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- HAMMER
- GUILD HAMMER
- - Nothing new.
- STRIKER HAMMER
- - Golf Swing replaced by a third pound.
- AERIAL HAMMER
- - Superpound/Spinning Attack (Lv3 Charge) replaced by stronger(?) version of Uppercut (Lv2 Charge)
- - When jumping off of a monster/teammate:
- o Hold R to charge (R-X-A from sheathed)
- ■ Does not use Stamina
- ■ Mid-air Lv1 Release
- • Upon landing, can follow up with the unsheathe attack
- ■ Mid-air Lv2 Release
- • Upon landing, can follow up with Uppercut
- NOTE: Can hold forward to move forward during the attack
- ■ Lv3 cannot be reached in the air
- o Press X for a single overhead swing
- ■ Upon landing, can follow up with a pound and Golf Swing
- o Press A for an overhead swing, which bounces you up and swings a second time if the first connects
- BUSHIDO HAMMER
- - Forward Swing (Lv1 Charge) cannot be followed up from
- - Uppercut (Lv2 Charge) replaced by stronger version of Forward Swing (Lv1 Charge)
- o This one CAN be followed up
- - After a successful Bushido Evade (during the sprint):
- o Hold R to charge (R-X-A from sheathed)
- ■ Lv1 Bushido Charge
- • Uppercut
- • NOTE: Can hold forward to move forward during the attack
- ■ Lv2 Bushido Charge
- • Super Uppercut
- • NOTE: Can hold forward to move forward during the attack
- ■ Lv3 Bushido Charge
- • Neutral
- o A single counter-clockwise spin followed by huge forward overhead pound
- • Directional
- o Quick counter-clockwise swipe followed by huge forward overhead pound
- ■ If you release in the air, you'll do a strong air strike (power with respect to charge level.)
- • Upon landing, pressing X for the follow-up attack with Level 3 lets you do the Level 3 Bushido Attack (Guild would just do an upswing)
- o Press X for the equivalent of Bushido Style’s normal Lv2 Charge (stronger Forward Swing), which you can follow up from
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