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- #version 330
- layout(location = 0) in vec3 position;
- void main()
- {
- gl_Position = vec4(position, 1.0);
- }#version 330
- out vec4 outputColor;
- void main()
- {
- outputColor = vec4(1.0, 1.0, 1.0, 1.0);
- }tion, 1.0)Zร [z6รต
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