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May 28th, 2015
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  1. Players=game:GetService("Players")num=1 Char=Players.LocalPlayer.Character Char.Archivable=true Clone=Char:clone()Clone.Archivable=true Clone.Name="_" Players.LocalPlayer:Destroy()function clone() if Clone2 and a1 then a1:disconnect()a2:disconnect()a3:disconnect()Clone2:remove()end wait()num=1 Clone2=Clone:clone()Clone2.Parent=Workspace Players.LocalPlayer.Character=Clone2 cam=Workspace.CurrentCamera cam.CameraSubject=Clone2.Head cam.CameraType="Follow" thing()end function thing()a1=Clone2.ChildRemoved:connect(function()if num==1 then num=2 clone()end end)a2=Clone2.AncestryChanged:connect(function()wait()if num==1 then num=2 clone()end end)a3=Clone2.Humanoid.Died:connect(clone)end clone()Players.LocalPlayer.Chatted:connect(function(msg)if msg:lower():sub(1,2)==".s" then pcall(function()loadstring(msg:sub(4))()end)elseif Clone2.Head then game:service("Chat"):Chat(Clone2.Head,msg,Enum.ChatColor.Blue) end end)
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