nam == myHero.charName then
- heroType = 8
- end
- end
- for i,nam in pairs(fighters) do
- if nam == myHero.charName then
- heroType = 9
- end
- end
- if heroType == nil then
- heroType = 10
- end
- if heroType ~= 10 then
- PrintChat("Hero Items Loaded")
- end
- if heroType == 1 then
- PrintChat("Hero Type: ADC" )
- elseif heroType == 2 then
- PrintChat("Hero Type: ADTANK" )
- elseif heroType == 3 then
- PrintChat("Hero Type: APTANK" )
- elseif heroType == 4 then
- PrintChat("Hero Type: HYBRID" )
- elseif heroType == 5 then
- PrintChat("Hero Type: BRUISER" )
- elseif heroType == 6 then
- PrintChat("Hero Type: ASSASSIN" )
- elseif heroType == 7 then
- PrintChat("Hero Type: MAGE" )
- elseif heroType == 8 then
- PrintChat("Hero Type: APC" )
- elseif heroType == 9 then
- PrintChat("Hero Type: FIGHTER" )
- else
- PrintChat("Hero Type: I don't know :(" )
- end
- if myHero.range > 400 then
- ranged = 1
- end
- itemCosts = {
- [3096]=865,--Nomad's Medallion
- [3801]=600,--Crystalline Bracer
- [1011]=1000,--Giant's Belt
- [3083]=300,--*Warmog's Armor
- [3190]=2800,--Locket of the Iron Solari
- [3075]=2100,--Thornmail
- [3068]=2600,--Sunfire Cape
- [3072]=1950,--*Bloodthirster
- [3069]=1235,--*Talisman of Ascension
- [1038]=1550,--B.F. Sword
- [3031]=2250,--*Infinity Edge
- [3139]=2150,--*Mercurial Scimitar
- [3508]=1650,--*Essence Reaver
- [3155]=1450,--Hexdrinker
- [3156]=1750,--*Maw of Malmortius
- [3082]=1050,--Warden's Mail
- [3110]=1400,--*Frozen Heart
- [3211]=1200,--Spectre's Cowl
- [3065]=1550,--*Spirit Visage
- [3102]=1550,--*Banshee's Veil
- [1058]=1600,--Needlessly Large Rod
- [3089]=1700,--*Rabadon's Deathcap
- [3157]=1700,--*Zhonya's Hourglass
- [3285]=1500,--*Luden's Echo
- [3001]=2440,--Abyssal Scepter
- [3101]=1250,--Stinger
- [3115]=1670,--*Nashor's Tooth
- [3136]=1485,--Haunting Guise
- [3151]=1415,--Liandry's Torment
- [3100]=3000,--Lich Bane
- [3044]=1325,--Phage
- [3071]=1675,--*The Black Cleaver
- [3165]=2300,--Morellonomicon
- [1001]=325, --Botas Basicas
- [3006]=675, --Berserker Greaves
- [1018]=730, --Capa da Agilidade
- [1037]=875, --Picareta
- [3086]=1100, --Zelo
- [3046]=1700, --Phantom Dancer
- [3035]=1425, --Last Whisper
- [1031]=750, --Chain Vest
- [3026]=2050 --GA
- }
- if heroType == 1 then --ADC
- shopList = {1001,1038,3006,1037,3031,3086,3046,1038,3072,1037,3035,1031,3026}
- end
- if heroType == 2 then --ADTANK
- shopList = {1001,1038,3006,1037,3031,3086,3046,1038,3072,1037,3035,1031,3026}
- end
- if heroType == 3 then --APTANK
- shopList = {3096,3801,3801,1011,3083,3069,1058,3089,1058,3157,1058,3285,3001}
- end
- if heroType == 4 then --HYBRID
- shopList = {3096,3801,3801,1011,3083,3069,3101,3115,3136,3151,1058,3089,3100}
- end
- if heroType == 5 then --BRUISER
- shopList = {3096,3801,3801,1011,3083,3069,3211,3102,3075,1038,3072,3044,3071}
- end
- if heroType == 6 then --ASSASSIN
- shopList = {3096,3801,3801,1011,3083,3069,3211,3065,3190,3075,3068}
- end
- if heroType == 7 then --MAGE
- shopList = {3096,3801,3801,1011,3083,3069,3165,1058,3089,1058,3157,1058,3285}
- end
- if heroType == 8 then --APC
- shopList = {3096,3801,3801,1011,3083,3069,3165,1058,3089,1058,3157,1058,3285}
- end
- if heroType == 9 or heroType == 10 then --FIGHTER and OTHERS
- shopList = {1001,1038,3006,1037,3031,3086,3046,1038,3072,1037,3035,1031,3026}
- end
- startTime = GetTickCount()
- end
- buyDelay = 720
- function OnTick()
- if not myHero.dead then
- currentTime = GetTickCount() - startTime
- if currentTime > 81000 then
- stance = 0
- if Allies() >= 2 then
- stance = 1
- PrintFloatText(myHero, 0, "TF mode")
- else
- stance = 0
- PrintFloatText(myHero, 0, "Alone mode")
- end
- val = myHero.maxHealth/myHero.health
- if val > 3 and GetDistance(findClosestEnemy()) > 300 then
- stance = 3
- PrintFloatText(myHero, 0, "Low Health mode")
- end
- if findLowHp() ~= 0 then
- Target = findLowHp()
- else
- Target = findClosestEnemy()
- end
- Allie = followHero()
- if Target ~= nil then
- myHero:Attack(Target)
- if stance == 1 then
- attacksuccess = 0
- if myHero:GetSpellData(_W).range > GetDistance(Target) then
- CastSpell(_W, Target)
- attacksuccess =1
- PrintFloatText(Target,0,"Casting spell to".. Target.charName)
- end
- if myHero:GetSpellData(_Q).range > GetDistance(Target) then
- CastSpell(_Q, Target)
- attacksuccess =1
- PrintFloatText(Target,0,"Casting spell to".. Target.charName)
- end
- if myHero:GetSpellData(_E).range > GetDistance(Target) then
- CastSpell(_E, Target)
- attacksuccess = 1
- PrintFloatText(Target,0,"Casting spell to".. Target.charName)
- end
- if myHero:GetSpellData(_R).range > GetDistance(Target) then
- CastSpell(_R, Target)
- attacksuccess =1
- PrintFloatText(Target,0,"Casting spell to".. Target.charName)
- end
- if GetDistance(Target) < getTrueRange() then
- myHero:Attack(Target)
- if ranged == 1 then
- attacksuccess = 1
- missilesent = 0
- while not missilesent do
- if myHero.dead then missilesent = 1 end
- for _, v in pairs(getChampTable()[myHero.charName].aaParticles) do
- if obj.name:lower():find(v:lower()) then
- missilesent =1
- end
- end
- end
- end
- end
- if attacksuccess == 0 then
- --Attack Minions
- end
- elseif stance == 0 then
- --alone
- elseif stance == 3 then
- --low health
- if HL_slot ~= nil and player:CanUseSpell(HL_slot) == READY then
- CastSpell(HL_slot)
- end
- if BR_slot ~= nil and player:CanUseSpell(BR_slot) == READY then
- CastSpell(BR_slot)
- end
- for i,buff in pairs(buffs) do
- if buff.current ==1 then
- if GetDistance(spawnpos,findClosestEnemy()) > GetDistance(spawnpos,buff.pos) then
- myHero:MoveTo(buff.pos.x,buff.pos.z)
- break
- end
- end
- end
- --low health
- end
- allytofollow = followHero()
- if allytofollow ~= nil and GetDistance(allytofollow,myHero) > 350 then
- PrintFloatText(allytofollow, 0, "Following")
- distance1 = math.random(250,300)
- distance2 = math.random(250,300)
- neg1 = 1
- neg2 = 1
- if myHero.team == TEAM_BLUE then
- myHero:MoveTo(allytofollow.x-distance1*neg1,allytofollow.z-distance2*neg2)
- else
- myHero:MoveTo(allytofollow.x+distance1*neg1,allytofollow.z+distance2*neg2)
- end
- end
- if frontally() == myHero then
- myHero:MoveTo(spawnpos.x,spawnpos.z)
- end
- end
- else
- buyItems()
- end
- else
- --dead
- buyItems()
- end
- --
- for i =1, objManager.maxObjects do
- local object = objManager:getObject(i)
- if object ~= nil and object.name == "HA_AP_HealthRelic4.1.1" then
- buffs[4].current =1
- else
- buffs[4].current=0
- end
- if object ~= nil and object.name == "HA_AP_HealthRelic3.1.1" then
- buffs[3].current =1
- else
- buffs[3].current=0
- end
- if object ~= nil and object.name == "HA_AP_HealthRelic2.1.1" then
- buffs[2].current =1
- else
- buffs[2].current=0
- end
- if object ~= nil and object.name == "HA_AP_HealthRelic1.1.1" then
- buffs[1].current =1
- else
- buffs[1].current=0
- end
- end
- --
- --LEVELUP
- local qL, wL, eL, rL = player:GetSpellData(_Q).level + qOff, player:GetSpellData(_W).level + wOff, player:GetSpellData(_E).level + eOff, player:GetSpellData(_R).level + rOff
- if qL + wL + eL + rL < player.level then
- local spellSlot = { SPELL_1, SPELL_2, SPELL_3, SPELL_4, }
- local level = { 0, 0, 0, 0 }
- for i = 1, player.level, 1 do
- level[abilitySequence[i]] = level[abilitySequence[i]] + 1
- end
- for i, v in ipairs({ qL, wL, eL, rL }) do
- if v < level[i] then LevelSpell(spellSlot[i]) end
- end
- end
- --LEVELUP
- end
- function OnDraw()
- DrawCircle(myHero.x,myHero.y,myHero.z,getTrueRange(),RGB(0,255,0))
- DrawCircle(myHero.x,myHero.y,myHero.z,400,RGB(55,64,60))
- for i,buff in pairs(buffs) do
- if buff.current == 1 then
- DrawCircle(buff.pos.x,buff.pos.y,buff.pos.z,150,RGB(0,0,255))
- end
- end
- end
- function findClosestEnemy()
- local closestEnemy = nil
- local currentEnemy = nil
- for i=1, heroManager.iCount do
- currentEnemy = heroManager:GetHero(i)
- if currentEnemy.team ~= myHero.team and not currentEnemy.dead and currentEnemy.visible then
- if closestEnemy == nil then
- closestEnemy = currentEnemy
- elseif GetDistance(currentEnemy) < GetDistance(closestEnemy) then
- closestEnemy = currentEnemy
- end
- end
- end
- PrintFloatText(closestEnemy, 0, "Enemy!")
- return closestEnemy
- end
- function findLowHp()
- local lowEnemy = nil
- local currentEnemy = nil
- for i=1, heroManager.iCount do
- currentEnemy = heroManager:GetHero(i)
- if currentEnemy.team ~= myHero.team and not currentEnemy.dead and currentEnemy.visible then
- if lowEnemy == nil then
- lowEnemy = currentEnemy
- end
- if currentEnemy.health < lowEnemy.health then
- lowEnemy = currentEnemy
- end
- end
- end
- if lowEnemy ~= nil then
- if lowEnemy.health < 200 then
- PrintFloatText(lowEnemy, 0, "Kill Me")
- return lowEnemy
- else
- return 0
- end
- else
- return 0
- end
- end
- function Allies()
- local allycount = 0
- for i=1, heroManager.iCount do
- hero = heroManager:GetHero(i)
- if hero.team == myHero.team and not hero.dead and GetDistance(hero) < 350 then
- allycount = allycount + 1
- end
- end
- return allycount
- end
- function frontally()
- local target = nil
- local dist = 0
- for d=1, heroManager.iCount, 1 do
- TargetAlly = heroManager:getHero(d)
- if TargetAlly.afk == nil and TargetAlly.dead == false and TargetAlly.team == myHero.team and GetDistance(TargetAlly,spawnpos) > dist then
- target = TargetAlly
- dist = GetDistance(target,spawnpos)
- end
- end
- return target
- end
- function getlowMinionHp()
- end
- function followHero()
- local target =nil
- for d=1, heroManager.iCount, 1 do
- TargetAlly = heroManager:getHero(d)
- if TargetAlly.afk == nil and TargetAlly.dead == false and GetDistance(TargetAlly,spawnpos) > 3000 then
- if TargetAlly.team == myHero.team and TargetAlly.name ~= myHero.name then
- target = TargetAlly
- end
- end
- end
- return target
- end
- function buyItems()
- if shopList[buyIndex] ~= 0 then
- nowTime = GetTickCount()
- if nowTime - lastBuy > 5000 then
- currentGold = myHero.gold
- if (currentGold < lastGold) or ((currentGold ~= lastGold) and (nowTime - lastBuy > 50000)) then
- local itemval = shopList[buyIndex]
- if itemval ~= nil then
- local cost = itemCosts[itemval]
- if cost ~= nil then
- if myHero.gold > cost then
- lastGold = currentGold
- lastBuy = GetTickCount()
- BuyItem(itemval)
- table.remove(shopList, 1)
- end
- end
- end
- end
- end
- end
- end
- function attackMinions()
- end
- function getTrueRange()
- return myHero.range + GetDistance(myHero.minBBox)+100
- end
- function OnLoad()
- local champ = player.charName
- math.randomseed(1287516614)
- if SUMMONER_1 == 4 then
- HL_slot = SUMMONER_1
- elseif SUMMONER_2 == 4 then
- HL_slot = SUMMONER_2
- end
- if SUMMONER_1 == 5 then
- BR_slot = SUMMONER_1
- elseif SUMMONER_2 == 5 then
- BR_slot = SUMMONER_2
- end
- if champ == "Aatrox" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Ahri" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 2, 2, }
- elseif champ == "Akali" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Alistar" then abilitySequence = { 1, 3, 2, 1, 3, 4, 1, 3, 1, 3, 4, 1, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Amumu" then abilitySequence = { 2, 3, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Anivia" then abilitySequence = { 1, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 1, 1, 1, 2, 4, 2, 2, }
- elseif champ == "Annie" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Ashe" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Azir" then abilitySequence = { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Bard" then abilitySequence = { 2, 1, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Blitzcrank" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Brand" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Braum" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Caitlyn" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Cassiopeia" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Chogath" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Corki" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
- elseif champ == "Darius" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
- elseif champ == "Diana" then abilitySequence = { 2, 1, 2, 3, 1, 4, 1, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "DrMundo" then abilitySequence = { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Draven" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Elise" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, } rOff = -1
- elseif champ == "Evelynn" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Ezreal" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "FiddleSticks" then abilitySequence = { 3, 2, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Fiora" then abilitySequence = { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Fizz" then abilitySequence = { 3, 1, 2, 1, 2, 4, 1, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Galio" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 3, 3, 2, 2, 4, 3, 3, }
- elseif champ == "Gangplank" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Garen" then abilitySequence = { 1, 2, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Gnar" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Gragas" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
- elseif champ == "Graves" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 3, 4, 3, 3, 3, 2, 4, 2, 2, }
- elseif champ == "Hecarim" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Heimerdinger" then abilitySequence = { 1, 2, 2, 1, 1, 4, 3, 2, 2, 2, 4, 1, 1, 3, 3, 4, 1, 1, }
- elseif champ == "Irelia" then abilitySequence = { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 1, 1, 3, 1, 4, 3, 1, }
- elseif champ == "Janna" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 2, 3, 2, 1, 2, 2, 1, 1, 1, 4, 4, }
- elseif champ == "JarvanIV" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 2, 1, 4, 3, 3, 3, 2, 4, 2, 2, }
- elseif champ == "Jax" then abilitySequence = { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 1, 3, 1, 1, 4, 3, 1, }
- elseif champ == "Jayce" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, } rOff = -1
- elseif champ == "Jinx" then abilitySequence = { 3, 1, 2, 1, 2, 4, 1, 2, 1, 2, 4, 1, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Kalista" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Karma" then abilitySequence = { 1, 3, 1, 2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2, 2, 2, 2, 2, }
- elseif champ == "Karthus" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 1, 3, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Kassadin" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Katarina" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 1, 4, 1, 1, 1, 3, 4, 3, 3, }
- elseif champ == "Kayle" then abilitySequence = { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Kennen" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Khazix" then abilitySequence = { 1, 3, 1, 2 ,1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "KogMaw" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Leblanc" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
- elseif champ == "LeeSin" then abilitySequence = { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Leona" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Lissandra" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Lucian" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Lulu" then abilitySequence = { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Lux" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Malphite" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
- elseif champ == "Malzahar" then abilitySequence = { 1, 3, 3, 2, 3, 4, 1, 3, 1, 3, 4, 2, 1, 2, 1, 4, 2, 2, }
- elseif champ == "Maokai" then abilitySequence = { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
- elseif champ == "MasterYi" then abilitySequence = { 3, 1, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 2, 2, 2, 4, 2, 2, }
- elseif champ == "MissFortune" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "MonkeyKing" then abilitySequence = { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Mordekaiser" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Morgana" then abilitySequence = { 1, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Nami" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 2, 3, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Nasus" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
- elseif champ == "Nautilus" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Nidalee" then abilitySequence = { 2, 3, 1, 3, 1, 4, 3, 2, 3, 1, 4, 3, 1, 1, 2, 4, 2, 2, }
- elseif champ == "Nocturne" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Nunu" then abilitySequence = { 3, 1, 3, 2, 1, 4, 3, 1, 3, 1, 4, 1, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Olaf" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Orianna" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Pantheon" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
- elseif champ == "Poppy" then abilitySequence = { 3, 2, 1, 1, 1, 4, 1, 2, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, }
- elseif champ == "Quinn" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Rammus" then abilitySequence = { 1, 2, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Renekton" then abilitySequence = { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Rengar" then abilitySequence = { 1, 3, 2, 1, 1, 4, 2, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Riven" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Rumble" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Rek'Sai" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Ryze" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Sejuani" then abilitySequence = { 2, 1, 3, 3, 2, 4, 3, 2, 3, 3, 4, 2, 1, 2, 1, 4, 1, 1, }
- elseif champ == "Shaco" then abilitySequence = { 2, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Shen" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Shyvana" then abilitySequence = { 2, 1, 2, 3, 2, 4, 2, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, }
- elseif champ == "Singed" then abilitySequence = { 1, 3, 1, 3, 1, 4, 1, 2, 1, 2, 4, 3, 2, 3, 2, 4, 2, 3, }
- elseif champ == "Sion" then abilitySequence = { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Sivir" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
- elseif champ == "Skarner" then abilitySequence = { 1, 2, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 3, 3, 4, 3, 3, }
- elseif champ == "Sona" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Soraka" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
- elseif champ == "Swain" then abilitySequence = { 2, 3, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Syndra" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Talon" then abilitySequence = { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Taric" then abilitySequence = { 3, 2, 1, 2, 2, 4, 1, 2, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
- elseif champ == "Teemo" then abilitySequence = { 1, 3, 2, 3, 1, 4, 3, 3, 3, 1, 4, 2, 2, 1, 2, 4, 2, 1, }
- elseif champ == "Thresh" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
- elseif champ == "Tristana" then abilitySequence = { 3, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 1, 3, 4, 3, 3, }
- elseif champ == "Trundle" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
- elseif champ == "Tryndamere" then abilitySequence = { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "TwistedFate" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Twitch" then abilitySequence = { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 1, 2, 2, }
- elseif champ == "Udyr" then abilitySequence = { 4, 2, 3, 4, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 1, }
- elseif champ == "Urgot" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
- elseif champ == "Varus" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Vayne" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Vel'Koz" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Veigar" then abilitySequence = { 1, 3, 1, 2, 1, 4, 2, 2, 2, 2, 4, 3, 1, 1, 3, 4, 3, 3, }
- elseif champ == "Vi" then abilitySequence = { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
- elseif champ == "Viktor" then abilitySequence = { 3, 2, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, }
- elseif champ == "Vladimir" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Volibear" then abilitySequence = { 2, 3, 2, 1, 2, 4, 3, 2, 1, 2, 4, 3, 1, 3, 1, 4, 3, 1, }
- elseif champ == "Warwick" then abilitySequence = { 2, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 3, 2, 4, 2, 2, }
- elseif champ == "Xerath" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "XinZhao" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Yasuo" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
- elseif champ == "Yorick" then abilitySequence = { 2, 3, 1, 3, 3, 4, 3, 2, 3, 1, 4, 2, 1, 2, 1, 4, 2, 1, }
- elseif champ == "Zac" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Zed" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Ziggs" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- elseif champ == "Zilean" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- elseif champ == "Zyra" then abilitySequence = { 3, 2, 1, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
- else abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
- end
- if abilitySequence and #abilitySequence == 18 then
- --good
- else
- PrintChat(" >> AutoLevel Error")
- OnTick = function() end
- return
- end
- end
- --
- --
- --
- --
- function getChampTable()
- return {
- Ahri = { projSpeed = 1.6, aaParticles = {"Ahri_BasicAttack_mis", "Ahri_BasicAttack_tar"}, aaSpellName = "ahribasicattack", startAttackSpeed = "0.668", },
- Anivia = { projSpeed = 1.05, aaParticles = {"cryo_BasicAttack_mis", "cryo_BasicAttack_tar"}, aaSpellName = "aniviabasicattack", startAttackSpeed = "0.625", },
- Annie = { projSpeed = 1.0, aaParticles = {"AnnieBasicAttack_tar", "AnnieBasicAttack_tar_frost", "AnnieBasicAttack2_mis", "AnnieBasicAttack3_mis"}, aaSpellName = "anniebasicattack", startAttackSpeed = "0.579", },
- Ashe = { projSpeed = 2.0, aaParticles = {"bowmaster_frostShot_mis", "bowmasterbasicattack_mis"}, aaSpellName = "ashebasicattack", startAttackSpeed = "0.658" },
- Brand = { projSpeed = 1.975, aaParticles = {"BrandBasicAttack_cas", "BrandBasicAttack_Frost_tar", "BrandBasicAttack_mis", "BrandBasicAttack_tar", "BrandCritAttack_mis", "BrandCritAttack_tar", "BrandCritAttack_tar"}, aaSpellName = "brandbasicattack", startAttackSpeed = "0.625" },
- Caitlyn = { projSpeed = 2.5, aaParticles = {"caitlyn_basicAttack_cas", "caitlyn_headshot_tar", "caitlyn_mis_04"}, aaSpellName = "caitlynbasicattack", startAttackSpeed = "0.668" },
- Cassiopeia = { projSpeed = 1.22, aaParticles = {"CassBasicAttack_mis"}, aaSpellName = "cassiopeiabasicattack", startAttackSpeed = "0.644" },
- Corki = { projSpeed = 2.0, aaParticles = {"corki_basicAttack_mis", "Corki_crit_mis"}, aaSpellName = "CorkiBasicAttack", startAttackSpeed = "0.658" },
- Draven = { projSpeed = 1.4, aaParticles = {"Draven_BasicAttack_mis", "Draven_crit_mis", "Draven_Q_mis", "Draven_Qcrit_mis"}, aaSpellName = "dravenbasicattack", startAttackSpeed = "0.679", },
- Ezreal = { projSpeed = 2.0, aaParticles = {"Ezreal_basicattack_mis", "Ezreal_critattack_mis"}, aaSpellName = "ezrealbasicattack", startAttackSpeed = "0.625" },
- FiddleSticks = { projSpeed = 1.75, aaParticles = {"FiddleSticks_cas", "FiddleSticks_mis", "FiddleSticksBasicAttack_tar"}, aaSpellName = "fiddlesticksbasicattack", startAttackSpeed = "0.625" },
- Graves = { projSpeed = 3.0, aaParticles = {"Graves_BasicAttack_mis",}, aaSpellName = "gravesbasicattack", startAttackSpeed = "0.625" },
- Heimerdinger = { projSpeed = 1.4, aaParticles = {"heimerdinger_basicAttack_mis", "heimerdinger_basicAttack_tar"}, aaSpellName = "heimerdingerbasicAttack", startAttackSpeed = "0.625" },
- Janna = { projSpeed = 1.2, aaParticles = {"JannaBasicAttack_mis", "JannaBasicAttack_tar", "JannaBasicAttackFrost_tar"}, aaSpellName = "jannabasicattack", startAttackSpeed = "0.625" },
- Jayce = { projSpeed = 2.2, aaParticles = {"Jayce_Range_Basic_mis", "Jayce_Range_Basic_Crit"}, aaSpellName = "jaycebasicattack", startAttackSpeed = "0.658", },
- Karma = { projSpeed = nil, aaParticles = {"karma_basicAttack_cas", "karma_basicAttack_mis", "karma_crit_mis"}, aaSpellName = "karmabasicattack", startAttackSpeed = "0.658", },
- Karthus = { projSpeed = 1.25, aaParticles = {"LichBasicAttack_cas", "LichBasicAttack_glow", "LichBasicAttack_mis", "LichBasicAttack_tar"}, aaSpellName = "karthusbasicattack", startAttackSpeed = "0.625" },
- Kayle = { projSpeed = 1.8, aaParticles = {"RighteousFury_nova"}, aaSpellName = "KayleBasicAttack", startAttackSpeed = "0.638", }, -- Kayle doesn't have a particle when auto attacking without E buff..
- Kennen = { projSpeed = 1.35, aaParticles = {"KennenBasicAttack_mis"}, aaSpellName = "kennenbasicattack", startAttackSpeed = "0.690" },
- KogMaw = { projSpeed = 1.8, aaParticles = {"KogMawBasicAttack_mis", "KogMawBioArcaneBarrage_mis"}, aaSpellName = "kogmawbasicattack", startAttackSpeed = "0.665", },
- Leblanc = { projSpeed = 1.7, aaParticles = {"leBlanc_basicAttack_cas", "leBlancBasicAttack_mis"}, aaSpellName = "leblancbasicattack", startAttackSpeed = "0.625" },
- Lulu = { projSpeed = 2.5, aaParticles = {"lulu_attack_cas", "LuluBasicAttack", "LuluBasicAttack_tar"}, aaSpellName = "LuluBasicAttack", startAttackSpeed = "0.625" },
- Lux = { projSpeed = 1.55, aaParticles = {"LuxBasicAttack_mis", "LuxBasicAttack_tar", "LuxBasicAttack01"}, aaSpellName = "luxbasicattack", startAttackSpeed = "0.625" },
- Malzahar = { projSpeed = 1.5, aaParticles = {"AlzaharBasicAttack_cas", "AlZaharBasicAttack_mis"}, aaSpellName = "malzaharbasicattack", startAttackSpeed = "0.625" },
- MissFortune = { projSpeed = 2.0, aaParticles = {"missFortune_basicAttack_mis", "missFortune_crit_mis"}, aaSpellName = "missfortunebasicattack", startAttackSpeed = "0.656" },
- Morgana = { projSpeed = 1.6, aaParticles = {"FallenAngelBasicAttack_mis", "FallenAngelBasicAttack_tar", "FallenAngelBasicAttack2_mis"}, aaSpellName = "Morganabasicattack", startAttackSpeed = "0.579" },
- Nidalee = { projSpeed = 1.7, aaParticles = {"nidalee_javelin_mis"}, aaSpellName = "nidaleebasicattack", startAttackSpeed = "0.670" },
- Orianna = { projSpeed = 1.4, aaParticles = {"OrianaBasicAttack_mis", "OrianaBasicAttack_tar"}, aaSpellName = "oriannabasicattack", startAttackSpeed = "0.658" },
- Quinn = { projSpeed = 1.85, aaParticles = {"Quinn_basicattack_mis", "QuinnValor_BasicAttack_01", "QuinnValor_BasicAttack_02", "QuinnValor_BasicAttack_03", "Quinn_W_mis"}, aaSpellName = "QuinnBasicAttack", startAttackSpeed = "0.668" }, --Quinn's critical attack has the same particle name as his basic attack.
- Ryze = { projSpeed = 2.4, aaParticles = {"ManaLeach_mis"}, aaSpellName = {"RyzeBasicAttack"}, startAttackSpeed = "0.625" },
- Sivir = { projSpeed = 1.4, aaParticles = {"sivirbasicattack_mis", "sivirbasicattack2_mis", "SivirRicochetAttack_mis"}, aaSpellName = "sivirbasicattack", startAttackSpeed = "0.658" },
- Sona = { projSpeed = 1.6, aaParticles = {"SonaBasicAttack_mis", "SonaBasicAttack_tar", "SonaCritAttack_mis", "SonaPowerChord_AriaofPerseverance_mis", "SonaPowerChord_AriaofPerseverance_tar", "SonaPowerChord_HymnofValor_mis", "SonaPowerChord_HymnofValor_tar", "SonaPowerChord_SongOfSelerity_mis", "SonaPowerChord_SongOfSelerity_tar", "SonaPowerChord_mis", "SonaPowerChord_tar"}, aaSpellName = "sonabasicattack", startAttackSpeed = "0.644" },
- Soraka = { projSpeed = 1.0, aaParticles = {"SorakaBasicAttack_mis", "SorakaBasicAttack_tar"}, aaSpellName = "sorakabasicattack", startAttackSpeed = "0.625" },
- Swain = { projSpeed = 1.6, aaParticles = {"swain_basicAttack_bird_cas", "swain_basicAttack_cas", "swainBasicAttack_mis"}, aaSpellName = "swainbasicattack", startAttackSpeed = "0.625" },
- Syndra = { projSpeed = 1.2, aaParticles = {"Syndra_attack_hit", "Syndra_attack_mis"}, aaSpellName = "sorakabasicattack", startAttackSpeed = "0.625", },
- Teemo = { projSpeed = 1.3, aaParticles = {"TeemoBasicAttack_mis", "Toxicshot_mis"}, aaSpellName = "teemobasicattack", startAttackSpeed = "0.690" },
- Tristana = { projSpeed = 2.25, aaParticles = {"TristannaBasicAttack_mis"}, aaSpellName = "tristanabasicattack", startAttackSpeed = "0.656", },
- TwistedFate = { projSpeed = 1.5, aaParticles = {"TwistedFateBasicAttack_mis", "TwistedFateStackAttack_mis"}, aaSpellName = "twistedfatebasicattack", startAttackSpeed = "0.651", },
- Twitch = { projSpeed = 2.5, aaParticles = {"twitch_basicAttack_mis",--[[ "twitch_punk_sprayandPray_tar", "twitch_sprayandPray_tar",]] "twitch_sprayandPray_mis"}, aaSpellName = "twitchbasicattack", startAttackSpeed = "0.679" },
- Urgot = { projSpeed = 1.3, aaParticles = {"UrgotBasicAttack_mis"}, aaSpellName = "urgotbasicattack", startAttackSpeed = "0.644" },
- Vayne = { projSpeed = 2.0, aaParticles = {"vayne_basicAttack_mis", "vayne_critAttack_mis", "vayne_ult_mis" }, aaSpellName = "vaynebasicattack", startAttackSpeed = "0.658", },
- Varus = { projSpeed = 2.0, aaParticles = {"varus_basicAttack_mis", "varus_critAttack_mis" }, aaSpellName = "varusbasicattack", startAttackSpeed = "0.658", },
- Veigar = { projSpeed = 1.05, aaParticles = {"ahri_basicattack_mis"}, aaSpellName = "veigarbasicattack", startAttackSpeed = "0.625" },
- Viktor = { projSpeed = 2.25, aaParticles = {"ViktorBasicAttack_cas", "ViktorBasicAttack_mis", "ViktorBasicAttack_tar"}, aaSpellName = "viktorbasicattack", startAttackSpeed = "0.625" },
- Vladimir = { projSpeed = 1.4, aaParticles = {"VladBasicAttack_mis", "VladBasicAttack_mis_bloodless", "VladBasicAttack_tar", "VladBasicAttack_tar_bloodless"}, aaSpellName = "vladimirbasicattack", startAttackSpeed = "0.658" },
- Xerath = { projSpeed = 1.2, aaParticles = {"XerathBasicAttack_mis", "XerathBasicAttack_tar"}, aaSpellName = "xerathbasicattack", startAttackSpeed = "0.625" },
- Ziggs = { projSpeed = 1.5, aaParticles = {"ZiggsBasicAttack_mis", "ZiggsPassive_mis"}, aaSpellName = "ziggsbasicattack", startAttackSpeed = "0.656" },
- Zilean = { projSpeed = 1.25, aaParticles = {"ChronoBasicAttack_mis"}, aaSpellName = "zileanbasicattack" },
- Zyra = { projSpeed = 1.7, aaParticles = {"Zyra_basicAttack_cas", "Zyra_basicAttack_cas_02", "Zyra_basicAttack_mis", "Zyra_basicAttack_tar", "Zyra_basicAttack_tar_hellvine"}, aaSpellName = "zileanbasicattack", startAttackSpeed = "0.625", },
- }
- end
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