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BROWN

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Aug 17th, 2015
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  1.  
  2. >Leader's Name: Ryktos the Brown
  3. >Leader's Fluff: In the summers following the breaking of the Sovans from their tribute to the ones Beyond the eastern mountains, a great darkness fell upon them. Unceasing throngs of warriors with their stone-shattering skin (they had armor) and half-beast abominations (cavalry). All seemed lost! But then a warrior from the Northern Sovans sought aid from the Brown Ones, the great spirits which may not be named, in the only way they listened: Combat. Slaying one and wearing its skin as armor, Ryktos led the Sovans to victory, even pushing them through mountain passes, and claiming the East for the Sovans and putting the Easterners to the sword (metaphorically, they don't have swords…yet). As is proper.
  4. >Leader's Traits: [100/100]
  5. Brown Ones: Slaying - After a battle, your troops will gain an upgrade depending on who they battled. [20 Points]
  6. For the people: - rolls are increased by (level of happiness)% [30 Points]
  7. Morale Roar: - Morale is increased by 10% [10 Points]
  8. Hidden Knowledge: - Unlocks [Hero's Technology Quest] [20 Points]
  9. Life Goals: - Gain a small [Hero Quest] [5 Points]
  10. Charismatic: - Gain bonus Points/Actions/Progress in interactions with non-players [5 Points]
  11. Physically Active: - Character is Strong [5 Points]
  12. Mentally Sharp: - Character is Smart [5 Points]
  13. >Nation's Name: The Sovans
  14. >Color: Brown
  15. >Fluff: The Sovans are a nation of Humans. They're slightly taller and have dark hair when compared to other humans. The Sovans inhabit the forested region between the Eastern Mountains and the Cliffed Sea. The Sovans are largely tribal, with more in the way of settlement the further south you go in their lands. They have a strong 'warrior' class, even if infighting has taken a dive recently. They worship bears, among other things. Up until recently a more advanced nation kept demanding tribute. That nation no longer exists. They had the lands between the Eastern Mountains and whatever lay beyond.
  16. >Technology:
  17. -Economy: 3.5 (+3.5 coins per turn)
  18. >Economy Bonus:
  19. -Science: 5.5
  20. >Science Bonus:
  21. -Industry: 9.5
  22. >Industry Bonus:
  23. -Food: 9.5 (.95 pop per turn)
  24. >Food Bonus:
  25. >Cities:
  26. _ Sovhon [Capital] (Happiness: 5/Content)
  27. >Population: 130
  28. >Military:
  29. >Buildings:
  30. 2 Huts ( 200 MAX Pop) [Upkeep: 2]
  31. >Storage: 30 coins
  32. >Nation's Traits [100/100]
  33. Culture: Warrior Class - Influence can be gained through recruiting and battles. [10 Points]
  34. Money Source: - Gain a random [Luxury Resource] [20 Points]
  35. Science: Warrior Class - Research on weapons, armor, new units receives a 10% bonus. [10 Points]
  36. Great Land - +2.5 to Economy/Science/Industry/Food [40 Points]
  37. Agile: - +1 Movement Speed [20 Points]
  38.  
  39. Unoptimized Builds: 'Because I have no idea what I'm doing!'
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