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- Such shiny
- LIGHT Dragon/Effect
- L1 100/200
- You can target 1 Dragon-Type Pendulum Monster you control; this card's Level becomes the Level of that target, until the end of this turn. You can Tribute this card; Special Summon 1 face-up Dragon-Type monster in your Extra Deck. You must have 1 or less cards in your Extra Deck to activate and resolve this effect. You can only use 1 "Such shiny" effect per turn, and only once that turn.
- Prepare to become a dolphin II
- WIND Dragon/Effect
- L3 1400/200
- This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: You can add 1 Dragon-Type Pendulum Monster from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 Dragon-Type Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Prepare to become a dolphin II" once per turn.
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- Retrograde Microplanet - 2008 KV42
- LIGHT Machine/Effect
- L9 1800/1800
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 LIGHT or DARK Machine-Type monster you control with a Level; its Level becomes 9, until the end of this turn.
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- Number 5: Des Chimera Dragon
- DARK Dragon/Xyz/Effect
- R5 0/0
- 3 or more Level 5 monsters
- This card gains 800 ATK for each Xyz Material attached to it. If this card battles a monster, your opponent cannot activate cards or effects, until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card, then target 2 cards in your opponent's Graveyard; place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material. You can only use this effect of "Number 5: Des Chimera Dragon" once per turn, and up to thrice per Duel.
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- Guts Master Supernova
- FIRE Warrior/Xyz/Effect
- R4 2600/1200
- 3 Level 4 Warrior-Type monsters
- This Attack Position monster cannot be destroyed by battle. This card can make up to 2 attacks, on monsters, during each Battle Phase. Once per turn, while you control this Attack Position monster: You can detach 1 Xyz Material from this card, then target 1 Attack Position "Guts Master" you control and 1 Spell/Trap Card your opponent controls; destroy both targets. If this card, in Attack Position, is destroyed by battle: You can Special Summon 1 "Guts Master" monster from your Deck, in face-up Attack Position.
- Aqua Actress - Betta
- WATER Fish/Effect
- L3 1000/300
- Once per turn: You can target 1 "Aqua Actress" monster from your Graveyard, except "Aqua Actress - Betta"; Special Summon that target.
- Aqua Story - The Odyssey
- Normal Trap Card
- If you control an "Aqua Actress" monster(s): Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 500, also it cannot change its battle position (or attack, if this card is activated in your opponent's turn).
- Beastborg Barbaros Ultima
- DARK Beast-Warrior/Fusion/Effect
- L8 3000/1900
- 1 Level 8 or lower Beast-Warrior-Type monster + 1 Level 4 or lower Machine-Type monster
- Once per turn: You can make this card's ATK 1900; destroy all monsters your opponent controls with an ATK equal to or higher than this card's current ATK. If the only monsters your opponent controls are monsters with an ATK higher than the ATK of this card, this card can attack your opponent directly. If this card is destroyed by battle, and all the Fusion Materials that were used for its Fusion Summon are in your Graveyard: You can Special Summon all of them.
- Tired Baby Among Us
- FIRE Warrior
- L4 0/2100
- From a village of refugees, this is the youngest and most tiring civilian of them.
- Heartbeat Resonance
- Quick-Play Spell Card
- If you control a Level/Rank 2 or lower monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. If the targeted card is a Set card, your opponent cannot activate the targeted card in response to this card's activation. You can only activate 1 "Heartbeat Resonance" per turn.
- Russian Roulette
- Normal Spell
- You can target 1 monster your opponent controls and toss a coin and call it. If you call it right, destroy that monster, and if you do, you gain LP equal to half the ATK of the destroyed monster. If you call it wrong, destroy that monster, but you take damage equal to half the ATK of the destroyed monster. You can only activate 1 "Russian Roulette" per turn.
- Dream Parasite
- LIGHT Insect/Flip/Effect
- L3 0/1900
- FLIP: Discard 1 card and look at your opponent's Deck, then shuffle 1 card from your opponent's Deck with the same card Type as the discarded card (Monster, Spell, Trap) to your Deck.
- Element Chimera
- DARK Beast/Fusion/Effect
- L8 2700/2100
- 1 LIGHT "Element" monster + 1 DARK "Element" monster
- This monster gains the following effect(s) if there is a monster(s) with the following Attribute(s) on the field.
- ● FIRE: This card gains 500 ATK.
- ● WATER: Control of this card cannot switch.
- ● EARTH: Negate the effects of monsters destroyed by battle with this card.
- ● WIND: During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
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- Speedroid Synchron
- WIND Machine/Tuner/Effect
- L2 500/1000
- If this card is Normal Summoned: You can Special Summon 1 "Speedroid" monster from your Deck, except a Tuner monster. You cannot Special Summon other monsters for the rest of the turn, except "Speedroid" or "Clear Wing" monsters.
- Speedroid Hyperdrive Blade
- WIND Machine/Synchro/Effect
- L5 2100/1400
- 1 Machine-Type Tuner + 1 or more non-Tuner monsters
- If this card is Synchro Summoned: You can target 1 monster your opponent controls; change its battle position. Neither player can add cards from their Deck to their hand except by drawing them. If this card battles a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use this effect of "Speedroid Hyperdrive Blade" once per turn.
- Clear Wing Infernal Dragon
- DARK Dragon/Effect
- L8 2800/2400
- You can Tribute 1 DARK monster; send 1 "Clear Wing Synchro Dragon" from your side of the field or Extra Deck Deck to the Graveyard, and if you do, Special Summon this card from your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets a Level 5 or higher monster OR a Rank 4 or higher monster you control: You can negate the activation, and if you do, destroy it, and if that card is a monster, inflict damage to your opponent equal to half the ATK of the destroyed monster.
- Aeon of Prophecy
- LIGHT Spellcaster/Fusion/Effect
- L10 3500/3000
- 1 LIGHT "Prophecy" monster + 1 DARK "Prophecy" monster
- Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card's Special Summon cannot be negated. Cannot be used as a Fusion Material Monster. If this card is Special Summoned: You can target 1 "Spellbook" Spell Card in your Graveyard; shuffle that target to your Deck. If this card destroys an opponent's monster by battle: You can banish 1 "Spellbook" Spell Card from your Graveyard; draw 1 card. If this card is destroyed by battle: You can target 2 of your banished "Spellbook" Spell Cards; add 1 of them to your hand, and if you do, shuffle the second to your Deck. You can only use this effect of "Aeon of Prophecy" once per turn.
- Scientist of Prophecy
- LIGHT Spellcaster/Effect
- L6 2400/1400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Spellbook" Spell Cards in your Graveyard with different names, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can place 1 "Spellbook" Spell Card from your Deck to the top of your Deck. If a "Prophecy" monster you control is destroyed by battle: You can target 1 "Spellbook" Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Scientist of Prophecy" once per turn.
- Arcana Force XX - Judgment
- LIGHT Fairy/Effect
- L8 3000/3000
- When this card is Summoned: Toss a coin and gain the appropriate effect.
- ● Heads: Negate the effects of monsters destroyed by battle with "Arcana Force" monsters you control. Once per turn, during either player's turn, if your opponent activates a card or effect that would destroy cards you control: You can discard 1 card; negate the activation/effect, and if you do, banish that card.
- ● Tails: During each of your End Phases, you must destroy 1 "Arcana Force" monster you control.
- Arcana Force XXT - The Aeon
- LIGHT Fairy/Effect
- L10 4000/4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
- ● Heads: If this card destroys an opponent's monster by battle: You can target 1 "Arcana Force" monster from your Graveyard; banish it, and if you do, inflict damage to your opponent equal to half the original ATK of the banished monster.
- ● Tails: Once per turn, during either player's turn, if your opponent activates a monster effect: You can discard 1 card; negate that effect, and if you do, Special Summon 1 "Arcana Force" monster from your hand.
- Arcana Force XXIT - The Universe
- LIGHT Fairy/Effect
- L10 4000/4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
- ● Heads: If this card destroys an opponent's monster by battle, place 1 Universe Counter on this card. If you control this card with 4 Universe Counters in it, you win the Duel.
- ● Tails: When this card destroys a monster by battle: Both players take damage equal to half the ATK of the destroyed monster.
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- Master Cheese
- MILK Cheese/Effect
- L8 2700/2100
- You can Special Summon this card (from your hand) by banishing 1 Cheese-Type monster from your hand, field, or Graveyard. Once per turn: You can banish 1 Cheese-Type monster from your Graveyard, then target 1 card on the field; banish that target. While you control a Field Spell Card, you can activate this effect up to twice per turn. If you have more banished Cheese-Type monsters than in your Graveyard, this card cannot be destroyed by card effects.
- The Wicked CheeseRoute
- MILK Cheese/Effect
- L10 4000/4000
- This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 Cheese-Type monsters you control. Halve the ATK and DEF of all monsters on the field, except MILK monsters. Your opponent cannot attack other monsters you control for attacks, except this one. If you control 3 or more Cheese-Type monsters, your opponent's monsters must battle, if able.
- Cheeseswarm Exidude knight
- MILK Cheese/Xyz/Effect
- R4 1900/0
- 2 Level 4 MILK monsters
- Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do, except MILK monsters: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect). If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 MILK monster from your hand.
- Darkness Neocheese
- MILK Cheese/Effect
- L10 4000/4000
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 MILK monster you control and 1 Cheese-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can shuffle all face-up Spell/Trap Cards on the field to the Deck. You can Tribute 1 MILK monster you control; this turn, your opponent cannot activate Set Spell/Trap Cards.
- Legendary Six Dudes - Cheese En
- MILK Cheese/Synchro/Effect
- L5 2500/1400
- 1 Cheese-Type Tuner + 1 or more non-Tuner MILK monsters
- Once per turn, during either player's turn, when your opponent activates a card or effect that would destroy cards on the field: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up MILK monster you control instead. Monsters your opponent controls lose 300 ATK for each MILK monster in your Graveyard.
- Galacheese-Eyes Phodude Dragon
- MILK Cheese/Effect
- L8 3000/2500
- You can Special Summon this card (from your hand) by Tributing 2 MILK monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both the opponent's monster and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, but negate the opponent's monster, and if the other monster was an Xyz Monster, this card gains 500 ATK for each monster it uses for its Xyz Summon (its minimum value, it if it uses X or more monsters as Xyz Materials).
- Starcheese Overdude
- Normal Trap Card
- If your opponent declares a direct attack: You can target 1 MILK monster in your Graveyard; Special Summon it, in Defense Position, and if you do, negate the attack, also end the Battle Phase, but banish the Summoned monster if it leaves the field.
- Alexancheese Dradude
- MILK Cheese
- L4 2000/100
- The most precious treasure is hidden by a dude in the inside of this cheese. Whoever finds both the dude and the treasure grants considerable force.
- The Fabledude Cheeseburrel
- MILK Cheese/Tuner/Effect
- L2 1000/400
- If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, also if you control no other monsters, you can Special Summon 1 MILK monster from your hand, except "The Fabledude Cheeseburrel".
- Emmental Dude Dudecheesenatrix
- MILK Cheese
- L3 1200/800
- A dude and a cheese flame, rams at the victims and grants great damage.
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