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- // Add this at the bottom of your mapname.gsc
- function new_zombie_mode()
- {
- level flag::wait_till( "initial_blackscreen_passed" );
- zombie_utility::set_zombie_var( "zombie_move_speed_multiplier", 0, true );
- zombie_utility::set_zombie_var( "zombie_move_speed_multiplier_easy", 0, true );
- level.headshots_only = true;
- }
- // Add this to your function main
- level thread new_zombie_mode();
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