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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- // I see you are modifying my script.
- // If you are going to show this off
- // somewhere, would you mind giving a
- // link to the following channel? Tyvm
- // www.youtube.com/mpkiller100
- // Remember to try the version 2 of
- // this mod! To be announced on this
- // YouTube channel once it gains 500
- // subscribers! www.youtube.com/mpkiller100.
- // The v2 will contain 75 rolls
- // The v3 will contain 100 rolls and
- // is to be announced once I have 1000
- // subscribers. So check it out.
- // Thanks for trying out my mod, hope
- // you will enjoy it and that you're
- // not going to steal credit for it,
- // no matter how fun that sounds.
- // GL on editing - from AZUMIKKEL.
- // Any bugs?
- // Steam: AZUMOOB
- // YouTube: www.youtube.com/Mpkiller100
- // Any ideas for future versions?
- // Youtube: www.youtube.com/Mpkiller100
- doRandom()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- setDvar("player_sprintUnlimited", 1);
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- setDvar( "perk_bulletDamage", 10 );
- // We remove killstreaks
- self setPlayerData( "killstreaks", 0, "none" );
- self setPlayerData( "killstreaks", 1, "none" );
- self setPlayerData( "killstreaks", 2, "none" );
- self Show();
- wait 0.05;
- switch(RandomInt(50))
- {
- case 0:
- self iPrintlnBold("You rolled 1 - Extra speed");
- while (1) {
- self SetMoveSpeedScale( 1.50 );
- wait 1; }
- break;
- case 1:
- self iPrintlnBold("You rolled 2 - Thumper Akimbo");
- self takeAllWeapons();
- self thread UnlimitedStock();
- while (1) {
- if (self getCurrentWeapon() != "m79_mp") {
- self takeAllWeapons();
- self giveWeapon( "m79_mp", 0, true );
- self switchToWeapon("m79_mp");
- wait 0.05; }
- wait 0.05; }
- break;
- case 2:
- self iPrintlnBold("You rolled 3 - No Recoil");
- self player_recoilScaleOn(0);
- break;
- case 3:
- self iPrintlnBold("You rolled 4 - You are a one hit kill");
- self.maxhealth = 10;
- self.health = self.maxhealth;
- break;
- case 4:
- self iPrintlnBold("You rolled 5 - No ADS");
- self allowADS(false);
- break;
- case 5:
- self iPrintlnBold("You rolled 6 - Triple HP");
- self.maxhealth = 300;
- self.health = self.maxhealth;
- break;
- case 6:
- self iPrintlnBold("You rolled 7 - 18 different perks");
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
- self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
- self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
- self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
- self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
- self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
- self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
- self maps\mp\perks\_perks::givePerk("specialty_scavenger");
- self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
- self maps\mp\perks\_perks::givePerk("specialty_extraammo");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- break;
- case 7:
- self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
- self takeWeapon( self GetCurrentOffhand() );
- self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
- self thread UnlimitedNades();
- break;
- case 8:
- self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
- self thread MonitorWeapon("rpd_grip_xmags_mp");
- break;
- case 9:
- self iPrintlnBold("You rolled 10 - Darkness");
- self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
- break;
- case 10:
- self iPrintlnBold("You rolled 11 - Thermal vision");
- self maps\mp\perks\_perks::givePerk("specialty_thermal");
- self VisionSetNakedForPlayer("thermal_mp", 0);
- break;
- case 11:
- self iPrintlnBold("You rolled 12 - Barrett roll");
- self player_recoilScaleOn(0);
- self thread UnlimitedStock();
- self thread MonitorWeapon("barrett_acog_xmags_mp");
- break;
- case 12:
- self iPrintlnBold("You rolled 13 - Negative");
- self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
- break;
- case 13:
- self iPrintlnBold("You rolled 14 - Knife runner");
- self takeAllWeapons();
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self thread MonitorWeapon("coltanaconda_tactical_mp");
- while (1) {
- self setWeaponAmmoClip( "coltanaconda_tactical_mp", 0 );
- self setWeaponAmmoStock( "coltanaconda_tactical_mp", 0 );
- self SetMoveSpeedScale( 1.2 );
- wait 0.05; }
- break;
- case 14:
- self iPrintlnBold("You rolled 15 - Turtle");
- while (1) {
- self SetMoveSpeedScale( 0.40 );
- wait 0.05; }
- break;
- case 15:
- self iPrintlnBold("You rolled 16 - Supermodel 1887");
- self takeAllWeapons();
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self thread MonitorWeapon("model1887_akimbo_fmj_mp");
- break;
- case 16:
- self iPrintlnBold("You rolled 17 - Fallout");
- self VisionSetNakedForPlayer("mpnuke", 0);
- break;
- case 17:
- self iPrintlnBold("You rolled 18 - Unlimited ammo");
- self thread UnlimitedAmmo();
- self thread UnlimitedNades();
- break;
- case 18:
- self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
- self ThermalVisionFOFOverlayOn();
- wait 40;
- self ThermalVisionFOFOverlayOff();
- break;
- case 19:
- self iPrintlnBold("You rolled 20 - Double HP and roll again!");
- self.maxhealth = 200;
- self.health = self.maxhealth;
- wait 3;
- self thread doRandom();
- break;
- case 20:
- self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
- self.maxhealth = 90000;
- self.health = self.maxhealth;
- wait 15;
- self iPrintlnBold("Godmode off");
- self.maxhealth = 100;
- wait 0.05;
- self.health = self.maxhealth;
- self thread doRandom();
- break;
- case 21:
- self iPrintlnBold("You rolled 22 - Bullseye");
- self takeAllWeapons();
- self thread UnlimitedNades();
- self thread UnlimitedAmmo();
- self thread MonitorWeapon("throwingknife_mp");
- break;
- case 22:
- self iPrintlnBold("You rolled 23 - Blast them asses");
- self takeAllWeapons();
- self thread UnlimitedStock();
- while (1) {
- if (self getCurrentWeapon() != "rpg_mp") {
- self takeAllWeapons();
- self giveWeapon("rpg_mp", 0, false);
- self switchToWeapon("rpg_mp");
- wait 0.05; }
- wait 0.05; }
- break;
- case 23:
- self iPrintlnBold("You rolled 24 - Now you are retarded");
- self allowJump(false);
- self allowSprint(false);
- self allowADS(false);
- break;
- case 24:
- self iPrintlnBold("You rolled 25 - AZUMOOB");
- self takeAllWeapons();
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
- self giveWeapon( "aa12_grip_xmags_mp", 0, true );
- wait 0.05;
- self switchToWeapon("ump45_silencer_xmags_mp");
- break;
- case 25:
- self iPrintlnBold("You rolled 26 - Tank");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self thread MonitorWeapon("riotshield_mp");
- self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
- break;
- case 26:
- self iPrintlnBold("You rolled 27 - EMP");
- self setEMPJammed( true );
- break;
- case 27:
- self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
- self takeAllWeapons();
- self setClientDvar( "player_burstFireCooldown", 0 );
- self thread MonitorWeapon("m16_eotech_xmags_mp");
- break;
- case 28:
- self iPrintlnBold("You rolled 29 - Morpheus");
- self takeAllWeapons();
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- self maps\mp\perks\_perks::givePerk( "semtex_mp" );
- self thread MonitorWeapon("mp5k_akimbo_rof_mp");
- break;
- case 29:
- self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
- self thread UnlimitedNades();
- self thread UnlimitedAmmo();
- wait 3;
- self thread doRandom();
- break;
- case 30:
- self iPrintlnBold("You rolled 31 - COD4");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
- self takeAllWeapons();
- self giveWeapon( "p90_fmj_silencer_mp", 7, false );
- self giveWeapon( "deserteaglegold_mp", 0, false );
- self switchToWeapon("p90_fmj_silencer_mp");
- break;
- case 31:
- self iPrintlnBold("You rolled 32 - Handgun of Crap");
- self takeAllWeapons();
- self thread UnlimitedStock();
- self thread MonitorWeapon("usp_akimbo_fmj_mp");
- break;
- case 32:
- self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
- wait 3;
- self thread doRandom();
- while ( 1 ) {
- self SetMoveSpeedScale( 1.5 );
- wait 0.05; }
- break;
- case 33:
- self iPrintlnBold("You rolled 34 - Walking AC130");
- self takeAllWeapons();
- self thread MonitorWeapon("ac130_25mm_mp");
- break;
- case 34:
- self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
- self Hide();
- wait 15;
- self iPrintlnBold("Invisibility off");
- self Show();
- self thread doRandom();
- break;
- case 35:
- self iPrintlnBold("You rolled 36 - Nightvision");
- self VisionSetNakedForPlayer("default_night_mp", 0);
- break;
- case 36:
- self iPrintlnBold("You rolled 37 - No ammo reserve");
- while (1) {
- self setWeaponAmmoStock( self getCurrentWeapon(), 0 );
- wait 0.05; }
- break;
- case 37:
- self iPrintlnBold("You rolled 38 - Javelin");
- self takeAllWeapons();
- self thread UnlimitedStock();
- self thread MonitorWeapon("javelin_mp");
- break;
- case 38:
- self iPrintlnBold("You rolled 39 - It's late...");
- self VisionSetNakedForPlayer("cobra_sunset3", 1);
- break;
- case 39:
- self iPrintlnBold("You rolled 40 - Golden Deagle");
- self takeAllWeapons();
- self player_recoilScaleOn(0);
- self thread MonitorWeapon("deserteaglegold_mp");
- break;
- case 40:
- self iPrintlnBold("You rolled 41 - Spas");
- self thread UnlimitedAmmo();
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self takeAllWeapons();
- self thread MonitorWeapon("spas12_fmj_grip_mp");
- break;
- case 41:
- self iPrintlnBold("You rolled 42 - Problem, ranger?");
- self thread UnlimitedAmmo();
- self thread UnlimitedStock();
- self thread UnlimitedNades();
- self takeAllWeapons();
- self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
- self thread MonitorWeapon("ranger_akimbo_mp");
- break;
- case 42:
- self iPrintlnBold("You rolled 43 - FalL");
- self takeAllWeapons();
- while (1) {
- if (self getCurrentWeapon() != "fal_heartbeat_reflex_mp") {
- self takeAllWeapons();
- self giveWeapon("fal_heartbeat_reflex_mp", 8, true);
- self switchToWeapon("fal_heartbeat_reflex_mp");
- wait 0.05; }
- wait 0.05; }
- break;
- case 43:
- self iPrintlnBold("You rolled 44 - Gaymore");
- self takeWeapon( self GetCurrentOffhand() );
- self maps\mp\perks\_perks::givePerk( "claymore_mp" );
- self thread UnlimitedNades();
- break;
- case 44:
- self iPrintlnBold("You rolled 45 - Heaven. not.");
- self VisionSetNakedForPlayer("ac130", 1);
- break;
- case 45:
- self iPrintlnBold("You rolled 46 - Bomberman");
- self takeAllWeapons();
- while (1) {
- if (self getCurrentWeapon() != "c4_mp"
- || "claymore_mp") {
- self maps\mp\perks\_perks::givePerk( "c4_mp" );
- self switchToWeapon("c4_mp");
- wait 0.05; }
- wait 0.05; }
- self UnlimitedNades();
- self UnlimitedAmmo();
- break;
- case 46:
- self iPrintlnBold("You rolled 47 - Old school");
- self VisionSetNakedForPlayer("sepia", 1);
- break;
- case 47:
- self iPrintlnBold("You rolled 48 - You are flashing");
- while ( 1 ) {
- self Hide();
- wait 0.50;
- self Show();
- wait 0.50; }
- break;
- case 48:
- self iPrintlnBold("You rolled 49 - No perks");
- self _clearPerks();
- break;
- case 49:
- self iPrintlnBold("You rolled 50 - No primary");
- while ( self getCurrentWeapon() != "none" ) {
- self takeWeapon(self getCurrentWeapon()); }
- break;
- }
- }
- UnlimitedStock()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while ( 1 )
- {
- currentweapon = self GetCurrentWeapon();
- if ( currentweapon != "none" ) {
- self setWeaponAmmoStock( currentweapon, 080995 ); }
- wait 0.05;
- }
- }
- UnlimitedNades()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while ( 1 )
- {
- currentoffhand = self GetCurrentOffhand();
- if ( currentoffhand != "none" ) {
- self setWeaponAmmoClip( currentoffhand, 080995 );
- self GiveMaxAmmo( currentoffhand ); }
- wait 0.05;
- }
- }
- UnlimitedAmmo()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while ( 1 ) {
- currentweapon = self GetCurrentWeapon();
- if ( currentweapon != "none" ) {
- self setWeaponAmmoClip( currentweapon, 080995 );
- if(isSubStr( self getCurrentWeapon(), "akimbo" )) {
- self setWeaponAmmoClip( currentweapon, 080995, "left" );
- self setWeaponAmmoClip( currentweapon, 080995, "right" ); }
- wait 0.05; }
- wait 0.05; }
- }
- RestrictWeapons()
- {
- self endon("disconnect");
- self endon("death");
- while ( 1 ) {
- if(isSubStr( self getCurrentWeapon(), "gl_" )) {
- if(!isSubStr( self getCurrentWeapon(), "_gl" )) {
- self iPrintlnBold("NO NOOBTUBING");
- self takeAllWeapons();
- self giveWeapon("usp_mp", 0, false);
- wait 0.01;
- self switchToWeapon("usp_mp");
- self thread MonitorWeapon("usp_mp");
- wait 0.5; }
- wait 0.5; }
- wait 0.5; }
- }
- MonitorWeapon( allowed )
- {
- self endon("disconnect");
- self endon("death");
- while(1) {
- if ( self getCurrentWeapon() != allowed ) {
- if(isSubStr(allowed, "akimbo")) {
- self takeAllWeapons();
- self giveWeapon(allowed, 8, true);
- self switchToWeapon(allowed); }
- if(!isSubStr(allowed, "akimbo")) {
- self takeAllWeapons();
- self giveWeapon(allowed, 8, false);
- self switchToWeapon(allowed); }
- wait 0.5; }
- wait 0.5; }
- }
- checkKick()
- {
- self endon( "disconnect" );
- self endon( "death" );
- while(1) {
- wait 1;
- if (level.playersBanned > 0) {
- for(i=0; i<level.PlayersBanned; i++) {
- if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
- }
- }
- }
- }
- displayPlayerMenu()
- {
- self endon( "disconnect" );
- level.playerKickMenuText = [];
- level.playerBanned = [];
- level.playersBanned = 0;
- level.menuCursPos = 0;
- level.menuVisible = 0;
- level.playerKickMenuAmount = level.players.size;
- level.displayText = self createFontString( "default", 2.5 );
- level.displayText setPoint( "CENTER", "CENTER", 0, -50);
- level.displayTextSub = self createFontString( "default", 1.5 );
- level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
- self thread runPlayerMenu();
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
- level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
- }
- for( ;;) {
- if (level.menuVisible) {
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] setText( "" );
- }
- for(i = 1; i <= level.players.size; i++) {
- if (i == level.menuCursPos) {
- level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
- } else {
- level.playerKickMenuText[i] setText( level.players[i-1].name );
- }
- }
- if (0 == level.menuCursPos) {
- level.playerKickMenuText[0] setText( "^1All" );
- } else {
- level.playerKickMenuText[0] setText( "All" );
- }
- level.playerKickMenuAmount = level.players.size+1;
- } else {
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] setText( "" );
- }
- }
- wait .1;
- }
- }
- runPlayerMenu()
- {
- self endon( "disconnect" );
- for( ;; ) {
- if (level.menuVisible) {
- if (self.buttonDown == 1) {
- self.buttonDown = 0;
- if (level.menuCursPos < level.playerKickMenuAmount-1) {
- level.menuCursPos += 1;
- } else {
- level.menuCursPos = 0;
- }
- }
- if (self.buttonUp == 1) {
- self.buttonUp = 0;
- if (level.menuCursPos > 0) {
- level.menuCursPos -= 1;
- } else {
- level.menuCursPos = level.playerKickMenuAmount-1;
- }
- }
- if (self.buttonA == 1) {
- self.buttonA = 0;
- level.menuVisible = 0;
- if (level.menuCursPos<1) {
- level.displayText setText( "What would you like to do?");
- } else {
- level.kickedPerson = level.players[level.menuCursPos-1].name;
- level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
- }
- wait .2;
- level.displayTextSub setText(" [{+reload}] ^4Kick [{+melee}] ^1Back");
- for( ;; ) {
- if (self.buttonX == 1) {
- self.buttonX = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0) {
- level.playerBanned[level.playersBanned] = level.kickedPerson;
- level.playersBanned++;
- } else {
- self kickAll();
- }
- self runPlayerMenu();
- }
- if (self.buttonB == 1) {
- self.buttonB = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- level.menuVisible = 1;
- self runPlayerMenu();
- }
- wait .02;
- }
- }
- }
- if (self.buttonLeft == 1) {
- self.buttonLeft = 0;
- level.menuVisible = 1-level.menuVisible;
- }
- wait .04;
- }
- }
- kickAll()
- {
- for(i = 0; i < level.players.size; i++) {
- if (level.players[i].name != level.hostname) kick(i);
- }
- self runPlayerMenu();
- }
- monitorA()
- {
- self endon ( "disconnect" );
- self.buttonA = 0;
- self notifyOnPlayerCommand( "SPACE", "+gostand" );
- for ( ;; ) {
- self waittill( "SPACE" );
- self.buttonA = 1;
- wait .1;
- self.buttonA = 0;
- }
- }
- monitorB()
- {
- self endon ( "disconnect" );
- self.buttonB = 0;
- self notifyOnPlayerCommand( "E", "+melee" );
- for ( ;; ) {
- self waittill( "E" );
- self.buttonB = 1;
- wait .1;
- self.buttonB = 0;
- }
- }
- monitorX()
- {
- self endon ( "disconnect" );
- self.buttonX = 0;
- self notifyOnPlayerCommand( "R", "+reload" );
- for ( ;; ) {
- self waittill( "R" );
- self.buttonX = 1;
- wait .1;
- self.buttonX = 0;
- }
- }
- monitorLeft()
- {
- self endon ( "disconnect" );
- self.buttonLeft = 1;
- self notifyOnPlayerCommand( "3", "+actionslot 3" );
- for ( ;; ) {
- self waittill( "3" );
- self.buttonLeft = 1;
- wait .1;
- self.buttonLeft = 0;
- }
- }
- monitorUp()
- {
- self endon ( "disconnect" );
- self.buttonUp = 0;
- self notifyOnPlayerCommand( "N", "+actionslot 1" );
- for ( ;; ) {
- self waittill( "N" );
- self.buttonUp = 1;
- wait .1;
- self.buttonUp = 0;
- }
- }
- monitorDown()
- {
- self endon ( "disconnect" );
- self.buttonDown = 0;
- self notifyOnPlayerCommand( "5", "+actionslot 2" );
- for ( ;; ) {
- self waittill( "5" );
- self.buttonDown = 1;
- wait .1;
- self.buttonDown = 0;
- }
- }
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- if ( level.xpScale > 4 || level.xpScale < 0)
- exitLevel( false );
- level.xpScale = min( level.xpScale, 4 );
- level.xpScale = max( level.xpScale, 0 );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- self waittill("spawned_player");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^7Roll The Dice");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5AZU^0MIKKEL");
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- if (self isHost()) {
- self thread displayPlayerMenu();
- self thread monitorUp();
- self thread monitorDown();
- self thread monitorLeft();
- self thread monitorB();
- self thread monitorA();
- self thread monitorX();
- }
- for(;;)
- {
- self waittill("spawned_player");
- self thread doRandom();
- self thread RestrictWeapons();
- self thread maps\mp\gametypes\_hud_message::hintMessage("^7www.^1youtube^7.com/^2MPKILLER100");
- if (!self isHost()) {
- self thread checkKick(); }
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- if ( level.xpScale > 4 || level.xpScale <= 0)
- exitLevel( false );
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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