Advertisement
Guest User

Untitled

a guest
Mar 23rd, 2017
49
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.13 KB | None | 0 0
  1. On rightclick on a entity:
  2. If name of entity is "&6&lJacob":
  3. open chest with 3 rows named "&3&lRANKUP OG POINTS" to player
  4.  
  5. wait 0 tick
  6.  
  7. format slot 0 of player with purple stained glass pane to be unstealable
  8.  
  9. wait 0 tick
  10.  
  11. format slot 1 of player with black stained glass pane to be unstealable
  12.  
  13. wait 0 tick
  14.  
  15. format slot 2 of player with purple stained glass pane to be unstealable
  16.  
  17. wait 0 tick
  18.  
  19. format slot 3 of player with black stained glass pane to be unstealable
  20.  
  21. wait 0 tick
  22.  
  23. format slot 4 of player with purple stained glass pane to be unstealable
  24.  
  25. wait 0 tick
  26.  
  27. format slot 5 of player with black stained glass pane to be unstealable
  28.  
  29. wait 0 tick
  30.  
  31. format slot 6 of player with purple stained glass pane to be unstealable
  32.  
  33. wait 0 tick
  34.  
  35. format slot 7 of player with black stained glass pane to be unstealable
  36.  
  37. wait 0 tick
  38.  
  39. format slot 8 of player with purple stained glass pane to be unstealable
  40.  
  41. wait 0 tick
  42.  
  43. format slot 9 of player with black stained glass pane to be unstealable
  44.  
  45. wait 0 tick
  46.  
  47. format slot 12 of player with diamond sword named "&3&lRANKUP" with lore "&7Højre klik" to close then run [execute player command "/aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier"]
  48.  
  49. wait 0 tick
  50.  
  51. format slot 14 of player with iron helmet named "&3&LPOINTS" with lore "&7Højre Klik" to close then run [execute player command "/aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier2"]
  52.  
  53. wait 0 tick
  54.  
  55. format slot 17 of player with black stained glass pane to be unstealable
  56.  
  57. wait 0 tick
  58.  
  59. format slot 18 of player with purple stained glass pane to be unstealable
  60.  
  61. wait 0 tick
  62.  
  63. format slot 19 of player with black stained glass pane to be unstealable
  64.  
  65. wait 0 tick
  66.  
  67. format slot 20 of player with purple stained glass pane to be unstealable
  68.  
  69. wait 0 tick
  70.  
  71. format slot 21 of player with black stained glass pane to be unstealable
  72.  
  73. wait 0 tick
  74.  
  75. format slot 22 of player with purple stained glass pane to be unstealable
  76.  
  77. wait 0 tick
  78.  
  79. format slot 23 of player with black stained glass pane to be unstealable
  80.  
  81. wait 0 tick
  82.  
  83. format slot 24 of player with purple stained glass pane to be unstealable
  84.  
  85. wait 0 tick
  86.  
  87. format slot 25 of player with black stained glass pane to be unstealable
  88.  
  89. wait 0 tick
  90.  
  91. format slot 26 of player with purple stained glass pane to be unstealable
  92.  
  93.  
  94.  
  95. command /aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier:
  96.  
  97. trigger:
  98.  
  99. wait 2 tick
  100.  
  101. open chest with 3 rows named "&3&LRANKUP" to player
  102.  
  103. wait 0 tick
  104.  
  105. format slot 0 of player with purple stained glass pane to be unstealable
  106.  
  107. wait 0 tick
  108.  
  109. format slot 1 of player with black stained glass pane to be unstealable
  110.  
  111. wait 0 tick
  112.  
  113. format slot 2 of player with purple stained glass pane to be unstealable
  114.  
  115. wait 0 tick
  116.  
  117. format slot 3 of player with black stained glass pane to be unstealable
  118.  
  119. wait 0 tick
  120.  
  121. format slot 4 of player with purple stained glass pane to be unstealable
  122.  
  123. wait 0 tick
  124.  
  125. format slot 5 of player with black stained glass pane to be unstealable
  126.  
  127. wait 0 tick
  128.  
  129. format slot 6 of player with purple stained glass pane to be unstealable
  130.  
  131. wait 0 tick
  132.  
  133. format slot 7 of player with black stained glass pane to be unstealable
  134.  
  135. wait 0 tick
  136.  
  137. format slot 8 of player with purple stained glass pane to be unstealable
  138.  
  139. wait 0 tick
  140.  
  141. format slot 9 of player with black stained glass pane to be unstealable
  142.  
  143. wait 0 tick
  144.  
  145. format slot 11 of player with player's skull named "&3%player%" with lore "&bLevel: %{rankuplvl.%player%}%" to be unstealable
  146.  
  147. wait 0 tick
  148.  
  149. format slot 13 of player with book named "&3&lRANKUP" with lore "&bDu ranker op for hver 50 Kills||&bog derefter modtager du en Diamond Nøgle||||&3Mangler for næste Rankup||&bDræbte&8: &3%{rankupkills.%player%}%/50" to be unstealable
  150.  
  151. wait 0 tick
  152.  
  153. format slot 15 of player with 131 named "&3&lNØGLE BANK" with lore "&bDu har &3%{nogler.%player%}% &bnøgle(r) i din Bank||&7Højre klik for at tage nøglerne ud||||&4OBS: &cHusk du skal have plads i dit Inventory" to close then run [execute player command "/asdasdopaskdoaskdoaskdoakdoakdoaskdo"]
  154.  
  155. wait 0 tick
  156.  
  157. format slot 17 of player with black stained glass pane to be unstealable
  158.  
  159. wait 0 tick
  160.  
  161. format slot 18 of player with purple stained glass pane to be unstealable
  162.  
  163. wait 0 tick
  164.  
  165. format slot 19 of player with black stained glass pane to be unstealable
  166.  
  167. wait 0 tick
  168.  
  169. format slot 20 of player with purple stained glass pane to be unstealable
  170.  
  171. wait 0 tick
  172.  
  173. format slot 21 of player with black stained glass pane to be unstealable
  174.  
  175. wait 0 tick
  176.  
  177. format slot 22 of player with purple stained glass pane to be unstealable
  178.  
  179. wait 0 tick
  180.  
  181. format slot 23 of player with black stained glass pane to be unstealable
  182.  
  183. wait 0 tick
  184.  
  185. format slot 24 of player with purple stained glass pane to be unstealable
  186.  
  187. wait 0 tick
  188.  
  189. format slot 25 of player with black stained glass pane to be unstealable
  190.  
  191. wait 0 tick
  192.  
  193. format slot 26 of player with purple stained glass pane to be unstealable
  194.  
  195.  
  196.  
  197. on join:
  198.  
  199. if {rankupkills.%player%} is not set:
  200.  
  201. set {rankupkills.%Player%} to 0
  202.  
  203. if {rankuplvl.%player%} is not set:
  204.  
  205. set {rankuplvl.%Player%} to 0
  206.  
  207. if {pointskills.%player%} is not set:
  208.  
  209. set {pointskills.%player%} to 0
  210.  
  211.  
  212.  
  213. on death:
  214.  
  215. victim is a player
  216.  
  217. attacker is a player
  218.  
  219. add 1 to {rankupkills.%attacker%}
  220.  
  221. add 10 to {pointskills.%attacker%}
  222.  
  223. if {rankupkills.%attacker%} is above 49:
  224.  
  225. add 1 to {rankuplvl.%attacker%}
  226.  
  227. set {rankupkills.%attacker%} to 0
  228.  
  229. send "&8[&3&lRANKUP&8] &bDu er nu i lvl &3%{rankuplvl.%attacker%}%" to attacker
  230.  
  231. broadcast "&8[&3&lRANKUP&8] &3%attacker% &ber nu kommet op i lvl &3%{rankuplvl.%attacker%}%"
  232.  
  233. send "&8[&3&lRANKUP&8] &bDu modtager din nøgle i din bank"
  234.  
  235. add 1 to {nogler.%player%}
  236.  
  237. stop
  238.  
  239.  
  240.  
  241. command /aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier2:
  242.  
  243. trigger:
  244.  
  245. wait 2 tick
  246.  
  247. open chest with 3 rows named "&3&lPOINTS" to player
  248.  
  249. wait 0 tick
  250.  
  251. format slot 0 of player with purple stained glass pane to be unstealable
  252.  
  253. wait 0 tick
  254.  
  255. format slot 1 of player with black stained glass pane to be unstealable
  256.  
  257. wait 0 tick
  258.  
  259. format slot 2 of player with purple stained glass pane to be unstealable
  260.  
  261. wait 0 tick
  262.  
  263. format slot 3 of player with black stained glass pane to be unstealable
  264.  
  265. wait 0 tick
  266.  
  267. format slot 4 of player with purple stained glass pane to be unstealable
  268.  
  269. wait 0 tick
  270.  
  271. format slot 5 of player with black stained glass pane to be unstealable
  272.  
  273. wait 0 tick
  274.  
  275. format slot 6 of player with purple stained glass pane to be unstealable
  276.  
  277. wait 0 tick
  278.  
  279. format slot 7 of player with black stained glass pane to be unstealable
  280.  
  281. wait 0 tick
  282.  
  283. format slot 8 of player with purple stained glass pane to be unstealable
  284.  
  285. wait 0 tick
  286.  
  287. format slot 9 of player with black stained glass pane to be unstealable
  288.  
  289. wait 0 tick
  290.  
  291. format slot 11 of player with player's skull named "&3%player%" with lore "&bPoints: %{pointskills.%player%}%" to be unstealable
  292.  
  293. wait 0 tick
  294.  
  295. format slot 13 of player with book named "&3&lPOINTS" with lore "&bFor pr. kill modtager du 10 Points||&bså for de points kan du købe||&bet kit inde på &3Point Shoppen||||&4OBS: &cDu kan kun tage kittet 1 gang efter købet,||&cmen du kan altid købe kittet igen når du,||&char samlet nok points op igen." to be unstealable
  296.  
  297. wait 0 tick
  298.  
  299. format slot 15 of player with chest named "&3Points Shoppen" with lore "&7Højre Klik" to close then run [execute player command "/asdasdopaskdoaskdoaskdoakdoakdoaskdo"]
  300.  
  301. wait 0 tick
  302.  
  303. format slot 17 of player with black stained glass pane to be unstealable
  304.  
  305. wait 0 tick
  306.  
  307. format slot 18 of player with purple stained glass pane to be unstealable
  308.  
  309. wait 0 tick
  310.  
  311. format slot 19 of player with black stained glass pane to be unstealable
  312.  
  313. wait 0 tick
  314.  
  315. format slot 20 of player with purple stained glass pane to be unstealable
  316.  
  317. wait 0 tick
  318.  
  319. format slot 21 of player with black stained glass pane to be unstealable
  320.  
  321. wait 0 tick
  322.  
  323. format slot 22 of player with purple stained glass pane to be unstealable
  324.  
  325. wait 0 tick
  326.  
  327. format slot 23 of player with black stained glass pane to be unstealable
  328.  
  329. wait 0 tick
  330.  
  331. format slot 24 of player with purple stained glass pane to be unstealable
  332.  
  333. wait 0 tick
  334.  
  335. format slot 25 of player with black stained glass pane to be unstealable
  336.  
  337. wait 0 tick
  338.  
  339. format slot 26 of player with purple stained glass pane to be unstealable
  340.  
  341.  
  342.  
  343. command /siodjasodjasiodjasiodjiojr389rjijsdimnaskdnaksdnaksdn:
  344.  
  345. trigger:
  346.  
  347. wait 2 tick
  348.  
  349. open chest with 1 rows named "&3&lPOINT SHOPPEN" to player
  350.  
  351. wait 0 tick
  352.  
  353. format slot 0 of player with purple stained glass pane to be unstealable
  354.  
  355. wait 0 tick
  356.  
  357. format slot 1 of player with 160:8 to be unstealable
  358.  
  359. wait 0 tick
  360.  
  361. format slot 3 of player with 160:8 to be unstealable
  362.  
  363. wait 0 tick
  364.  
  365. format slot 5 of player with 160:8 to be unstealable
  366.  
  367. wait 0 tick
  368.  
  369. format slot 7 of player with 160:8 to be unstealable
  370.  
  371. wait 0 tick
  372.  
  373. format slot 8 of player with purple stained glass pane to be unstealable
  374.  
  375. wait 0 tick
  376.  
  377. format slot 2 of player with 351:6 named "&3&lTreaz" with lore "&bPris: &3500 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui"]
  378.  
  379. wait 0 tick
  380.  
  381. format slot 4 of player with 351:14 named "&3&lJeary" with lore "&bPris: &31500 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui2"]
  382.  
  383. wait 0 tick
  384.  
  385. format slot 6 of player with 351:1 named "&3&lJuax" with lore "&bPris: &32000 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui3"]
  386.  
  387.  
  388.  
  389. command /iasjdasjdoasjdij489j89rj9ejui:
  390.  
  391. trigger:
  392.  
  393. if {pointskills.%player%} is above 499:
  394.  
  395. remove 500 from {pointskills.%player%}
  396.  
  397. send "&8[&9&lPOINTS&8] &bDu har købt &3Treaz &bfor &3500 &bPoints"
  398.  
  399. send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
  400.  
  401. execute console command "/kit treaz %player%"
  402.  
  403. else:
  404.  
  405. send "&8[&9&lPOINTS&8] &bDu har ikke &3500 &bPoints"
  406.  
  407.  
  408.  
  409. command /iasjdasjdoasjdij489j89rj9ejui2:
  410.  
  411. trigger:
  412.  
  413. if {pointskills.%player%} is above 999:
  414.  
  415. remove 1000 from {pointskills.%player%}
  416.  
  417. send "&8[&9&lPOINTS&8] &bDu har købt &3Jeary &bfor &31000 &bPoints"
  418.  
  419. send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
  420.  
  421. execute console command "/kit jeary %player%"
  422.  
  423. else:
  424.  
  425. send "&8[&9&lPOINTS&8] &bDu har ikke &31000 &bPoints"
  426.  
  427.  
  428.  
  429. command /iasjdasjdoasjdij489j89rj9ejui3:
  430.  
  431. trigger:
  432.  
  433. if {pointskills.%player%} is above 1499:
  434.  
  435. remove 1500 from {pointskills.%player%}
  436.  
  437. send "&8[&9&lPOINTS&8] &bDu har købt &3Juax &bfor &31500 &bPoints"
  438.  
  439. send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
  440.  
  441. execute console command "/kit juax %player%"
  442.  
  443. else:
  444.  
  445. send "&8[&9&lPOINTS&8] &bDu har ikke &31500 &bPoints"
  446.  
  447. command /key [<player>] [<text>] [<number>]:
  448. permission: *
  449. trigger:
  450. if arg 1 is set:
  451. if arg 2 is "Diamond" or "Dia" or "diamant":
  452. give arg-player arg-3 of tripwire hook named "&bDiamond Nøgle" with lore "&7Denne key kan bruges i spawn!"
  453.  
  454. command /asdasdopaskdoaskdoaskdoakdoakdoaskdo:
  455. trigger:
  456. if {nogler.%player%} is above 0:
  457. execute console command "/key %player% Dia %{nogler.%player%}%"
  458. send "&8[&3RANKUP&8] &bDu har taget alle dine nøgler ud"
  459. set {nogler.%player%} to 0
  460. else:
  461. send "&8[&3RANKUP&8] &BDu har ingen nøgler i din bank"
  462.  
  463.  
  464. on join:
  465. if {nogler.%player%} is not set:
  466. set {nogler.%player%} to 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement