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  1. <->[NORMAL]#00000001#Mon Jul 04 18:27:27 2011#oZone3D Engine is starting up - kernel build: [v3.2.3 - Jun 30 2009 @ 12:22:49] - codename: Megatron
  2. <->[NORMAL]#00000002#Mon Jul 04 18:27:27 2011#oZone3D initialization in progress...
  3. <->[NORMAL]#00000003#Mon Jul 04 18:27:27 2011#oZone3D - O3_RENDERER_OPENGL renderer creation ok.
  4. <!>[WARNING]#00000004#Mon Jul 04 18:27:28 2011#OpenGL rendering context 4.1 successfully created.
  5. <->[NORMAL]#00000005#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: OpenGL version: 4.1.10834 Compatibility Profile Context
  6. <->[NORMAL]#00000006#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Vertex Array max vertices: 2147483647
  7. <->[NORMAL]#00000007#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Vertex Array max indices: 16777215
  8. <->[NORMAL]#00000008#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Max Viewport Size: 16384
  9. <->[NORMAL]#00000009#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Number of ARB texture units: 8
  10. <->[NORMAL]#00000010#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Max texture 2D size: 16384x16384 pixels
  11. <->[NORMAL]#00000011#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Number of vertex shader texture samplers: 16
  12. <->[NORMAL]#00000012#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Number of pixel shader texture samplers: 16
  13. <->[NORMAL]#00000013#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: texture_filter_anisotropic supported - max anisotropic value: 16.00
  14. <->[NORMAL]#00000014#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Hardware generation of mipmaps supported.
  15. <->[NORMAL]#00000015#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Cube mapping supported.
  16. <->[NORMAL]#00000016#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: DOT3 Bump mapping supported.
  17. <->[NORMAL]#00000017#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Separate specular color supported.
  18. <->[NORMAL]#00000018#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_SHININESS_NV = 0
  19. <->[NORMAL]#00000019#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_SPOT_EXPONENT_NV = 0
  20. <->[NORMAL]#00000020#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Vertex Buffer Object supported.
  21. <->[NORMAL]#00000021#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_VERTEX_UNIFORM_COMPONANTS = 16384
  22. <->[NORMAL]#00000022#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_FRAGMENT_UNIFORM_COMPONENTS = 16384
  23. <->[NORMAL]#00000023#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_GEOMETRY_UNIFORM_COMPONENTS = 16384
  24. <->[NORMAL]#00000024#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_VARYING_FLOATS = 128
  25. <->[NORMAL]#00000025#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: MAX_VERTEX_ATTRIBS = 29
  26. <->[NORMAL]#00000026#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: GLSL GL2 codepath supported. Entry points initialized.
  27. <->[NORMAL]#00000027#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: OpenGL Shading Language (GLSL) 4.10 supported - very very good! welcome to the amazing world of real time shaders!
  28. <->[NORMAL]#00000028#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Stencil Two Sides NOT supported.
  29. <->[NORMAL]#00000029#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: ATI separate stencil supported.
  30. <->[NORMAL]#00000030#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Depth Clamping NOT supported.
  31. <->[NORMAL]#00000031#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: point_sprite supported - point_sprite max size = 8192.000000.
  32. <->[NORMAL]#00000032#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Pixel Buffer Object (PBO) supported
  33. <->[NORMAL]#00000033#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Frame Buffer Object (FBO) supported
  34. <->[NORMAL]#00000034#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: FBO Max colors attachments: 8
  35. <->[NORMAL]#00000035#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Texture Compression supported
  36. <->[NORMAL]#00000036#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: S3TC Texture Compression supported
  37. <->[NORMAL]#00000037#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: ATI 3Dc Texture Compression supported
  38. <->[NORMAL]#00000038#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Regular non-power of two (NPOT) textures supported
  39. <->[NORMAL]#00000039#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Texture Rectangles supported
  40. <->[NORMAL]#00000040#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Max texture rectangle size: 16384x16384 pixels
  41. <->[NORMAL]#00000041#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Floating Point Textures supported
  42. <->[NORMAL]#00000042#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_VERTEX_BINDABLE_UNIFORMS: 15
  43. <->[NORMAL]#00000043#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_FRAGMENT_BINDABLE_UNIFORMS: 15
  44. <->[NORMAL]#00000044#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_BINDABLE_UNIFORMS: 15
  45. <->[NORMAL]#00000045#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_BINDABLE_UNIFORM_SIZE: 65536
  46. <->[NORMAL]#00000046#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16
  47. <->[NORMAL]#00000047#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_GEOMETRY_OUTPUT_VERTICES: 1024
  48. <->[NORMAL]#00000048#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_ARRAY_TEXTURE_LAYERS: 8192
  49. <->[NORMAL]#00000049#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: MAX_TEXTURE_BUFFER_SIZE: 256 Mb
  50. <->[NORMAL]#00000050#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: geometry instancing supported - functions initialized.
  51. <->[NORMAL]#00000051#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: G80 class GPU and up: Shader Model 4.0 supported.
  52. <->[NORMAL]#00000052#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Multiple render targets: Max draw buffers: 8
  53. <->[NORMAL]#00000053#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Multiple render targets supported
  54. <->[NORMAL]#00000054#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Max draw buffers: 8
  55. <->[NORMAL]#00000055#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Current MSAA: 0X
  56. <->[NORMAL]#00000056#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Occlusion Queries supported - OpenGL >= 1.5
  57. <->[NORMAL]#00000057#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: Timer Query supported
  58. <->[NORMAL]#00000058#Mon Jul 04 18:27:28 2011#o3RendererOpenGL INFO: 8 dynamic lights supported.
  59. <->[NORMAL]#00000059#Mon Jul 04 18:27:28 2011#oZone3D initialization ok.
  60. <!>[WARNING]#00000060#Mon Jul 04 18:27:41 2011#OpenGL rendering context 4.1 successfully created.
  61. <->[NORMAL]#00000061#Mon Jul 04 18:34:38 2011#oZone3D shutdown ok.
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