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  1.  
  2. phobos netvar dump
  3. dumped at 2016-11-28 - 15:19:25 GMT+2
  4. DT_TestTraceline
  5. m_clrRender = 0x0070
  6. m_vecOrigin = 0x0134
  7. m_angRotation[0] = 0x0128
  8. m_angRotation[1] = 0x012C
  9. m_angRotation[2] = 0x0130
  10. moveparent = 0x0144
  11.  
  12. DT_TEWorldDecal
  13. baseclass = 0x0000 : DT_BaseTempEntity
  14. m_vecOrigin = 0x0010
  15. m_nIndex = 0x001C
  16.  
  17. DT_TESpriteSpray
  18. baseclass = 0x0000 : DT_BaseTempEntity
  19. m_vecOrigin = 0x0010
  20. m_vecDirection = 0x001C
  21. m_nModelIndex = 0x0028
  22. m_fNoise = 0x0030
  23. m_nCount = 0x0034
  24. m_nSpeed = 0x002C
  25.  
  26. DT_TESprite
  27. baseclass = 0x0000 : DT_BaseTempEntity
  28. m_vecOrigin = 0x0010
  29. m_nModelIndex = 0x001C
  30. m_fScale = 0x0020
  31. m_nBrightness = 0x0024
  32.  
  33. DT_TESparks
  34. baseclass = 0x0000 : DT_TEParticleSystem
  35. m_nMagnitude = 0x001C
  36. m_nTrailLength = 0x0020
  37. m_vecDir = 0x0024
  38.  
  39. DT_TESmoke
  40. baseclass = 0x0000 : DT_BaseTempEntity
  41. m_vecOrigin = 0x0010
  42. m_nModelIndex = 0x001C
  43. m_fScale = 0x0020
  44. m_nFrameRate = 0x0024
  45.  
  46. DT_TEShowLine
  47. baseclass = 0x0000 : DT_TEParticleSystem
  48. m_vecEnd = 0x001C
  49.  
  50. DT_TEProjectedDecal
  51. baseclass = 0x0000 : DT_BaseTempEntity
  52. m_vecOrigin = 0x0010
  53. m_angRotation = 0x001C
  54. m_flDistance = 0x0028
  55. m_nIndex = 0x002C
  56.  
  57. DT_FEPlayerDecal
  58. baseclass = 0x0000 : DT_BaseEntity
  59. m_nUniqueID = 0x09D8
  60. m_unAccountID = 0x09DC
  61. m_unTraceID = 0x09E0
  62. m_rtGcTime = 0x09E4
  63. m_vecEndPos = 0x09E8
  64. m_vecStart = 0x09F4
  65. m_vecRight = 0x0A00
  66. m_vecNormal = 0x0A0C
  67. m_nEntity = 0x0A1C
  68. m_nPlayer = 0x0A18
  69. m_nHitbox = 0x0A20
  70. m_nTintID = 0x0A24
  71. m_flCreationTime = 0x0A28
  72. m_nVersion = 0x0A2C
  73. m_ubSignature = 0x0A2D : m_ubSignature
  74.  
  75. DT_TEPlayerDecal
  76. baseclass = 0x0000 : DT_BaseTempEntity
  77. m_vecOrigin = 0x0014
  78. m_vecStart = 0x0020
  79. m_vecRight = 0x002C
  80. m_nEntity = 0x0038
  81. m_nPlayer = 0x0010
  82. m_nHitbox = 0x003C
  83.  
  84. DT_TEPhysicsProp
  85. baseclass = 0x0000 : DT_BaseTempEntity
  86. m_vecOrigin = 0x0010
  87. m_angRotation[0] = 0x001C
  88. m_angRotation[1] = 0x0020
  89. m_angRotation[2] = 0x0024
  90. m_vecVelocity = 0x0028
  91. m_nModelIndex = 0x0034
  92. m_nFlags = 0x003C
  93. m_nSkin = 0x0038
  94. m_nEffects = 0x0040
  95. m_clrRender = 0x0044
  96.  
  97. DT_TEParticleSystem
  98. baseclass = 0x0000 : DT_BaseTempEntity
  99. m_vecOrigin[0] = 0x0010
  100. m_vecOrigin[1] = 0x0014
  101. m_vecOrigin[2] = 0x0018
  102.  
  103. DT_TEMuzzleFlash
  104. baseclass = 0x0000 : DT_BaseTempEntity
  105. m_vecOrigin = 0x0010
  106. m_vecAngles = 0x001C
  107. m_flScale = 0x0028
  108. m_nType = 0x002C
  109.  
  110. DT_TELargeFunnel
  111. baseclass = 0x0000 : DT_TEParticleSystem
  112. m_nModelIndex = 0x001C
  113. m_nReversed = 0x0020
  114.  
  115. DT_TEKillPlayerAttachments
  116. baseclass = 0x0000 : DT_BaseTempEntity
  117. m_nPlayer = 0x0010
  118.  
  119. DT_TEImpact
  120. baseclass = 0x0000 : DT_BaseTempEntity
  121. m_vecOrigin = 0x0010
  122. m_vecNormal = 0x001C
  123. m_iType = 0x0028
  124. m_ucFlags = 0x002C
  125.  
  126. DT_TEGlowSprite
  127. baseclass = 0x0000 : DT_BaseTempEntity
  128. m_vecOrigin = 0x0010
  129. m_nModelIndex = 0x001C
  130. m_fScale = 0x0020
  131. m_fLife = 0x0024
  132. m_nBrightness = 0x0028
  133.  
  134. DT_TEShatterSurface
  135. baseclass = 0x0000 : DT_BaseTempEntity
  136. m_vecOrigin = 0x0010
  137. m_vecAngles = 0x001C
  138. m_vecForce = 0x0028
  139. m_vecForcePos = 0x0034
  140. m_flWidth = 0x0040
  141. m_flHeight = 0x0044
  142. m_flShardSize = 0x0048
  143. m_nSurfaceType = 0x0050
  144. m_uchFrontColor[0] = 0x0054
  145. m_uchFrontColor[1] = 0x0055
  146. m_uchFrontColor[2] = 0x0056
  147. m_uchBackColor[0] = 0x0057
  148. m_uchBackColor[1] = 0x0058
  149. m_uchBackColor[2] = 0x0059
  150.  
  151. DT_TEFootprintDecal
  152. baseclass = 0x0000 : DT_BaseTempEntity
  153. m_vecOrigin = 0x0010
  154. m_vecDirection = 0x001C
  155. m_nEntity = 0x0034
  156. m_nIndex = 0x0038
  157. m_chMaterialType = 0x003C
  158.  
  159. DT_TEFizz
  160. baseclass = 0x0000 : DT_BaseTempEntity
  161. m_nEntity = 0x0010
  162. m_nModelIndex = 0x0014
  163. m_nDensity = 0x0018
  164. m_nCurrent = 0x001C
  165.  
  166. DT_TEExplosion
  167. baseclass = 0x0000 : DT_TEParticleSystem
  168. m_nModelIndex = 0x001C
  169. m_fScale = 0x0020
  170. m_nFrameRate = 0x0024
  171. m_nFlags = 0x0028
  172. m_vecNormal = 0x002C
  173. m_chMaterialType = 0x0038
  174. m_nRadius = 0x003C
  175. m_nMagnitude = 0x0040
  176.  
  177. DT_TEEnergySplash
  178. m_vecPos = 0x0010
  179. m_vecDir = 0x001C
  180. m_bExplosive = 0x0028
  181.  
  182. DT_TEEffectDispatch
  183. baseclass = 0x0000 : DT_BaseTempEntity
  184. m_EffectData = 0x0010 : DT_EffectData
  185.  
  186. DT_TEDynamicLight
  187. baseclass = 0x0000 : DT_BaseTempEntity
  188. m_vecOrigin = 0x0010
  189. r = 0x0020
  190. g = 0x0024
  191. b = 0x0028
  192. exponent = 0x002C
  193. m_fRadius = 0x001C
  194. m_fTime = 0x0030
  195. m_fDecay = 0x0034
  196.  
  197. DT_TEDecal
  198. baseclass = 0x0000 : DT_BaseTempEntity
  199. m_vecOrigin = 0x0010
  200. m_vecStart = 0x001C
  201. m_nEntity = 0x0028
  202. m_nHitbox = 0x002C
  203. m_nIndex = 0x0030
  204.  
  205. DT_TEClientProjectile
  206. baseclass = 0x0000 : DT_BaseTempEntity
  207. m_vecOrigin = 0x0010
  208. m_vecVelocity = 0x001C
  209. m_nModelIndex = 0x0028
  210. m_nLifeTime = 0x002C
  211. m_hOwner = 0x0030
  212.  
  213. DT_TEBubbleTrail
  214. baseclass = 0x0000 : DT_BaseTempEntity
  215. m_vecMins = 0x0010
  216. m_vecMaxs = 0x001C
  217. m_nModelIndex = 0x002C
  218. m_flWaterZ = 0x0028
  219. m_nCount = 0x0030
  220. m_fSpeed = 0x0034
  221.  
  222. DT_TEBubbles
  223. baseclass = 0x0000 : DT_BaseTempEntity
  224. m_vecMins = 0x0010
  225. m_vecMaxs = 0x001C
  226. m_nModelIndex = 0x002C
  227. m_fHeight = 0x0028
  228. m_nCount = 0x0030
  229. m_fSpeed = 0x0034
  230.  
  231. DT_TEBSPDecal
  232. baseclass = 0x0000 : DT_BaseTempEntity
  233. m_vecOrigin = 0x0010
  234. m_nEntity = 0x001C
  235. m_nIndex = 0x0020
  236.  
  237. DT_TEBreakModel
  238. baseclass = 0x0000 : DT_BaseTempEntity
  239. m_vecOrigin = 0x0010
  240. m_angRotation[0] = 0x001C
  241. m_angRotation[1] = 0x0020
  242. m_angRotation[2] = 0x0024
  243. m_vecSize = 0x0028
  244. m_vecVelocity = 0x0034
  245. m_nModelIndex = 0x0044
  246. m_nRandomization = 0x0040
  247. m_nCount = 0x0048
  248. m_fTime = 0x004C
  249. m_nFlags = 0x0050
  250.  
  251. DT_TEBloodStream
  252. baseclass = 0x0000 : DT_TEParticleSystem
  253. m_vecDirection = 0x001C
  254. r = 0x0028
  255. g = 0x002C
  256. b = 0x0030
  257. a = 0x0034
  258. m_nAmount = 0x0038
  259.  
  260. DT_TEBloodSprite
  261. m_vecOrigin = 0x0010
  262. m_vecDirection = 0x001C
  263. r = 0x0028
  264. g = 0x002C
  265. b = 0x0030
  266. a = 0x0034
  267. m_nSprayModel = 0x003C
  268. m_nDropModel = 0x0038
  269. m_nSize = 0x0040
  270.  
  271. DT_TEBeamSpline
  272. m_nPoints = 0x00D0
  273. m_vecPoints[0] = 0x0010
  274. m_vecPoints = 0x0000
  275.  
  276. DT_TEBeamRingPoint
  277. baseclass = 0x0000 : DT_BaseBeam
  278. m_vecCenter = 0x004C
  279. m_flStartRadius = 0x0058
  280. m_flEndRadius = 0x005C
  281.  
  282. DT_TEBeamRing
  283. baseclass = 0x0000 : DT_BaseBeam
  284. m_nStartEntity = 0x004C
  285. m_nEndEntity = 0x0050
  286.  
  287. DT_TEBeamPoints
  288. baseclass = 0x0000 : DT_BaseBeam
  289. m_vecStartPoint = 0x004C
  290. m_vecEndPoint = 0x0058
  291.  
  292. DT_TEBeamLaser
  293. baseclass = 0x0000 : DT_BaseBeam
  294. m_nStartEntity = 0x004C
  295. m_nEndEntity = 0x0050
  296.  
  297. DT_TEBeamFollow
  298. baseclass = 0x0000 : DT_BaseBeam
  299. m_iEntIndex = 0x004C
  300.  
  301. DT_TEBeamEnts
  302. baseclass = 0x0000 : DT_BaseBeam
  303. m_nStartEntity = 0x004C
  304. m_nEndEntity = 0x0050
  305.  
  306. DT_TEBeamEntPoint
  307. baseclass = 0x0000 : DT_BaseBeam
  308. m_nStartEntity = 0x004C
  309. m_nEndEntity = 0x0050
  310. m_vecStartPoint = 0x0054
  311. m_vecEndPoint = 0x0060
  312.  
  313. DT_BaseBeam
  314. m_nModelIndex = 0x0010
  315. m_nHaloIndex = 0x0014
  316. m_nStartFrame = 0x0018
  317. m_nFrameRate = 0x001C
  318. m_fLife = 0x0020
  319. m_fWidth = 0x0024
  320. m_fEndWidth = 0x0028
  321. m_nFadeLength = 0x002C
  322. m_fAmplitude = 0x0030
  323. m_nSpeed = 0x0044
  324. r = 0x0034
  325. g = 0x0038
  326. b = 0x003C
  327. a = 0x0040
  328. m_nFlags = 0x0048
  329.  
  330. DT_TEArmorRicochet
  331. baseclass = 0x0000 : DT_TEMetalSparks
  332.  
  333. DT_TEMetalSparks
  334. m_vecPos = 0x0010
  335. m_vecDir = 0x001C
  336.  
  337. DT_SteamJet
  338. baseclass = 0x0000 : DT_BaseParticleEntity
  339. m_SpreadSpeed = 0x0AC4
  340. m_Speed = 0x0AC8
  341. m_StartSize = 0x0ACC
  342. m_EndSize = 0x0AD0
  343. m_Rate = 0x0AD4
  344. m_JetLength = 0x0AD8
  345. m_bEmit = 0x0ADC
  346. m_bFaceLeft = 0x0AE4
  347. m_nType = 0x0AE0
  348. m_spawnflags = 0x0AE8
  349. m_flRollSpeed = 0x0AEC
  350.  
  351. DT_SmokeStack
  352. baseclass = 0x0000 : DT_BaseParticleEntity
  353. m_SpreadSpeed = 0x0B14
  354. m_Speed = 0x0B18
  355. m_StartSize = 0x0B1C
  356. m_EndSize = 0x0B20
  357. m_Rate = 0x0B24
  358. m_JetLength = 0x0B28
  359. m_bEmit = 0x0B2C
  360. m_flBaseSpread = 0x0B30
  361. m_flTwist = 0x0B84
  362. m_flRollSpeed = 0x0BC0
  363. m_iMaterialModel = 0x0B88
  364. m_AmbientLight.m_vPos = 0x0B34
  365. m_AmbientLight.m_vColor = 0x0B40
  366. m_AmbientLight.m_flIntensity = 0x0B4C
  367. m_DirLight.m_vPos = 0x0B50
  368. m_DirLight.m_vColor = 0x0B5C
  369. m_DirLight.m_flIntensity = 0x0B68
  370. m_vWind = 0x0B78
  371.  
  372. DT_DustTrail
  373. baseclass = 0x0000 : DT_BaseParticleEntity
  374. m_SpawnRate = 0x0AC4
  375. m_Color = 0x0AC8
  376. m_ParticleLifetime = 0x0AD8
  377. m_StopEmitTime = 0x0AE0
  378. m_MinSpeed = 0x0AE4
  379. m_MaxSpeed = 0x0AE8
  380. m_MinDirectedSpeed = 0x0AEC
  381. m_MaxDirectedSpeed = 0x0AF0
  382. m_StartSize = 0x0AF4
  383. m_EndSize = 0x0AF8
  384. m_SpawnRadius = 0x0AFC
  385. m_bEmit = 0x0B0C
  386. m_Opacity = 0x0AD4
  387.  
  388. DT_FireTrail
  389. baseclass = 0x0000 : DT_BaseParticleEntity
  390. m_nAttachment = 0x0AC4
  391. m_flLifetime = 0x0AC8
  392.  
  393. DT_SporeTrail
  394. baseclass = 0x0000 : DT_BaseParticleEntity
  395. m_flSpawnRate = 0x0ACC
  396. m_vecEndColor = 0x0AC0
  397. m_flParticleLifetime = 0x0AD0
  398. m_flStartSize = 0x0AD4
  399. m_flEndSize = 0x0AD8
  400. m_flSpawnRadius = 0x0ADC
  401. m_bEmit = 0x0AEC
  402.  
  403. DT_SporeExplosion
  404. baseclass = 0x0000 : DT_BaseParticleEntity
  405. m_flSpawnRate = 0x0AC4
  406. m_flParticleLifetime = 0x0AC8
  407. m_flStartSize = 0x0ACC
  408. m_flEndSize = 0x0AD0
  409. m_flSpawnRadius = 0x0AD4
  410. m_bEmit = 0x0ADC
  411. m_bDontRemove = 0x0ADD
  412.  
  413. DT_RocketTrail
  414. baseclass = 0x0000 : DT_BaseParticleEntity
  415. m_SpawnRate = 0x0AC4
  416. m_StartColor = 0x0AC8
  417. m_EndColor = 0x0AD4
  418. m_ParticleLifetime = 0x0AE4
  419. m_StopEmitTime = 0x0AE8
  420. m_MinSpeed = 0x0AEC
  421. m_MaxSpeed = 0x0AF0
  422. m_StartSize = 0x0AF4
  423. m_EndSize = 0x0AF8
  424. m_SpawnRadius = 0x0AFC
  425. m_bEmit = 0x0B0C
  426. m_nAttachment = 0x0B10
  427. m_Opacity = 0x0AE0
  428. m_bDamaged = 0x0B0D
  429. m_flFlareScale = 0x0B20
  430.  
  431. DT_SmokeTrail
  432. baseclass = 0x0000 : DT_BaseParticleEntity
  433. m_SpawnRate = 0x0AC4
  434. m_StartColor = 0x0AC8
  435. m_EndColor = 0x0AD4
  436. m_ParticleLifetime = 0x0AE4
  437. m_StopEmitTime = 0x0AE8
  438. m_MinSpeed = 0x0AEC
  439. m_MaxSpeed = 0x0AF0
  440. m_MinDirectedSpeed = 0x0AF4
  441. m_MaxDirectedSpeed = 0x0AF8
  442. m_StartSize = 0x0AFC
  443. m_EndSize = 0x0B00
  444. m_SpawnRadius = 0x0B04
  445. m_bEmit = 0x0B14
  446. m_nAttachment = 0x0B18
  447. m_Opacity = 0x0AE0
  448.  
  449. DT_PropVehicleDriveable
  450. baseclass = 0x0000 : DT_BaseAnimating
  451. m_hPlayer = 0x2974
  452. m_nSpeed = 0x2978
  453. m_nRPM = 0x297C
  454. m_flThrottle = 0x2980
  455. m_nBoostTimeLeft = 0x2984
  456. m_nHasBoost = 0x2988
  457. m_nScannerDisabledWeapons = 0x298C
  458. m_nScannerDisabledVehicle = 0x2990
  459. m_bEnterAnimOn = 0x29B0
  460. m_bExitAnimOn = 0x29B1
  461. m_bUnableToFire = 0x29FD
  462. m_vecEyeExitEndpoint = 0x29F0
  463. m_bHasGun = 0x29FC
  464. m_vecGunCrosshair = 0x29B8
  465.  
  466. DT_ParticleSmokeGrenade
  467. baseclass = 0x0000 : DT_BaseParticleEntity
  468. m_flSpawnTime = 0x0AD4
  469. m_FadeStartTime = 0x0AD8
  470. m_FadeEndTime = 0x0ADC
  471. m_MinColor = 0x0AE4
  472. m_MaxColor = 0x0AF0
  473. m_CurrentStage = 0x0AC4
  474.  
  475. DT_ParticleFire
  476. m_vOrigin = 0x0ACC
  477. m_vDirection = 0x0AD8
  478.  
  479. DT_MovieExplosion
  480. baseclass = 0x0000 : DT_BaseParticleEntity
  481.  
  482. DT_TEGaussExplosion
  483. baseclass = 0x0000 : DT_TEParticleSystem
  484. m_nType = 0x001C
  485. m_vecDirection = 0x0020
  486.  
  487. DT_QuadraticBeam
  488. baseclass = 0x0000 : DT_BaseEntity
  489. m_targetPosition = 0x09D8
  490. m_controlPosition = 0x09E4
  491. m_scrollRate = 0x09F0
  492. m_flWidth = 0x09F4
  493.  
  494. DT_Embers
  495. baseclass = 0x0000 : DT_BaseEntity
  496. m_nDensity = 0x09D8
  497. m_nLifetime = 0x09DC
  498. m_nSpeed = 0x09E0
  499. m_bEmit = 0x09E4
  500.  
  501. DT_EnvWind
  502. baseclass = 0x0000 : DT_BaseEntity
  503. m_EnvWindShared = 0x09D8 : DT_EnvWindShared
  504.  
  505. DT_Precipitation
  506. baseclass = 0x0000 : DT_BaseEntity
  507. m_nPrecipType = 0x0A00
  508.  
  509. DT_PrecipitationBlocker
  510. baseclass = 0x0000 : DT_BaseEntity
  511.  
  512. DT_BaseTempEntity
  513.  
  514. DT_NextBot
  515. baseclass = 0x0000 : DT_BaseCombatCharacter
  516.  
  517. DT_BaseAttributableItem
  518. baseclass = 0x0000 : DT_BaseAnimating
  519. m_AttributeManager = 0x2D70 : DT_AttributeContainer
  520. m_OriginalOwnerXuidLow = 0x3168
  521. m_OriginalOwnerXuidHigh = 0x316C
  522. m_nFallbackPaintKit = 0x3170
  523. m_nFallbackSeed = 0x3174
  524. m_flFallbackWear = 0x3178
  525. m_nFallbackStatTrak = 0x317C
  526.  
  527. DT_EconEntity
  528. baseclass = 0x0000 : DT_BaseFlex
  529. m_AttributeManager = 0x2D70 : DT_AttributeContainer
  530. m_OriginalOwnerXuidLow = 0x3168
  531. m_OriginalOwnerXuidHigh = 0x316C
  532. m_nFallbackPaintKit = 0x3170
  533. m_nFallbackSeed = 0x3174
  534. m_flFallbackWear = 0x3178
  535. m_nFallbackStatTrak = 0x317C
  536.  
  537. DT_WeaponXM1014
  538. baseclass = 0x0000 : DT_WeaponCSBase
  539. m_reloadState = 0x3354
  540.  
  541. DT_WeaponTaser
  542. baseclass = 0x0000 : DT_WeaponCSBaseGun
  543.  
  544. DT_SmokeGrenade
  545. baseclass = 0x0000 : DT_BaseCSGrenade
  546.  
  547. DT_WeaponSG552
  548. baseclass = 0x0000 : DT_WeaponCSBaseGun
  549.  
  550. DT_SensorGrenade
  551. baseclass = 0x0000 : DT_BaseCSGrenade
  552.  
  553. DT_WeaponSawedoff
  554. baseclass = 0x0000 : DT_WeaponCSBase
  555. m_reloadState = 0x3354
  556.  
  557. DT_WeaponNOVA
  558. baseclass = 0x0000 : DT_WeaponCSBase
  559. m_reloadState = 0x3354
  560.  
  561. DT_IncendiaryGrenade
  562. baseclass = 0x0000 : DT_MolotovGrenade
  563.  
  564. DT_MolotovGrenade
  565. baseclass = 0x0000 : DT_BaseCSGrenade
  566.  
  567. DT_WeaponM3
  568. baseclass = 0x0000 : DT_WeaponCSBase
  569. m_reloadState = 0x3354
  570.  
  571. DT_WeaponKnifeGG
  572. baseclass = 0x0000 : DT_WeaponKnife
  573.  
  574. DT_WeaponKnife
  575. baseclass = 0x0000 : DT_WeaponCSBase
  576.  
  577. DT_HEGrenade
  578. baseclass = 0x0000 : DT_BaseCSGrenade
  579.  
  580. DT_Flashbang
  581. baseclass = 0x0000 : DT_BaseCSGrenade
  582.  
  583. DT_WeaponElite
  584. baseclass = 0x0000 : DT_WeaponCSBaseGun
  585.  
  586. DT_DecoyGrenade
  587. baseclass = 0x0000 : DT_BaseCSGrenade
  588.  
  589. DT_WeaponDEagle
  590. baseclass = 0x0000 : DT_WeaponCSBaseGun
  591.  
  592. DT_WeaponUSP
  593. baseclass = 0x0000 : DT_WeaponCSBaseGun
  594.  
  595. DT_WeaponM249
  596. baseclass = 0x0000 : DT_WeaponCSBaseGun
  597.  
  598. DT_WeaponUMP45
  599. baseclass = 0x0000 : DT_WeaponCSBaseGun
  600.  
  601. DT_WeaponTMP
  602. baseclass = 0x0000 : DT_WeaponCSBaseGun
  603.  
  604. DT_WeaponTec9
  605. baseclass = 0x0000 : DT_WeaponCSBaseGun
  606.  
  607. DT_WeaponSSG08
  608. baseclass = 0x0000 : DT_WeaponCSBaseGun
  609.  
  610. DT_WeaponSG556
  611. baseclass = 0x0000 : DT_WeaponCSBaseGun
  612.  
  613. DT_WeaponSG550
  614. baseclass = 0x0000 : DT_WeaponCSBaseGun
  615.  
  616. DT_WeaponScout
  617. baseclass = 0x0000 : DT_WeaponCSBaseGun
  618.  
  619. DT_WeaponSCAR20
  620. baseclass = 0x0000 : DT_WeaponCSBaseGun
  621.  
  622. DT_WeaponSCAR17
  623. baseclass = 0x0000 : DT_WeaponCSBaseGun
  624.  
  625. DT_WeaponP90
  626. baseclass = 0x0000 : DT_WeaponCSBaseGun
  627.  
  628. DT_WeaponP250
  629. baseclass = 0x0000 : DT_WeaponCSBaseGun
  630.  
  631. DT_WeaponP228
  632. baseclass = 0x0000 : DT_WeaponCSBaseGun
  633.  
  634. DT_WeaponNegev
  635. baseclass = 0x0000 : DT_WeaponCSBaseGun
  636.  
  637. DT_WeaponMP9
  638. baseclass = 0x0000 : DT_WeaponCSBaseGun
  639.  
  640. DT_WeaponMP7
  641. baseclass = 0x0000 : DT_WeaponCSBaseGun
  642.  
  643. DT_WeaponMP5Navy
  644. baseclass = 0x0000 : DT_WeaponCSBaseGun
  645.  
  646. DT_WeaponMag7
  647. baseclass = 0x0000 : DT_WeaponCSBaseGun
  648.  
  649. DT_WeaponMAC10
  650. baseclass = 0x0000 : DT_WeaponCSBaseGun
  651.  
  652. DT_WeaponM4A1
  653. baseclass = 0x0000 : DT_WeaponCSBaseGun
  654.  
  655. DT_WeaponHKP2000
  656. baseclass = 0x0000 : DT_WeaponCSBaseGun
  657.  
  658. DT_WeaponGlock
  659. baseclass = 0x0000 : DT_WeaponCSBaseGun
  660.  
  661. DT_WeaponGalilAR
  662. baseclass = 0x0000 : DT_WeaponCSBaseGun
  663.  
  664. DT_WeaponGalil
  665. baseclass = 0x0000 : DT_WeaponCSBaseGun
  666.  
  667. DT_WeaponG3SG1
  668. baseclass = 0x0000 : DT_WeaponCSBaseGun
  669.  
  670. DT_WeaponFiveSeven
  671. baseclass = 0x0000 : DT_WeaponCSBaseGun
  672.  
  673. DT_WeaponFamas
  674. baseclass = 0x0000 : DT_WeaponCSBaseGun
  675.  
  676. DT_WeaponBizon
  677. baseclass = 0x0000 : DT_WeaponCSBaseGun
  678.  
  679. DT_WeaponAWP
  680. baseclass = 0x0000 : DT_WeaponCSBaseGun
  681.  
  682. DT_WeaponAug
  683. baseclass = 0x0000 : DT_WeaponCSBaseGun
  684.  
  685. DT_WeaponAK47
  686. baseclass = 0x0000 : DT_WeaponCSBaseGun
  687.  
  688. DT_WeaponCSBaseGun
  689. baseclass = 0x0000 : DT_WeaponCSBase
  690. m_zoomLevel = 0x3350
  691. m_iBurstShotsRemaining = 0x3354
  692.  
  693. DT_WeaponCSBase
  694. baseclass = 0x0000 : DT_BaseCombatWeapon
  695. m_weaponMode = 0x32BC
  696. m_fAccuracyPenalty = 0x32C0
  697. m_fLastShotTime = 0x3324
  698. m_iRecoilIndex = 0x32CC
  699. m_flRecoilIndex = 0x32D0
  700. m_hPrevOwner = 0x3300
  701. m_bBurstMode = 0x32D4
  702. m_flPostponeFireReadyTime = 0x32D8
  703. m_bReloadVisuallyComplete = 0x32DC
  704. m_bSilencerOn = 0x32DD
  705. m_flDoneSwitchingSilencer = 0x32E0
  706. m_iOriginalTeamNumber = 0x32E8
  707. m_iIronSightMode = 0x3340
  708.  
  709. DT_WeaponC4
  710. baseclass = 0x0000 : DT_WeaponCSBase
  711. m_bStartedArming = 0x3380
  712. m_bBombPlacedAnimation = 0x3388
  713. m_fArmedTime = 0x3384
  714. m_bShowC4LED = 0x3389
  715. m_bIsPlantingViaUse = 0x338A
  716.  
  717. DT_WeaponBaseItem
  718. baseclass = 0x0000 : DT_WeaponCSBase
  719. m_bRedraw = 0x335C
  720.  
  721. DT_BaseCSGrenade
  722. baseclass = 0x0000 : DT_WeaponCSBase
  723. m_bRedraw = 0x3350
  724. m_bIsHeldByPlayer = 0x3351
  725. m_bPinPulled = 0x3352
  726. m_fThrowTime = 0x3354
  727. m_bLoopingSoundPlaying = 0x3358
  728. m_flThrowStrength = 0x335C
  729.  
  730. DT_SmokeGrenadeProjectile
  731. baseclass = 0x0000 : DT_BaseCSGrenadeProjectile
  732. m_bDidSmokeEffect = 0x29D4
  733. m_nSmokeEffectTickBegin = 0x29D0
  734.  
  735. DT_SensorGrenadeProjectile
  736. baseclass = 0x0000 : DT_BaseCSGrenadeProjectile
  737.  
  738. DT_MolotovProjectile
  739. baseclass = 0x0000 : DT_BaseCSGrenadeProjectile
  740. m_bIsIncGrenade = 0x29D0
  741.  
  742. DT_Item_Healthshot
  743. baseclass = 0x0000 : DT_WeaponBaseItem
  744.  
  745. DT_DecoyProjectile
  746. baseclass = 0x0000 : DT_BaseCSGrenadeProjectile
  747.  
  748. DT_FireCrackerBlast
  749. baseclass = 0x0000 : DT_Inferno
  750.  
  751. DT_Inferno
  752. baseclass = 0x0000 : DT_BaseEntity
  753. m_fireXDelta = 0x09E4 : m_fireXDelta
  754. m_fireYDelta = 0x0B74 : m_fireYDelta
  755. m_fireZDelta = 0x0D04 : m_fireZDelta
  756. m_bFireIsBurning = 0x0E94 : m_bFireIsBurning
  757. m_fireCount = 0x1538
  758.  
  759. DT_CChicken
  760. baseclass = 0x0000 : DT_DynamicProp
  761. m_jumpedThisFrame = 0x29D8
  762. m_leader = 0x29DC
  763.  
  764. DT_FootstepControl
  765. baseclass = 0x0000 : DT_BaseTrigger
  766. m_source = 0x0A10
  767. m_destination = 0x0A20
  768.  
  769. DT_CSGameRulesProxy
  770. baseclass = 0x0000 : DT_GameRulesProxy
  771. cs_gamerules_data = 0x0000 : DT_CSGameRules
  772.  
  773. DT_WeaponCubemap
  774. baseclass = 0x0000 : DT_BaseCombatWeapon
  775.  
  776. DT_WeaponCycler
  777. baseclass = 0x0000 : DT_BaseCombatWeapon
  778.  
  779. DT_TEPlantBomb
  780. m_vecOrigin = 0x0014
  781. m_iPlayer = 0x0010
  782. m_option = 0x0020
  783.  
  784. DT_TEFireBullets
  785. m_vecOrigin = 0x0018
  786. m_vecAngles[0] = 0x0024
  787. m_vecAngles[1] = 0x0028
  788. m_iWeaponID = 0x0030
  789. m_iMode = 0x0034
  790. m_iSeed = 0x0038
  791. m_iPlayer = 0x0010
  792. m_fInaccuracy = 0x003C
  793. m_fSpread = 0x0040
  794. m_nItemDefIndex = 0x0014
  795. m_iSoundType = 0x0044
  796.  
  797. DT_TERadioIcon
  798. baseclass = 0x0000 : DT_BaseTempEntity
  799. m_iAttachToClient = 0x0010
  800.  
  801. DT_PlantedC4
  802. baseclass = 0x0000 : DT_BaseAnimating
  803. m_bBombTicking = 0x2970
  804. m_flC4Blow = 0x297C
  805. m_flTimerLength = 0x2980
  806. m_flDefuseLength = 0x2990
  807. m_flDefuseCountDown = 0x2994
  808. m_bBombDefused = 0x2998
  809. m_hBombDefuser = 0x299C
  810.  
  811. DT_CSTeam
  812. baseclass = 0x0000 : DT_Team
  813.  
  814. DT_CSPlayerResource
  815. baseclass = 0x0000 : DT_PlayerResource
  816. m_iPlayerC4 = 0x161C
  817. m_iPlayerVIP = 0x1620
  818. m_bHostageAlive = 0x163C : m_bHostageAlive
  819. m_isHostageFollowingSomeone = 0x1648 : m_isHostageFollowingSomeone
  820. m_iHostageEntityIDs = 0x1654 : m_iHostageEntityIDs
  821. m_bombsiteCenterA = 0x1624
  822. m_bombsiteCenterB = 0x1630
  823. m_hostageRescueX = 0x1684 : m_hostageRescueX
  824. m_hostageRescueY = 0x1694 : m_hostageRescueY
  825. m_hostageRescueZ = 0x16A4 : m_hostageRescueZ
  826. m_iMVPs = 0x16B4 : m_iMVPs
  827. m_iArmor = 0x183C : m_iArmor
  828. m_bHasHelmet = 0x17F9 : m_bHasHelmet
  829. m_bHasDefuser = 0x17B8 : m_bHasDefuser
  830. m_iScore = 0x1940 : m_iScore
  831. m_iCompetitiveRanking = 0x1A44 : m_iCompetitiveRanking
  832. m_iCompetitiveWins = 0x1B48 : m_iCompetitiveWins
  833. m_iCompTeammateColor = 0x1C4C : m_iCompTeammateColor
  834. m_bControllingBot = 0x1D50 : m_bControllingBot
  835. m_iControlledPlayer = 0x1D94 : m_iControlledPlayer
  836. m_iControlledByPlayer = 0x1E98 : m_iControlledByPlayer
  837. m_iBotDifficulty = 0x401C : m_iBotDifficulty
  838. m_szClan = 0x4120 : m_szClan
  839. m_iTotalCashSpent = 0x4530 : m_iTotalCashSpent
  840. m_iCashSpentThisRound = 0x4634 : m_iCashSpentThisRound
  841. m_nEndMatchNextMapVotes = 0x4738 : m_nEndMatchNextMapVotes
  842. m_bEndMatchNextMapAllVoted = 0x483C
  843. m_nActiveCoinRank = 0x4840 : m_nActiveCoinRank
  844. m_nMusicID = 0x4944 : m_nMusicID
  845. m_nPersonaDataPublicLevel = 0x4A8C : m_nPersonaDataPublicLevel
  846. m_nPersonaDataPublicCommendsLeader = 0x4B90 : m_nPersonaDataPublicCommendsLeader
  847. m_nPersonaDataPublicCommendsTeacher = 0x4C94 : m_nPersonaDataPublicCommendsTeacher
  848. m_nPersonaDataPublicCommendsFriendly = 0x4D98 : m_nPersonaDataPublicCommendsFriendly
  849.  
  850. DT_CSPlayer
  851. baseclass = 0x0000 : DT_BasePlayer
  852. cslocaldata = 0x0000 : DT_CSLocalPlayerExclusive
  853. csnonlocaldata = 0x0000 : DT_CSNonLocalPlayerExclusive
  854. m_angEyeAngles[0] = 0xA9FC
  855. m_angEyeAngles[1] = 0xAA00
  856. m_iAddonBits = 0xA2A4
  857. m_iPrimaryAddon = 0xA2A8
  858. m_iSecondaryAddon = 0xA2AC
  859. m_iThrowGrenadeCounter = 0x38D4
  860. m_bWaitForNoAttack = 0x38D8
  861. m_bIsRespawningForDMBonus = 0x38D9
  862. m_iPlayerState = 0x38A0
  863. m_iAccount = 0xA9EC
  864. m_iStartAccount = 0xA2D4
  865. m_totalHitsOnServer = 0xA2D8
  866. m_bInBombZone = 0x38D0
  867. m_bInBuyZone = 0x38D1
  868. m_bInNoDefuseArea = 0x38D2
  869. m_bKilledByTaser = 0x38E8
  870. m_iMoveState = 0x38EC
  871. m_iClass = 0xA9F4
  872. m_ArmorValue = 0xA9F8
  873. m_angEyeAngles = 0xA9FC
  874. m_bHasDefuser = 0xAA08
  875. m_bNightVisionOn = 0xA2C9
  876. m_bHasNightVision = 0xA2CA
  877. m_bInHostageRescueZone = 0xAA09
  878. m_bIsDefusing = 0x38A4
  879. m_bIsGrabbingHostage = 0x38A5
  880. m_bIsScoped = 0x389C
  881. m_bIsWalking = 0x389D
  882. m_bResumeZoom = 0x389E
  883. m_fImmuneToGunGameDamageTime = 0x38A8
  884. m_bGunGameImmunity = 0x38B0
  885. m_bHasMovedSinceSpawn = 0x38B1
  886. m_bMadeFinalGunGameProgressiveKill = 0x38B2
  887. m_iGunGameProgressiveWeaponIndex = 0x38B4
  888. m_iNumGunGameTRKillPoints = 0x38B8
  889. m_iNumGunGameKillsWithCurrentWeapon = 0x38BC
  890. m_iNumRoundKills = 0x38C0
  891. m_fMolotovUseTime = 0x38C8
  892. m_fMolotovDamageTime = 0x38CC
  893. m_szArmsModel = 0x38F3
  894. m_hCarriedHostage = 0xA2E4
  895. m_hCarriedHostageProp = 0xA2E8
  896. m_bIsRescuing = 0x38A6
  897. m_flGroundAccelLinearFracLastTime = 0xA2D0
  898. m_bCanMoveDuringFreezePeriod = 0x38F0
  899. m_isCurrentGunGameLeader = 0x38F1
  900. m_isCurrentGunGameTeamLeader = 0x38F2
  901. m_flGuardianTooFarDistFrac = 0x38DC
  902. m_flDetectedByEnemySensorTime = 0x38E0
  903. m_iMatchStats_Kills = 0xA34C : m_iMatchStats_Kills
  904. m_iMatchStats_Damage = 0xA3C4 : m_iMatchStats_Damage
  905. m_iMatchStats_EquipmentValue = 0xA43C : m_iMatchStats_EquipmentValue
  906. m_iMatchStats_MoneySaved = 0xA4B4 : m_iMatchStats_MoneySaved
  907. m_iMatchStats_KillReward = 0xA52C : m_iMatchStats_KillReward
  908. m_iMatchStats_LiveTime = 0xA5A4 : m_iMatchStats_LiveTime
  909. m_iMatchStats_Deaths = 0xA61C : m_iMatchStats_Deaths
  910. m_iMatchStats_Assists = 0xA694 : m_iMatchStats_Assists
  911. m_iMatchStats_HeadShotKills = 0xA70C : m_iMatchStats_HeadShotKills
  912. m_iMatchStats_Objective = 0xA784 : m_iMatchStats_Objective
  913. m_iMatchStats_CashEarned = 0xA7FC : m_iMatchStats_CashEarned
  914. m_iMatchStats_UtilityDamage = 0xA874 : m_iMatchStats_UtilityDamage
  915. m_iMatchStats_EnemiesFlashed = 0xA8EC : m_iMatchStats_EnemiesFlashed
  916. m_rank = 0xA9D0 : m_rank
  917. m_unMusicID = 0xA9E8
  918. m_bHasHelmet = 0xA9F0
  919. m_bHasHeavyArmor = 0xA9F1
  920. m_flFlashDuration = 0xA308
  921. m_flFlashMaxAlpha = 0xA304
  922. m_iProgressBarDuration = 0xA2B0
  923. m_flProgressBarStartTime = 0xA2B4
  924. m_hRagdoll = 0xA2E0
  925. m_cycleLatch = 0xAB34
  926. m_unCurrentEquipmentValue = 0xA9C8
  927. m_unRoundStartEquipmentValue = 0xA9CA
  928. m_unFreezetimeEndEquipmentValue = 0xA9CC
  929. m_bIsControllingBot = 0xAD62
  930. m_bHasControlledBotThisRound = 0xAD70
  931. m_bCanControlObservedBot = 0xAD63
  932. m_iControlledBotEntIndex = 0xAD64
  933. m_bIsAssassinationTarget = 0xAD61
  934. m_bHud_MiniScoreHidden = 0xAA2A
  935. m_bHud_RadarHidden = 0xAA2B
  936. m_nLastKillerIndex = 0xAA2C
  937. m_nLastConcurrentKilled = 0xAA30
  938. m_nDeathCamMusic = 0xAA34
  939. m_bIsHoldingLookAtWeapon = 0xACC9
  940. m_bIsLookingAtWeapon = 0xACC8
  941. m_iNumRoundKillsHeadshots = 0x38C4
  942. m_flLowerBodyYawTarget = 0x39F4
  943. m_bStrafing = 0x39F8
  944.  
  945. DT_CSRagdoll
  946. m_vecOrigin = 0x0134
  947. m_vecRagdollOrigin = 0x29FC
  948. m_hPlayer = 0x29E0
  949. m_nModelIndex = 0x0254
  950. m_nForceBone = 0x267C
  951. m_vecForce = 0x2670
  952. m_vecRagdollVelocity = 0x29F0
  953. m_iDeathPose = 0x2A08
  954. m_iDeathFrame = 0x2A0C
  955. m_iTeamNum = 0x00F0
  956. m_bClientSideAnimation = 0x288C
  957. m_flDeathYaw = 0x2A10
  958. m_flAbsYaw = 0x2A14
  959.  
  960. DT_TEPlayerAnimEvent
  961. m_hPlayer = 0x0010
  962. m_iEvent = 0x0014
  963. m_nData = 0x0018
  964.  
  965. DT_CHostage
  966. baseclass = 0x0000 : DT_BaseCombatCharacter
  967. m_isRescued = 0x2F20
  968. m_jumpedThisFrame = 0x2F21
  969. m_iHealth = 0x00FC
  970. m_iMaxHealth = 0x2F08
  971. m_lifeState = 0x025B
  972. m_fFlags = 0x0100
  973. m_nHostageState = 0x2F24
  974. m_flRescueStartTime = 0x2F28
  975. m_flGrabSuccessTime = 0x2F2C
  976. m_flDropStartTime = 0x2F30
  977. m_vel = 0x2F14
  978. m_leader = 0x2F10
  979.  
  980. DT_HostageCarriableProp
  981. baseclass = 0x0000 : DT_BaseAnimating
  982.  
  983. DT_BaseCSGrenadeProjectile
  984. baseclass = 0x0000 : DT_BaseGrenade
  985. m_vInitialVelocity = 0x29A0
  986. m_nBounces = 0x29AC
  987.  
  988. DT_HandleTest
  989. baseclass = 0x0000 : DT_BaseEntity
  990. m_Handle = 0x09D8
  991. m_bSendHandle = 0x09DC
  992.  
  993. DT_TeamplayRoundBasedRulesProxy
  994. baseclass = 0x0000 : DT_GameRulesProxy
  995. teamplayroundbased_gamerules_data = 0x0000 : DT_TeamplayRoundBasedRules
  996.  
  997. DT_SpriteTrail
  998. baseclass = 0x0000 : DT_Sprite
  999. m_flLifeTime = 0x1074
  1000. m_flStartWidth = 0x1078
  1001. m_flEndWidth = 0x107C
  1002. m_flStartWidthVariance = 0x1080
  1003. m_flTextureRes = 0x1084
  1004. m_flMinFadeLength = 0x1088
  1005. m_vecSkyboxOrigin = 0x108C
  1006. m_flSkyboxScale = 0x1098
  1007.  
  1008. DT_SpriteOriented
  1009. baseclass = 0x0000 : DT_Sprite
  1010.  
  1011. DT_Sprite
  1012. baseclass = 0x0000 : DT_BaseEntity
  1013. m_hAttachedToEntity = 0x09E8
  1014. m_nAttachment = 0x09EC
  1015. m_flScaleTime = 0x0A08
  1016. m_flSpriteScale = 0x0A04
  1017. m_flSpriteFramerate = 0x09F0
  1018. m_flGlowProxySize = 0x0A10
  1019. m_flHDRColorScale = 0x0A14
  1020. m_flFrame = 0x09F4
  1021. m_flBrightnessTime = 0x0A00
  1022. m_nBrightness = 0x09FC
  1023. m_bWorldSpaceScale = 0x0A0C
  1024.  
  1025. DT_Ragdoll_Attached
  1026. baseclass = 0x0000 : DT_Ragdoll
  1027. m_boneIndexAttached = 0x2CA8
  1028. m_ragdollAttachedObjectIndex = 0x2CA4
  1029. m_attachmentPointBoneSpace = 0x2C80
  1030. m_attachmentPointRagdollSpace = 0x2C98
  1031.  
  1032. DT_Ragdoll
  1033. baseclass = 0x0000 : DT_BaseAnimating
  1034. m_ragAngles[0] = 0x2A90
  1035. m_ragAngles = 0x0000
  1036. m_ragPos[0] = 0x2970
  1037. m_ragPos = 0x0000
  1038. m_hUnragdoll = 0x2C6C
  1039. m_flBlendWeight = 0x2C70
  1040. m_nOverlaySequence = 0x2C78
  1041.  
  1042. DT_PredictedViewModel
  1043. baseclass = 0x0000 : DT_BaseViewModel
  1044.  
  1045. DT_PoseController
  1046. baseclass = 0x0000 : DT_BaseEntity
  1047. m_hProps = 0x09D8 : m_hProps
  1048. m_chPoseIndex = 0x09E8 : m_chPoseIndex
  1049. m_bPoseValueParity = 0x09EC
  1050. m_fPoseValue = 0x09F0
  1051. m_fInterpolationTime = 0x09F4
  1052. m_bInterpolationWrap = 0x09F8
  1053. m_fCycleFrequency = 0x09FC
  1054. m_nFModType = 0x0A00
  1055. m_fFModTimeOffset = 0x0A04
  1056. m_fFModRate = 0x0A08
  1057. m_fFModAmplitude = 0x0A0C
  1058.  
  1059. DT_GameRulesProxy
  1060.  
  1061. DT_InfoLadderDismount
  1062. baseclass = 0x0000 : DT_BaseEntity
  1063.  
  1064. DT_FuncLadder
  1065. baseclass = 0x0000 : DT_BaseEntity
  1066. m_vecPlayerMountPositionTop = 0x09F8
  1067. m_vecPlayerMountPositionBottom = 0x0A04
  1068. m_vecLadderDir = 0x09D8
  1069. m_bFakeLadder = 0x0A11
  1070.  
  1071. DT_TEFoundryHelpers
  1072. baseclass = 0x0000 : DT_BaseTempEntity
  1073. m_iEntity = 0x0010
  1074.  
  1075. DT_DetailController
  1076. m_flFadeStartDist = 0x09D8
  1077. m_flFadeEndDist = 0x09DC
  1078.  
  1079. DT_World
  1080. baseclass = 0x0000 : DT_BaseEntity
  1081. m_flWaveHeight = 0x09D8
  1082. m_WorldMins = 0x09DC
  1083. m_WorldMaxs = 0x09E8
  1084. m_bStartDark = 0x09F4
  1085. m_flMaxOccludeeArea = 0x09F8
  1086. m_flMinOccluderArea = 0x09FC
  1087. m_flMaxPropScreenSpaceWidth = 0x0A04
  1088. m_flMinPropScreenSpaceWidth = 0x0A00
  1089. m_iszDetailSpriteMaterial = 0x0A10
  1090. m_bColdWorld = 0x0A08
  1091. m_iTimeOfDay = 0x0A0C
  1092.  
  1093. DT_WaterLODControl
  1094. baseclass = 0x0000 : DT_BaseEntity
  1095. m_flCheapWaterStartDistance = 0x09D8
  1096. m_flCheapWaterEndDistance = 0x09DC
  1097.  
  1098. DT_WaterBullet
  1099. baseclass = 0x0000 : DT_BaseAnimating
  1100.  
  1101. DT_VoteController
  1102. baseclass = 0x0000 : DT_BaseEntity
  1103. m_iActiveIssueIndex = 0x09E4
  1104. m_iOnlyTeamToVote = 0x09E8
  1105. m_nVoteOptionCount = 0x09EC : m_nVoteOptionCount
  1106. m_nPotentialVotes = 0x0A04
  1107. m_bIsYesNoVote = 0x0A0A
  1108.  
  1109. DT_VGuiScreen
  1110. baseclass = 0x0000 : DT_BaseEntity
  1111. m_flWidth = 0x09E0
  1112. m_flHeight = 0x09E4
  1113. m_fScreenFlags = 0x0A0C
  1114. m_nPanelName = 0x09E8
  1115. m_nAttachmentIndex = 0x0A04
  1116. m_nOverlayMaterial = 0x0A08
  1117. m_hPlayerOwner = 0x0A68
  1118.  
  1119. DT_PropJeep
  1120. baseclass = 0x0000 : DT_PropVehicleDriveable
  1121. m_bHeadlightIsOn = 0x2ABC
  1122.  
  1123. DT_PropVehicleChoreoGeneric
  1124. baseclass = 0x0000 : DT_DynamicProp
  1125. m_hPlayer = 0x29E4
  1126. m_bEnterAnimOn = 0x29EC
  1127. m_bExitAnimOn = 0x29ED
  1128. m_bForceEyesToAttachment = 0x29FC
  1129. m_vecEyeExitEndpoint = 0x29F0
  1130. m_vehicleView.bClampEyeAngles = 0x2A80
  1131. m_vehicleView.flPitchCurveZero = 0x2A84
  1132. m_vehicleView.flPitchCurveLinear = 0x2A88
  1133. m_vehicleView.flRollCurveZero = 0x2A8C
  1134. m_vehicleView.flRollCurveLinear = 0x2A90
  1135. m_vehicleView.flFOV = 0x2A94
  1136. m_vehicleView.flYawMin = 0x2A98
  1137. m_vehicleView.flYawMax = 0x2A9C
  1138. m_vehicleView.flPitchMin = 0x2AA0
  1139. m_vehicleView.flPitchMax = 0x2AA4
  1140.  
  1141. DT_TriggerSoundOperator
  1142. baseclass = 0x0000 : DT_BaseTrigger
  1143. m_nSoundOperator = 0x0A10
  1144.  
  1145. DT_BaseVPhysicsTrigger
  1146. baseclass = 0x0000 : DT_BaseEntity
  1147.  
  1148. DT_TriggerPlayerMovement
  1149. baseclass = 0x0000 : DT_BaseTrigger
  1150.  
  1151. DT_BaseTrigger
  1152. baseclass = 0x0000 : DT_BaseToggle
  1153. m_bClientSidePredicted = 0x0A08
  1154. m_spawnflags = 0x02C4
  1155.  
  1156. DT_ProxyToggle
  1157. baseclass = 0x0000 : DT_BaseEntity
  1158. blah = 0x0000 : DT_ProxyToggle_ProxiedData
  1159.  
  1160. DT_Tesla
  1161. baseclass = 0x0000 : DT_BaseEntity
  1162. m_SoundName = 0x0A00
  1163. m_iszSpriteName = 0x0A40
  1164.  
  1165. DT_BaseTeamObjectiveResource
  1166. m_iTimerToShowInHUD = 0x09D8
  1167. m_iStopWatchTimer = 0x09DC
  1168. m_iNumControlPoints = 0x09E0
  1169. m_bPlayingMiniRounds = 0x09E8
  1170. m_bControlPointsReset = 0x09E9
  1171. m_iUpdateCapHudParity = 0x09EC
  1172. m_vCPPositions[0] = 0x09F4
  1173. m_vCPPositions = 0x0000
  1174. m_bCPIsVisible = 0x0A54 : m_bCPIsVisible
  1175. m_flLazyCapPerc = 0x0A5C : m_flLazyCapPerc
  1176. m_iTeamIcons = 0x0A9C : m_iTeamIcons
  1177. m_iTeamOverlays = 0x0B9C : m_iTeamOverlays
  1178. m_iTeamReqCappers = 0x0C9C : m_iTeamReqCappers
  1179. m_flTeamCapTime = 0x0D9C : m_flTeamCapTime
  1180. m_iPreviousPoints = 0x0E9C : m_iPreviousPoints
  1181. m_bTeamCanCap = 0x119C : m_bTeamCanCap
  1182. m_iTeamBaseIcons = 0x11DC : m_iTeamBaseIcons
  1183. m_iBaseControlPoints = 0x125C : m_iBaseControlPoints
  1184. m_bInMiniRound = 0x12DC : m_bInMiniRound
  1185. m_iWarnOnCap = 0x12E4 : m_iWarnOnCap
  1186. m_iszWarnSound[0] = 0x1304
  1187. m_iszWarnSound = 0x0000
  1188. m_flPathDistance = 0x1AFC : m_flPathDistance
  1189. m_iNumTeamMembers = 0x1B1C : m_iNumTeamMembers
  1190. m_iCappingTeam = 0x1C1C : m_iCappingTeam
  1191. m_iTeamInZone = 0x1C3C : m_iTeamInZone
  1192. m_bBlocked = 0x1C5C : m_bBlocked
  1193. m_iOwner = 0x1C64 : m_iOwner
  1194. m_pszCapLayoutInHUD = 0x1CEC
  1195.  
  1196. DT_Team
  1197. m_iTeamNum = 0x0B68
  1198. m_bSurrendered = 0x0B6C
  1199. m_scoreTotal = 0x0B40
  1200. m_scoreFirstHalf = 0x0B44
  1201. m_scoreSecondHalf = 0x0B48
  1202. m_scoreOvertime = 0x0B4C
  1203. m_iClanID = 0x0B58
  1204. m_szTeamname = 0x09EC
  1205. m_szClanTeamname = 0x0A0C
  1206. m_szTeamFlagImage = 0x0A2C
  1207. m_szTeamLogoImage = 0x0A34
  1208. m_szTeamMatchStat = 0x0A3C
  1209. m_nGGLeaderEntIndex_CT = 0x0B50
  1210. m_nGGLeaderEntIndex_T = 0x0B54
  1211. player_array_element = 0x0000
  1212. "player_array" = 0x0000
  1213.  
  1214. DT_SunlightShadowControl
  1215. baseclass = 0x0000 : DT_BaseEntity
  1216. m_shadowDirection = 0x09D8
  1217. m_bEnabled = 0x09E4
  1218. m_TextureName = 0x09E5
  1219. m_LightColor = 0x0AF0
  1220. m_flColorTransitionTime = 0x0B04
  1221. m_flSunDistance = 0x0B08
  1222. m_flFOV = 0x0B0C
  1223. m_flNearZ = 0x0B10
  1224. m_flNorthOffset = 0x0B14
  1225. m_bEnableShadows = 0x0B18
  1226.  
  1227. DT_Sun
  1228. m_clrRender = 0x0070
  1229. m_clrOverlay = 0x0B28
  1230. m_vDirection = 0x0B34
  1231. m_bOn = 0x0B40
  1232. m_nSize = 0x0B2C
  1233. m_nOverlaySize = 0x0B30
  1234. m_nMaterial = 0x0B44
  1235. m_nOverlayMaterial = 0x0B48
  1236. HDRColorScale = 0x0000
  1237.  
  1238. DT_ParticlePerformanceMonitor
  1239. baseclass = 0x0000 : DT_BaseEntity
  1240. m_bMeasurePerf = 0x09D9
  1241. m_bDisplayPerf = 0x09D8
  1242.  
  1243. DT_SpotlightEnd
  1244. baseclass = 0x0000 : DT_BaseEntity
  1245. m_flLightScale = 0x09D8
  1246. m_Radius = 0x09DC
  1247.  
  1248. DT_SpatialEntity
  1249. baseclass = 0x0000 : DT_BaseEntity
  1250. m_vecOrigin = 0x09D8
  1251. m_minFalloff = 0x09E4
  1252. m_maxFalloff = 0x09E8
  1253. m_flCurWeight = 0x09EC
  1254. m_bEnabled = 0x0AF4
  1255.  
  1256. DT_SlideshowDisplay
  1257. baseclass = 0x0000 : DT_BaseEntity
  1258. m_bEnabled = 0x09D8
  1259. m_szDisplayText = 0x09D9
  1260. m_szSlideshowDirectory = 0x0A59
  1261. m_chCurrentSlideLists = 0x0AF0 : m_chCurrentSlideLists
  1262. m_fMinSlideTime = 0x0B08
  1263. m_fMaxSlideTime = 0x0B0C
  1264. m_iCycleType = 0x0B14
  1265. m_bNoListRepeats = 0x0B18
  1266.  
  1267. DT_ShadowControl
  1268. baseclass = 0x0000 : DT_BaseEntity
  1269. m_shadowDirection = 0x09D8
  1270. m_shadowColor = 0x09E4
  1271. m_flShadowMaxDist = 0x09E8
  1272. m_bDisableShadows = 0x09EC
  1273. m_bEnableLocalLightShadows = 0x09ED
  1274.  
  1275. DT_SceneEntity
  1276. baseclass = 0x0000 : DT_BaseEntity
  1277. m_nSceneStringIndex = 0x09E8
  1278. m_bIsPlayingBack = 0x09DC
  1279. m_bPaused = 0x09DD
  1280. m_bMultiplayer = 0x09DE
  1281. m_flForceClientTime = 0x09E4
  1282. m_hActorList = 0x0000 : _ST_m_hActorList_16
  1283.  
  1284. DT_RopeKeyframe
  1285. m_nChangeCount = 0x0CCC
  1286. m_iRopeMaterialModelIndex = 0x0A14
  1287. m_hStartPoint = 0x0CAC
  1288. m_hEndPoint = 0x0CB0
  1289. m_iStartAttachment = 0x0CB4
  1290. m_iEndAttachment = 0x0CB6
  1291. m_fLockedPoints = 0x0CC8
  1292. m_Slack = 0x0CC0
  1293. m_RopeLength = 0x0CBC
  1294. m_RopeFlags = 0x0A10
  1295. m_TextureScale = 0x0CC4
  1296. m_nSegments = 0x0CA8
  1297. m_bConstrainBetweenEndpoints = 0x0D50
  1298. m_Subdiv = 0x0CB8
  1299. m_Width = 0x0CD0
  1300. m_flScrollSpeed = 0x0A0C
  1301. m_vecOrigin = 0x0134
  1302. moveparent = 0x0144
  1303. m_iParentAttachment = 0x02E8
  1304. m_iDefaultRopeMaterialModelIndex = 0x0A18
  1305. m_nMinCPULevel = 0x0984
  1306. m_nMaxCPULevel = 0x0985
  1307. m_nMinGPULevel = 0x0986
  1308. m_nMaxGPULevel = 0x0987
  1309.  
  1310. DT_RagdollManager
  1311. m_iCurrentMaxRagdollCount = 0x09D8
  1312.  
  1313. DT_PhysicsPropMultiplayer
  1314. baseclass = 0x0000 : DT_PhysicsProp
  1315. m_iPhysicsMode = 0x29B4
  1316. m_fMass = 0x29B8
  1317. m_collisionMins = 0x29BC
  1318. m_collisionMaxs = 0x29C8
  1319.  
  1320. DT_PhysBoxMultiplayer
  1321. baseclass = 0x0000 : DT_PhysBox
  1322. m_iPhysicsMode = 0x09E4
  1323. m_fMass = 0x09E8
  1324.  
  1325. DT_PropDoorRotating
  1326. baseclass = 0x0000 : DT_BasePropDoor
  1327.  
  1328. DT_BasePropDoor
  1329. baseclass = 0x0000 : DT_DynamicProp
  1330.  
  1331. DT_DynamicProp
  1332. baseclass = 0x0000 : DT_BreakableProp
  1333. m_bUseHitboxesForRenderBox = 0x2994
  1334. m_flGlowMaxDist = 0x29B4
  1335. m_bShouldGlow = 0x29B8
  1336. m_clrGlow = 0x29B9
  1337. m_nGlowStyle = 0x29C0
  1338.  
  1339. DT_Prop_Hallucination
  1340. baseclass = 0x0000 : DT_BaseAnimating
  1341. m_bEnabled = 0x2989
  1342. m_fVisibleTime = 0x298C
  1343. m_fRechargeTime = 0x2990
  1344.  
  1345. DT_PostProcessController
  1346. baseclass = 0x0000 : DT_BaseEntity
  1347. m_flPostProcessParameters = 0x09D8 : m_flPostProcessParameters
  1348. m_bMaster = 0x0A04
  1349.  
  1350. DT_PointCommentaryNode
  1351. baseclass = 0x0000 : DT_BaseAnimating
  1352. m_bActive = 0x2970
  1353. m_flStartTime = 0x2974
  1354. m_iszCommentaryFile = 0x2978
  1355. m_iszCommentaryFileNoHDR = 0x2A7C
  1356. m_iszSpeakers = 0x2B80
  1357. m_iNodeNumber = 0x2C80
  1358. m_iNodeNumberMax = 0x2C84
  1359. m_hViewPosition = 0x2C8C
  1360.  
  1361. DT_PointCamera
  1362. baseclass = 0x0000 : DT_BaseEntity
  1363. m_FOV = 0x09D8
  1364. m_Resolution = 0x09DC
  1365. m_bFogEnable = 0x09E0
  1366. m_FogColor = 0x09E1
  1367. m_flFogStart = 0x09E8
  1368. m_flFogEnd = 0x09EC
  1369. m_flFogMaxDensity = 0x09F0
  1370. m_bActive = 0x09F4
  1371. m_bUseScreenAspectRatio = 0x09F5
  1372.  
  1373. DT_PlayerResource
  1374. m_iPing = 0x0AE4 : m_iPing
  1375. m_iKills = 0x0BE8 : m_iKills
  1376. m_iAssists = 0x0CEC : m_iAssists
  1377. m_iDeaths = 0x0DF0 : m_iDeaths
  1378. m_bConnected = 0x0EF4 : m_bConnected
  1379. m_iTeam = 0x0F38 : m_iTeam
  1380. m_iPendingTeam = 0x103C : m_iPendingTeam
  1381. m_bAlive = 0x1140 : m_bAlive
  1382. m_iHealth = 0x1184 : m_iHealth
  1383. m_iCoachingTeam = 0x1308 : m_iCoachingTeam
  1384.  
  1385. DT_Plasma
  1386. baseclass = 0x0000 : DT_BaseEntity
  1387. m_flStartScale = 0x09D8
  1388. m_flScale = 0x09DC
  1389. m_flScaleTime = 0x09E0
  1390. m_nFlags = 0x09E4
  1391. m_nPlasmaModelIndex = 0x09E8
  1392. m_nPlasmaModelIndex2 = 0x09EC
  1393. m_nGlowModelIndex = 0x09F0
  1394.  
  1395. DT_PhysMagnet
  1396. baseclass = 0x0000 : DT_BaseAnimating
  1397.  
  1398. DT_PhysicsProp
  1399. baseclass = 0x0000 : DT_BreakableProp
  1400. m_bAwake = 0x2990
  1401. m_spawnflags = 0x02C4
  1402.  
  1403. DT_StatueProp
  1404. baseclass = 0x0000 : DT_PhysicsProp
  1405. m_hInitBaseAnimating = 0x29B0
  1406. m_bShatter = 0x29B4
  1407. m_nShatterFlags = 0x29B8
  1408. m_vShatterPosition = 0x29BC
  1409. m_vShatterForce = 0x29C8
  1410.  
  1411. DT_PhysBox
  1412. baseclass = 0x0000 : DT_BaseEntity
  1413. m_mass = 0x09D8
  1414.  
  1415. DT_ParticleSystem
  1416. m_vecOrigin = 0x0134
  1417. m_fEffects = 0x00EC
  1418. m_hOwnerEntity = 0x0148
  1419. moveparent = 0x0144
  1420. m_iParentAttachment = 0x02E8
  1421. m_angRotation = 0x0128
  1422. m_iEffectIndex = 0x09D8
  1423. m_bActive = 0x09E0
  1424. m_nStopType = 0x09DC
  1425. m_flStartTime = 0x09E4
  1426. m_szSnapshotFileName = 0x09E8
  1427. m_vServerControlPoints = 0x0AEC : m_vServerControlPoints
  1428. m_iServerControlPointAssignments = 0x0B1C : m_iServerControlPointAssignments
  1429. m_hControlPointEnts = 0x0B30 : m_hControlPointEnts
  1430. m_iControlPointParents = 0x0C2C : m_iControlPointParents
  1431.  
  1432. DT_MovieDisplay
  1433. baseclass = 0x0000 : DT_BaseEntity
  1434. m_bEnabled = 0x09D8
  1435. m_bLooping = 0x09D9
  1436. m_szMovieFilename = 0x09DA
  1437. m_szGroupName = 0x0A5A
  1438. m_bStretchToFill = 0x0ADA
  1439. m_bForcedSlave = 0x0ADB
  1440. m_bUseCustomUVs = 0x0ADC
  1441. m_flUMin = 0x0AE0
  1442. m_flUMax = 0x0AE4
  1443. m_flVMin = 0x0AE8
  1444. m_flVMax = 0x0AEC
  1445.  
  1446. DT_MaterialModifyControl
  1447. baseclass = 0x0000 : DT_BaseEntity
  1448. m_szMaterialName = 0x09D8
  1449. m_szMaterialVar = 0x0AD7
  1450. m_szMaterialVarValue = 0x0BD6
  1451. m_iFrameStart = 0x0CE0
  1452. m_iFrameEnd = 0x0CE4
  1453. m_bWrap = 0x0CE8
  1454. m_flFramerate = 0x0CEC
  1455. m_bNewAnimCommandsSemaphore = 0x0CF0
  1456. m_flFloatLerpStartValue = 0x0CF4
  1457. m_flFloatLerpEndValue = 0x0CF8
  1458. m_flFloatLerpTransitionTime = 0x0CFC
  1459. m_bFloatLerpWrap = 0x0D00
  1460. m_nModifyMode = 0x0D08
  1461.  
  1462. DT_LightGlow
  1463. m_clrRender = 0x0070
  1464. m_nHorizontalSize = 0x09D8
  1465. m_nVerticalSize = 0x09DC
  1466. m_nMinDist = 0x09E0
  1467. m_nMaxDist = 0x09E4
  1468. m_nOuterMaxDist = 0x09E8
  1469. m_spawnflags = 0x09EC
  1470. m_vecOrigin = 0x0134
  1471. m_angRotation = 0x0128
  1472. moveparent = 0x0144
  1473. m_flGlowProxySize = 0x0ABC
  1474. HDRColorScale = 0x0000
  1475.  
  1476. DT_InfoOverlayAccessor
  1477. m_iTextureFrameIndex = 0x0988
  1478. m_iOverlayID = 0x09D8
  1479.  
  1480. DT_FuncTrackTrain
  1481. baseclass = 0x0000 : DT_BaseEntity
  1482.  
  1483. DT_FuncSmokeVolume
  1484. baseclass = 0x0000 : DT_BaseParticleEntity
  1485. m_Color1 = 0x0AC4
  1486. m_Color2 = 0x0AC8
  1487. m_MaterialName = 0x0ACC
  1488. m_ParticleDrawWidth = 0x0BCC
  1489. m_ParticleSpacingDistance = 0x0BD0
  1490. m_DensityRampSpeed = 0x0BD4
  1491. m_RotationSpeed = 0x0BD8
  1492. m_MovementSpeed = 0x0BDC
  1493. m_Density = 0x0BE0
  1494. m_maxDrawDistance = 0x0BE4
  1495. m_spawnflags = 0x0BE8
  1496. m_Collision = 0x0318 : DT_CollisionProperty
  1497.  
  1498. DT_FuncRotating
  1499. baseclass = 0x0000 : DT_BaseEntity
  1500. m_vecOrigin = 0x0134
  1501. m_angRotation[0] = 0x0128
  1502. m_angRotation[1] = 0x012C
  1503. m_angRotation[2] = 0x0130
  1504. m_flSimulationTime = 0x0264
  1505.  
  1506. DT_FuncReflectiveGlass
  1507. baseclass = 0x0000 : DT_FuncBrush
  1508.  
  1509. DT_FuncOccluder
  1510. baseclass = 0x0000 : DT_BaseEntity
  1511. m_bActive = 0x09DC
  1512. m_nOccluderIndex = 0x09D8
  1513.  
  1514. DT_FuncMoveLinear
  1515. baseclass = 0x0000 : DT_BaseToggle
  1516. m_vecVelocity = 0x0110
  1517. m_fFlags = 0x0100
  1518.  
  1519. DT_FuncMonitor
  1520. baseclass = 0x0000 : DT_FuncBrush
  1521.  
  1522. DT_Func_LOD
  1523. baseclass = 0x0000 : DT_BaseEntity
  1524. m_nDisappearMinDist = 0x09D8
  1525. m_nDisappearMaxDist = 0x09DC
  1526.  
  1527. DT_TEDust
  1528. baseclass = 0x0000 : DT_TEParticleSystem
  1529. m_flSize = 0x001C
  1530. m_flSpeed = 0x0020
  1531. m_vecDirection = 0x0024
  1532.  
  1533. DT_Func_Dust
  1534. m_Color = 0x09D8
  1535. m_SpawnRate = 0x09DC
  1536. m_flSizeMin = 0x09E0
  1537. m_flSizeMax = 0x09E4
  1538. m_LifetimeMin = 0x09EC
  1539. m_LifetimeMax = 0x09F0
  1540. m_DustFlags = 0x0A00
  1541. m_SpeedMax = 0x09E8
  1542. m_DistMax = 0x09F4
  1543. m_nModelIndex = 0x0254
  1544. m_FallSpeed = 0x09F8
  1545. m_bAffectedByWind = 0x09FC
  1546. m_Collision = 0x0318 : DT_CollisionProperty
  1547.  
  1548. DT_FuncConveyor
  1549. baseclass = 0x0000 : DT_BaseEntity
  1550. m_flConveyorSpeed = 0x09D8
  1551.  
  1552. DT_FuncBrush
  1553. baseclass = 0x0000 : DT_BaseEntity
  1554.  
  1555. DT_BreakableSurface
  1556. baseclass = 0x0000 : DT_BaseEntity
  1557. m_nNumWide = 0x09DC
  1558. m_nNumHigh = 0x09E0
  1559. m_flPanelWidth = 0x09E4
  1560. m_flPanelHeight = 0x09E8
  1561. m_vNormal = 0x09EC
  1562. m_vCorner = 0x09F8
  1563. m_bIsBroken = 0x0A04
  1564. m_nSurfaceType = 0x0A08
  1565. m_RawPanelBitVec = 0x0A2C : m_RawPanelBitVec
  1566.  
  1567. DT_FuncAreaPortalWindow
  1568. baseclass = 0x0000 : DT_BaseEntity
  1569. m_flFadeStartDist = 0x09D8
  1570. m_flFadeDist = 0x09DC
  1571. m_flTranslucencyLimit = 0x09E0
  1572. m_iBackgroundModelIndex = 0x09E4
  1573.  
  1574. DT_CFish
  1575. m_poolOrigin = 0x29D0
  1576. m_x = 0x29B8
  1577. m_y = 0x29BC
  1578. m_z = 0x29C0
  1579. m_angle = 0x29C8
  1580. m_nModelIndex = 0x0254
  1581. m_lifeState = 0x025B
  1582. m_waterLevel = 0x29DC
  1583.  
  1584. DT_FireSmoke
  1585. baseclass = 0x0000 : DT_BaseEntity
  1586. m_flStartScale = 0x09D8
  1587. m_flScale = 0x09DC
  1588. m_flScaleTime = 0x09E0
  1589. m_nFlags = 0x09E4
  1590. m_nFlameModelIndex = 0x09E8
  1591. m_nFlameFromAboveModelIndex = 0x09EC
  1592.  
  1593. DT_EnvTonemapController
  1594. baseclass = 0x0000 : DT_BaseEntity
  1595. m_bUseCustomAutoExposureMin = 0x09D8
  1596. m_bUseCustomAutoExposureMax = 0x09D9
  1597. m_bUseCustomBloomScale = 0x09DA
  1598. m_flCustomAutoExposureMin = 0x09DC
  1599. m_flCustomAutoExposureMax = 0x09E0
  1600. m_flCustomBloomScale = 0x09E4
  1601. m_flCustomBloomScaleMinimum = 0x09E8
  1602. m_flBloomExponent = 0x09EC
  1603. m_flBloomSaturation = 0x09F0
  1604. m_flTonemapPercentTarget = 0x09F4
  1605. m_flTonemapPercentBrightPixels = 0x09F8
  1606. m_flTonemapMinAvgLum = 0x09FC
  1607. m_flTonemapRate = 0x0A00
  1608.  
  1609. DT_EnvScreenEffect
  1610. baseclass = 0x0000 : DT_BaseEntity
  1611. m_flDuration = 0x09D8
  1612. m_nType = 0x09DC
  1613.  
  1614. DT_EnvScreenOverlay
  1615. baseclass = 0x0000 : DT_BaseEntity
  1616. m_iszOverlayNames[0] = 0x09D8
  1617. m_iszOverlayNames = 0x0000
  1618. m_flOverlayTimes[0] = 0x13D0
  1619. m_flOverlayTimes = 0x0000
  1620. m_flStartTime = 0x13F8
  1621. m_iDesiredOverlay = 0x13FC
  1622. m_bIsActive = 0x1400
  1623.  
  1624. DT_EnvProjectedTexture
  1625. baseclass = 0x0000 : DT_BaseEntity
  1626. m_hTargetEntity = 0x09DC
  1627. m_bState = 0x09E0
  1628. m_bAlwaysUpdate = 0x09E1
  1629. m_flLightFOV = 0x09E4
  1630. m_bEnableShadows = 0x09E8
  1631. m_bSimpleProjection = 0x09E9
  1632. m_bLightOnlyTarget = 0x09EA
  1633. m_bLightWorld = 0x09EB
  1634. m_bCameraSpace = 0x09EC
  1635. m_flBrightnessScale = 0x09F0
  1636. m_LightColor = 0x09F4
  1637. m_flColorTransitionTime = 0x0A08
  1638. m_flAmbient = 0x0A0C
  1639. m_SpotlightTextureName = 0x0A18
  1640. m_nSpotlightTextureFrame = 0x0B24
  1641. m_flNearZ = 0x0A10
  1642. m_flFarZ = 0x0A14
  1643. m_nShadowQuality = 0x0B28
  1644. m_flProjectionSize = 0x0B38
  1645. m_flRotation = 0x0B3C
  1646. m_iStyle = 0x0B2C
  1647.  
  1648. DT_EnvParticleScript
  1649. baseclass = 0x0000 : DT_BaseAnimating
  1650. m_flSequenceScale = 0x2A54
  1651.  
  1652. DT_FogController
  1653. m_fog.enable = 0x0A1C
  1654. m_fog.blend = 0x0A1D
  1655. m_fog.dirPrimary = 0x09DC
  1656. m_fog.colorPrimary = 0x09E8
  1657. m_fog.colorSecondary = 0x09EC
  1658. m_fog.start = 0x09F8
  1659. m_fog.end = 0x09FC
  1660. m_fog.farz = 0x0A00
  1661. m_fog.maxdensity = 0x0A04
  1662. m_fog.colorPrimaryLerpTo = 0x09F0
  1663. m_fog.colorSecondaryLerpTo = 0x09F4
  1664. m_fog.startLerpTo = 0x0A08
  1665. m_fog.endLerpTo = 0x0A0C
  1666. m_fog.maxdensityLerpTo = 0x0A10
  1667. m_fog.lerptime = 0x0A14
  1668. m_fog.duration = 0x0A18
  1669. m_fog.HDRColorScale = 0x0A24
  1670. m_fog.ZoomFogScale = 0x0A20
  1671.  
  1672. DT_EnvDOFController
  1673. baseclass = 0x0000 : DT_BaseEntity
  1674. m_bDOFEnabled = 0x09D8
  1675. m_flNearBlurDepth = 0x09DC
  1676. m_flNearFocusDepth = 0x09E0
  1677. m_flFarFocusDepth = 0x09E4
  1678. m_flFarBlurDepth = 0x09E8
  1679. m_flNearBlurRadius = 0x09EC
  1680. m_flFarBlurRadius = 0x09F0
  1681.  
  1682. DT_CascadeLight
  1683. baseclass = 0x0000 : DT_BaseEntity
  1684. m_shadowDirection = 0x09D8
  1685. m_envLightShadowDirection = 0x09E4
  1686. m_bEnabled = 0x09F0
  1687. m_bUseLightEnvAngles = 0x09F1
  1688. m_LightColor = 0x09F2
  1689. m_LightColorScale = 0x09F8
  1690. m_flMaxShadowDist = 0x09FC
  1691.  
  1692. DT_EnvAmbientLight
  1693. baseclass = 0x0000 : DT_SpatialEntity
  1694. m_vecColor = 0x0B00
  1695.  
  1696. DT_EntityParticleTrail
  1697. baseclass = 0x0000 : DT_BaseParticleEntity
  1698. m_iMaterialName = 0x0AC0
  1699. m_Info = 0x0AC4 : DT_EntityParticleTrailInfo
  1700. m_hConstraintEntity = 0x0AD8
  1701.  
  1702. DT_EntityFreezing
  1703. baseclass = 0x0000 : DT_BaseEntity
  1704. m_vFreezingOrigin = 0x09D8
  1705. m_flFrozenPerHitbox = 0x09E4 : m_flFrozenPerHitbox
  1706. m_flFrozen = 0x0AAC
  1707. m_bFinishFreezing = 0x0AB0
  1708.  
  1709. DT_EntityFlame
  1710. baseclass = 0x0000 : DT_BaseEntity
  1711. m_hEntAttached = 0x09D8
  1712. m_bCheapEffect = 0x09EC
  1713.  
  1714. DT_EntityDissolve
  1715. baseclass = 0x0000 : DT_BaseEntity
  1716. m_flStartTime = 0x09DC
  1717. m_flFadeOutStart = 0x09E0
  1718. m_flFadeOutLength = 0x09E4
  1719. m_flFadeOutModelStart = 0x09E8
  1720. m_flFadeOutModelLength = 0x09EC
  1721. m_flFadeInStart = 0x09F0
  1722. m_flFadeInLength = 0x09F4
  1723. m_nDissolveType = 0x09F8
  1724. m_vDissolverOrigin = 0x0A00
  1725. m_nMagnitude = 0x0A0C
  1726.  
  1727. DT_DynamicLight
  1728. baseclass = 0x0000 : DT_BaseEntity
  1729. m_Flags = 0x09D8
  1730. m_LightStyle = 0x09D9
  1731. m_Radius = 0x09DC
  1732. m_Exponent = 0x09E0
  1733. m_InnerAngle = 0x09E4
  1734. m_OuterAngle = 0x09E8
  1735. m_SpotRadius = 0x09EC
  1736.  
  1737. DT_ColorCorrectionVolume
  1738. baseclass = 0x0000 : DT_BaseTrigger
  1739. m_bEnabled = 0x0A20
  1740. m_MaxWeight = 0x0A24
  1741. m_FadeDuration = 0x0A28
  1742. m_Weight = 0x0A2C
  1743. m_lookupFilename = 0x0A30
  1744.  
  1745. DT_ColorCorrection
  1746. baseclass = 0x0000 : DT_BaseEntity
  1747. m_vecOrigin = 0x09D8
  1748. m_minFalloff = 0x09E4
  1749. m_maxFalloff = 0x09E8
  1750. m_flCurWeight = 0x09F8
  1751. m_flMaxWeight = 0x09F4
  1752. m_flFadeInDuration = 0x09EC
  1753. m_flFadeOutDuration = 0x09F0
  1754. m_netLookupFilename = 0x09FC
  1755. m_bEnabled = 0x0B00
  1756. m_bMaster = 0x0B01
  1757. m_bClientSide = 0x0B02
  1758. m_bExclusive = 0x0B03
  1759.  
  1760. DT_BreakableProp
  1761. baseclass = 0x0000 : DT_BaseAnimating
  1762. m_qPreferredPlayerCarryAngles = 0x2974
  1763. m_bClientPhysics = 0x2980
  1764.  
  1765. DT_BeamSpotlight
  1766. baseclass = 0x0000 : DT_BaseEntity
  1767. m_nHaloIndex = 0x09D8
  1768. m_bSpotlightOn = 0x09E4
  1769. m_bHasDynamicLight = 0x09E5
  1770. m_flSpotlightMaxLength = 0x09E8
  1771. m_flSpotlightGoalWidth = 0x09EC
  1772. m_flHDRColorScale = 0x09F0
  1773. m_nRotationAxis = 0x09DC
  1774. m_flRotationSpeed = 0x09E0
  1775.  
  1776. DT_BaseButton
  1777. baseclass = 0x0000 : DT_BaseToggle
  1778. m_usable = 0x0A08
  1779.  
  1780. DT_BaseToggle
  1781. baseclass = 0x0000 : DT_BaseEntity
  1782. m_vecFinalDest = 0x09EC
  1783. m_movementType = 0x09F8
  1784. m_flMoveTargetTime = 0x09FC
  1785.  
  1786. DT_BasePlayer
  1787. baseclass = 0x0000 : DT_BaseCombatCharacter
  1788. localdata = 0x0000 : DT_LocalPlayerExclusive
  1789. pl = 0x31C0 : DT_PlayerState
  1790. m_iFOV = 0x31D4
  1791. m_iFOVStart = 0x31D8
  1792. m_flFOVTime = 0x31F8
  1793. m_iDefaultFOV = 0x332C
  1794. m_hZoomOwner = 0x3250
  1795. m_afPhysicsFlags = 0x32F0
  1796. m_hVehicle = 0x32F4
  1797. m_hUseEntity = 0x3328
  1798. m_hGroundEntity = 0x014C
  1799. m_iHealth = 0x00FC
  1800. m_lifeState = 0x025B
  1801. m_iAmmo = 0x2D68 : m_iAmmo
  1802. m_iBonusProgress = 0x3244
  1803. m_iBonusChallenge = 0x3248
  1804. m_flMaxspeed = 0x324C
  1805. m_fFlags = 0x0100
  1806. m_iObserverMode = 0x336C
  1807. m_bActiveCameraMan = 0x3370
  1808. m_bCameraManXRay = 0x3371
  1809. m_bCameraManOverview = 0x3372
  1810. m_bCameraManScoreBoard = 0x3373
  1811. m_uCameraManGraphs = 0x3374
  1812. m_iDeathPostEffect = 0x3368
  1813. m_hObserverTarget = 0x3380
  1814. m_hViewModel[0] = 0x32FC
  1815. m_hViewModel = 0x0000
  1816. m_iCoachingTeam = 0x2F40
  1817. m_szLastPlaceName = 0x35A8
  1818. m_vecLadderNormal = 0x3214
  1819. m_ladderSurfaceProps = 0x31F0
  1820. m_ubEFNoInterpParity = 0x35CC
  1821. m_hPostProcessCtrl = 0x378C
  1822. m_hColorCorrectionCtrl = 0x3790
  1823. m_PlayerFog.m_hCtrl = 0x3798
  1824. m_vphysicsCollisionState = 0x3260
  1825. m_hViewEntity = 0x3338
  1826. m_bShouldDrawPlayerWhileUsingViewEntity = 0x333C
  1827. m_flDuckAmount = 0x2F9C
  1828. m_flDuckSpeed = 0x2FA0
  1829.  
  1830. DT_BaseFlex
  1831. baseclass = 0x0000 : DT_BaseAnimatingOverlay
  1832. m_flexWeight = 0x2A18 : m_flexWeight
  1833. m_blinktoggle = 0x2BC4
  1834. m_viewtarget = 0x29E0
  1835.  
  1836. DT_BaseEntity
  1837. AnimTimeMustBeFirst = 0x0000 : DT_AnimTimeMustBeFirst
  1838. m_flSimulationTime = 0x0264
  1839. m_cellbits = 0x0074
  1840. m_cellX = 0x007C
  1841. m_cellY = 0x0080
  1842. m_cellZ = 0x0084
  1843. m_vecOrigin = 0x0134
  1844. m_angRotation = 0x0128
  1845. m_nModelIndex = 0x0254
  1846. m_fEffects = 0x00EC
  1847. m_nRenderMode = 0x0257
  1848. m_nRenderFX = 0x0256
  1849. m_clrRender = 0x0070
  1850. m_iTeamNum = 0x00F0
  1851. m_iPendingTeamNum = 0x00F4
  1852. m_CollisionGroup = 0x0470
  1853. m_flElasticity = 0x0398
  1854. m_flShadowCastDistance = 0x039C
  1855. m_hOwnerEntity = 0x0148
  1856. m_hEffectEntity = 0x0994
  1857. moveparent = 0x0144
  1858. m_iParentAttachment = 0x02E8
  1859. m_iName = 0x0150
  1860. movetype = 0x0000
  1861. movecollide = 0x0000
  1862. m_Collision = 0x0318 : DT_CollisionProperty
  1863. m_iTextureFrameIndex = 0x0988
  1864. m_bSimulatedEveryTick = 0x0936
  1865. m_bAnimatedEveryTick = 0x0937
  1866. m_bAlternateSorting = 0x0938
  1867. m_bSpotted = 0x0939
  1868. m_bSpottedBy = 0x093A : m_bSpottedBy
  1869. m_bSpottedByMask = 0x097C : m_bSpottedByMask
  1870. m_bIsAutoaimTarget = 0x0060
  1871. m_fadeMinDist = 0x02F0
  1872. m_fadeMaxDist = 0x02F4
  1873. m_flFadeScale = 0x02F8
  1874. m_nMinCPULevel = 0x0984
  1875. m_nMaxCPULevel = 0x0985
  1876. m_nMinGPULevel = 0x0986
  1877. m_nMaxGPULevel = 0x0987
  1878. m_flUseLookAtAngle = 0x02C8
  1879. m_flLastMadeNoiseTime = 0x0020
  1880.  
  1881. DT_BaseDoor
  1882. baseclass = 0x0000 : DT_BaseToggle
  1883. m_flWaveHeight = 0x0A08
  1884.  
  1885. DT_BaseCombatCharacter
  1886. baseclass = 0x0000 : DT_BaseFlex
  1887. bcc_localdata = 0x0000 : DT_BCCLocalPlayerExclusive
  1888. bcc_nonlocaldata = 0x0000 : DT_BCCNonLocalPlayerExclusive
  1889. m_LastHitGroup = 0x2D64
  1890. m_hActiveWeapon = 0x2EE8
  1891. m_flTimeOfLastInjury = 0x2EEC
  1892. m_nRelativeDirectionOfLastInjury = 0x2EF0
  1893. m_hMyWeapons = 0x2DE8 : m_hMyWeapons
  1894.  
  1895. DT_BaseAnimatingOverlay
  1896. baseclass = 0x0000 : DT_BaseAnimating
  1897. overlay_vars = 0x0000 : DT_OverlayVars
  1898.  
  1899. DT_BoneFollower
  1900. baseclass = 0x0000 : DT_BaseEntity
  1901. m_modelIndex = 0x09D8
  1902. m_solidIndex = 0x09DC
  1903.  
  1904. DT_BaseAnimating
  1905. baseclass = 0x0000 : DT_BaseEntity
  1906. m_nSequence = 0x28AC
  1907. m_nForceBone = 0x267C
  1908. m_vecForce = 0x2670
  1909. m_nSkin = 0x0A1C
  1910. m_nBody = 0x0A20
  1911. m_nHitboxSet = 0x09FC
  1912. m_flModelScale = 0x2738
  1913. m_flPoseParameter = 0x2764 : m_flPoseParameter
  1914. m_flPlaybackRate = 0x0A18
  1915. m_flEncodedController = 0x0A48 : m_flEncodedController
  1916. m_bClientSideAnimation = 0x288C
  1917. m_bClientSideFrameReset = 0x26B0
  1918. m_bClientSideRagdoll = 0x0275
  1919. m_nNewSequenceParity = 0x0A38
  1920. m_nResetEventsParity = 0x0A3C
  1921. m_nMuzzleFlashParity = 0x0A58
  1922. m_hLightingOrigin = 0x2934
  1923. serveranimdata = 0x0000 : DT_ServerAnimationData
  1924. m_flFrozen = 0x26E8
  1925. m_ScaleType = 0x273C
  1926. m_bSuppressAnimSounds = 0x293A
  1927.  
  1928. DT_AI_BaseNPC
  1929. baseclass = 0x0000 : DT_BaseCombatCharacter
  1930. m_lifeState = 0x025B
  1931. m_bPerformAvoidance = 0x2F14
  1932. m_bIsMoving = 0x2F15
  1933. m_bFadeCorpse = 0x2F16
  1934. m_iDeathPose = 0x2F04
  1935. m_iDeathFrame = 0x2F08
  1936. m_iSpeedModRadius = 0x2F0C
  1937. m_iSpeedModSpeed = 0x2F10
  1938. m_bSpeedModActive = 0x2F17
  1939. m_bImportanRagdoll = 0x2F18
  1940. m_flTimePingEffect = 0x2F00
  1941.  
  1942. DT_Beam
  1943. m_nBeamType = 0x09F4
  1944. m_nBeamFlags = 0x09F8
  1945. m_nNumBeamEnts = 0x09E8
  1946. m_hAttachEntity = 0x09FC : m_hAttachEntity
  1947. m_nAttachIndex = 0x0A24 : m_nAttachIndex
  1948. m_nHaloIndex = 0x09F0
  1949. m_fHaloScale = 0x0A58
  1950. m_fWidth = 0x0A4C
  1951. m_fEndWidth = 0x0A50
  1952. m_fFadeLength = 0x0A54
  1953. m_fAmplitude = 0x0A5C
  1954. m_fStartFrame = 0x0A60
  1955. m_fSpeed = 0x0A64
  1956. m_flFrameRate = 0x09D8
  1957. m_flHDRColorScale = 0x09DC
  1958. m_clrRender = 0x0070
  1959. m_nRenderFX = 0x0256
  1960. m_nRenderMode = 0x0257
  1961. m_flFrame = 0x0A68
  1962. m_nClipStyle = 0x0A6C
  1963. m_vecEndPos = 0x0A70
  1964. m_nModelIndex = 0x0254
  1965. m_vecOrigin = 0x0134
  1966. moveparent = 0x0144
  1967.  
  1968. DT_BaseViewModel
  1969. m_nModelIndex = 0x0254
  1970. m_hWeapon = 0x29B8
  1971. m_nSkin = 0x0A1C
  1972. m_nBody = 0x0A20
  1973. m_nSequence = 0x28AC
  1974. m_nViewModelIndex = 0x29B0
  1975. m_flPlaybackRate = 0x0A18
  1976. m_fEffects = 0x00EC
  1977. m_nAnimationParity = 0x29B4
  1978. m_hOwner = 0x29BC
  1979. m_nNewSequenceParity = 0x0A38
  1980. m_nResetEventsParity = 0x0A3C
  1981. m_nMuzzleFlashParity = 0x0A58
  1982. m_bShouldIgnoreOffsetAndAccuracy = 0x2980
  1983.  
  1984. DT_BaseParticleEntity
  1985. baseclass = 0x0000 : DT_BaseEntity
  1986.  
  1987. DT_BaseGrenade
  1988. baseclass = 0x0000 : DT_BaseAnimating
  1989. m_flDamage = 0x2988
  1990. m_DmgRadius = 0x2974
  1991. m_bIsLive = 0x2971
  1992. m_hThrower = 0x2990
  1993. m_vecVelocity = 0x0110
  1994. m_fFlags = 0x0100
  1995.  
  1996. DT_BaseCombatWeapon
  1997. baseclass = 0x0000 : DT_EconEntity
  1998. LocalWeaponData = 0x0000 : DT_LocalWeaponData
  1999. LocalActiveWeaponData = 0x0000 : DT_LocalActiveWeaponData
  2000. m_iViewModelIndex = 0x31E0
  2001. m_iWorldModelIndex = 0x31E4
  2002. m_iWorldDroppedModelIndex = 0x31E8
  2003. m_iState = 0x31F8
  2004. m_hOwner = 0x31D0
  2005. m_iClip1 = 0x3204
  2006. m_iClip2 = 0x3208
  2007. m_iPrimaryReserveAmmoCount = 0x320C
  2008. m_iSecondaryReserveAmmoCount = 0x3210
  2009. m_hWeaponWorldModel = 0x31F4
  2010. m_iNumEmptyAttacks = 0x31F0
  2011.  
  2012. DT_BaseWeaponWorldModel
  2013. m_nModelIndex = 0x0254
  2014. m_nBody = 0x0A20
  2015. m_fEffects = 0x00EC
  2016. moveparent = 0x0144
  2017. m_hCombatWeaponParent = 0x29E0
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