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- Vehicle_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- #pragma unused inputtext
- switch (dialogid)
- {
- case DIALOG_VEHICLE:
- {
- if(response)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(listitem == 0){TurnMotor(vehicleid);}
- if(listitem == 1){TurnLicht(vehicleid);}
- if(listitem == 2){TurnKofferraum(vehicleid);}
- if(listitem == 3){TurnMotorhaube(vehicleid);}
- if(listitem == 4){TurnTuren(vehicleid);}
- new motor = GetVehicleParam(vehicleid,MOTOR);
- new licht = GetVehicleParam(vehicleid,LICHT);
- new kraum = GetVehicleParam(vehicleid,KOFFERRAUM);
- new mhaube = GetVehicleParam(vehicleid,MOTORHAUBE);
- new lock = GetVehicleParam(vehicleid,TUREN);
- new string[512];
- if(motor == VEHICLE_PARAMS_OFF || licht == VEHICLE_PARAMS_OFF || kraum == VEHICLE_PARAMS_OFF|| mhaube == VEHICLE_PARAMS_OFF || lock == VEHICLE_PARAMS_OFF){format(string,sizeof(string),"{FFFFFF}Motor:{33AA33}An\n{FFFFFF}Licht:{33AA33}An\n{FFFFFF}Kofferraum:{33AA33}Auf\n{FFFFFF}Motorhaube:{33AA33}Auf\n{FFFFFF}Türen:{33AA33}Auf");}
- //weitere abfragen.. war nur zu viel arbeit das hier zu veröffentlichen
- ShowPlayerDialog(playerid,DIALOG_VEHICLE,DIALOG_STYLE_LIST,"Fahrzeugkontrolle!",string,"ändern","abbrechen");
- }
- }
- }
- return 1;
- }
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