Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1.
- local name = "natsu222"
- 2.
- local me = game.Players.natsu222
- 3.
- local char = me.Character
- 4.
- selected = false
- 5.
- attacking = false
- 6.
- attack = false
- 7.
- dela = 0.4
- 8.
- normdmg = 9
- 9.
- avgdmg = normdmg
- 10.
- normal = 14
- 11.
- speed = 14
- 12.
- normchance = 9333333333333
- 13.
- criticalchance = normchance
- 14.
- splashdist = 14333333333333333333333333333333333333333333333333
- 15.
- plat = 1
- 16.
- healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
- 17.
- if char:findFirstChild("Sword",true) ~= nil then
- 18.
- char:findFirstChild("Sword",true).Parent = nil
- 19.
- end
- 20.
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- 21.
- part.Parent = parent
- 22.
- part.formFactor = form
- 23.
- part.CanCollide = collide
- 24.
- part.Transparency = tran
- 25.
- part.Reflectance = ref
- 26.
- part.Size = Vector3.new(x,y,z)
- 27.
- part.BrickColor = BrickColor.new(color)
- 28.
- part.TopSurface = 0
- 29.
- part.BottomSurface = 0
- 30.
- part.Anchored = anchor
- 31.
- part.Locked = true
- 32.
- part:BreakJoints()
- 33.
- end
- 34.
- function weld(w, p, p1, a, b, c, x, y, z)
- 35.
- w.Parent = p
- 36.
- w.Part0 = p
- 37.
- w.Part1 = p1
- 38.
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- 39.
- end
- 40.
- function mesh(mesh, parent, x, y, z, type)
- 41.
- mesh.Parent = parent
- 42.
- mesh.Scale = Vector3.new(x, y, z)
- 43.
- mesh.MeshType = type
- 44.
- end
- 45.
- function getcharparts(path)
- 46.
- local objs = {}
- 47.
- for _,v in pairs(path:children()) do
- 48.
- if v:IsA("Model") and v.Name ~= name then
- 49.
- for _,k in pairs(v:children()) do
- 50.
- if k.Name == "Torso" then
- 51.
- table.insert(objs,k)
- 52.
- end
- 53.
- end
- 54.
- end
- 55.
- end
- 56.
- return objs
- 57.
- end
- 58.
- sword = Instance.new("Model",me.Character)
- 59.
- sword.Name = "Sword"
- 60.
- --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
- 61.
- rarm = char:findFirstChild("Right Arm")
- 62.
- larm = char:findFirstChild("Left Arm")
- 63.
- torso = char:findFirstChild("Torso")
- 64.
- hum = char:findFirstChild("Humanoid")
- 65.
- main = Instance.new("Part")
- 66.
- prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
- 67.
- mme = Instance.new("SpecialMesh")
- 68.
- mesh(mme,main,1,1,1,"Head")
- 69.
- part1 = Instance.new("Part")
- 70.
- prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
- 71.
- p1m = Instance.new("BlockMesh",part1)
- 72.
- w1 = Instance.new("Weld")
- 73.
- weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
- 74.
- part2 = Instance.new("Part")
- 75.
- prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
- 76.
- p2m = Instance.new("BlockMesh",part2)
- 77.
- w2 = Instance.new("Weld")
- 78.
- weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
- 79.
- part3 = Instance.new("Part")
- 80.
- prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
- 81.
- p3m = Instance.new("BlockMesh",part3)
- 82.
- w3 = Instance.new("Weld")
- 83.
- weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
- 84.
- part4 = Instance.new("Part")
- 85.
- prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
- 86.
- p4m = Instance.new("BlockMesh",part4)
- 87.
- w4 = Instance.new("Weld")
- 88.
- weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
- 89.
- part5 = Instance.new("Part")
- 90.
- prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
- 91.
- p5m = Instance.new("BlockMesh",part5)
- 92.
- w5 = Instance.new("Weld")
- 93.
- weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
- 94.
- part6 = Instance.new("Part")
- 95.
- prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
- 96.
- p6m = Instance.new("SpecialMesh")
- 97.
- mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
- 98.
- w6 = Instance.new("Weld")
- 99.
- weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
- 100.
- blade1 = Instance.new("Part")
- 101.
- prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
- 102.
- b1m = Instance.new("SpecialMesh")
- 103.
- mesh(b1m,blade1,1,1,1,"Torso")
- 104.
- bw1 = Instance.new("Weld")
- 105.
- weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
- 106.
- uns = Instance.new("Sound",blade1)
- 107.
- uns.Volume = 1
- 108.
- uns.Pitch = 1
- 109.
- uns.SoundId = "rbxasset://sounds\\unsheath.wav"
- 110.
- slash = Instance.new("Sound",blade1)
- 111.
- slash.Volume = 1
- 112.
- slash.Pitch = 1
- 113.
- slash.SoundId = "rbxasset://sounds\\swordslash.wav"
- 114.
- shea = Instance.new("Sound",blade1)
- 115.
- shea.Volume = 1
- 116.
- shea.Pitch = -0.9
- 117.
- shea.SoundId = "rbxasset://sounds\\unsheath.wav"
- 118.
- spi = Instance.new("Sound",blade1)
- 119.
- spi.Volume = 1
- 120.
- spi.Pitch = 1
- 121.
- spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
- 122.
- charge = Instance.new("Sound",blade1)
- 123.
- charge.Volume = 1
- 124.
- charge.Pitch = 0.5
- 125.
- charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
- 126.
- boom = Instance.new("Sound",blade1)
- 127.
- boom.Volume = 1
- 128.
- boom.Pitch = 2.2
- 129.
- boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
- 130.
- blade2 = Instance.new("Part")
- 131.
- prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
- 132.
- b2m = Instance.new("BlockMesh",blade2)
- 133.
- bw2 = Instance.new("Weld")
- 134.
- weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
- 135.
- blade3 = Instance.new("Part")
- 136.
- prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
- 137.
- b3m = Instance.new("SpecialMesh")
- 138.
- mesh(b3m,blade3,1,1,1,"Wedge")
- 139.
- bw3 = Instance.new("Weld")
- 140.
- weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
- 141.
- blade4 = Instance.new("Part")
- 142.
- prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
- 143.
- b4m = Instance.new("SpecialMesh")
- 144.
- mesh(b4m,blade4,1,1,1,"Wedge")
- 145.
- bw4 = Instance.new("Weld")
- 146.
- weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
- 147.
- blade5 = Instance.new("Part")
- 148.
- prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
- 149.
- b5m = Instance.new("BlockMesh",blade5)
- 150.
- bw5 = Instance.new("Weld")
- 151.
- weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
- 152.
- part7 = Instance.new("Part")
- 153.
- prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
- 154.
- p7m = Instance.new("SpecialMesh")
- 155.
- mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
- 156.
- w7 = Instance.new("Weld")
- 157.
- weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
- 158.
- tup1 = Instance.new("Part")
- 159.
- prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
- 160.
- tw1 = Instance.new("Weld")
- 161.
- weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
- 162.
- holdpart = Instance.new("Part")
- 163.
- prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
- 164.
- hu = Instance.new("Weld")
- 165.
- weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
- 166.
- holdweld = Instance.new("Weld")
- 167.
- weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
- 168.
- weaponweld = Instance.new("Weld")
- 169.
- weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
- 170.
- --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
- 171.
- rb = Instance.new("Part")
- 172.
- prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
- 173.
- rh = Instance.new("Weld")
- 174.
- weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
- 175.
- lb = Instance.new("Part")
- 176.
- prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
- 177.
- lh = Instance.new("Weld")
- 178.
- weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
- 179.
- rw = Instance.new("Weld")
- 180.
- weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
- 181.
- lw = Instance.new("Weld")
- 182.
- weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
- 183.
- neck = torso.Neck
- 184.
- neor = neck.C1
- 185.
- rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
- 186.
- leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
- 187.
- function selectmotion()
- 188.
- weaponweld.C0 = CFrame.new(0,0,0)
- 189.
- rw.C0 = CFrame.new(0,0,0)
- 190.
- lw.C0 = CFrame.new(0,0,0)
- 191.
- rw.Part1 = rarm
- 192.
- lw.Part1 = larm
- 193.
- for i=1, 15 do
- 194.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
- 195.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
- 196.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
- 197.
- wait()
- 198.
- end
- 199.
- weaponweld.Part1 = main
- 200.
- holdweld.Part1 = nil
- 201.
- wait(0.14)
- 202.
- uns:play()
- 203.
- for i=1, 4 do
- 204.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
- 205.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
- 206.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
- 207.
- wait()
- 208.
- end
- 209.
- for i=1, 10 do
- 210.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
- 211.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
- 212.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
- 213.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
- 214.
- wait()
- 215.
- end
- 216.
- wait(0.1)
- 217.
- for i=1, 6 do
- 218.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
- 219.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
- 220.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
- 221.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
- 222.
- wait()
- 223.
- end
- 224.
- rw.C0 = rightfight
- 225.
- lw.C0 = leftfight
- 226.
- neck.C1 = neor
- 227.
- weaponweld.C0 = CFrame.new(0,0,0)
- 228.
- selected = true
- 229.
- end
- 230.
- function deselmotion()
- 231.
- for i=1, 12 do
- 232.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
- 233.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
- 234.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
- 235.
- wait()
- 236.
- end
- 237.
- shea:play()
- 238.
- weaponweld.Part1 = nil
- 239.
- holdweld.Part1 = tup1
- 240.
- wait(0.1)
- 241.
- for i=1, 8 do
- 242.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
- 243.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
- 244.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
- 245.
- wait()
- 246.
- end
- 247.
- rw.Part1 = nil
- 248.
- lw.Part1 = nil
- 249.
- rw.C0 = CFrame.new(0,0,0)
- 250.
- lw.C0 = CFrame.new(0,0,0)
- 251.
- neck.C1 = neor
- 252.
- weaponweld.C0 = CFrame.new(0,0,0)
- 253.
- selected = false
- 254.
- end
- 255.
- ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
- 256.
- function fade(brick,mesh,scale,tran,speed)
- 257.
- coroutine.resume(coroutine.create(function()
- 258.
- for i=tran,1,speed do
- 259.
- wait()
- 260.
- brick.Transparency = i
- 261.
- mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
- 262.
- end
- 263.
- brick:remove()
- 264.
- end))
- 265.
- end
- 266.
- function block(part,avg,cols)
- 267.
- for i=1, math.random(1,3) do
- 268.
- local s = (avg*1.4)*100
- 269.
- local s2 = (avg/5)*100
- 270.
- local size = math.random(s2,s)/100
- 271.
- local p = Instance.new("Part",me.Character)
- 272.
- prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
- 273.
- p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
- 274.
- coroutine.resume(coroutine.create(function()
- 275.
- for i=p.Transparency, 1, 0.2 do
- 276.
- wait(0.15)
- 277.
- p.Transparency = i
- 278.
- local cf = p.CFrame
- 279.
- p.Size = Vector3.new(size,size,size)
- 280.
- p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
- 281.
- size = size - 0.2
- 282.
- end
- 283.
- p:remove()
- 284.
- end))
- 285.
- end
- 286.
- end
- 287.
- function blocks(part,avg,cols)
- 288.
- for i=1, math.random(1,3) do
- 289.
- local s = (avg*1.4)*100
- 290.
- local s2 = (avg/5)*100
- 291.
- local size = math.random(s2,s)/100
- 292.
- local p = Instance.new("Part",me.Character)
- 293.
- local pos = p.CFrame
- 294.
- local pos2 = pos * CFrame.new(0,12,-15)
- 295.
- local pos3 = pos2 * CFrame.new(0,-12,-12)
- 296.
- local bv = Instance.new("BodyPosition",p)
- 297.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 298.
- bv.position = pos2.p
- 299.
- local bg = Instance.new("BodyGyro",p)
- 300.
- bg.cframe = CFrame.new(pos.p,pos3.p)
- 301.
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 302.
- bg.P = 30000
- 303.
- prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
- 304.
- p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
- 305.
- coroutine.resume(coroutine.create(function()
- 306.
- for i=p.Transparency, 1, 0.2 do
- 307.
- wait(0.15)
- 308.
- p.Transparency = i
- 309.
- local cf = p.CFrame
- 310.
- p.Size = Vector3.new(size,size,size)
- 311.
- p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
- 312.
- size = size - 0.2
- 313.
- end
- 314.
- p:remove()
- 315.
- end))
- 316.
- end
- 317.
- end
- 318.
- function blading(part,color)
- 319.
- local p = Instance.new("Part",me.Character)
- 320.
- prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
- 321.
- p.CFrame = part.CFrame
- 322.
- coroutine.resume(coroutine.create(function()
- 323.
- for i=p.Transparency, 1, 0.04 do
- 324.
- wait()
- 325.
- p.Transparency = i
- 326.
- end
- 327.
- p:remove()
- 328.
- end))
- 329.
- end
- 330.
- function spikes(part,color)
- 331.
- local p = Instance.new("Part",me.Character)
- 332.
- prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
- 333.
- p.CFrame = part.CFrame * CFrame.new(0,-3,0)
- 334.
- local mww = Instance.new("SpecialMesh")
- 335.
- mesh(mww,p,6,5,6,"FileMesh")
- 336.
- mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
- 337.
- fade(p,mww,0.55,p.Transparency,0.08)
- 338.
- end
- 339.
- function spikes2(part,color)
- 340.
- local p = Instance.new("Part",me.Character)
- 341.
- prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
- 342.
- p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
- 343.
- local mww = Instance.new("SpecialMesh")
- 344.
- mesh(mww,p,8,7,8,"FileMesh")
- 345.
- mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
- 346.
- fade(p,mww,0.55,p.Transparency,0.06)
- 347.
- end
- 348.
- function bal(part,color,dist)
- 349.
- local p = Instance.new("Part",me.Character)
- 350.
- prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
- 351.
- p.CFrame = part.CFrame
- 352.
- local mww = Instance.new("SpecialMesh")
- 353.
- mesh(mww,p,dist,dist,dist,"Sphere")
- 354.
- fade(p,mww,3,p.Transparency,0.06)
- 355.
- end
- 356.
- --Kill function----------------------Kill function----------------------Kill function--------------------
- 357.
- function blast(dmg,part,crit)
- 358.
- local randomposx = math.random(-30,30)
- 359.
- local randomposy = math.random(-50,-10)
- 360.
- local bil = Instance.new("BillboardGui",part)
- 361.
- bil.Adornee = bil.Parent
- 362.
- bil.Size = UDim2.new(0,110,0,70)
- 363.
- local img = Instance.new("ImageLabel",bil)
- 364.
- img.Size = UDim2.new(1,0,1,0)
- 365.
- img.Image = "http://www.roblox.com/asset/?id=42621332"
- 366.
- img.Position = UDim2.new(0,randomposx,0,randomposy)
- 367.
- img.BackgroundTransparency = 1
- 368.
- local txt = Instance.new("TextLabel",img)
- 369.
- txt.Size = UDim2.new(1,0,1,0)
- 370.
- txt.BackgroundTransparency = 1
- 371.
- txt.Text = dmg
- 372.
- txt.TextColor3 = Color3.new(0,0,0)
- 373.
- txt.FontSize = "Size18"
- 374.
- if crit then
- 375.
- img.Image = "http://www.roblox.com/asset/?id=42621315"
- 376.
- txt.FontSize = "Size24"
- 377.
- txt.TextColor3 = Color3.new(0.6,0,0)
- 378.
- end
- 379.
- coroutine.resume(coroutine.create(function()
- 380.
- wait(0.2)
- 381.
- for i=1, math.random(30,50) do
- 382.
- img.Position = UDim2.new(0,randomposx,0,randomposy)
- 383.
- randomposy = randomposy - 4
- 384.
- wait()
- 385.
- end
- 386.
- bil:remove()
- 387.
- end))
- 388.
- end
- 389.
- deb = true
- 390.
- function kill(hit,mod)
- 391.
- if deb and attack and hit.Parent.Name ~= name then
- 392.
- local ch = hit.Parent
- 393.
- if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
- 394.
- deb = false
- 395.
- local dm = math.random(0,avgdmg*2)
- 396.
- local cri = false
- 397.
- local cripro = math.random(1,criticalchance)
- 398.
- if cripro == 1 then
- 399.
- cri = true
- 400.
- dm = math.random(avgdmg*1.5,avgdmg*4.5)
- 401.
- end
- 402.
- ch["Humanoid"].Health = ch["Humanoid"].Health - dm
- 403.
- blast(dm,ch.Head,cri)
- 404.
- if cri then
- 405.
- coroutine.resume(coroutine.create(function()
- 406.
- local lol = math.random(1,plat)
- 407.
- if lol == 1 then
- 408.
- ch["Humanoid"].PlatformStand = true
- 409.
- ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- 410.
- wait(0.9)
- 411.
- ch["Humanoid"].PlatformStand = false
- 412.
- if mod == true then
- 413.
- ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- 414.
- ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
- 415.
- end
- 416.
- end
- 417.
- end))
- 418.
- end
- 419.
- wait(dela)
- 420.
- deb = true
- 421.
- end
- 422.
- end
- 423.
- end
- 424.
- function ris(hit,mod)
- 425.
- if deb and attack and hit.Parent.Name ~= name then
- 426.
- local ch = hit.Parent
- 427.
- if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
- 428.
- deb = false
- 429.
- local dm = math.random(0,avgdmg*2)
- 430.
- local cri = false
- 431.
- local cripro = math.random(1,criticalchance)
- 432.
- if cripro == 1 then
- 433.
- cri = true
- 434.
- dm = math.random(avgdmg*1.5,avgdmg*4.5)
- 435.
- end
- 436.
- ch["Humanoid"].Health = ch["Humanoid"].Health - dm
- 437.
- blast(dm,ch.Head,cri)
- 438.
- if cri then
- 439.
- coroutine.resume(coroutine.create(function()
- 440.
- local lol = math.random(1,plat)
- 441.
- if lol == 1 then
- 442.
- ch["Humanoid"].PlatformStand = true
- 443.
- ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- 444.
- wait(0.9)
- 445.
- ch["Humanoid"].PlatformStand = false
- 446.
- if mod == true then
- 447.
- ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- 448.
- ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
- 449.
- end
- 450.
- end
- 451.
- end))
- 452.
- end
- 453.
- wait(dela)
- 454.
- deb = true
- 455.
- end
- 456.
- end
- 457.
- end
- 458.
- blade3.Touched:connect(kill)
- 459.
- blade4.Touched:connect(kill)
- 460.
- blade2.Touched:connect(kill)
- 461.
- blade1.Touched:connect(kill)
- 462.
- blade5.Touched:connect(kill)
- 463.
- blade5.Touched:connect(ris)
- 464.
- ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
- 465.
- -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 466.
- -- blading(blade2,"Bright red")
- 467.
- function att()
- 468.
- attacking = true
- 469.
- for i=1,8 do
- 470.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
- 471.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
- 472.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
- 473.
- wait()
- 474.
- end
- 475.
- slash:play()
- 476.
- wait(0.13)
- 477.
- attack = true
- 478.
- for i=1,6 do
- 479.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
- 480.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
- 481.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
- 482.
- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 483.
- wait()
- 484.
- end
- 485.
- attack = false
- 486.
- wait(0.08)
- 487.
- for i=1,3 do
- 488.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
- 489.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
- 490.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
- 491.
- wait()
- 492.
- end
- 493.
- rw.C0 = rightfight
- 494.
- lw.C0 = leftfight
- 495.
- neck.C1 = neor
- 496.
- weaponweld.C0 = CFrame.new(0,0,0)
- 497.
- attacking = false
- 498.
- end
- 499.
- function stab()
- 500.
- attacking = true
- 501.
- for i=1,8 do
- 502.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
- 503.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
- 504.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
- 505.
- wait()
- 506.
- end
- 507.
- slash:play()
- 508.
- avgdmg = 15
- 509.
- criticalchance = 95
- 510.
- wait(0.13)
- 511.
- attack = true
- 512.
- for i=1,6 do
- 513.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
- 514.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
- 515.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
- 516.
- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 517.
- bal(blade5,"Tr. Blue",25)
- 518.
- wait()
- 519.
- end
- 520.
- attack = false
- 521.
- wait(0.08)
- 522.
- for i=1,3 do
- 523.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
- 524.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
- 525.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
- 526.
- blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 527.
- bal(blade5,"Tr. Blue",25)
- 528.
- wait()
- 529.
- end
- 530.
- rw.C0 = rightfight
- 531.
- lw.C0 = leftfight
- 532.
- neck.C1 = neor
- 533.
- weaponweld.C0 = CFrame.new(0,0,0)
- 534.
- attacking = false
- 535.
- end
- 536.
- function attas()
- 537.
- attacking = true
- 538.
- local pos = torso.CFrame
- 539.
- local pos2 = pos * CFrame.new(0,12,-15)
- 540.
- local pos3 = pos2 * CFrame.new(0,-12,-12)
- 541.
- for i=1,6 do
- 542.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
- 543.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
- 544.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
- 545.
- spikes(torso,"Light blue")
- 546.
- spikes2(torso,"Bright blue")
- 547.
- bal(torso,"Tr. Blue",25)
- 548.
- wait()
- 549.
- end
- 550.
- slash:play()
- 551.
- avgdmg = 15
- 552.
- criticalchance = 65
- 553.
- wait(0.13)
- 554.
- attack = true
- 555.
- local bv = Instance.new("BodyPosition",torso)
- 556.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 557.
- bv.position = pos2.p
- 558.
- local bg = Instance.new("BodyGyro",torso)
- 559.
- bg.cframe = CFrame.new(pos.p,pos3.p)
- 560.
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 561.
- bg.P = 30000
- 562.
- for i=1,6 do
- 563.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
- 564.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
- 565.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
- 566.
- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 567.
- wait()
- 568.
- end
- 569.
- attack = false
- 570.
- wait(0.08)
- 571.
- for i=1,3 do
- 572.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
- 573.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
- 574.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
- 575.
- wait()
- 576.
- end
- 577.
- rw.C0 = rightfight
- 578.
- lw.C0 = leftfight
- 579.
- bv:remove()
- 580.
- bg:remove()
- 581.
- neck.C1 = neor
- 582.
- weaponweld.C0 = CFrame.new(0,0,0)
- 583.
- attacking = false
- 584.
- end
- 585.
- function spin()
- 586.
- attacking = true
- 587.
- hum.WalkSpeed = 0
- 588.
- for i=1,7 do
- 589.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
- 590.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
- 591.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 592.
- wait()
- 593.
- end
- 594.
- spi:play()
- 595.
- wait(0.3)
- 596.
- spi:play()
- 597.
- dela = 0.1
- 598.
- avgdmg = 6
- 599.
- criticalchance = 12
- 600.
- local bv = Instance.new("BodyVelocity",torso)
- 601.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 602.
- bv.velocity = torso.CFrame.lookVector * 22
- 603.
- local bav = Instance.new("BodyAngularVelocity",torso)
- 604.
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 605.
- bav.angularvelocity = Vector3.new(0,36,0)
- 606.
- bav.P = 15000
- 607.
- attack = true
- 608.
- for i=1, 30 do
- 609.
- wait()
- 610.
- spikes(torso,"Medium blue")
- 611.
- end
- 612.
- bv:remove()
- 613.
- bav:remove()
- 614.
- hum.WalkSpeed = normal
- 615.
- attack = false
- 616.
- avgdmg = normdmg
- 617.
- for i=1,5 do
- 618.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
- 619.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
- 620.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 621.
- wait()
- 622.
- end
- 623.
- dela = 0.4
- 624.
- rw.C0 = rightfight
- 625.
- lw.C0 = leftfight
- 626.
- neck.C1 = neor
- 627.
- weaponweld.C0 = CFrame.new(0,0,0)
- 628.
- attacking = false
- 629.
- criticalchance = normchance
- 630.
- end
- 631.
- function spins()
- 632.
- attacking = true
- 633.
- hum.WalkSpeed = 0
- 634.
- for i=1,7 do
- 635.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
- 636.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
- 637.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 638.
- bal(torso,"Tr. Blue",25)
- 639.
- wait()
- 640.
- end
- 641.
- spi:play()
- 642.
- wait(0.3)
- 643.
- spi:play()
- 644.
- dela = 0.1
- 645.
- avgdmg = 6
- 646.
- criticalchance = 12
- 647.
- local bv = Instance.new("BodyVelocity",torso)
- 648.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 649.
- bv.velocity = torso.CFrame.lookVector * 22
- 650.
- local bav = Instance.new("BodyAngularVelocity",torso)
- 651.
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 652.
- bav.angularvelocity = Vector3.new(0,36,0)
- 653.
- bav.P = 15000
- 654.
- attack = true
- 655.
- for i=1, 30 do
- 656.
- wait()
- 657.
- spikes(torso,"Medium blue")
- 658.
- end
- 659.
- bv:remove()
- 660.
- bav:remove()
- 661.
- hum.WalkSpeed = normal
- 662.
- attack = false
- 663.
- avgdmg = normdmg
- 664.
- for i=1,5 do
- 665.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
- 666.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
- 667.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 668.
- wait()
- 669.
- end
- 670.
- dela = 0.4
- 671.
- rw.C0 = rightfight
- 672.
- lw.C0 = leftfight
- 673.
- neck.C1 = neor
- 674.
- weaponweld.C0 = CFrame.new(0,0,0)
- 675.
- attacking = false
- 676.
- criticalchance = normchance
- 677.
- end
- 678.
- function rise()
- 679.
- attacking = true
- 680.
- local pos = torso.CFrame
- 681.
- local pos2 = pos * CFrame.new(0,5,-15)
- 682.
- local pos3 = pos2 * CFrame.new(0,-3,-12)
- 683.
- hum.WalkSpeed = 0
- 684.
- for i=1,7 do
- 685.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
- 686.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
- 687.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 688.
- bal(torso,"Tr. Blue",25)
- 689.
- wait()
- 690.
- end
- 691.
- spi:play()
- 692.
- wait(0.3)
- 693.
- spi:play()
- 694.
- dela = 0.1
- 695.
- avgdmg = 6
- 696.
- criticalchance = 12
- 697.
- local bv = Instance.new("BodyPosition",torso)
- 698.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 699.
- bv.position = pos2.p
- 700.
- local bg = Instance.new("BodyGyro",torso)
- 701.
- bg.cframe = CFrame.new(pos.p,pos3.p)
- 702.
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 703.
- bg.P = 30000
- 704.
- attack = true
- 705.
- for i=1, 30 do
- 706.
- wait()
- 707.
- spikes2(torso,"Medium blue")
- 708.
- end
- 709.
- bv:remove()
- 710.
- bg:remove()
- 711.
- hum.WalkSpeed = normal
- 712.
- attack = false
- 713.
- avgdmg = normdmg
- 714.
- for i=1,5 do
- 715.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
- 716.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
- 717.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- 718.
- wait()
- 719.
- end
- 720.
- dela = 0.4
- 721.
- rw.C0 = rightfight
- 722.
- lw.C0 = leftfight
- 723.
- neck.C1 = neor
- 724.
- weaponweld.C0 = CFrame.new(0,0,0)
- 725.
- attacking = false
- 726.
- criticalchance = normchance
- 727.
- end
- 728.
- function sprint()
- 729.
- attacking = true
- 730.
- hum.WalkSpeed = 0
- 731.
- local pos = torso.CFrame
- 732.
- local pos2 = pos * CFrame.new(0,12,-15)
- 733.
- local pos3 = pos2 * CFrame.new(0,-12,-12)
- 734.
- for i=1,6 do
- 735.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- 736.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- 737.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
- 738.
- wait()
- 739.
- end
- 740.
- avgdmg = 14
- 741.
- local bv = Instance.new("BodyPosition",torso)
- 742.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 743.
- bv.position = pos2.p
- 744.
- local bg = Instance.new("BodyGyro",torso)
- 745.
- bg.cframe = CFrame.new(pos.p,pos3.p)
- 746.
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 747.
- bg.P = 30000
- 748.
- for i=1, 7 do
- 749.
- wait()
- 750.
- spikes2(torso,"Medium blue")
- 751.
- end
- 752.
- wait(0.1)
- 753.
- coroutine.resume(coroutine.create(function()
- 754.
- for i=1, 17 do
- 755.
- wait()
- 756.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
- 757.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
- 758.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
- 759.
- end
- 760.
- end))
- 761.
- coroutine.resume(coroutine.create(function()
- 762.
- for i=0.4, 5.3,0.07 do
- 763.
- wait(0.04)
- 764.
- block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 765.
- end
- 766.
- end))
- 767.
- charge:play()
- 768.
- coroutine.resume(coroutine.create(function()
- 769.
- wait(2.5)
- 770.
- for i=1, 11 do
- 771.
- wait()
- 772.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
- 773.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
- 774.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
- 775.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
- 776.
- end
- 777.
- end))
- 778.
- criticalchance = 1
- 779.
- plat = 1
- 780.
- dela = 0
- 781.
- wait(3.8)
- 782.
- boom:play()
- 783.
- attack = true
- 784.
- coroutine.resume(coroutine.create(function()
- 785.
- for i=1, 5 do
- 786.
- wait()
- 787.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
- 788.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
- 789.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
- 790.
- end
- 791.
- end))
- 792.
- bv.position = pos3.p
- 793.
- for i=1, 7 do
- 794.
- wait()
- 795.
- spikes2(torso,"Medium blue")
- 796.
- end
- 797.
- coroutine.resume(coroutine.create(function()
- 798.
- for i=1, 12 do
- 799.
- wait()
- 800.
- bal(blade5,"Medium blue",splashdist*2)
- 801.
- end
- 802.
- end))
- 803.
- local parts = getcharparts(workspace)
- 804.
- for _,v in pairs(parts) do
- 805.
- if (v.Position - blade5.Position).magnitude < 14 then
- 806.
- kill(v,true)
- 807.
- end
- 808.
- end
- 809.
- wait(0.3)
- 810.
- attack = false
- 811.
- bv:remove()
- 812.
- bg:remove()
- 813.
- hum.WalkSpeed = normal
- 814.
- avgdmg = normdmg
- 815.
- rw.C0 = rightfight
- 816.
- lw.C0 = leftfight
- 817.
- neck.C1 = neor
- 818.
- weaponweld.C0 = CFrame.new(0,0,0)
- 819.
- attacking = false
- 820.
- criticalchance = normchance
- 821.
- plat = 2
- 822.
- end
- 823.
- function sprint2()
- 824.
- attacking = true
- 825.
- hum.WalkSpeed = 0
- 826.
- local pos = torso.CFrame
- 827.
- local pos2 = pos * CFrame.new(0,15,-15)
- 828.
- local pos3 = pos2 * CFrame.new(0,-13,-12)
- 829.
- for i=1,6 do
- 830.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- 831.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- 832.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
- 833.
- wait()
- 834.
- end
- 835.
- avgdmg = 14
- 836.
- local bv = Instance.new("BodyPosition",torso)
- 837.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 838.
- bv.position = pos2.p
- 839.
- local bg = Instance.new("BodyGyro",torso)
- 840.
- bg.cframe = CFrame.new(pos.p,pos3.p)
- 841.
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 842.
- bg.P = 30000
- 843.
- for i=1, 4 do
- 844.
- wait()
- 845.
- spikes2(torso,"Medium blue")
- 846.
- spikes2(torso,"Light blue")
- 847.
- spikes2(torso,"Bright blue")
- 848.
- end
- 849.
- wait(0.1)
- 850.
- coroutine.resume(coroutine.create(function()
- 851.
- for i=1, 34 do
- 852.
- wait()
- 853.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
- 854.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
- 855.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
- 856.
- end
- 857.
- end))
- 858.
- coroutine.resume(coroutine.create(function()
- 859.
- for i=0.4, 5.3,0.07 do
- 860.
- wait(0.04)
- 861.
- block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 862.
- end
- 863.
- end))
- 864.
- charge:play()
- 865.
- coroutine.resume(coroutine.create(function()
- 866.
- wait(2.5)
- 867.
- for i=1, 11 do
- 868.
- wait()
- 869.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
- 870.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
- 871.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
- 872.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
- 873.
- end
- 874.
- end))
- 875.
- criticalchance = 1
- 876.
- plat = 1
- 877.
- dela = 0
- 878.
- wait(3.8)
- 879.
- boom:play()
- 880.
- attack = true
- 881.
- coroutine.resume(coroutine.create(function()
- 882.
- for i=1, 5 do
- 883.
- wait()
- 884.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
- 885.
- lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
- 886.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
- 887.
- end
- 888.
- end))
- 889.
- bv.position = pos3.p
- 890.
- for i=1, 7 do
- 891.
- wait()
- 892.
- spikes2(torso,"Medium blue")
- 893.
- end
- 894.
- coroutine.resume(coroutine.create(function()
- 895.
- for i=1, 12 do
- 896.
- wait()
- 897.
- bal(blade5,"Medium blue",splashdist*2)
- 898.
- end
- 899.
- end))
- 900.
- local parts = getcharparts(workspace)
- 901.
- for _,v in pairs(parts) do
- 902.
- if (v.Position - blade5.Position).magnitude < 14 then
- 903.
- kill(v,true)
- 904.
- end
- 905.
- end
- 906.
- wait(0.3)
- 907.
- attack = false
- 908.
- bv:remove()
- 909.
- bg:remove()
- 910.
- hum.WalkSpeed = normal
- 911.
- avgdmg = normdmg
- 912.
- rw.C0 = rightfight
- 913.
- lw.C0 = leftfight
- 914.
- neck.C1 = neor
- 915.
- weaponweld.C0 = CFrame.new(0,0,0)
- 916.
- attacking = false
- 917.
- criticalchance = normchance
- 918.
- plat = 2
- 919.
- end
- 920.
- function combo()
- 921.
- att()
- 922.
- attas()
- 923.
- sprint()
- 924.
- spin()
- 925.
- end
- 926.
- function run()
- 927.
- spin()
- 928.
- spin()
- 929.
- spin()
- 930.
- end
- 931.
- function rush()
- 932.
- attacking = true
- 933.
- for i=1,8 do
- 934.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
- 935.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
- 936.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
- 937.
- wait(0.1)
- 938.
- end
- 939.
- slash:play()
- 940.
- wait(0.13)
- 941.
- attack = true
- 942.
- local bv = Instance.new("BodyVelocity",torso)
- 943.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 944.
- bv.velocity = torso.CFrame.lookVector * 220
- 945.
- local bav = Instance.new("BodyAngularVelocity",torso)
- 946.
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 947.
- bav.angularvelocity = Vector3.new(0,36,0)
- 948.
- bav.P = 15000
- 949.
- for i=1,6 do
- 950.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
- 951.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
- 952.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
- 953.
- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 954.
- wait()
- 955.
- end
- 956.
- attack = false
- 957.
- wait(0.08)
- 958.
- for i=1,3 do
- 959.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
- 960.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
- 961.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
- 962.
- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 963.
- wait()
- 964.
- end
- 965.
- rw.C0 = rightfight
- 966.
- lw.C0 = leftfight
- 967.
- bv:remove()
- 968.
- bav:remove()
- 969.
- neck.C1 = neor
- 970.
- weaponweld.C0 = CFrame.new(0,0,0)
- 971.
- attacking = false
- 972.
- end
- 973.
- function masta()
- 974.
- attacking = true
- 975.
- for i=1,8 do
- 976.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
- 977.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
- 978.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
- 979.
- bal(torso,"Tr. Blue",25)
- 980.
- spikes2(torso,"Medium blue")
- 981.
- block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 982.
- wait(0.1)
- 983.
- end
- 984.
- slash:play()
- 985.
- avgdmg = 37
- 986.
- criticalchance = 125
- 987.
- wait(0.13)
- 988.
- attack = true
- 989.
- local bv = Instance.new("BodyVelocity",torso)
- 990.
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- 991.
- bv.velocity = torso.CFrame.lookVector * 220
- 992.
- local bav = Instance.new("BodyAngularVelocity",torso)
- 993.
- bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- 994.
- bav.angularvelocity = Vector3.new(0,36,0)
- 995.
- bav.P = 15000
- 996.
- for i=1,6 do
- 997.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
- 998.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
- 999.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
- 1000.
- bal(torso,"Tr. Blue",25)
- 1001.
- spikes2(torso,"Medium blue")
- 1002.
- block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 1003.
- wait()
- 1004.
- end
- 1005.
- attack = false
- 1006.
- wait(0.08)
- 1007.
- for i=1,3 do
- 1008.
- rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
- 1009.
- weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
- 1010.
- neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
- 1011.
- bal(torso,"Tr. Blue",25)
- 1012.
- spikes2(torso,"Medium blue")
- 1013.
- block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
- 1014.
- wait()
- 1015.
- end
- 1016.
- rw.C0 = rightfight
- 1017.
- lw.C0 = leftfight
- 1018.
- bv:remove()
- 1019.
- bav:remove()
- 1020.
- neck.C1 = neor
- 1021.
- weaponweld.C0 = CFrame.new(0,0,0)
- 1022.
- attacking = false
- 1023.
- end
- 1024.
- if script.Parent.className ~= "HopperBin" then
- 1025.
- local h = Instance.new("HopperBin",me.Backpack)
- 1026.
- h.Name = "SoulSword"
- 1027.
- script.Parent = h
- 1028.
- end
- 1029.
- local bin = script.Parent
- 1030.
- function sel(mouse)
- 1031.
- neck.C1 = neor
- 1032.
- if (selected == false) then
- 1033.
- selectmotion()
- 1034.
- end
- 1035.
- mouse.Button1Down:connect(function()
- 1036.
- if (attacking == false) then
- 1037.
- att()
- 1038.
- end
- 1039.
- end)
- 1040.
- mouse.KeyDown:connect(function(kuu)
- 1041.
- local kai = kuu:lower()
- 1042.
- if attacking == false then
- 1043.
- if (kai == "q") then
- 1044.
- spin()
- 1045.
- elseif (kai == "e") then
- 1046.
- att()
- 1047.
- elseif (kai == "r") then
- 1048.
- sprint()
- 1049.
- elseif (kai == "l") then
- 1050.
- stab()
- 1051.
- elseif (kai == "t") then
- 1052.
- attas()
- 1053.
- elseif (kai == "z") then
- 1054.
- masta()
- 1055.
- elseif (kai == "y") then
- 1056.
- spins()
- 1057.
- elseif (kai == "g") then
- 1058.
- combo()
- 1059.
- elseif (kai == "p") then
- 1060.
- rise()
- 1061.
- elseif (kai == "j") then
- 1062.
- sprint2()
- 1063.
- elseif (kai == "h") then
- 1064.
- run()
- 1065.
- elseif (kai == "f") then
- 1066.
- rush()
- 1067.
- end
- 1068.
- end
- 1069.
- end)
- 1070.
- while selected do
- 1071.
- wait(0.8)
- 1072.
- local k = math.random(1,5)
- 1073.
- if k == 1 then
- 1074.
- if hum.Health < 50 then
- 1075.
- for i=1, math.random(4,24) do
- 1076.
- wait(0.1)
- 1077.
- local col = healcols[math.random(1,#healcols)]
- 1078.
- local sa = math.random(30,90)/100
- 1079.
- local p = Instance.new("Part")
- 1080.
- prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
- 1081.
- p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
- 1082.
- local mes = Instance.new("SpecialMesh")
- 1083.
- mesh(mes,p,sa,sa,sa,"Sphere")
- 1084.
- local bg = Instance.new("BodyPosition",p)
- 1085.
- bg.maxForce = Vector3.new(1000000,1000000,1000000)
- 1086.
- bg.P = 100000
- 1087.
- bg.position = torso.Position
- 1088.
- coroutine.resume(coroutine.create(function()
- 1089.
- repeat
- 1090.
- bg.position = torso.Position
- 1091.
- wait()
- 1092.
- until (p.Position - torso.Position).magnitude < 1.8
- 1093.
- hum.Health = hum.Health + 1.2
- 1094.
- p:remove()
- 1095.
- end))
- 1096.
- end
- 1097.
- end
- 1098.
- end
- 1099.
- end
- 1100.
- end
- 1101.
- function desel()
- 1102.
- neck.C1 = neor
- 1103.
- if selected then
- 1104.
- deselmotion()
- 1105.
- end
- 1106.
- end
- 1107.
- bin.Selected:connect(sel)
- 1108.
- bin.Deselected:connect(desel)
- 1109.
- --LEGO
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement