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- On rightclick on a entity:
- If name of entity is "&6&lJacob":
- open chest with 3 rows named "&3&lRANKUP OG POINTS" to player
- wait 0 tick
- format slot 0 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 1 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 2 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 3 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 4 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 5 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 6 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 7 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 8 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 9 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 12 of player with diamond sword named "&3&lRANKUP" with lore "&7Højre klik" to close then run [execute player command "/aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier"]
- wait 0 tick
- format slot 14 of player with iron helmet named "&3&LPOINTS" with lore "&7Højre Klik" to close then run [execute player command "/aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier2"]
- wait 0 tick
- format slot 17 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 18 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 19 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 20 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 21 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 22 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 23 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 24 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 25 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 26 of player with purple stained glass pane to be unstealable
- command /aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier:
- trigger:
- wait 2 tick
- open chest with 3 rows named "&3&LRANKUP" to player
- wait 0 tick
- format slot 0 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 1 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 2 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 3 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 4 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 5 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 6 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 7 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 8 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 9 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 11 of player with player's skull named "&3%player%" with lore "&bLevel: %{rankuplvl.%player%}%" to be unstealable
- wait 0 tick
- format slot 13 of player with book named "&3&lRANKUP" with lore "&bDu ranker op for hver 50 Kills||&bog derefter modtager du en Diamond Nøgle||||&3Mangler for næste Rankup||&bDræbte&8: &3%{rankupkills.%player%}%/50" to be unstealable
- wait 0 tick
- format slot 15 of player with 131 named "&3&lNØGLE BANK" with lore "&bDu har &3%{nogler.%player%}% &bnøgle(r) i din Bank||&7Højre klik for at tage nøglerne ud||||&4OBS: &cHusk du skal have plads i dit Inventory" to close then run [execute player command "/asdasdopaskdoaskdoaskdoakdoakdoaskdo"]
- wait 0 tick
- format slot 17 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 18 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 19 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 20 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 21 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 22 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 23 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 24 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 25 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 26 of player with purple stained glass pane to be unstealable
- on join:
- if {rankupkills.%player%} is not set:
- set {rankupkills.%Player%} to 0
- if {rankuplvl.%player%} is not set:
- set {rankuplvl.%Player%} to 0
- if {pointskills.%player%} is not set:
- set {pointskills.%player%} to 0
- on death:
- victim is a player
- attacker is a player
- add 1 to {rankupkills.%attacker%}
- add 10 to {pointskills.%attacker%}
- if {rankupkills.%attacker%} is above 49:
- add 1 to {rankuplvl.%attacker%}
- set {rankupkills.%attacker%} to 0
- send "&8[&3&lRANKUP&8] &bDu er nu i lvl &3%{rankuplvl.%attacker%}%" to attacker
- broadcast "&8[&3&lRANKUP&8] &3%attacker% &ber nu kommet op i lvl &3%{rankuplvl.%attacker%}%"
- send "&8[&3&lRANKUP&8] &bDu modtager din nøgle i din bank"
- add 1 to {nogler.%player%}
- stop
- command /aosdjkasodkasodkasodkasodkasidmaikdoiasdjjkaioerjfejfasiojsidjier2:
- trigger:
- wait 2 tick
- open chest with 3 rows named "&3&lPOINTS" to player
- wait 0 tick
- format slot 0 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 1 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 2 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 3 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 4 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 5 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 6 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 7 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 8 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 9 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 11 of player with player's skull named "&3%player%" with lore "&bPoints: %{pointskills.%player%}%" to be unstealable
- wait 0 tick
- format slot 13 of player with book named "&3&lPOINTS" with lore "&bFor pr. kill modtager du 10 Points||&bså for de points kan du købe||&bet kit inde på &3Point Shoppen||||&4OBS: &cDu kan kun tage kittet 1 gang efter købet,||&cmen du kan altid købe kittet igen når du,||&char samlet nok points op igen." to be unstealable
- wait 0 tick
- format slot 15 of player with chest named "&3Points Shoppen" with lore "&7Højre Klik" to close then run [execute player command "/asdasdopaskdoaskdoaskdoakdoakdoaskdo"]
- wait 0 tick
- format slot 17 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 18 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 19 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 20 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 21 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 22 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 23 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 24 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 25 of player with black stained glass pane to be unstealable
- wait 0 tick
- format slot 26 of player with purple stained glass pane to be unstealable
- command /siodjasodjasiodjasiodjiojr389rjijsdimnaskdnaksdnaksdn:
- trigger:
- wait 2 tick
- open chest with 1 rows named "&3&lPOINT SHOPPEN" to player
- wait 0 tick
- format slot 0 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 1 of player with 160:8 to be unstealable
- wait 0 tick
- format slot 3 of player with 160:8 to be unstealable
- wait 0 tick
- format slot 5 of player with 160:8 to be unstealable
- wait 0 tick
- format slot 7 of player with 160:8 to be unstealable
- wait 0 tick
- format slot 8 of player with purple stained glass pane to be unstealable
- wait 0 tick
- format slot 2 of player with 351:6 named "&3&lTreaz" with lore "&bPris: &3500 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui"]
- wait 0 tick
- format slot 4 of player with 351:14 named "&3&lJeary" with lore "&bPris: &31500 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui2"]
- wait 0 tick
- format slot 6 of player with 351:1 named "&3&lJuax" with lore "&bPris: &32000 &bPoints||&bDu har &3%{pointskills.%player%}% &bPoints||&7Højre klik for at købe||||&4OBS: &cHusk du SKAL have plads i din inventory" to close then run [execute player command "/iasjdasjdoasjdij489j89rj9ejui3"]
- command /iasjdasjdoasjdij489j89rj9ejui:
- trigger:
- if {pointskills.%player%} is above 499:
- remove 500 from {pointskills.%player%}
- send "&8[&9&lPOINTS&8] &bDu har købt &3Treaz &bfor &3500 &bPoints"
- send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
- execute console command "/kit treaz %player%"
- else:
- send "&8[&9&lPOINTS&8] &bDu har ikke &3500 &bPoints"
- command /iasjdasjdoasjdij489j89rj9ejui2:
- trigger:
- if {pointskills.%player%} is above 999:
- remove 1000 from {pointskills.%player%}
- send "&8[&9&lPOINTS&8] &bDu har købt &3Jeary &bfor &31000 &bPoints"
- send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
- execute console command "/kit jeary %player%"
- else:
- send "&8[&9&lPOINTS&8] &bDu har ikke &31000 &bPoints"
- command /iasjdasjdoasjdij489j89rj9ejui3:
- trigger:
- if {pointskills.%player%} is above 1499:
- remove 1500 from {pointskills.%player%}
- send "&8[&9&lPOINTS&8] &bDu har købt &3Juax &bfor &31500 &bPoints"
- send "&8[&9&lPOINTS&8] &bDu har lige nu &3%{pointskills.%player%}% &bpoints &btilbage"
- execute console command "/kit juax %player%"
- else:
- send "&8[&9&lPOINTS&8] &bDu har ikke &31500 &bPoints"
- command /key [<player>] [<text>] [<number>]:
- permission: *
- trigger:
- if arg 1 is set:
- if arg 2 is "Diamond" or "Dia" or "diamant":
- give arg-player arg-3 of tripwire hook named "&bDiamond Nøgle" with lore "&7Denne key kan bruges i spawn!"
- command /asdasdopaskdoaskdoaskdoakdoakdoaskdo:
- trigger:
- if {nogler.%player%} is above 0:
- execute console command "/key %player% Dia %{nogler.%player%}%"
- send "&8[&3RANKUP&8] &bDu har taget alle dine nøgler ud"
- set {nogler.%player%} to 0
- else:
- send "&8[&3RANKUP&8] &BDu har ingen nøgler i din bank"
- on join:
- if {nogler.%player%} is not set:
- set {nogler.%player%} to 0
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