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# Drift King / City of death # By: Bruno Lima

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Jun 28th, 2011
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  1. #include <a_samp>
  2. #include <dudb>
  3. #include <dini>
  4. #include <cpstream>
  5. #include <Pontos> // Base da include Euros (Admeida10) e editado por Bruno Lima.
  6.  
  7. // ============== Tutorial Include Pontos ============== //
  8. //               GetPlayerPontos(playerid)               //
  9. //         GivePlayerPontos(playerid,QtPontos)           //
  10. //             ResetPlayerPontos(playerid)               //
  11. // ============== Tutorial Include Pontos ============== //
  12.  
  13. /*
  14. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Créditos ~~~~~~~~~~~~~~~~~~~~~~~~~~
  15.                     Desenvolvedor: Bruno Lima
  16.                    Tempo de criação: 1 mês +/-
  17.                 Não retire os créditos, por favor!
  18. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Créditos ~~~~~~~~~~~~~~~~~~~~~~~~~~
  19. */
  20.  
  21. #define Contas       "Contas/%s.ini"
  22. #define SLOT                                                                   1 // Sistema de capacete.
  23. #define Logar                                                                  0
  24. #define Registrar                                                              1
  25. #define Creditos                                                               2
  26. #define LojaRoupa1                                                             3
  27. #define Drifts                                                                 4
  28. #define Regras                                                                 5
  29. #define RegrasComando                                                          6
  30. #define CoresNick                                                              7
  31. #define EstiloDeLuta                                                           8
  32.  
  33. #pragma unused strtok
  34. // ================================== Pickups ================================//
  35. new InfoShop;
  36. new LojaRoupaE;
  37. new LojaRoupaS;
  38. new AcademiaShopE;
  39. new AcademiaShopS;
  40. // ================================ CheckPoints ==============================//
  41. new CP_LojaRoupa;
  42. new CP_AmmuFavela;
  43. new CP_AcademiaShop;
  44. // ================================= GangZones ===============================//
  45. // ============================== Variável global ============================//
  46. new Float:BombaX[MAX_PLAYERS], Float:BombaY[MAX_PLAYERS], Float:BombaZ[MAX_PLAYERS];
  47.  
  48. new Float:IrPosX[MAX_PLAYERS], Float:IrPosY[MAX_PLAYERS], Float:IrPosZ[MAX_PLAYERS];
  49. new Float:AFKposX[MAX_PLAYERS], Float:AFKposY[MAX_PLAYERS], Float:AFKposZ[MAX_PLAYERS];
  50. new Nome[MAX_PLAYER_NAME];
  51. //
  52. new Text:PontosText[MAX_PLAYERS];
  53. new Text:KMH[MAX_PLAYERS];
  54. new Text:LogoClass;
  55. new Text:Site;
  56. new Text:InfoMatouQT_MorreuQT[MAX_PLAYERS];
  57. new Text:Mais10[MAX_PLAYERS];
  58. new Text:Menos5[MAX_PLAYERS];
  59. new ViuRegras[MAX_PLAYERS];
  60. new Text:TelaPreta;
  61. new Text:BANIDO;
  62. new Text:BANIDO2;
  63. new Text:FaixaPreta1;
  64. new Text:FaixaPreta2;
  65. new AntiSpawnKill;
  66. new Menu:KingCars;
  67. new Menu:TunarVeiculo;
  68. new Menu:Horario;
  69. new Menu:Clima;
  70. new Menu:Rodas;
  71. new Menu:Spoilers;
  72. new Menu:AmmuFavela1;
  73. new KingCarss;
  74. new BombaPlantada;
  75. new TemQueEsperar;
  76. new PlantouBomba[MAX_PLAYERS];
  77. new TempoBombaExplodir;
  78. new Text3D:Texto3DCriado;
  79. new Text3D:AFK[MAX_PLAYERS];
  80. new RespawnarCarro[MAX_PLAYERS] = 0;
  81. new UsandoFuncao[MAX_PLAYERS] = 0;
  82. new JaTaAFK[MAX_PLAYERS] = 0;
  83. new Ativado[MAX_PLAYERS] = 0;
  84. new JaTemArmas[MAX_PLAYERS] = 0;
  85. new NaoTemPos[MAX_PLAYERS] = 0;
  86. new CriouNeon[MAX_PLAYERS] = 0;
  87. new TaAFK[MAX_PLAYERS] = 0;
  88. new NaoPodeFazerNada[MAX_PLAYERS] = 0;
  89. new SaiuVeiculo[MAX_PLAYERS] = 0;
  90. new AntiCheatOFF[MAX_PLAYERS] = 0;
  91. new SoUsaDirigindo[MAX_PLAYERS] = 0;
  92. new TempoAutoReparar;
  93. new Text:DKLogo;
  94. new MensagensBOT[8][200] = {
  95. "{7B4141}•{FFFEFE} Não consegue jogar no Drift King?! Digite /ajuda e saiba mais sobre o servidor.",
  96. "{7B4141}•{FFFEFE} Participe da nossa comunidade no orkut: (Link indisponível)",
  97. "{7B4141}•{FFFEFE} Nunca use cheat ou você pode ser banido por um de nossos administradores!",
  98. "{7B4141}•{FFFEFE} Não use nenhum mod que dê previlégios para você! Caso contrário, você poderá ser punido.",
  99. "{7B4141}•{FFFEFE} Viu algum cheater? Reporte-o para um de nossos administradores!",
  100. "{7B4141}•{FFFEFE} Viu algum bug no servidor? Reporte-o para um de nossos administradores ou poste em nossa comunidade.",
  101. "{7B4141}•{FFFEFE} A equipe DK agradece à você que está jogando no nosso servidor! Desejamos um bom jogo.",
  102. "{7B4141}•{FFFEFE} Ajudem-nos a crescer divulgando o servidor DK. Não divulgue em servidores que são proibido divulgação!"
  103. };
  104. new NomeVeiculo[][] ={
  105. "Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster",
  106. "Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
  107. "Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
  108. "Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
  109. "RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
  110. "Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
  111. "PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
  112. "Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3 50","Walton","Regina","Comet","BMX",
  113. "Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo",
  114. "Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
  115. "RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher","Super GT","Elegant",
  116. "Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
  117. "Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona",
  118. "FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
  119. "Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
  120. "Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus",
  121. "Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
  122. "Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
  123. "BF-400","Newsvan","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C",
  124. "Andromada","Dodo","RC Cam","Launch","Police Car LSPD","Police Car SFPD","Police Car LVDP","Police Ranger",
  125. "Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer A","Luggage Trailer B",
  126. "Stair Trailer","Boxville","Farm Plow","Utility Trailer"
  127. };
  128. new NomesProibido[][MAX_PLAYER_NAME] =
  129. {
  130. "com1","com2","com3","com4","com5","com6","com7","com8","com9","lpt1","lpt2","lpt3","lpt4","lpt5","lpt6","lpt7","lpt8","lpt9",
  131. "Carl","Rocky","Sony","clock$","prn","nul","con","Azucar","CON","con","con1","aux","aux1","prn","PRN","AUX","TSSA","[BOT]",
  132. "BOT","ServerLixo","Lixo","DKlixo","[DK]Drifter","[TSSA]"
  133. };
  134. new Float: RandomSpawnPlayer[6][3] = {
  135. {-311.2070,1534.7988,75.5625},
  136. {2326.9248,1388.2208,42.8203},
  137. {-2391.2378,-589.0563,132.7192},
  138. {-819.8319,-126.9206,63.2921},
  139. {1234.5140,-2037.0779,61.0313}, // Casa Branca
  140. {2244.3413,1957.5121,32.0078} // Estacionamento LV 1
  141. };
  142. new Logado[MAX_PLAYERS] = 0;
  143. new arquivo[128];
  144. new ComecarContagem;
  145. new SetTimerContagem;
  146. new SpamNaContagem[MAX_PLAYERS];
  147. new Favela;
  148. enum pInfo {
  149. MorreuQT,
  150. MatouQT,
  151. }
  152. new PlayerInfo[MAX_PLAYERS][pInfo];
  153.  
  154. forward AutoReparar(playerid);
  155. forward MensagensBOT1();
  156. forward RandomSpawnPlayer1(playerid);
  157. forward Contagem();
  158. forward Pontos1();
  159. forward Favela1(playerid);
  160. forward Menos5Mais10(playerid, killerid);
  161. forward Velocimetro();
  162. forward BombaExplodir(playerid);
  163. forward Esperar1Minuto(playerid);
  164. forward MorreuQT_MatouQT(playerid);
  165.  
  166. Nitro(vehicleid)
  167.     {
  168. new NitroInfinito = GetVehicleModel(vehicleid);
  169. switch(NitroInfinito) {
  170. case 444:
  171. return 0;
  172. case 581:
  173. return 0;
  174. case 586:
  175. return 0;
  176. case 481:
  177. return 0;
  178. case 509:
  179. return 0;
  180. case 446:
  181. return 0;
  182. case 556:
  183. return 0;
  184. case 443:
  185. return 0;
  186. case 452:
  187. return 0;
  188. case 453:
  189. return 0;
  190. case 454:
  191. return 0;
  192. case 472:
  193. return 0;
  194. case 473:
  195. return 0;
  196. case 484:
  197. return 0;
  198. case 493:
  199. return 0;
  200. case 595:
  201. return 0;
  202. case 462:
  203. return 0;
  204. case 463:
  205. return 0;
  206. case 468:
  207. return 0;
  208. case 521:
  209. return 0;
  210. case 522:
  211. return 0;
  212. case 417:
  213. return 0;
  214. case 425:
  215. return 0;
  216. case 447:
  217. return 0;
  218. case 487:
  219. return 0;
  220. case 488:
  221. return 0;
  222. case 497:
  223. return 0;
  224. case 501:
  225. return 0;
  226. case 548:
  227. return 0;
  228. case 563:
  229. return 0;
  230. case 406:
  231. return 0;
  232. case 520:
  233. return 0;
  234. case 539:
  235. return 0;
  236. case 553:
  237. return 0;
  238. case 557:
  239. return 0;
  240. case 573:
  241. return 0;
  242. case 460:
  243. return 0;
  244. case 593:
  245. return 0;
  246. case 464:
  247. return 0;
  248. case 476:
  249. return 0;
  250. case 511:
  251. return 0;
  252. case 512:
  253. return 0;
  254. case 577:
  255. return 0;
  256. case 592:
  257. return 0;
  258. case 471:
  259. return 0;
  260. case 448:
  261. return 0;
  262. case 461:
  263. return 0;
  264. case 523:
  265. return 0;
  266. case 510:
  267. return 0;
  268. case 430:
  269. return 0;
  270. case 465:
  271. return 0;
  272. case 469:
  273. return 0;
  274. case 513:
  275. return 0;
  276. case 519:
  277. return 0;
  278. }
  279. return 1;
  280. }
  281. // ================================= Stocks ==================================//
  282. stock IsPlayerInPlace(playerid,Float:XMin,Float:YMin,Float:XMax,Float:YMax ) {
  283.     new RetValue = 0;
  284.     new Float:X,Float:Y,Float:Z;
  285.     GetPlayerPos(playerid,X,Y,Z );
  286.     if( X >= XMin && Y >= YMin && X < XMax && Y < YMax ) {
  287.     RetValue = 1;
  288.     }
  289.     return RetValue;
  290.     }
  291. stock GetPlayerSpeed(playerid) {
  292.     new Float:ST[4];
  293.     if(IsPlayerInAnyVehicle(playerid))
  294.     GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
  295.     else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
  296.     ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 100.3;
  297.     return floatround(ST[3]);
  298.     }
  299. stock IsABike(vehicleid) {
  300.     new result;
  301.     new model = GetVehicleModel(vehicleid);
  302.     switch(model) {
  303.     case 509, 481, 510, 462, 448, 581, 522, 461, 521, 523, 463, 586, 468, 471: result = model;
  304.     default: result = 0;
  305.     }
  306.     return result;
  307.     }
  308. // ================================= Stocks ==================================//
  309.  
  310. main()
  311. {
  312.     print("|===============================|");
  313.     print(" ");
  314.     print("      Drift King v0.1a [DK]");
  315.     print("    Desenvolvedor: Bruno Lima");
  316.     print(" ");
  317.     print("     ##  ###      #    #  ##");
  318.     print("     #   #   #    #  #     #");
  319.     print("     #   #    #   ##       #");
  320.     print("     #   #    #   ##       #");
  321.     print("     #   #   #    #  #     #");
  322.     print("     ##  ###      #    #  ##");
  323.     print(" ");
  324.     print("       Gamemode carregado");
  325.     print(" ");
  326.     print("|===============================|\n");
  327. }
  328.  
  329. public OnGameModeInit()
  330. {
  331.     SetTimer("Favela1", 100, true);
  332.     SetTimer("MensagensBOT1", 350000, true); // 5 minutos = 70 cada.
  333.     SetTimer("Pontos1", 100, true);
  334.     SetTimer("Velocimetro", 50, true);
  335.     SetGameModeText("Brasil - Drift / DM");
  336.     SendRconCommand("hostname # Brasil - Drift King [DK] © / City of Death #");
  337.     SendRconCommand("mapname Brasil - San Andreas");
  338.     SendRconCommand("loadfs Objetos");
  339.     UsePlayerPedAnims(); // Andar igual CJ
  340.     DisableInteriorEnterExits(); // Interiores desativado
  341.     EnableStuntBonusForAll(0); // 0 = Desabilitado - 1 Habilitado (Bonus stunt)
  342.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  343.    
  344.     Create3DTextLabel("Informações\nShopping", 0xFFFFFFAA, -1951.6935,691.8782,46.5625, 20, 0);
  345.     Create3DTextLabel("Shopping\nLoja de roupas", 0xFFFFFFAA, -1951.6648,639.2233,46.5625, 10, 0);
  346.     Create3DTextLabel("Shopping\nAcademia Drift King", 0xFFFFFFAA, -1939.1406,639.1758,46.5625, 10, 0);
  347.  
  348.     InfoShop = CreatePickup(1239, 23, -1951.6935,691.8782,46.5625);
  349.     LojaRoupaE = CreatePickup(1275, 23, -1951.6648,639.2233,46.5625);
  350.     LojaRoupaS = CreatePickup(1318, 23, 207.008850, -140.376403, 1003.507812);
  351.     AcademiaShopE = CreatePickup(2916, 23, -1939.1406,639.1758,46.5625);
  352.     AcademiaShopS = CreatePickup(1318, 23, 774.1690,-50.4763,1000.5859);
  353.    
  354.     CP_LojaRoupa = CPS_AddCheckpoint(207.0972,-129.6027,1003.5078, 1.0, 20);
  355.     CP_AmmuFavela = CPS_AddCheckpoint(2266.0107,-1111.3593,37.9766, 1.0, 10);
  356.     CP_AcademiaShop = CPS_AddCheckpoint(768.2195,-36.7337,1000.6865, 1.0, 20);
  357.    
  358.     DKLogo = TextDrawCreate(553.000000, 98.000000, "~r~~h~~h~~h~# ~w~Drift King ~r~~h~~h~~h~#~n~~g~~h~B~y~~h~r~g~~h~a~y~~h~s~g~~h~i~y~~h~l");
  359.     TextDrawAlignment(DKLogo, 2);
  360.     TextDrawBackgroundColor(DKLogo, 255);
  361.     TextDrawFont(DKLogo, 1);
  362.     TextDrawLetterSize(DKLogo, 0.320000, 1.199999);
  363.     TextDrawColor(DKLogo, -1);
  364.     TextDrawSetOutline(DKLogo, 1);
  365.     TextDrawSetProportional(DKLogo, 1);
  366.    
  367.     FaixaPreta1 = TextDrawCreate(1.000000, 1.000000, "_");
  368.     TextDrawBackgroundColor(FaixaPreta1, 255);
  369.     TextDrawFont(FaixaPreta1, 1);
  370.     TextDrawLetterSize(FaixaPreta1, 0.500000, 5.699999);
  371.     TextDrawColor(FaixaPreta1, -1);
  372.     TextDrawSetOutline(FaixaPreta1, 0);
  373.     TextDrawSetProportional(FaixaPreta1, 1);
  374.     TextDrawSetShadow(FaixaPreta1, 1);
  375.     TextDrawUseBox(FaixaPreta1, 1);
  376.     TextDrawBoxColor(FaixaPreta1, 255);
  377.     TextDrawTextSize(FaixaPreta1, 640.000000, 0.000000);
  378.    
  379.     FaixaPreta2 = TextDrawCreate(1.000000, 389.000000, "_");
  380.     TextDrawBackgroundColor(FaixaPreta2, 255);
  381.     TextDrawFont(FaixaPreta2, 1);
  382.     TextDrawLetterSize(FaixaPreta2, 0.500000, 7.300000);
  383.     TextDrawColor(FaixaPreta2, -1);
  384.     TextDrawSetOutline(FaixaPreta2, 0);
  385.     TextDrawSetProportional(FaixaPreta2, 1);
  386.     TextDrawSetShadow(FaixaPreta2, 1);
  387.     TextDrawUseBox(FaixaPreta2, 1);
  388.     TextDrawBoxColor(FaixaPreta2, 255);
  389.     TextDrawTextSize(FaixaPreta2, 640.000000, 0.000000);
  390.    
  391.     Site = TextDrawCreate(318.000000, 432.000000, "www.driftking.blogspot.com");
  392.     TextDrawAlignment(Site, 2);
  393.     TextDrawBackgroundColor(Site, 255);
  394.     TextDrawFont(Site, 1);
  395.     TextDrawLetterSize(Site, 0.410000, 1.500000);
  396.     TextDrawColor(Site, 0xFFA8ACAA);
  397.     TextDrawSetOutline(Site, 1);
  398.     TextDrawSetProportional(Site, 1);
  399.    
  400.     LogoClass = TextDrawCreate(316.000000, 15.000000, "~b~B~g~r~b~a~g~s~b~i~g~l ~b~- ~g~D~b~r~g~i~b~f~g~t ~b~K~g~i~b~n~g~g");
  401.     TextDrawAlignment(LogoClass, 2);
  402.     TextDrawBackgroundColor(LogoClass, 255);
  403.     TextDrawFont(LogoClass, 0);
  404.     TextDrawLetterSize(LogoClass, 0.720000, 2.100002);
  405.     TextDrawColor(LogoClass, -1);
  406.     TextDrawSetOutline(LogoClass, 1);
  407.     TextDrawSetProportional(LogoClass, 1);
  408.    
  409.     TelaPreta = TextDrawCreate(0.000000, 0.000000, "_");
  410.     TextDrawBackgroundColor(TelaPreta, 255);
  411.     TextDrawFont(TelaPreta, 1);
  412.     TextDrawLetterSize(TelaPreta, 0.500000, 49.799987);
  413.     TextDrawColor(TelaPreta, -1);
  414.     TextDrawSetOutline(TelaPreta, 0);
  415.     TextDrawSetProportional(TelaPreta, 1);
  416.     TextDrawSetShadow(TelaPreta, 1);
  417.     TextDrawUseBox(TelaPreta, 1);
  418.     TextDrawBoxColor(TelaPreta, 255);
  419.     TextDrawTextSize(TelaPreta, 640.000000, 20.000000);
  420.  
  421.     BANIDO = TextDrawCreate(321.000000, 173.000000, "~r~~h~~h~~h~BANIDO!~n~~n~~y~Se voce acha que foi banido injustamente~n~~n~Tire um screenshot (print/SS) do motivo do banimento");
  422.     TextDrawAlignment(BANIDO, 2);
  423.     TextDrawBackgroundColor(BANIDO, 255);
  424.     TextDrawFont(BANIDO, 1);
  425.     TextDrawLetterSize(BANIDO, 0.500000, 1.700000);
  426.     TextDrawColor(BANIDO, -1);
  427.     TextDrawSetOutline(BANIDO, 1);
  428.     TextDrawSetProportional(BANIDO, 1);
  429.    
  430.     Horario = CreateMenu("Horario", 1, 40.0, 150.0, 190.0, 0);
  431.     AddMenuItem(Horario, 0, "Manha ~b~~h~~h~(12:00)");
  432.     AddMenuItem(Horario, 0, "Tarde  ~b~~h~~h~(17:00)");
  433.     AddMenuItem(Horario, 0, "Noite  ~b~~h~~h~(00:00)");
  434.     AddMenuItem(Horario, 0, "~y~~h~~h~Sair");
  435.    
  436.     Clima = CreateMenu("Clima-Tempo", 1, 40.0, 150.0, 190.0, 0);
  437.     AddMenuItem(Clima, 0, "Limpo");
  438.     AddMenuItem(Clima, 0, "Nublado");
  439.     AddMenuItem(Clima, 0, "Tempestade");
  440.     AddMenuItem(Clima, 0, "Neblina");
  441.     AddMenuItem(Clima, 0, "~y~~h~~h~Sair");
  442.    
  443.     KingCars = CreateMenu("King Cars", 1, 40.0, 150.0, 190.0, 0);
  444.     AddMenuItem(KingCars, 0, "Elegy");
  445.     AddMenuItem(KingCars, 0, "Sultan");
  446.     AddMenuItem(KingCars, 0, "Infernus");
  447.     AddMenuItem(KingCars, 0, "NRG-500");
  448.     AddMenuItem(KingCars, 0, "Savanna");
  449.     AddMenuItem(KingCars, 0, "Uranus");
  450.     AddMenuItem(KingCars, 0, "Flash");
  451.     AddMenuItem(KingCars, 0, "~y~~h~~h~Sair");
  452.    
  453.     BANIDO2 = TextDrawCreate(323.000000, 264.000000, "~y~E poste em nossa comunidade no topico~n~~n~([FIXO] Banidos / Banned)~n~~n~~r~~h~~h~www.orkut.com/tal");
  454.     TextDrawAlignment(BANIDO2, 2);
  455.     TextDrawBackgroundColor(BANIDO2, 255);
  456.     TextDrawFont(BANIDO2, 1);
  457.     TextDrawLetterSize(BANIDO2, 0.500000, 1.699999);
  458.     TextDrawColor(BANIDO2, -1);
  459.     TextDrawSetOutline(BANIDO2, 1);
  460.     TextDrawSetProportional(BANIDO2, 1);
  461.    
  462.     for(new i=0;i<MAX_PLAYERS;i++) {
  463.     PontosText[i] = TextDrawCreate(577.000000, 22.000000, "_");
  464.     TextDrawAlignment(PontosText[i], 2);
  465.     TextDrawBackgroundColor(PontosText[i], 255);
  466.     TextDrawFont(PontosText[i], 2);
  467.     TextDrawLetterSize(PontosText[i], 0.349999, 1.099997);
  468.     TextDrawColor(PontosText[i], -1);
  469.     TextDrawSetOutline(PontosText[i], 1);
  470.     TextDrawSetProportional(PontosText[i], 1);
  471.    
  472.     Mais10[i] = TextDrawCreate(319.000000, 317.000000, "_");
  473.     TextDrawAlignment(Mais10[i], 2);
  474.     TextDrawBackgroundColor(Mais10[i], 255);
  475.     TextDrawFont(Mais10[i], 3);
  476.     TextDrawLetterSize(Mais10[i], 0.410001, 1.400003);
  477.     TextDrawColor(Mais10[i], -1);
  478.     TextDrawSetOutline(Mais10[i], 1);
  479.     TextDrawSetProportional(Mais10[i], 1);
  480.  
  481.     Menos5[i] = TextDrawCreate(321.000000, 304.000000, "_");
  482.     TextDrawAlignment(Menos5[i], 2);
  483.     TextDrawBackgroundColor(Menos5[i], 255);
  484.     TextDrawFont(Menos5[i], 3);
  485.     TextDrawLetterSize(Menos5[i], 0.409999, 1.399999);
  486.     TextDrawColor(Menos5[i], -1);
  487.     TextDrawSetOutline(Menos5[i], 1);
  488.     TextDrawSetProportional(Menos5[i], 1);
  489.    
  490.     KMH[i] = TextDrawCreate(88.000000, 315.000000, "  ");
  491.     TextDrawAlignment(KMH[i], 2);
  492.     TextDrawBackgroundColor(KMH[i], 255);
  493.     TextDrawFont(KMH[i], 2);
  494.     TextDrawLetterSize(KMH[i], 0.389899, 1.100000);
  495.     TextDrawColor(KMH[i], -1);
  496.     TextDrawSetOutline(KMH[i], 1);
  497.     TextDrawSetProportional(KMH[i], 1);
  498.    
  499.     InfoMatouQT_MorreuQT[i] = TextDrawCreate(318.000000, 421.000000, "_"); // Morreu: 55 - Matou: 55
  500.     TextDrawAlignment(InfoMatouQT_MorreuQT[i], 2);
  501.     TextDrawBackgroundColor(InfoMatouQT_MorreuQT[i], 255);
  502.     TextDrawFont(InfoMatouQT_MorreuQT[i], 1);
  503.     TextDrawLetterSize(InfoMatouQT_MorreuQT[i], 0.298999, 1.199000);
  504.     TextDrawColor(InfoMatouQT_MorreuQT[i], -1);
  505.     TextDrawSetOutline(InfoMatouQT_MorreuQT[i], 0);
  506.     TextDrawSetProportional(InfoMatouQT_MorreuQT[i], 1);
  507.     TextDrawSetShadow(InfoMatouQT_MorreuQT[i], 1);
  508.     }
  509.     TunarVeiculo = CreateMenu("Tunar Veiculo", 1, 40.0, 150.0, 190.0, 0);
  510.     AddMenuItem(TunarVeiculo, 0, "Rodas");
  511.     AddMenuItem(TunarVeiculo, 0, "Hidraulica");
  512.     AddMenuItem(TunarVeiculo, 0, "Spoilers");
  513.     AddMenuItem(TunarVeiculo, 0, "~y~~h~~h~Sair");
  514.    
  515.     Rodas = CreateMenu("Rodas", 1, 40.0, 150.0, 190.0, 0);
  516.     AddMenuItem(Rodas, 0, "Shadow");
  517.     AddMenuItem(Rodas, 0, "Mega");
  518.     AddMenuItem(Rodas, 0, "Rimshine");
  519.     AddMenuItem(Rodas, 0, "Wires");
  520.     AddMenuItem(Rodas, 0, "Classic");
  521.     AddMenuItem(Rodas, 0, "Twist");
  522.     AddMenuItem(Rodas, 0, "Cutter");
  523.     AddMenuItem(Rodas, 0, "Switch");
  524.     AddMenuItem(Rodas, 0, "Grove");
  525.     AddMenuItem(Rodas, 0, "Trance");
  526.     AddMenuItem(Rodas, 0, "Dollar");
  527.     AddMenuItem(Rodas, 0, "Atomic");
  528.    
  529.     Spoilers = CreateMenu("Spoilers", 1, 40.0, 150.0, 190.0, 0);
  530.     AddMenuItem(Spoilers, 0, "Pro");
  531.     AddMenuItem(Spoilers, 0, "Win");
  532.     AddMenuItem(Spoilers, 0, "Drag");
  533.     AddMenuItem(Spoilers, 0, "Alpha");
  534.     AddMenuItem(Spoilers, 0, "~y~~h~~h~Sair");
  535.    
  536.     AmmuFavela1 = CreateMenu("Ammu-Nation", 1, 40.0, 150.0, 190.0, 0);
  537.     AddMenuItem(AmmuFavela1, 0, "Moto-Serra        ~r~150~w~p");
  538.     AddMenuItem(AmmuFavela1, 0, "Desert Eagle       ~r~100~w~p");
  539.     AddMenuItem(AmmuFavela1, 0, "Shotgun              ~r~100~w~p");
  540.     AddMenuItem(AmmuFavela1, 0, "Sawn-Off          ~r~200~w~p");
  541.     AddMenuItem(AmmuFavela1, 0, "Combat            ~r~120~w~p");
  542.     AddMenuItem(AmmuFavela1, 0, "Tec9               ~r~250~w~p");
  543.     AddMenuItem(AmmuFavela1, 0, "M4                 ~r~200~w~p");
  544.     AddMenuItem(AmmuFavela1, 0, "Sniper Rifle        ~r~300~w~p");
  545.     AddMenuItem(AmmuFavela1, 0, "~y~~h~~h~Sair");
  546.    
  547.     Favela = GangZoneCreate(2061.976318, -1182.394287, 2285.976318, -966.394287);
  548.    
  549.     CreateObject(16387, 2259.5029296875, -1105.5943603516, 36.880001068115, 0, 0, 63); // Ammu-Nation Favela
  550.     CreateObject(3109, 2264.8754882813, -1111.6939697266, 38.16813659668, 0, 0, 333); // Porta Ammu-Nation Favela
  551.    
  552.     AddStaticVehicleEx(562,-2390.9255,-601.6609,132.3071,125.0495,0,0,240000); // ElegySF1 (Spawn 4 minutos 240000)
  553.     AddStaticVehicleEx(562,-2394.3477,-596.7788,132.3073,124.9397,0,0,240000); // ElegySF2
  554.     AddStaticVehicleEx(562,-2397.7751,-591.8922,132.3076,125.3955,0,0,240000); // ElegySF3
  555.     AddStaticVehicleEx(562,-2401.1680,-587.0447,132.3076,125.0593,0,0,240000); // ElegySF4
  556.     AddStaticVehicleEx(562,-314.7141,1513.9175,75.0167,0.7081,0,0,240000); // ElegyFC1
  557.     AddStaticVehicleEx(562,-320.9259,1513.9164,75.0187,0.3809,0,0,240000); // ElegyFC2
  558.     AddStaticVehicleEx(562,-327.2313,1513.9159,75.0185,0.1459,0,0,240000); // ElegyFC3
  559.     AddStaticVehicleEx(562,-333.4304,1513.8994,75.0185,0.0627,0,0,240000); // ElegyFC4
  560.     AddStaticVehicleEx(562,-828.7360,-132.9501,62.6391,22.2989,0,0,240000); // elegyPSF1
  561.     AddStaticVehicleEx(562,-824.8732,-131.3653,62.7794,23.9475,0,0,240000); // elegyPSF2
  562.     AddStaticVehicleEx(562,-821.1467,-129.8419,62.9159,23.6671,0,0,240000); // elegyPSF3
  563.     AddStaticVehicleEx(562,-817.1840,-128.1493,63.0642,25.9492,0,0,240000); // elegyPSF4
  564.     AddStaticVehicleEx(562,2312.5098,1386.5602,42.4792,359.8859,0,0,240000); // ElegyLV1
  565.     AddStaticVehicleEx(562,2305.8005,1386.5599,42.4792,359.9561,0,0,240000); // ElegyLV2
  566.     AddStaticVehicleEx(562,2299.1514,1386.5535,42.4791,359.7197,0,0,240000); // ElegyLV3
  567.     AddStaticVehicleEx(562,2292.4360,1386.5062,42.4792,359.9385,0,0,240000); // ElegyLV4
  568.     AddStaticVehicleEx(562,1245.4844,-2044.1608,59.5008,268.1009,0,0,240000); // ElegyLS1
  569.     AddStaticVehicleEx(562,1245.5171,-2039.8193,59.4995,269.0996,0,0,240000); // ElegyLS2
  570.     AddStaticVehicleEx(562,1245.5270,-2035.4166,59.4998,270.1040,0,0,240000); // ElegyLS3
  571.     AddStaticVehicleEx(562,1245.5615,-2031.0020,59.4986,270.2478,0,0,240000); // ElegyLS4
  572.     AddStaticVehicleEx(562,2221.0120,1956.4341,31.4387,270.2231,0,0,240000); // ElegyEstacionamento1
  573.     AddStaticVehicleEx(562,2221.0205,1948.3866,31.4388,269.9045,0,0,240000); // ElegyEstacionamento2
  574.     AddStaticVehicleEx(562,2221.0181,1940.2854,31.4400,270.4977,0,0,240000); // ElegyEstacionamento3
  575.     AddStaticVehicleEx(562,2221.0457,1932.3168,31.4401,269.2883,0,0,240000); // ElegyEstacionamento4
  576.     AddStaticVehicleEx(562,1347.4491,-559.8123,91.3545,179.2343,0,0,240000); // ElegyVinewood1
  577.     AddStaticVehicleEx(562,1344.3438,-563.1705,91.1361,178.7272,0,0,240000); // ElegyVinewood2
  578.     AddStaticVehicleEx(562,1341.0555,-566.5061,91.1289,180.6100,0,0,240000); // ElegyVinewood3
  579.     AddStaticVehicleEx(562,1337.7621,-569.7139,91.3131,185.7431,0,0,240000); // ElegyVinewood4
  580.     return 1;
  581. }
  582.  
  583. public OnGameModeExit()
  584. {
  585.     TextDrawDestroy(FaixaPreta1);
  586.     TextDrawDestroy(FaixaPreta2);
  587.     TextDrawDestroy(Site);
  588.     TextDrawDestroy(LogoClass);
  589.     TextDrawDestroy(DKLogo);
  590.     TextDrawDestroy(TelaPreta);
  591.     TextDrawDestroy(BANIDO);
  592.     TextDrawDestroy(BANIDO2);
  593.     return 1;
  594. }
  595.  
  596. public OnPlayerRequestClass(playerid, classid)
  597. {
  598.     new string[256];
  599.     PlayerPlaySound(playerid, 1097, 0.0, 0.0, 0.0);
  600.     SetPlayerPos(playerid, -2347.9570,-401.1247,79.3994);
  601.     SetPlayerCameraPos(playerid, -2348.6807,-406.7729,79.3986);
  602.     SetPlayerCameraLookAt(playerid, -2348.9243,-405.9798,79.3740);
  603.     SetPlayerFacingAngle(playerid, 196.1861);
  604.     TextDrawShowForPlayer(playerid, FaixaPreta1);
  605.     TextDrawShowForPlayer(playerid, FaixaPreta2);
  606.     TextDrawShowForPlayer(playerid, Site);
  607.     TextDrawShowForPlayer(playerid, LogoClass);
  608.     GetPlayerName(playerid, Nome, sizeof(Nome));
  609.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  610.     if(!fexist(arquivo))
  611.     {
  612.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você ainda não possui uma conta no nosso servidor!\n\n{C8C8C8}Registre-se por favor, digitando uma senha logo abaixo:", Nome);
  613.     ShowPlayerDialog(playerid, Registrar, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Registro", string, "Registrar", "Sair");
  614.     }
  615.     if(fexist(arquivo))
  616.     {
  617.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você já possui uma conta no nosso servidor!\n\n{C8C8C8}Logue-se por favor, digitando sua senha logo abaixo:", Nome);
  618.     ShowPlayerDialog(playerid, Logar, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Logar", string, "Logar", "Sair");
  619.     }
  620.     ApplyAnimation(playerid,"BAR","Barserve_order",4.1,1,1,1,1,0);
  621.     CreateExplosion(-2347.9570,-401.1247,79.3994, 12, 1.0);
  622.     return 1;
  623.     }
  624.  
  625. public OnPlayerConnect(playerid)
  626. {
  627.     new string[256];
  628.     ResetPlayerPontos(playerid);
  629.     SpamNaContagem[playerid] = 0;
  630.     Logado[playerid] = 0;
  631.     CriouNeon[playerid] = 0;
  632.     JaTemArmas[playerid] = 0;
  633.     SaiuVeiculo[playerid] = 0;
  634.     TaAFK[playerid] = 0;
  635.     PlantouBomba[playerid] = 0;
  636.     NaoPodeFazerNada[playerid] = 0;
  637.     NaoTemPos[playerid] = 0;
  638.     JaTaAFK[playerid] = 0;
  639.     for(new i; i<sizeof(NomesProibido); i++) {
  640.     new Anti_Bot[40];
  641.     GetPlayerName(playerid, Anti_Bot, 40);
  642.     if(strcmp(NomesProibido[i], Anti_Bot, true)== 0) {
  643.     SendClientMessage(playerid, 0x1E90FFAA, "| KICK | Você foi kickado do servidor [ Motivo: Nick proibido ]");
  644.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  645.     format(string, sizeof string, "| KICK | O jogador '%s' foi kickado do servidor [ Motivo: Nick proibido ]", Nome);
  646.     SendClientMessageToAll(0x1E90FFAA, string);
  647.     Kick(playerid);
  648.     }
  649.     }
  650.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  651.     format(string, sizeof string, "~ %s entrou no servidor.", Nome);
  652.     SendClientMessageToAll(0xCDB8FFAA, string);
  653.     SendClientMessage(playerid, 0xFF4618AA, " ");
  654.     SendClientMessage(playerid, 0xFF4618AA, " ");
  655.     SendClientMessage(playerid, 0xFF4618AA, " ");
  656.     SendClientMessage(playerid, 0xFF4618AA, " ");
  657.     SendClientMessage(playerid, 0xFF4618AA, " ");
  658.     SendClientMessage(playerid, 0xFF4618AA, " ");
  659.     SendClientMessage(playerid, 0xFF4618AA, " ");
  660.     SendClientMessage(playerid, 0xFF4618AA, " ");
  661.     SendClientMessage(playerid, 0xFF4618AA, " ");
  662.     SendClientMessage(playerid, 0xFF4618AA, " ");
  663.     SendClientMessage(playerid, 0xFF4618AA, " ");
  664.     SendClientMessage(playerid, 0xFF4618AA, " ");
  665.     SendClientMessage(playerid, 0xFF4618AA, " ");
  666.     SendClientMessage(playerid, 0xFF4618AA, " ");
  667.     SendClientMessage(playerid, 0xFF4618AA, " ");
  668.     SendClientMessage(playerid, 0xFF4618AA, " ");
  669.     SendClientMessage(playerid, 0xFF4618AA, " ");
  670.     SendClientMessage(playerid, 0xFF4618AA, " ");
  671.     SendClientMessage(playerid, 0xFF4618AA, " ");
  672.     SendClientMessage(playerid, 0xFF4618AA, " ");
  673.     SendClientMessage(playerid, 0xFF4618AA, " ");
  674.     SendClientMessage(playerid, 0xFF4618AA, " ");
  675.     SendClientMessage(playerid, 0xFF4618AA, " ");
  676.     SendClientMessage(playerid, 0xFF4618AA, " ");
  677.     SendClientMessage(playerid, 0xFF4618AA, " ");
  678.     SendClientMessage(playerid, 0xFF4618AA, " ");
  679.     SendClientMessage(playerid, 0xFF4618AA, " ");
  680.     SendClientMessage(playerid, 0xFF4618AA, " ");
  681.     SendClientMessage(playerid, 0xFF4618AA, " ");
  682.     SendClientMessage(playerid, 0xFF4618AA, " ");
  683.     SendClientMessage(playerid, 0xFF4618AA, " ");
  684.     SendClientMessage(playerid, 0xFF4618AA, " ");
  685.     SendClientMessage(playerid, 0xFF4618AA, " ");
  686.     SendClientMessage(playerid, 0xFF4618AA, " ");
  687.     SendClientMessage(playerid, 0xFF4618AA, " ");
  688.     SendClientMessage(playerid, 0xFF4618AA, " ");
  689.     SendClientMessage(playerid, 0xFF4618AA, " ");
  690.     SendClientMessage(playerid, 0xFF4618AA, " ");
  691.     SendClientMessage(playerid, 0xFF4618AA, " ");
  692.     SendClientMessage(playerid, 0xFF4618AA, " ");
  693.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Bem-vindo(a) ~~~~~~~~~~~~~~~~~~~~~~~~~");
  694.     SendClientMessage(playerid, 0xC698FFAA, "~ Bem-vindo(a) ao servidor Drift King!");
  695.     SendClientMessage(playerid, 0xC698FFAA, "~ Para saber como jogar no servidor, digite: /ajuda");
  696.     SendClientMessage(playerid, 0xC698FFAA, "~ Não deixe de ver os créditos do servidor! Digite: /creditos");
  697.     SendClientMessage(playerid, 0xC698FFAA, "~ Espero que goste do nosso servidor, tenha um ótimo jogo.");
  698.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Bem-vindo(a) ~~~~~~~~~~~~~~~~~~~~~~~~~");
  699.     SetPlayerMapIcon(playerid, 0, -1951.6935,691.8782,46.5625, 38, 0); // Shopping
  700.     return 1;
  701. }
  702.  
  703. public OnPlayerDisconnect(playerid, reason)
  704. {
  705.     new string[256];
  706.     new newstate;
  707.     newstate = GetPlayerState(playerid);
  708.     if(newstate == 2) {
  709.     if(IsPlayerInVehicle(playerid, KingCarss)) {
  710.     if(RespawnarCarro[playerid] == 1) {
  711.     new vehicleid;
  712.     vehicleid = GetPlayerVehicleID(playerid);
  713.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  714.     format(string, sizeof string, "| INFO | O jogador '%s' saiu do servidor usando um veículo criado por 'King Cars' e o veículo dele foi destruído.", Nome);
  715.     SendClientMessageToAll(0xBFFF60AA, string);
  716.     DestroyVehicle(vehicleid);
  717.     RespawnarCarro[playerid] =0;
  718.     }
  719.     }
  720.     }
  721.     new vehicleid;
  722.     vehicleid = GetPlayerVehicleID(playerid);
  723.     if(IsPlayerInVehicle(playerid, vehicleid)) {
  724.     if(CriouNeon[playerid] == 1) {
  725.     DestroyObject(GetPVarInt(playerid, "neon"));
  726.     DeletePVar(playerid, "Status");
  727.     DestroyObject(GetPVarInt(playerid, "neon1"));
  728.     CriouNeon[playerid] = 0;
  729.     }
  730.     }
  731.     Ativado[playerid] = 0;
  732.     KillTimer(AntiSpawnKill);
  733.     KillTimer(TempoAutoReparar);
  734.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  735.     switch(reason){
  736.     case 0: format(string, sizeof string, "~ %s saiu do servidor [ Problemas de conexão ]", Nome);
  737.     case 1: format(string, sizeof string, "~ %s saiu do servidor [ Resolveu sair ]", Nome);
  738.     case 2: format(string, sizeof string, "~ %s saiu do servidor [ Kickado / Banido ]", Nome);
  739.     }
  740.     SendClientMessageToAll(0xCDB8FFAA, string);
  741.     TextDrawHideForPlayer(playerid, DKLogo);
  742.     TextDrawHideForPlayer(playerid, PontosText[playerid]);
  743.     TextDrawHideForPlayer(playerid, KMH[playerid]);
  744.     TextDrawHideForPlayer(playerid, Menos5[playerid]);
  745.     TextDrawHideForPlayer(playerid, Mais10[playerid]);
  746.     TextDrawHideForPlayer(playerid, InfoMatouQT_MorreuQT[playerid]);
  747.     UsandoFuncao[playerid] = 0;
  748.     SoUsaDirigindo[playerid] = 0;
  749.     JaTemArmas[playerid] = 0;
  750.     SaiuVeiculo[playerid] = 0;
  751.     PlantouBomba[playerid] = 0;
  752.     TaAFK[playerid] = 0;
  753.     NaoPodeFazerNada[playerid] = 0;
  754.     NaoTemPos[playerid] = 0;
  755.     if(Logado[playerid] == 1) {
  756.     GetPlayerName(playerid, Nome, sizeof(Nome));
  757.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  758.     if(fexist(arquivo)) {
  759.     dini_IntSet(arquivo, "Pontos", GetPlayerPontos(playerid));
  760.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  761.     }
  762.     }
  763.     Delete3DTextLabel(AFK[playerid]);
  764.     Logado[playerid] = 0;
  765.     return 1;
  766.     }
  767. public OnPlayerSpawn(playerid) {
  768.     if(TaAFK[playerid] == 1) {
  769.     SetPlayerPos(playerid,Float:AFKposX[playerid], Float:AFKposY[playerid], Float:AFKposZ[playerid]);
  770.     GangZoneShowForPlayer(playerid, Favela, -16777017);
  771.     TextDrawHideForPlayer(playerid, FaixaPreta1);
  772.     TextDrawHideForPlayer(playerid, FaixaPreta2);
  773.     TextDrawHideForPlayer(playerid, Site);
  774.     TextDrawShowForPlayer(playerid, DKLogo);
  775.     TextDrawShowForPlayer(playerid, PontosText[playerid]);
  776.     GetPlayerName(playerid, Nome, sizeof(Nome));
  777.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  778.     SetPlayerSkin(playerid, dini_Int(arquivo, "Roupa"));
  779.     TaAFK[playerid] = 0;
  780.     return 1;
  781.     }
  782.     GangZoneShowForPlayer(playerid, Favela, -16777017);
  783.     RandomSpawnPlayer1(playerid);
  784.     TextDrawHideForPlayer(playerid, FaixaPreta1);
  785.     TextDrawHideForPlayer(playerid, FaixaPreta2);
  786.     TextDrawHideForPlayer(playerid, Site);
  787.     TextDrawShowForPlayer(playerid, DKLogo);
  788.     TextDrawShowForPlayer(playerid, PontosText[playerid]);
  789.     GetPlayerName(playerid, Nome, sizeof(Nome));
  790.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  791.     SetPlayerSkin(playerid, dini_Int(arquivo, "Roupa"));
  792.     return 1;
  793.     }
  794.  
  795. public OnPlayerDeath(playerid, killerid, reason) {
  796.     SendDeathMessage(killerid,playerid,reason);
  797.     if(RespawnarCarro[playerid] == 1) {
  798.     new vehicleid = GetPlayerVehicleID(playerid);
  799.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você morreu dentro de um veículo criado por 'King Cars' e ele foi destruído");
  800.     DestroyVehicle(vehicleid);
  801.     RespawnarCarro[playerid] =0;
  802.     return 1;
  803.     }
  804.     if(CriouNeon[playerid] == 1) {
  805.     DestroyObject(GetPVarInt(playerid, "neon"));
  806.     DeletePVar(playerid, "Status");
  807.     DestroyObject(GetPVarInt(playerid, "neon1"));
  808.     CriouNeon[playerid] = 0;
  809.     }
  810.     TextDrawHideForPlayer(playerid, DKLogo);
  811.     TextDrawHideForPlayer(playerid, PontosText[playerid]);
  812.     if(JaTemArmas[playerid && killerid] == 0) {
  813.     GivePlayerPontos(killerid, 10);
  814.     TextDrawShowForPlayer(killerid, Mais10[playerid]);
  815.     GetPlayerName(playerid, Nome, sizeof(Nome));
  816.     format(arquivo, sizeof(arquivo), "Contas/%s.ini", Nome);
  817.     PlayerInfo[killerid][MatouQT]++;
  818.     dini_IntSet(arquivo, "Matou", PlayerInfo[killerid][MatouQT]);
  819.     GivePlayerPontos(playerid, -5);
  820.     TextDrawShowForPlayer(playerid, Menos5[playerid]);
  821.     PlayerInfo[playerid][MorreuQT]++;
  822.     dini_IntSet(arquivo, "Morreu", PlayerInfo[playerid][MorreuQT]);
  823.     SetTimerEx("Menos5Mais10", 2000, false, "ii", playerid, killerid);
  824.     }
  825.     return 1;
  826.     }
  827.  
  828. public OnVehicleSpawn(vehicleid) {
  829.     return 1;
  830. }
  831.  
  832. public OnVehicleDeath(vehicleid, killerid) {
  833.     return 1;
  834. }
  835.  
  836. public OnPlayerText(playerid, text[]) {
  837.     if(NaoPodeFazerNada[playerid] == 1) {
  838.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  839.     return 0;
  840.     }
  841.     new string[256];
  842.     format(string,sizeof(string),"[%d] %s",playerid,text);
  843.     SendPlayerMessageToAll(playerid,string);
  844.     return 0;
  845.     }
  846.  
  847. public OnPlayerCommandText(playerid, cmdtext[]) {
  848.     new string[256];
  849.     for(new i=0; i<MAX_PLAYERS; i++) {
  850.     if(IsPlayerAdmin(i)){
  851.     if(IsPlayerConnected(i)){
  852.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  853.     format(string, 150, "| ADMIN | O jogador %s [%d] digitou o comando %s", Nome, playerid, cmdtext);
  854.     SendClientMessage(i, 0xB8C9FFAA, string);
  855.     }
  856.     }
  857.     }
  858.     if(strcmp(cmdtext, "/ausentes", true) == 0) {
  859.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~ Jogadores ausentes ~~~~~~~~~~~~~~~~~~~~");
  860.     new JogadorAFKlista[24], countAFKlista = 0, mensagemAFKlista[120];
  861.     for(new i=0; i<MAX_PLAYERS; i++){
  862.     if(IsPlayerConnected(i) && TaAFK[i]){
  863.     GetPlayerName(i, JogadorAFKlista, 24);
  864.     format(mensagemAFKlista, sizeof(mensagemAFKlista), "{EE5555}#{C8C8C8}  %s [%d]", JogadorAFKlista, i);
  865.     SendClientMessage(playerid, 0xFFF0F0AA, mensagemAFKlista);
  866.     countAFKlista++;
  867.     }
  868.     }
  869.     if(countAFKlista == 0) {
  870.     SendClientMessage(playerid, 0xFFF0F0AA, "                         {EE5555}#{C8C8C8} Nenhum jogador AFK no momento {EE5555}#");
  871.     }
  872.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~ Jogadores ausentes ~~~~~~~~~~~~~~~~~~~~");
  873.     return 1;
  874.     }
  875.     if(strcmp(cmdtext, "/salvarpos", true) == 0) {
  876.     if(NaoPodeFazerNada[playerid] == 1) {
  877.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  878.     return 1;
  879.     }
  880.     GetPlayerPos(playerid, Float:IrPosX[playerid], Float:IrPosY[playerid], Float:IrPosZ[playerid]);
  881.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Posição salva com sucesso, use: /irpos para carrega-la!");
  882.     NaoTemPos[playerid] = 1;
  883.     return 1;
  884.     }
  885.     if(strcmp(cmdtext, "/irpos", true) == 0) {
  886.     if(NaoTemPos[playerid] == 0) {
  887.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem nenhuma posição salva para carrega-la.");
  888.     return 1;
  889.     }
  890.     if(NaoPodeFazerNada[playerid] == 1) {
  891.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  892.     return 1;
  893.     }
  894.     if(IsPlayerInAnyVehicle(playerid)) {
  895.     if(SoUsaDirigindo[playerid] == 0) {
  896.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  897.     return 1;
  898.     }
  899.     if(SoUsaDirigindo[playerid] == 1) {
  900.     new vehicleid;
  901.     vehicleid = GetPlayerVehicleID(playerid);
  902.     SetVehiclePos(vehicleid, Float:IrPosX[playerid], Float:IrPosY[playerid], Float:IrPosZ[playerid]);
  903.     SetPlayerInterior(playerid, 0);
  904.     }
  905.     } else {
  906.     SetPlayerPos(playerid, Float:IrPosX[playerid], Float:IrPosY[playerid], Float:IrPosZ[playerid]);
  907.     SetPlayerInterior(playerid, 0);
  908.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Posição carregada com sucesso!");
  909.     }
  910.     return 1;
  911.     }
  912.    
  913.    
  914.    
  915.     if(strcmp(cmdtext, "/afk", true) == 0) {
  916.     if(NaoPodeFazerNada[playerid] == 1) {
  917.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  918.     return 1;
  919.     }
  920.     if(JaTaAFK[playerid] == 1) {
  921.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você já está em modo AFK 'Ausente'.");
  922.     return 1;
  923.     }
  924.     TextDrawShowForPlayer(playerid, FaixaPreta1);
  925.     TextDrawShowForPlayer(playerid, FaixaPreta2);
  926.     TextDrawHideForPlayer(playerid, DKLogo);
  927.     TextDrawHideForPlayer(playerid, PontosText[playerid]);
  928.     TogglePlayerSpectating(playerid, 1);
  929.     GetPlayerPos(playerid, Float:AFKposX[playerid], Float:AFKposY[playerid], Float:AFKposZ[playerid]);
  930.     SendClientMessage(playerid, 0xF8F800AA, "| AFK | Você mudou o seu status para 'Ausente' e não pode falar e/ou usar comandos!");
  931.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  932.     GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~~w~| Modo ~h~~h~~r~afk~w~ ativado |", 999999999999, 6);
  933.     format(string, sizeof string, "| INFO | O jogador %s mudou o status dele para 'Ausente'. [ /afk ]", Nome);
  934.     SendClientMessageToAll(0xFFCF88AA, string);
  935.     TogglePlayerControllable(playerid, 0); // Congelado
  936.     JaTaAFK[playerid] = 1;
  937.     TaAFK[playerid] = 1;
  938.     NaoPodeFazerNada[playerid] = 1;
  939.     return 1;
  940.     }
  941.     if(strcmp(cmdtext, "/afkoff", true) == 0) {
  942.     if(JaTaAFK[playerid] == 0) {
  943.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em modo AFK 'Ausente' para usar esse comando.");
  944.     return 1;
  945.     }
  946.     TextDrawHideForPlayer(playerid, FaixaPreta1);
  947.     TextDrawHideForPlayer(playerid, FaixaPreta2);
  948.     TogglePlayerSpectating(playerid, 0);
  949.     SendClientMessage(playerid, 0xF8F800AA, "| AFK | Você mudou o seu status para 'Online' e já pode falar e/ou usar comandos!");
  950.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  951.     GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~~w~| Modo ~h~~h~~r~afk~w~ desativado |", 5000, 6);
  952.     format(string, sizeof string, "| INFO | O jogador %s mudou o status dele para 'Online'. [ /afkoff ]", Nome);
  953.     SendClientMessageToAll(0xFFcF88AA, string);
  954.     TogglePlayerControllable(playerid, 1); // Descongelado
  955.     JaTaAFK[playerid] = 0;
  956.     NaoPodeFazerNada[playerid] = 0;
  957.     return 1;
  958.     }
  959.     if(strcmp(cmdtext, "/plantarbomba", true) == 0) {
  960.     if(NaoPodeFazerNada[playerid] == 1) {
  961.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  962.     return 1;
  963.     }
  964.     if(JaTemArmas[playerid] == 1) {
  965.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando na favela. [ /favela ]");
  966.     return 1;
  967.     }
  968.     if(PlantouBomba[playerid] == 1) {
  969.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você plantou uma bomba recentemente, aguarde 1 minuto para plantar novamente.");
  970.     return 1;
  971.     }
  972.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Bomba plantada com sucesso! Ela explodirá em 15 segundos...");
  973.     GetPlayerPos(playerid, BombaX[playerid], BombaY[playerid], BombaZ[playerid]);
  974.     BombaPlantada = CreateObject(1252, BombaX[playerid] - 0.4, BombaY[playerid], BombaZ[playerid] - 0.9, 0.0, 0.0, 96.0);
  975.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  976.     format(string, sizeof(string), "Bomba plantada por:\n%s", Nome);
  977.     Texto3DCriado = Create3DTextLabel(string, 0xFFFFFFAA, BombaX[playerid] - 0.4, BombaY[playerid], BombaZ[playerid] - 0.8, 2, 0);
  978.     TempoBombaExplodir = SetTimerEx("BombaExplodir", 15000, false, "i", playerid);
  979.     PlantouBomba[playerid] = 1;
  980.     TemQueEsperar = SetTimerEx("Esperar1Minuto", 60000, false, "i", playerid);
  981.     ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
  982.     return 1;
  983.     }
  984.     if(strcmp(cmdtext, "/regras", true) == 0) {
  985.     if(NaoPodeFazerNada[playerid] == 1) {
  986.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  987.     return 1;
  988.     }
  989.     ShowPlayerDialog(playerid, RegrasComando, DIALOG_STYLE_MSGBOX, "{C8C8C8}Drift King [DK] - Regras", "1. Nunca use cheat/mod que de previlégios para você;\n2. Nunca ofenda jogadores ou moderadores/administradores;\n3. Não faça DB (Drive By - Matar dentro de um veículo);\n4. Nunca faça propaganda de outros servidores;\n5. Nunca faça Spawn Kill (Matar em lugares de spawn);\n6. Não faça DM (DeathMatch) fora da favela;", "Fechar", "");
  990.     return 1;
  991.     }
  992.     if(strcmp(cmdtext, "/admins", true) == 0){
  993.     new Admin[24];
  994.     new count = 0;
  995.     new msg[120];
  996.     SendClientMessage(playerid, 0x009879AA,"~~~~~~~~~~~~~~~~~~~~ Administradores ~~~~~~~~~~~~~~~~~~~~");
  997.     for(new i=0; i<MAX_PLAYERS; i++){
  998.     if(IsPlayerConnected(i) && IsPlayerAdmin(i)){
  999.     GetPlayerName(i,Admin,24);
  1000.     format(msg,sizeof(msg),"{EE5555}#{C8C8C8}  %s [%d]", Admin, i);
  1001.     count++;
  1002.     SendClientMessage(playerid, 0xFFF0F0AA, msg);
  1003.     }
  1004.     }
  1005.     if(count == 0){
  1006.     SendClientMessage(playerid, 0xFFF0F0AA, "           {EE5555}#{C8C8C8} Nenhum administrador conectado no servidor {EE5555}#");
  1007.     }
  1008.     SendClientMessage(playerid, 0x009879AA,"~~~~~~~~~~~~~~~~~~~~ Administradores ~~~~~~~~~~~~~~~~~~~~");
  1009.     return 1;
  1010.     }
  1011.     if(strcmp(cmdtext, "/clima", true) == 0) {
  1012.     if(NaoPodeFazerNada[playerid] == 1) {
  1013.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1014.     return 1;
  1015.     }
  1016.     ShowMenuForPlayer(Clima, playerid);
  1017.     TogglePlayerControllable(playerid, 0);
  1018.     return 1;
  1019.     }
  1020.     if(strcmp(cmdtext, "/aeroab", true) == 0) {
  1021.     if(NaoPodeFazerNada[playerid] == 1) {
  1022.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1023.     return 1;
  1024.     }
  1025.     if(IsPlayerInAnyVehicle(playerid)) {
  1026.     if(SoUsaDirigindo[playerid] == 0) {
  1027.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1028.     return 1;
  1029.     }
  1030.     if(SoUsaDirigindo[playerid] == 1) {
  1031.     new vehicleid;
  1032.     vehicleid = GetPlayerVehicleID(playerid);
  1033.     SetVehiclePos(vehicleid, 426.0495,2546.6211,15.9498);
  1034.     SetPlayerInterior(playerid, 0);
  1035.     SetVehicleZAngle(vehicleid, 89.4335);
  1036.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1037.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto abandonado. [ /aeroab ]", Nome);
  1038.     SendClientMessageToAll(0xFFCF88AA, string);
  1039.     }
  1040.     }
  1041.     else {
  1042.     SetPlayerPos(playerid, 427.8672,2530.2393,16.6365);
  1043.     SetPlayerInterior(playerid, 0);
  1044.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1045.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto abandonado. [ /aeroab ]", Nome);
  1046.     SendClientMessageToAll(0xFFCF88AA, string);
  1047.     }
  1048.     return 1;
  1049.     }
  1050.     if(strcmp(cmdtext, "/aerosf", true) == 0) {
  1051.     if(NaoPodeFazerNada[playerid] == 1) {
  1052.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1053.     return 1;
  1054.     }
  1055.     if(IsPlayerInAnyVehicle(playerid)) {
  1056.     if(SoUsaDirigindo[playerid] == 0) {
  1057.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1058.     return 1;
  1059.     }
  1060.     if(SoUsaDirigindo[playerid] == 1) {
  1061.     new vehicleid;
  1062.     vehicleid = GetPlayerVehicleID(playerid);
  1063.     SetVehiclePos(vehicleid, -1538.1578,-445.5836,5.7103);
  1064.     SetPlayerInterior(playerid, 0);
  1065.     SetVehicleZAngle(vehicleid, 315.1712);
  1066.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1067.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de San Fierro. [ /aerosf ]", Nome);
  1068.     SendClientMessageToAll(0xFFCF88AA, string);
  1069.     }
  1070.     }
  1071.     else {
  1072.     SetPlayerPos(playerid, -1537.1108,-439.1125,6.0000);
  1073.     SetPlayerInterior(playerid, 0);
  1074.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1075.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de San Fierro. [ /aerosf ]", Nome);
  1076.     SendClientMessageToAll(0xFFCF88AA, string);
  1077.     }
  1078.     return 1;
  1079.     }
  1080.     if(strcmp(cmdtext, "/aerolv", true) == 0) {
  1081.     if(NaoPodeFazerNada[playerid] == 1) {
  1082.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1083.     return 1;
  1084.     }
  1085.     if(IsPlayerInAnyVehicle(playerid)) {
  1086.     if(SoUsaDirigindo[playerid] == 0) {
  1087.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1088.     return 1;
  1089.     }
  1090.     if(SoUsaDirigindo[playerid] == 1) {
  1091.     new vehicleid;
  1092.     vehicleid = GetPlayerVehicleID(playerid);
  1093.     SetVehiclePos(vehicleid, 1640.9414,1311.2349,10.4799);
  1094.     SetPlayerInterior(playerid, 0);
  1095.     SetVehicleZAngle(vehicleid, 270.0761);
  1096.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1097.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de Las Venturas. [ /aerolv ]", Nome);
  1098.     SendClientMessageToAll(0xFFCF88AA, string);
  1099.     }
  1100.     }
  1101.     else {
  1102.     SetPlayerPos(playerid, 1680.9900,1302.1309,10.9922);
  1103.     SetPlayerInterior(playerid, 0);
  1104.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1105.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de Las Venturas. [ /aerolv ]", Nome);
  1106.     SendClientMessageToAll(0xFFCF88AA, string);
  1107.     }
  1108.     return 1;
  1109.     }
  1110.     if(strcmp(cmdtext, "/aerols", true) == 0) {
  1111.     if(NaoPodeFazerNada[playerid] == 1) {
  1112.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1113.     return 1;
  1114.     }
  1115.     if(IsPlayerInAnyVehicle(playerid)) {
  1116.     if(SoUsaDirigindo[playerid] == 0) {
  1117.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1118.     return 1;
  1119.     }
  1120.     if(SoUsaDirigindo[playerid] == 1) {
  1121.     new vehicleid;
  1122.     vehicleid = GetPlayerVehicleID(playerid);
  1123.     SetVehiclePos(vehicleid, 1560.8651,-2234.4272,13.2062);
  1124.     SetPlayerInterior(playerid, 0);
  1125.     SetVehicleZAngle(vehicleid, 89.8577);
  1126.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1127.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de Los Santos. [ /aerols ]", Nome);
  1128.     SendClientMessageToAll(0xFFCF88AA, string);
  1129.     }
  1130.     }
  1131.     else {
  1132.     SetPlayerPos(playerid, 1557.0320,-2231.4563,13.9297);
  1133.     SetPlayerInterior(playerid, 0);
  1134.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1135.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Aeroporto de Los Santos. [ /aerols ]", Nome);
  1136.     SendClientMessageToAll(0xFFCF88AA, string);
  1137.     }
  1138.     return 1;
  1139.     }
  1140.     if(strcmp(cmdtext, "/favela", true) == 0) {
  1141.     if(NaoPodeFazerNada[playerid] == 1) {
  1142.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1143.     return 1;
  1144.     }
  1145.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA,"| ERRO | Você não pode ir para a favela dentro de um veículo!");
  1146.     SetPlayerPos(playerid, 2175.5891,-1083.6045,35.7188);
  1147.     SetPlayerInterior(playerid, 0);
  1148.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1149.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a favela DM. [ /favela ]", Nome);
  1150.     SendClientMessageToAll(0xFFCF88AA, string);
  1151.     return 1;
  1152.     }
  1153.     if(strcmp(cmdtext, "/drift7", true) == 0) {
  1154.     if(NaoPodeFazerNada[playerid] == 1) {
  1155.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1156.     return 1;
  1157.     }
  1158.     if(IsPlayerInAnyVehicle(playerid)) {
  1159.     if(SoUsaDirigindo[playerid] == 0) {
  1160.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1161.     return 1;
  1162.     }
  1163.     if(SoUsaDirigindo[playerid] == 1) {
  1164.     new vehicleid;
  1165.     vehicleid = GetPlayerVehicleID(playerid);
  1166.     SetVehiclePos(vehicleid, 1334.7433,-572.6985,92.0249);
  1167.     SetPlayerInterior(playerid, 0);
  1168.     SetVehicleZAngle(vehicleid, 189.4922);
  1169.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1170.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 7 (Vinewood). [ /drift7 ]", Nome);
  1171.     SendClientMessageToAll(0xFFCF88AA, string);
  1172.     }
  1173.     }
  1174.     else {
  1175.     SetPlayerPos(playerid, 1329.0046,-574.1165,93.5815);
  1176.     SetPlayerInterior(playerid, 0);
  1177.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1178.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 7 (Vinewood). [ /drift7 ]", Nome);
  1179.     SendClientMessageToAll(0xFFCF88AA, string);
  1180.     }
  1181.     return 1;
  1182.     }
  1183.     if(strcmp(cmdtext, "/drift6", true) == 0) {
  1184.     if(NaoPodeFazerNada[playerid] == 1) {
  1185.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1186.     return 1;
  1187.     }
  1188.     if(IsPlayerInAnyVehicle(playerid)) {
  1189.     if(SoUsaDirigindo[playerid] == 0) {
  1190.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1191.     return 1;
  1192.     }
  1193.     if(SoUsaDirigindo[playerid] == 1) {
  1194.     new vehicleid;
  1195.     vehicleid = GetPlayerVehicleID(playerid);
  1196.     SetVehiclePos(vehicleid, 2221.6589,1952.3016,31.4407);
  1197.     SetPlayerInterior(playerid, 0);
  1198.     SetVehicleZAngle(vehicleid, 270.9672);
  1199.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1200.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 6 (Estacionamento LV 1). [ /drift6 ]", Nome);
  1201.     SendClientMessageToAll(0xFFCF88AA, string);
  1202.     }
  1203.     }
  1204.     else {
  1205.     SetPlayerPos(playerid, 2244.3413,1957.5121,32.0078);
  1206.     SetPlayerInterior(playerid, 0);
  1207.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1208.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 6 (Estacionamento LV 1). [ /drift6 ]", Nome);
  1209.     SendClientMessageToAll(0xFFCF88AA, string);
  1210.     }
  1211.     return 1;
  1212.     }
  1213.     if(strcmp(cmdtext, "/drift5", true) == 0) {
  1214.     if(NaoPodeFazerNada[playerid] == 1) {
  1215.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1216.     return 1;
  1217.     }
  1218.     if(IsPlayerInAnyVehicle(playerid)) {
  1219.     if(SoUsaDirigindo[playerid] == 0) {
  1220.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1221.     return 1;
  1222.     }
  1223.     if(SoUsaDirigindo[playerid] == 1) {
  1224.     new vehicleid;
  1225.     vehicleid = GetPlayerVehicleID(playerid);
  1226.     SetVehiclePos(vehicleid, 2285.7363,1386.5834,42.4795);
  1227.     SetPlayerInterior(playerid, 0);
  1228.     SetVehicleZAngle(vehicleid, 0.0884);
  1229.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1230.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 5 (Estacionamento). [ /drift5 ]", Nome);
  1231.     SendClientMessageToAll(0xFFCF88AA, string);
  1232.     }
  1233.     }
  1234.     else {
  1235.     SetPlayerPos(playerid, 2327.1768,1389.2157,42.8203);
  1236.     SetPlayerInterior(playerid, 0);
  1237.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1238.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 5 (Estacionamento). [ /drift5 ]", Nome);
  1239.     SendClientMessageToAll(0xFFCF88AA, string);
  1240.     }
  1241.     return 1;
  1242.     }
  1243.     if(strcmp(cmdtext, "/drift4", true) == 0) {
  1244.     if(NaoPodeFazerNada[playerid] == 1) {
  1245.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1246.     return 1;
  1247.     }
  1248.     if(IsPlayerInAnyVehicle(playerid)) {
  1249.     if(SoUsaDirigindo[playerid] == 0) {
  1250.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1251.     return 1;
  1252.     }
  1253.     if(SoUsaDirigindo[playerid] == 1) {
  1254.     new vehicleid;
  1255.     vehicleid = GetPlayerVehicleID(playerid);
  1256.     SetVehiclePos(vehicleid, -339.7978,1513.9656,75.0184);
  1257.     SetPlayerInterior(playerid, 0);
  1258.     SetVehicleZAngle(vehicleid, 359.9909);
  1259.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1260.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 4 (Big Ear). [ /drift4 ]", Nome);
  1261.     SendClientMessageToAll(0xFFCF88AA, string);
  1262.     }
  1263.     }
  1264.     else {
  1265.     SetPlayerPos(playerid, -311.6200,1536.4332,75.5625);
  1266.     SetPlayerInterior(playerid, 0);
  1267.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1268.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 4 (Big Ear). [ /drift4 ]", Nome);
  1269.     SendClientMessageToAll(0xFFCF88AA, string);
  1270.     }
  1271.     return 1;
  1272.     }
  1273.     if(strcmp(cmdtext, "/drift3", true) == 0) {
  1274.     if(NaoPodeFazerNada[playerid] == 1) {
  1275.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1276.     return 1;
  1277.     }
  1278.     if(IsPlayerInAnyVehicle(playerid)) {
  1279.     if(SoUsaDirigindo[playerid] == 0) {
  1280.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1281.     return 1;
  1282.     }
  1283.     if(SoUsaDirigindo[playerid] == 1) {
  1284.     new vehicleid;
  1285.     vehicleid = GetPlayerVehicleID(playerid);
  1286.     SetVehiclePos(vehicleid, -813.4817,-126.5621,63.2007);
  1287.     SetPlayerInterior(playerid, 0);
  1288.     SetVehicleZAngle(vehicleid, 24.4544);
  1289.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1290.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 3 (Floresta). [ /drift3 ]", Nome);
  1291.     SendClientMessageToAll(0xFFCF88AA, string);
  1292.     }
  1293.     }
  1294.     else {
  1295.     SetPlayerPos(playerid, -819.8760,-138.5649,63.3840);
  1296.     SetPlayerInterior(playerid, 0);
  1297.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1298.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 3 (Floresta). [ /drift3 ]", Nome);
  1299.     SendClientMessageToAll(0xFFCF88AA, string);
  1300.     }
  1301.     return 1;
  1302.     }
  1303.     if(strcmp(cmdtext, "/drift2", true) == 0) {
  1304.     if(NaoPodeFazerNada[playerid] == 1) {
  1305.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1306.     return 1;
  1307.     }
  1308.     if(IsPlayerInAnyVehicle(playerid)) {
  1309.     if(SoUsaDirigindo[playerid] == 0) {
  1310.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1311.     return 1;
  1312.     }
  1313.     if(SoUsaDirigindo[playerid] == 1) {
  1314.     new vehicleid;
  1315.     vehicleid = GetPlayerVehicleID(playerid);
  1316.     SetVehiclePos(vehicleid, -2394.4976,-609.8805,132.3074);
  1317.     SetPlayerInterior(playerid, 0);
  1318.     SetVehicleZAngle(vehicleid, 35.2181);
  1319.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1320.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 2 (San Andreas News). [ /drift2 ]", Nome);
  1321.     SendClientMessageToAll(0xFFCF88AA, string);
  1322.     }
  1323.     }
  1324.     else {
  1325.     SetPlayerPos(playerid, -2391.4741,-591.1517,132.7447);
  1326.     SetPlayerInterior(playerid, 0);
  1327.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1328.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 2 (San Andreas News). [ /drift2 ]", Nome);
  1329.     SendClientMessageToAll(0xFFCF88AA, string);
  1330.     }
  1331.     return 1;
  1332.     }
  1333.     if(strcmp(cmdtext, "/drift1", true) == 0) {
  1334.     if(NaoPodeFazerNada[playerid] == 1) {
  1335.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1336.     return 1;
  1337.     }
  1338.     if(IsPlayerInAnyVehicle(playerid)) {
  1339.     if(SoUsaDirigindo[playerid] == 0) {
  1340.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1341.     return 1;
  1342.     }
  1343.     if(SoUsaDirigindo[playerid] == 1) {
  1344.     new vehicleid;
  1345.     vehicleid = GetPlayerVehicleID(playerid);
  1346.     SetVehiclePos(vehicleid, 1245.5745,-2026.7389,59.4977);
  1347.     SetPlayerInterior(playerid, 0);
  1348.     SetVehicleZAngle(vehicleid, 269.7813);
  1349.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1350.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 1 (Casa Branca). [ /drift1 ]", Nome);
  1351.     SendClientMessageToAll(0xFFCF88AA, string);
  1352.     }
  1353.     }
  1354.     else {
  1355.     SetPlayerPos(playerid, 1235.0592,-2037.1898,61.0313);
  1356.     SetPlayerInterior(playerid, 0);
  1357.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1358.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o drift 1 (Casa Branca). [ /drift1 ]", Nome);
  1359.     SendClientMessageToAll(0xFFCF88AA, string);
  1360.     }
  1361.     return 1;
  1362.     }
  1363.     if(strcmp(cmdtext, "/ls", true) == 0) {
  1364.     if(NaoPodeFazerNada[playerid] == 1) {
  1365.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1366.     return 1;
  1367.     }
  1368.     if(IsPlayerInAnyVehicle(playerid)) {
  1369.     if(SoUsaDirigindo[playerid] == 0) {
  1370.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1371.     return 1;
  1372.     }
  1373.     if(SoUsaDirigindo[playerid] == 1) {
  1374.     new vehicleid;
  1375.     vehicleid = GetPlayerVehicleID(playerid);
  1376.     SetVehiclePos(vehicleid, 1743.0248,-1845.4171,13.2749);
  1377.     SetPlayerInterior(playerid, 0);
  1378.     SetVehicleZAngle(vehicleid, 179.9052);
  1379.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1380.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de Los Santos. [ /ls ]", Nome);
  1381.     SendClientMessageToAll(0xFFCF88AA, string);
  1382.     }
  1383.     }
  1384.     else {
  1385.     SetPlayerPos(playerid, 1743.0470,-1860.4802,13.5787);
  1386.     SetPlayerInterior(playerid, 0);
  1387.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1388.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de Los Santos. [ /ls ]", Nome);
  1389.     SendClientMessageToAll(0xFFCF88AA, string);
  1390.     }
  1391.     return 1;
  1392.     }
  1393.     if(strcmp(cmdtext, "/sf", true) == 0) {
  1394.     if(NaoPodeFazerNada[playerid] == 1) {
  1395.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1396.     return 1;
  1397.     }
  1398.     if(IsPlayerInAnyVehicle(playerid)) {
  1399.     if(SoUsaDirigindo[playerid] == 0) {
  1400.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1401.     return 1;
  1402.     }
  1403.     if(SoUsaDirigindo[playerid] == 1) {
  1404.     new vehicleid;
  1405.     vehicleid = GetPlayerVehicleID(playerid);
  1406.     SetVehiclePos(vehicleid, -2024.0802,156.9349,28.5325);
  1407.     SetPlayerInterior(playerid, 0);
  1408.     SetVehicleZAngle(vehicleid, 359.0452);
  1409.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1410.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de San Fierro. [ /sf ]", Nome);
  1411.     SendClientMessageToAll(0xFFCF88AA, string);
  1412.     }
  1413.     }
  1414.     else {
  1415.     SetPlayerPos(playerid, -2015.2831,156.6339,27.6875);
  1416.     SetPlayerInterior(playerid, 0);
  1417.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1418.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de San Fierro. [ /sf ]", Nome);
  1419.     SendClientMessageToAll(0xFFCF88AA, string);
  1420.     }
  1421.     return 1;
  1422.     }
  1423.     if(strcmp(cmdtext, "/shopdk", true) == 0) {
  1424.     if(NaoPodeFazerNada[playerid] == 1) {
  1425.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1426.     return 1;
  1427.     }
  1428.     if(IsPlayerInAnyVehicle(playerid)) {
  1429.     if(SoUsaDirigindo[playerid] == 0) {
  1430.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1431.     return 1;
  1432.     }
  1433.     if(SoUsaDirigindo[playerid] == 1) {
  1434.     new vehicleid;
  1435.     vehicleid = GetPlayerVehicleID(playerid);
  1436.     SetVehiclePos(vehicleid, -1968.1924,721.0668,45.1049);
  1437.     SetVehicleZAngle(vehicleid, 269.7181);
  1438.     SetPlayerInterior(playerid, 0);
  1439.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1440.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Shopping Drift King. [ /shopdk ]", Nome);
  1441.     SendClientMessageToAll(0xFFCF88AA, string);
  1442.     }
  1443.     }
  1444.     else {
  1445.     SetPlayerPos(playerid, -1951.6932,694.1254,46.5625);
  1446.     SetPlayerInterior(playerid, 0);
  1447.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1448.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para o Shopping Drift King. [ /shopdk ]", Nome);
  1449.     SendClientMessageToAll(0xFFCF88AA, string);
  1450.     }
  1451.     return 1;
  1452.     }
  1453.     if(strcmp(cmdtext, "/lv", true) == 0) {
  1454.     if(NaoPodeFazerNada[playerid] == 1) {
  1455.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1456.     return 1;
  1457.     }
  1458.     if(IsPlayerInAnyVehicle(playerid)) {
  1459.     if(SoUsaDirigindo[playerid] == 0) {
  1460.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1461.     return 1;
  1462.     }
  1463.     if(SoUsaDirigindo[playerid] == 1) {
  1464.     new vehicleid;
  1465.     vehicleid = GetPlayerVehicleID(playerid);
  1466.     SetVehiclePos(vehicleid, 2098.7646,1159.5189,11.3078);
  1467.     SetVehicleZAngle(vehicleid, 62.4414);
  1468.     SetPlayerInterior(playerid, 0);
  1469.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1470.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de Las Venturas. [ /lv ]", Nome);
  1471.     SendClientMessageToAll(0xFFCF88AA, string);
  1472.     }
  1473.     }
  1474.     else {
  1475.     SetPlayerPos(playerid, 2080.4526,1169.8922,10.8203);
  1476.     SetPlayerInterior(playerid, 0);
  1477.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1478.     format(string, sizeof string, "| TELEPORTE | O jogador %s foi para a cidade de Las Venturas. [ /lv ]", Nome);
  1479.     SendClientMessageToAll(0xFFCF88AA, string);
  1480.     }
  1481.     return 1;
  1482.     }
  1483.     if(strcmp(cmdtext, "/coresnick", true) == 0) {
  1484.     if(NaoPodeFazerNada[playerid] == 1) {
  1485.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1486.     return 1;
  1487.     }
  1488.     ShowPlayerDialog(playerid, CoresNick, DIALOG_STYLE_LIST, "Drift King [DK] - Cores para nick", "{E6EE0C}Amarelo\n{F90808}Vermelho\n{EE0BEE}Rosa\n{2A13C5}Azul\n{03FB1C}Verde claro\n{1E4514}Verde escuro\n{FC8D1F}Laranja\n{0AEBE4}Azul Marinho\n{8850DD}Roxo\n{FFFFFF}Branco\n{B1B1B1}Cinza", "Selecionar", "Cancelar");
  1489.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1490.     format(string, sizeof string, "| INFO | O jogador %s está vendo a lista de cores para nick. [ /coresnick ]", Nome);
  1491.     SendClientMessageToAll(0xFFCF88AA, string);
  1492.     return 1;
  1493.     }
  1494.     if(strcmp(cmdtext, "/creditos", true) == 0) {
  1495.     ShowPlayerDialog(playerid, Creditos, DIALOG_STYLE_MSGBOX, "{C8C8C8}Drift King [DK] - Créditos", "{EE5555}Criador: {C8C8C8}Bruno Lima\n{EE5555}Versão: {C8C8C8}V0.1a\n{EE5555}Ideias: {C8C8C8}Jhonatan Lima\n\n{C8C8C8}Obrigado por estar vendo os créditos do servidor\n{C8C8C8}Att, Administração.", "Fechar", "");
  1496.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1497.     format(string, sizeof string, "| INFO | O jogador %s está vendo os créditos do servidor. [ /creditos ]", Nome);
  1498.     SendClientMessageToAll(0xFFCF88AA, string);
  1499.     return 1;
  1500.     }
  1501.     if(strcmp(cmdtext, "/morrer", true) == 0) {
  1502.     if(NaoPodeFazerNada[playerid] == 1) {
  1503.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1504.     return 1;
  1505.     }
  1506.     new newstate;
  1507.     newstate = GetPlayerState(playerid);
  1508.     if(newstate == 2) {
  1509.     if(IsPlayerInVehicle(playerid, KingCarss)) {
  1510.     if(RespawnarCarro[playerid] == 1) {
  1511.     new vehicleid = GetPlayerVehicleID(playerid);
  1512.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você morreu dentro de um veículo criado por 'King Cars' e ele foi destruído");
  1513.     DestroyVehicle(vehicleid);
  1514.     RespawnarCarro[playerid] =0;
  1515.     }
  1516.     }
  1517.     }
  1518.     SetPlayerHealth(playerid, 0);
  1519.     SetPlayerArmour(playerid, 0);
  1520.     return 1;
  1521.     }
  1522.     if(strcmp(cmdtext, "/contar", true) == 0) {
  1523.     if(NaoPodeFazerNada[playerid] == 1) {
  1524.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1525.     return 1;
  1526.     }
  1527.     if(SpamNaContagem[playerid] == 0) {
  1528.     ComecarContagem = 4;
  1529.     for(new i; i < MAX_PLAYERS; i ++) {
  1530.     SpamNaContagem[i] = 1;
  1531.     }
  1532.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1533.     format(string, sizeof string, "| INFO | O jogador %s iniciou uma contagem regressiva. [ /contar ]", Nome);
  1534.     SendClientMessageToAll(0xFFCF88AA, string);
  1535.     SetTimerContagem = SetTimer("Contagem", 1000, true);
  1536.     }
  1537.     else if(SpamNaContagem[playerid] == 1) {
  1538.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Uma contagem regressiva já está em andamento. Aguarde 5 segundos e tente novamente!");
  1539.     }
  1540.     return 1;
  1541.     }
  1542.     if(strcmp(cmdtext, "/nicksoff", true) == 0) {
  1543.     if(NaoPodeFazerNada[playerid] == 1) {
  1544.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1545.     return 1;
  1546.     }
  1547.     if(UsandoFuncao[playerid] == 1) {
  1548.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Essa função já está desativada!");
  1549.     return 1;
  1550.     }
  1551.     for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, 0); // Não mostra nicks
  1552.     GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~~w~Nicks ~h~~h~~r~desativado", 5000, 6);
  1553.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1554.     format(string, sizeof string, "| INFO | O jogador %s desativou a visão de nicks. [ /nicksoff ]", Nome);
  1555.     SendClientMessageToAll(0xFFCF88AA, string);
  1556.     UsandoFuncao[playerid] =1;
  1557.     return 1;
  1558.     }
  1559.     if(strcmp(cmdtext, "/nickson", true) == 0) {
  1560.     if(NaoPodeFazerNada[playerid] == 1) {
  1561.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1562.     return 1;
  1563.     }
  1564.     if(UsandoFuncao[playerid] == 0) {
  1565.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Essa função já está ativada!");
  1566.     return 1;
  1567.     }
  1568.     for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, 1); // Mostra nicks
  1569.     GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~ ~w~Nicks ~h~~h~~r~ativado", 5000, 6);
  1570.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1571.     format(string, sizeof string, "| INFO | O jogador %s ativou a visão de nicks. [ /nickson ]", Nome);
  1572.     SendClientMessageToAll(0xFFCF88AA, string);
  1573.     UsandoFuncao[playerid] =0;
  1574.     return 1;
  1575.     }
  1576.    
  1577.     if(strcmp(cmdtext, "/ajuda", true) == 0) {
  1578.     if(NaoPodeFazerNada[playerid] == 1) {
  1579.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1580.     return 1;
  1581.     }
  1582.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Ajuda ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1583.     SendClientMessage(playerid, 0xC698FFAA, " ");
  1584.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Ajuda ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1585.     return 1;
  1586.     }
  1587.     if(strcmp(cmdtext, "/teleportes", true) == 0) {
  1588.     if(NaoPodeFazerNada[playerid] == 1) {
  1589.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1590.     return 1;
  1591.     }
  1592.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1593.     format(string, sizeof string, "| INFO | O jogador %s está vendo a lista de teleportes. [ /teleportes ]", Nome);
  1594.     SendClientMessageToAll(0xFFCF88AA, string);
  1595.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Teleportes ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1596.     SendClientMessage(playerid, 0xC698FFAA, " /shopdk /lv /sf /ls /drifts /favela /aerols /aerolv /aerosf /aeroab");
  1597.     SendClientMessage(playerid, 0xC698FFAA, "~> Totalizando: 10 teleporte(s).");
  1598.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Teleportes ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1599.     return 1;
  1600.     }
  1601.     if(strcmp(cmdtext, "/comandos", true) == 0) {
  1602.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Comandos ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1603.     SendClientMessage(playerid, 0xC698FFAA, " /morrer /kingcars /ajuda /autoreparar /autorepararoff /flip /rv");
  1604.     SendClientMessage(playerid, 0xC698FFAA, " /nicksoff /nickson /contar /tunar /autotunar /creditos /teleportes");
  1605.     SendClientMessage(playerid, 0xC698FFAA, " /horario /clima /admins /regras /coresnick /plantarbomba /ip /afk /afkoff");
  1606.     SendClientMessage(playerid, 0xC698FFAA, " /salvarpos /irpos /ausentes");
  1607.     SendClientMessage(playerid, 0xC698FFAA, "~> Totalizando: 26 comando(s).");
  1608.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Comandos ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1609.     return 1;
  1610.     }
  1611.     if(strcmp(cmdtext, "/drifts", true) == 0) {
  1612.     if(NaoPodeFazerNada[playerid] == 1) {
  1613.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1614.     return 1;
  1615.     }
  1616.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1617.     format(string, sizeof string, "| INFO | O jogador %s está vendo a lista drifts para teleporte. [ /drifts ]", Nome);
  1618.     SendClientMessageToAll(0xFFCF88AA, string);
  1619.     ShowPlayerDialog(playerid, Drifts, DIALOG_STYLE_MSGBOX, "{C8C8C8}Drift King [DK] - Lista de Drifts", "{C8C8C8}/drift1 - Casa Branca\n/drift2 - San Andreas News\n/drift3 - Floresta\n/drift4 - Big Ear\n/drift5 - Estacionamento LV\n/drift6 - Estacionamento LV 1\n/drift7 - Vinewood", "Fechar", "");
  1620.     return 1;
  1621.     }
  1622.     if(strcmp("/ip", cmdtext, true) == 0) {
  1623.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1624.     format(string, sizeof string, "| INFO | O jogador %s está vendo o IP do servidor para adicionar aos favoritos. [ /ip ]", Nome);
  1625.     SendClientMessageToAll(0xFFCF88AA, string);
  1626.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ IP ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1627.     SendClientMessage(playerid, 0xC698FFAA, " Adicione o IP do nosso servidor em seus favoritos!");
  1628.     SendClientMessage(playerid, 0xC698FFAA, " HostName: {FFFEFE}# Brasil - Drift King [DK] © #");
  1629.     SendClientMessage(playerid, 0xC698FFAA, " Address:  {FFFEFE}5.226.157.211:7777");
  1630.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ IP ~~~~~~~~~~~~~~~~~~~~~~~~~");
  1631.     return 1;
  1632.     }
  1633.     if(strcmp("/horario", cmdtext, true) == 0) {
  1634.     if(NaoPodeFazerNada[playerid] == 1) {
  1635.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1636.     return 1;
  1637.     }
  1638.     ShowMenuForPlayer(Horario, playerid);
  1639.     TogglePlayerControllable(playerid, 0);
  1640.     return 1;
  1641.     }
  1642.     if(strcmp("/KingCars", cmdtext, true) == 0) {
  1643.     if(NaoPodeFazerNada[playerid] == 1) {
  1644.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1645.     return 1;
  1646.     }
  1647.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA,"| ERRO | Você não pode usar esse comando dentro de outro veículo.");
  1648.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Escolha um veículo para ser criado!");
  1649.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1650.     format(string, sizeof string, "| INFO | O jogador %s está vendo a lista 'King Cars' para criar um veículo. [ /kingcars ]", Nome);
  1651.     SendClientMessageToAll(0xFFCF88AA, string);
  1652.     TogglePlayerControllable(playerid, 0);
  1653.     ShowMenuForPlayer(KingCars, playerid);
  1654.     return 1;
  1655.     }
  1656.     if(strcmp("/tunar", cmdtext, true, 10) == 0) {
  1657.     if(NaoPodeFazerNada[playerid] == 1) {
  1658.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1659.     return 1;
  1660.     }
  1661.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1662.     if(SoUsaDirigindo[playerid] == 0) {
  1663.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO| Você só pode usar esse comando dirigindo um veículo.");
  1664.     return 1;
  1665.     }
  1666.     if(SoUsaDirigindo[playerid] == 1) {
  1667.     TogglePlayerControllable(playerid, 0);
  1668.     ShowMenuForPlayer(TunarVeiculo, playerid);
  1669.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  1670.     format(string, sizeof string, "| INFO | O jogador %s está vendo a lista de tunning para tunar um veículo. [ /tunar ]", Nome);
  1671.     SendClientMessageToAll(0xFFCF88AA, string);
  1672.     SendClientMessage(playerid, 0xF8F800AA, "~> Escolha qual peça você deseja adicionar ao seu veículo.");
  1673.     }
  1674.     return 1;
  1675.     }
  1676.     if(strcmp("/AutoReparar", cmdtext, true) == 0) {
  1677.     if(NaoPodeFazerNada[playerid] == 1) {
  1678.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1679.     return 1;
  1680.     }
  1681.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1682.     if(SoUsaDirigindo[playerid] == 0) {
  1683.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando dirigindo um veículo.");
  1684.     return 1;
  1685.     }
  1686.     if(Ativado[playerid] == 1) {
  1687.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | O auto reparar já está ativado.");
  1688.     return 1;
  1689.     }
  1690.     if(SoUsaDirigindo[playerid] == 1) {
  1691.     TempoAutoReparar = SetTimerEx("AutoReparar", 200, true, "i", playerid);
  1692.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você ativou o auto reparar! Agora em diante seu veículo será reparado automaticamente.");
  1693.     Ativado[playerid] =1;
  1694.     }
  1695.     return 1;
  1696.     }
  1697.     if(strcmp("/AutoRepararOff", cmdtext, true) == 0) {
  1698.     if(NaoPodeFazerNada[playerid] == 1) {
  1699.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1700.     return 1;
  1701.     }
  1702.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1703.     if(SoUsaDirigindo[playerid] == 0) {
  1704.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando dirigindo um veículo.");
  1705.     return 1;
  1706.     }
  1707.     if(Ativado[playerid] == 0) {
  1708.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | O auto reparar já está desativado.");
  1709.     return 1;
  1710.     }
  1711.     if(SoUsaDirigindo[playerid] == 1) {
  1712.     KillTimer(TempoAutoReparar);
  1713.     SendClientMessage(playerid, 0xF8F800AA, "| ERRO | Você desativou o auto reparar.");
  1714.     Ativado[playerid] = 0;
  1715.     }
  1716.     return 1;
  1717.     }
  1718.     if(strcmp(cmdtext, "/flip", true) == 0) {
  1719.     if(NaoPodeFazerNada[playerid] == 1) {
  1720.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1721.     return 1;
  1722.     }
  1723.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1724.     if(SoUsaDirigindo[playerid] == 0) {
  1725.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando dirigindo um veículo.");
  1726.     return 1;
  1727.     }
  1728.     if(SoUsaDirigindo[playerid] == 1) {
  1729.     new currentveh;
  1730.     new Float:angle;
  1731.     currentveh = GetPlayerVehicleID(playerid);
  1732.     GetVehicleZAngle(currentveh, angle);
  1733.     SetVehicleZAngle(currentveh, angle);
  1734.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Veículo flipado com sucesso!");
  1735.     }
  1736.     return 1;
  1737.     }
  1738.     if(strcmp(cmdtext, "/rv", true) == 0) {
  1739.     if(NaoPodeFazerNada[playerid] == 1) {
  1740.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1741.     return 1;
  1742.     }
  1743.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1744.     if(SoUsaDirigindo[playerid] == 0) {
  1745.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando dirigindo um veículo.");
  1746.     return 1;
  1747.     }
  1748.     if(SoUsaDirigindo[playerid] == 1) {
  1749.     RepairVehicle(GetPlayerVehicleID(playerid));
  1750.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Veículo reparado com sucesso!");
  1751.     }
  1752.     return 1;
  1753.     }
  1754.     if(strcmp("/autotunar", cmdtext, true, 10) == 0) {
  1755.     if(NaoPodeFazerNada[playerid] == 1) {
  1756.     SendClientMessage(playerid, 0xFF0814AA, "| AFK | Você está em modo AFK 'Ausente' e não pode falar e/ou usar comandos! Use: /afkoff");
  1757.     return 1;
  1758.     }
  1759.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não está em um veículo.");
  1760.     if(SoUsaDirigindo[playerid] == 0) {
  1761.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você só pode usar esse comando dirigindo um veículo.");
  1762.     return 1;
  1763.     }
  1764.     if(SoUsaDirigindo[playerid] == 1) {
  1765.     new vehicleid;
  1766.     vehicleid = GetPlayerVehicleID(playerid);
  1767.     PlayerPlaySound(playerid, 1054, 0, 0, 0);
  1768.     new carromodelo = GetVehicleModel(vehicleid);
  1769.     if(carromodelo == 562){
  1770.     AddVehicleComponent(vehicleid,1146);
  1771.     AddVehicleComponent(vehicleid,1034);
  1772.     AddVehicleComponent(vehicleid,1035);
  1773.     AddVehicleComponent(vehicleid,1036);
  1774.     AddVehicleComponent(vehicleid,1040);
  1775.     AddVehicleComponent(vehicleid,1149);
  1776.     AddVehicleComponent(vehicleid,1171);
  1777.     AddVehicleComponent(vehicleid,1010);
  1778.     AddVehicleComponent(vehicleid,1080);
  1779.     AddVehicleComponent(vehicleid,1087);
  1780.     }
  1781.     if(carromodelo == 560){
  1782.     AddVehicleComponent(vehicleid,1139);
  1783.     AddVehicleComponent(vehicleid,1026);
  1784.     AddVehicleComponent(vehicleid,1027);
  1785.     AddVehicleComponent(vehicleid,1029);
  1786.     AddVehicleComponent(vehicleid,1032);
  1787.     AddVehicleComponent(vehicleid,1149);
  1788.     AddVehicleComponent(vehicleid,1141);
  1789.     AddVehicleComponent(vehicleid,1169);
  1790.     AddVehicleComponent(vehicleid,1010);
  1791.     AddVehicleComponent(vehicleid,1080);
  1792.     AddVehicleComponent(vehicleid,1087);
  1793.     }
  1794.     if(carromodelo == 559){
  1795.     AddVehicleComponent(vehicleid,1158);
  1796.     AddVehicleComponent(vehicleid,1162);
  1797.     AddVehicleComponent(vehicleid,1159);
  1798.     AddVehicleComponent(vehicleid,1160);
  1799.     AddVehicleComponent(vehicleid,1069);
  1800.     AddVehicleComponent(vehicleid,1070);
  1801.     AddVehicleComponent(vehicleid,1067);
  1802.     AddVehicleComponent(vehicleid,1065);
  1803.     AddVehicleComponent(vehicleid,1010);
  1804.     AddVehicleComponent(vehicleid,1080);
  1805.     AddVehicleComponent(vehicleid,1087);
  1806.     }
  1807.     if(carromodelo == 575){
  1808.     AddVehicleComponent(vehicleid,1042);
  1809.     AddVehicleComponent(vehicleid,1044);
  1810.     AddVehicleComponent(vehicleid,1174);
  1811.     AddVehicleComponent(vehicleid,1176);
  1812.     AddVehicleComponent(vehicleid,1010);
  1813.     AddVehicleComponent(vehicleid,1080);
  1814.     AddVehicleComponent(vehicleid,1087);
  1815.     }
  1816.     if(carromodelo == 558){
  1817.     AddVehicleComponent(vehicleid,1164);
  1818.     AddVehicleComponent(vehicleid,1088);
  1819.     AddVehicleComponent(vehicleid,1092);
  1820.     AddVehicleComponent(vehicleid,1090);
  1821.     AddVehicleComponent(vehicleid,1094);
  1822.     AddVehicleComponent(vehicleid,1166);
  1823.     AddVehicleComponent(vehicleid,1168);
  1824.     AddVehicleComponent(vehicleid,1010);
  1825.     AddVehicleComponent(vehicleid,1080);
  1826.     AddVehicleComponent(vehicleid,1087);
  1827.     }
  1828.     if(carromodelo == 561){
  1829.     AddVehicleComponent(vehicleid,1058);
  1830.     AddVehicleComponent(vehicleid,1055);
  1831.     AddVehicleComponent(vehicleid,1056);
  1832.     AddVehicleComponent(vehicleid,1062);
  1833.     AddVehicleComponent(vehicleid,1064);
  1834.     AddVehicleComponent(vehicleid,1154);
  1835.     AddVehicleComponent(vehicleid,1155);
  1836.     AddVehicleComponent(vehicleid,1010);
  1837.     AddVehicleComponent(vehicleid,1080);
  1838.     AddVehicleComponent(vehicleid,1087);
  1839.     }
  1840.     if(carromodelo == 565){
  1841.     AddVehicleComponent(vehicleid,1049);
  1842.     AddVehicleComponent(vehicleid,1046);
  1843.     AddVehicleComponent(vehicleid,1047);
  1844.     AddVehicleComponent(vehicleid,1051);
  1845.     AddVehicleComponent(vehicleid,1054);
  1846.     AddVehicleComponent(vehicleid,1150);
  1847.     AddVehicleComponent(vehicleid,1153);
  1848.     AddVehicleComponent(vehicleid,1010);
  1849.     AddVehicleComponent(vehicleid,1080);
  1850.     AddVehicleComponent(vehicleid,1087);
  1851.     }
  1852.     if(carromodelo == 576){
  1853.     AddVehicleComponent(vehicleid,1134);
  1854.     AddVehicleComponent(vehicleid,1136);
  1855.     AddVehicleComponent(vehicleid,1137);
  1856.     AddVehicleComponent(vehicleid,1190);
  1857.     AddVehicleComponent(vehicleid,1192);
  1858.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1859.     AddVehicleComponent(vehicleid,1010);
  1860.     AddVehicleComponent(vehicleid,1076);
  1861.     AddVehicleComponent(vehicleid,1087);
  1862.     }
  1863.     if(carromodelo == 534){
  1864.     AddVehicleComponent(vehicleid,1124);
  1865.     AddVehicleComponent(vehicleid,1106);
  1866.     AddVehicleComponent(vehicleid,1126);
  1867.     AddVehicleComponent(vehicleid,1125);
  1868.     AddVehicleComponent(vehicleid,1179);
  1869.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1870.     AddVehicleComponent(vehicleid,1180);
  1871.     AddVehicleComponent(vehicleid,1010);
  1872.     AddVehicleComponent(vehicleid,1087);
  1873.     }
  1874.     if(carromodelo == 567){
  1875.     AddVehicleComponent(vehicleid,1133);
  1876.     AddVehicleComponent(vehicleid,1130);
  1877.     AddVehicleComponent(vehicleid,1186);
  1878.     AddVehicleComponent(vehicleid,1188);
  1879.     AddVehicleComponent(vehicleid,1129);
  1880.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1881.     AddVehicleComponent(vehicleid,1010);
  1882.     AddVehicleComponent(vehicleid,1087);
  1883.     }
  1884.     if(carromodelo == 535){
  1885.     AddVehicleComponent(vehicleid,1110);
  1886.     AddVehicleComponent(vehicleid,1111);
  1887.     AddVehicleComponent(vehicleid,1113);
  1888.     AddVehicleComponent(vehicleid,1115);
  1889.     AddVehicleComponent(vehicleid,1117);
  1890.     AddVehicleComponent(vehicleid,1118);
  1891.     AddVehicleComponent(vehicleid,1120);
  1892.     AddVehicleComponent(vehicleid,1010);
  1893.     AddVehicleComponent(vehicleid,1080);
  1894.     AddVehicleComponent(vehicleid,1087);
  1895.     }
  1896.     if(carromodelo == 536){
  1897.     AddVehicleComponent(vehicleid,1182);
  1898.     AddVehicleComponent(vehicleid,1184);
  1899.     AddVehicleComponent(vehicleid,1107);
  1900.     AddVehicleComponent(vehicleid,1108);
  1901.     AddVehicleComponent(vehicleid,1010);
  1902.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1903.     AddVehicleComponent(vehicleid,1087);
  1904.     }
  1905.     if(carromodelo == 415){
  1906.     AddVehicleComponent(vehicleid,1023);
  1907.     AddVehicleComponent(vehicleid,1018);
  1908.     AddVehicleComponent(vehicleid,1007);
  1909.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1910.     AddVehicleComponent(vehicleid,1017);
  1911.     AddVehicleComponent(vehicleid,1010);
  1912.     AddVehicleComponent(vehicleid,1087);
  1913.     }
  1914.     if(carromodelo == 402){
  1915.     AddVehicleComponent(vehicleid,1010);
  1916.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1917.     AddVehicleComponent(vehicleid,1087);
  1918.     }
  1919.     if(carromodelo == 541){
  1920.     AddVehicleComponent(vehicleid,1010);
  1921.     AddVehicleComponent(vehicleid,1087);
  1922.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1923.     }
  1924.     if(carromodelo == 602){
  1925.     AddVehicleComponent(vehicleid,1010);
  1926.     AddVehicleComponent(vehicleid,1087);
  1927.     }
  1928.     if(carromodelo == 480){
  1929.     AddVehicleComponent(vehicleid,1010);
  1930.     AddVehicleComponent(vehicleid,1087);
  1931.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1932.     }
  1933.     if(carromodelo == 405){
  1934.     AddVehicleComponent(vehicleid,1023);
  1935.     AddVehicleComponent(vehicleid,1018);
  1936.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1937.     AddVehicleComponent(vehicleid,1010);
  1938.     AddVehicleComponent(vehicleid,1087);
  1939.     }
  1940.     if(carromodelo == 411){
  1941.     AddVehicleComponent(vehicleid,1010);
  1942.     AddVehicleComponent(vehicleid,1087);
  1943.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1944.     }
  1945.     if(carromodelo == 429){
  1946.     AddVehicleComponent(vehicleid,1010);
  1947.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1948.     AddVehicleComponent(vehicleid,1087);
  1949.     }
  1950.     if(carromodelo == 439){
  1951.     AddVehicleComponent(vehicleid,1013);
  1952.     AddVehicleComponent(vehicleid,1145);
  1953.     AddVehicleComponent(vehicleid,1023);
  1954.     AddVehicleComponent(vehicleid,1010);
  1955.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1956.     AddVehicleComponent(vehicleid,1087);
  1957.     }
  1958.     if(carromodelo == 400){
  1959.     AddVehicleComponent(vehicleid,1024);
  1960.     AddVehicleComponent(vehicleid,1018);
  1961.     AddVehicleComponent(vehicleid,1010);
  1962.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1963.     AddVehicleComponent(vehicleid,1087);
  1964.     }
  1965.     if(carromodelo == 445){
  1966.     AddVehicleComponent(vehicleid,1010);
  1967.     AddVehicleComponent(vehicleid,1087);
  1968.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1969.     }
  1970.     if(carromodelo == 409){
  1971.     AddVehicleComponent(vehicleid,1010);
  1972.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1973.     AddVehicleComponent(vehicleid,1087);
  1974.     }
  1975.     if(carromodelo == 506){
  1976.     AddVehicleComponent(vehicleid,1010);
  1977.     AddVehicleComponent(vehicleid,1087);
  1978.     }
  1979.     if(carromodelo == 470){
  1980.     AddVehicleComponent(vehicleid,1010);
  1981.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1982.     AddVehicleComponent(vehicleid,1087);
  1983.     }
  1984.     if(carromodelo == 489){
  1985.     AddVehicleComponent(vehicleid,1010);
  1986.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1987.     AddVehicleComponent(vehicleid,1087);
  1988.     }
  1989.     if(carromodelo == 475){
  1990.     AddVehicleComponent(vehicleid,1010);
  1991.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1992.     AddVehicleComponent(vehicleid,1087);
  1993.     }
  1994.     if(carromodelo == 477){
  1995.     AddVehicleComponent(vehicleid,1018);
  1996.     AddVehicleComponent(vehicleid,1007);
  1997.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  1998.     AddVehicleComponent(vehicleid,1017);
  1999.     AddVehicleComponent(vehicleid,1006);
  2000.     AddVehicleComponent(vehicleid,1010);
  2001.     AddVehicleComponent(vehicleid,1087);
  2002.     }
  2003.     if(carromodelo == 479){
  2004.     AddVehicleComponent(vehicleid,1010);
  2005.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2006.     AddVehicleComponent(vehicleid,1087);
  2007.     }
  2008.     if(carromodelo == 404){
  2009.     AddVehicleComponent(vehicleid,1023);
  2010.     AddVehicleComponent(vehicleid,1018);
  2011.     AddVehicleComponent(vehicleid,1013);
  2012.     AddVehicleComponent(vehicleid,1007);
  2013.     AddVehicleComponent(vehicleid,1017);
  2014.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2015.     AddVehicleComponent(vehicleid,1010);
  2016.     AddVehicleComponent(vehicleid,1087);
  2017.     }
  2018.     if(carromodelo == 410){
  2019.     AddVehicleComponent(vehicleid,1023);
  2020.     AddVehicleComponent(vehicleid,1018);
  2021.     AddVehicleComponent(vehicleid,1024);
  2022.     AddVehicleComponent(vehicleid,1007);
  2023.     AddVehicleComponent(vehicleid,1017);
  2024.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2025.     AddVehicleComponent(vehicleid,1010);
  2026.     AddVehicleComponent(vehicleid,1087);
  2027.     }
  2028.     if(carromodelo == 478){
  2029.     AddVehicleComponent(vehicleid,1012);
  2030.     AddVehicleComponent(vehicleid,1013);
  2031.     AddVehicleComponent(vehicleid,1018);
  2032.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2033.     AddVehicleComponent(vehicleid,1010);
  2034.     AddVehicleComponent(vehicleid,1087);
  2035.     }
  2036.     if(carromodelo == 414){
  2037.     AddVehicleComponent(vehicleid,1010);
  2038.     AddVehicleComponent(vehicleid,1087);
  2039.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2040.     }
  2041.     if(carromodelo == 589){
  2042.     AddVehicleComponent(vehicleid,1023);
  2043.     AddVehicleComponent(vehicleid,1018);
  2044.     AddVehicleComponent(vehicleid,1024);
  2045.     AddVehicleComponent(vehicleid,1007);
  2046.     AddVehicleComponent(vehicleid,1017);
  2047.     AddVehicleComponent(vehicleid,1012);
  2048.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2049.     AddVehicleComponent(vehicleid,1145);
  2050.     AddVehicleComponent(vehicleid,1006);
  2051.     AddVehicleComponent(vehicleid,1010);
  2052.     AddVehicleComponent(vehicleid,1087);
  2053.     }
  2054.     if(carromodelo == 413){
  2055.     AddVehicleComponent(vehicleid,1010);
  2056.     AddVehicleComponent(vehicleid,1087);
  2057.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2058.     }
  2059.     if(carromodelo == 401){
  2060.     AddVehicleComponent(vehicleid,1023);
  2061.     AddVehicleComponent(vehicleid,1018);
  2062.     AddVehicleComponent(vehicleid,1024);
  2063.     AddVehicleComponent(vehicleid,1007);
  2064.     AddVehicleComponent(vehicleid,1017);
  2065.     AddVehicleComponent(vehicleid,1012);
  2066.     AddVehicleComponent(vehicleid,1145);
  2067.     AddVehicleComponent(vehicleid,1006);
  2068.     AddVehicleComponent(vehicleid,1010);
  2069.     AddVehicleComponent(vehicleid,1087);
  2070.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2071.     }
  2072.     if(carromodelo == 406){
  2073.     AddVehicleComponent(vehicleid,1010);
  2074.     AddVehicleComponent(vehicleid,1087);
  2075.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2076.     }
  2077.     if(carromodelo == 407){
  2078.     AddVehicleComponent(vehicleid,1010);
  2079.     AddVehicleComponent(vehicleid,1087);
  2080.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2081.     }
  2082.     if(carromodelo == 408){
  2083.     AddVehicleComponent(vehicleid,1010);
  2084.     AddVehicleComponent(vehicleid,1087);
  2085.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2086.     }
  2087.     if(carromodelo == 412){
  2088.     AddVehicleComponent(vehicleid,1010);
  2089.     AddVehicleComponent(vehicleid,1087);
  2090.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2091.     }
  2092.     if(carromodelo == 416){
  2093.     AddVehicleComponent(vehicleid,1010);
  2094.     AddVehicleComponent(vehicleid,1087);
  2095.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2096.     }
  2097.     if(carromodelo == 418){
  2098.     AddVehicleComponent(vehicleid,1023);
  2099.     AddVehicleComponent(vehicleid,1018);
  2100.     AddVehicleComponent(vehicleid,1006);
  2101.     AddVehicleComponent(vehicleid,1010);
  2102.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2103.     AddVehicleComponent(vehicleid,1087);
  2104.     }
  2105.     if(carromodelo == 419){
  2106.     AddVehicleComponent(vehicleid,1010);
  2107.     AddVehicleComponent(vehicleid,1087);
  2108.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2109.     }
  2110.     if(carromodelo == 420){
  2111.     AddVehicleComponent(vehicleid,1012);
  2112.     AddVehicleComponent(vehicleid,1023);
  2113.     AddVehicleComponent(vehicleid,1018);
  2114.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2115.     AddVehicleComponent(vehicleid,1010);
  2116.     AddVehicleComponent(vehicleid,1087);
  2117.     }
  2118.     if(carromodelo == 421){
  2119.     AddVehicleComponent(vehicleid,1023);
  2120.     AddVehicleComponent(vehicleid,1018);
  2121.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2122.     AddVehicleComponent(vehicleid,1010);
  2123.     AddVehicleComponent(vehicleid,1087);
  2124.     }
  2125.     if(carromodelo == 422){
  2126.     AddVehicleComponent(vehicleid,1013);
  2127.     AddVehicleComponent(vehicleid,1018);
  2128.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2129.     AddVehicleComponent(vehicleid,1010);
  2130.     AddVehicleComponent(vehicleid,1087);
  2131.     }
  2132.     if(carromodelo == 423){
  2133.     AddVehicleComponent(vehicleid,1010);
  2134.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2135.     AddVehicleComponent(vehicleid,1087);
  2136.     }
  2137.     if(carromodelo == 424){
  2138.     AddVehicleComponent(vehicleid,1010);
  2139.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2140.     AddVehicleComponent(vehicleid,1087);
  2141.     }
  2142.     if(carromodelo == 427){
  2143.     AddVehicleComponent(vehicleid,1010);
  2144.     AddVehicleComponent(vehicleid,1087);
  2145.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2146.     }
  2147.     if(carromodelo == 426){
  2148.     AddVehicleComponent(vehicleid,1006);
  2149.     AddVehicleComponent(vehicleid,1012);
  2150.     AddVehicleComponent(vehicleid,1023);
  2151.     AddVehicleComponent(vehicleid,1018);
  2152.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2153.     AddVehicleComponent(vehicleid,1010);
  2154.     AddVehicleComponent(vehicleid,1087);
  2155.     }
  2156.     if(carromodelo == 428){
  2157.     AddVehicleComponent(vehicleid,1010);
  2158.     AddVehicleComponent(vehicleid,1087);
  2159.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2160.     }
  2161.     if(carromodelo == 431){
  2162.     AddVehicleComponent(vehicleid,1010);
  2163.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2164.     AddVehicleComponent(vehicleid,1087);
  2165.     }
  2166.     if(carromodelo == 432){
  2167.     AddVehicleComponent(vehicleid,1010);
  2168.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2169.     AddVehicleComponent(vehicleid,1087);
  2170.     }
  2171.     if(carromodelo == 433){
  2172.     AddVehicleComponent(vehicleid,1010);
  2173.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2174.     AddVehicleComponent(vehicleid,1087);
  2175.     }
  2176.     if(carromodelo == 434){
  2177.     AddVehicleComponent(vehicleid,1010);
  2178.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2179.     AddVehicleComponent(vehicleid,1087);
  2180.     }
  2181.     if(carromodelo == 436){
  2182.     AddVehicleComponent(vehicleid,1023);
  2183.     AddVehicleComponent(vehicleid,1018);
  2184.     AddVehicleComponent(vehicleid,1024);
  2185.     AddVehicleComponent(vehicleid,1007);
  2186.     AddVehicleComponent(vehicleid,1017);
  2187.     AddVehicleComponent(vehicleid,1006);
  2188.     AddVehicleComponent(vehicleid,1010);
  2189.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2190.     AddVehicleComponent(vehicleid,1087);
  2191.     }
  2192.     if(carromodelo == 437){
  2193.     AddVehicleComponent(vehicleid,1010);
  2194.     AddVehicleComponent(vehicleid,1087);
  2195.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2196.     }
  2197.     if(carromodelo == 438){
  2198.     AddVehicleComponent(vehicleid,1010);
  2199.     AddVehicleComponent(vehicleid,1087);
  2200.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2201.     }
  2202.     if(carromodelo == 440){
  2203.     AddVehicleComponent(vehicleid,1010);
  2204.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2205.     AddVehicleComponent(vehicleid,1087);
  2206.     }
  2207.     if(carromodelo == 442){
  2208.     AddVehicleComponent(vehicleid,1010);
  2209.     AddVehicleComponent(vehicleid,1087);
  2210.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2211.     }
  2212.     if(carromodelo == 443){
  2213.     AddVehicleComponent(vehicleid,1010);
  2214.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2215.     AddVehicleComponent(vehicleid,1087);
  2216.     }
  2217.     if(carromodelo == 444){
  2218.     AddVehicleComponent(vehicleid,1010);
  2219.     AddVehicleComponent(vehicleid,1087);
  2220.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2221.     }
  2222.     if(carromodelo == 451){
  2223.     AddVehicleComponent(vehicleid,1010);
  2224.     AddVehicleComponent(vehicleid,1087);
  2225.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2226.     }
  2227.     if(carromodelo == 455){
  2228.     AddVehicleComponent(vehicleid,1010);
  2229.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2230.     AddVehicleComponent(vehicleid,1087);
  2231.     }
  2232.     if(carromodelo == 456){
  2233.     AddVehicleComponent(vehicleid,1010);
  2234.     AddVehicleComponent(vehicleid,1087);
  2235.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2236.     }
  2237.     if(carromodelo == 457){
  2238.     AddVehicleComponent(vehicleid,1010);
  2239.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2240.     AddVehicleComponent(vehicleid,1087);
  2241.     }
  2242.     if(carromodelo == 458){
  2243.     AddVehicleComponent(vehicleid,1010);
  2244.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2245.     AddVehicleComponent(vehicleid,1087);
  2246.     }
  2247.     if(carromodelo == 459){
  2248.     AddVehicleComponent(vehicleid,1010);
  2249.     AddVehicleComponent(vehicleid,1087);
  2250.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2251.     }
  2252.     if(carromodelo == 466){
  2253.     AddVehicleComponent(vehicleid,1010);
  2254.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2255.     AddVehicleComponent(vehicleid,1087);
  2256.     }
  2257.     if(carromodelo == 467){
  2258.     AddVehicleComponent(vehicleid,1010);
  2259.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2260.     AddVehicleComponent(vehicleid,1087);
  2261.     }
  2262.     if(carromodelo == 474){
  2263.     AddVehicleComponent(vehicleid,1010);
  2264.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2265.     AddVehicleComponent(vehicleid,1087);
  2266.     }
  2267.     if(carromodelo == 482){
  2268.     AddVehicleComponent(vehicleid,1010);
  2269.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2270.     AddVehicleComponent(vehicleid,1087);
  2271.     }
  2272.     if(carromodelo == 483){
  2273.     AddVehicleComponent(vehicleid,1010);
  2274.     AddVehicleComponent(vehicleid,1087);
  2275.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2276.     }
  2277.     if(carromodelo == 485){
  2278.     AddVehicleComponent(vehicleid,1010);
  2279.     AddVehicleComponent(vehicleid,1087);
  2280.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2281.     }
  2282.     if(carromodelo == 486){
  2283.     AddVehicleComponent(vehicleid,1010);
  2284.     AddVehicleComponent(vehicleid,1087);
  2285.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2286.     }
  2287.     if(carromodelo == 490){
  2288.     AddVehicleComponent(vehicleid,1010);
  2289.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2290.     AddVehicleComponent(vehicleid,1087);
  2291.     }
  2292.     if(carromodelo == 491){
  2293.     AddVehicleComponent(vehicleid,1023);
  2294.     AddVehicleComponent(vehicleid,1018);
  2295.     AddVehicleComponent(vehicleid,1007);
  2296.     AddVehicleComponent(vehicleid,1017);
  2297.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2298.     AddVehicleComponent(vehicleid,1145);
  2299.     AddVehicleComponent(vehicleid,1010);
  2300.     AddVehicleComponent(vehicleid,1087);
  2301.     }
  2302.     if(carromodelo == 492){
  2303.     AddVehicleComponent(vehicleid,1012);
  2304.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2305.     AddVehicleComponent(vehicleid,1023);
  2306.     AddVehicleComponent(vehicleid,1006);
  2307.     AddVehicleComponent(vehicleid,1010);
  2308.     AddVehicleComponent(vehicleid,1087);
  2309.     }
  2310.     if(carromodelo == 494){
  2311.     AddVehicleComponent(vehicleid,1010);
  2312.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2313.     AddVehicleComponent(vehicleid,1087);
  2314.     }
  2315.     if(carromodelo == 495){
  2316.     AddVehicleComponent(vehicleid,1010);
  2317.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2318.     AddVehicleComponent(vehicleid,1087);
  2319.     }
  2320.     if(carromodelo == 496){
  2321.     AddVehicleComponent(vehicleid,1023);
  2322.     AddVehicleComponent(vehicleid,1018);
  2323.     AddVehicleComponent(vehicleid,1007);
  2324.     AddVehicleComponent(vehicleid,1017);
  2325.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2326.     AddVehicleComponent(vehicleid,1012);
  2327.     AddVehicleComponent(vehicleid,1145);
  2328.     AddVehicleComponent(vehicleid,1006);
  2329.     AddVehicleComponent(vehicleid,1010);
  2330.     AddVehicleComponent(vehicleid,1087);
  2331.     }
  2332.     if(carromodelo == 498){
  2333.     AddVehicleComponent(vehicleid,1010);
  2334.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2335.     AddVehicleComponent(vehicleid,1087);
  2336.     }
  2337.     if(carromodelo == 499){
  2338.     AddVehicleComponent(vehicleid,1010);
  2339.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2340.     AddVehicleComponent(vehicleid,1087);
  2341.     }
  2342.     if(carromodelo == 500){
  2343.     AddVehicleComponent(vehicleid,1013);
  2344.     AddVehicleComponent(vehicleid,1018);
  2345.     AddVehicleComponent(vehicleid,1010);
  2346.     AddVehicleComponent(vehicleid,1087);
  2347.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2348.     }
  2349.     if(carromodelo == 502){
  2350.     AddVehicleComponent(vehicleid,1010);
  2351.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2352.     AddVehicleComponent(vehicleid,1087);
  2353.     }
  2354.     if(carromodelo == 503){
  2355.     AddVehicleComponent(vehicleid,1010);
  2356.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2357.     AddVehicleComponent(vehicleid,1087);
  2358.     }
  2359.     if(carromodelo == 504){
  2360.     AddVehicleComponent(vehicleid,1010);
  2361.     AddVehicleComponent(vehicleid,1087);
  2362.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2363.     }
  2364.     if(carromodelo == 505){
  2365.     AddVehicleComponent(vehicleid,1010);
  2366.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2367.     AddVehicleComponent(vehicleid,1087);
  2368.     }
  2369.     if(carromodelo == 507){
  2370.     AddVehicleComponent(vehicleid,1010);
  2371.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2372.     AddVehicleComponent(vehicleid,1087);
  2373.     }
  2374.     if(carromodelo == 508){
  2375.     AddVehicleComponent(vehicleid,1010);
  2376.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2377.     AddVehicleComponent(vehicleid,1087);
  2378.     }
  2379.     if(carromodelo == 514){
  2380.     AddVehicleComponent(vehicleid,1010);
  2381.     AddVehicleComponent(vehicleid,1087);
  2382.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2383.     }
  2384.     if(carromodelo == 515){
  2385.     AddVehicleComponent(vehicleid,1010);
  2386.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2387.     AddVehicleComponent(vehicleid,1087);
  2388.     }
  2389.     if(carromodelo == 516){
  2390.     AddVehicleComponent(vehicleid,1023);
  2391.     AddVehicleComponent(vehicleid,1018);
  2392.     AddVehicleComponent(vehicleid,1007);
  2393.     AddVehicleComponent(vehicleid,1017);
  2394.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2395.     AddVehicleComponent(vehicleid,1012);
  2396.     AddVehicleComponent(vehicleid,1010);
  2397.     AddVehicleComponent(vehicleid,1087);
  2398.     }
  2399.     if(carromodelo == 517){
  2400.     AddVehicleComponent(vehicleid,1023);
  2401.     AddVehicleComponent(vehicleid,1018);
  2402.     AddVehicleComponent(vehicleid,1007);
  2403.     AddVehicleComponent(vehicleid,1017);
  2404.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2405.     AddVehicleComponent(vehicleid,1145);
  2406.     AddVehicleComponent(vehicleid,1010);
  2407.     AddVehicleComponent(vehicleid,1087);
  2408.     }
  2409.     if(carromodelo == 518){
  2410.     AddVehicleComponent(vehicleid,1006);
  2411.     AddVehicleComponent(vehicleid,1012);
  2412.     AddVehicleComponent(vehicleid,1013);
  2413.     AddVehicleComponent(vehicleid,1018);
  2414.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2415.     AddVehicleComponent(vehicleid,1007);
  2416.     AddVehicleComponent(vehicleid,1017);
  2417.     AddVehicleComponent(vehicleid,1145);
  2418.     AddVehicleComponent(vehicleid,1010);
  2419.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2420.     AddVehicleComponent(vehicleid,1087);
  2421.     }
  2422.     if(carromodelo == 525){
  2423.     AddVehicleComponent(vehicleid,1010);
  2424.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2425.     AddVehicleComponent(vehicleid,1087);
  2426.     }
  2427.     if(carromodelo == 526){
  2428.     AddVehicleComponent(vehicleid,1010);
  2429.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2430.     AddVehicleComponent(vehicleid,1087);
  2431.     }
  2432.     if(carromodelo == 527){
  2433.     AddVehicleComponent(vehicleid,1023);
  2434.     AddVehicleComponent(vehicleid,1018);
  2435.     AddVehicleComponent(vehicleid,1007);
  2436.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2437.     AddVehicleComponent(vehicleid,1017);
  2438.     AddVehicleComponent(vehicleid,1010);
  2439.     AddVehicleComponent(vehicleid,1087);
  2440.     }
  2441.     if(carromodelo == 528){
  2442.     AddVehicleComponent(vehicleid,1010);
  2443.     AddVehicleComponent(vehicleid,1087);
  2444.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2445.     }
  2446.     if(carromodelo == 529){
  2447.     AddVehicleComponent(vehicleid,1023);
  2448.     AddVehicleComponent(vehicleid,1006);
  2449.     AddVehicleComponent(vehicleid,1012);
  2450.     AddVehicleComponent(vehicleid,1018);
  2451.     AddVehicleComponent(vehicleid,1007);
  2452.     AddVehicleComponent(vehicleid,1017);
  2453.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2454.     AddVehicleComponent(vehicleid,1010);
  2455.     AddVehicleComponent(vehicleid,1087);
  2456.     }
  2457.     if(carromodelo == 530){
  2458.     AddVehicleComponent(vehicleid,1010);
  2459.     AddVehicleComponent(vehicleid,1087);
  2460.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2461.     }
  2462.     if(carromodelo == 531){
  2463.     AddVehicleComponent(vehicleid,1010);
  2464.     AddVehicleComponent(vehicleid,1087);
  2465.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2466.     }
  2467.     if(carromodelo == 532){
  2468.     AddVehicleComponent(vehicleid,1010);
  2469.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2470.     AddVehicleComponent(vehicleid,1087);
  2471.     }
  2472.     if(carromodelo == 533){
  2473.     AddVehicleComponent(vehicleid,1010);
  2474.     AddVehicleComponent(vehicleid,1087);
  2475.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2476.     }
  2477.     if(carromodelo == 539){
  2478.     AddVehicleComponent(vehicleid,1010);
  2479.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2480.     }
  2481.     if(carromodelo == 540){
  2482.     AddVehicleComponent(vehicleid,1023);
  2483.     AddVehicleComponent(vehicleid,1018);
  2484.     AddVehicleComponent(vehicleid,1024);
  2485.     AddVehicleComponent(vehicleid,1007);
  2486.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2487.     AddVehicleComponent(vehicleid,1017);
  2488.     AddVehicleComponent(vehicleid,1012);
  2489.     AddVehicleComponent(vehicleid,1145);
  2490.     AddVehicleComponent(vehicleid,1006);
  2491.     AddVehicleComponent(vehicleid,1010);
  2492.     AddVehicleComponent(vehicleid,1087);
  2493.     }
  2494.     if(carromodelo == 542){
  2495.     AddVehicleComponent(vehicleid,1145);
  2496.     AddVehicleComponent(vehicleid,1023);
  2497.     AddVehicleComponent(vehicleid,1018);
  2498.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2499.     AddVehicleComponent(vehicleid,1010);
  2500.     AddVehicleComponent(vehicleid,1087);
  2501.     }
  2502.     if(carromodelo == 543){
  2503.     AddVehicleComponent(vehicleid,1010);
  2504.     AddVehicleComponent(vehicleid,1087);
  2505.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2506.     }
  2507.     if(carromodelo == 544){
  2508.     AddVehicleComponent(vehicleid,1010);
  2509.     AddVehicleComponent(vehicleid,1087);
  2510.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2511.     }
  2512.     if(carromodelo == 545){
  2513.     AddVehicleComponent(vehicleid,1010);
  2514.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2515.     AddVehicleComponent(vehicleid,1087);
  2516.     }
  2517.     if(carromodelo == 546){
  2518.     AddVehicleComponent(vehicleid,1023);
  2519.     AddVehicleComponent(vehicleid,1018);
  2520.     AddVehicleComponent(vehicleid,1024);
  2521.     AddVehicleComponent(vehicleid,1007);
  2522.     AddVehicleComponent(vehicleid,1017);
  2523.     AddVehicleComponent(vehicleid,1012);
  2524.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2525.     AddVehicleComponent(vehicleid,1145);
  2526.     AddVehicleComponent(vehicleid,1006);
  2527.     AddVehicleComponent(vehicleid,1010);
  2528.     AddVehicleComponent(vehicleid,1087);
  2529.     }
  2530.     if(carromodelo == 547){
  2531.     AddVehicleComponent(vehicleid,1145);
  2532.     AddVehicleComponent(vehicleid,1023);
  2533.     AddVehicleComponent(vehicleid,1018);
  2534.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2535.     AddVehicleComponent(vehicleid,1010);
  2536.     AddVehicleComponent(vehicleid,1087);
  2537.     }
  2538.     if(carromodelo == 549){
  2539.     AddVehicleComponent(vehicleid,1023);
  2540.     AddVehicleComponent(vehicleid,1018);
  2541.     AddVehicleComponent(vehicleid,1007);
  2542.     AddVehicleComponent(vehicleid,1017);
  2543.     AddVehicleComponent(vehicleid,1012);
  2544.     AddVehicleComponent(vehicleid,1145);
  2545.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2546.     AddVehicleComponent(vehicleid,1010);
  2547.     AddVehicleComponent(vehicleid,1087);
  2548.     }
  2549.     if(carromodelo == 550){
  2550.     AddVehicleComponent(vehicleid,1006);
  2551.     AddVehicleComponent(vehicleid,1023);
  2552.     AddVehicleComponent(vehicleid,1018);
  2553.     AddVehicleComponent(vehicleid,1012);
  2554.     AddVehicleComponent(vehicleid,1145);
  2555.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2556.     AddVehicleComponent(vehicleid,1010);
  2557.     AddVehicleComponent(vehicleid,1087);
  2558.     }
  2559.     if(carromodelo == 551){
  2560.     AddVehicleComponent(vehicleid,1006);
  2561.     AddVehicleComponent(vehicleid,1012);
  2562.     AddVehicleComponent(vehicleid,1023);
  2563.     AddVehicleComponent(vehicleid,1018);
  2564.     AddVehicleComponent(vehicleid,1010);
  2565.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2566.     AddVehicleComponent(vehicleid,1087);
  2567.     }
  2568.     if(carromodelo == 552){
  2569.     AddVehicleComponent(vehicleid,1010);
  2570.     AddVehicleComponent(vehicleid,1087);
  2571.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2572.     }
  2573.     if(carromodelo == 554){
  2574.     AddVehicleComponent(vehicleid,1010);
  2575.     AddVehicleComponent(vehicleid,1087);
  2576.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2577.     }
  2578.     if(carromodelo == 555){
  2579.     AddVehicleComponent(vehicleid,1010);
  2580.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2581.     AddVehicleComponent(vehicleid,1087);
  2582.     }
  2583.     if(carromodelo == 556){
  2584.     AddVehicleComponent(vehicleid,1010);
  2585.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2586.     AddVehicleComponent(vehicleid,1087);
  2587.     }
  2588.     if(carromodelo == 557){
  2589.     AddVehicleComponent(vehicleid,1010);
  2590.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2591.     AddVehicleComponent(vehicleid,1087);
  2592.     }
  2593.     if(carromodelo == 566){
  2594.     AddVehicleComponent(vehicleid,1010);
  2595.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2596.     AddVehicleComponent(vehicleid,1087);
  2597.     }
  2598.     if(carromodelo == 568){
  2599.     AddVehicleComponent(vehicleid,1010);
  2600.     AddVehicleComponent(vehicleid,1087);
  2601.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2602.     }
  2603.     if(carromodelo == 571){
  2604.     AddVehicleComponent(vehicleid,1010);
  2605.     AddVehicleComponent(vehicleid,1087);
  2606.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2607.     }
  2608.     if(carromodelo == 572){
  2609.     AddVehicleComponent(vehicleid,1010);
  2610.     AddVehicleComponent(vehicleid,1087);
  2611.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2612.     }
  2613.     if(carromodelo == 573){
  2614.     AddVehicleComponent(vehicleid,1010);
  2615.     AddVehicleComponent(vehicleid,1087);
  2616.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2617.     }
  2618.     if(carromodelo == 574){
  2619.     AddVehicleComponent(vehicleid,1010);
  2620.     AddVehicleComponent(vehicleid,1087);
  2621.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2622.     }
  2623.     if(carromodelo == 579){
  2624.     AddVehicleComponent(vehicleid,1010);
  2625.     AddVehicleComponent(vehicleid,1087);
  2626.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2627.     }
  2628.     if(carromodelo == 580){
  2629.     AddVehicleComponent(vehicleid,1023);
  2630.     AddVehicleComponent(vehicleid,1018);
  2631.     AddVehicleComponent(vehicleid,1007);
  2632.     AddVehicleComponent(vehicleid,1017);
  2633.     AddVehicleComponent(vehicleid,1006);
  2634.     AddVehicleComponent(vehicleid,1010);
  2635.     AddVehicleComponent(vehicleid,1087);
  2636.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2637.     }
  2638.     if(carromodelo == 582){
  2639.     AddVehicleComponent(vehicleid,1010);
  2640.     AddVehicleComponent(vehicleid,1087);
  2641.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2642.     }
  2643.     if(carromodelo == 583){
  2644.     AddVehicleComponent(vehicleid,1010);
  2645.     AddVehicleComponent(vehicleid,1087);
  2646.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2647.     }
  2648.     if(carromodelo == 587){
  2649.     AddVehicleComponent(vehicleid,1010);
  2650.     AddVehicleComponent(vehicleid,1087);
  2651.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2652.     }
  2653.     if(carromodelo == 585){
  2654.     AddVehicleComponent(vehicleid,1024);
  2655.     AddVehicleComponent(vehicleid,1145);
  2656.     AddVehicleComponent(vehicleid,1023);
  2657.     AddVehicleComponent(vehicleid,1018);
  2658.     AddVehicleComponent(vehicleid,1007);
  2659.     AddVehicleComponent(vehicleid,1017);
  2660.     AddVehicleComponent(vehicleid,1006);
  2661.     AddVehicleComponent(vehicleid,1010);
  2662.     AddVehicleComponent(vehicleid,1087);
  2663.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2664.     }
  2665.     if(carromodelo == 588){
  2666.     AddVehicleComponent(vehicleid,1010);
  2667.     AddVehicleComponent(vehicleid,1087);
  2668.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2669.     }
  2670.     if(carromodelo == 596){
  2671.     AddVehicleComponent(vehicleid,1010);
  2672.     AddVehicleComponent(vehicleid,1087);
  2673.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2674.     }
  2675.     if(carromodelo == 597){
  2676.     AddVehicleComponent(vehicleid,1010);
  2677.     AddVehicleComponent(vehicleid,1087);
  2678.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2679.     }
  2680.     if(carromodelo == 598){
  2681.     AddVehicleComponent(vehicleid,1010);
  2682.     AddVehicleComponent(vehicleid,1087);
  2683.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2684.     }
  2685.     if(carromodelo == 599){
  2686.     AddVehicleComponent(vehicleid,1010);
  2687.     AddVehicleComponent(vehicleid,1087);
  2688.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2689.     }
  2690.     if(carromodelo == 600){
  2691.     AddVehicleComponent(vehicleid,1024);
  2692.     AddVehicleComponent(vehicleid,1012);
  2693.     AddVehicleComponent(vehicleid,1018);
  2694.     AddVehicleComponent(vehicleid,1007);
  2695.     AddVehicleComponent(vehicleid,1017);
  2696.     AddVehicleComponent(vehicleid,1006);
  2697.     AddVehicleComponent(vehicleid,1010);
  2698.     AddVehicleComponent(vehicleid,1087);
  2699.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2700.     }
  2701.     if(carromodelo == 601){
  2702.     AddVehicleComponent(vehicleid,1010);
  2703.     AddVehicleComponent(vehicleid,1087);
  2704.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2705.     }
  2706.     if(carromodelo == 603){
  2707.     AddVehicleComponent(vehicleid,1145);
  2708.     AddVehicleComponent(vehicleid,1023);
  2709.     AddVehicleComponent(vehicleid,1024);
  2710.     AddVehicleComponent(vehicleid,1018);
  2711.     AddVehicleComponent(vehicleid,1007);
  2712.     AddVehicleComponent(vehicleid,1017);
  2713.     AddVehicleComponent(vehicleid,1006);
  2714.     AddVehicleComponent(vehicleid,1010);
  2715.     AddVehicleComponent(vehicleid,1087);
  2716.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2717.     }
  2718.     if(carromodelo == 609){
  2719.     AddVehicleComponent(vehicleid, 1080); // Roda Switch
  2720.     AddVehicleComponent(vehicleid,1010);
  2721.     AddVehicleComponent(vehicleid,1087);
  2722.     }
  2723.     }
  2724.     return 1;
  2725.     }
  2726.     return SendClientMessage(playerid, 0xFFF8F8AA, "[SERVIDOR]: Comando inválido.");
  2727. }
  2728.  
  2729. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  2730. {
  2731.     if(Nitro(vehicleid)) {
  2732.     AddVehicleComponent(vehicleid, 1010);
  2733.     }
  2734.     return 1;
  2735. }
  2736.  
  2737. public OnPlayerExitVehicle(playerid, vehicleid)
  2738. {
  2739.     RemovePlayerAttachedObject(playerid, SLOT);
  2740.     TextDrawHideForPlayer(playerid, KMH[playerid]);
  2741.     new newstate;
  2742.     newstate = GetPlayerState(playerid);
  2743.     if(newstate == 2) {
  2744.     if(IsPlayerInVehicle(playerid, KingCarss)) {
  2745.     DestroyVehicle(vehicleid);
  2746.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você saiu de um veículo criado por 'King Cars' e ele foi destruído.");
  2747.     RespawnarCarro[playerid] =0;
  2748.     }
  2749.     if(Nitro(vehicleid)) {
  2750.     RemoveVehicleComponent(vehicleid, 1010);
  2751.     }
  2752.     }
  2753.     DestroyObject(GetPVarInt(playerid, "neon"));
  2754.     DeletePVar(playerid, "Status");
  2755.     DestroyObject(GetPVarInt(playerid, "neon1"));
  2756.     CriouNeon[playerid] = 0;
  2757.     return 1;
  2758. }
  2759.  
  2760. public OnPlayerStateChange(playerid, newstate, oldstate)
  2761. {
  2762.     new string[256];
  2763.     new oldnew;
  2764.     if (newstate == 2 || newstate == 1)
  2765.     {
  2766.     if (oldnew == 0)
  2767.     {
  2768.     format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~p~] ~w~%s ~p~]",NomeVeiculo[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
  2769.     GameTextForPlayer(playerid, string, 3000, 5);
  2770.     TextDrawShowForPlayer(playerid, KMH[playerid]);
  2771.     SaiuVeiculo[playerid] = 1;
  2772.     new vehicleid;
  2773.     vehicleid = GetPlayerVehicleID(playerid);
  2774.     new CarroModel = GetVehicleModel(vehicleid);
  2775.     if(CarroModel == 400){
  2776.     SetPVarInt(playerid, "Status", 1);
  2777.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2778.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2779.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2780.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2781.     CriouNeon[playerid] = 1;
  2782.     }
  2783.     if(CarroModel == 401){
  2784.     SetPVarInt(playerid, "Status", 1);
  2785.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2786.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2787.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2788.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2789.     CriouNeon[playerid] = 1;
  2790.     }
  2791.     if(CarroModel == 402){
  2792.     SetPVarInt(playerid, "Status", 1);
  2793.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2794.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2795.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2796.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2797.     CriouNeon[playerid] = 1;
  2798.     }
  2799.     if(CarroModel == 404){
  2800.     SetPVarInt(playerid, "Status", 1);
  2801.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2802.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2803.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2804.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2805.     CriouNeon[playerid] = 1;
  2806.     }
  2807.     if(CarroModel == 405){
  2808.     SetPVarInt(playerid, "Status", 1);
  2809.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2810.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2811.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2812.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2813.     CriouNeon[playerid] = 1;
  2814.     }
  2815.     if(CarroModel == 410){
  2816.     SetPVarInt(playerid, "Status", 1);
  2817.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2818.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2819.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2820.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2821.     CriouNeon[playerid] = 1;
  2822.     }
  2823.     if(CarroModel == 411){
  2824.     SetPVarInt(playerid, "Status", 1);
  2825.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2826.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2827.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2828.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2829.     CriouNeon[playerid] = 1;
  2830.     }
  2831.     if(CarroModel == 412){
  2832.     SetPVarInt(playerid, "Status", 1);
  2833.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2834.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2835.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2836.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2837.     CriouNeon[playerid] = 1;
  2838.     }
  2839.     if(CarroModel == 413){
  2840.     SetPVarInt(playerid, "Status", 1);
  2841.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2842.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2843.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2844.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2845.     CriouNeon[playerid] = 1;
  2846.     }
  2847.     if(CarroModel == 415){
  2848.     SetPVarInt(playerid, "Status", 1);
  2849.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2850.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2851.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2852.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2853.     CriouNeon[playerid] = 1;
  2854.     }
  2855.     if(CarroModel == 418){
  2856.     SetPVarInt(playerid, "Status", 1);
  2857.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2858.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2859.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2860.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2861.     CriouNeon[playerid] = 1;
  2862.     }
  2863.     if(CarroModel == 419){
  2864.     SetPVarInt(playerid, "Status", 1);
  2865.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2866.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2867.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2868.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2869.     CriouNeon[playerid] = 1;
  2870.     }
  2871.     if(CarroModel == 420){
  2872.     SetPVarInt(playerid, "Status", 1);
  2873.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2874.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2875.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2876.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2877.     CriouNeon[playerid] = 1;
  2878.     }
  2879.     if(CarroModel == 421){
  2880.     SetPVarInt(playerid, "Status", 1);
  2881.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2882.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2883.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2884.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2885.     CriouNeon[playerid] = 1;
  2886.     }
  2887.     if(CarroModel == 422){
  2888.     SetPVarInt(playerid, "Status", 1);
  2889.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2890.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2891.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2892.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2893.     CriouNeon[playerid] = 1;
  2894.     }
  2895.     if(CarroModel == 426){
  2896.     SetPVarInt(playerid, "Status", 1);
  2897.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2898.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2899.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2900.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2901.     CriouNeon[playerid] = 1;
  2902.     }
  2903.     if(CarroModel == 429){
  2904.     SetPVarInt(playerid, "Status", 1);
  2905.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2906.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2907.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2908.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2909.     CriouNeon[playerid] = 1;
  2910.     }
  2911.     if(CarroModel == 436){
  2912.     SetPVarInt(playerid, "Status", 1);
  2913.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2914.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2915.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2916.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2917.     CriouNeon[playerid] = 1;
  2918.     }
  2919.     if(CarroModel == 438){
  2920.     SetPVarInt(playerid, "Status", 1);
  2921.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2922.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2923.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2924.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2925.     CriouNeon[playerid] = 1;
  2926.     }
  2927.     if(CarroModel == 439){
  2928.     SetPVarInt(playerid, "Status", 1);
  2929.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2930.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2931.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2932.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2933.     CriouNeon[playerid] = 1;
  2934.     }
  2935.     if(CarroModel == 401){
  2936.     SetPVarInt(playerid, "Status", 1);
  2937.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2938.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2939.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2940.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2941.     CriouNeon[playerid] = 1;
  2942.     }
  2943.     if(CarroModel == 440){
  2944.     SetPVarInt(playerid, "Status", 1);
  2945.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2946.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2947.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2948.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2949.     CriouNeon[playerid] = 1;
  2950.     }
  2951.     if(CarroModel == 442){
  2952.     SetPVarInt(playerid, "Status", 1);
  2953.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2954.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2955.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2956.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2957.     CriouNeon[playerid] = 1;
  2958.     }
  2959.     if(CarroModel == 445){
  2960.     SetPVarInt(playerid, "Status", 1);
  2961.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2962.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2963.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2964.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2965.     CriouNeon[playerid] = 1;
  2966.     }
  2967.     if(CarroModel == 451){
  2968.     SetPVarInt(playerid, "Status", 1);
  2969.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2970.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2971.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2972.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2973.     CriouNeon[playerid] = 1;
  2974.     }
  2975.     if(CarroModel == 458){
  2976.     SetPVarInt(playerid, "Status", 1);
  2977.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2978.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2979.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2980.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2981.     CriouNeon[playerid] = 1;
  2982.     }
  2983.     if(CarroModel == 459){
  2984.     SetPVarInt(playerid, "Status", 1);
  2985.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2986.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2987.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2988.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2989.     CriouNeon[playerid] = 1;
  2990.     }
  2991.     if(CarroModel == 466){
  2992.     SetPVarInt(playerid, "Status", 1);
  2993.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  2994.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  2995.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2996.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  2997.     CriouNeon[playerid] = 1;
  2998.     }
  2999.     if(CarroModel == 474){
  3000.     SetPVarInt(playerid, "Status", 1);
  3001.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3002.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3003.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3004.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3005.     CriouNeon[playerid] = 1;
  3006.     }
  3007.     if(CarroModel == 475){
  3008.     SetPVarInt(playerid, "Status", 1);
  3009.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3010.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3011.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3012.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3013.     CriouNeon[playerid] = 1;
  3014.     }
  3015.     if(CarroModel == 477){
  3016.     SetPVarInt(playerid, "Status", 1);
  3017.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3018.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3019.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3020.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3021.     CriouNeon[playerid] = 1;
  3022.     }
  3023.     if(CarroModel == 479){
  3024.     SetPVarInt(playerid, "Status", 1);
  3025.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3026.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3027.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3028.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3029.     CriouNeon[playerid] = 1;
  3030.     }
  3031.     if(CarroModel == 480){
  3032.     SetPVarInt(playerid, "Status", 1);
  3033.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3034.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3035.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3036.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3037.     CriouNeon[playerid] = 1;
  3038.     }
  3039.     if(CarroModel == 482){
  3040.     SetPVarInt(playerid, "Status", 1);
  3041.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3042.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3043.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3044.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3045.     CriouNeon[playerid] = 1;
  3046.     }
  3047.     if(CarroModel == 491){
  3048.     SetPVarInt(playerid, "Status", 1);
  3049.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3050.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3051.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3052.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3053.     CriouNeon[playerid] = 1;
  3054.     }
  3055.     if(CarroModel == 483){
  3056.     SetPVarInt(playerid, "Status", 1);
  3057.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3058.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3059.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3060.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3061.     CriouNeon[playerid] = 1;
  3062.     }
  3063.     if(CarroModel == 492){
  3064.     SetPVarInt(playerid, "Status", 1);
  3065.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3066.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3067.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3068.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3069.     CriouNeon[playerid] = 1;
  3070.     }
  3071.     if(CarroModel == 496){
  3072.     SetPVarInt(playerid, "Status", 1);
  3073.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3074.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3075.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3076.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3077.     CriouNeon[playerid] = 1;
  3078.     }
  3079.     if(CarroModel == 494){
  3080.     SetPVarInt(playerid, "Status", 1);
  3081.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3082.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3083.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3084.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3085.     CriouNeon[playerid] = 1;
  3086.     }
  3087.     if(CarroModel == 502){
  3088.     SetPVarInt(playerid, "Status", 1);
  3089.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3090.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3091.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3092.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3093.     CriouNeon[playerid] = 1;
  3094.     }
  3095.     if(CarroModel == 503){
  3096.     SetPVarInt(playerid, "Status", 1);
  3097.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3098.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3099.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3100.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3101.     CriouNeon[playerid] = 1;
  3102.     }
  3103.     if(CarroModel == 504){
  3104.     SetPVarInt(playerid, "Status", 1);
  3105.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3106.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3107.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3108.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3109.     CriouNeon[playerid] = 1;
  3110.     }
  3111.     if(CarroModel == 506){
  3112.     SetPVarInt(playerid, "Status", 1);
  3113.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3114.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3115.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3116.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3117.     CriouNeon[playerid] = 1;
  3118.     }
  3119.     if(CarroModel == 507){
  3120.     SetPVarInt(playerid, "Status", 1);
  3121.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3122.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3123.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3124.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3125.     CriouNeon[playerid] = 1;
  3126.     }
  3127.     if(CarroModel == 516){
  3128.     SetPVarInt(playerid, "Status", 1);
  3129.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3130.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3131.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3132.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3133.     CriouNeon[playerid] = 1;
  3134.     }
  3135.     if(CarroModel == 517){
  3136.     SetPVarInt(playerid, "Status", 1);
  3137.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3138.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3139.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3140.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3141.     CriouNeon[playerid] = 1;
  3142.     }
  3143.     if(CarroModel == 518){
  3144.     SetPVarInt(playerid, "Status", 1);
  3145.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3146.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3147.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3148.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3149.     CriouNeon[playerid] = 1;
  3150.     }
  3151.     if(CarroModel == 526){
  3152.     SetPVarInt(playerid, "Status", 1);
  3153.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3154.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3155.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3156.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3157.     CriouNeon[playerid] = 1;
  3158.     }
  3159.     if(CarroModel == 527){
  3160.     SetPVarInt(playerid, "Status", 1);
  3161.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3162.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3163.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3164.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3165.     CriouNeon[playerid] = 1;
  3166.     }
  3167.     if(CarroModel == 529){
  3168.     SetPVarInt(playerid, "Status", 1);
  3169.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3170.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3171.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3172.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3173.     CriouNeon[playerid] = 1;
  3174.     }
  3175.     if(CarroModel == 533){
  3176.     SetPVarInt(playerid, "Status", 1);
  3177.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3178.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3179.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3180.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3181.     CriouNeon[playerid] = 1;
  3182.     }
  3183.     if(CarroModel == 534){
  3184.     SetPVarInt(playerid, "Status", 1);
  3185.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3186.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3187.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3188.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3189.     CriouNeon[playerid] = 1;
  3190.     }
  3191.     if(CarroModel == 535){
  3192.     SetPVarInt(playerid, "Status", 1);
  3193.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3194.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3195.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3196.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3197.     CriouNeon[playerid] = 1;
  3198.     }
  3199.     if(CarroModel == 536){
  3200.     SetPVarInt(playerid, "Status", 1);
  3201.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3202.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3203.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3204.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3205.     CriouNeon[playerid] = 1;
  3206.     }
  3207.     if(CarroModel == 540){
  3208.     SetPVarInt(playerid, "Status", 1);
  3209.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3210.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3211.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3212.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3213.     CriouNeon[playerid] = 1;
  3214.     }
  3215.     if(CarroModel == 541){
  3216.     SetPVarInt(playerid, "Status", 1);
  3217.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3218.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3219.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3220.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3221.     CriouNeon[playerid] = 1;
  3222.     }
  3223.     if(CarroModel == 542){
  3224.     SetPVarInt(playerid, "Status", 1);
  3225.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3226.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3227.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3228.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3229.     CriouNeon[playerid] = 1;
  3230.     }
  3231.     if(CarroModel == 545){
  3232.     SetPVarInt(playerid, "Status", 1);
  3233.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3234.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3235.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3236.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3237.     CriouNeon[playerid] = 1;
  3238.     }
  3239.     if(CarroModel == 546){
  3240.     SetPVarInt(playerid, "Status", 1);
  3241.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3242.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3243.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3244.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3245.     CriouNeon[playerid] = 1;
  3246.     }
  3247.     if(CarroModel == 547){
  3248.     SetPVarInt(playerid, "Status", 1);
  3249.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3250.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3251.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3252.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3253.     CriouNeon[playerid] = 1;
  3254.     }
  3255.     if(CarroModel == 549){
  3256.     SetPVarInt(playerid, "Status", 1);
  3257.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3258.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3259.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3260.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3261.     CriouNeon[playerid] = 1;
  3262.     }
  3263.     if(CarroModel == 550){
  3264.     SetPVarInt(playerid, "Status", 1);
  3265.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3266.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3267.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3268.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3269.     CriouNeon[playerid] = 1;
  3270.     }
  3271.     if(CarroModel == 551){
  3272.     SetPVarInt(playerid, "Status", 1);
  3273.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3274.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3275.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3276.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3277.     CriouNeon[playerid] = 1;
  3278.     }
  3279.     if(CarroModel == 555){
  3280.     SetPVarInt(playerid, "Status", 1);
  3281.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3282.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3283.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3284.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3285.     CriouNeon[playerid] = 1;
  3286.     }
  3287.     if(CarroModel == 558){
  3288.     SetPVarInt(playerid, "Status", 1);
  3289.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3290.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3291.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3292.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3293.     CriouNeon[playerid] = 1;
  3294.     }
  3295.     if(CarroModel == 559){
  3296.     SetPVarInt(playerid, "Status", 1);
  3297.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3298.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3299.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3300.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3301.     CriouNeon[playerid] = 1;
  3302.     }
  3303.     if(CarroModel == 560){
  3304.     SetPVarInt(playerid, "Status", 1);
  3305.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3306.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3307.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3308.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3309.     CriouNeon[playerid] = 1;
  3310.     }
  3311.     if(CarroModel == 561){
  3312.     SetPVarInt(playerid, "Status", 1);
  3313.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3314.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3315.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3316.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3317.     CriouNeon[playerid] = 1;
  3318.     }
  3319.     if(CarroModel == 562){
  3320.     SetPVarInt(playerid, "Status", 1);
  3321.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3322.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3323.     SetPVarInt(playerid, "neon2", CreateObject(18648,0,0,0,0,0,0));
  3324.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3325.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3326.     CriouNeon[playerid] = 1;
  3327.     }
  3328.     if(CarroModel == 565){
  3329.     SetPVarInt(playerid, "Status", 1);
  3330.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3331.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3332.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3333.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3334.     CriouNeon[playerid] = 1;
  3335.     }
  3336.     if(CarroModel == 566){
  3337.     SetPVarInt(playerid, "Status", 1);
  3338.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3339.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3340.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3341.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3342.     CriouNeon[playerid] = 1;
  3343.     }
  3344.     if(CarroModel == 567){
  3345.     SetPVarInt(playerid, "Status", 1);
  3346.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3347.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3348.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3349.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3350.     CriouNeon[playerid] = 1;
  3351.     }
  3352.     if(CarroModel == 575){
  3353.     SetPVarInt(playerid, "Status", 1);
  3354.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3355.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3356.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3357.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3358.     CriouNeon[playerid] = 1;
  3359.     }
  3360.     if(CarroModel == 576){
  3361.     SetPVarInt(playerid, "Status", 1);
  3362.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3363.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3364.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3365.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3366.     CriouNeon[playerid] = 1;
  3367.     }
  3368.     if(CarroModel == 580){
  3369.     SetPVarInt(playerid, "Status", 1);
  3370.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3371.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3372.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3373.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3374.     CriouNeon[playerid] = 1;
  3375.     }
  3376.     if(CarroModel == 585){
  3377.     SetPVarInt(playerid, "Status", 1);
  3378.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3379.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3380.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3381.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3382.     CriouNeon[playerid] = 1;
  3383.     }
  3384.     if(CarroModel == 587){
  3385.     SetPVarInt(playerid, "Status", 1);
  3386.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3387.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3388.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3389.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3390.     CriouNeon[playerid] = 1;
  3391.     }
  3392.     if(CarroModel == 589){
  3393.     SetPVarInt(playerid, "Status", 1);
  3394.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3395.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3396.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3397.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3398.     CriouNeon[playerid] = 1;
  3399.     }
  3400.     if(CarroModel == 597){
  3401.     SetPVarInt(playerid, "Status", 1);
  3402.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3403.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3404.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3405.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3406.     CriouNeon[playerid] = 1;
  3407.     }
  3408.     if(CarroModel == 598){
  3409.     SetPVarInt(playerid, "Status", 1);
  3410.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3411.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3412.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3413.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3414.     CriouNeon[playerid] = 1;
  3415.     }
  3416.     if(CarroModel == 596){
  3417.     SetPVarInt(playerid, "Status", 1);
  3418.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3419.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3420.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3421.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3422.     CriouNeon[playerid] = 1;
  3423.     }
  3424.     if(CarroModel == 600){
  3425.     SetPVarInt(playerid, "Status", 1);
  3426.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3427.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3428.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3429.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3430.     CriouNeon[playerid] = 1;
  3431.     }
  3432.     if(CarroModel == 602){
  3433.     SetPVarInt(playerid, "Status", 1);
  3434.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3435.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3436.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3437.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3438.     CriouNeon[playerid] = 1;
  3439.     }
  3440.     if(CarroModel == 503){
  3441.     SetPVarInt(playerid, "Status", 1);
  3442.     SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  3443.     SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  3444.     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3445.     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.5, 0.0, -0.90, 0.0, 0.0, 0.0);
  3446.     CriouNeon[playerid] = 1;
  3447.     }
  3448.     }
  3449.     }
  3450.     if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) {
  3451.     if(IsABike(GetPlayerVehicleID(playerid))) {
  3452.     switch(GetPlayerSkin(playerid)) {
  3453.     #define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
  3454.     case 0, 65, 74, 149, 208, 273:  SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
  3455.     case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
  3456.     case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  3457.     case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  3458.     case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
  3459.     case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
  3460.     case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3461.     case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3462.     case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  3463.     case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  3464.     case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  3465.     case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3466.     case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
  3467.     case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
  3468.     case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
  3469.     case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3470.     case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3471.     case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
  3472.     case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3473.     case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
  3474.     case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
  3475.     case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
  3476.     case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
  3477.     case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
  3478.     case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
  3479.     }
  3480.     }
  3481.     }
  3482.     if(newstate == 3) {
  3483.     SoUsaDirigindo[playerid] =0;
  3484.     }
  3485.     if(newstate == 2) {
  3486.     SoUsaDirigindo[playerid] =1;
  3487.     }
  3488.     return 1;
  3489. }
  3490.  
  3491. public OnPlayerEnterCheckpoint(playerid) {
  3492.     new PegarCP = CPS_GetPlayerCheckpoint(playerid);
  3493.     if(PegarCP == CP_LojaRoupa) {
  3494.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Digite o ID da roupa que deseja comprar!");
  3495.     ShowPlayerDialog(playerid, LojaRoupa1, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Loja de roupas", "{C8C8C8}Coloque o ID da roupa que você deseja comprar! \n                           {C8C8C8}IDs de 0 à 299 \n                        {EE5555}Preço: {C8C8C8}100p cada.", "Comprar", "Cancelar");
  3496.     return 1;
  3497.     }
  3498.     if(PegarCP == CP_AmmuFavela) {
  3499.     SendClientMessage(playerid, 0xE07000AA, "| INFO | Bem-vindo(a) à AMMU-NATION Drift King.");
  3500.     ShowMenuForPlayer(AmmuFavela1, playerid);
  3501.     TogglePlayerControllable(playerid, 0);
  3502.     return 1;
  3503.     }
  3504.     if(PegarCP == CP_AcademiaShop) {
  3505.     SendClientMessage(playerid, 0xF8F800AA, " | INFO | Escolha o estilo de luta que você deseja treinar!");
  3506.     ShowPlayerDialog(playerid, EstiloDeLuta, DIALOG_STYLE_LIST, "Drift King [DK] - Estilos de lutas", "Boxe                  {F20909}25p\nKung Fu            {F20909}30p\nKnee Head       {F20909}20p\nGrab Kick         {F20909}15p\nElbow                {F20909}20p\nNormal", "Selecionar", "Cancelar");
  3507.     return 1;
  3508.     }
  3509.     return 1;
  3510. }
  3511.  
  3512. public OnPlayerLeaveCheckpoint(playerid)
  3513. {
  3514.     return 1;
  3515. }
  3516.  
  3517. public OnPlayerEnterRaceCheckpoint(playerid)
  3518. {
  3519.     return 1;
  3520. }
  3521.  
  3522. public OnPlayerLeaveRaceCheckpoint(playerid)
  3523. {
  3524.     return 1;
  3525. }
  3526.  
  3527. public OnRconCommand(cmd[])
  3528. {
  3529.     return 1;
  3530. }
  3531.  
  3532. public OnPlayerRequestSpawn(playerid)
  3533. {
  3534.     if(Logado[playerid] == 0) {
  3535.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Logue-se para poder spawnar!");
  3536.     }
  3537.     return 0;
  3538.     }
  3539.  
  3540. public OnObjectMoved(objectid)
  3541. {
  3542.     return 1;
  3543. }
  3544.  
  3545. public OnPlayerObjectMoved(playerid, objectid)
  3546. {
  3547.     return 1;
  3548. }
  3549.  
  3550. public OnPlayerPickUpPickup(playerid, pickupid)
  3551. {
  3552.     if(pickupid == InfoShop) {
  3553.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Shopping DK ~~~~~~~~~~~~~~~~~~~~~~~~~");
  3554.     SendClientMessage(playerid, 0xC698FFAA, "~> Bem-vindo(a) ao Shopping Drift King!");
  3555.     SendClientMessage(playerid, 0xC698FFAA, "~> O Shopping DK lhe oferece muitas opções de compras!");
  3556.     SendClientMessage(playerid, 0xC698FFAA, "~> Entre em uma de nossas lojas e veja como funcionam.");
  3557.     SendClientMessage(playerid, 0xC698FFAA, "~> Totalizando: 2 loja(s).");
  3558.     SendClientMessage(playerid, 0xFF4618AA, "~~~~~~~~~~~~~~~~~~~~~~~~~ Shopping DK ~~~~~~~~~~~~~~~~~~~~~~~~~");
  3559.     return 1;
  3560.     }
  3561.     if(pickupid == LojaRoupaE) {
  3562.     SetPlayerPos(playerid, 207.0746,-135.5669,1002.8744);
  3563.     SetPlayerInterior(playerid, 3);
  3564.     SendClientMessage(playerid, 0xE07000AA, "| SHOPPING | Bem-vindo(a) à Loja de roupas Drift King.");
  3565.     return 1;
  3566.     }
  3567.     if(pickupid == LojaRoupaS) {
  3568.     SetPlayerPos(playerid, -1951.6945,643.8952,46.5625);
  3569.     SetPlayerInterior(playerid, 0);
  3570.     return 1;
  3571.     }
  3572.     if(pickupid == AcademiaShopE) {
  3573.     SetPlayerPos(playerid, 773.1703,-44.3075,1000.5927);
  3574.     SetPlayerInterior(playerid, 6);
  3575.     SendClientMessage(playerid, 0xE07000AA, "| SHOPPING | Bem-vindo(a) à Academia Drift King.");
  3576.     return 1;
  3577.     }
  3578.     if(pickupid == AcademiaShopS) {
  3579.     SetPlayerPos(playerid, -1939.1068,643.0345,46.5625);
  3580.     SetPlayerInterior(playerid, 0);
  3581.     return 1;
  3582.     }
  3583.     return 1;
  3584. }
  3585.  
  3586. public OnVehicleMod(playerid, vehicleid, componentid)
  3587. {
  3588.     return 1;
  3589. }
  3590.  
  3591. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  3592. {
  3593.     return 1;
  3594. }
  3595.  
  3596. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  3597. {
  3598.     return 1;
  3599. }
  3600.  
  3601. public OnPlayerSelectedMenuRow(playerid, row)
  3602. {
  3603.     new string[256];
  3604.     new Menu:current;
  3605.     current = GetPlayerMenu(playerid);
  3606.     if(current == KingCars) {
  3607.     switch(row) {
  3608.     case 0: {
  3609.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3610.     GetPlayerPos(playerid, X, Y, Z);
  3611.     GetPlayerFacingAngle(playerid, Angle);
  3612.     KingCarss = CreateVehicle(562, X, Y, Z, Angle, 6, 0, 0);
  3613.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3614.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3615.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 562 (Elegy).");
  3616.     TogglePlayerControllable(playerid, 1);
  3617.     RespawnarCarro[playerid] =1;
  3618.     }
  3619.     case 1: {
  3620.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3621.     GetPlayerPos(playerid, X, Y, Z);
  3622.     GetPlayerFacingAngle(playerid, Angle);
  3623.     KingCarss = CreateVehicle(560, X, Y, Z, Angle, 6, 0, 0);
  3624.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3625.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3626.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 560 (Sultan).");
  3627.     TogglePlayerControllable(playerid, 1);
  3628.     RespawnarCarro[playerid] =1;
  3629.     }
  3630.     case 2:{
  3631.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3632.     GetPlayerPos(playerid, X, Y, Z);
  3633.     GetPlayerFacingAngle(playerid, Angle);
  3634.     KingCarss = CreateVehicle(411, X, Y, Z, Angle, 6, 0, 0);
  3635.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3636.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3637.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 411 (Infernus).");
  3638.     TogglePlayerControllable(playerid, 1);
  3639.     RespawnarCarro[playerid] =1;
  3640.     }
  3641.     case 3:{
  3642.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3643.     GetPlayerPos(playerid, X, Y, Z);
  3644.     GetPlayerFacingAngle(playerid, Angle);
  3645.     KingCarss = CreateVehicle(522, X, Y, Z, Angle, 6, 0, 0);
  3646.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3647.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 522 (NRG-500).");
  3648.     TogglePlayerControllable(playerid, 1);
  3649.     RespawnarCarro[playerid] =1;
  3650.     }
  3651.     case 4:{
  3652.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3653.     GetPlayerPos(playerid, X, Y, Z);
  3654.     GetPlayerFacingAngle(playerid, Angle);
  3655.     KingCarss = CreateVehicle(567, X, Y, Z, Angle, 6, 0, 0);
  3656.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3657.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3658.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 567 (Savanna).");
  3659.     TogglePlayerControllable(playerid, 1);
  3660.     RespawnarCarro[playerid] =1;
  3661.     }
  3662.     case 5:{
  3663.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3664.     GetPlayerPos(playerid, X, Y, Z);
  3665.     GetPlayerFacingAngle(playerid, Angle);
  3666.     KingCarss = CreateVehicle(558, X, Y, Z, Angle, 6, 0, 0);
  3667.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3668.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3669.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 558 (Uranus).");
  3670.     TogglePlayerControllable(playerid, 1);
  3671.     RespawnarCarro[playerid] =1;
  3672.     }
  3673.     case 6:{
  3674.     new Float:X, Float:Y, Float:Z, Float:Angle;
  3675.     GetPlayerPos(playerid, X, Y, Z);
  3676.     GetPlayerFacingAngle(playerid, Angle);
  3677.     KingCarss = CreateVehicle(565, X, Y, Z, Angle, 6, 0, 0);
  3678.     SetVehicleNumberPlate(KingCarss, "King Cars");
  3679.     PutPlayerInVehicle(playerid, KingCarss, 0);
  3680.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você criou o veículo ID: 565 (Flash).");
  3681.     TogglePlayerControllable(playerid, 1);
  3682.     RespawnarCarro[playerid] =1;
  3683.     }
  3684.     case 7:{
  3685.     TogglePlayerControllable(playerid, 1);
  3686.     }
  3687.     }
  3688.     }
  3689.     if(current == Clima) {
  3690.     switch(row) {
  3691.     case 0:{
  3692.     SetPlayerWeather(playerid, 11); // Limpo
  3693.     TogglePlayerControllable(playerid, 1);
  3694.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3695.     format(string, sizeof string, "| INFO | O jogador %s mudou o clima do jogo dele para 'Limpo'. [ /clima ]", Nome);
  3696.     SendClientMessageToAll(0xFFCF88AA, string);
  3697.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Clima alterado com sucesso.");
  3698.     }
  3699.     case 1:{
  3700.     SetPlayerWeather(playerid, 43); // Nublado
  3701.     TogglePlayerControllable(playerid, 1);
  3702.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3703.     format(string, sizeof string, "| INFO | O jogador %s mudou o clima do jogo dele para 'Nublado'. [ /clima ]", Nome);
  3704.     SendClientMessageToAll(0xFFCF88AA, string);
  3705.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Clima alterado com sucesso.");
  3706.     }
  3707.     case 2:{
  3708.     SetPlayerWeather(playerid, 8); // Tempestade
  3709.     TogglePlayerControllable(playerid, 1);
  3710.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3711.     format(string, sizeof string, "| INFO | O jogador %s mudou o clima do jogo dele para 'Tempestade'. [ /clima ]", Nome);
  3712.     SendClientMessageToAll(0xFFCF88AA, string);
  3713.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Clima alterado com sucesso.");
  3714.     }
  3715.     case 3:{
  3716.     SetPlayerWeather(playerid, 9); // Neblina
  3717.     TogglePlayerControllable(playerid, 1);
  3718.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3719.     format(string, sizeof string, "| INFO | O jogador %s mudou o clima do jogo dele para 'Neblina'. [ /clima ]", Nome);
  3720.     SendClientMessageToAll(0xFFCF88AA, string);
  3721.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Clima alterado com sucesso.");
  3722.     }
  3723.     case 4:{
  3724.     TogglePlayerControllable(playerid, 1);
  3725.     }
  3726.     }
  3727.     }
  3728.     if(current == AmmuFavela1) {
  3729.     switch(row) {
  3730.     case 0:{
  3731.     new PegarPontos = GetPlayerPontos(playerid);
  3732.     if(PegarPontos > 149) {
  3733.     GivePlayerWeapon(playerid, 9, 9999);
  3734.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Moto-Serra comprada com sucesso! Pontos: -150");
  3735.     TogglePlayerControllable(playerid, 1);
  3736.     GivePlayerPontos(playerid, -150);
  3737.     } else {
  3738.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3739.     }
  3740.     }
  3741.     case 1:{
  3742.     new PegarPontos = GetPlayerPontos(playerid);
  3743.     if(PegarPontos > 99) {
  3744.     GivePlayerWeapon(playerid, 24, 50);
  3745.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Desert Eagle comprada com sucesso! Pontos: -100.");
  3746.     TogglePlayerControllable(playerid, 1);
  3747.     GivePlayerPontos(playerid, -100);
  3748.     } else {
  3749.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3750.     TogglePlayerControllable(playerid, 1);
  3751.     }
  3752.     }
  3753.     case 2:{
  3754.     new PegarPontos = GetPlayerPontos(playerid);
  3755.     if(PegarPontos > 149) {
  3756.     GivePlayerWeapon(playerid, 25, 100);
  3757.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Shotgun comprada com sucesso! Pontos: -150.");
  3758.     TogglePlayerControllable(playerid, 1);
  3759.     GivePlayerPontos(playerid, -150);
  3760.     } else {
  3761.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3762.     TogglePlayerControllable(playerid, 1);
  3763.     }
  3764.     }
  3765.     case 3:{
  3766.     new PegarPontos = GetPlayerPontos(playerid);
  3767.     if(PegarPontos > 199) {
  3768.     GivePlayerWeapon(playerid, 26, 100);
  3769.     GivePlayerPontos(playerid, -200);
  3770.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Sawn-off comprada com sucesso! Pontos: -200");
  3771.     TogglePlayerControllable(playerid, 1);
  3772.     } else {
  3773.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3774.     TogglePlayerControllable(playerid, 1);
  3775.     }
  3776.     }
  3777.     case 4:{
  3778.     new PegarPontos = GetPlayerPontos(playerid);
  3779.     if(PegarPontos > 119) {
  3780.     GivePlayerWeapon(playerid, 27, 80);
  3781.     GivePlayerPontos(playerid, -120);
  3782.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Combat-Shotgun comprada com sucesso! Pontos: -120.");
  3783.     TogglePlayerControllable(playerid, 1);
  3784.     } else {
  3785.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3786.     TogglePlayerControllable(playerid, 1);
  3787.     }
  3788.     }
  3789.     case 5:{
  3790.     new PegarPontos = GetPlayerPontos(playerid);
  3791.     if(PegarPontos > 249) {
  3792.     GivePlayerWeapon(playerid, 32, 10);
  3793.     GivePlayerPontos(playerid, -250);
  3794.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Tec9 comprada com sucesso! Pontos: -250");
  3795.     TogglePlayerControllable(playerid, 1);
  3796.     } else {
  3797.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3798.     TogglePlayerControllable(playerid, 1);
  3799.     }
  3800.     }
  3801.     case 6:{
  3802.     new PegarPontos = GetPlayerPontos(playerid);
  3803.     if(PegarPontos > 199) {
  3804.     GivePlayerWeapon(playerid, 31, 20);
  3805.     GivePlayerPontos(playerid, -200);
  3806.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | M4 comprada com sucesso! Pontos: -200");
  3807.     TogglePlayerControllable(playerid, 1);
  3808.     } else {
  3809.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3810.     TogglePlayerControllable(playerid, 1);
  3811.     }
  3812.     }
  3813.     case 7:{
  3814.     new PegarPontos = GetPlayerPontos(playerid);
  3815.     if(PegarPontos > 299) {
  3816.     GivePlayerWeapon(playerid, 34, 50);
  3817.     GivePlayerPontos(playerid, -300);
  3818.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Sniper Rifle comprada com sucesso! Pontos: -300");
  3819.     TogglePlayerControllable(playerid, 1);
  3820.     } else {
  3821.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  3822.     TogglePlayerControllable(playerid, 1);
  3823.     }
  3824.     }
  3825.     case 8:{
  3826.     TogglePlayerControllable(playerid, 1);
  3827.     }
  3828.     }
  3829.     }
  3830.     if(current == Horario) {
  3831.     switch(row) {
  3832.     case 0:{
  3833.     SetPlayerTime(playerid, 12, 0); // 12:00
  3834.     TogglePlayerControllable(playerid, 1);
  3835.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3836.     format(string, sizeof string, "| INFO | O jogador %s mudou o horário do jogo dele para 12:00 'Manhã'. [ /horario ]", Nome);
  3837.     SendClientMessageToAll(0xFFCF88AA, string);
  3838.     }
  3839.     case 1:{
  3840.     SetPlayerTime(playerid, 17, 0); // 17:00
  3841.     TogglePlayerControllable(playerid, 1);
  3842.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3843.     format(string, sizeof string, "| INFO | O jogador %s mudou o horário do jogo dele para 17:00 'Tarde'. [ /horario ]", Nome);
  3844.     SendClientMessageToAll(0xFFCF88AA, string);
  3845.     }
  3846.     case 2:{
  3847.     SetPlayerTime(playerid, 0, 0); // 00:00
  3848.     TogglePlayerControllable(playerid, 1);
  3849.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  3850.     format(string, sizeof string, "| INFO | O jogador %s mudou o horário do jogo dele para 00:00 'Noite'. [ /horario ]", Nome);
  3851.     SendClientMessageToAll(0xFFCF88AA, string);
  3852.     }
  3853.     case 3:{
  3854.     TogglePlayerControllable(playerid, 1);
  3855.     }
  3856.     }
  3857.     }
  3858.     if(current == TunarVeiculo) {
  3859.     switch(row) {
  3860.     case 0:{ // Rodas
  3861.     ShowMenuForPlayer(Rodas, playerid);
  3862.     }
  3863.     case 1:{ // Hidraulica
  3864.     new vehicleid;
  3865.     vehicleid = GetPlayerVehicleID(playerid);
  3866.     AddVehicleComponent(vehicleid, 1087); // Hidraulica
  3867.     TogglePlayerControllable(playerid, 1);
  3868.     }
  3869.     case 2:{ // Spoilers
  3870.     ShowMenuForPlayer(Spoilers, playerid);
  3871.     }
  3872.     case 3:{
  3873.     TogglePlayerControllable(playerid, 1);
  3874.     }
  3875.     }
  3876.     }
  3877.     if(current == Rodas) {
  3878.     switch(row) {
  3879.     case 0:{
  3880.     new vehicleid;
  3881.     vehicleid = GetPlayerVehicleID(playerid);
  3882.     AddVehicleComponent(vehicleid, 1073); // Shadow
  3883.     TogglePlayerControllable(playerid, 1);
  3884.     }
  3885.     case 1: {
  3886.     new vehicleid;
  3887.     vehicleid = GetPlayerVehicleID(playerid);
  3888.     AddVehicleComponent(vehicleid, 1074); // Mega
  3889.     TogglePlayerControllable(playerid, 1);
  3890.     }
  3891.     case 2: {
  3892.     new vehicleid;
  3893.     vehicleid = GetPlayerVehicleID(playerid);
  3894.     AddVehicleComponent(vehicleid, 1075); // Rimshine
  3895.     TogglePlayerControllable(playerid, 1);
  3896.     }
  3897.     case 3: {
  3898.     new vehicleid;
  3899.     vehicleid = GetPlayerVehicleID(playerid);
  3900.     AddVehicleComponent(vehicleid, 1076); // Wires
  3901.     TogglePlayerControllable(playerid, 1);
  3902.     }
  3903.     case 4: {
  3904.     new vehicleid;
  3905.     vehicleid = GetPlayerVehicleID(playerid);
  3906.     AddVehicleComponent(vehicleid, 1077); // Classic
  3907.     TogglePlayerControllable(playerid, 1);
  3908.     }
  3909.     case 5: {
  3910.     new vehicleid;
  3911.     vehicleid = GetPlayerVehicleID(playerid);
  3912.     AddVehicleComponent(vehicleid, 1078); // Twist
  3913.     TogglePlayerControllable(playerid, 1);
  3914.     }
  3915.     case 6: {
  3916.     new vehicleid;
  3917.     vehicleid = GetPlayerVehicleID(playerid);
  3918.     AddVehicleComponent(vehicleid, 1079); // Cutter
  3919.     TogglePlayerControllable(playerid, 1);
  3920.     }
  3921.     case 7: {
  3922.     new vehicleid;
  3923.     vehicleid = GetPlayerVehicleID(playerid);
  3924.     AddVehicleComponent(vehicleid, 1080); // Switch
  3925.     TogglePlayerControllable(playerid, 1);
  3926.     }
  3927.     case 8: {
  3928.     new vehicleid;
  3929.     vehicleid = GetPlayerVehicleID(playerid);
  3930.     AddVehicleComponent(vehicleid, 1081); // Grove
  3931.     TogglePlayerControllable(playerid, 1);
  3932.     }
  3933.     case 9: {
  3934.     new vehicleid;
  3935.     vehicleid = GetPlayerVehicleID(playerid);
  3936.     AddVehicleComponent(vehicleid, 1082); // Import
  3937.     TogglePlayerControllable(playerid, 1);
  3938.     }
  3939.     case 10: {
  3940.     new vehicleid;
  3941.     vehicleid = GetPlayerVehicleID(playerid);
  3942.     AddVehicleComponent(vehicleid, 1083); // Dollar
  3943.     TogglePlayerControllable(playerid, 1);
  3944.     }
  3945.     case 11: {
  3946.     new vehicleid;
  3947.     vehicleid = GetPlayerVehicleID(playerid);
  3948.     AddVehicleComponent(vehicleid, 1084); // Trance
  3949.     TogglePlayerControllable(playerid, 1);
  3950.     }
  3951.     case 12: {
  3952.     new vehicleid;
  3953.     vehicleid = GetPlayerVehicleID(playerid);
  3954.     AddVehicleComponent(vehicleid, 1085); // Atomic
  3955.     TogglePlayerControllable(playerid, 1);
  3956.     }
  3957.     }
  3958.     }
  3959.     if(current == Spoilers) {
  3960.     switch(row) {
  3961.     case 0:{
  3962.     new vehicleid;
  3963.     vehicleid = GetPlayerVehicleID(playerid);
  3964.     AddVehicleComponent(vehicleid, 1000); // Pro
  3965.     TogglePlayerControllable(playerid, 1);
  3966.     }
  3967.     case 1:{
  3968.     new vehicleid;
  3969.     vehicleid = GetPlayerVehicleID(playerid);
  3970.     AddVehicleComponent(vehicleid, 1001); // Win
  3971.     TogglePlayerControllable(playerid, 1);
  3972.     }
  3973.     case 2:{
  3974.     new vehicleid;
  3975.     vehicleid = GetPlayerVehicleID(playerid);
  3976.     AddVehicleComponent(vehicleid, 1002); // Drag
  3977.     TogglePlayerControllable(playerid, 1);
  3978.     }
  3979.     case 3:{
  3980.     new vehicleid;
  3981.     vehicleid = GetPlayerVehicleID(playerid);
  3982.     AddVehicleComponent(vehicleid, 1003); // Alpha
  3983.     TogglePlayerControllable(playerid, 1);
  3984.     }
  3985.     case 4:{
  3986.     TogglePlayerControllable(playerid, 1);
  3987.     }
  3988.     }
  3989.     }
  3990.     return 1;
  3991.     }
  3992.  
  3993. public OnPlayerExitedMenu(playerid)
  3994. {
  3995.     TogglePlayerControllable(playerid, 1);
  3996.     return 1;
  3997. }
  3998.  
  3999. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4000. {
  4001.     return 1;
  4002. }
  4003.  
  4004. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4005. {
  4006.     if(IsPlayerInAnyVehicle(playerid))
  4007.     {
  4008.     new NitroInfinito = GetPlayerVehicleID(playerid);
  4009.     if(Nitro(NitroInfinito) && (oldkeys & 1 || oldkeys & 4))
  4010.     {
  4011.     RemoveVehicleComponent(NitroInfinito, 1010);
  4012.     AddVehicleComponent(NitroInfinito, 1010);
  4013.     }
  4014.     }
  4015.     return 1;
  4016. }
  4017.  
  4018. public OnRconLoginAttempt(ip[], password[], success)
  4019. {
  4020.     return 1;
  4021. }
  4022.  
  4023. public OnPlayerUpdate(playerid)
  4024. {
  4025.     new string[256];
  4026.     new Float:Colete;
  4027.     GetPlayerArmour(playerid, Colete);
  4028.     if(Colete >= 1) {
  4029.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  4030.     format(string, sizeof(string), "| BAN | O jogador '%s' foi banido do servidor [ Motivo: Colete ]", Nome);
  4031.     SendClientMessageToAll(0x1E90FFAA, string);
  4032.     SendClientMessage(playerid, 0x1E90FFAA, "| BAN | Você foi banido do servidor.");
  4033.     TextDrawShowForPlayer(playerid, TelaPreta);
  4034.     TextDrawShowForPlayer(playerid, BANIDO);
  4035.     TextDrawShowForPlayer(playerid, BANIDO2);
  4036.     Ban(playerid);
  4037.     }
  4038.     if(AntiCheatOFF[playerid] == 1) {
  4039.     new Float:Vida;
  4040.     GetPlayerHealth(playerid, Vida);
  4041.     if(Vida >= 101) {
  4042.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  4043.     format(string, sizeof(string), "| BAN | O jogador '%s' foi banido do servidor [ Motivo: Enchendo vida por cheater ]", Nome);
  4044.     SendClientMessageToAll(0x1E90FFAA, string);
  4045.     SendClientMessage(playerid, 0x1E90FFAA, "| BAN | Você foi banido do servidor.");
  4046.     TextDrawShowForPlayer(playerid, TelaPreta);
  4047.     TextDrawShowForPlayer(playerid, BANIDO);
  4048.     TextDrawShowForPlayer(playerid, BANIDO2);
  4049.     Ban(playerid);
  4050.     }
  4051.     }
  4052.     return 1;
  4053.     }
  4054.  
  4055. public OnPlayerStreamIn(playerid, forplayerid)
  4056. {
  4057.     return 1;
  4058. }
  4059.  
  4060. public OnPlayerStreamOut(playerid, forplayerid)
  4061. {
  4062.     return 1;
  4063. }
  4064.  
  4065. public OnVehicleStreamIn(vehicleid, forplayerid)
  4066. {
  4067.     return 1;
  4068. }
  4069.  
  4070. public OnVehicleStreamOut(vehicleid, forplayerid)
  4071. {
  4072.     return 1;
  4073. }
  4074.  
  4075. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4076. {
  4077.     new string[256];
  4078.     if(dialogid == Registrar)
  4079.     {
  4080.     if(response)
  4081.     {
  4082.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4083.     if(strlen(inputtext) == 0)
  4084.     {
  4085.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você ainda não possui uma conta no nosso servidor!\n\n{C8C8C8}Registre-se por favor, digitando uma senha logo abaixo:", Nome);
  4086.     ShowPlayerDialog(playerid, Registrar, DIALOG_STYLE_INPUT, "Drift King [DK] - Registro", string, "Registrar", "Sair");
  4087.     return 0;
  4088.     }
  4089.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4090.     if(!fexist(arquivo))
  4091.     {
  4092.     dini_Create(arquivo);
  4093.     dini_IntSet(arquivo,"Password", udb_hash(inputtext));
  4094.     dini_Set(arquivo, "Pontos", "200");
  4095.     dini_Set(arquivo, "Roupa", "0");
  4096.     dini_Set(arquivo, "Luta", "4"); // Normal
  4097.     dini_Set(arquivo, "Matou", "0");
  4098.     dini_Set(arquivo, "Morreu", "0");
  4099.     SendClientMessage(playerid, 0xFFA8ACAA, "| INFO | Conta registrada com sucesso! Agora você já pode logar em sua conta.");
  4100.     ViuRegras[playerid] = 1;
  4101.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você já possui uma conta no nosso servidor!\n\n{C8C8C8}Logue-se por favor, digitando sua senha logo abaixo:", Nome);
  4102.     ShowPlayerDialog(playerid, Logar, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Logar", string, "Logar", "Sair");
  4103.     }
  4104.     }
  4105.     else
  4106.     {
  4107.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  4108.     format(string, sizeof string, "| KICK | O jogador '%s' foi kickado do servidor [ Motivo: Desistiu de registrar uma conta ]", Nome);
  4109.     SendClientMessageToAll(0x1E90FFAA, string);
  4110.     SendClientMessage(playerid, 0xFFA8ACAA, "| INFO | Registro cancelado com sucesso!");
  4111.     Kick(playerid);
  4112.     }
  4113.     }
  4114.     if(dialogid == Logar)
  4115.     {
  4116.     if(response)
  4117.     {
  4118.     if(strlen(inputtext) == 0)
  4119.     {
  4120.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4121.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você já possui uma conta no nosso servidor!\n\n{C8C8C8}Logue-se por favor, digitando sua senha logo abaixo:", Nome);
  4122.     ShowPlayerDialog(playerid, Logar, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Logar", string, "Logar", "Sair");
  4123.     return 0;
  4124.     }
  4125.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4126.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4127.     if(fexist(arquivo))
  4128.     {
  4129.     new password = dini_Int(arquivo, "Password");
  4130.     if(udb_hash(inputtext) != password)
  4131.     {
  4132.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4133.     format(string, sizeof string, "{EE5555}Usuário: {C8C8C8}%s\n\n{C8C8C8}Você já possui uma conta no nosso servidor!\n\n{C8C8C8}Logue-se por favor, digitando sua senha logo abaixo:", Nome);
  4134.     ShowPlayerDialog(playerid, Logar, DIALOG_STYLE_INPUT, "{C8C8C8}Drift King [DK] - Logar", string, "Logar", "Sair");
  4135.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Desculpe! Essa senha está incorreta.");
  4136.     return 1;
  4137.     }
  4138.     if(udb_hash(inputtext) == password)
  4139.     {
  4140.     Logado[playerid] = 1;
  4141.     SpawnPlayer(playerid);
  4142.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4143.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4144.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4145.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4146.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4147.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4148.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4149.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4150.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4151.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4152.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4153.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4154.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4155.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4156.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4157.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4158.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4159.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4160.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4161.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4162.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4163.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4164.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4165.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4166.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4167.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4168.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4169.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4170.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4171.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4172.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4173.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4174.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4175.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4176.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4177.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4178.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4179.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4180.     SendClientMessage(playerid, 0xFF4618AA, " ");
  4181.     SendClientMessage(playerid, 0xFFA8ACAA, "| INFO | Logado(a) com sucesso! Tenha um ótimo jogo.");
  4182.     TextDrawHideForPlayer(playerid, FaixaPreta1);
  4183.     TextDrawHideForPlayer(playerid, FaixaPreta2);
  4184.     TextDrawHideForPlayer(playerid, Site);
  4185.     TextDrawHideForPlayer(playerid, LogoClass);
  4186.     PlayerPlaySound(playerid, 1098, 0.0, 0.0, 0.0);
  4187.     PlayerPlaySound(playerid, 1057, 0, 0, 0);
  4188.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4189.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4190.     GivePlayerPontos(playerid, dini_Int(arquivo, "Pontos"));
  4191.     SetPlayerFightingStyle(playerid, dini_Int(arquivo, "Luta"));
  4192.     if(ViuRegras[playerid] == 1) {
  4193.     ShowPlayerDialog(playerid, Regras, DIALOG_STYLE_MSGBOX, "{C8C8C8}Drift King [DK] - Regras", "1. Nunca use cheat/mod que de previlégios para você;\n2. Nunca ofenda jogadores ou moderadores/administradores;\n3. Não faça DB (Drive By - Matar dentro de um veículo);\n4. Nunca faça propaganda de outros servidores;\n5. Nunca faça Spawn Kill (Matar em lugares de spawn);\n6. Não faça DM (DeathMatch) fora da favela;", "Concordo", "Discordo");
  4194.     ViuRegras[playerid] = 0;
  4195.     }
  4196.     return 1;
  4197.     }
  4198.     }
  4199.     }
  4200.     else
  4201.     {
  4202.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  4203.     format(string, sizeof string, "| KICK | O jogador '%s' foi kickado do servidor [ Motivo: Desistiu de logar ]", Nome);
  4204.     SendClientMessageToAll(0x1E90FFAA, string);
  4205.     Kick(playerid);
  4206.     }
  4207.     }
  4208.     if(dialogid == LojaRoupa1) {
  4209.     if(response) {
  4210.     new Skin = strval(inputtext);
  4211.     if(Skin == 292 || Skin == 271 || Skin == 272 || Skin == 273 || Skin == 270 || Skin == 269 || Skin == 274) {
  4212.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | O ID da roupa que você tentou comprar é inválido.");
  4213.     return 1;
  4214.     }
  4215.     new PegarPontos = GetPlayerPontos(playerid);
  4216.     if(PegarPontos > 99) {
  4217.     if(Skin > 299) {
  4218.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | O ID da roupa que você tentou comprar é inválido.");
  4219.     return 1;
  4220.     }
  4221.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4222.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4223.     dini_IntSet(arquivo, "Roupa", Skin);
  4224.     SetPlayerSkin(playerid, dini_Int(arquivo, "Roupa"));
  4225.     GivePlayerPontos(playerid, -100);
  4226.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Roupa comprada com sucesso!");
  4227.     }
  4228.     else
  4229.     {
  4230.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4231.     }
  4232.     }
  4233.     }
  4234.     if(dialogid == Regras) {
  4235.     if(response == 1) {
  4236.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Obrigado por aceitar as regras do servidor. Agora faça sua parte, obedecendo!");
  4237.     }
  4238.     if(response == 0) {
  4239.     SendClientMessage(playerid, 0xFF0814AA, "| INFO | Você foi kickado do servidor por não aceitar as regras.");
  4240.     GetPlayerName(playerid, Nome, MAX_PLAYER_NAME);
  4241.     format(string, sizeof string, "| KICK | O jogador '%s' foi kickado do servidor [ Motivo: Não aceitou as regras. ]", Nome);
  4242.     SendClientMessageToAll(0x1E90FFAA, string);
  4243.     Kick(playerid);
  4244.     }
  4245.     }
  4246.     if(dialogid == CoresNick) {
  4247.     if(response) {
  4248.     if(listitem == 0) {
  4249.     SetPlayerColor(playerid, 0xFFEB38AA); // Amarelo
  4250.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Amarelo'.");
  4251.     }
  4252.     if(listitem == 1) {
  4253.     SetPlayerColor(playerid, 0xD80000AA); // Vermelho
  4254.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Vermelho'.");
  4255.     }
  4256.     if(listitem == 2) {
  4257.     SetPlayerColor(playerid, 0xFF18F3AA); // Rosa
  4258.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Rosa'.");
  4259.     }
  4260.     if(listitem == 3) {
  4261.     SetPlayerColor(playerid, 0x0000E8AA); // Azul
  4262.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Azul'.");
  4263.     }
  4264.     if(listitem == 4) {
  4265.     SetPlayerColor(playerid, 0x14C800AA); // Verde Claro
  4266.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Verde Claro'.");
  4267.     }
  4268.     if(listitem == 5) {
  4269.     SetPlayerColor(playerid, 0x004009AA); // Verde Escuro
  4270.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Verde Escuro'.");
  4271.     }
  4272.     if(listitem == 6) {
  4273.     SetPlayerColor(playerid, 0xF86300AA); // Laranja
  4274.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Laranja'.");
  4275.     }
  4276.     if(listitem == 7) {
  4277.     SetPlayerColor(playerid, 0x20FFFFAA); // Azul Marinho
  4278.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Azul Marinho'.");
  4279.     }
  4280.     if(listitem == 8) {
  4281.     SetPlayerColor(playerid, 0x80006CAA); // Roxo
  4282.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Roxo'.");
  4283.     }
  4284.     if(listitem == 9) {
  4285.     SetPlayerColor(playerid, 0xFFF8F8AA); // Branco
  4286.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Branco'.");
  4287.     }
  4288.     if(listitem == 10) {
  4289.     SetPlayerColor(playerid, 0xD0D2FFAA); // Cinza
  4290.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | A cor do seu nick foi alterada com sucesso para 'Cinza'.");
  4291.     }
  4292.     }
  4293.     }
  4294.     if(dialogid == EstiloDeLuta) {
  4295.     if(response) {
  4296.     if(listitem == 0) {
  4297.     new PegarPontos = GetPlayerPontos(playerid);
  4298.     if(PegarPontos > 24) {
  4299.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  4300.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4301.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4302.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4303.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Boxe), preço: 25p.");
  4304.     GivePlayerPontos(playerid, -25);
  4305.     } else {
  4306.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4307.     }
  4308.     }
  4309.     if(listitem == 1) {
  4310.     new PegarPontos = GetPlayerPontos(playerid);
  4311.     if(PegarPontos > 29) {
  4312.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
  4313.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4314.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4315.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4316.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Kung Fu), preço: 30p.");
  4317.     GivePlayerPontos(playerid, -30);
  4318.     } else {
  4319.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4320.     }
  4321.     }
  4322.     if(listitem == 2) {
  4323.     new PegarPontos = GetPlayerPontos(playerid);
  4324.     if(PegarPontos > 19) {
  4325.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  4326.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4327.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4328.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4329.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Knee Head), preço: 20p.");
  4330.     GivePlayerPontos(playerid, -20);
  4331.     } else {
  4332.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4333.     }
  4334.     }
  4335.     if(listitem == 3) {
  4336.     new PegarPontos = GetPlayerPontos(playerid);
  4337.     if(PegarPontos > 14) {
  4338.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK);
  4339.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4340.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4341.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4342.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Grab Kick), preço: 15p.");
  4343.     GivePlayerPontos(playerid, -15);
  4344.     } else {
  4345.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4346.     }
  4347.     }
  4348.     if(listitem == 4) {
  4349.     new PegarPontos = GetPlayerPontos(playerid);
  4350.     if(PegarPontos > 19) {
  4351.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  4352.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4353.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4354.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4355.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Elbow), preço: 20p.");
  4356.     GivePlayerPontos(playerid, -20);
  4357.     } else {
  4358.     SendClientMessage(playerid, 0xFF0814AA, "| ERRO | Você não tem pontos suficiente para comprar esse item.");
  4359.     }
  4360.     }
  4361.     if(listitem == 5) {
  4362.     SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL);
  4363.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4364.     format(arquivo,sizeof(arquivo),"Contas/%s.ini",Nome);
  4365.     dini_IntSet(arquivo, "Luta", GetPlayerFightingStyle(playerid));
  4366.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você alterou seu estilo de luta para (Normal).");
  4367.     }
  4368.     }
  4369.     }
  4370.     return 1;
  4371.     }
  4372.  
  4373. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4374. {
  4375.     return 1;
  4376. }
  4377. public AutoReparar(playerid) {
  4378.     RepairVehicle(GetPlayerVehicleID(playerid));
  4379.     return 1;
  4380.     }
  4381.     public MensagensBOT1() {
  4382.     SendClientMessageToAll(0xFFF8F0AA, MensagensBOT[random(sizeof(MensagensBOT))]);
  4383.     return 1;
  4384.     }
  4385. public RandomSpawnPlayer1(playerid) {
  4386.     new rand = random(sizeof(RandomSpawnPlayer));
  4387.     SetPlayerPos(playerid, RandomSpawnPlayer[rand][0], RandomSpawnPlayer[rand][1], RandomSpawnPlayer[rand][2]);
  4388.     return 1;
  4389.     }
  4390. public Contagem() {
  4391.     new string[256];
  4392.     ComecarContagem--;
  4393.     if(ComecarContagem == 3)
  4394.     {
  4395.     format( string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~Contagem~n~~r~~h~~h~~h~- 3 -");
  4396.     GameTextForAll(string, 1000, 3);
  4397.     }
  4398.     if(ComecarContagem == 2)
  4399.     {
  4400.     format( string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~Contagem~n~~r~~h~~h~~h~- 2 -");
  4401.     GameTextForAll(string, 1000, 3);
  4402.     }
  4403.     if(ComecarContagem == 1)
  4404.     {
  4405.     format( string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~Contagem~n~~r~~h~~h~~h~- 1 -");
  4406.     GameTextForAll(string, 1000, 3);
  4407.     }
  4408.     if(ComecarContagem == 0)
  4409.     {
  4410.     format( string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~~g~D~b~r~g~i~b~f~g~t ~b~K~g~i~b~n~g~g~n~~r~~h~~h~~h~- Comece! -");
  4411.     GameTextForAll(string, 2000, 3);
  4412.     KillTimer(SetTimerContagem);
  4413.     for(new i; i < MAX_PLAYERS; i ++) {
  4414.     SpamNaContagem[i] = 0;
  4415.     }
  4416.     }
  4417.     return 1;
  4418.     }
  4419. public Pontos1() {
  4420.     for(new i=0;i<MAX_PLAYERS;i++) {
  4421.     if (IsPlayerConnected(i)) {
  4422.     new str[128];
  4423.     format(str,sizeof(str),"~g~Pontos~n~~r~%d", GetPlayerPontos(i));
  4424.     TextDrawSetString(PontosText[i], str);
  4425.     }
  4426.     }
  4427.     return 1;
  4428.     }
  4429. public Favela1(playerid) {
  4430.     for(new i=0; i<MAX_PLAYERS; i++){
  4431.     new string[150];
  4432.     GetPlayerName(playerid, Nome, sizeof(Nome));
  4433.     format(arquivo, sizeof(arquivo), "Contas/%s.ini", Nome);
  4434.     PlayerInfo[playerid][MatouQT]=dini_Int(arquivo, "Matou");
  4435.     PlayerInfo[playerid][MorreuQT]=dini_Int(arquivo, "Morreu");
  4436.     format(string, sizeof(string), "~r~~h~Matou: ~w~%d ~g~- ~r~~h~Morreu: ~w~%d", PlayerInfo[playerid][MatouQT], PlayerInfo[playerid][MorreuQT]);
  4437.     TextDrawSetString(InfoMatouQT_MorreuQT[playerid], string);
  4438.    
  4439.     new vehicleid = GetPlayerVehicleID(i);
  4440.     if(IsPlayerConnected(i)) {
  4441.     if(IsPlayerInPlace(i, 2061.976318, -1182.394287, 2285.976318, -966.394287)) {
  4442.     GangZoneFlashForAll(Favela, 0xFFFFFFAA);
  4443.     if(IsPlayerInVehicle(i, KingCarss)) {
  4444.     DestroyVehicle(vehicleid);
  4445.     SendClientMessage(i, 0xF8F800AA, "| INFO | Você entrou na área de DM com um veículo 'King Cars' e ele foi destruído.");
  4446.     RespawnarCarro[playerid] =0;
  4447.     return 1;
  4448.     }
  4449.     if(IsPlayerInAnyVehicle(i)) {
  4450.     SetVehicleToRespawn(vehicleid);
  4451.     SendClientMessage(i, 0xF8F800AA, "| INFO | Você entrou na área de DM com um veículo, e ele foi respawnado.");
  4452.     }
  4453.     if(JaTemArmas[i] == 1) {
  4454.     GivePlayerWeapon(i, 30, 9999); // AK47
  4455.     GivePlayerWeapon(i, 29, 9999); // MP5
  4456.     GivePlayerWeapon(i, 33, 9999); // Country Rifle
  4457.     GivePlayerWeapon(i, 6, 9999); // Shovel
  4458.     SetPlayerMapIcon(i, 1, 2266.0107,-1111.3593,37.9766, 6, 0); // AmmuFavela
  4459.     GivePlayerMoney(i, 100);
  4460.     TextDrawShowForPlayer(i, InfoMatouQT_MorreuQT[i]);
  4461.     JaTemArmas[i] = 0;
  4462.     }
  4463.     if(CriouNeon[i] == 1) {
  4464.     DestroyObject(GetPVarInt(i, "neon"));
  4465.     DeletePVar(i, "Status");
  4466.     DestroyObject(GetPVarInt(i, "neon1"));
  4467.     CriouNeon[i] = 0;
  4468.     }
  4469.     }
  4470.     else {
  4471.     GangZoneStopFlashForAll(Favela);
  4472.     ResetPlayerWeapons(i);
  4473.     ResetPlayerMoney(i);
  4474.     RemovePlayerMapIcon(i, 1); // AmmuFavela
  4475.     TextDrawHideForPlayer(i, InfoMatouQT_MorreuQT[i]);
  4476.     JaTemArmas[i] = 1;
  4477.     }
  4478.     }
  4479.     }
  4480.     return 1;
  4481.     }
  4482. public Menos5Mais10(playerid, killerid) {
  4483.     TextDrawHideForPlayer(killerid, Mais10[playerid]);
  4484.     TextDrawHideForPlayer(playerid, Menos5[playerid]);
  4485.     return 1;
  4486.     }
  4487. public Velocimetro() {
  4488.     for(new i=0;i<MAX_PLAYERS;i++) {
  4489.     if (IsPlayerInAnyVehicle(i) && IsPlayerConnected(i))
  4490.     {
  4491.     new Float:h,str[167],v,sp;
  4492.     v = GetPlayerVehicleID(i);
  4493.     GetVehicleHealth(v,h);
  4494.     sp = GetPlayerSpeed(i);
  4495.     format(str,sizeof(str),"~w~%d ~r~~h~~h~~h~Km/H",sp);
  4496.     TextDrawSetString(KMH[i],str);
  4497.     }
  4498.     if(SaiuVeiculo[i] == 1) {
  4499.     if(GetPlayerState(i) == PLAYER_STATE_ONFOOT) {
  4500.     TextDrawHideForPlayer(i, KMH[i]);
  4501.     RemovePlayerAttachedObject(i, SLOT);
  4502.     SaiuVeiculo[i] = 0;
  4503.     }
  4504.     }
  4505.     }
  4506.     return 1;
  4507.     }
  4508. public BombaExplodir(playerid) {
  4509.     CreateExplosion(BombaX[playerid] - 0.4, BombaY[playerid], BombaZ[playerid], 0, 10.0);
  4510.     DestroyObject(BombaPlantada);
  4511.     Delete3DTextLabel(Texto3DCriado);
  4512.     KillTimer(TempoBombaExplodir);
  4513.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Bomba explodida com sucesso.");
  4514.     return 1;
  4515.     }
  4516. public Esperar1Minuto(playerid) {
  4517.     PlantouBomba[playerid] = 0;
  4518.     SendClientMessage(playerid, 0xF8F800AA, "| INFO | Você já pode plantar outra bomba novamente.");
  4519.     KillTimer(TemQueEsperar);
  4520.     return 1;
  4521.     }
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