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- cool hack v1: the best hack
- today i will show u how to use the best hack
- releasing cuz it got leaked
- here's a wall of text explaining all the features because the people it got leaked to were too dumb to configure it (lol)
- aim
- main
- active - aimbot is on or off
- aim mode - always for always on, key for enable when pressing the aim key
- aim key - key assigned to activate aimbot
- silent aim - silent aim
- auto fire - auto shoot
- aim at team - aim at teammates
- fix pvs - shitty fix for a bug that disables bone processing stuff when out of FOV
- fix lag - fix targets using fakelag, wait for aiming while fakelag period, predict for predicting out of period
- solve adaptive - adjustment fix lag, although isn't perfect
- position
- aim position - aiming position
- head - always aim at head
- head and body - if head is not visible, aim at body, and vice versa (if aim on hp is enabled body is only aimed at when damage is equal to health)
- body priority - if body is not visible aim at head, if body is visible aim at that first
- body only - always aim at body ( most effective )
- aim on hp - explained above
- bodyaim type - body position to aim at, normal for pelvis, median for middle position between spine and pelvis
- head scan - aim at points on head, allows you to downsize the target hitbox
- body scan - aim at points on body
- bodyaim fakelag - aim at the body when targets fakelag for More Accuracy
- normal - normal
- down/backwards - only aim at body when they are using the antiaim configuration down/backwards/aim thru
- rollback position - if a target has no visible points, attempt to aim at an older position if its valid (this does not work against targets using fakelag)
- target
- target prediction - compensate for ping time when selecting targets, aka next shoot target selection
- autowall - wallbang stuff
- max shots - max shots to wallbang for damage to equal health (health/damage)
- ignore grate - always aim through grate materials
- auto awp - if the awp is equipped aim at body only
- auto zeus - if the zeus is equipped aim at body only
- esp
- you can figure this one out
- antiaim
- main
- active - antiaim is on or off
- pitch - x angle or rotation
- yaw - y angle or rotation
- fake yaw - fake angles
- aim thru - aim at targets through walls
- fix corrections - counter correction angle when you get hit
- static angle - antiaim angles are not based off of mouse angles
- auto backwards - automatically use down/backwards at a certain height
- backwards height - height difference from target to start using backwards
- camp
- camp mode - wall detection/auto edge
- pitch - x angle or rotation when camping
- lisp yaw - fake angles
- ladder - antiaim on the ladder
- fakelag
- active - fakelag is on or off
- mode - fakelag mode
- normal - constant highest
- adaptive - adapt to moving speed
- step - step from high to adaptive value
- while shooting - fakelag while shooting
- on visible - only fakelag if a target is visible
- duck
- active - duck is on or off
- air duck - spam duck in air (might do nothing)
- ladder duck - fake duck state on ladder
- misc
- main
- menu key - menu key
- no spread - compensate weapon spread
- yaw - less accurate, use on servers that have nospread enabled through weapon_accuracy_nospread
- roll - accurate
- no recoil - compensate recoil
- no effects - no view effects
- auto hop - jump
- psilent - psilent
- auto buy - buy a weapon at the start of the round
- strafer
- active - strafer is on or off
- left/right align - rotate in circle
- left rotate key - left rotate key
- right rotate key - right rotate key
- left rotate min - minimum angle for left direction
- right rotate min - minimum angle for right direction
- players
- list - player list
- all
- angle correction - angle for fix corrections
- hitscan - aim at arms and legs if they are visible
- wall detection - wall detection
- resolve pitch - pitch resolver
- resolve yaw - yaw resolver, increments target rotation on shot
- resolver max shots - max shots missed before resolving
- everything else is self explanatory
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