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  1. /*******************************************
  2. *
  3. * This file has been generated by RadeonPro
  4. * from a user defined profile
  5. *
  6. * http://www.radeonpro.info
  7. *
  8. *******************************************/
  9.  
  10. #define USE_SMAA_ANTIALIASING 1
  11. #define USE_LUMASHARPEN 0
  12. #define USE_BLOOM 0
  13. #define USE_HDR 0
  14. #define USE_TECHNICOLOR 0
  15. #define USE_DPX 0
  16. #define USE_LIFTGAMMAGAIN 1
  17. #define USE_TONEMAP 1
  18. #define USE_VIBRANCE 1
  19. #define USE_CURVES 0
  20. #define USE_SEPIA 1
  21. #define USE_VIGNETTE 0
  22. #define USE_DITHER 0
  23. #define USE_SPLITSCREEN 0
  24.  
  25. /*
  26. LumaSharpen settings
  27. */
  28.  
  29. #define sharp_strength 0.40 // [0.10 to 3.00] Strength of the sharpening
  30. #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
  31. #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
  32. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
  33. #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
  34.  
  35. /*
  36. Bloom settings
  37. */
  38.  
  39. #define BloomThreshold 20.25 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
  40. #define BloomPower 1.446 // [0.000 to 8.000] Strength of the bloom
  41. #define BloomWidth 0.0142 // [0.0000 to 1.0000] Width of the bloom
  42.  
  43. /*
  44. HDR settings
  45. */
  46.  
  47. #define HDRPower 1.30 // [0.00 to 8.00] Strangely lowering this makes the image brighter
  48. #define radius2 0.87 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
  49.  
  50. /*
  51. Technicolor settings
  52. */
  53.  
  54. #define TechniAmount 0.11 // [0.00 to 1.00]
  55. #define TechniPower 2.8 // [0.00 to 8.00]
  56. #define redNegativeAmount 0.88 // [0.00 to 1.00]
  57. #define greenNegativeAmount 0.88 // [0.00 to 1.00]
  58. #define blueNegativeAmount 0.88 // [0.00 to 1.00]
  59.  
  60. /*
  61. Cineon DPX settings
  62. */
  63.  
  64. #define Red 8.0 // [1.0 to 15.0]
  65. #define Green 8.0 // [1.0 to 15.0]
  66. #define Blue 8.0 // [1.0 to 15.0]
  67. #define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
  68. #define DPXSaturation 3.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
  69. #define RedC 0.2 // [0.60 to 0.20]
  70. #define GreenC 0.2 // [0.60 to 0.20]
  71. #define BlueC 0.2 // [0.60 to 0.20]
  72. #define Blend 0.1 // [0.00 to 1.00] How strong the effect should be.
  73.  
  74. /*
  75. Lift Gamma Gain settings
  76. */
  77.  
  78. #define RGB_Lift float3(0.950,0.950,0.950) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
  79. #define RGB_Gamma float3(1.200,1.200,1.200) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
  80. #define RGB_Gain float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
  81.  
  82. /*
  83. Tonemap settings
  84. */
  85.  
  86. #define Gamma 1.70 // [0.000 to 2.000] Adjust midtones
  87. #define Exposure 0.00 // [-1.000 to 1.000] Adjust exposure
  88. #define Saturation -0.10 // [-1.000 to 1.000] Adjust saturation
  89. #define Bleach 0.00 // [0.000 to 1.000] Brightens the shadows and fades the colors
  90. #define Defog 0.000 // [0.000 to 1.000] How much of the color tint to remove
  91. #define FogColor float3(2.55,0.00,0.00) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
  92.  
  93. /*
  94. Vibrance settings
  95. */
  96.  
  97. #define Vibrance -0.15 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
  98.  
  99. /*
  100. Curves settings
  101. */
  102.  
  103. #define Curves_contrast 0.30 // [-1.00 to 1.00] The amount of contrast you want
  104. #define Curves_formula 7 // [1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.
  105.  
  106. /*
  107. Sepia settings
  108. */
  109.  
  110. #define ColorTone float3(1.00,1.10,0.90) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
  111. #define GreyPower 0.06 // [0.00 to 1.00] How much desaturate the image before tinting it
  112. #define SepiaPower 0.16 // [0.00 to 1.00] How much to tint the image
  113.  
  114. /*
  115. Vignette settings
  116. */
  117.  
  118. #define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center
  119. #define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
  120. #define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
  121. #define VignetteCenter float2(0.500,0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect.
  122.  
  123. /*
  124. Dither settings
  125. */
  126.  
  127.  
  128. /*
  129. Splitscreen settings
  130. */
  131.  
  132. #define splitscreen_mode 1 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
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