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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- //Global Textdraws:
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5;
- new Text:Textdraw6;
- new Text:Textdraw7;
- new Text:Textdraw8;
- new Text:Textdraw9;
- new Text:Textdraw10;
- new Text:Textdraw11;
- new Text:Textdraw12;
- new Text:Textdraw13;
- new Text:Textdraw14;
- new Text:Textdraw15;
- new Text:Textdraw16;
- new Text:Textdraw17;
- new Text:Textdraw18;
- new Text:Textdraw19;
- new Text:Textdraw20;
- new Text:Textdraw21;
- new Text:Textdraw22;
- new Text:Textdraw23;
- new Float:x, Float:y, Float:z;
- public OnFilterScriptInit()
- {
- print("\n=======================================");
- print(" TRL Ammunation System By Rage Loaded! ");
- print("======================================\n");
- Textdraw0 = TextDrawCreate(381.970703, 79.083328, "usebox");
- TextDrawLetterSize(Textdraw0, 0.000000, 33.581485);
- TextDrawTextSize(Textdraw0, 235.071746, 0.000000);
- TextDrawAlignment(Textdraw0, 1);
- TextDrawColor(Textdraw0, 0);
- TextDrawUseBox(Textdraw0, true);
- TextDrawBoxColor(Textdraw0, 102);
- TextDrawSetShadow(Textdraw0, 0);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawFont(Textdraw0, 0);
- Textdraw1 = TextDrawCreate(237.071746, 75.250000, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw1, 143.835998, 10.500000);
- TextDrawAlignment(Textdraw1, 1);
- TextDrawColor(Textdraw1, 255);
- TextDrawSetShadow(Textdraw1, 0);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawFont(Textdraw1, 4);
- Textdraw2 = TextDrawCreate(277.364532, 74.666694, "Ammunition Store");
- TextDrawLetterSize(Textdraw2, 0.154831, 0.987500);
- TextDrawAlignment(Textdraw2, 1);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetShadow(Textdraw2, 0);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawBackgroundColor(Textdraw2, 51);
- TextDrawFont(Textdraw2, 2);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(237.071746, 86.333328, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw3, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw3, 143.367462, 10.500000);
- TextDrawAlignment(Textdraw3, 1);
- TextDrawColor(Textdraw3, -2147483393);
- TextDrawSetShadow(Textdraw3, 0);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawFont(Textdraw3, 4);
- Textdraw4 = TextDrawCreate(276.896331, 85.750030, "Please Select a gun");
- TextDrawLetterSize(Textdraw4, 0.197935, 1.168332);
- TextDrawAlignment(Textdraw4, 1);
- TextDrawColor(Textdraw4, -1);
- TextDrawSetShadow(Textdraw4, 0);
- TextDrawSetOutline(Textdraw4, 1);
- TextDrawBackgroundColor(Textdraw4, 51);
- TextDrawFont(Textdraw4, 1);
- TextDrawSetProportional(Textdraw4, 1);
- Textdraw5 = TextDrawCreate(236.603225, 372.750000, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw5, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw5, 143.835983, 11.083312);
- TextDrawAlignment(Textdraw5, 1);
- TextDrawColor(Textdraw5, 255);
- TextDrawSetShadow(Textdraw5, 0);
- TextDrawSetOutline(Textdraw5, 0);
- TextDrawFont(Textdraw5, 4);
- Textdraw6 = TextDrawCreate(246.910476, 115.500045, "9mm");
- TextDrawLetterSize(Textdraw6, 0.230731, 1.331666);
- TextDrawAlignment(Textdraw6, 1);
- TextDrawColor(Textdraw6, -1);
- TextDrawSetShadow(Textdraw6, 0);
- TextDrawSetOutline(Textdraw6, 1);
- TextDrawBackgroundColor(Textdraw6, 51);
- TextDrawFont(Textdraw6, 1);
- TextDrawSetProportional(Textdraw6, 1);
- Textdraw7 = TextDrawCreate(246.441986, 134.750015, "Silenced 9mm");
- TextDrawLetterSize(Textdraw7, 0.203557, 1.343333);
- TextDrawAlignment(Textdraw7, 1);
- TextDrawColor(Textdraw7, -1);
- TextDrawSetShadow(Textdraw7, 0);
- TextDrawSetOutline(Textdraw7, 1);
- TextDrawBackgroundColor(Textdraw7, 51);
- TextDrawFont(Textdraw7, 1);
- TextDrawSetProportional(Textdraw7, 1);
- Textdraw8 = TextDrawCreate(246.910598, 153.416763, "Desert Eagle");
- TextDrawLetterSize(Textdraw8, 0.210117, 1.372500);
- TextDrawAlignment(Textdraw8, 1);
- TextDrawColor(Textdraw8, -1);
- TextDrawSetShadow(Textdraw8, 0);
- TextDrawSetOutline(Textdraw8, 1);
- TextDrawBackgroundColor(Textdraw8, 51);
- TextDrawFont(Textdraw8, 1);
- TextDrawSetProportional(Textdraw8, 1);
- Textdraw9 = TextDrawCreate(246.910583, 170.916732, "Shotgun");
- TextDrawLetterSize(Textdraw9, 0.218082, 1.314167);
- TextDrawAlignment(Textdraw9, 1);
- TextDrawColor(Textdraw9, -1);
- TextDrawSetShadow(Textdraw9, 0);
- TextDrawSetOutline(Textdraw9, 1);
- TextDrawBackgroundColor(Textdraw9, 51);
- TextDrawFont(Textdraw9, 1);
- TextDrawSetProportional(Textdraw9, 1);
- Textdraw10 = TextDrawCreate(246.910583, 187.833267, "Sawnoff Shotgun");
- TextDrawLetterSize(Textdraw10, 0.219956, 1.290834);
- TextDrawAlignment(Textdraw10, 1);
- TextDrawColor(Textdraw10, -1);
- TextDrawSetShadow(Textdraw10, 0);
- TextDrawSetOutline(Textdraw10, 1);
- TextDrawBackgroundColor(Textdraw10, 51);
- TextDrawFont(Textdraw10, 1);
- TextDrawSetProportional(Textdraw10, 1);
- Textdraw11 = TextDrawCreate(246.442016, 202.416717, "Combat Shotgun");
- TextDrawLetterSize(Textdraw11, 0.226515, 1.261667);
- TextDrawAlignment(Textdraw11, 1);
- TextDrawColor(Textdraw11, -1);
- TextDrawSetShadow(Textdraw11, 0);
- TextDrawSetOutline(Textdraw11, 1);
- TextDrawBackgroundColor(Textdraw11, 51);
- TextDrawFont(Textdraw11, 1);
- TextDrawSetProportional(Textdraw11, 1);
- Textdraw12 = TextDrawCreate(246.910568, 218.750091, "Uzi");
- TextDrawLetterSize(Textdraw12, 0.221830, 1.302500);
- TextDrawAlignment(Textdraw12, 1);
- TextDrawColor(Textdraw12, -1);
- TextDrawSetShadow(Textdraw12, 0);
- TextDrawSetOutline(Textdraw12, 1);
- TextDrawBackgroundColor(Textdraw12, 51);
- TextDrawFont(Textdraw12, 1);
- TextDrawSetProportional(Textdraw12, 1);
- Textdraw13 = TextDrawCreate(245.973602, 235.083374, "AK-47");
- TextDrawLetterSize(Textdraw13, 0.242445, 1.244167);
- TextDrawAlignment(Textdraw13, 1);
- TextDrawColor(Textdraw13, -1);
- TextDrawSetShadow(Textdraw13, 0);
- TextDrawSetOutline(Textdraw13, 1);
- TextDrawBackgroundColor(Textdraw13, 51);
- TextDrawFont(Textdraw13, 1);
- TextDrawSetProportional(Textdraw13, 1);
- Textdraw14 = TextDrawCreate(246.442108, 252.583450, "M4");
- TextDrawLetterSize(Textdraw14, 0.241507, 1.296666);
- TextDrawAlignment(Textdraw14, 1);
- TextDrawColor(Textdraw14, -1);
- TextDrawSetShadow(Textdraw14, 0);
- TextDrawSetOutline(Textdraw14, 1);
- TextDrawBackgroundColor(Textdraw14, 51);
- TextDrawFont(Textdraw14, 1);
- TextDrawSetProportional(Textdraw14, 1);
- Textdraw15 = TextDrawCreate(246.442092, 270.666534, "Sniper Rifle");
- TextDrawLetterSize(Textdraw15, 0.242913, 1.290832);
- TextDrawAlignment(Textdraw15, 1);
- TextDrawColor(Textdraw15, -1);
- TextDrawSetShadow(Textdraw15, 0);
- TextDrawSetOutline(Textdraw15, 1);
- TextDrawBackgroundColor(Textdraw15, 51);
- TextDrawFont(Textdraw15, 1);
- TextDrawSetProportional(Textdraw15, 1);
- Textdraw16 = TextDrawCreate(237.071746, 317.333312, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw16, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw16, 143.367462, 23.333374);
- TextDrawAlignment(Textdraw16, 1);
- TextDrawColor(Textdraw16, -2147483393);
- TextDrawSetShadow(Textdraw16, 0);
- TextDrawSetOutline(Textdraw16, 0);
- TextDrawFont(Textdraw16, 4);
- Textdraw17 = TextDrawCreate(294.231414, 319.666656, "Exit");
- TextDrawLetterSize(Textdraw17, 0.267276, 1.570833);
- TextDrawAlignment(Textdraw17, 1);
- TextDrawColor(Textdraw17, -1);
- TextDrawSetShadow(Textdraw17, 0);
- TextDrawSetOutline(Textdraw17, 1);
- TextDrawBackgroundColor(Textdraw17, 51);
- TextDrawFont(Textdraw17, 2);
- TextDrawSetProportional(Textdraw17, 1);
- Textdraw18 = TextDrawCreate(236.603225, 344.750000, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw18, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw18, 143.835983, 24.500000);
- TextDrawAlignment(Textdraw18, 1);
- TextDrawColor(Textdraw18, 255);
- TextDrawSetShadow(Textdraw18, 0);
- TextDrawSetOutline(Textdraw18, 0);
- TextDrawFont(Textdraw18, 4);
- Textdraw19 = TextDrawCreate(240.819839, 350.583343, "Use guns only for defence purpose");
- TextDrawLetterSize(Textdraw19, 0.165139, 1.133332);
- TextDrawAlignment(Textdraw19, 1);
- TextDrawColor(Textdraw19, -1);
- TextDrawSetShadow(Textdraw19, 0);
- TextDrawSetOutline(Textdraw19, 1);
- TextDrawBackgroundColor(Textdraw19, 51);
- TextDrawFont(Textdraw19, 2);
- TextDrawSetProportional(Textdraw19, 1);
- Textdraw20 = TextDrawCreate(237.540267, 99.166671, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw20, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw20, 142.898941, 13.999992);
- TextDrawAlignment(Textdraw20, 1);
- TextDrawColor(Textdraw20, 255);
- TextDrawSetShadow(Textdraw20, 0);
- TextDrawSetOutline(Textdraw20, 0);
- TextDrawFont(Textdraw20, 4);
- Textdraw21 = TextDrawCreate(277.833160, 100.333312, "Guns Available");
- TextDrawLetterSize(Textdraw21, 0.257906, 1.104166);
- TextDrawAlignment(Textdraw21, 1);
- TextDrawColor(Textdraw21, -1);
- TextDrawSetShadow(Textdraw21, 0);
- TextDrawSetOutline(Textdraw21, 1);
- TextDrawBackgroundColor(Textdraw21, 51);
- TextDrawFont(Textdraw21, 1);
- TextDrawSetProportional(Textdraw21, 1);
- Textdraw22 = TextDrawCreate(381.970703, 292.000000, "usebox");
- TextDrawLetterSize(Textdraw22, 0.000000, 2.146298);
- TextDrawTextSize(Textdraw22, 235.071746, 0.000000);
- TextDrawAlignment(Textdraw22, 1);
- TextDrawColor(Textdraw22, 0);
- TextDrawUseBox(Textdraw22, true);
- TextDrawBoxColor(Textdraw22, 102);
- TextDrawSetShadow(Textdraw22, 0);
- TextDrawSetOutline(Textdraw22, 0);
- TextDrawFont(Textdraw22, 0);
- Textdraw23 = TextDrawCreate(251.595657, 296.333282, "Click the button below to close menu");
- TextDrawLetterSize(Textdraw23, 0.174509, 1.220833);
- TextDrawAlignment(Textdraw23, 1);
- TextDrawColor(Textdraw23, -1);
- TextDrawSetShadow(Textdraw23, 0);
- TextDrawSetOutline(Textdraw23, 1);
- TextDrawBackgroundColor(Textdraw23, 51);
- TextDrawFont(Textdraw23, 1);
- TextDrawSetProportional(Textdraw23, 1);
- TextDrawSetSelectable(Textdraw0, false);
- TextDrawSetSelectable(Textdraw1, false);
- TextDrawSetSelectable(Textdraw2, false);
- TextDrawSetSelectable(Textdraw3, false);
- TextDrawSetSelectable(Textdraw4, false);
- TextDrawSetSelectable(Textdraw5, false);
- TextDrawSetSelectable(Textdraw6, true);
- TextDrawSetSelectable(Textdraw7, true);
- TextDrawSetSelectable(Textdraw8, true);
- TextDrawSetSelectable(Textdraw9, true);
- TextDrawSetSelectable(Textdraw10, true);
- TextDrawSetSelectable(Textdraw11, true);
- TextDrawSetSelectable(Textdraw12, true);
- TextDrawSetSelectable(Textdraw13, true);
- TextDrawSetSelectable(Textdraw14, true);
- TextDrawSetSelectable(Textdraw15, true);
- TextDrawSetSelectable(Textdraw16, false);
- TextDrawSetSelectable(Textdraw17, true);
- TextDrawSetSelectable(Textdraw18, false);
- TextDrawSetSelectable(Textdraw19, false);
- TextDrawSetSelectable(Textdraw20, false);
- TextDrawSetSelectable(Textdraw21, false);
- TextDrawSetSelectable(Textdraw22, false);
- TextDrawSetSelectable(Textdraw23, false);
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n=======================================");
- print(" TRL Ammunition System By Rage UNLOADED! ");
- print("======================================\n");
- TextDrawDestroy(Textdraw0);
- TextDrawDestroy(Textdraw1);
- TextDrawDestroy(Textdraw2);
- TextDrawDestroy(Textdraw3);
- TextDrawDestroy(Textdraw4);
- TextDrawDestroy(Textdraw5);
- TextDrawDestroy(Textdraw6);
- TextDrawDestroy(Textdraw7);
- TextDrawDestroy(Textdraw8);
- TextDrawDestroy(Textdraw9);
- TextDrawDestroy(Textdraw10);
- TextDrawDestroy(Textdraw11);
- TextDrawDestroy(Textdraw12);
- TextDrawDestroy(Textdraw13);
- TextDrawDestroy(Textdraw14);
- TextDrawDestroy(Textdraw15);
- TextDrawDestroy(Textdraw16);
- TextDrawDestroy(Textdraw17);
- TextDrawDestroy(Textdraw18);
- TextDrawDestroy(Textdraw19);
- TextDrawDestroy(Textdraw20);
- TextDrawDestroy(Textdraw21);
- TextDrawDestroy(Textdraw22);
- TextDrawDestroy(Textdraw23);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, 0xB60000FF, "Credits: This server uses TRL Ammunition System by TheRageLord");
- return 1;
- }
- CMD:ammustore(playerid, params[])
- {
- new money = GetPlayerMoney(playerid);
- if( money >= 2000 ){
- GetPlayerPos(playerid, x, y, z);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 296.3327,-37.8113,1001.5156,179.9228);
- SetPlayerFacingAngle(playerid,90.9183);
- SendClientMessage(playerid, 0xB60000FF, "Success: You have been teleported to Ammunition Store. Each weapon costs $2000");
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- TextDrawShowForPlayer(playerid, Textdraw6);
- TextDrawShowForPlayer(playerid, Textdraw7);
- TextDrawShowForPlayer(playerid, Textdraw8);
- TextDrawShowForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- TextDrawShowForPlayer(playerid, Textdraw11);
- TextDrawShowForPlayer(playerid, Textdraw12);
- TextDrawShowForPlayer(playerid, Textdraw13);
- TextDrawShowForPlayer(playerid, Textdraw14);
- TextDrawShowForPlayer(playerid, Textdraw15);
- TextDrawShowForPlayer(playerid, Textdraw16);
- TextDrawShowForPlayer(playerid, Textdraw17);
- TextDrawShowForPlayer(playerid, Textdraw18);
- TextDrawShowForPlayer(playerid, Textdraw19);
- TextDrawShowForPlayer(playerid, Textdraw20);
- TextDrawShowForPlayer(playerid, Textdraw21);
- TextDrawShowForPlayer(playerid, Textdraw22);
- TextDrawShowForPlayer(playerid, Textdraw23);
- SelectTextDraw(playerid, 0xFFFFFFFF);
- }
- else
- {
- SendClientMessage(playerid, 0xB60000FF, "CMD Error: You must have $2000 in hand to buy weapons from Ammunition");
- }
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- if(_:clickedid != INVALID_TEXT_DRAW)
- {
- if(clickedid == Textdraw6 )
- {
- GivePlayerWeapon(playerid, 22, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a 9mm for $2000");
- }
- else if(clickedid == Textdraw7)
- {
- GivePlayerWeapon(playerid, 23, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Silenced 9mm for $2000");
- }
- else if(clickedid == Textdraw8)
- {
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Desert Eagle for $2000");
- }
- else if(clickedid == Textdraw9)
- {
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Shotgun for $2000");
- }
- else if(clickedid == Textdraw10)
- {
- GivePlayerWeapon(playerid, 26, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Sawnoff Shotgun for $2000");
- }
- else if(clickedid == Textdraw11)
- {
- GivePlayerWeapon(playerid, 27, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Combat Shotgun for $2000");
- }
- else if(clickedid == Textdraw12)
- {
- GivePlayerWeapon(playerid, 28, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a AK-47 for $2000");
- }
- else if(clickedid == Textdraw13){
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a M4 for $2000");
- }
- else if(clickedid == Textdraw14){
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a Sniper Rifle for $2000");
- }
- else if(clickedid == Textdraw15)
- {
- GivePlayerWeapon(playerid, 34, 500);
- GivePlayerMoney(playerid, -2000);
- SendClientMessage(playerid, 0x009339FF, "Success: You have purchased a 9mm for $2000");
- }
- else if(clickedid == Textdraw17)
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- TextDrawHideForPlayer(playerid, Textdraw11);
- TextDrawHideForPlayer(playerid, Textdraw12);
- TextDrawHideForPlayer(playerid, Textdraw13);
- TextDrawHideForPlayer(playerid, Textdraw14);
- TextDrawHideForPlayer(playerid, Textdraw15);
- TextDrawHideForPlayer(playerid, Textdraw16);
- TextDrawHideForPlayer(playerid, Textdraw17);
- TextDrawHideForPlayer(playerid, Textdraw18);
- TextDrawHideForPlayer(playerid, Textdraw19);
- TextDrawHideForPlayer(playerid, Textdraw20);
- TextDrawHideForPlayer(playerid, Textdraw21);
- TextDrawHideForPlayer(playerid, Textdraw22);
- TextDrawHideForPlayer(playerid, Textdraw23);
- SetPlayerPos(playerid,x,y,z);
- SetPlayerInterior(playerid, 0);
- }
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- TextDrawHideForPlayer(playerid, Textdraw11);
- TextDrawHideForPlayer(playerid, Textdraw12);
- TextDrawHideForPlayer(playerid, Textdraw13);
- TextDrawHideForPlayer(playerid, Textdraw14);
- TextDrawHideForPlayer(playerid, Textdraw15);
- TextDrawHideForPlayer(playerid, Textdraw16);
- TextDrawHideForPlayer(playerid, Textdraw17);
- TextDrawHideForPlayer(playerid, Textdraw18);
- TextDrawHideForPlayer(playerid, Textdraw19);
- TextDrawHideForPlayer(playerid, Textdraw20);
- TextDrawHideForPlayer(playerid, Textdraw21);
- TextDrawHideForPlayer(playerid, Textdraw22);
- TextDrawHideForPlayer(playerid, Textdraw23);
- SetPlayerPos(playerid,x,y,z);
- SetPlayerInterior(playerid, 0);
- CancelSelectTextDraw(playerid); // This will indeed call OnPlayerClickTextDraw again, but with an ID of 65535. The code above stops it from resulting in an eternal loop.
- }
- return 1;
- }
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