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- I know a little more about this than I did yesterday, so I decided to update this some more.
- Questions that will most likely be asked, with answers;
- — What are you doing?
- I am exploiting a glitch in the game that allows you to abuse where items are stored in the memory.
- By killing enemies in a row, you build a "chain kill count".
- If you get this chain kill count to ridiculous numbers, you can acquire Crystals, Gems and even Relics.
- — Why?
- Due to the limited memory of the PS1, they probably stored the collectables there to save on space.
- They never expected you to be able to kill 200 enemies in a row, more than likely.
- — No, I mean... why do this?
- You need 25 Crystals to be able to access Cortex and beat the game.
- It is faster to get all the Crystals from here and beat the other 4 bosses than it would be doing all 25 levels.
- — How are you keeping the chain kill count? You're clearly touching the ground!
- If you spin just before you land, and either;
- Jump
- Crouch
- Crawl
- ...the game thinks you're still in the air and haven't touched the floor.
- Don't know why this works. A small programming oversight, most likely.
- — Aren't the Lions completely random, though?
- For the most part, yes. I feel that depending where Tiny was, where you're standing and where you're facing affects it.
- The good thing is that I don't have to get every Lion in the pattern, though.
- It is more important to not lose the chain!
- Of course, more Lion bounces in less cycles means less time wasted, but right now, it isn't necessary.
- — Do you have to do the first 5 levels, then?
- Yes. To get the Tiny fight, you need all 5 Crystals from Warp 1.
- I only need the Crystal from each level, so the run looks like an Any% run until Tiny.
- (A bad Any% run at that... I'm not very good at the movement in this game)
- — Wouldn't NTSC be faster for this?
- I'm not actually sure. My guess would be that it would be.
- PAL jumps higher, which may help for Lion chains, but NTSC probably has faster Lion cycles.
- NTSC also does the first 5 levels faster, too.
- — You said 64 Crystals! How is that even possible?
- Just like Crash 2, there are Crystals that are not assigned to levels, and some assigned to weird places.
- Here is the full list of the Crystal IDs and where they are allocated;
- ID Level Assigned ID Level Assigned
- 00 Missing 24 Tomb Wader
- 01 Missing 25 Makin' Waves
- 02 Warp Room 26 High Time
- 03 Dingodile 27 Future Frenzy
- 04 N.Tropy 28 Deep Trouble
- 05 N.Gin 29 Double Header
- 06 Tiny Tiger 30 Sphynxinator
- 07 Cortex 31 Rings of Power
- 08 Missing 32 Orange Asphalt
- 09 Missing 33 Ski Crazed
- 10 Orient Express 34 Flaming Passion
- 11 Toad Village 35 Gone Tomorrow
- 12 Bone Yard 36 Bug Lite
- 13 Tell No Tales 37 Area 51?
- 14 Under Pressure 38 Eggipus Rex
- 15 Gee Wiz 39 Hot Coco
- 16 Dino Might! 40 Intro
- 17 Midnight Run 41 Incomplete Ending
- 18 Tomb Time 42 Complete Ending
- 19 Bye Bye Blimps 43-57 Missing
- 20 Road Crash 58 Blue Vortex (Where characters deliver dialogue)
- 21 Hog Ride 59 Game Over
- 22 Hang'em High 60 Titles (Copyright screens, etc.)
- 23 Mad Bombers 61-63 Missing
- This is why I perform 224 bounces, when I only need 20 Crystals.
- I get 4 Crystals from the glitch that I already achieved in Warp 1; they don't count.
- (211th, 212th, 213th and 215th bounces on Lions respectively will not give me an additional Crystal)
- Thus an extra 4 bounces gets my Crystal count to the 20 that I need.
- Crash will pull out 24 Crystals still, anyway; but the 4 mentioned won't count for anything.
- A bit more insightful than last time, so I hope this answers any questions you may have.
- And if you got this far, thanks for reading it!
- Tomothy
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