Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MEMORY MAGIC MECHANIC:
- This replaces 'Call Magic' mechanic listed in Handbook, but uses the spell lists provided there.
- At certain levels, a Druid/Lore Master/Sage has to pick one spell he will 'memorize' and be able to cast it, without possesing respective spellbook, at certain HP cost. These levels are 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
- Whenever Druid/Lore Master/Sage reaches one of these, he can pick a spell listed on 'Call Magic' equal or lower than his level. Thus, the amount of 'Memory Magic' one spellcaster can have peaks at 10 spells, at lvl20.
- Example: Druid reaches lvl2. Now he can memorize either 'Fire' or 'Flux'. At lvl4, he can also memorize 'Carrion' or 'Heal' OR the spell he didn't choose at lvl2.
- SPELL - HP COST REVISION:
- DRUID:
- Flux: 1HP
- Fire: 2HP
- Carrion: 5HP
- Heal: 5HP
- Poison: 2HP
- Elthunder: 5HP
- Black Sword: 5HP
- Mend: 10HP
- Nosferatu: 10HP
- Sleep: 5HP
- Silence: 6HP
- Restore: 8HP
- Hellfire: 8HP
- Carreau: 8HP
- Rescue/Warp: 10HP
- Luna: 10HP
- Physic: 15HP
- Fenrir: 12HP
- LORE MASTER:
- Lightning: 1HP
- Fire: 2HP
- Flux: 2HP
- Heal: 5HP
- Torch: 2HP
- Elwind: 5HP
- Shine: 5HP
- Mend: 10HP
- Thani: 12HP
- Barrier: 3HP
- Soothe: 5HP
- Kia: 3HP
- Sacred Steel: 5HP
- Vortex: 8HP
- Divine: 8HP
- Rescue/Warp: 8HP
- Resire: 12HP
- Physic: 12HP
- Aura: 15HP
- SAGE:
- Fire: 1HP
- Lightning: 2HP
- Thunder: 2HP
- Heal: 5HP
- Poison: 3HP
- Elfire: 5HP
- Shine: 5HP
- Mend: 10HP
- Blaze: 8HP
- Sharpness: 5HP
- Sleep: 6HP
- Slow: 3HP
- Restore: 8HP
- Carrion: 10HP
- Divine: 10HP
- Rescue/Warp: 10HP
- Paraball: 10HP
- Physic: 12HP
- Fimbulvetr: 12HP
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement