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Jurassic Arma Readme V1.3

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Jan 18th, 2015
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  1. main features
  2. this addon adds a fully functional velociraptor to arma 3. it can be controlled by both the player and a custom made AI routine.
  3. there is a male and a female version of the raptor and several texture variants for each of them.
  4.  
  5. attacks
  6. the raptors have two types of attacks.
  7. the standard claw/bite attack: this will do a certain amount of damage on each strike.
  8. and the jump attack: this will, if aimed successfully, make the raptor pin down its victim and maul him to death unless the raptor gets killed in the process.
  9.  
  10. jumping
  11. in addition to that the raptors are able to jump. the jump will take into account how fast you are moving when it's triggered and the direction you are looking at (both horizontal and vertical).
  12.  
  13. screaming
  14. the player raptor has the ability to scream when pressing the "G" button. This feature comes with three randomly picked animation + sounds.
  15. Perfect to scare other players in multiplayer.
  16. Also the Ai will scream when detecting enemys
  17. and when placed in group, the raptor will call his teammates for supporting.
  18.  
  19. feeding
  20. as a raptor you can feed on your prey to gain back health.
  21. to do that use the same key as screaming while standing over a dead body.
  22.  
  23. HUD
  24. when the raptors are controlled by a player they have a simple HUD that shows the most important info.
  25. the current attack (left), the amount of health the raptor has (right) and the amount of fatigue the raptor is currently suffering from.
  26. fatigue, as for humans, has to be managed for the raptor too. every attack, jump and sprint will cost stamina.
  27.  
  28. AI
  29. the raptor AI routine consists of a basic detection system, an attack routine and an idle mode. detection is based on distance, line of sight and field of view.
  30. Same as done with basic arma AI.
  31.  
  32.  
  33. Getting Started
  34. You find the raptor under Bluefor,Opfor and Resistance => Dinosaurs
  35. Here you find
  36. Raptor (player only) - Place for playing as raptor
  37. and
  38. Raptor(AI only) - Place for having AI controlled raptor
  39.  
  40.  
  41. customization
  42. for PvP balancing purposes and general mission balancing the ability for mission makers to change the damage a raptor can make was added. below you can see the needed variables and their default values.
  43. to change the values just execute the code below with preferably a bit of delay to overwrite the global variables of the addon.
  44. the first one is player raptor damage, the second one is the Ai raptor damage and the second one is the damage both of them do on each cycle while mauling someone after a successful jumpattack.
  45.  
  46. rup_raptor_dam = 0.5;
  47. rup_raptor_dam_AI = 0.4;
  48.  
  49. rup_raptor_dam_maul = 0.2;
  50.  
  51. adding favorite skin to your raptor:
  52. this setIdentity "SKIN NAME";
  53. SKIN NAME:
  54. RaptorF1_ID1, RaptorF1_ID2, RaptorF1_ID3, RaptorF1_ID4
  55. RaptorF2_ID1, RaptorF2_ID2, RaptorF2_ID3, RaptorF2_ID4
  56. RaptorM1_ID1, RaptorM1_ID2, RaptorM1_ID3, RaptorM1_ID4
  57.  
  58.  
  59. New Controls
  60. Spacebar =jump (use mouse to look up and jump higher)
  61. G= Scream or Eat
  62. Left Mouse = Attack
  63.  
  64.  
  65.  
  66.  
  67. background
  68. the focus for this release was to create a stable platform to develope more creatures on. so the raptor is basically the prototype for other species that might be added later.
  69. the goal was mostly getting one creature fully fleshed out and as stable as possible. since arma is not really designed with anything other than humans in mind, it was necessary to deactivate certain features like inventory access as much as we could.
  70.  
  71. the biggest issue we faced was making the AI move wirth determination.-
  72.  
  73. known issues
  74. -swimming does not work
  75. -raptors can stuck in falling animation when spawned.
  76. -raptors do not work in buidling at the moment (they walk to fast which cause glitching throw walls.
  77. -raptor AI can walk under water.
  78. -raptor AI can get stuck in jumpAttack animation
  79.  
  80. credits
  81. models, textures and animations: Ruppert
  82. configs: BadBenson, Ruppert
  83. scripting: BadBenson
  84.  
  85. license
  86. modification of the contents of this addon is only allowed with direct permission of both of the original authors.
  87. should permission be granted by the authors the contents of this addon are under APL-SA license. that means that modification of any derivative of the original content also requires permission of both original authors.
  88.  
  89. in short:
  90. - Permission of authors required for any type of modification that results in redistribution even/especially in modified state
  91. - Noncommercial - You may not use this material for any commercial purposes.
  92. - Arma Only - You may not convert or adapt this material to be used in other games than Arma.
  93. - Share Alike - If you adapt, or build upon this material after receiving permission, you may distribute the resulting material only under the same license.
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