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Jan 19th, 2012
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  1. [CPU] Detected 4 CPUs
  2. OpenAL device available: DirectSound Default (default DirectSound Default)
  3. OpenAL device available: WaveOut Default (default DirectSound Default)
  4. OpenAL device available: No Output (default DirectSound Default)
  5. Available video driver: windows
  6. Available video driver: dummy
  7. NO SELFEXE: bootstrapping from CWD
  8. Booting T-Engine from: C:\Users\myname\Desktop\t-engine4\t-engine.exe
  9. SelfExe gave us app directory of: C:\Users\myname\Desktop\t-engine4\
  10. LuaVM: LuaJIT 2.0.0-beta8 x86
  11. Creating particles thread 0
  12. Creating particles thread 1
  13. Creating particles thread 2
  14. LuaVM: LuaJIT 2.0.0-beta8 x86
  15. LuaVM: LuaJIT 2.0.0-beta8 x86
  16. LuaVM: LuaJIT 2.0.0-beta8 x86
  17. [DO RESIZE] 800x600 (0)
  18. OpenGL max texture size: 16384
  19. OpenGL max texture size: 16384
  20. ===fbo 1
  21. Running lua loader code...
  22. Reboot using te4 LATEST boot player false
  23. [ENGINE LOADER] available from teae: te4-0.9.37
  24. [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
  25. [ENGINE LOADER] looked in:
  26. C:\Users\myname\\T-Engine\4.0
  27. bootstrap
  28. C:\Users\myname\Desktop\t-engine4\\game\thirdparty
  29. C:\Users\myname\Desktop\t-engine4\\game
  30. [ENGINE LOADER] sorted: te4 0 9 37
  31. [ENGINE LOADER] loading engine: 0 9 37 te4
  32. [ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
  33. Using cached font /data/font/Vera.ttf 12
  34. Available resolutions: 1680x1050x32
  35. Available resolutions: 1600x900x32
  36. Available resolutions: 1440x900x32
  37. Available resolutions: 1400x1050x32
  38. Available resolutions: 1366x768x32
  39. Available resolutions: 1360x1024x32
  40. Available resolutions: 1360x768x32
  41. Available resolutions: 1280x1024x32
  42. Available resolutions: 1280x960x32
  43. Available resolutions: 1280x800x32
  44. Available resolutions: 1280x768x32
  45. Available resolutions: 1280x720x32
  46. Available resolutions: 1152x864x32
  47. Available resolutions: 1024x768x32
  48. Available resolutions: 800x600x32
  49. Available resolutions: 720x576x32
  50. Available resolutions: 720x480x32
  51. Available resolutions: 640x480x32
  52. Available resolutions: 1680x1050x16
  53. Available resolutions: 1600x900x16
  54. Available resolutions: 1440x900x16
  55. Available resolutions: 1400x1050x16
  56. Available resolutions: 1366x768x16
  57. Available resolutions: 1360x1024x16
  58. Available resolutions: 1360x768x16
  59. Available resolutions: 1280x1024x16
  60. Available resolutions: 1280x960x16
  61. Available resolutions: 1280x800x16
  62. Available resolutions: 1280x768x16
  63. Available resolutions: 1280x720x16
  64. Available resolutions: 1152x864x16
  65. Available resolutions: 1024x768x16
  66. Available resolutions: 800x600x16
  67. Available resolutions: 720x576x16
  68. Available resolutions: 720x480x16
  69. Available resolutions: 640x480x16
  70. [KEYBINDER] Loaded keybinds: move
  71. [KEYBINDER] Loaded keybinds: hotkeys
  72. [KEYBINDER] Loaded keybinds: inventory
  73. [KEYBINDER] Loaded keybinds: actions
  74. [KEYBINDER] Loaded keybinds: interface
  75. [KEYBINDER] Loaded keybinds: debug
  76. Remapping HOTKEY_FOURTH_12 table: 0x06f21a40
  77. Remapping DROP_FLOOR table: 0x06edf638
  78. Remapping USE_TALENTS table: 0x06f1cd90
  79. Remapping HOTKEY_FOURTH_10 table: 0x06f13948
  80. Remapping HOTKEY_FOURTH_9 table: 0x06f1cde0
  81. Remapping HOTKEY_FOURTH_6 table: 0x06f138e0
  82. Remapping HOTKEY_FOURTH_3 table: 0x06f1b720
  83. Remapping HOTKEY_FOURTH_8 table: 0x06f1b770
  84. Remapping HOTKEY_FOURTH_5 table: 0x07169c98
  85. Remapping HOTKEY_FOURTH_2 table: 0x0716a750
  86. Remapping HOTKEY_FOURTH_4 table: 0x07169ce8
  87. Remapping SHOW_CHARACTER_SHEET table: 0x07169d38
  88. Remapping RUN_AUTO table: 0x06f21900
  89. Remapping TAKEOFF_ITEM table: 0x06f21950
  90. Remapping HOTKEY_FOURTH_7 table: 0x07167038
  91. Remapping CHANGE_LEVEL table: 0x07166c40
  92. Remapping HOTKEY_FOURTH_11 table: 0x07166ce0
  93. Remapping HOTKEY_FOURTH_1 table: 0x07166c90
  94. Switching resolution to 1200x1024 1200 1024 false
  95. Setting resolution to 1200x1024 (windowed)
  96. [DO RESIZE] 1200x1024 (0)
  97. OpenGL max texture size: 16384
  98. [RESOLUTION] changed to 1200 1024 from 1200 1024
  99. Creating profile thread
  100. [PROFILE] mounted online on /current-profile
  101. LuaVM: LuaJIT 2.0.0-beta8 x86
  102. TE4Online starting...
  103. [PROFILE] unmounted online from /current-profile
  104. [ONLINE PROFILE] auth
  105. [PROFILE] waiting for first auth
  106. [PROFILE] Thread connected to te4.org
  107. [PROFILE] logged in! rectifier
  108. [PROFILE] Main thread got authed rectifier
  109. [ENGINE] Setting requested FPS to 60 (16 ms)
  110. [ENGINE] Switching to turn based
  111. Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
  112. Loaded module definition for boot-0.9.37 using engine te4-0.9.37
  113. Creating module example :: (as dir) true :: (as team) nil
  114. Loaded module definition for example-1.0.0 using engine te4-0.9.37
  115. Creating module example_realtime :: (as dir) true :: (as team) nil
  116. Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
  117. Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
  118. [PROFILE] Pull socket connected to te4.org
  119. [ONLINE PROFILE] reconnecting to channels
  120. Loaded module definition for tome-3.9.37 using engine te4-0.9.37
  121. tome boot
  122. example tome
  123. boot example
  124. example_realtime boot
  125. boot example_realtime
  126. boot tome
  127. example example_realtime
  128. * Module: tome
  129. ** 3.9.37
  130. * Module: boot
  131. ** 0.9.37
  132. * Module: example
  133. ** 1.0.0
  134. * Module: example_realtime
  135. ** 1.0.0
  136. After fs.reset
  137. [1] = {
  138. [path] = C:\Users\myname\Desktop\t-engine4\\game\engines\te4-0.9.37.teae
  139. }
  140. [ENGINE] Switching to turn based
  141. Make wait background texture 2 : 1200x1024 (2048, 1024)
  142. Using cached font /data/font/Vera.ttf 12
  143. [ONLINE PROFILE] current character game did not tell us
  144. [ENGINE] Switching to realtime, interval 125 ms
  145. [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
  146. [GAMMA] Setting gamma correction using SDL 1
  147. [ENGINE] Switching to turn based
  148. [GAMMA] Setting gamma correction using SDL 1
  149. [ONLINE PROFILE] current character Main Menu
  150. Using cached font /data/font/Vera.ttf 12
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