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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model;
- import custom.events.DMEvent;
- import custom.events.TvTEvent;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.List;
- import java.util.StringTokenizer;
- import java.util.logging.Logger;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.datatables.SkillTreeTable;
- import net.sf.l2j.gameserver.geoengine.GeoEngine;
- import net.sf.l2j.gameserver.model.actor.L2Attackable;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.L2Npc;
- import net.sf.l2j.gameserver.model.actor.L2Playable;
- import net.sf.l2j.gameserver.model.actor.L2Summon;
- import net.sf.l2j.gameserver.model.actor.instance.L2ArtefactInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2ChestInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
- import net.sf.l2j.gameserver.model.holder.IntIntHolder;
- import net.sf.l2j.gameserver.model.item.kind.Armor;
- import net.sf.l2j.gameserver.model.item.type.ArmorType;
- import net.sf.l2j.gameserver.model.item.type.WeaponType;
- import net.sf.l2j.gameserver.model.zone.ZoneId;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.skills.basefuncs.Func;
- import net.sf.l2j.gameserver.skills.basefuncs.FuncTemplate;
- import net.sf.l2j.gameserver.skills.conditions.Condition;
- import net.sf.l2j.gameserver.skills.effects.EffectTemplate;
- import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
- import net.sf.l2j.gameserver.templates.StatsSet;
- import net.sf.l2j.gameserver.templates.skills.L2SkillType;
- import net.sf.l2j.gameserver.util.Util;
- public abstract class L2Skill implements IChanceSkillTrigger
- {
- protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());
- private static final L2Object[] _emptyTargetList = new L2Object[0];
- public static final int SKILL_LUCKY = 194;
- public static final int SKILL_CREATE_COMMON = 1320;
- public static final int SKILL_CREATE_DWARVEN = 172;
- public static final int SKILL_CRYSTALLIZE = 248;
- public static final int SKILL_DIVINE_INSPIRATION = 1405;
- public static final int SKILL_NPC_RACE = 4416;
- public static enum SkillOpType
- {
- OP_PASSIVE,
- OP_ACTIVE,
- OP_TOGGLE
- }
- /** Target types of skills : SELF, PARTY, CLAN, PET... */
- public static enum SkillTargetType
- {
- TARGET_NONE,
- TARGET_SELF,
- TARGET_ONE,
- TARGET_PARTY,
- TARGET_ALLY,
- TARGET_CLAN,
- TARGET_PET,
- TARGET_AREA,
- TARGET_FRONT_AREA,
- TARGET_BEHIND_AREA,
- TARGET_AURA,
- TARGET_FRONT_AURA,
- TARGET_BEHIND_AURA,
- TARGET_CORPSE,
- TARGET_UNDEAD,
- TARGET_AURA_UNDEAD,
- TARGET_CORPSE_ALLY,
- TARGET_CORPSE_PLAYER,
- TARGET_CORPSE_PET,
- TARGET_AREA_CORPSE_MOB,
- TARGET_CORPSE_MOB,
- TARGET_UNLOCKABLE,
- TARGET_HOLY,
- TARGET_PARTY_MEMBER,
- TARGET_PARTY_OTHER,
- TARGET_SUMMON,
- TARGET_AREA_SUMMON,
- TARGET_ENEMY_SUMMON,
- TARGET_OWNER_PET,
- TARGET_GROUND
- }
- // conditional values
- public static final int COND_BEHIND = 0x0008;
- public static final int COND_CRIT = 0x0010;
- private final int _id;
- private final int _level;
- private final String _name;
- private final SkillOpType _operateType;
- private final boolean _magic;
- private final int _mpConsume;
- private final int _mpInitialConsume;
- private final int _hpConsume;
- private final int _targetConsume;
- private final int _targetConsumeId;
- private final int _itemConsume; // items consumption
- private final int _itemConsumeId;
- private final int _castRange;
- private final int _effectRange;
- private final int _abnormalLvl; // Abnormal levels for skills and their canceling
- private final int _effectAbnormalLvl;
- private final int _hitTime; // all times in milliseconds
- private final int _coolTime;
- private final int _reuseDelay;
- private final int _equipDelay;
- private final int _buffDuration;
- /** Target type of the skill : SELF, PARTY, CLAN, PET... */
- private final SkillTargetType _targetType;
- private final double _power;
- private final int _magicLevel;
- private final int _negateLvl; // abnormalLvl is negated with negateLvl
- private final int[] _negateId; // cancels the effect of skill ID
- private final L2SkillType[] _negateStats; // lists the effect types that are canceled
- private final int _maxNegatedEffects; // maximum number of effects to negate
- private final int _levelDepend;
- private final int _skillRadius; // Effecting area of the skill, in radius.
- private final L2SkillType _skillType;
- private final L2SkillType _effectType;
- private final int _effectId;
- private final int _effectPower;
- private final int _effectLvl;
- private final boolean _ispotion;
- private final byte _element;
- private final boolean _ignoreResists;
- private final boolean _staticReuse;
- private final boolean _staticHitTime;
- private final int _reuseHashCode;
- private final Stats _stat;
- private final int _condition;
- private final int _conditionValue;
- private final boolean _overhit;
- private final boolean _killByDOT;
- private final boolean _isSuicideAttack;
- private final boolean _isDemonicSkill;
- private final boolean _isFlyingSkill;
- private final boolean _isStriderSkill;
- private final boolean _isSiegeSummonSkill;
- private final int _weaponsAllowed;
- private final boolean _nextActionIsAttack;
- private final int _minPledgeClass;
- private final boolean _isOffensive;
- private final int _maxCharges;
- private final int _numCharges;
- private final int _triggeredId;
- private final int _triggeredLevel;
- protected ChanceCondition _chanceCondition = null;
- private final String _chanceType;
- private final String _flyType;
- private final int _flyRadius;
- private final float _flyCourse;
- private final int _feed;
- private final boolean _isHeroSkill; // If true the skill is a Hero Skill
- private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW
- private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills)
- private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills)
- private final boolean _directHpDmg; // If true then dmg is being make directly
- private final boolean _isDance; // If true then casting more dances will cost more MP
- private final int _nextDanceCost;
- private final float _sSBoost; // If true skill will have SoulShot boost (power*2)
- private final int _aggroPoints;
- protected List<Condition> _preCondition;
- protected List<Condition> _itemPreCondition;
- protected List<FuncTemplate> _funcTemplates;
- protected List<EffectTemplate> _effectTemplates;
- protected List<EffectTemplate> _effectTemplatesSelf;
- private final String _attribute;
- private final boolean _isDebuff;
- private final boolean _stayAfterDeath; // skill should stay after death
- private final boolean _removedOnAnyActionExceptMove;
- private final boolean _removedOnDamage;
- private final boolean _canBeReflected;
- private final boolean _canBeDispeled;
- private final boolean _isClanSkill;
- private final boolean _ignoreShield;
- private final boolean _simultaneousCast;
- private L2ExtractableSkill _extractableItems = null;
- protected L2Skill(StatsSet set)
- {
- _id = set.getInteger("skill_id");
- _level = set.getInteger("level");
- _name = set.getString("name");
- _operateType = set.getEnum("operateType", SkillOpType.class);
- _magic = set.getBool("isMagic", false);
- _ispotion = set.getBool("isPotion", false);
- _mpConsume = set.getInteger("mpConsume", 0);
- _mpInitialConsume = set.getInteger("mpInitialConsume", 0);
- _hpConsume = set.getInteger("hpConsume", 0);
- _targetConsume = set.getInteger("targetConsumeCount", 0);
- _targetConsumeId = set.getInteger("targetConsumeId", 0);
- _itemConsume = set.getInteger("itemConsumeCount", 0);
- _itemConsumeId = set.getInteger("itemConsumeId", 0);
- _castRange = set.getInteger("castRange", 0);
- _effectRange = set.getInteger("effectRange", -1);
- _abnormalLvl = set.getInteger("abnormalLvl", -1);
- _effectAbnormalLvl = set.getInteger("effectAbnormalLvl", -1); // support for a separate effect abnormal lvl, e.g. poison inside a different skill
- _negateLvl = set.getInteger("negateLvl", -1);
- _hitTime = set.getInteger("hitTime", 0);
- _coolTime = set.getInteger("coolTime", 0);
- _reuseDelay = set.getInteger("reuseDelay", 0);
- _equipDelay = set.getInteger("equipDelay", 0);
- _buffDuration = set.getInteger("buffDuration", 0);
- _skillRadius = set.getInteger("skillRadius", 80);
- _targetType = set.getEnum("target", SkillTargetType.class);
- _power = set.getFloat("power", 0.f);
- _attribute = set.getString("attribute", "");
- String str = set.getString("negateStats", "");
- if (str.isEmpty())
- _negateStats = new L2SkillType[0];
- else
- {
- String[] stats = str.split(" ");
- L2SkillType[] array = new L2SkillType[stats.length];
- for (int i = 0; i < stats.length; i++)
- {
- L2SkillType type = null;
- try
- {
- type = Enum.valueOf(L2SkillType.class, stats[i]);
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: " + _id + "Enum value of type " + L2SkillType.class.getName() + " required, but found: " + stats[i]);
- }
- array[i] = type;
- }
- _negateStats = array;
- }
- String negateId = set.getString("negateId", null);
- if (negateId != null)
- {
- String[] valuesSplit = negateId.split(",");
- _negateId = new int[valuesSplit.length];
- for (int i = 0; i < valuesSplit.length; i++)
- {
- _negateId[i] = Integer.parseInt(valuesSplit[i]);
- }
- }
- else
- _negateId = new int[0];
- _maxNegatedEffects = set.getInteger("maxNegated", 0);
- _magicLevel = set.getInteger("magicLvl", SkillTreeTable.getInstance().getMinSkillLevel(_id, _level));
- _levelDepend = set.getInteger("lvlDepend", 0);
- _ignoreResists = set.getBool("ignoreResists", false);
- _staticReuse = set.getBool("staticReuse", false);
- _staticHitTime = set.getBool("staticHitTime", false);
- String reuseHash = set.getString("sharedReuse", null);
- if (reuseHash != null)
- {
- try
- {
- String[] valuesSplit = reuseHash.split("-");
- _reuseHashCode = SkillTable.getSkillHashCode(Integer.parseInt(valuesSplit[0]), Integer.parseInt(valuesSplit[1]));
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: " + _id + " invalid sharedReuse value: " + reuseHash + ", \"skillId-skillLvl\" required");
- }
- }
- else
- _reuseHashCode = SkillTable.getSkillHashCode(_id, _level);
- _stat = set.getEnum("stat", Stats.class, null);
- _ignoreShield = set.getBool("ignoreShld", false);
- _skillType = set.getEnum("skillType", L2SkillType.class);
- _effectType = set.getEnum("effectType", L2SkillType.class, null);
- _effectId = set.getInteger("effectId", 0);
- _effectPower = set.getInteger("effectPower", 0);
- _effectLvl = set.getInteger("effectLevel", 0);
- _element = set.getByte("element", (byte) -1);
- _condition = set.getInteger("condition", 0);
- _conditionValue = set.getInteger("conditionValue", 0);
- _overhit = set.getBool("overHit", false);
- _killByDOT = set.getBool("killByDOT", false);
- _isSuicideAttack = set.getBool("isSuicideAttack", false);
- _isDemonicSkill = set.getBool("isDemonicSkill", false);
- _isFlyingSkill = set.getBool("isFlyingSkill", false);
- _isStriderSkill = set.getBool("isStriderSkill", false);
- _isSiegeSummonSkill = set.getBool("isSiegeSummonSkill", false);
- String weaponsAllowedString = set.getString("weaponsAllowed", null);
- if (weaponsAllowedString != null)
- {
- int mask = 0;
- StringTokenizer st = new StringTokenizer(weaponsAllowedString, ",");
- while (st.hasMoreTokens())
- {
- int old = mask;
- String item = st.nextToken();
- for (WeaponType wt : WeaponType.values())
- {
- if (wt.name().equals(item))
- {
- mask |= wt.mask();
- break;
- }
- }
- for (ArmorType at : ArmorType.values())
- {
- if (at.name().equals(item))
- {
- mask |= at.mask();
- break;
- }
- }
- if (old == mask)
- _log.info("[weaponsAllowed] Unknown item type name: " + item);
- }
- _weaponsAllowed = mask;
- }
- else
- _weaponsAllowed = 0;
- _nextActionIsAttack = set.getBool("nextActionAttack", false);
- _minPledgeClass = set.getInteger("minPledgeClass", 0);
- _triggeredId = set.getInteger("triggeredId", 0);
- _triggeredLevel = set.getInteger("triggeredLevel", 0);
- _chanceType = set.getString("chanceType", "");
- if (!_chanceType.isEmpty())
- _chanceCondition = ChanceCondition.parse(set);
- _isOffensive = set.getBool("offensive", isSkillTypeOffensive());
- _maxCharges = set.getInteger("maxCharges", 0);
- _numCharges = set.getInteger("numCharges", 0);
- _isHeroSkill = SkillTable.isHeroSkill(_id);
- _baseCritRate = set.getInteger("baseCritRate", (_skillType == L2SkillType.PDAM || _skillType == L2SkillType.BLOW) ? 0 : -1);
- _lethalEffect1 = set.getInteger("lethal1", 0);
- _lethalEffect2 = set.getInteger("lethal2", 0);
- _directHpDmg = set.getBool("dmgDirectlyToHp", false);
- _isDance = set.getBool("isDance", false);
- _nextDanceCost = set.getInteger("nextDanceCost", 0);
- _sSBoost = set.getFloat("SSBoost", 0.f);
- _aggroPoints = set.getInteger("aggroPoints", 0);
- _isDebuff = set.getBool("isDebuff", false);
- _stayAfterDeath = set.getBool("stayAfterDeath", false);
- _removedOnAnyActionExceptMove = set.getBool("removedOnAnyActionExceptMove", false);
- _removedOnDamage = set.getBool("removedOnDamage", _skillType == L2SkillType.SLEEP);
- _flyType = set.getString("flyType", null);
- _flyRadius = set.getInteger("flyRadius", 0);
- _flyCourse = set.getFloat("flyCourse", 0);
- _feed = set.getInteger("feed", 0);
- _canBeReflected = set.getBool("canBeReflected", true);
- _canBeDispeled = set.getBool("canBeDispeled", true);
- _isClanSkill = set.getBool("isClanSkill", false);
- _simultaneousCast = set.getBool("simultaneousCast", false);
- String capsuled_items = set.getString("capsuled_items_skill", null);
- if (capsuled_items != null)
- {
- if (capsuled_items.isEmpty())
- _log.warning("Empty extractable data for skill: " + _id);
- _extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
- }
- }
- public abstract void useSkill(L2Character caster, L2Object[] targets);
- public final boolean isPotion()
- {
- return _ispotion;
- }
- public final int getConditionValue()
- {
- return _conditionValue;
- }
- public final L2SkillType getSkillType()
- {
- return _skillType;
- }
- public final byte getElement()
- {
- return _element;
- }
- /**
- * @return the target type of the skill : SELF, PARTY, CLAN, PET...
- */
- public final SkillTargetType getTargetType()
- {
- return _targetType;
- }
- public final int getCondition()
- {
- return _condition;
- }
- public final boolean isOverhit()
- {
- return _overhit;
- }
- public final boolean killByDOT()
- {
- return _killByDOT;
- }
- // RnP (skills)
- // Integer[] sks = {3132 , 3135 , 3136 , 3133 , 3141 , 3142 , 3134};
- public final boolean isSuicideAttack()
- {
- return _isSuicideAttack;
- }
- public final boolean isDemonicSkill()
- {
- return _isDemonicSkill;
- }
- public final boolean isFlyingSkill()
- {
- return _isFlyingSkill;
- }
- public final boolean isStriderSkill()
- {
- return _isStriderSkill;
- }
- public final boolean isSiegeSummonSkill()
- {
- return _isSiegeSummonSkill;
- }
- /**
- * @param activeChar
- * @return the power of the skill.
- */
- public final double getPower(L2Character activeChar)
- {
- if (activeChar == null)
- return _power;
- switch (_skillType)
- {
- case DEATHLINK:
- return _power * Math.pow(1.7165 - activeChar.getCurrentHp() / activeChar.getMaxHp(), 2) * 0.577;
- case FATAL:
- return _power + (_power * Math.pow(1.7165 - activeChar.getCurrentHp() / activeChar.getMaxHp(), 3.5) * 0.577);
- default:
- return _power;
- }
- }
- public final double getPower()
- {
- return _power;
- }
- public final L2SkillType[] getNegateStats()
- {
- return _negateStats;
- }
- public final int getAbnormalLvl()
- {
- return _abnormalLvl;
- }
- public final int getNegateLvl()
- {
- return _negateLvl;
- }
- public final int[] getNegateId()
- {
- return _negateId;
- }
- public final int getMagicLevel()
- {
- return _magicLevel;
- }
- public final int getMaxNegatedEffects()
- {
- return _maxNegatedEffects;
- }
- public final int getLevelDepend()
- {
- return _levelDepend;
- }
- /**
- * @return true if skill should ignore all resistances.
- */
- public final boolean ignoreResists()
- {
- return _ignoreResists;
- }
- public int getTriggeredId()
- {
- return _triggeredId;
- }
- public int getTriggeredLevel()
- {
- return _triggeredLevel;
- }
- public boolean triggerAnotherSkill()
- {
- return _triggeredId > 1;
- }
- /**
- * @return true if skill effects should be removed on any action except movement
- */
- public final boolean isRemovedOnAnyActionExceptMove()
- {
- return _removedOnAnyActionExceptMove;
- }
- /**
- * @return true if skill effects should be removed on damage
- */
- public final boolean isRemovedOnDamage()
- {
- return _removedOnDamage;
- }
- /**
- * @return the additional effect power or base probability.
- */
- public final double getEffectPower()
- {
- if (_effectTemplates != null)
- {
- for (EffectTemplate et : _effectTemplates)
- {
- if (et.effectPower > 0)
- return et.effectPower;
- }
- }
- if (_effectPower > 0)
- return _effectPower;
- // Allow damage dealing skills having proper resist even without specified effectPower.
- switch (_skillType)
- {
- case PDAM:
- case MDAM:
- return 20;
- default:
- // to let debuffs succeed even without specified power
- return (_power <= 0 || 100 < _power) ? 20 : _power;
- }
- }
- /**
- * @return the additional effect Id.
- */
- public final int getEffectId()
- {
- return _effectId;
- }
- /**
- * @return the additional effect level.
- */
- public final int getEffectLvl()
- {
- return _effectLvl;
- }
- public final int getEffectAbnormalLvl()
- {
- return _effectAbnormalLvl;
- }
- /**
- * @return the additional effect skill type (ex : STUN, PARALYZE,...).
- */
- public final L2SkillType getEffectType()
- {
- if (_effectTemplates != null)
- {
- for (EffectTemplate et : _effectTemplates)
- {
- if (et.effectType != null)
- return et.effectType;
- }
- }
- if (_effectType != null)
- return _effectType;
- // to let damage dealing skills having proper resist even without specified effectType
- switch (_skillType)
- {
- case PDAM:
- return L2SkillType.STUN;
- case MDAM:
- return L2SkillType.PARALYZE;
- default:
- return _skillType;
- }
- }
- /**
- * @return true if character should attack target after skill
- */
- public final boolean nextActionIsAttack()
- {
- return _nextActionIsAttack;
- }
- /**
- * @return Returns the buffDuration.
- */
- public final int getBuffDuration()
- {
- return _buffDuration;
- }
- /**
- * @return Returns the castRange.
- */
- public final int getCastRange()
- {
- return _castRange;
- }
- /**
- * @return Returns the effectRange.
- */
- public final int getEffectRange()
- {
- return _effectRange;
- }
- /**
- * @return Returns the hpConsume.
- */
- public final int getHpConsume()
- {
- return _hpConsume;
- }
- /**
- * @return Returns the boolean _isDebuff.
- */
- public final boolean isDebuff()
- {
- return _isDebuff;
- }
- /**
- * @return the skill id.
- */
- public final int getId()
- {
- return _id;
- }
- public final Stats getStat()
- {
- return _stat;
- }
- /**
- * @return the _targetConsumeId.
- */
- public final int getTargetConsumeId()
- {
- return _targetConsumeId;
- }
- /**
- * @return the targetConsume.
- */
- public final int getTargetConsume()
- {
- return _targetConsume;
- }
- /**
- * @return the itemConsume.
- */
- public final int getItemConsume()
- {
- return _itemConsume;
- }
- /**
- * @return the itemConsumeId.
- */
- public final int getItemConsumeId()
- {
- return _itemConsumeId;
- }
- /**
- * @return the level.
- */
- public final int getLevel()
- {
- return _level;
- }
- /**
- * @return the magic.
- */
- public final boolean isMagic()
- {
- return _magic;
- }
- /**
- * @return true to set static reuse.
- */
- public final boolean isStaticReuse()
- {
- return _staticReuse;
- }
- /**
- * @return true to set static hittime.
- */
- public final boolean isStaticHitTime()
- {
- return _staticHitTime;
- }
- /**
- * @return Returns the mpConsume.
- */
- public final int getMpConsume()
- {
- return _mpConsume;
- }
- /**
- * @return Returns the mpInitialConsume.
- */
- public final int getMpInitialConsume()
- {
- return _mpInitialConsume;
- }
- /**
- * @return Returns the name.
- */
- public final String getName()
- {
- return _name;
- }
- /**
- * @return Returns the reuseDelay.
- */
- public final int getReuseDelay()
- {
- return _reuseDelay;
- }
- public final int getEquipDelay()
- {
- return _equipDelay;
- }
- public final int getReuseHashCode()
- {
- return _reuseHashCode;
- }
- public final int getHitTime()
- {
- return _hitTime;
- }
- /**
- * @return Returns the coolTime.
- */
- public final int getCoolTime()
- {
- return _coolTime;
- }
- public final int getSkillRadius()
- {
- return _skillRadius;
- }
- public final boolean isActive()
- {
- return _operateType == SkillOpType.OP_ACTIVE;
- }
- public final boolean isPassive()
- {
- return _operateType == SkillOpType.OP_PASSIVE;
- }
- public final boolean isToggle()
- {
- return _operateType == SkillOpType.OP_TOGGLE;
- }
- public boolean isChance()
- {
- return _chanceCondition != null && isPassive();
- }
- public final boolean isDance()
- {
- return _isDance;
- }
- public final int getNextDanceMpCost()
- {
- return _nextDanceCost;
- }
- public final float getSSBoost()
- {
- return _sSBoost;
- }
- public final int getAggroPoints()
- {
- return _aggroPoints;
- }
- public final boolean useSoulShot()
- {
- switch (_skillType)
- {
- case BLOW:
- case PDAM:
- case STUN:
- case CHARGEDAM:
- return true;
- }
- return false;
- }
- public final boolean useSpiritShot()
- {
- return isMagic();
- }
- public final int getWeaponsAllowed()
- {
- return _weaponsAllowed;
- }
- public boolean isSimultaneousCast()
- {
- return _simultaneousCast;
- }
- public int getMinPledgeClass()
- {
- return _minPledgeClass;
- }
- public String getAttributeName()
- {
- return _attribute;
- }
- public boolean ignoreShield()
- {
- return _ignoreShield;
- }
- public boolean canBeReflected()
- {
- return _canBeReflected;
- }
- public boolean canBeDispeled()
- {
- return _canBeDispeled;
- }
- public boolean isClanSkill()
- {
- return _isClanSkill;
- }
- public final String getFlyType()
- {
- return _flyType;
- }
- public final int getFlyRadius()
- {
- return _flyRadius;
- }
- public int getFeed()
- {
- return _feed;
- }
- public final float getFlyCourse()
- {
- return _flyCourse;
- }
- public final int getMaxCharges()
- {
- return _maxCharges;
- }
- @Override
- public boolean triggersChanceSkill()
- {
- return _triggeredId > 0 && isChance();
- }
- @Override
- public int getTriggeredChanceId()
- {
- return _triggeredId;
- }
- @Override
- public int getTriggeredChanceLevel()
- {
- return _triggeredLevel;
- }
- @Override
- public ChanceCondition getTriggeredChanceCondition()
- {
- return _chanceCondition;
- }
- public final boolean isPvpSkill()
- {
- switch (_skillType)
- {
- case DOT:
- case BLEED:
- case POISON:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case FEAR:
- case SLEEP:
- case MDOT:
- case MUTE:
- case WEAKNESS:
- case PARALYZE:
- case CANCEL:
- case MAGE_BANE:
- case WARRIOR_BANE:
- case BETRAY:
- case AGGDAMAGE:
- case AGGREDUCE_CHAR:
- case MANADAM:
- return true;
- default:
- return false;
- }
- }
- public final boolean is7Signs()
- {
- if (_id > 4360 && _id < 4367)
- return true;
- return false;
- }
- public final boolean isStayAfterDeath()
- {
- return _stayAfterDeath;
- }
- public final boolean isOffensive()
- {
- return _isOffensive;
- }
- public final boolean isHeroSkill()
- {
- return _isHeroSkill;
- }
- public final int getNumCharges()
- {
- return _numCharges;
- }
- public final int getBaseCritRate()
- {
- return _baseCritRate;
- }
- public final int getLethalChance1()
- {
- return _lethalEffect1;
- }
- public final int getLethalChance2()
- {
- return _lethalEffect2;
- }
- public final boolean getDmgDirectlyToHP()
- {
- return _directHpDmg;
- }
- public final boolean isSkillTypeOffensive()
- {
- switch (_skillType)
- {
- case PDAM:
- case MDAM:
- case CPDAMPERCENT:
- case DOT:
- case BLEED:
- case POISON:
- case AGGDAMAGE:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case CONFUSION:
- case ERASE:
- case BLOW:
- case FATAL:
- case FEAR:
- case DRAIN:
- case SLEEP:
- case CHARGEDAM:
- case DEATHLINK:
- case DETECT_WEAKNESS:
- case MANADAM:
- case MDOT:
- case MUTE:
- case SOULSHOT:
- case SPIRITSHOT:
- case SPOIL:
- case WEAKNESS:
- case SWEEP:
- case PARALYZE:
- case DRAIN_SOUL:
- case AGGREDUCE:
- case CANCEL:
- case MAGE_BANE:
- case WARRIOR_BANE:
- case AGGREMOVE:
- case AGGREDUCE_CHAR:
- case BETRAY:
- case DELUXE_KEY_UNLOCK:
- case SOW:
- case HARVEST:
- case INSTANT_JUMP:
- return true;
- default:
- return isDebuff();
- }
- }
- public final boolean getWeaponDependancy(L2Character activeChar)
- {
- int weaponsAllowed = getWeaponsAllowed();
- // check to see if skill has a weapon dependency.
- if (weaponsAllowed == 0)
- return true;
- int mask = 0;
- if (activeChar.getActiveWeaponItem() != null)
- mask |= activeChar.getActiveWeaponItem().getItemType().mask();
- if (activeChar.getSecondaryWeaponItem() != null && activeChar.getSecondaryWeaponItem() instanceof Armor)
- mask |= ((ArmorType) activeChar.getSecondaryWeaponItem().getItemType()).mask();
- if ((mask & weaponsAllowed) != 0)
- return true;
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(this));
- return false;
- }
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
- {
- final List<Condition> preCondition = (itemOrWeapon) ? _itemPreCondition : _preCondition;
- if (preCondition == null || preCondition.isEmpty())
- return true;
- final Env env = new Env();
- env.setCharacter(activeChar);
- if (target instanceof L2Character)
- env.setTarget((L2Character) target);
- env.setSkill(this);
- for (Condition cond : preCondition)
- {
- if (!cond.test(env))
- {
- final int msgId = cond.getMessageId();
- if (msgId != 0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(msgId);
- if (cond.isAddName())
- sm.addSkillName(_id);
- activeChar.sendPacket(sm);
- }
- else
- {
- final String msg = cond.getMessage();
- if (msg != null)
- activeChar.sendMessage(msg);
- }
- return false;
- }
- }
- return true;
- }
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
- {
- // Init to null the target of the skill
- L2Character target = null;
- // Get the L2Objcet targeted by the user of the skill at this moment
- L2Object objTarget = activeChar.getTarget();
- // If the L2Object targeted is a L2Character, it becomes the L2Character target
- if (objTarget instanceof L2Character)
- {
- target = (L2Character) objTarget;
- }
- return getTargetList(activeChar, onlyFirst, target);
- }
- /**
- * @param activeChar : The skill caster.
- * @param onlyFirst : Returns the first target only, dropping others results.
- * @param target : The skill target, which can be used as a radius center or as main target.
- * @return an L2Object[] consisting of all targets, depending of the skill type.
- */
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- switch (_targetType)
- {
- case TARGET_ONE:
- {
- boolean canTargetSelf = false;
- switch (_skillType)
- {
- case BUFF:
- case HEAL:
- case HOT:
- case HEAL_PERCENT:
- case MANARECHARGE:
- case MANAHEAL:
- case NEGATE:
- case CANCEL_DEBUFF:
- case REFLECT:
- case COMBATPOINTHEAL:
- case SEED:
- case BALANCE_LIFE:
- canTargetSelf = true;
- break;
- }
- if (target == null || target.isDead() || (target == activeChar && !canTargetSelf))
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- return new L2Character[]
- {
- target
- };
- }
- case TARGET_SELF:
- case TARGET_GROUND:
- {
- return new L2Character[]
- {
- activeChar
- };
- }
- case TARGET_HOLY:
- {
- if (!(target instanceof L2ArtefactInstance))
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- return new L2Character[]
- {
- target
- };
- }
- case TARGET_PET:
- {
- target = activeChar.getPet();
- if (target != null && !target.isDead())
- return new L2Character[]
- {
- target
- };
- return _emptyTargetList;
- }
- case TARGET_SUMMON:
- {
- target = activeChar.getPet();
- if (target != null && !target.isDead() && target instanceof L2SummonInstance)
- return new L2Character[]
- {
- target
- };
- return _emptyTargetList;
- }
- case TARGET_OWNER_PET:
- {
- if (activeChar instanceof L2Summon)
- {
- target = activeChar.getActingPlayer();
- if (target != null && !target.isDead())
- return new L2Character[]
- {
- target
- };
- }
- return _emptyTargetList;
- }
- case TARGET_CORPSE_PET:
- {
- if (activeChar instanceof L2PcInstance)
- {
- target = activeChar.getPet();
- if (target != null && target.isDead())
- return new L2Character[]
- {
- target
- };
- }
- return _emptyTargetList;
- }
- case TARGET_AURA:
- case TARGET_FRONT_AURA:
- case TARGET_BEHIND_AURA:
- {
- List<L2Character> targetList = new ArrayList<>();
- // Go through the L2Character _knownList
- if (_skillType == L2SkillType.DUMMY)
- {
- if (onlyFirst)
- return new L2Character[]
- {
- activeChar
- };
- final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
- targetList.add(activeChar);
- for (L2Character obj : activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, _skillRadius))
- {
- if (!(obj == activeChar || obj == sourcePlayer || obj instanceof L2Npc || obj instanceof L2Attackable))
- continue;
- targetList.add(obj);
- }
- }
- else
- {
- final boolean srcInArena = activeChar.isInArena();
- for (L2Character obj : activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, _skillRadius))
- {
- if (obj instanceof L2Attackable || obj instanceof L2Playable)
- {
- switch (_targetType)
- {
- case TARGET_FRONT_AURA:
- if (!obj.isInFrontOf(activeChar))
- continue;
- break;
- case TARGET_BEHIND_AURA:
- if (!obj.isBehind(activeChar))
- continue;
- break;
- }
- if (!checkForAreaOffensiveSkills(activeChar, obj, this, srcInArena))
- continue;
- if (onlyFirst)
- return new L2Character[]
- {
- obj
- };
- targetList.add(obj);
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_AREA_SUMMON:
- {
- target = activeChar.getPet();
- if (target == null || !(target instanceof L2SummonInstance) || target.isDead())
- return _emptyTargetList;
- if (onlyFirst)
- return new L2Character[]
- {
- target
- };
- final boolean srcInArena = activeChar.isInArena();
- List<L2Character> targetList = new ArrayList<>();
- for (L2Character obj : target.getKnownList().getKnownType(L2Character.class))
- {
- if (obj == null || obj == target || obj == activeChar)
- continue;
- if (!Util.checkIfInRange(_skillRadius, target, obj, true))
- continue;
- if (!(obj instanceof L2Attackable || obj instanceof L2Playable))
- continue;
- if (!checkForAreaOffensiveSkills(activeChar, obj, this, srcInArena))
- continue;
- targetList.add(obj);
- }
- if (targetList.isEmpty())
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_AREA:
- case TARGET_FRONT_AREA:
- case TARGET_BEHIND_AREA:
- {
- if (((target == null || target == activeChar || target.isAlikeDead()) && _castRange >= 0) || (!(target instanceof L2Attackable || target instanceof L2Playable)))
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- final L2Character origin;
- final boolean srcInArena = activeChar.isInArena();
- List<L2Character> targetList = new ArrayList<>();
- if (_castRange >= 0)
- {
- if (!checkForAreaOffensiveSkills(activeChar, target, this, srcInArena))
- return _emptyTargetList;
- if (onlyFirst)
- return new L2Character[]
- {
- target
- };
- origin = target;
- targetList.add(origin); // Add target to target list
- }
- else
- origin = activeChar;
- for (L2Character obj : activeChar.getKnownList().getKnownType(L2Character.class))
- {
- if (!(obj instanceof L2Attackable || obj instanceof L2Playable))
- continue;
- if (obj == origin)
- continue;
- if (Util.checkIfInRange(_skillRadius, origin, obj, true))
- {
- switch (_targetType)
- {
- case TARGET_FRONT_AREA:
- if (!obj.isInFrontOf(activeChar))
- continue;
- break;
- case TARGET_BEHIND_AREA:
- if (!obj.isBehind(activeChar))
- continue;
- break;
- }
- if (!checkForAreaOffensiveSkills(activeChar, obj, this, srcInArena))
- continue;
- targetList.add(obj);
- }
- }
- if (targetList.isEmpty())
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_PARTY:
- {
- if (onlyFirst)
- return new L2Character[]
- {
- activeChar
- };
- List<L2Character> targetList = new ArrayList<>();
- targetList.add(activeChar);
- final int radius = _skillRadius;
- final L2PcInstance player = activeChar.getActingPlayer();
- if (activeChar instanceof L2Summon)
- {
- if (addCharacter(activeChar, player, radius, false))
- targetList.add(player);
- }
- else if (activeChar instanceof L2PcInstance)
- {
- if (addSummon(activeChar, player, radius, false))
- targetList.add(player.getPet());
- }
- if (activeChar.isInParty())
- {
- // Get a list of Party Members
- for (L2PcInstance partyMember : activeChar.getParty().getPartyMembers())
- {
- if (partyMember == null || partyMember == player)
- continue;
- if (addCharacter(activeChar, partyMember, radius, false))
- targetList.add(partyMember);
- if (addSummon(activeChar, partyMember, radius, false))
- targetList.add(partyMember.getPet());
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_PARTY_MEMBER:
- {
- if (target != null && (target == activeChar || (activeChar.isInParty() && target.isInParty() && activeChar.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID()) || (activeChar instanceof L2PcInstance && target instanceof L2Summon && activeChar.getPet() == target) || (activeChar instanceof L2Summon && target instanceof L2PcInstance && activeChar == target.getPet())))
- {
- if (!target.isDead())
- {
- // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
- return new L2Character[]
- {
- target
- };
- }
- return _emptyTargetList;
- }
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- case TARGET_PARTY_OTHER:
- {
- if (target != null && target != activeChar && activeChar.isInParty() && target.isInParty() && activeChar.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
- {
- if (!target.isDead())
- {
- if (target instanceof L2PcInstance)
- {
- switch (getId())
- {
- // FORCE BUFFS may cancel here but there should be a proper condition
- case 426:
- if (!((L2PcInstance) target).isMageClass())
- return new L2Character[]
- {
- target
- };
- return _emptyTargetList;
- case 427:
- if (((L2PcInstance) target).isMageClass())
- return new L2Character[]
- {
- target
- };
- return _emptyTargetList;
- }
- }
- return new L2Character[]
- {
- target
- };
- }
- return _emptyTargetList;
- }
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- case TARGET_ALLY:
- {
- final L2PcInstance player = activeChar.getActingPlayer();
- if (player == null)
- return _emptyTargetList;
- if (onlyFirst || player.isInOlympiadMode())
- return new L2Character[]
- {
- activeChar
- };
- List<L2Character> targetList = new ArrayList<>();
- targetList.add(player);
- final int radius = _skillRadius;
- if (addSummon(activeChar, player, radius, false))
- targetList.add(player.getPet());
- if (player.getClan() != null)
- {
- for (L2PcInstance obj : activeChar.getKnownList().getKnownTypeInRadius(L2PcInstance.class, radius))
- {
- if ((obj.getAllyId() == 0 || obj.getAllyId() != player.getAllyId()) && (obj.getClan() == null || obj.getClanId() != player.getClanId()))
- continue;
- if (player.isInDuel())
- {
- if (player.getDuelId() != obj.getDuelId())
- continue;
- if (player.isInParty() && obj.isInParty() && player.getParty().getPartyLeaderOID() != obj.getParty().getPartyLeaderOID())
- continue;
- }
- if (!player.checkPvpSkill(obj, this))
- continue;
- if (!TvTEvent.checkForTvTSkill(player, obj, this) || !DMEvent.checkForDMSkill(player, obj, this))
- {
- continue;
- }
- final L2Summon summon = obj.getPet();
- if (summon != null && !summon.isDead())
- targetList.add(summon);
- if (!obj.isDead())
- targetList.add(obj);
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_CORPSE_ALLY:
- {
- final L2PcInstance player = activeChar.getActingPlayer();
- if (player == null)
- return _emptyTargetList;
- if (onlyFirst || player.isInOlympiadMode())
- return new L2Character[]
- {
- activeChar
- };
- final int radius = _skillRadius;
- List<L2Character> targetList = new ArrayList<>();
- targetList.add(activeChar);
- if (player.getClan() != null)
- {
- for (L2PcInstance obj : activeChar.getKnownList().getKnownTypeInRadius(L2PcInstance.class, radius))
- {
- if (!obj.isDead())
- continue;
- if ((obj.getAllyId() == 0 || obj.getAllyId() != player.getAllyId()) && (obj.getClan() == null || obj.getClanId() != player.getClanId()))
- continue;
- if (player.isInDuel())
- {
- if (player.getDuelId() != obj.getDuelId())
- continue;
- if (player.isInParty() && obj.isInParty() && player.getParty().getPartyLeaderOID() != obj.getParty().getPartyLeaderOID())
- continue;
- }
- if (!TvTEvent.checkForTvTSkill(player, obj, this) || !DMEvent.checkForDMSkill(player, obj, this))
- {
- continue;
- }
- // Siege battlefield resurrect has been made possible for participants
- if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege())
- continue;
- targetList.add(obj);
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_CLAN:
- {
- List<L2Character> targetList = new ArrayList<>();
- if (activeChar instanceof L2Playable)
- {
- final L2PcInstance player = activeChar.getActingPlayer();
- if (player == null)
- return _emptyTargetList;
- if (onlyFirst || player.isInOlympiadMode())
- return new L2Character[]
- {
- activeChar
- };
- targetList.add(player);
- final int radius = _skillRadius;
- if (addSummon(activeChar, player, radius, false))
- targetList.add(player.getPet());
- final L2Clan clan = player.getClan();
- if (clan != null)
- {
- for (L2ClanMember member : clan.getMembers())
- {
- final L2PcInstance obj = member.getPlayerInstance();
- if (obj == null || obj == player)
- continue;
- if (player.isInDuel())
- {
- if (player.getDuelId() != obj.getDuelId())
- continue;
- if (player.isInParty() && obj.isInParty() && player.getParty().getPartyLeaderOID() != obj.getParty().getPartyLeaderOID())
- continue;
- }
- if (!player.checkPvpSkill(obj, this))
- continue;
- if (!TvTEvent.checkForTvTSkill(player, obj, this) || !DMEvent.checkForDMSkill(player, obj, this))
- {
- continue;
- }
- if (addSummon(activeChar, obj, radius, false))
- targetList.add(obj.getPet());
- if (!addCharacter(activeChar, obj, radius, false))
- continue;
- targetList.add(obj);
- }
- }
- }
- else if (activeChar instanceof L2Npc)
- {
- targetList.add(activeChar);
- for (L2Npc newTarget : activeChar.getKnownList().getKnownTypeInRadius(L2Npc.class, _castRange))
- {
- if (newTarget.isDead() || !Util.contains(((L2Npc) activeChar).getTemplate().getClans(), newTarget.getTemplate().getClans()))
- continue;
- targetList.add(newTarget);
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_CORPSE_PLAYER:
- {
- if (!(activeChar instanceof L2PcInstance))
- return _emptyTargetList;
- if (target != null && target.isDead())
- {
- final L2PcInstance targetPlayer;
- if (target instanceof L2PcInstance)
- targetPlayer = (L2PcInstance) target;
- else
- targetPlayer = null;
- final L2PetInstance targetPet;
- if (target instanceof L2PetInstance)
- targetPet = (L2PetInstance) target;
- else
- targetPet = null;
- if (targetPlayer != null || targetPet != null)
- {
- boolean condGood = true;
- if (_skillType == L2SkillType.RESURRECT)
- {
- final L2PcInstance player = (L2PcInstance) activeChar;
- if (targetPlayer != null)
- {
- // check target is not in a active siege zone
- if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege())
- {
- condGood = false;
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_BE_RESURRECTED_DURING_SIEGE));
- }
- if (targetPlayer.isFestivalParticipant()) // Check to see if the current player target is in a festival.
- {
- condGood = false;
- activeChar.sendMessage("You may not resurrect participants in a festival.");
- }
- if (targetPlayer.isReviveRequested())
- {
- if (targetPlayer.isRevivingPet())
- player.sendPacket(SystemMessageId.MASTER_CANNOT_RES); // While a pet is attempting to resurrect, it cannot help in resurrecting its master.
- else
- player.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
- condGood = false;
- }
- }
- else if (targetPet != null)
- {
- if (targetPet.getOwner() != player)
- {
- if (targetPet.getOwner().isReviveRequested())
- {
- if (targetPet.getOwner().isRevivingPet())
- player.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
- else
- player.sendPacket(SystemMessageId.CANNOT_RES_PET2); // A pet cannot be resurrected while it's owner is in the process of resurrecting.
- condGood = false;
- }
- }
- }
- }
- if (condGood)
- return new L2Character[]
- {
- target
- };
- }
- }
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- case TARGET_CORPSE_MOB:
- {
- if (!(target instanceof L2Attackable) || !target.isDead())
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- // Corpse mob only available for half time
- if (_skillType == L2SkillType.DRAIN && !DecayTaskManager.getInstance().isCorpseActionAllowed((L2Attackable) target))
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CORPSE_TOO_OLD_SKILL_NOT_USED));
- return _emptyTargetList;
- }
- return new L2Character[]
- {
- target
- };
- }
- case TARGET_AREA_CORPSE_MOB:
- {
- if ((!(target instanceof L2Attackable)) || !target.isDead())
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- if (onlyFirst)
- return new L2Character[]
- {
- target
- };
- List<L2Character> targetList = new ArrayList<>();
- targetList.add(target);
- final boolean srcInArena = activeChar.isInArena();
- for (L2Character obj : activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, _skillRadius))
- {
- if (!(obj instanceof L2Attackable || obj instanceof L2Playable))
- continue;
- if (!checkForAreaOffensiveSkills(activeChar, obj, this, srcInArena))
- continue;
- targetList.add(obj);
- }
- if (targetList.isEmpty())
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_UNLOCKABLE:
- {
- if (!(target instanceof L2DoorInstance) && !(target instanceof L2ChestInstance))
- return _emptyTargetList;
- return new L2Character[]
- {
- target
- };
- }
- case TARGET_UNDEAD:
- {
- if (target instanceof L2Npc || target instanceof L2SummonInstance)
- {
- if (!target.isUndead() || target.isDead())
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- return new L2Character[]
- {
- target
- };
- }
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- case TARGET_AURA_UNDEAD:
- {
- List<L2Character> targetList = new ArrayList<>();
- for (L2Character obj : activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, _skillRadius))
- {
- if (obj instanceof L2Npc || obj instanceof L2SummonInstance)
- target = obj;
- else
- continue;
- if (target.isAlikeDead() || !target.isUndead())
- continue;
- if (!GeoEngine.getInstance().canSeeTarget(activeChar, target))
- continue;
- if (onlyFirst)
- return new L2Character[]
- {
- obj
- };
- targetList.add(obj);
- }
- if (targetList.isEmpty())
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_ENEMY_SUMMON:
- {
- if (target instanceof L2Summon)
- {
- final L2Summon targetSummon = (L2Summon) target;
- final L2PcInstance summonOwner = targetSummon.getActingPlayer();
- if (activeChar instanceof L2PcInstance && activeChar.getPet() != targetSummon && !targetSummon.isDead() && (summonOwner.getPvpFlag() != 0 || summonOwner.getKarma() > 0) || (summonOwner.isInsideZone(ZoneId.PVP) && activeChar.isInsideZone(ZoneId.PVP)) || (summonOwner.isInDuel() && ((L2PcInstance) activeChar).isInDuel() && summonOwner.getDuelId() == ((L2PcInstance) activeChar).getDuelId()))
- return new L2Character[]
- {
- targetSummon
- };
- }
- return _emptyTargetList;
- }
- default:
- {
- activeChar.sendMessage("Target type of skill is not currently handled");
- return _emptyTargetList;
- }
- }
- }
- public final L2Object[] getTargetList(L2Character activeChar)
- {
- return getTargetList(activeChar, false);
- }
- public final L2Object getFirstOfTargetList(L2Character activeChar)
- {
- L2Object[] targets = getTargetList(activeChar, true);
- if (targets.length == 0)
- return null;
- return targets[0];
- }
- /**
- * Check if target should be added to the target list.
- * <ul>
- * <li>Target is dead.</li>
- * <li>Target same as caster.</li>
- * <li>Target inside peace zone.</li>
- * <li>Target in the same party than caster.</li>
- * <li>Caster can see target.</li>
- * </ul>
- * Additional checks.
- * <ul>
- * <li>Mustn't be in Observer mode.</li>
- * <li>If not in PvP zones (arena, siege): target in not the same clan and alliance with caster, and usual PvP skill check.</li>
- * <li>In case caster and target are L2Attackable : verify if caster isn't confused.</li>
- * </ul>
- * Caution: distance is not checked.
- * @param caster The skill caster.
- * @param target The victim
- * @param skill The skill to use.
- * @param sourceInArena True means the caster is in a pvp or siege zone, and so the additional check will be skipped.
- * @return
- */
- public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, L2Skill skill, boolean sourceInArena)
- {
- if (target == null || target.isDead() || target == caster)
- return false;
- final L2PcInstance player = caster.getActingPlayer();
- final L2PcInstance targetPlayer = target.getActingPlayer();
- if (player != null && targetPlayer != null)
- {
- if (targetPlayer == caster || targetPlayer == player)
- return false;
- if (targetPlayer.inObserverMode())
- return false;
- if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill) || !DMEvent.checkForDMSkill(player, targetPlayer, skill))
- {
- return false;
- }
- if (skill.isOffensive() && player.getSiegeState() > 0 && player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() == targetPlayer.getSiegeState())
- return false;
- if (target.isInsideZone(ZoneId.PEACE))
- return false;
- if (player.isInParty() && targetPlayer.isInParty())
- {
- // Same party
- if (player.getParty().getPartyLeaderOID() == targetPlayer.getParty().getPartyLeaderOID())
- return false;
- // Same commandchannel
- if (player.getParty().getCommandChannel() != null && player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel())
- return false;
- }
- if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE)))
- {
- if (player.getAllyId() != 0 && player.getAllyId() == targetPlayer.getAllyId())
- return false;
- if (player.getClanId() != 0 && player.getClanId() == targetPlayer.getClanId())
- return false;
- if (!player.checkPvpSkill(targetPlayer, skill))
- return false;
- }
- }
- else if (target instanceof L2Attackable)
- {
- if (caster instanceof L2Attackable && !caster.isConfused())
- return false;
- if (skill.isOffensive() && !target.isAutoAttackable(caster))
- return false;
- }
- return GeoEngine.getInstance().canSeeTarget(caster, target);
- }
- public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
- {
- final L2Summon summon = owner.getPet();
- if (summon == null)
- return false;
- return addCharacter(caster, summon, radius, isDead);
- }
- public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
- {
- if (isDead != target.isDead())
- return false;
- if (radius > 0 && !Util.checkIfInRange(radius, caster, target, true))
- return false;
- return true;
- }
- public final List<Func> getStatFuncs(L2Character player)
- {
- if (_funcTemplates == null)
- return Collections.emptyList();
- if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
- return Collections.emptyList();
- final List<Func> funcs = new ArrayList<>(_funcTemplates.size());
- final Env env = new Env();
- env.setCharacter(player);
- env.setSkill(this);
- for (FuncTemplate t : _funcTemplates)
- {
- final Func f = t.getFunc(env, this); // skill is owner
- if (f != null)
- funcs.add(f);
- }
- return funcs;
- }
- public boolean hasEffects()
- {
- return (_effectTemplates != null && !_effectTemplates.isEmpty());
- }
- public List<EffectTemplate> getEffectTemplates()
- {
- return _effectTemplates;
- }
- public boolean hasSelfEffects()
- {
- return (_effectTemplatesSelf != null && !_effectTemplatesSelf.isEmpty());
- }
- /**
- * @param effector
- * @param effected
- * @param env parameters for secondary effects (shield and ss/bss/bsss)
- * @return an array with the effects that have been added to effector
- */
- public final List<L2Effect> getEffects(L2Character effector, L2Character effected, Env env)
- {
- if (!hasEffects() || isPassive())
- return Collections.emptyList();
- // doors and siege flags cannot receive any effects
- if (effected instanceof L2DoorInstance || effected instanceof L2SiegeFlagInstance)
- return Collections.emptyList();
- if (effector != effected)
- {
- if (isOffensive() || isDebuff())
- {
- if (effected.isInvul())
- return Collections.emptyList();
- if (effector instanceof L2PcInstance && ((L2PcInstance) effector).isGM())
- {
- if (!((L2PcInstance) effector).getAccessLevel().canGiveDamage())
- return Collections.emptyList();
- }
- }
- }
- final List<L2Effect> effects = new ArrayList<>(_effectTemplates.size());
- if (env == null)
- env = new Env();
- env.setSkillMastery(Formulas.calcSkillMastery(effector, this));
- env.setCharacter(effector);
- env.setTarget(effected);
- env.setSkill(this);
- for (EffectTemplate et : _effectTemplates)
- {
- boolean success = true;
- if (et.effectPower > -1)
- success = Formulas.calcEffectSuccess(effector, effected, et, this, env.getShield(), env.isBlessedSpiritShot());
- if (success)
- {
- final L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.scheduleEffect();
- effects.add(e);
- }
- }
- // display fail message only for effects with icons
- else if (et.icon && effector instanceof L2PcInstance)
- ((L2PcInstance) effector).sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_RESISTED_YOUR_S2).addCharName(effected).addSkillName(this));
- }
- return effects;
- }
- /**
- * Warning: this method doesn't consider modifier (shield, ss, sps, bss) for secondary effects
- * @param effector
- * @param effected
- * @return An array of L2Effect.
- */
- public final List<L2Effect> getEffects(L2Character effector, L2Character effected)
- {
- return getEffects(effector, effected, null);
- }
- /**
- * This method has suffered some changes in CT2.2 ->CT2.3<br>
- * Effect engine is now supporting secondary effects with independent success/fail calculus from effect skill. Env parameter has been added to pass parameters like soulshot, spiritshots, blessed spiritshots or shield deffence. Some other optimizations have been done <br>
- * <br>
- * This new feature works following next rules: <li>To enable feature, effectPower must be over -1 (check DocumentSkill#attachEffect for further information)</li> <li>If main skill fails, secondary effect always fail</li>
- * @param effector
- * @param effected
- * @param env parameters for secondary effects (shield and ss/bss/bsss)
- * @return An array of L2Effect.
- */
- public final List<L2Effect> getEffects(L2CubicInstance effector, L2Character effected, Env env)
- {
- if (!hasEffects() || isPassive())
- return Collections.emptyList();
- if (effector.getOwner() != effected)
- {
- if (isDebuff() || isOffensive())
- {
- if (effected.isInvul())
- return Collections.emptyList();
- if (effector.getOwner().isGM() && !effector.getOwner().getAccessLevel().canGiveDamage())
- return Collections.emptyList();
- }
- }
- final List<L2Effect> effects = new ArrayList<>(_effectTemplates.size());
- if (env == null)
- env = new Env();
- env.setCharacter(effector.getOwner());
- env.setCubic(effector);
- env.setTarget(effected);
- env.setSkill(this);
- for (EffectTemplate et : _effectTemplates)
- {
- boolean success = true;
- if (et.effectPower > -1)
- success = Formulas.calcEffectSuccess(effector.getOwner(), effected, et, this, env.getShield(), env.isBlessedSpiritShot());
- if (success)
- {
- final L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.scheduleEffect();
- effects.add(e);
- }
- }
- }
- return effects;
- }
- public final List<L2Effect> getEffectsSelf(L2Character effector)
- {
- if (!hasSelfEffects() || isPassive())
- return Collections.emptyList();
- final List<L2Effect> effects = new ArrayList<>(_effectTemplatesSelf.size());
- final Env env = new Env();
- env.setCharacter(effector);
- env.setTarget(effector);
- env.setSkill(this);
- for (EffectTemplate et : _effectTemplatesSelf)
- {
- final L2Effect e = et.getEffect(env);
- if (e != null)
- {
- e.setSelfEffect();
- e.scheduleEffect();
- effects.add(e);
- }
- }
- return effects;
- }
- public final void attach(FuncTemplate f)
- {
- if (_funcTemplates == null)
- _funcTemplates = new ArrayList<>(1);
- _funcTemplates.add(f);
- }
- public final void attach(EffectTemplate effect)
- {
- if (_effectTemplates == null)
- _effectTemplates = new ArrayList<>(1);
- _effectTemplates.add(effect);
- }
- public final void attachSelf(EffectTemplate effect)
- {
- if (_effectTemplatesSelf == null)
- _effectTemplatesSelf = new ArrayList<>(1);
- _effectTemplatesSelf.add(effect);
- }
- public final void attach(Condition c, boolean itemOrWeapon)
- {
- if (itemOrWeapon)
- {
- if (_itemPreCondition == null)
- _itemPreCondition = new ArrayList<>();
- _itemPreCondition.add(c);
- }
- else
- {
- if (_preCondition == null)
- _preCondition = new ArrayList<>();
- _preCondition.add(c);
- }
- }
- /**
- * @param skillId
- * @param skillLvl
- * @param values
- * @return L2ExtractableSkill
- * @author Zoey76
- */
- private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
- {
- final String[] prodLists = values.split(";");
- final List<L2ExtractableProductItem> products = new ArrayList<>();
- for (String prodList : prodLists)
- {
- final String[] prodData = prodList.split(",");
- if (prodData.length < 3)
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
- final int lenght = prodData.length - 1;
- List<IntIntHolder> items = null;
- double chance = 0;
- int prodId = 0;
- int quantity = 0;
- try
- {
- items = new ArrayList<>(lenght / 2);
- for (int j = 0; j < lenght; j++)
- {
- prodId = Integer.parseInt(prodData[j]);
- quantity = Integer.parseInt(prodData[j += 1]);
- if (prodId <= 0 || quantity <= 0)
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
- items.add(new IntIntHolder(prodId, quantity));
- }
- chance = Double.parseDouble(prodData[lenght]);
- }
- catch (Exception e)
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
- }
- products.add(new L2ExtractableProductItem(items, chance));
- }
- if (products.isEmpty())
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
- return new L2ExtractableSkill(SkillTable.getSkillHashCode(this), products);
- }
- public L2ExtractableSkill getExtractableSkill()
- {
- return _extractableItems;
- }
- public boolean isDamage()
- {
- switch (_skillType)
- {
- case PDAM:
- case MDAM:
- case DRAIN:
- case BLOW:
- case CPDAMPERCENT:
- case FATAL:
- return true;
- }
- return false;
- }
- public boolean isAOE()
- {
- switch (_targetType)
- {
- case TARGET_AREA:
- case TARGET_AURA:
- case TARGET_BEHIND_AREA:
- case TARGET_BEHIND_AURA:
- case TARGET_FRONT_AREA:
- case TARGET_FRONT_AURA:
- return true;
- }
- return false;
- }
- @Override
- public String toString()
- {
- return "" + _name + "[id=" + _id + ",lvl=" + _level + "]";
- }
- }
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