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May 18th, 2016
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  1. 18:39:09: CLR host plugin strings not found, dynamically loading 4 strings
  2. 18:39:09: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 18:39:09: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 18:39:09: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 18:39:09: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 18:39:09: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 18:39:10: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 18:39:10: CLRHost:: Could not find/load browser settings at location C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json
  9. 18:39:10: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json'.
  10. 18:39:10: File name: 'C:\Users\tobyk\AppData\Roaming\OBS\pluginData\browser.json'
  11. 18:39:10: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  12. 18:39:10: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  13. 18:39:10: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  14. 18:39:10: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
  15. 18:39:10: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  16. 18:39:13: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  17. 18:39:13: CUDA loaded successfully
  18. 18:39:13: 1 CUDA capable devices found
  19. 18:39:13: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  20. 18:40:40: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  21. 18:40:40: -------------------------------
  22. 18:40:40: CPU Name: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
  23. 18:40:40: CPU Speed: 2993MHz
  24. 18:40:40: Physical Memory: 4095MB Total, 4095MB Free
  25. 18:40:40: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  26. 18:40:40: monitor 1: pos={-1920, 0}, size={1920, 1080}
  27. 18:40:40: monitor 2: pos={0, 0}, size={1920, 1080}
  28. 18:40:40: Windows Version: 10.0 Build 10586 (revision 0)
  29. 18:40:40: Aero is Enabled
  30. 18:40:40: -------------------------------
  31. 18:40:40: OBS Modules:
  32. 18:40:40: Base Address Module
  33. 18:40:40: 012D0000 OBS.exe
  34. 18:40:40: 5C2D0000 OBSApi.dll
  35. 18:40:40: 68F00000 CLRHostPlugin.dll
  36. 18:40:40: 67CF0000 DShowPlugin.dll
  37. 18:40:40: 67CC0000 GraphicsCapture.dll
  38. 18:40:40: 67C90000 NoiseGate.dll
  39. 18:40:40: 6BCC0000 PSVPlugin.dll
  40. 18:40:40: 6BC60000 scenesw.dll
  41. 18:40:40: ------------------------------------------
  42. 18:40:40: Adapter 1
  43. 18:40:40: Video Adapter: NVIDIA GeForce GTX 960
  44. 18:40:40: Video Adapter Dedicated Video Memory: 3221225472
  45. 18:40:40: Video Adapter Shared System Memory: 1073676288
  46. 18:40:40: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  47. 18:40:40: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  48. 18:40:40: =====Stream Start: 2016-05-16, 18:40:40===============================================
  49. 18:40:40: Multithreaded optimizations: On
  50. 18:40:40: Base resolution: 1920x1080
  51. 18:40:40: Output resolution: 1280x720
  52. 18:40:40: ------------------------------------------
  53. 18:40:40: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  54. 18:40:40: ------------------------------------------
  55. 18:40:40: Audio Format: 48000 Hz
  56. 18:40:40: ------------------------------------------
  57. 18:40:40: Audio Channels: 2 Ch
  58. 18:40:40: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6}
  59. 18:40:40: ------------------------------------------
  60. 18:40:40: Using desktop audio input: Speakers (Corsair Vengeance 1500)
  61. 18:40:40: Global Audio time adjust: 0
  62. 18:40:40: ------------------------------------------
  63. 18:40:40: Using auxilary audio input: Microphone (Corsair Vengeance 1500)
  64. 18:40:40: Mic time offset: 0
  65. 18:40:40: ------------------------------------------
  66. 18:40:40: Audio Encoding: AAC
  67. 18:40:40: bitrate: 128
  68. 18:40:40: Using graphics capture
  69. 18:40:40: Scene buffering time set to 700
  70. 18:40:40: Using custom x264 settings: "crf=20"
  71. 18:40:40: x264: VBV maxrate specified, but no bufsize, ignored
  72. 18:40:40: ------------------------------------------
  73. 18:40:40: Video Encoding: x264
  74. 18:40:40: fps: 60
  75. 18:40:40: width: 1280, height: 720
  76. 18:40:40: preset: superfast
  77. 18:40:40: profile: main
  78. 18:40:40: keyint: 120
  79. 18:40:40: CBR: no
  80. 18:40:40: CFR: no
  81. 18:40:40: max bitrate: 2000
  82. 18:40:40: buffer size: 0
  83. 18:40:40: quality: 12
  84. 18:40:40: ------------------------------------------
  85. 18:41:10: FlushBufferedVideo: Flushing 32 packets over 516 ms
  86. 18:41:10: Total frames encoded: 1745, total frames duplicated: 0 (0.00%)
  87. 18:41:10: Total frames rendered: 1762, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  88. 18:41:10:
  89. 18:41:10: Profiler time results:
  90. 18:41:10:
  91. 18:41:10: ==============================================================
  92. 18:41:10: video thread frame - [100%] [avg time: 0.679 ms] [children: 23%] [unaccounted: 77%]
  93. 18:41:10: | scene->Preprocess - [0.147%] [avg time: 0.001 ms]
  94. 18:41:10: | GPU download and conversion - [22.8%] [avg time: 0.155 ms] [children: 21.2%] [unaccounted: 1.62%]
  95. 18:41:10: | | flush - [20%] [avg time: 0.136 ms]
  96. 18:41:10: | | CopyResource - [0.884%] [avg time: 0.006 ms]
  97. 18:41:10: | | conversion to 4:2:0 - [0.295%] [avg time: 0.002 ms]
  98. 18:41:10: Convert444Threads - [100%] [avg time: 0.474 ms] [children: 98.3%] [unaccounted: 1.69%]
  99. 18:41:10: | Convert444toNV12 - [98.3%] [avg time: 0.466 ms]
  100. 18:41:10: encoder thread frame - [100%] [avg time: 0.775 ms] [children: 1.03%] [unaccounted: 99%]
  101. 18:41:10: | sending stuff out - [1.03%] [avg time: 0.008 ms]
  102. 18:41:10: ==============================================================
  103. 18:41:10:
  104. 18:41:10:
  105. 18:41:10: Profiler CPU results:
  106. 18:41:10:
  107. 18:41:10: ==============================================================
  108. 18:41:10: video thread frame - [cpu time: avg 0.239 ms, total 421.875 ms] [avg calls per frame: 1]
  109. 18:41:10: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 18:41:10: | GPU download and conversion - [cpu time: avg 0.062 ms, total 109.375 ms] [avg calls per frame: 1]
  111. 18:41:10: | | flush - [cpu time: avg 0.053 ms, total 93.75 ms] [avg calls per frame: 1]
  112. 18:41:10: | | CopyResource - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
  113. 18:41:10: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  114. 18:41:10: Convert444Threads - [cpu time: avg 0.505 ms, total 1734.38 ms] [avg calls per frame: 2]
  115. 18:41:10: | Convert444toNV12 - [cpu time: avg 0.501 ms, total 1718.75 ms] [avg calls per frame: 2]
  116. 18:41:10: encoder thread frame - [cpu time: avg 0.428 ms, total 734.375 ms] [avg calls per frame: 1]
  117. 18:41:10: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  118. 18:41:10: ==============================================================
  119. 18:41:10:
  120. 18:41:10: =====Stream End: 2016-05-16, 18:41:10=================================================
  121. 18:41:11: =====Stream Start: 2016-05-16, 18:41:11===============================================
  122. 18:41:11: Multithreaded optimizations: On
  123. 18:41:11: Base resolution: 1920x1080
  124. 18:41:11: Output resolution: 1280x720
  125. 18:41:11: ------------------------------------------
  126. 18:41:11: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  127. 18:41:11: ------------------------------------------
  128. 18:41:11: Audio Format: 48000 Hz
  129. 18:41:11: ------------------------------------------
  130. 18:41:11: Audio Channels: 2 Ch
  131. 18:41:11: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6}
  132. 18:41:11: ------------------------------------------
  133. 18:41:11: Using desktop audio input: Speakers (Corsair Vengeance 1500)
  134. 18:41:11: Global Audio time adjust: 0
  135. 18:41:11: ------------------------------------------
  136. 18:41:11: Using auxilary audio input: Microphone (Corsair Vengeance 1500)
  137. 18:41:11: Mic time offset: 0
  138. 18:41:11: ------------------------------------------
  139. 18:41:11: Audio Encoding: AAC
  140. 18:41:11: bitrate: 128
  141. 18:41:11: Using graphics capture
  142. 18:41:11: Scene buffering time set to 700
  143. 18:41:11: Using custom x264 settings: "crf=20"
  144. 18:41:11: x264: VBV maxrate specified, but no bufsize, ignored
  145. 18:41:11: ------------------------------------------
  146. 18:41:11: Video Encoding: x264
  147. 18:41:11: fps: 60
  148. 18:41:11: width: 1280, height: 720
  149. 18:41:11: preset: superfast
  150. 18:41:11: profile: main
  151. 18:41:11: keyint: 120
  152. 18:41:11: CBR: no
  153. 18:41:11: CFR: no
  154. 18:41:11: max bitrate: 2000
  155. 18:41:11: buffer size: 0
  156. 18:41:11: quality: 12
  157. 18:41:11: ------------------------------------------
  158. 18:42:37: FlushBufferedVideo: Flushing 34 packets over 550 ms
  159. 18:42:38: Total frames encoded: 5150, total frames duplicated: 8 (0.16%)
  160. 18:42:38: Total frames rendered: 5162, number of late frames: 3 (0.06%) (it's okay for some frames to be late)
  161. 18:42:38:
  162. 18:42:38: Profiler time results:
  163. 18:42:38:
  164. 18:42:38: ==============================================================
  165. 18:42:38: video thread frame - [100%] [avg time: 0.803 ms] [children: 32.3%] [unaccounted: 67.7%]
  166. 18:42:38: | scene->Preprocess - [0.125%] [avg time: 0.001 ms]
  167. 18:42:38: | GPU download and conversion - [32.1%] [avg time: 0.258 ms] [children: 24.3%] [unaccounted: 7.85%]
  168. 18:42:38: | | flush - [23%] [avg time: 0.185 ms]
  169. 18:42:38: | | CopyResource - [0.872%] [avg time: 0.007 ms]
  170. 18:42:38: | | conversion to 4:2:0 - [0.374%] [avg time: 0.003 ms]
  171. 18:42:38: Convert444Threads - [100%] [avg time: 0.479 ms] [children: 98.3%] [unaccounted: 1.67%]
  172. 18:42:38: | Convert444toNV12 - [98.3%] [avg time: 0.471 ms]
  173. 18:42:38: encoder thread frame - [100%] [avg time: 1.032 ms] [children: 1.16%] [unaccounted: 98.8%]
  174. 18:42:38: | sending stuff out - [1.16%] [avg time: 0.012 ms]
  175. 18:42:38: ==============================================================
  176. 18:42:38:
  177. 18:42:38:
  178. 18:42:38: Profiler CPU results:
  179. 18:42:38:
  180. 18:42:38: ==============================================================
  181. 18:42:38: video thread frame - [cpu time: avg 0.169 ms, total 875 ms] [avg calls per frame: 1]
  182. 18:42:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  183. 18:42:38: | GPU download and conversion - [cpu time: avg 0.063 ms, total 328.125 ms] [avg calls per frame: 1]
  184. 18:42:38: | | flush - [cpu time: avg 0.051 ms, total 265.625 ms] [avg calls per frame: 1]
  185. 18:42:38: | | CopyResource - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  186. 18:42:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  187. 18:42:38: Convert444Threads - [cpu time: avg 0.414 ms, total 4234.38 ms] [avg calls per frame: 2]
  188. 18:42:38: | Convert444toNV12 - [cpu time: avg 0.411 ms, total 4203.13 ms] [avg calls per frame: 2]
  189. 18:42:38: encoder thread frame - [cpu time: avg 0.684 ms, total 3500 ms] [avg calls per frame: 1]
  190. 18:42:38: | sending stuff out - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
  191. 18:42:38: ==============================================================
  192. 18:42:38:
  193. 18:42:38: =====Stream End: 2016-05-16, 18:42:38=================================================
  194. 18:42:45: =====Stream Start: 2016-05-16, 18:42:45===============================================
  195. 18:42:45: Multithreaded optimizations: On
  196. 18:42:45: Base resolution: 1920x1080
  197. 18:42:45: Output resolution: 1280x720
  198. 18:42:45: ------------------------------------------
  199. 18:42:45: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  200. 18:42:45: ------------------------------------------
  201. 18:42:45: Audio Format: 48000 Hz
  202. 18:42:45: ------------------------------------------
  203. 18:42:45: Audio Channels: 2 Ch
  204. 18:42:45: Playback device {0.0.0.00000000}.{ccad4b93-e523-46b8-acb9-c6beb7613ae6}
  205. 18:42:45: ------------------------------------------
  206. 18:42:45: Using desktop audio input: Speakers (Corsair Vengeance 1500)
  207. 18:42:45: Global Audio time adjust: 0
  208. 18:42:45: ------------------------------------------
  209. 18:42:45: Using auxilary audio input: Microphone (Corsair Vengeance 1500)
  210. 18:42:45: Mic time offset: 0
  211. 18:42:45: ------------------------------------------
  212. 18:42:45: Audio Encoding: AAC
  213. 18:42:45: bitrate: 128
  214. 18:42:45: Using graphics capture
  215. 18:42:45: Trying to hook process: hl2.exe
  216. 18:42:45: Scene buffering time set to 700
  217. 18:42:45: Using custom x264 settings: "crf=20"
  218. 18:42:45: x264: VBV maxrate specified, but no bufsize, ignored
  219. 18:42:45: ------------------------------------------
  220. 18:42:45: Video Encoding: x264
  221. 18:42:45: fps: 60
  222. 18:42:45: width: 1280, height: 720
  223. 18:42:45: preset: superfast
  224. 18:42:45: profile: main
  225. 18:42:45: keyint: 120
  226. 18:42:45: CBR: no
  227. 18:42:45: CFR: no
  228. 18:42:45: max bitrate: 2000
  229. 18:42:45: buffer size: 0
  230. 18:42:45: quality: 12
  231. 18:42:45: ------------------------------------------
  232. 18:42:46: SharedTexCapture hooked
  233. 18:42:58: x264: bitrate 2000->1000
  234. 18:42:58: Settings::Encoding: Changing bitrate from 2000kb/s to 1000kb/s
  235. 18:44:13: FlushBufferedVideo: Flushing 35 packets over 567 ms
  236. 18:44:14: Total frames encoded: 5252, total frames duplicated: 1266 (24.11%)
  237. 18:44:14: Number of frames skipped due to encoder lag: 1140 (21.71%)
  238. 18:44:14: Total frames rendered: 4114, number of late frames: 33 (0.80%) (it's okay for some frames to be late)
  239. 18:44:14:
  240. 18:44:14: Profiler time results:
  241. 18:44:14:
  242. 18:44:14: ==============================================================
  243. 18:44:14: video thread frame - [100%] [avg time: 0.987 ms] [children: 24.3%] [unaccounted: 75.7%]
  244. 18:44:14: | scene->Preprocess - [0.101%] [avg time: 0.001 ms]
  245. 18:44:14: | GPU download and conversion - [24.2%] [avg time: 0.239 ms] [children: 19%] [unaccounted: 5.17%]
  246. 18:44:14: | | flush - [17.9%] [avg time: 0.177 ms]
  247. 18:44:14: | | CopyResource - [0.709%] [avg time: 0.007 ms]
  248. 18:44:14: | | conversion to 4:2:0 - [0.405%] [avg time: 0.004 ms]
  249. 18:44:14: Convert444Threads - [100%] [avg time: 0.453 ms] [children: 98%] [unaccounted: 1.99%]
  250. 18:44:14: | Convert444toNV12 - [98%] [avg time: 0.444 ms]
  251. 18:44:14: encoder thread frame - [100%] [avg time: 6.532 ms] [children: 0.704%] [unaccounted: 99.3%]
  252. 18:44:14: | sending stuff out - [0.704%] [avg time: 0.046 ms]
  253. 18:44:14: ==============================================================
  254. 18:44:14:
  255. 18:44:14:
  256. 18:44:14: Profiler CPU results:
  257. 18:44:14:
  258. 18:44:14: ==============================================================
  259. 18:44:14: video thread frame - [cpu time: avg 0.611 ms, total 2515.63 ms] [avg calls per frame: 1]
  260. 18:44:14: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  261. 18:44:14: | GPU download and conversion - [cpu time: avg 0.041 ms, total 171.875 ms] [avg calls per frame: 1]
  262. 18:44:14: | | flush - [cpu time: avg 0.041 ms, total 171.875 ms] [avg calls per frame: 1]
  263. 18:44:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  264. 18:44:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  265. 18:44:14: Convert444Threads - [cpu time: avg 0.315 ms, total 2562.5 ms] [avg calls per frame: 2]
  266. 18:44:14: | Convert444toNV12 - [cpu time: avg 0.315 ms, total 2562.5 ms] [avg calls per frame: 2]
  267. 18:44:14: encoder thread frame - [cpu time: avg 1.072 ms, total 5593.75 ms] [avg calls per frame: 1]
  268. 18:44:14: | sending stuff out - [cpu time: avg 0.038 ms, total 203.125 ms] [avg calls per frame: 1]
  269. 18:44:14: ==============================================================
  270. 18:44:14:
  271. 18:44:14: =====Stream End: 2016-05-16, 18:44:14=================================================
  272. 21:12:17: CLR host plugin instance deleted; removing dynamically loaded localization strings
  273. 21:12:17: Terminating 0x23e8
  274. 21:12:17: Terminating 0x258
  275. 21:12:17: Terminating 0x3cc
  276.  
  277.  
  278. Last game capture log:
  279. 2016-05-16, 18:42:45: we're booting up:
  280. 18:42:45: CaptureThread: attached to process hl2.exe
  281. 18:42:45: D3D9 Present
  282. 18:42:45: D3D9EndScene called
  283. 18:42:45: D3DPRESENT_PARAMETERS {
  284. 18:42:45: BackBufferWidth: 1920
  285. 18:42:45: BackBufferHeight: 1080
  286. 18:42:45: BackBufferFormat: D3DFMT_A8R8G8B8
  287. 18:42:45: BackBufferCount: 1
  288. 18:42:45: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  289. 18:42:45: MultiSampleQuality: 0
  290. 18:42:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  291. 18:42:45: hDeviceWindow: 1116592
  292. 18:42:45: Windowed: false
  293. 18:42:45: EnableAutoDepthStencil: true
  294. 18:42:45: AutoDepthStencilFormat: D3DFMT_D24S8
  295. 18:42:45: Flags: None
  296. 18:42:45: FullScreen_RefreshRateInHz: 60
  297. 18:42:45: PresentationInterval: 2147483648
  298. 18:42:45: };
  299. 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  300. 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  301. 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  302. 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  303. 18:42:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  304. 18:42:45: successfully set up d3d9 hooks
  305. 18:42:45: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  306. 18:42:45: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  307. 18:42:45: GL Present
  308. 18:42:45: DirectDraw capture: Windows 8 not supported yet
  309. 18:42:45: (half life scientist) everything.. seems to be in order
  310. 18:42:46: D3D9Present called
  311. 18:42:46: DoD3D9GPUHook: success - d3d9ex
  312. 18:42:46: D3DSURFACE_DESC {
  313. 18:42:46: Format: D3DFMT_A8R8G8B8
  314. 18:42:46: Type: D3DRTYPE_SURFACE
  315. 18:42:46: Usage: D3DUSAGE_RENDERTARGET
  316. 18:42:46: Pool: D3DPOOL_DEFAULT
  317. 18:42:46: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  318. 18:42:46: MultiSampleQuality: 0
  319. 18:42:46: Width: 1920
  320. 18:42:46: Height: 1080
  321. 18:42:46: };
  322. 18:42:46: successfully capturing d3d9 frames via GPU
  323. 18:44:14: ---------------------- Cleared D3D9 Capture ----------------------
  324. 18:44:14: D3D9EndScene called
  325. 18:44:14: D3D9Present called
  326. 18:44:14: DirectDraw capture: Windows 8 not supported yet
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