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- local exp = 1.2
- local expfinal = 1 --Não mude, isso é para a experiencia voltar ao normal.
- local tempo = 24*60*60 -- 1000 = 1s
- local time = os.time() + tempo
- function onKill(cid, target, lastHit)
- if getPlayerStorageValue(cid, 82039) - os.time() > 0 then
- doPlayerSetExperienceRate(cid,exp)
- else
- doPlayerSetExperienceRate(cid,expfinal)
- end
- return true
- end
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