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Nov 26th, 2014
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  1.  
  2. 1.
  3. local name = "natsu222"
  4.  
  5. 2.
  6. local me = game.Players.natsu222
  7.  
  8. 3.
  9. local char = me.Character
  10.  
  11. 4.
  12. selected = false
  13.  
  14. 5.
  15. attacking = false
  16.  
  17. 6.
  18. attack = false
  19.  
  20. 7.
  21. dela = 0.4
  22.  
  23. 8.
  24. normdmg = 9
  25.  
  26. 9.
  27. avgdmg = normdmg
  28.  
  29. 10.
  30. normal = 14
  31.  
  32. 11.
  33. speed = 14
  34.  
  35. 12.
  36. normchance = 9333333333333
  37.  
  38. 13.
  39. criticalchance = normchance
  40.  
  41. 14.
  42. splashdist = 14333333333333333333333333333333333333333333333333
  43.  
  44. 15.
  45. plat = 1
  46.  
  47. 16.
  48. healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
  49.  
  50. 17.
  51. if char:findFirstChild("Sword",true) ~= nil then
  52.  
  53. 18.
  54. char:findFirstChild("Sword",true).Parent = nil
  55.  
  56. 19.
  57. end
  58.  
  59. 20.
  60. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  61.  
  62. 21.
  63. part.Parent = parent
  64.  
  65. 22.
  66. part.formFactor = form
  67.  
  68. 23.
  69. part.CanCollide = collide
  70.  
  71. 24.
  72. part.Transparency = tran
  73.  
  74. 25.
  75. part.Reflectance = ref
  76.  
  77. 26.
  78. part.Size = Vector3.new(x,y,z)
  79.  
  80. 27.
  81. part.BrickColor = BrickColor.new(color)
  82.  
  83. 28.
  84. part.TopSurface = 0
  85.  
  86. 29.
  87. part.BottomSurface = 0
  88.  
  89. 30.
  90. part.Anchored = anchor
  91.  
  92. 31.
  93. part.Locked = true
  94.  
  95. 32.
  96. part:BreakJoints()
  97.  
  98. 33.
  99. end
  100.  
  101. 34.
  102. function weld(w, p, p1, a, b, c, x, y, z)
  103.  
  104. 35.
  105. w.Parent = p
  106.  
  107. 36.
  108. w.Part0 = p
  109.  
  110. 37.
  111. w.Part1 = p1
  112.  
  113. 38.
  114. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  115.  
  116. 39.
  117. end
  118.  
  119. 40.
  120. function mesh(mesh, parent, x, y, z, type)
  121.  
  122. 41.
  123. mesh.Parent = parent
  124.  
  125. 42.
  126. mesh.Scale = Vector3.new(x, y, z)
  127.  
  128. 43.
  129. mesh.MeshType = type
  130.  
  131. 44.
  132. end
  133.  
  134. 45.
  135. function getcharparts(path)
  136.  
  137. 46.
  138. local objs = {}
  139.  
  140. 47.
  141. for _,v in pairs(path:children()) do
  142.  
  143. 48.
  144. if v:IsA("Model") and v.Name ~= name then
  145.  
  146. 49.
  147. for _,k in pairs(v:children()) do
  148.  
  149. 50.
  150. if k.Name == "Torso" then
  151.  
  152. 51.
  153. table.insert(objs,k)
  154.  
  155. 52.
  156. end
  157.  
  158. 53.
  159. end
  160.  
  161. 54.
  162. end
  163.  
  164. 55.
  165. end
  166.  
  167. 56.
  168. return objs
  169.  
  170. 57.
  171. end
  172.  
  173. 58.
  174. sword = Instance.new("Model",me.Character)
  175.  
  176. 59.
  177. sword.Name = "Sword"
  178.  
  179. 60.
  180. --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
  181.  
  182. 61.
  183. rarm = char:findFirstChild("Right Arm")
  184.  
  185. 62.
  186. larm = char:findFirstChild("Left Arm")
  187.  
  188. 63.
  189. torso = char:findFirstChild("Torso")
  190.  
  191. 64.
  192. hum = char:findFirstChild("Humanoid")
  193.  
  194. 65.
  195. main = Instance.new("Part")
  196.  
  197. 66.
  198. prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
  199.  
  200. 67.
  201. mme = Instance.new("SpecialMesh")
  202.  
  203. 68.
  204. mesh(mme,main,1,1,1,"Head")
  205.  
  206. 69.
  207. part1 = Instance.new("Part")
  208.  
  209. 70.
  210. prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  211.  
  212. 71.
  213. p1m = Instance.new("BlockMesh",part1)
  214.  
  215. 72.
  216. w1 = Instance.new("Weld")
  217.  
  218. 73.
  219. weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
  220.  
  221. 74.
  222. part2 = Instance.new("Part")
  223.  
  224. 75.
  225. prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  226.  
  227. 76.
  228. p2m = Instance.new("BlockMesh",part2)
  229.  
  230. 77.
  231. w2 = Instance.new("Weld")
  232.  
  233. 78.
  234. weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
  235.  
  236. 79.
  237. part3 = Instance.new("Part")
  238.  
  239. 80.
  240. prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  241.  
  242. 81.
  243. p3m = Instance.new("BlockMesh",part3)
  244.  
  245. 82.
  246. w3 = Instance.new("Weld")
  247.  
  248. 83.
  249. weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
  250.  
  251. 84.
  252. part4 = Instance.new("Part")
  253.  
  254. 85.
  255. prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  256.  
  257. 86.
  258. p4m = Instance.new("BlockMesh",part4)
  259.  
  260. 87.
  261. w4 = Instance.new("Weld")
  262.  
  263. 88.
  264. weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
  265.  
  266. 89.
  267. part5 = Instance.new("Part")
  268.  
  269. 90.
  270. prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  271.  
  272. 91.
  273. p5m = Instance.new("BlockMesh",part5)
  274.  
  275. 92.
  276. w5 = Instance.new("Weld")
  277.  
  278. 93.
  279. weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
  280.  
  281. 94.
  282. part6 = Instance.new("Part")
  283.  
  284. 95.
  285. prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
  286.  
  287. 96.
  288. p6m = Instance.new("SpecialMesh")
  289.  
  290. 97.
  291. mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
  292.  
  293. 98.
  294. w6 = Instance.new("Weld")
  295.  
  296. 99.
  297. weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
  298.  
  299. 100.
  300. blade1 = Instance.new("Part")
  301.  
  302. 101.
  303. prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
  304.  
  305. 102.
  306. b1m = Instance.new("SpecialMesh")
  307.  
  308. 103.
  309. mesh(b1m,blade1,1,1,1,"Torso")
  310.  
  311. 104.
  312. bw1 = Instance.new("Weld")
  313.  
  314. 105.
  315. weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
  316.  
  317. 106.
  318. uns = Instance.new("Sound",blade1)
  319.  
  320. 107.
  321. uns.Volume = 1
  322.  
  323. 108.
  324. uns.Pitch = 1
  325.  
  326. 109.
  327. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  328.  
  329. 110.
  330. slash = Instance.new("Sound",blade1)
  331.  
  332. 111.
  333. slash.Volume = 1
  334.  
  335. 112.
  336. slash.Pitch = 1
  337.  
  338. 113.
  339. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  340.  
  341. 114.
  342. shea = Instance.new("Sound",blade1)
  343.  
  344. 115.
  345. shea.Volume = 1
  346.  
  347. 116.
  348. shea.Pitch = -0.9
  349.  
  350. 117.
  351. shea.SoundId = "rbxasset://sounds\\unsheath.wav"
  352.  
  353. 118.
  354. spi = Instance.new("Sound",blade1)
  355.  
  356. 119.
  357. spi.Volume = 1
  358.  
  359. 120.
  360. spi.Pitch = 1
  361.  
  362. 121.
  363. spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
  364.  
  365. 122.
  366. charge = Instance.new("Sound",blade1)
  367.  
  368. 123.
  369. charge.Volume = 1
  370.  
  371. 124.
  372. charge.Pitch = 0.5
  373.  
  374. 125.
  375. charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
  376.  
  377. 126.
  378. boom = Instance.new("Sound",blade1)
  379.  
  380. 127.
  381. boom.Volume = 1
  382.  
  383. 128.
  384. boom.Pitch = 2.2
  385.  
  386. 129.
  387. boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  388.  
  389. 130.
  390. blade2 = Instance.new("Part")
  391.  
  392. 131.
  393. prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
  394.  
  395. 132.
  396. b2m = Instance.new("BlockMesh",blade2)
  397.  
  398. 133.
  399. bw2 = Instance.new("Weld")
  400.  
  401. 134.
  402. weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
  403.  
  404. 135.
  405. blade3 = Instance.new("Part")
  406.  
  407. 136.
  408. prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  409.  
  410. 137.
  411. b3m = Instance.new("SpecialMesh")
  412.  
  413. 138.
  414. mesh(b3m,blade3,1,1,1,"Wedge")
  415.  
  416. 139.
  417. bw3 = Instance.new("Weld")
  418.  
  419. 140.
  420. weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
  421.  
  422. 141.
  423. blade4 = Instance.new("Part")
  424.  
  425. 142.
  426. prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  427.  
  428. 143.
  429. b4m = Instance.new("SpecialMesh")
  430.  
  431. 144.
  432. mesh(b4m,blade4,1,1,1,"Wedge")
  433.  
  434. 145.
  435. bw4 = Instance.new("Weld")
  436.  
  437. 146.
  438. weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
  439.  
  440. 147.
  441. blade5 = Instance.new("Part")
  442.  
  443. 148.
  444. prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
  445.  
  446. 149.
  447. b5m = Instance.new("BlockMesh",blade5)
  448.  
  449. 150.
  450. bw5 = Instance.new("Weld")
  451.  
  452. 151.
  453. weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
  454.  
  455. 152.
  456. part7 = Instance.new("Part")
  457.  
  458. 153.
  459. prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
  460.  
  461. 154.
  462. p7m = Instance.new("SpecialMesh")
  463.  
  464. 155.
  465. mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
  466.  
  467. 156.
  468. w7 = Instance.new("Weld")
  469.  
  470. 157.
  471. weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
  472.  
  473. 158.
  474. tup1 = Instance.new("Part")
  475.  
  476. 159.
  477. prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
  478.  
  479. 160.
  480. tw1 = Instance.new("Weld")
  481.  
  482. 161.
  483. weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
  484.  
  485. 162.
  486. holdpart = Instance.new("Part")
  487.  
  488. 163.
  489. prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
  490.  
  491. 164.
  492. hu = Instance.new("Weld")
  493.  
  494. 165.
  495. weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
  496.  
  497. 166.
  498. holdweld = Instance.new("Weld")
  499.  
  500. 167.
  501. weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
  502.  
  503. 168.
  504. weaponweld = Instance.new("Weld")
  505.  
  506. 169.
  507. weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
  508.  
  509. 170.
  510. --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
  511.  
  512. 171.
  513. rb = Instance.new("Part")
  514.  
  515. 172.
  516. prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  517.  
  518. 173.
  519. rh = Instance.new("Weld")
  520.  
  521. 174.
  522. weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
  523.  
  524. 175.
  525. lb = Instance.new("Part")
  526.  
  527. 176.
  528. prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  529.  
  530. 177.
  531. lh = Instance.new("Weld")
  532.  
  533. 178.
  534. weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
  535.  
  536. 179.
  537. rw = Instance.new("Weld")
  538.  
  539. 180.
  540. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  541.  
  542. 181.
  543. lw = Instance.new("Weld")
  544.  
  545. 182.
  546. weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
  547.  
  548. 183.
  549. neck = torso.Neck
  550.  
  551. 184.
  552. neor = neck.C1
  553.  
  554. 185.
  555. rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
  556.  
  557. 186.
  558. leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
  559.  
  560. 187.
  561. function selectmotion()
  562.  
  563. 188.
  564. weaponweld.C0 = CFrame.new(0,0,0)
  565.  
  566. 189.
  567. rw.C0 = CFrame.new(0,0,0)
  568.  
  569. 190.
  570. lw.C0 = CFrame.new(0,0,0)
  571.  
  572. 191.
  573. rw.Part1 = rarm
  574.  
  575. 192.
  576. lw.Part1 = larm
  577.  
  578. 193.
  579. for i=1, 15 do
  580.  
  581. 194.
  582. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  583.  
  584. 195.
  585. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
  586.  
  587. 196.
  588. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
  589.  
  590. 197.
  591. wait()
  592.  
  593. 198.
  594. end
  595.  
  596. 199.
  597. weaponweld.Part1 = main
  598.  
  599. 200.
  600. holdweld.Part1 = nil
  601.  
  602. 201.
  603. wait(0.14)
  604.  
  605. 202.
  606. uns:play()
  607.  
  608. 203.
  609. for i=1, 4 do
  610.  
  611. 204.
  612. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
  613.  
  614. 205.
  615. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
  616.  
  617. 206.
  618. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
  619.  
  620. 207.
  621. wait()
  622.  
  623. 208.
  624. end
  625.  
  626. 209.
  627. for i=1, 10 do
  628.  
  629. 210.
  630. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
  631.  
  632. 211.
  633. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
  634.  
  635. 212.
  636. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
  637.  
  638. 213.
  639. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
  640.  
  641. 214.
  642. wait()
  643.  
  644. 215.
  645. end
  646.  
  647. 216.
  648. wait(0.1)
  649.  
  650. 217.
  651. for i=1, 6 do
  652.  
  653. 218.
  654. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
  655.  
  656. 219.
  657. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
  658.  
  659. 220.
  660. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
  661.  
  662. 221.
  663. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
  664.  
  665. 222.
  666. wait()
  667.  
  668. 223.
  669. end
  670.  
  671. 224.
  672. rw.C0 = rightfight
  673.  
  674. 225.
  675. lw.C0 = leftfight
  676.  
  677. 226.
  678. neck.C1 = neor
  679.  
  680. 227.
  681. weaponweld.C0 = CFrame.new(0,0,0)
  682.  
  683. 228.
  684. selected = true
  685.  
  686. 229.
  687. end
  688.  
  689. 230.
  690. function deselmotion()
  691.  
  692. 231.
  693. for i=1, 12 do
  694.  
  695. 232.
  696. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  697.  
  698. 233.
  699. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
  700.  
  701. 234.
  702. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
  703.  
  704. 235.
  705. wait()
  706.  
  707. 236.
  708. end
  709.  
  710. 237.
  711. shea:play()
  712.  
  713. 238.
  714. weaponweld.Part1 = nil
  715.  
  716. 239.
  717. holdweld.Part1 = tup1
  718.  
  719. 240.
  720. wait(0.1)
  721.  
  722. 241.
  723. for i=1, 8 do
  724.  
  725. 242.
  726. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
  727.  
  728. 243.
  729. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
  730.  
  731. 244.
  732. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
  733.  
  734. 245.
  735. wait()
  736.  
  737. 246.
  738. end
  739.  
  740. 247.
  741. rw.Part1 = nil
  742.  
  743. 248.
  744. lw.Part1 = nil
  745.  
  746. 249.
  747. rw.C0 = CFrame.new(0,0,0)
  748.  
  749. 250.
  750. lw.C0 = CFrame.new(0,0,0)
  751.  
  752. 251.
  753. neck.C1 = neor
  754.  
  755. 252.
  756. weaponweld.C0 = CFrame.new(0,0,0)
  757.  
  758. 253.
  759. selected = false
  760.  
  761. 254.
  762. end
  763.  
  764. 255.
  765. ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
  766.  
  767. 256.
  768. function fade(brick,mesh,scale,tran,speed)
  769.  
  770. 257.
  771. coroutine.resume(coroutine.create(function()
  772.  
  773. 258.
  774. for i=tran,1,speed do
  775.  
  776. 259.
  777. wait()
  778.  
  779. 260.
  780. brick.Transparency = i
  781.  
  782. 261.
  783. mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
  784.  
  785. 262.
  786. end
  787.  
  788. 263.
  789. brick:remove()
  790.  
  791. 264.
  792. end))
  793.  
  794. 265.
  795. end
  796.  
  797. 266.
  798. function block(part,avg,cols)
  799.  
  800. 267.
  801. for i=1, math.random(1,3) do
  802.  
  803. 268.
  804. local s = (avg*1.4)*100
  805.  
  806. 269.
  807. local s2 = (avg/5)*100
  808.  
  809. 270.
  810. local size = math.random(s2,s)/100
  811.  
  812. 271.
  813. local p = Instance.new("Part",me.Character)
  814.  
  815. 272.
  816. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  817.  
  818. 273.
  819. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  820.  
  821. 274.
  822. coroutine.resume(coroutine.create(function()
  823.  
  824. 275.
  825. for i=p.Transparency, 1, 0.2 do
  826.  
  827. 276.
  828. wait(0.15)
  829.  
  830. 277.
  831. p.Transparency = i
  832.  
  833. 278.
  834. local cf = p.CFrame
  835.  
  836. 279.
  837. p.Size = Vector3.new(size,size,size)
  838.  
  839. 280.
  840. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  841.  
  842. 281.
  843. size = size - 0.2
  844.  
  845. 282.
  846. end
  847.  
  848. 283.
  849. p:remove()
  850.  
  851. 284.
  852. end))
  853.  
  854. 285.
  855. end
  856.  
  857. 286.
  858. end
  859.  
  860. 287.
  861. function blocks(part,avg,cols)
  862.  
  863. 288.
  864. for i=1, math.random(1,3) do
  865.  
  866. 289.
  867. local s = (avg*1.4)*100
  868.  
  869. 290.
  870. local s2 = (avg/5)*100
  871.  
  872. 291.
  873. local size = math.random(s2,s)/100
  874.  
  875. 292.
  876. local p = Instance.new("Part",me.Character)
  877.  
  878. 293.
  879. local pos = p.CFrame
  880.  
  881. 294.
  882. local pos2 = pos * CFrame.new(0,12,-15)
  883.  
  884. 295.
  885. local pos3 = pos2 * CFrame.new(0,-12,-12)
  886.  
  887. 296.
  888. local bv = Instance.new("BodyPosition",p)
  889.  
  890. 297.
  891. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  892.  
  893. 298.
  894. bv.position = pos2.p
  895.  
  896. 299.
  897. local bg = Instance.new("BodyGyro",p)
  898.  
  899. 300.
  900. bg.cframe = CFrame.new(pos.p,pos3.p)
  901.  
  902. 301.
  903. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  904.  
  905. 302.
  906. bg.P = 30000
  907.  
  908. 303.
  909. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  910.  
  911. 304.
  912. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  913.  
  914. 305.
  915. coroutine.resume(coroutine.create(function()
  916.  
  917. 306.
  918. for i=p.Transparency, 1, 0.2 do
  919.  
  920. 307.
  921. wait(0.15)
  922.  
  923. 308.
  924. p.Transparency = i
  925.  
  926. 309.
  927. local cf = p.CFrame
  928.  
  929. 310.
  930. p.Size = Vector3.new(size,size,size)
  931.  
  932. 311.
  933. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  934.  
  935. 312.
  936. size = size - 0.2
  937.  
  938. 313.
  939. end
  940.  
  941. 314.
  942. p:remove()
  943.  
  944. 315.
  945. end))
  946.  
  947. 316.
  948. end
  949.  
  950. 317.
  951. end
  952.  
  953. 318.
  954. function blading(part,color)
  955.  
  956. 319.
  957. local p = Instance.new("Part",me.Character)
  958.  
  959. 320.
  960. prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
  961.  
  962. 321.
  963. p.CFrame = part.CFrame
  964.  
  965. 322.
  966. coroutine.resume(coroutine.create(function()
  967.  
  968. 323.
  969. for i=p.Transparency, 1, 0.04 do
  970.  
  971. 324.
  972. wait()
  973.  
  974. 325.
  975. p.Transparency = i
  976.  
  977. 326.
  978. end
  979.  
  980. 327.
  981. p:remove()
  982.  
  983. 328.
  984. end))
  985.  
  986. 329.
  987. end
  988.  
  989. 330.
  990. function spikes(part,color)
  991.  
  992. 331.
  993. local p = Instance.new("Part",me.Character)
  994.  
  995. 332.
  996. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  997.  
  998. 333.
  999. p.CFrame = part.CFrame * CFrame.new(0,-3,0)
  1000.  
  1001. 334.
  1002. local mww = Instance.new("SpecialMesh")
  1003.  
  1004. 335.
  1005. mesh(mww,p,6,5,6,"FileMesh")
  1006.  
  1007. 336.
  1008. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1009.  
  1010. 337.
  1011. fade(p,mww,0.55,p.Transparency,0.08)
  1012.  
  1013. 338.
  1014. end
  1015.  
  1016. 339.
  1017. function spikes2(part,color)
  1018.  
  1019. 340.
  1020. local p = Instance.new("Part",me.Character)
  1021.  
  1022. 341.
  1023. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  1024.  
  1025. 342.
  1026. p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
  1027.  
  1028. 343.
  1029. local mww = Instance.new("SpecialMesh")
  1030.  
  1031. 344.
  1032. mesh(mww,p,8,7,8,"FileMesh")
  1033.  
  1034. 345.
  1035. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1036.  
  1037. 346.
  1038. fade(p,mww,0.55,p.Transparency,0.06)
  1039.  
  1040. 347.
  1041. end
  1042.  
  1043. 348.
  1044. function bal(part,color,dist)
  1045.  
  1046. 349.
  1047. local p = Instance.new("Part",me.Character)
  1048.  
  1049. 350.
  1050. prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
  1051.  
  1052. 351.
  1053. p.CFrame = part.CFrame
  1054.  
  1055. 352.
  1056. local mww = Instance.new("SpecialMesh")
  1057.  
  1058. 353.
  1059. mesh(mww,p,dist,dist,dist,"Sphere")
  1060.  
  1061. 354.
  1062. fade(p,mww,3,p.Transparency,0.06)
  1063.  
  1064. 355.
  1065. end
  1066.  
  1067. 356.
  1068. --Kill function----------------------Kill function----------------------Kill function--------------------
  1069.  
  1070. 357.
  1071. function blast(dmg,part,crit)
  1072.  
  1073. 358.
  1074. local randomposx = math.random(-30,30)
  1075.  
  1076. 359.
  1077. local randomposy = math.random(-50,-10)
  1078.  
  1079. 360.
  1080. local bil = Instance.new("BillboardGui",part)
  1081.  
  1082. 361.
  1083. bil.Adornee = bil.Parent
  1084.  
  1085. 362.
  1086. bil.Size = UDim2.new(0,110,0,70)
  1087.  
  1088. 363.
  1089. local img = Instance.new("ImageLabel",bil)
  1090.  
  1091. 364.
  1092. img.Size = UDim2.new(1,0,1,0)
  1093.  
  1094. 365.
  1095. img.Image = "http://www.roblox.com/asset/?id=42621332"
  1096.  
  1097. 366.
  1098. img.Position = UDim2.new(0,randomposx,0,randomposy)
  1099.  
  1100. 367.
  1101. img.BackgroundTransparency = 1
  1102.  
  1103. 368.
  1104. local txt = Instance.new("TextLabel",img)
  1105.  
  1106. 369.
  1107. txt.Size = UDim2.new(1,0,1,0)
  1108.  
  1109. 370.
  1110. txt.BackgroundTransparency = 1
  1111.  
  1112. 371.
  1113. txt.Text = dmg
  1114.  
  1115. 372.
  1116. txt.TextColor3 = Color3.new(0,0,0)
  1117.  
  1118. 373.
  1119. txt.FontSize = "Size18"
  1120.  
  1121. 374.
  1122. if crit then
  1123.  
  1124. 375.
  1125. img.Image = "http://www.roblox.com/asset/?id=42621315"
  1126.  
  1127. 376.
  1128. txt.FontSize = "Size24"
  1129.  
  1130. 377.
  1131. txt.TextColor3 = Color3.new(0.6,0,0)
  1132.  
  1133. 378.
  1134. end
  1135.  
  1136. 379.
  1137. coroutine.resume(coroutine.create(function()
  1138.  
  1139. 380.
  1140. wait(0.2)
  1141.  
  1142. 381.
  1143. for i=1, math.random(30,50) do
  1144.  
  1145. 382.
  1146. img.Position = UDim2.new(0,randomposx,0,randomposy)
  1147.  
  1148. 383.
  1149. randomposy = randomposy - 4
  1150.  
  1151. 384.
  1152. wait()
  1153.  
  1154. 385.
  1155. end
  1156.  
  1157. 386.
  1158. bil:remove()
  1159.  
  1160. 387.
  1161. end))
  1162.  
  1163. 388.
  1164. end
  1165.  
  1166. 389.
  1167. deb = true
  1168.  
  1169. 390.
  1170. function kill(hit,mod)
  1171.  
  1172. 391.
  1173. if deb and attack and hit.Parent.Name ~= name then
  1174.  
  1175. 392.
  1176. local ch = hit.Parent
  1177.  
  1178. 393.
  1179. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  1180.  
  1181. 394.
  1182. deb = false
  1183.  
  1184. 395.
  1185. local dm = math.random(0,avgdmg*2)
  1186.  
  1187. 396.
  1188. local cri = false
  1189.  
  1190. 397.
  1191. local cripro = math.random(1,criticalchance)
  1192.  
  1193. 398.
  1194. if cripro == 1 then
  1195.  
  1196. 399.
  1197. cri = true
  1198.  
  1199. 400.
  1200. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  1201.  
  1202. 401.
  1203. end
  1204.  
  1205. 402.
  1206. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  1207.  
  1208. 403.
  1209. blast(dm,ch.Head,cri)
  1210.  
  1211. 404.
  1212. if cri then
  1213.  
  1214. 405.
  1215. coroutine.resume(coroutine.create(function()
  1216.  
  1217. 406.
  1218. local lol = math.random(1,plat)
  1219.  
  1220. 407.
  1221. if lol == 1 then
  1222.  
  1223. 408.
  1224. ch["Humanoid"].PlatformStand = true
  1225.  
  1226. 409.
  1227. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1228.  
  1229. 410.
  1230. wait(0.9)
  1231.  
  1232. 411.
  1233. ch["Humanoid"].PlatformStand = false
  1234.  
  1235. 412.
  1236. if mod == true then
  1237.  
  1238. 413.
  1239. ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1240.  
  1241. 414.
  1242. ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
  1243.  
  1244. 415.
  1245. end
  1246.  
  1247. 416.
  1248. end
  1249.  
  1250. 417.
  1251. end))
  1252.  
  1253. 418.
  1254. end
  1255.  
  1256. 419.
  1257. wait(dela)
  1258.  
  1259. 420.
  1260. deb = true
  1261.  
  1262. 421.
  1263. end
  1264.  
  1265. 422.
  1266. end
  1267.  
  1268. 423.
  1269. end
  1270.  
  1271. 424.
  1272. function ris(hit,mod)
  1273.  
  1274. 425.
  1275. if deb and attack and hit.Parent.Name ~= name then
  1276.  
  1277. 426.
  1278. local ch = hit.Parent
  1279.  
  1280. 427.
  1281. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  1282.  
  1283. 428.
  1284. deb = false
  1285.  
  1286. 429.
  1287. local dm = math.random(0,avgdmg*2)
  1288.  
  1289. 430.
  1290. local cri = false
  1291.  
  1292. 431.
  1293. local cripro = math.random(1,criticalchance)
  1294.  
  1295. 432.
  1296. if cripro == 1 then
  1297.  
  1298. 433.
  1299. cri = true
  1300.  
  1301. 434.
  1302. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  1303.  
  1304. 435.
  1305. end
  1306.  
  1307. 436.
  1308. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  1309.  
  1310. 437.
  1311. blast(dm,ch.Head,cri)
  1312.  
  1313. 438.
  1314. if cri then
  1315.  
  1316. 439.
  1317. coroutine.resume(coroutine.create(function()
  1318.  
  1319. 440.
  1320. local lol = math.random(1,plat)
  1321.  
  1322. 441.
  1323. if lol == 1 then
  1324.  
  1325. 442.
  1326. ch["Humanoid"].PlatformStand = true
  1327.  
  1328. 443.
  1329. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1330.  
  1331. 444.
  1332. wait(0.9)
  1333.  
  1334. 445.
  1335. ch["Humanoid"].PlatformStand = false
  1336.  
  1337. 446.
  1338. if mod == true then
  1339.  
  1340. 447.
  1341. ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  1342.  
  1343. 448.
  1344. ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
  1345.  
  1346. 449.
  1347. end
  1348.  
  1349. 450.
  1350. end
  1351.  
  1352. 451.
  1353. end))
  1354.  
  1355. 452.
  1356. end
  1357.  
  1358. 453.
  1359. wait(dela)
  1360.  
  1361. 454.
  1362. deb = true
  1363.  
  1364. 455.
  1365. end
  1366.  
  1367. 456.
  1368. end
  1369.  
  1370. 457.
  1371. end
  1372.  
  1373. 458.
  1374. blade3.Touched:connect(kill)
  1375.  
  1376. 459.
  1377. blade4.Touched:connect(kill)
  1378.  
  1379. 460.
  1380. blade2.Touched:connect(kill)
  1381.  
  1382. 461.
  1383. blade1.Touched:connect(kill)
  1384.  
  1385. 462.
  1386. blade5.Touched:connect(kill)
  1387.  
  1388. 463.
  1389. blade5.Touched:connect(ris)
  1390.  
  1391. 464.
  1392. ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
  1393.  
  1394. 465.
  1395. -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1396.  
  1397. 466.
  1398. -- blading(blade2,"Bright red")
  1399.  
  1400. 467.
  1401. function att()
  1402.  
  1403. 468.
  1404. attacking = true
  1405.  
  1406. 469.
  1407. for i=1,8 do
  1408.  
  1409. 470.
  1410. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1411.  
  1412. 471.
  1413. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1414.  
  1415. 472.
  1416. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1417.  
  1418. 473.
  1419. wait()
  1420.  
  1421. 474.
  1422. end
  1423.  
  1424. 475.
  1425. slash:play()
  1426.  
  1427. 476.
  1428. wait(0.13)
  1429.  
  1430. 477.
  1431. attack = true
  1432.  
  1433. 478.
  1434. for i=1,6 do
  1435.  
  1436. 479.
  1437. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1438.  
  1439. 480.
  1440. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1441.  
  1442. 481.
  1443. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1444.  
  1445. 482.
  1446. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1447.  
  1448. 483.
  1449. wait()
  1450.  
  1451. 484.
  1452. end
  1453.  
  1454. 485.
  1455. attack = false
  1456.  
  1457. 486.
  1458. wait(0.08)
  1459.  
  1460. 487.
  1461. for i=1,3 do
  1462.  
  1463. 488.
  1464. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1465.  
  1466. 489.
  1467. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1468.  
  1469. 490.
  1470. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1471.  
  1472. 491.
  1473. wait()
  1474.  
  1475. 492.
  1476. end
  1477.  
  1478. 493.
  1479. rw.C0 = rightfight
  1480.  
  1481. 494.
  1482. lw.C0 = leftfight
  1483.  
  1484. 495.
  1485. neck.C1 = neor
  1486.  
  1487. 496.
  1488. weaponweld.C0 = CFrame.new(0,0,0)
  1489.  
  1490. 497.
  1491. attacking = false
  1492.  
  1493. 498.
  1494. end
  1495.  
  1496. 499.
  1497. function stab()
  1498.  
  1499. 500.
  1500. attacking = true
  1501.  
  1502. 501.
  1503. for i=1,8 do
  1504.  
  1505. 502.
  1506. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1507.  
  1508. 503.
  1509. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1510.  
  1511. 504.
  1512. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1513.  
  1514. 505.
  1515. wait()
  1516.  
  1517. 506.
  1518. end
  1519.  
  1520. 507.
  1521. slash:play()
  1522.  
  1523. 508.
  1524. avgdmg = 15
  1525.  
  1526. 509.
  1527. criticalchance = 95
  1528.  
  1529. 510.
  1530. wait(0.13)
  1531.  
  1532. 511.
  1533. attack = true
  1534.  
  1535. 512.
  1536. for i=1,6 do
  1537.  
  1538. 513.
  1539. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
  1540.  
  1541. 514.
  1542. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1543.  
  1544. 515.
  1545. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1546.  
  1547. 516.
  1548. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1549.  
  1550. 517.
  1551. bal(blade5,"Tr. Blue",25)
  1552.  
  1553. 518.
  1554. wait()
  1555.  
  1556. 519.
  1557. end
  1558.  
  1559. 520.
  1560. attack = false
  1561.  
  1562. 521.
  1563. wait(0.08)
  1564.  
  1565. 522.
  1566. for i=1,3 do
  1567.  
  1568. 523.
  1569. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1570.  
  1571. 524.
  1572. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1573.  
  1574. 525.
  1575. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1576.  
  1577. 526.
  1578. blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1579.  
  1580. 527.
  1581. bal(blade5,"Tr. Blue",25)
  1582.  
  1583. 528.
  1584. wait()
  1585.  
  1586. 529.
  1587. end
  1588.  
  1589. 530.
  1590. rw.C0 = rightfight
  1591.  
  1592. 531.
  1593. lw.C0 = leftfight
  1594.  
  1595. 532.
  1596. neck.C1 = neor
  1597.  
  1598. 533.
  1599. weaponweld.C0 = CFrame.new(0,0,0)
  1600.  
  1601. 534.
  1602. attacking = false
  1603.  
  1604. 535.
  1605. end
  1606.  
  1607. 536.
  1608. function attas()
  1609.  
  1610. 537.
  1611. attacking = true
  1612.  
  1613. 538.
  1614. local pos = torso.CFrame
  1615.  
  1616. 539.
  1617. local pos2 = pos * CFrame.new(0,12,-15)
  1618.  
  1619. 540.
  1620. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1621.  
  1622. 541.
  1623. for i=1,6 do
  1624.  
  1625. 542.
  1626. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1627.  
  1628. 543.
  1629. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1630.  
  1631. 544.
  1632. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1633.  
  1634. 545.
  1635. spikes(torso,"Light blue")
  1636.  
  1637. 546.
  1638. spikes2(torso,"Bright blue")
  1639.  
  1640. 547.
  1641. bal(torso,"Tr. Blue",25)
  1642.  
  1643. 548.
  1644. wait()
  1645.  
  1646. 549.
  1647. end
  1648.  
  1649. 550.
  1650. slash:play()
  1651.  
  1652. 551.
  1653. avgdmg = 15
  1654.  
  1655. 552.
  1656. criticalchance = 65
  1657.  
  1658. 553.
  1659. wait(0.13)
  1660.  
  1661. 554.
  1662. attack = true
  1663.  
  1664. 555.
  1665. local bv = Instance.new("BodyPosition",torso)
  1666.  
  1667. 556.
  1668. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1669.  
  1670. 557.
  1671. bv.position = pos2.p
  1672.  
  1673. 558.
  1674. local bg = Instance.new("BodyGyro",torso)
  1675.  
  1676. 559.
  1677. bg.cframe = CFrame.new(pos.p,pos3.p)
  1678.  
  1679. 560.
  1680. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1681.  
  1682. 561.
  1683. bg.P = 30000
  1684.  
  1685. 562.
  1686. for i=1,6 do
  1687.  
  1688. 563.
  1689. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
  1690.  
  1691. 564.
  1692. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
  1693.  
  1694. 565.
  1695. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
  1696.  
  1697. 566.
  1698. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1699.  
  1700. 567.
  1701. wait()
  1702.  
  1703. 568.
  1704. end
  1705.  
  1706. 569.
  1707. attack = false
  1708.  
  1709. 570.
  1710. wait(0.08)
  1711.  
  1712. 571.
  1713. for i=1,3 do
  1714.  
  1715. 572.
  1716. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1717.  
  1718. 573.
  1719. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1720.  
  1721. 574.
  1722. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1723.  
  1724. 575.
  1725. wait()
  1726.  
  1727. 576.
  1728. end
  1729.  
  1730. 577.
  1731. rw.C0 = rightfight
  1732.  
  1733. 578.
  1734. lw.C0 = leftfight
  1735.  
  1736. 579.
  1737. bv:remove()
  1738.  
  1739. 580.
  1740. bg:remove()
  1741.  
  1742. 581.
  1743. neck.C1 = neor
  1744.  
  1745. 582.
  1746. weaponweld.C0 = CFrame.new(0,0,0)
  1747.  
  1748. 583.
  1749. attacking = false
  1750.  
  1751. 584.
  1752. end
  1753.  
  1754. 585.
  1755. function spin()
  1756.  
  1757. 586.
  1758. attacking = true
  1759.  
  1760. 587.
  1761. hum.WalkSpeed = 0
  1762.  
  1763. 588.
  1764. for i=1,7 do
  1765.  
  1766. 589.
  1767. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1768.  
  1769. 590.
  1770. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1771.  
  1772. 591.
  1773. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1774.  
  1775. 592.
  1776. wait()
  1777.  
  1778. 593.
  1779. end
  1780.  
  1781. 594.
  1782. spi:play()
  1783.  
  1784. 595.
  1785. wait(0.3)
  1786.  
  1787. 596.
  1788. spi:play()
  1789.  
  1790. 597.
  1791. dela = 0.1
  1792.  
  1793. 598.
  1794. avgdmg = 6
  1795.  
  1796. 599.
  1797. criticalchance = 12
  1798.  
  1799. 600.
  1800. local bv = Instance.new("BodyVelocity",torso)
  1801.  
  1802. 601.
  1803. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1804.  
  1805. 602.
  1806. bv.velocity = torso.CFrame.lookVector * 22
  1807.  
  1808. 603.
  1809. local bav = Instance.new("BodyAngularVelocity",torso)
  1810.  
  1811. 604.
  1812. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1813.  
  1814. 605.
  1815. bav.angularvelocity = Vector3.new(0,36,0)
  1816.  
  1817. 606.
  1818. bav.P = 15000
  1819.  
  1820. 607.
  1821. attack = true
  1822.  
  1823. 608.
  1824. for i=1, 30 do
  1825.  
  1826. 609.
  1827. wait()
  1828.  
  1829. 610.
  1830. spikes(torso,"Medium blue")
  1831.  
  1832. 611.
  1833. end
  1834.  
  1835. 612.
  1836. bv:remove()
  1837.  
  1838. 613.
  1839. bav:remove()
  1840.  
  1841. 614.
  1842. hum.WalkSpeed = normal
  1843.  
  1844. 615.
  1845. attack = false
  1846.  
  1847. 616.
  1848. avgdmg = normdmg
  1849.  
  1850. 617.
  1851. for i=1,5 do
  1852.  
  1853. 618.
  1854. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1855.  
  1856. 619.
  1857. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1858.  
  1859. 620.
  1860. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1861.  
  1862. 621.
  1863. wait()
  1864.  
  1865. 622.
  1866. end
  1867.  
  1868. 623.
  1869. dela = 0.4
  1870.  
  1871. 624.
  1872. rw.C0 = rightfight
  1873.  
  1874. 625.
  1875. lw.C0 = leftfight
  1876.  
  1877. 626.
  1878. neck.C1 = neor
  1879.  
  1880. 627.
  1881. weaponweld.C0 = CFrame.new(0,0,0)
  1882.  
  1883. 628.
  1884. attacking = false
  1885.  
  1886. 629.
  1887. criticalchance = normchance
  1888.  
  1889. 630.
  1890. end
  1891.  
  1892. 631.
  1893. function spins()
  1894.  
  1895. 632.
  1896. attacking = true
  1897.  
  1898. 633.
  1899. hum.WalkSpeed = 0
  1900.  
  1901. 634.
  1902. for i=1,7 do
  1903.  
  1904. 635.
  1905. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1906.  
  1907. 636.
  1908. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1909.  
  1910. 637.
  1911. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1912.  
  1913. 638.
  1914. bal(torso,"Tr. Blue",25)
  1915.  
  1916. 639.
  1917. wait()
  1918.  
  1919. 640.
  1920. end
  1921.  
  1922. 641.
  1923. spi:play()
  1924.  
  1925. 642.
  1926. wait(0.3)
  1927.  
  1928. 643.
  1929. spi:play()
  1930.  
  1931. 644.
  1932. dela = 0.1
  1933.  
  1934. 645.
  1935. avgdmg = 6
  1936.  
  1937. 646.
  1938. criticalchance = 12
  1939.  
  1940. 647.
  1941. local bv = Instance.new("BodyVelocity",torso)
  1942.  
  1943. 648.
  1944. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1945.  
  1946. 649.
  1947. bv.velocity = torso.CFrame.lookVector * 22
  1948.  
  1949. 650.
  1950. local bav = Instance.new("BodyAngularVelocity",torso)
  1951.  
  1952. 651.
  1953. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1954.  
  1955. 652.
  1956. bav.angularvelocity = Vector3.new(0,36,0)
  1957.  
  1958. 653.
  1959. bav.P = 15000
  1960.  
  1961. 654.
  1962. attack = true
  1963.  
  1964. 655.
  1965. for i=1, 30 do
  1966.  
  1967. 656.
  1968. wait()
  1969.  
  1970. 657.
  1971. spikes(torso,"Medium blue")
  1972.  
  1973. 658.
  1974. end
  1975.  
  1976. 659.
  1977. bv:remove()
  1978.  
  1979. 660.
  1980. bav:remove()
  1981.  
  1982. 661.
  1983. hum.WalkSpeed = normal
  1984.  
  1985. 662.
  1986. attack = false
  1987.  
  1988. 663.
  1989. avgdmg = normdmg
  1990.  
  1991. 664.
  1992. for i=1,5 do
  1993.  
  1994. 665.
  1995. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1996.  
  1997. 666.
  1998. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1999.  
  2000. 667.
  2001. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2002.  
  2003. 668.
  2004. wait()
  2005.  
  2006. 669.
  2007. end
  2008.  
  2009. 670.
  2010. dela = 0.4
  2011.  
  2012. 671.
  2013. rw.C0 = rightfight
  2014.  
  2015. 672.
  2016. lw.C0 = leftfight
  2017.  
  2018. 673.
  2019. neck.C1 = neor
  2020.  
  2021. 674.
  2022. weaponweld.C0 = CFrame.new(0,0,0)
  2023.  
  2024. 675.
  2025. attacking = false
  2026.  
  2027. 676.
  2028. criticalchance = normchance
  2029.  
  2030. 677.
  2031. end
  2032.  
  2033. 678.
  2034. function rise()
  2035.  
  2036. 679.
  2037. attacking = true
  2038.  
  2039. 680.
  2040. local pos = torso.CFrame
  2041.  
  2042. 681.
  2043. local pos2 = pos * CFrame.new(0,5,-15)
  2044.  
  2045. 682.
  2046. local pos3 = pos2 * CFrame.new(0,-3,-12)
  2047.  
  2048. 683.
  2049. hum.WalkSpeed = 0
  2050.  
  2051. 684.
  2052. for i=1,7 do
  2053.  
  2054. 685.
  2055. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  2056.  
  2057. 686.
  2058. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  2059.  
  2060. 687.
  2061. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2062.  
  2063. 688.
  2064. bal(torso,"Tr. Blue",25)
  2065.  
  2066. 689.
  2067. wait()
  2068.  
  2069. 690.
  2070. end
  2071.  
  2072. 691.
  2073. spi:play()
  2074.  
  2075. 692.
  2076. wait(0.3)
  2077.  
  2078. 693.
  2079. spi:play()
  2080.  
  2081. 694.
  2082. dela = 0.1
  2083.  
  2084. 695.
  2085. avgdmg = 6
  2086.  
  2087. 696.
  2088. criticalchance = 12
  2089.  
  2090. 697.
  2091. local bv = Instance.new("BodyPosition",torso)
  2092.  
  2093. 698.
  2094. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2095.  
  2096. 699.
  2097. bv.position = pos2.p
  2098.  
  2099. 700.
  2100. local bg = Instance.new("BodyGyro",torso)
  2101.  
  2102. 701.
  2103. bg.cframe = CFrame.new(pos.p,pos3.p)
  2104.  
  2105. 702.
  2106. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2107.  
  2108. 703.
  2109. bg.P = 30000
  2110.  
  2111. 704.
  2112. attack = true
  2113.  
  2114. 705.
  2115. for i=1, 30 do
  2116.  
  2117. 706.
  2118. wait()
  2119.  
  2120. 707.
  2121. spikes2(torso,"Medium blue")
  2122.  
  2123. 708.
  2124. end
  2125.  
  2126. 709.
  2127. bv:remove()
  2128.  
  2129. 710.
  2130. bg:remove()
  2131.  
  2132. 711.
  2133. hum.WalkSpeed = normal
  2134.  
  2135. 712.
  2136. attack = false
  2137.  
  2138. 713.
  2139. avgdmg = normdmg
  2140.  
  2141. 714.
  2142. for i=1,5 do
  2143.  
  2144. 715.
  2145. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  2146.  
  2147. 716.
  2148. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  2149.  
  2150. 717.
  2151. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  2152.  
  2153. 718.
  2154. wait()
  2155.  
  2156. 719.
  2157. end
  2158.  
  2159. 720.
  2160. dela = 0.4
  2161.  
  2162. 721.
  2163. rw.C0 = rightfight
  2164.  
  2165. 722.
  2166. lw.C0 = leftfight
  2167.  
  2168. 723.
  2169. neck.C1 = neor
  2170.  
  2171. 724.
  2172. weaponweld.C0 = CFrame.new(0,0,0)
  2173.  
  2174. 725.
  2175. attacking = false
  2176.  
  2177. 726.
  2178. criticalchance = normchance
  2179.  
  2180. 727.
  2181. end
  2182.  
  2183. 728.
  2184. function sprint()
  2185.  
  2186. 729.
  2187. attacking = true
  2188.  
  2189. 730.
  2190. hum.WalkSpeed = 0
  2191.  
  2192. 731.
  2193. local pos = torso.CFrame
  2194.  
  2195. 732.
  2196. local pos2 = pos * CFrame.new(0,12,-15)
  2197.  
  2198. 733.
  2199. local pos3 = pos2 * CFrame.new(0,-12,-12)
  2200.  
  2201. 734.
  2202. for i=1,6 do
  2203.  
  2204. 735.
  2205. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  2206.  
  2207. 736.
  2208. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  2209.  
  2210. 737.
  2211. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  2212.  
  2213. 738.
  2214. wait()
  2215.  
  2216. 739.
  2217. end
  2218.  
  2219. 740.
  2220. avgdmg = 14
  2221.  
  2222. 741.
  2223. local bv = Instance.new("BodyPosition",torso)
  2224.  
  2225. 742.
  2226. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2227.  
  2228. 743.
  2229. bv.position = pos2.p
  2230.  
  2231. 744.
  2232. local bg = Instance.new("BodyGyro",torso)
  2233.  
  2234. 745.
  2235. bg.cframe = CFrame.new(pos.p,pos3.p)
  2236.  
  2237. 746.
  2238. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2239.  
  2240. 747.
  2241. bg.P = 30000
  2242.  
  2243. 748.
  2244. for i=1, 7 do
  2245.  
  2246. 749.
  2247. wait()
  2248.  
  2249. 750.
  2250. spikes2(torso,"Medium blue")
  2251.  
  2252. 751.
  2253. end
  2254.  
  2255. 752.
  2256. wait(0.1)
  2257.  
  2258. 753.
  2259. coroutine.resume(coroutine.create(function()
  2260.  
  2261. 754.
  2262. for i=1, 17 do
  2263.  
  2264. 755.
  2265. wait()
  2266.  
  2267. 756.
  2268. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  2269.  
  2270. 757.
  2271. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  2272.  
  2273. 758.
  2274. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  2275.  
  2276. 759.
  2277. end
  2278.  
  2279. 760.
  2280. end))
  2281.  
  2282. 761.
  2283. coroutine.resume(coroutine.create(function()
  2284.  
  2285. 762.
  2286. for i=0.4, 5.3,0.07 do
  2287.  
  2288. 763.
  2289. wait(0.04)
  2290.  
  2291. 764.
  2292. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  2293.  
  2294. 765.
  2295. end
  2296.  
  2297. 766.
  2298. end))
  2299.  
  2300. 767.
  2301. charge:play()
  2302.  
  2303. 768.
  2304. coroutine.resume(coroutine.create(function()
  2305.  
  2306. 769.
  2307. wait(2.5)
  2308.  
  2309. 770.
  2310. for i=1, 11 do
  2311.  
  2312. 771.
  2313. wait()
  2314.  
  2315. 772.
  2316. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  2317.  
  2318. 773.
  2319. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  2320.  
  2321. 774.
  2322. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  2323.  
  2324. 775.
  2325. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  2326.  
  2327. 776.
  2328. end
  2329.  
  2330. 777.
  2331. end))
  2332.  
  2333. 778.
  2334. criticalchance = 1
  2335.  
  2336. 779.
  2337. plat = 1
  2338.  
  2339. 780.
  2340. dela = 0
  2341.  
  2342. 781.
  2343. wait(3.8)
  2344.  
  2345. 782.
  2346. boom:play()
  2347.  
  2348. 783.
  2349. attack = true
  2350.  
  2351. 784.
  2352. coroutine.resume(coroutine.create(function()
  2353.  
  2354. 785.
  2355. for i=1, 5 do
  2356.  
  2357. 786.
  2358. wait()
  2359.  
  2360. 787.
  2361. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  2362.  
  2363. 788.
  2364. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  2365.  
  2366. 789.
  2367. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  2368.  
  2369. 790.
  2370. end
  2371.  
  2372. 791.
  2373. end))
  2374.  
  2375. 792.
  2376. bv.position = pos3.p
  2377.  
  2378. 793.
  2379. for i=1, 7 do
  2380.  
  2381. 794.
  2382. wait()
  2383.  
  2384. 795.
  2385. spikes2(torso,"Medium blue")
  2386.  
  2387. 796.
  2388. end
  2389.  
  2390. 797.
  2391. coroutine.resume(coroutine.create(function()
  2392.  
  2393. 798.
  2394. for i=1, 12 do
  2395.  
  2396. 799.
  2397. wait()
  2398.  
  2399. 800.
  2400. bal(blade5,"Medium blue",splashdist*2)
  2401.  
  2402. 801.
  2403. end
  2404.  
  2405. 802.
  2406. end))
  2407.  
  2408. 803.
  2409. local parts = getcharparts(workspace)
  2410.  
  2411. 804.
  2412. for _,v in pairs(parts) do
  2413.  
  2414. 805.
  2415. if (v.Position - blade5.Position).magnitude < 14 then
  2416.  
  2417. 806.
  2418. kill(v,true)
  2419.  
  2420. 807.
  2421. end
  2422.  
  2423. 808.
  2424. end
  2425.  
  2426. 809.
  2427. wait(0.3)
  2428.  
  2429. 810.
  2430. attack = false
  2431.  
  2432. 811.
  2433. bv:remove()
  2434.  
  2435. 812.
  2436. bg:remove()
  2437.  
  2438. 813.
  2439. hum.WalkSpeed = normal
  2440.  
  2441. 814.
  2442. avgdmg = normdmg
  2443.  
  2444. 815.
  2445. rw.C0 = rightfight
  2446.  
  2447. 816.
  2448. lw.C0 = leftfight
  2449.  
  2450. 817.
  2451. neck.C1 = neor
  2452.  
  2453. 818.
  2454. weaponweld.C0 = CFrame.new(0,0,0)
  2455.  
  2456. 819.
  2457. attacking = false
  2458.  
  2459. 820.
  2460. criticalchance = normchance
  2461.  
  2462. 821.
  2463. plat = 2
  2464.  
  2465. 822.
  2466. end
  2467.  
  2468. 823.
  2469. function sprint2()
  2470.  
  2471. 824.
  2472. attacking = true
  2473.  
  2474. 825.
  2475. hum.WalkSpeed = 0
  2476.  
  2477. 826.
  2478. local pos = torso.CFrame
  2479.  
  2480. 827.
  2481. local pos2 = pos * CFrame.new(0,15,-15)
  2482.  
  2483. 828.
  2484. local pos3 = pos2 * CFrame.new(0,-13,-12)
  2485.  
  2486. 829.
  2487. for i=1,6 do
  2488.  
  2489. 830.
  2490. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  2491.  
  2492. 831.
  2493. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  2494.  
  2495. 832.
  2496. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  2497.  
  2498. 833.
  2499. wait()
  2500.  
  2501. 834.
  2502. end
  2503.  
  2504. 835.
  2505. avgdmg = 14
  2506.  
  2507. 836.
  2508. local bv = Instance.new("BodyPosition",torso)
  2509.  
  2510. 837.
  2511. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2512.  
  2513. 838.
  2514. bv.position = pos2.p
  2515.  
  2516. 839.
  2517. local bg = Instance.new("BodyGyro",torso)
  2518.  
  2519. 840.
  2520. bg.cframe = CFrame.new(pos.p,pos3.p)
  2521.  
  2522. 841.
  2523. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2524.  
  2525. 842.
  2526. bg.P = 30000
  2527.  
  2528. 843.
  2529. for i=1, 4 do
  2530.  
  2531. 844.
  2532. wait()
  2533.  
  2534. 845.
  2535. spikes2(torso,"Medium blue")
  2536.  
  2537. 846.
  2538. spikes2(torso,"Light blue")
  2539.  
  2540. 847.
  2541. spikes2(torso,"Bright blue")
  2542.  
  2543. 848.
  2544. end
  2545.  
  2546. 849.
  2547. wait(0.1)
  2548.  
  2549. 850.
  2550. coroutine.resume(coroutine.create(function()
  2551.  
  2552. 851.
  2553. for i=1, 34 do
  2554.  
  2555. 852.
  2556. wait()
  2557.  
  2558. 853.
  2559. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  2560.  
  2561. 854.
  2562. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  2563.  
  2564. 855.
  2565. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  2566.  
  2567. 856.
  2568. end
  2569.  
  2570. 857.
  2571. end))
  2572.  
  2573. 858.
  2574. coroutine.resume(coroutine.create(function()
  2575.  
  2576. 859.
  2577. for i=0.4, 5.3,0.07 do
  2578.  
  2579. 860.
  2580. wait(0.04)
  2581.  
  2582. 861.
  2583. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  2584.  
  2585. 862.
  2586. end
  2587.  
  2588. 863.
  2589. end))
  2590.  
  2591. 864.
  2592. charge:play()
  2593.  
  2594. 865.
  2595. coroutine.resume(coroutine.create(function()
  2596.  
  2597. 866.
  2598. wait(2.5)
  2599.  
  2600. 867.
  2601. for i=1, 11 do
  2602.  
  2603. 868.
  2604. wait()
  2605.  
  2606. 869.
  2607. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  2608.  
  2609. 870.
  2610. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  2611.  
  2612. 871.
  2613. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  2614.  
  2615. 872.
  2616. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  2617.  
  2618. 873.
  2619. end
  2620.  
  2621. 874.
  2622. end))
  2623.  
  2624. 875.
  2625. criticalchance = 1
  2626.  
  2627. 876.
  2628. plat = 1
  2629.  
  2630. 877.
  2631. dela = 0
  2632.  
  2633. 878.
  2634. wait(3.8)
  2635.  
  2636. 879.
  2637. boom:play()
  2638.  
  2639. 880.
  2640. attack = true
  2641.  
  2642. 881.
  2643. coroutine.resume(coroutine.create(function()
  2644.  
  2645. 882.
  2646. for i=1, 5 do
  2647.  
  2648. 883.
  2649. wait()
  2650.  
  2651. 884.
  2652. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  2653.  
  2654. 885.
  2655. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  2656.  
  2657. 886.
  2658. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  2659.  
  2660. 887.
  2661. end
  2662.  
  2663. 888.
  2664. end))
  2665.  
  2666. 889.
  2667. bv.position = pos3.p
  2668.  
  2669. 890.
  2670. for i=1, 7 do
  2671.  
  2672. 891.
  2673. wait()
  2674.  
  2675. 892.
  2676. spikes2(torso,"Medium blue")
  2677.  
  2678. 893.
  2679. end
  2680.  
  2681. 894.
  2682. coroutine.resume(coroutine.create(function()
  2683.  
  2684. 895.
  2685. for i=1, 12 do
  2686.  
  2687. 896.
  2688. wait()
  2689.  
  2690. 897.
  2691. bal(blade5,"Medium blue",splashdist*2)
  2692.  
  2693. 898.
  2694. end
  2695.  
  2696. 899.
  2697. end))
  2698.  
  2699. 900.
  2700. local parts = getcharparts(workspace)
  2701.  
  2702. 901.
  2703. for _,v in pairs(parts) do
  2704.  
  2705. 902.
  2706. if (v.Position - blade5.Position).magnitude < 14 then
  2707.  
  2708. 903.
  2709. kill(v,true)
  2710.  
  2711. 904.
  2712. end
  2713.  
  2714. 905.
  2715. end
  2716.  
  2717. 906.
  2718. wait(0.3)
  2719.  
  2720. 907.
  2721. attack = false
  2722.  
  2723. 908.
  2724. bv:remove()
  2725.  
  2726. 909.
  2727. bg:remove()
  2728.  
  2729. 910.
  2730. hum.WalkSpeed = normal
  2731.  
  2732. 911.
  2733. avgdmg = normdmg
  2734.  
  2735. 912.
  2736. rw.C0 = rightfight
  2737.  
  2738. 913.
  2739. lw.C0 = leftfight
  2740.  
  2741. 914.
  2742. neck.C1 = neor
  2743.  
  2744. 915.
  2745. weaponweld.C0 = CFrame.new(0,0,0)
  2746.  
  2747. 916.
  2748. attacking = false
  2749.  
  2750. 917.
  2751. criticalchance = normchance
  2752.  
  2753. 918.
  2754. plat = 2
  2755.  
  2756. 919.
  2757. end
  2758.  
  2759. 920.
  2760. function combo()
  2761.  
  2762. 921.
  2763. att()
  2764.  
  2765. 922.
  2766. attas()
  2767.  
  2768. 923.
  2769. sprint()
  2770.  
  2771. 924.
  2772. spin()
  2773.  
  2774. 925.
  2775. end
  2776.  
  2777. 926.
  2778. function run()
  2779.  
  2780. 927.
  2781. spin()
  2782.  
  2783. 928.
  2784. spin()
  2785.  
  2786. 929.
  2787. spin()
  2788.  
  2789. 930.
  2790. end
  2791.  
  2792. 931.
  2793. function rush()
  2794.  
  2795. 932.
  2796. attacking = true
  2797.  
  2798. 933.
  2799. for i=1,8 do
  2800.  
  2801. 934.
  2802. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  2803.  
  2804. 935.
  2805. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  2806.  
  2807. 936.
  2808. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  2809.  
  2810. 937.
  2811. wait(0.1)
  2812.  
  2813. 938.
  2814. end
  2815.  
  2816. 939.
  2817. slash:play()
  2818.  
  2819. 940.
  2820. wait(0.13)
  2821.  
  2822. 941.
  2823. attack = true
  2824.  
  2825. 942.
  2826. local bv = Instance.new("BodyVelocity",torso)
  2827.  
  2828. 943.
  2829. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2830.  
  2831. 944.
  2832. bv.velocity = torso.CFrame.lookVector * 220
  2833.  
  2834. 945.
  2835. local bav = Instance.new("BodyAngularVelocity",torso)
  2836.  
  2837. 946.
  2838. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2839.  
  2840. 947.
  2841. bav.angularvelocity = Vector3.new(0,36,0)
  2842.  
  2843. 948.
  2844. bav.P = 15000
  2845.  
  2846. 949.
  2847. for i=1,6 do
  2848.  
  2849. 950.
  2850. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  2851.  
  2852. 951.
  2853. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  2854.  
  2855. 952.
  2856. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  2857.  
  2858. 953.
  2859. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  2860.  
  2861. 954.
  2862. wait()
  2863.  
  2864. 955.
  2865. end
  2866.  
  2867. 956.
  2868. attack = false
  2869.  
  2870. 957.
  2871. wait(0.08)
  2872.  
  2873. 958.
  2874. for i=1,3 do
  2875.  
  2876. 959.
  2877. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  2878.  
  2879. 960.
  2880. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  2881.  
  2882. 961.
  2883. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  2884.  
  2885. 962.
  2886. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  2887.  
  2888. 963.
  2889. wait()
  2890.  
  2891. 964.
  2892. end
  2893.  
  2894. 965.
  2895. rw.C0 = rightfight
  2896.  
  2897. 966.
  2898. lw.C0 = leftfight
  2899.  
  2900. 967.
  2901. bv:remove()
  2902.  
  2903. 968.
  2904. bav:remove()
  2905.  
  2906. 969.
  2907. neck.C1 = neor
  2908.  
  2909. 970.
  2910. weaponweld.C0 = CFrame.new(0,0,0)
  2911.  
  2912. 971.
  2913. attacking = false
  2914.  
  2915. 972.
  2916. end
  2917.  
  2918. 973.
  2919. function masta()
  2920.  
  2921. 974.
  2922. attacking = true
  2923.  
  2924. 975.
  2925. for i=1,8 do
  2926.  
  2927. 976.
  2928. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  2929.  
  2930. 977.
  2931. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  2932.  
  2933. 978.
  2934. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  2935.  
  2936. 979.
  2937. bal(torso,"Tr. Blue",25)
  2938.  
  2939. 980.
  2940. spikes2(torso,"Medium blue")
  2941.  
  2942. 981.
  2943. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  2944.  
  2945. 982.
  2946. wait(0.1)
  2947.  
  2948. 983.
  2949. end
  2950.  
  2951. 984.
  2952. slash:play()
  2953.  
  2954. 985.
  2955. avgdmg = 37
  2956.  
  2957. 986.
  2958. criticalchance = 125
  2959.  
  2960. 987.
  2961. wait(0.13)
  2962.  
  2963. 988.
  2964. attack = true
  2965.  
  2966. 989.
  2967. local bv = Instance.new("BodyVelocity",torso)
  2968.  
  2969. 990.
  2970. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2971.  
  2972. 991.
  2973. bv.velocity = torso.CFrame.lookVector * 220
  2974.  
  2975. 992.
  2976. local bav = Instance.new("BodyAngularVelocity",torso)
  2977.  
  2978. 993.
  2979. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  2980.  
  2981. 994.
  2982. bav.angularvelocity = Vector3.new(0,36,0)
  2983.  
  2984. 995.
  2985. bav.P = 15000
  2986.  
  2987. 996.
  2988. for i=1,6 do
  2989.  
  2990. 997.
  2991. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  2992.  
  2993. 998.
  2994. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  2995.  
  2996. 999.
  2997. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  2998.  
  2999. 1000.
  3000. bal(torso,"Tr. Blue",25)
  3001.  
  3002. 1001.
  3003. spikes2(torso,"Medium blue")
  3004.  
  3005. 1002.
  3006. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  3007.  
  3008. 1003.
  3009. wait()
  3010.  
  3011. 1004.
  3012. end
  3013.  
  3014. 1005.
  3015. attack = false
  3016.  
  3017. 1006.
  3018. wait(0.08)
  3019.  
  3020. 1007.
  3021. for i=1,3 do
  3022.  
  3023. 1008.
  3024. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  3025.  
  3026. 1009.
  3027. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  3028.  
  3029. 1010.
  3030. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  3031.  
  3032. 1011.
  3033. bal(torso,"Tr. Blue",25)
  3034.  
  3035. 1012.
  3036. spikes2(torso,"Medium blue")
  3037.  
  3038. 1013.
  3039. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  3040.  
  3041. 1014.
  3042. wait()
  3043.  
  3044. 1015.
  3045. end
  3046.  
  3047. 1016.
  3048. rw.C0 = rightfight
  3049.  
  3050. 1017.
  3051. lw.C0 = leftfight
  3052.  
  3053. 1018.
  3054. bv:remove()
  3055.  
  3056. 1019.
  3057. bav:remove()
  3058.  
  3059. 1020.
  3060. neck.C1 = neor
  3061.  
  3062. 1021.
  3063. weaponweld.C0 = CFrame.new(0,0,0)
  3064.  
  3065. 1022.
  3066. attacking = false
  3067.  
  3068. 1023.
  3069. end
  3070.  
  3071. 1024.
  3072. if script.Parent.className ~= "HopperBin" then
  3073.  
  3074. 1025.
  3075. local h = Instance.new("HopperBin",me.Backpack)
  3076.  
  3077. 1026.
  3078. h.Name = "SoulSword"
  3079.  
  3080. 1027.
  3081. script.Parent = h
  3082.  
  3083. 1028.
  3084. end
  3085.  
  3086. 1029.
  3087. local bin = script.Parent
  3088.  
  3089. 1030.
  3090. function sel(mouse)
  3091.  
  3092. 1031.
  3093. neck.C1 = neor
  3094.  
  3095. 1032.
  3096. if (selected == false) then
  3097.  
  3098. 1033.
  3099. selectmotion()
  3100.  
  3101. 1034.
  3102. end
  3103.  
  3104. 1035.
  3105. mouse.Button1Down:connect(function()
  3106.  
  3107. 1036.
  3108. if (attacking == false) then
  3109.  
  3110. 1037.
  3111. att()
  3112.  
  3113. 1038.
  3114. end
  3115.  
  3116. 1039.
  3117. end)
  3118.  
  3119. 1040.
  3120. mouse.KeyDown:connect(function(kuu)
  3121.  
  3122. 1041.
  3123. local kai = kuu:lower()
  3124.  
  3125. 1042.
  3126. if attacking == false then
  3127.  
  3128. 1043.
  3129. if (kai == "q") then
  3130.  
  3131. 1044.
  3132. spin()
  3133.  
  3134. 1045.
  3135. elseif (kai == "e") then
  3136.  
  3137. 1046.
  3138. att()
  3139.  
  3140. 1047.
  3141. elseif (kai == "r") then
  3142.  
  3143. 1048.
  3144. sprint()
  3145.  
  3146. 1049.
  3147. elseif (kai == "l") then
  3148.  
  3149. 1050.
  3150. stab()
  3151.  
  3152. 1051.
  3153. elseif (kai == "t") then
  3154.  
  3155. 1052.
  3156. attas()
  3157.  
  3158. 1053.
  3159. elseif (kai == "z") then
  3160.  
  3161. 1054.
  3162. masta()
  3163.  
  3164. 1055.
  3165. elseif (kai == "y") then
  3166.  
  3167. 1056.
  3168. spins()
  3169.  
  3170. 1057.
  3171. elseif (kai == "g") then
  3172.  
  3173. 1058.
  3174. combo()
  3175.  
  3176. 1059.
  3177. elseif (kai == "p") then
  3178.  
  3179. 1060.
  3180. rise()
  3181.  
  3182. 1061.
  3183. elseif (kai == "j") then
  3184.  
  3185. 1062.
  3186. sprint2()
  3187.  
  3188. 1063.
  3189. elseif (kai == "h") then
  3190.  
  3191. 1064.
  3192. run()
  3193.  
  3194. 1065.
  3195. elseif (kai == "f") then
  3196.  
  3197. 1066.
  3198. rush()
  3199.  
  3200. 1067.
  3201. end
  3202.  
  3203. 1068.
  3204. end
  3205.  
  3206. 1069.
  3207. end)
  3208.  
  3209. 1070.
  3210. while selected do
  3211.  
  3212. 1071.
  3213. wait(0.8)
  3214.  
  3215. 1072.
  3216. local k = math.random(1,5)
  3217.  
  3218. 1073.
  3219. if k == 1 then
  3220.  
  3221. 1074.
  3222. if hum.Health < 50 then
  3223.  
  3224. 1075.
  3225. for i=1, math.random(4,24) do
  3226.  
  3227. 1076.
  3228. wait(0.1)
  3229.  
  3230. 1077.
  3231. local col = healcols[math.random(1,#healcols)]
  3232.  
  3233. 1078.
  3234. local sa = math.random(30,90)/100
  3235.  
  3236. 1079.
  3237. local p = Instance.new("Part")
  3238.  
  3239. 1080.
  3240. prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
  3241.  
  3242. 1081.
  3243. p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
  3244.  
  3245. 1082.
  3246. local mes = Instance.new("SpecialMesh")
  3247.  
  3248. 1083.
  3249. mesh(mes,p,sa,sa,sa,"Sphere")
  3250.  
  3251. 1084.
  3252. local bg = Instance.new("BodyPosition",p)
  3253.  
  3254. 1085.
  3255. bg.maxForce = Vector3.new(1000000,1000000,1000000)
  3256.  
  3257. 1086.
  3258. bg.P = 100000
  3259.  
  3260. 1087.
  3261. bg.position = torso.Position
  3262.  
  3263. 1088.
  3264. coroutine.resume(coroutine.create(function()
  3265.  
  3266. 1089.
  3267. repeat
  3268.  
  3269. 1090.
  3270. bg.position = torso.Position
  3271.  
  3272. 1091.
  3273. wait()
  3274.  
  3275. 1092.
  3276. until (p.Position - torso.Position).magnitude < 1.8
  3277.  
  3278. 1093.
  3279. hum.Health = hum.Health + 1.2
  3280.  
  3281. 1094.
  3282. p:remove()
  3283.  
  3284. 1095.
  3285. end))
  3286.  
  3287. 1096.
  3288. end
  3289.  
  3290. 1097.
  3291. end
  3292.  
  3293. 1098.
  3294. end
  3295.  
  3296. 1099.
  3297. end
  3298.  
  3299. 1100.
  3300. end
  3301.  
  3302. 1101.
  3303. function desel()
  3304.  
  3305. 1102.
  3306. neck.C1 = neor
  3307.  
  3308. 1103.
  3309. if selected then
  3310.  
  3311. 1104.
  3312. deselmotion()
  3313.  
  3314. 1105.
  3315. end
  3316.  
  3317. 1106.
  3318. end
  3319.  
  3320. 1107.
  3321. bin.Selected:connect(sel)
  3322.  
  3323. 1108.
  3324. bin.Deselected:connect(desel)
  3325.  
  3326. 1109.
  3327. --LEGO
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