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- /*******************************************
- *
- * This file has been generated by RadeonPro
- * from a user defined profile
- *
- * http://www.radeonpro.info
- *
- *******************************************/
- #define USE_SMAA_ANTIALIASING 1
- #define USE_LUMASHARPEN 0
- #define USE_BLOOM 0
- #define USE_HDR 0
- #define USE_TECHNICOLOR 0
- #define USE_DPX 0
- #define USE_LIFTGAMMAGAIN 1
- #define USE_TONEMAP 1
- #define USE_VIBRANCE 1
- #define USE_CURVES 0
- #define USE_SEPIA 1
- #define USE_VIGNETTE 0
- #define USE_DITHER 0
- #define USE_SPLITSCREEN 0
- /*
- LumaSharpen settings
- */
- #define sharp_strength 0.40 // [0.10 to 3.00] Strength of the sharpening
- #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
- #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
- /*
- Bloom settings
- */
- #define BloomThreshold 20.25 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
- #define BloomPower 1.446 // [0.000 to 8.000] Strength of the bloom
- #define BloomWidth 0.0142 // [0.0000 to 1.0000] Width of the bloom
- /*
- HDR settings
- */
- #define HDRPower 1.30 // [0.00 to 8.00] Strangely lowering this makes the image brighter
- #define radius2 0.87 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
- /*
- Technicolor settings
- */
- #define TechniAmount 0.11 // [0.00 to 1.00]
- #define TechniPower 2.8 // [0.00 to 8.00]
- #define redNegativeAmount 0.88 // [0.00 to 1.00]
- #define greenNegativeAmount 0.88 // [0.00 to 1.00]
- #define blueNegativeAmount 0.88 // [0.00 to 1.00]
- /*
- Cineon DPX settings
- */
- #define Red 8.0 // [1.0 to 15.0]
- #define Green 8.0 // [1.0 to 15.0]
- #define Blue 8.0 // [1.0 to 15.0]
- #define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
- #define DPXSaturation 3.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
- #define RedC 0.2 // [0.60 to 0.20]
- #define GreenC 0.2 // [0.60 to 0.20]
- #define BlueC 0.2 // [0.60 to 0.20]
- #define Blend 0.1 // [0.00 to 1.00] How strong the effect should be.
- /*
- Lift Gamma Gain settings
- */
- #define RGB_Lift float3(0.950,0.950,0.950) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
- #define RGB_Gamma float3(1.200,1.200,1.200) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
- #define RGB_Gain float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
- /*
- Tonemap settings
- */
- #define Gamma 1.70 // [0.000 to 2.000] Adjust midtones
- #define Exposure 0.00 // [-1.000 to 1.000] Adjust exposure
- #define Saturation -0.10 // [-1.000 to 1.000] Adjust saturation
- #define Bleach 0.00 // [0.000 to 1.000] Brightens the shadows and fades the colors
- #define Defog 0.000 // [0.000 to 1.000] How much of the color tint to remove
- #define FogColor float3(2.55,0.00,0.00) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
- /*
- Vibrance settings
- */
- #define Vibrance -0.15 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
- /*
- Curves settings
- */
- #define Curves_contrast 0.30 // [-1.00 to 1.00] The amount of contrast you want
- #define Curves_formula 7 // [1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.
- /*
- Sepia settings
- */
- #define ColorTone float3(1.00,1.10,0.90) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
- #define GreyPower 0.06 // [0.00 to 1.00] How much desaturate the image before tinting it
- #define SepiaPower 0.16 // [0.00 to 1.00] How much to tint the image
- /*
- Vignette settings
- */
- #define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center
- #define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
- #define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
- #define VignetteCenter float2(0.500,0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect.
- /*
- Dither settings
- */
- /*
- Splitscreen settings
- */
- #define splitscreen_mode 1 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
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