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- #include <math.h>
- #include "ItemCSVReader.h"
- using namespace std;
- inline string trim_left(const string& str)
- {
- string::size_type n = str.find_first_not_of(" \t\v\n\r");
- return n == string::npos ? str : str.substr(n, str.length());
- }
- inline string trim_right(const string& str)
- {
- string::size_type n = str.find_last_not_of(" \t\v\n\r");
- return n == string::npos ? str : str.substr(0, n + 1);
- }
- string trim(const string& str){ return trim_left(trim_right(str)); }
- static string* StringSplit(string strOrigin, string strTok)
- {
- int cutAt;
- int index = 0;
- string* strResult = new string[30];
- while ((cutAt = strOrigin.find_first_of(strTok)) != strOrigin.npos)
- {
- if (cutAt > 0)
- {
- strResult[index++] = strOrigin.substr(0, cutAt);
- }
- strOrigin = strOrigin.substr(cutAt + 1);
- }
- if (strOrigin.length() > 0)
- {
- strResult[index++] = strOrigin.substr(0, cutAt);
- }
- for (int i = 0; i<index; i++)
- {
- strResult[i] = trim(strResult[i]);
- }
- return strResult;
- }
- int get_Item_Type_Value(string inputString)
- {
- string arType[] = {
- "ITEM_NONE", "ITEM_WEAPON",
- "ITEM_ARMOR", "ITEM_USE",
- "ITEM_AUTOUSE", "ITEM_MATERIAL",
- "ITEM_SPECIAL", "ITEM_TOOL",
- "ITEM_LOTTERY", "ITEM_ELK", //10°³
- "ITEM_METIN", "ITEM_CONTAINER",
- "ITEM_FISH", "ITEM_ROD",
- "ITEM_RESOURCE", "ITEM_CAMPFIRE",
- "ITEM_UNIQUE", "ITEM_SKILLBOOK",
- "ITEM_QUEST", "ITEM_POLYMORPH", //20°³
- "ITEM_TREASURE_BOX", "ITEM_TREASURE_KEY",
- "ITEM_SKILLFORGET", "ITEM_GIFTBOX",
- "ITEM_PICK", "ITEM_HAIR",
- "ITEM_TOTEM", "ITEM_BLEND",
- "ITEM_COSTUME", "ITEM_DS", //30°³
- "ITEM_SPECIAL_DS", "ITEM_EXTRACT",
- "ITEM_SECONDARY_COIN", //33°³
- "ITEM_RING",
- "ITEM_BELT", //35°³ (EItemTypes °ªÀ¸·Î Ä¡¸é 34)
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arType) / sizeof(arType[0]); j++) {
- string tempString = arType[j];
- if (inputString.find(tempString) != string::npos && tempString.find(inputString) != string::npos) {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Item_SubType_Value(int type_value, string inputString)
- {
- static string arSub1[] = {
- "WEAPON_SWORD",
- "WEAPON_DAGGER",
- "WEAPON_BOW",
- "WEAPON_TWO_HANDED",
- "WEAPON_BELL",
- "WEAPON_FAN",
- "WEAPON_ARROW",
- "WEAPON_MOUNT_SPEAR",
- "WEAPON_CLAW"
- };
- static string arSub2[] = {
- "ARMOR_BODY",
- "ARMOR_HEAD",
- "ARMOR_SHIELD",
- "ARMOR_WRIST",
- "ARMOR_FOOTS",
- "ARMOR_NECK",
- "ARMOR_EAR",
- "ARMOR_NUM_TYPES"
- };
- static string arSub3[] = {
- "USE_POTION",
- "USE_TALISMAN",
- "USE_TUNING",
- "USE_MOVE",
- "USE_TREASURE_BOX",
- "USE_MONEYBAG",
- "USE_BAIT",
- "USE_ABILITY_UP",
- "USE_AFFECT",
- "USE_CREATE_STONE",
- "USE_SPECIAL",
- "USE_POTION_NODELAY",
- "USE_CLEAR",
- "USE_INVISIBILITY",
- "USE_DETACHMENT",
- "USE_BUCKET",
- "USE_POTION_CONTINUE",
- "USE_CLEAN_SOCKET",
- "USE_CHANGE_ATTRIBUTE",
- "USE_ADD_ATTRIBUTE",
- "USE_ADD_ACCESSORY_SOCKET",
- "USE_PUT_INTO_ACCESSORY_SOCKET",
- "USE_ADD_ATTRIBUTE2",
- "USE_RECIPE",
- "USE_CHANGE_ATTRIBUTE2",
- "USE_BIND",
- "USE_UNBIND",
- "USE_TIME_CHARGE_PER",
- "USE_TIME_CHARGE_FIX",
- "USE_PUT_INTO_BELT_SOCKET",
- "USE_PUT_INTO_RING_SOCKET",
- "USE_ADD_COSTUME_ATTRIBUTE",
- "USE_CHANGE_COSTUME_ATTRIBUTE"
- };
- static string arSub4[] = {
- "AUTOUSE_POTION",
- "AUTOUSE_ABILITY_UP",
- "AUTOUSE_BOMB",
- "AUTOUSE_GOLD",
- "AUTOUSE_MONEYBAG",
- "AUTOUSE_TREASURE_BOX"
- };
- static string arSub5[] = {
- "MATERIAL_LEATHER",
- "MATERIAL_BLOOD",
- "MATERIAL_ROOT",
- "MATERIAL_NEEDLE",
- "MATERIAL_JEWEL",
- "MATERIAL_DS_REFINE_NORMAL",
- "MATERIAL_DS_REFINE_BLESSED",
- "MATERIAL_DS_REFINE_HOLLY"
- };
- static string arSub6[] = {
- "SPECIAL_MAP",
- "SPECIAL_KEY",
- "SPECIAL_DOC",
- "SPECIAL_SPIRIT"
- };
- static string arSub7[] = {
- "TOOL_FISHING_ROD"
- };
- static string arSub8[] = {
- "LOTTERY_TICKET",
- "LOTTERY_INSTANT"
- };
- static string arSub10[] = {
- "METIN_NORMAL",
- "METIN_GOLD"
- };
- static string arSub12[] = {
- "FISH_ALIVE",
- "FISH_DEAD"
- };
- static string arSub14[] = {
- "RESOURCE_FISHBONE",
- "RESOURCE_WATERSTONEPIECE",
- "RESOURCE_WATERSTONE",
- "RESOURCE_BLOOD_PEARL",
- "RESOURCE_BLUE_PEARL",
- "RESOURCE_WHITE_PEARL",
- "RESOURCE_BUCKET",
- "RESOURCE_CRYSTAL",
- "RESOURCE_GEM",
- "RESOURCE_STONE",
- "RESOURCE_METIN",
- "RESOURCE_ORE"
- };
- static string arSub16[] = {
- "UNIQUE_NONE",
- "UNIQUE_BOOK",
- "UNIQUE_SPECIAL_RIDE",
- "UNIQUE_3",
- "UNIQUE_4",
- "UNIQUE_5",
- "UNIQUE_6",
- "UNIQUE_7",
- "UNIQUE_8",
- "UNIQUE_9",
- "USE_SPECIAL"
- };
- static string arSub28[] = {
- "COSTUME_BODY",
- "COSTUME_HAIR",
- "COSTUME_MOUNT",
- "COSTUME_ACCE",
- "COSTUME_WEAPON_SWORD",
- "COSTUME_WEAPON_DAGGER",
- "COSTUME_WEAPON_BOW",
- "COSTUME_WEAPON_TWO_HANDED",
- "COSTUME_WEAPON_BELL",
- "COSTUME_WEAPON_FAN",
- "COSTUME_WEAPON_CLAW"
- };
- static string arSub29[] = {
- "DS_SLOT1",
- "DS_SLOT2",
- "DS_SLOT3",
- "DS_SLOT4",
- "DS_SLOT5",
- "DS_SLOT6"
- };
- static string arSub31[] = {
- "EXTRACT_DRAGON_SOUL",
- "EXTRACT_DRAGON_HEART"
- };
- static string* arSubType[] = {
- 0, //0
- arSub1, //1
- arSub2, //2
- arSub3, //3
- arSub4, //4
- arSub5, //5
- arSub6, //6
- arSub7, //7
- arSub8, //8
- 0, //9
- arSub10, //10
- 0, //11
- arSub12, //12
- 0, //13
- arSub14, //14
- 0, //15
- arSub16, //16
- 0, //17
- 0, //18
- 0, //19
- 0, //20
- 0, //21
- 0, //22
- 0, //23
- 0, //24
- 0, //25
- 0, //26
- 0, //27
- arSub28, //28
- arSub29, //29
- arSub29, //30
- arSub31, //31
- 0, //32
- 0, //33
- 0, //34
- 0, //35
- };
- static int arNumberOfSubtype[36] = {
- 0,
- sizeof(arSub1) / sizeof(arSub1[0]),
- sizeof(arSub2) / sizeof(arSub2[0]),
- sizeof(arSub3) / sizeof(arSub3[0]),
- sizeof(arSub4) / sizeof(arSub4[0]),
- sizeof(arSub5) / sizeof(arSub5[0]),
- sizeof(arSub6) / sizeof(arSub6[0]),
- sizeof(arSub7) / sizeof(arSub7[0]),
- sizeof(arSub8) / sizeof(arSub8[0]),
- 0,
- sizeof(arSub10) / sizeof(arSub10[0]),
- 0,
- sizeof(arSub12) / sizeof(arSub12[0]),
- 0,
- sizeof(arSub14) / sizeof(arSub14[0]),
- 0,
- sizeof(arSub16) / sizeof(arSub16[0]),
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- sizeof(arSub28) / sizeof(arSub28[0]),
- sizeof(arSub29) / sizeof(arSub29[0]),
- sizeof(arSub29) / sizeof(arSub29[0]),
- sizeof(arSub31) / sizeof(arSub31[0]),
- 0,
- 0,
- 0,
- 0,
- };
- if (arSubType[type_value] == 0) {
- return 0;
- }
- int retInt = -1;
- for (int j = 0; j<arNumberOfSubtype[type_value]; j++) {
- string tempString = arSubType[type_value][j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Item_AntiFlag_Value(string inputString)
- {
- string arAntiFlag[] = {
- "ANTI_FEMALE",
- "ANTI_MALE",
- "ANTI_MUSA",
- "ANTI_ASSASSIN",
- "ANTI_SURA",
- "ANTI_MUDANG",
- "ANTI_GET",
- "ANTI_DROP",
- "ANTI_SELL",
- "ANTI_EMPIRE_A",
- "ANTI_EMPIRE_B",
- "ANTI_EMPIRE_C",
- "ANTI_SAVE",
- "ANTI_GIVE",
- "ANTI_PKDROP",
- "ANTI_STACK",
- "ANTI_MYSHOP",
- "ANTI_SAFEBOX",
- "ANTI_WOLFMAN",
- "ANTI_BIND"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, "|");
- for (int i = 0; i<sizeof(arAntiFlag) / sizeof(arAntiFlag[0]); i++) {
- string tempString = arAntiFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Item_Flag_Value(string inputString)
- {
- string arFlag[] = {
- "ITEM_TUNABLE",
- "ITEM_SAVE",
- "ITEM_STACKABLE",
- "COUNT_PER_1GOLD",
- "ITEM_SLOW_QUERY",
- "ITEM_UNIQUE",
- "ITEM_MAKECOUNT",
- "ITEM_IRREMOVABLE",
- "CONFIRM_WHEN_USE",
- "QUEST_USE",
- "QUEST_USE_MULTIPLE",
- "QUEST_GIVE",
- "ITEM_QUEST",
- "LOG",
- "STACKABLE",
- "SLOW_QUERY",
- "REFINEABLE",
- "IRREMOVABLE",
- "ITEM_APPLICABLE"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, "|");
- for (int i = 0; i<sizeof(arFlag) / sizeof(arFlag[0]); i++) {
- string tempString = arFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Item_WearFlag_Value(string inputString)
- {
- string arWearrFlag[] = {
- "WEAR_BODY",
- "WEAR_HEAD",
- "WEAR_FOOTS",
- "WEAR_WRIST",
- "WEAR_WEAPON",
- "WEAR_NECK",
- "WEAR_EAR",
- "WEAR_SHIELD",
- "WEAR_UNIQUE",
- "WEAR_ARROW",
- "WEAR_HAIR",
- "WEAR_ABILITY",
- "WEAR_COSTUME_BODY",
- "WEAR_COSTUME_HAIR",
- "WEAR_COSTUME_MOUNT",
- "WEAR_COSTUME_ACCE",
- "WEAR_COSTUME_WEAPON"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, "|");
- for (int i = 0; i<sizeof(arWearrFlag) / sizeof(arWearrFlag[0]); i++)
- {
- string tempString = arWearrFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0)
- {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Item_Immune_Value(string inputString)
- {
- string arImmune[] = {
- "PARA",
- "CURSE",
- "STUN",
- "SLEEP",
- "SLOW",
- "POISON",
- "TERROR"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, "|");
- for (int i = 0; i<sizeof(arImmune) / sizeof(arImmune[0]); i++) {
- string tempString = arImmune[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Item_LimitType_Value(string inputString)
- {
- string arLimitType[] = {
- "LIMIT_NONE",
- "LEVEL",
- "STR",
- "DEX",
- "INT",
- "CON",
- "PC_BANG",
- "REAL_TIME",
- "REAL_TIME_FIRST_USE",
- "TIMER_BASED_ON_WEAR"
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arLimitType) / sizeof(arLimitType[0]); j++) {
- string tempString = arLimitType[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Item_ApplyType_Value(string inputString)
- {
- string arApplyType[] = {
- "APPLY_NONE", "APPLY_MAX_HP", "APPLY_MAX_SP", "APPLY_CON", "APPLY_INT", "APPLY_STR", "APPLY_DEX", "APPLY_ATT_SPEED",
- "APPLY_MOV_SPEED", "APPLY_CAST_SPEED", "APPLY_HP_REGEN", "APPLY_SP_REGEN", "APPLY_POISON_PCT", "APPLY_STUN_PCT",
- "APPLY_SLOW_PCT", "APPLY_CRITICAL_PCT", "APPLY_PENETRATE_PCT", "APPLY_ATTBONUS_HUMAN", "APPLY_ATTBONUS_ANIMAL",
- "APPLY_ATTBONUS_ORC", "APPLY_ATTBONUS_MILGYO", "APPLY_ATTBONUS_UNDEAD", "APPLY_ATTBONUS_DEVIL", "APPLY_STEAL_HP",
- "APPLY_STEAL_SP", "APPLY_MANA_BURN_PCT", "APPLY_DAMAGE_SP_RECOVER", "APPLY_BLOCK", "APPLY_DODGE", "APPLY_RESIST_SWORD",
- "APPLY_RESIST_TWOHAND", "APPLY_RESIST_DAGGER", "APPLY_RESIST_BELL", "APPLY_RESIST_FAN", "APPLY_RESIST_BOW", "APPLY_RESIST_FIRE",
- "APPLY_RESIST_ELEC", "APPLY_RESIST_MAGIC", "APPLY_RESIST_WIND", "APPLY_REFLECT_MELEE", "APPLY_REFLECT_CURSE", "APPLY_POISON_REDUCE",
- "APPLY_KILL_SP_RECOVER", "APPLY_EXP_DOUBLE_BONUS", "APPLY_GOLD_DOUBLE_BONUS", "APPLY_ITEM_DROP_BONUS", "APPLY_POTION_BONUS",
- "APPLY_KILL_HP_RECOVER", "APPLY_IMMUNE_STUN", "APPLY_IMMUNE_SLOW", "APPLY_IMMUNE_FALL", "APPLY_SKILL", "APPLY_BOW_DISTANCE",
- "APPLY_ATT_GRADE_BONUS", "APPLY_DEF_GRADE_BONUS", "APPLY_MAGIC_ATT_GRADE", "APPLY_MAGIC_DEF_GRADE", "APPLY_CURSE_PCT",
- "APPLY_MAX_STAMINA", "APPLY_ATTBONUS_WARRIOR", "APPLY_ATTBONUS_ASSASSIN", "APPLY_ATTBONUS_SURA", "APPLY_ATTBONUS_SHAMAN",
- "APPLY_ATTBONUS_MONSTER", "APPLY_MALL_ATTBONUS", "APPLY_MALL_DEFBONUS", "APPLY_MALL_EXPBONUS", "APPLY_MALL_ITEMBONUS",
- "APPLY_MALL_GOLDBONUS", "APPLY_MAX_HP_PCT", "APPLY_MAX_SP_PCT", "APPLY_SKILL_DAMAGE_BONUS", "APPLY_NORMAL_HIT_DAMAGE_BONUS",
- "APPLY_SKILL_DEFEND_BONUS", "APPLY_NORMAL_HIT_DEFEND_BONUS", "APPLY_PC_BANG_EXP_BONUS", "APPLY_PC_BANG_DROP_BONUS",
- "APPLY_EXTRACT_HP_PCT", "APPLY_RESIST_WARRIOR", "APPLY_RESIST_ASSASSIN", "APPLY_RESIST_SURA", "APPLY_RESIST_SHAMAN",
- "APPLY_ENERGY", "APPLY_DEF_GRADE", "APPLY_COSTUME_ATTR_BONUS", "APPLY_MAGIC_ATTBONUS_PER", "APPLY_MELEE_MAGIC_ATTBONUS_PER",
- "APPLY_RESIST_ICE", "APPLY_RESIST_EARTH", "APPLY_RESIST_DARK", "APPLY_ANTI_CRITICAL_PCT", "APPLY_ANTI_PENETRATE_PCT",
- "APPLY_BLEEDING_PCT", "APPLY_BLEEDING_REDUCE", "APPLY_ATTBONUS_WOLFMAN", "APPLY_RESIST_WOLFMAN", "APPLY_RESIST_CLAW"
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arApplyType) / sizeof(arApplyType[0]); j++) {
- string tempString = arApplyType[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Mob_Rank_Value(string inputString)
- {
- string arRank[] = {
- "PAWN",
- "S_PAWN",
- "KNIGHT",
- "S_KNIGHT",
- "BOSS",
- "KING"
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arRank) / sizeof(arRank[0]); j++) {
- string tempString = arRank[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Mob_Type_Value(string inputString)
- {
- string arType[] = {
- "MONSTER",
- "NPC",
- "STONE",
- "WARP",
- "DOOR",
- "BUILDING",
- "PC",
- "POLYMORPH_PC",
- "HORSE",
- "GOTO"
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arType) / sizeof(arType[0]); j++) {
- string tempString = arType[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Mob_BattleType_Value(string inputString)
- {
- string arBattleType[] = {
- "MELEE",
- "RANGE",
- "MAGIC",
- "SPECIAL",
- "POWER",
- "TANKER",
- "SUPER_POWER",
- "SUPER_TANKER"
- };
- int retInt = -1;
- for (int j = 0; j<sizeof(arBattleType) / sizeof(arBattleType[0]); j++) {
- string tempString = arBattleType[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j;
- break;
- }
- }
- return retInt;
- }
- int get_Mob_Size_Value(string inputString)
- {
- string arSize[] = {
- "SAMLL",
- "MEDIUM",
- "BIG"
- };
- int retInt = 0;
- for (int j = 0; j<sizeof(arSize) / sizeof(arSize[0]); j++) {
- string tempString = arSize[j];
- string tempInputString = trim(inputString);
- if (tempInputString.compare(tempString) == 0)
- {
- retInt = j + 1;
- break;
- }
- }
- return retInt;
- }
- int get_Mob_AIFlag_Value(string inputString)
- {
- string arAIFlag[] = {
- "AGGR",
- "NOMOVE",
- "COWARD",
- "NOATTSHINSU",
- "NOATTCHUNJO",
- "NOATTJINNO",
- "ATTMOB",
- "BERSERK",
- "STONESKIN",
- "GODSPEED",
- "DEATHBLOW",
- "REVIVE"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, ",");
- for (int i = 0; i<sizeof(arAIFlag) / sizeof(arAIFlag[0]); i++) {
- string tempString = arAIFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Mob_RaceFlag_Value(string inputString)
- {
- string arRaceFlag[] = {
- "ANIMAL",
- "UNDEAD",
- "DEVIL",
- "HUMAN",
- "ORC",
- "MILGYO",
- "INSECT",
- "FIRE",
- "ICE",
- "DESERT",
- "TREE",
- "ATT_ELEC",
- "ATT_FIRE",
- "ATT_ICE",
- "ATT_WIND",
- "ATT_EARTH",
- "ATT_DARK"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, "|");
- for (int i = 0; i<sizeof(arRaceFlag) / sizeof(arRaceFlag[0]); i++) {
- string tempString = arRaceFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
- int get_Mob_ImmuneFlag_Value(string inputString)
- {
- string arImmuneFlag[] = {
- "STUN",
- "SLOW",
- "FALL",
- "CURSE",
- "POISON",
- "TERROR",
- "REFLECT"
- };
- int retValue = 0;
- string* arInputString = StringSplit(inputString, ",");
- for (int i = 0; i<sizeof(arImmuneFlag) / sizeof(arImmuneFlag[0]); i++) {
- string tempString = arImmuneFlag[i];
- for (int j = 0; j<30; j++)
- {
- string tempString2 = arInputString[j];
- if (tempString2.compare(tempString) == 0) {
- retValue = retValue + pow((float)2, (float)i);
- }
- if (tempString2.compare("") == 0)
- break;
- }
- }
- delete[]arInputString;
- return retValue;
- }
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