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- 19:42:49: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
- 19:42:49: -------------------------------
- 19:42:49: CPU Name: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
- 19:42:49: CPU Speed: 1796MHz
- 19:42:49: Physical Memory: 4095MB Total, 4095MB Free
- 19:42:49: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
- 19:42:49: monitor 1: pos={0, 0}, size={1366, 768}
- 19:42:49: Windows Version: 6.2 Build 9200
- 19:42:49: Aero is Enabled
- 19:42:49: -------------------------------
- 19:42:49: OBS Modules:
- 19:42:49: Base Address Module
- 19:42:49: 00830000 OBS.exe
- 19:42:49: 5A130000 OBSApi.dll
- 19:42:49: 6C400000 DShowPlugin.dll
- 19:42:49: 6FE40000 GraphicsCapture.dll
- 19:42:49: 6C3E0000 NoiseGate.dll
- 19:42:49: 6C3C0000 PSVPlugin.dll
- 19:42:49: ------------------------------------------
- 19:42:49: Adapter 1
- 19:42:49: Video Adapter: NVIDIA GeForce GT 720M
- 19:42:49: Video Adapter Dedicated Video Memory: 2091511808
- 19:42:49: Video Adapter Shared System Memory: 2147168256
- 19:42:49: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
- 19:42:49: ------------------------------------------
- 19:42:49: Adapter 2
- 19:42:49: Video Adapter: NVIDIA GeForce GT 720M
- 19:42:49: Video Adapter Dedicated Video Memory: 2091511808
- 19:42:49: Video Adapter Shared System Memory: 2147168256
- 19:42:49: =====Stream Start: 2014-02-22, 19:42:49===============================================
- 19:42:49: Multithreaded optimizations: On
- 19:42:49: Base resolution: 1366x768
- 19:42:49: Output resolution: 1364x768
- 19:42:49: ------------------------------------------
- 19:42:49: Loading up D3D10 on Microsoft Basic Render Driver (Adapter 3)...
- 19:42:49: ------------------------------------------
- 19:42:49: Audio Format: 48000hz
- 19:42:49: Playback device Default
- 19:42:49: ------------------------------------------
- 19:42:49: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
- 19:42:49: ------------------------------------------
- 19:42:49: Using auxilary audio input: Internal Mic (IDT High Definition Audio CODEC)
- 19:42:49: ------------------------------------------
- 19:42:49: Audio Encoding: AAC
- 19:42:49: bitrate: 128
- 19:42:49: Using graphics capture
- 19:42:49: Scene buffering time set to 700
- 19:42:49: x264: VBV maxrate specified, but no bufsize, ignored
- 19:42:49: ------------------------------------------
- 19:42:49: Video Encoding: x264
- 19:42:49: fps: 30
- 19:42:49: width: 1364, height: 768
- 19:42:49: preset: veryfast
- 19:42:49: profile: main
- 19:42:49: keyint: 60
- 19:42:49: CBR: yes
- 19:42:49: CFR: yes
- 19:42:49: max bitrate: 3500
- 19:42:49: buffer size: 0
- 19:42:49: ------------------------------------------
- Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
- Warning -- SharedTexCapture::Init: Could not create shared texture
- 19:43:06: Total frames encoded: 480, total frames duplicated: 2 (0.42%)
- 19:43:06: Total frames rendered: 484, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 19:43:06:
- 19:43:06: Profiler time results:
- 19:43:06:
- 19:43:06: ==============================================================
- 19:43:06: video thread frame - [100%] [avg time: 11.346 ms] [children: 44%] [unaccounted: 56%]
- 19:43:06: | scene->Preprocess - [0.0264%] [avg time: 0.003 ms]
- 19:43:06: | GPU download and conversion - [44%] [avg time: 4.994 ms] [children: 44.3%] [unaccounted: -0.308%]
- 19:43:06: | | flush - [33.5%] [avg time: 3.8 ms]
- 19:43:06: | | CopyResource - [10.8%] [avg time: 1.223 ms]
- 19:43:06: | | conversion to 4:2:0 - [0.0529%] [avg time: 0.006 ms]
- 19:43:06: Convert444Thread - [100%] [avg time: 1.073 ms] [children: 98.9%] [unaccounted: 1.12%]
- 19:43:06: | Convert444toNV12 - [98.9%] [avg time: 1.061 ms]
- 19:43:06: encoder thread frame - [100%] [avg time: 1.347 ms] [children: 0.445%] [unaccounted: 99.6%]
- 19:43:06: | sending stuff out - [0.445%] [avg time: 0.006 ms]
- 19:43:06: ==============================================================
- 19:43:06:
- 19:43:06:
- 19:43:06: Profiler CPU results:
- 19:43:06:
- 19:43:06: ==============================================================
- 19:43:06: video thread frame - [cpu time: avg 1.452 ms, total 703.125 ms] [avg calls per frame: 1]
- 19:43:06: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:06: | GPU download and conversion - [cpu time: avg 1.388 ms, total 671.875 ms] [avg calls per frame: 1]
- 19:43:06: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:06: | | CopyResource - [cpu time: avg 1.457 ms, total 671.875 ms] [avg calls per frame: 1]
- 19:43:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:06: Convert444Thread - [cpu time: avg 0.917 ms, total 421.875 ms] [avg calls per frame: 1]
- 19:43:06: | Convert444toNV12 - [cpu time: avg 0.917 ms, total 421.875 ms] [avg calls per frame: 1]
- 19:43:06: encoder thread frame - [cpu time: avg 0.851 ms, total 390.625 ms] [avg calls per frame: 1]
- 19:43:06: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:06: ==============================================================
- 19:43:06:
- 19:43:06: =====Stream End: 2014-02-22, 19:43:06=================================================
- 19:43:18: =====Stream Start: 2014-02-22, 19:43:18===============================================
- 19:43:18: Multithreaded optimizations: On
- 19:43:18: Base resolution: 1366x768
- 19:43:18: Output resolution: 1364x768
- 19:43:18: ------------------------------------------
- 19:43:18: Loading up D3D10 on NVIDIA GeForce GT 720M (Adapter 1)...
- 19:43:18: ------------------------------------------
- 19:43:18: Audio Format: 48000hz
- 19:43:18: Playback device Default
- 19:43:18: ------------------------------------------
- 19:43:18: Using desktop audio input: Speakers (IDT High Definition Audio CODEC)
- 19:43:18: ------------------------------------------
- 19:43:18: Using auxilary audio input: Internal Mic (IDT High Definition Audio CODEC)
- 19:43:18: ------------------------------------------
- 19:43:18: Audio Encoding: AAC
- 19:43:18: bitrate: 128
- 19:43:18: Using graphics capture
- 19:43:18: Scene buffering time set to 700
- 19:43:18: x264: VBV maxrate specified, but no bufsize, ignored
- 19:43:18: ------------------------------------------
- 19:43:18: Video Encoding: x264
- 19:43:18: fps: 30
- 19:43:18: width: 1364, height: 768
- 19:43:18: preset: veryfast
- 19:43:18: profile: main
- 19:43:18: keyint: 60
- 19:43:18: CBR: yes
- 19:43:18: CFR: yes
- 19:43:18: max bitrate: 3500
- 19:43:18: buffer size: 0
- 19:43:18: ------------------------------------------
- 19:43:25: Total frames encoded: 167, total frames duplicated: 0 (0.00%)
- 19:43:25: Total frames rendered: 172, number of late frames: 1 (0.58%) (it's okay for some frames to be late)
- 19:43:25:
- 19:43:25: Profiler time results:
- 19:43:25:
- 19:43:25: ==============================================================
- 19:43:25: video thread frame - [100%] [avg time: 1.374 ms] [children: 17.8%] [unaccounted: 82.2%]
- 19:43:25: | scene->Preprocess - [0.146%] [avg time: 0.002 ms]
- 19:43:25: | GPU download and conversion - [17.7%] [avg time: 0.243 ms] [children: 15.3%] [unaccounted: 2.4%]
- 19:43:25: | | flush - [11.1%] [avg time: 0.153 ms]
- 19:43:25: | | CopyResource - [3.64%] [avg time: 0.05 ms]
- 19:43:25: | | conversion to 4:2:0 - [0.509%] [avg time: 0.007 ms]
- 19:43:25: Convert444Thread - [100%] [avg time: 1.853 ms] [children: 98.8%] [unaccounted: 1.24%]
- 19:43:25: | Convert444toNV12 - [98.8%] [avg time: 1.83 ms]
- 19:43:25: encoder thread frame - [100%] [avg time: 1.925 ms] [children: 0.468%] [unaccounted: 99.5%]
- 19:43:25: | sending stuff out - [0.468%] [avg time: 0.009 ms]
- 19:43:25: ==============================================================
- 19:43:25:
- 19:43:25:
- 19:43:25: Profiler CPU results:
- 19:43:25:
- 19:43:25: ==============================================================
- 19:43:25: video thread frame - [cpu time: avg 0.545 ms, total 93.75 ms] [avg calls per frame: 1]
- 19:43:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:25: | GPU download and conversion - [cpu time: avg 0.09 ms, total 15.625 ms] [avg calls per frame: 1]
- 19:43:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:25: | | CopyResource - [cpu time: avg 0.105 ms, total 15.625 ms] [avg calls per frame: 1]
- 19:43:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 19:43:25: Convert444Thread - [cpu time: avg 1.381 ms, total 203.125 ms] [avg calls per frame: 1]
- 19:43:25: | Convert444toNV12 - [cpu time: avg 1.381 ms, total 203.125 ms] [avg calls per frame: 1]
- 19:43:25: encoder thread frame - [cpu time: avg 1.498 ms, total 218.75 ms] [avg calls per frame: 1]
- 19:43:25: | sending stuff out - [cpu time: avg 0.107 ms, total 15.625 ms] [avg calls per frame: 1]
- 19:43:25: ==============================================================
- 19:43:25:
- 19:43:25: =====Stream End: 2014-02-22, 19:43:25=================================================
- Last game capture log:
- 2014-02-22, 19:42:49: we're booting up:
- 19:42:49: CaptureThread: attached to process game.dat
- 19:42:49: D3D9 Present
- 19:42:49: (half life scientist) everything.. seems to be in order
- 19:42:55: D3D9EndScene called
- 19:42:55: D3DPRESENT_PARAMETERS {
- 19:42:55: BackBufferWidth: 1366
- 19:42:55: BackBufferHeight: 768
- 19:42:55: BackBufferFormat: D3DFMT_A8R8G8B8
- 19:42:55: BackBufferCount: 2
- 19:42:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:42:55: MultiSampleQuality: 0
- 19:42:55: SwapEffect: D3DSWAPEFFECT_FLIP
- 19:42:55: hDeviceWindow: 1967978
- 19:42:55: Windowed: false
- 19:42:55: EnableAutoDepthStencil: true
- 19:42:55: AutoDepthStencilFormat: D3DFMT_D24S8
- 19:42:55: Flags: None
- 19:42:55: FullScreen_RefreshRateInHz: 59
- 19:42:55: PresentationInterval: 0
- 19:42:55: };
- 19:42:55: successfully set up d3d9 hooks
- 19:42:55: D3D9Present called
- 19:42:55: DoD3D9GPUHook: success
- 19:42:55: D3DSURFACE_DESC {
- 19:42:55: Format: D3DFMT_A8R8G8B8
- 19:42:55: Type: D3DRTYPE_SURFACE
- 19:42:55: Usage: D3DUSAGE_RENDERTARGET
- 19:42:55: Pool: D3DPOOL_DEFAULT
- 19:42:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 19:42:55: MultiSampleQuality: 0
- 19:42:55: Width: 1366
- 19:42:55: Height: 768
- 19:42:55: };
- 19:42:55: successfully capturing d3d9 frames via GPU
- 19:45:44: D3D9Reset called
- 19:45:44: ---------------------- Cleared D3D9 Capture ----------------------
- 19:45:45: successfully set up d3d9 hooks
- 19:45:45: D3D9EndScene called
- 19:45:45: D3D9Present called
- 19:45:45: ---------------------- Cleared D3D9 Capture ----------------------
- 19:45:45: received restart event, capturing
- 19:45:45: DoD3D9GPUHook: success
- 19:45:45: D3D9EndScene called
- 19:45:45: D3D9Present called
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