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Jan 29th, 2012
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. # To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
  6. #
  7. # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line
  8. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
  9. deftemplatesuffix: vlowres
  10. #
  11. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
  12. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  13. #deftemplatesuffix: lowres
  14. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
  15. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  16. deftemplatesuffix: hires
  17. # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
  18.  
  19. components:
  20. - class: org.dynmap.ClientConfigurationComponent
  21.  
  22. - class: org.dynmap.InternalClientUpdateComponent
  23. sendhealth: true
  24. sendposition: true
  25. allowwebchat: true
  26. webchat-interval: 30
  27. hidewebchatip: true
  28. trustclientname: false
  29. includehiddenplayers: true
  30. # (optional) if true, player login IDs will be used for web chat when their IPs match
  31. use-player-login-ip: true
  32. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  33. require-player-login-ip: false
  34. # (optional) block player login IDs that are banned from chatting
  35. block-banned-player-chat: true
  36. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  37. # hideifshadow: 4
  38. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  39. # hideifundercover: 14
  40. # # (Optional) if true, players that are crouching/sneaking will be hidden
  41. # hideifsneaking: false
  42. #- class: org.dynmap.JsonFileClientUpdateComponent
  43. # writeinterval: 1
  44. # sendhealth: true
  45. # sendposition: true
  46. # allowwebchat: false
  47. # webchat-interval: 5
  48. # hidewebchatip: false
  49. # includehiddenplayers: false
  50. # use-player-login-ip: false
  51. # require-player-login-ip: false
  52. # block-banned-player-chat: true
  53. # hideifshadow: 0
  54. # hideifundercover: 0
  55. # hideifsneaking: false
  56.  
  57. - class: org.dynmap.SimpleWebChatComponent
  58. allowchat: true
  59. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  60. allowurlname: false
  61. #- class: org.dynmap.herochat.HeroWebChatComponent
  62. # # Control which HeroChat channel messages from web are directed to
  63. # herochatwebchannel: Global
  64. # # Control which channels are monitored and reported to the web
  65. # herochatchannels:
  66. # - Global
  67. # #- Trade
  68. # #- Haggle
  69.  
  70. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  71. - class: org.dynmap.MarkersComponent
  72. type: markers
  73. showlabel: false
  74. enablesigns: false
  75. # (optional) add spawn point markers to standard marker layer
  76. showspawn: true
  77. spawnicon: world
  78. spawnlabel: "Spawn"
  79. # (optional) layer for showing offline player's positions
  80. showofflineplayers: true
  81. offlinelabel: "Offline"
  82. offlineicon: offlineuser
  83. offlinehidebydefault: true
  84. offlineminzoom: 0
  85. # (optional) layer for showing player's spawn beds
  86. showspawnbeds: true
  87. spawnbedlabel: "Spawn Beds"
  88. spawnbedicon: bed
  89. spawnbedhidebydefault: true
  90. spawnbedminzoom: 0
  91. spawnbedformat: "%name%'s bed"
  92.  
  93. - class: org.dynmap.ClientComponent
  94. type: chat
  95. allowurlname: false
  96. - class: org.dynmap.ClientComponent
  97. type: chatballoon
  98. focuschatballoons: false
  99. - class: org.dynmap.ClientComponent
  100. type: chatbox
  101. showplayerfaces: true
  102. messagettl: 15
  103. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  104. #scrollback: 100
  105. - class: org.dynmap.ClientComponent
  106. type: playermarkers
  107. showplayerfaces: true
  108. showplayerhealth: false
  109. # Option to make player faces small - don't use with showplayerhealth
  110. smallplayerfaces: false
  111. # Optional - make player faces layer hidden by default
  112. hidebydefault: false
  113. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  114. layerprio: 0
  115. # Optional - label for player marker layer (default is 'Players')
  116. label: "Players"
  117.  
  118. #- class: org.dynmap.ClientComponent
  119. # type: digitalclock
  120. - class: org.dynmap.ClientComponent
  121. type: link
  122.  
  123. - class: org.dynmap.ClientComponent
  124. type: timeofdayclock
  125. showdigitalclock: true
  126. showweather: true
  127. # Mouse pointer world coordinate display
  128. - class: org.dynmap.ClientComponent
  129. type: coord
  130. label: "Location"
  131. hidey: true
  132.  
  133. - class: org.dynmap.ClientComponent
  134. type: logo
  135. text: "Nickfost.com"
  136. logourl: "http://nickfost.com/wp-content/uploads/2011/08/Nickfosts-Logo.png"
  137. linkurl: "http://Nickfost.com"
  138.  
  139. - class: org.dynmap.ClientComponent
  140. type: inactive
  141. timeout: 30 # in seconds (1800 seconds = 30 minutes)
  142. redirecturl: inactive.html
  143. showmessage: 'You were inactive for too long.'
  144.  
  145. #- class: org.dynmap.TestComponent
  146. # stuff: "This is some configuration-value"
  147.  
  148. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  149. display-whitelist: false
  150.  
  151. # How often a tile gets rendered (in seconds).
  152. renderinterval: 1
  153.  
  154. # How many tiles on update queue before accelerate render interval
  155. renderacceleratethreshold: 60
  156.  
  157. # How often to render tiles when backlog is above renderacceleratethreshold
  158. renderaccelerateinterval: 0.2
  159.  
  160. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  161. tiles-rendered-at-once: 2
  162.  
  163. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  164. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  165. # in more competition for CPU resources with other processes
  166. usenormalthreadpriority: true
  167.  
  168. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  169. saverestorepending: true
  170.  
  171. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  172. zoomoutperiod: 30
  173.  
  174. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  175. enabletilehash: true
  176.  
  177. # Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
  178. swampshaded: true
  179. # Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
  180. waterbiomeshaded: true
  181.  
  182. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  183. hideores: true
  184.  
  185. # Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
  186. fence-to-block-join: true
  187.  
  188. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  189. better-grass: true
  190.  
  191. # Control loading of player faces (if set to false, skins are never fetched)
  192. fetchskins: true
  193.  
  194. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  195. refreshskins: true
  196.  
  197. # Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  198. # default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
  199. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  200. compass-mode: newnorth
  201.  
  202. # Enable Industrial Craft 2 block rendering support
  203. #ic2-support: true
  204.  
  205. # Enable BuildCraft block rendering support
  206. #buildcraft-support: true
  207.  
  208. # Enable RedPower2 block rendering support
  209. #redpower2-support: true
  210.  
  211. render-triggers:
  212. #- chunkloaded
  213. #- playermove
  214. #- playerjoin
  215. #- blockplaced
  216. #- blockbreak
  217. #- leavesdecay
  218. #- blockburn
  219. #- chunkgenerated
  220. #- blockformed
  221. #- blockfaded
  222. #- blockspread
  223. #- pistonmoved
  224. #- explosion
  225. #- blockfromto
  226. #- blockphysics
  227.  
  228. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  229. webpage-title: "Nickfost's Minecraft Server's Live Map"
  230.  
  231. # The path where the tile-files are placed.
  232. tilespath: web/tiles
  233.  
  234. # The path where the web-files are located.
  235. webpath: web
  236.  
  237. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  238. webserver-bindaddress: 0.0.0.0
  239.  
  240. # The TCP-port the webserver will listen on.
  241. webserver-port: 8123
  242.  
  243. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  244. max-sessions: 4
  245.  
  246. # Disables Webserver portion of Dynmap (Advanced users only)
  247. disable-webserver: false
  248.  
  249. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  250. allow-symlinks: true
  251.  
  252. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  253. timesliceinterval: 0.0
  254.  
  255. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  256. maxchunkspertick: 200
  257.  
  258. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  259. progressloginterval: 100
  260.  
  261. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  262. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  263. # setting this to equal or exceed the number of physical cores on the system.
  264. #parallelrendercnt: 4
  265.  
  266. # Interval the browser should poll for updates.
  267. updaterate: 2000
  268.  
  269. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
  270. fullrenderplayerlimit: 0
  271.  
  272. showplayerfacesinmenu: true
  273.  
  274. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  275. grayplayerswhenhidden: true
  276.  
  277. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  278. #sidebaropened: true
  279.  
  280. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  281. #http-response-headers:
  282. # Access-Control-Allow-Origin: "my-domain.com"
  283. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  284.  
  285. joinmessage: "%playername% joined"
  286. quitmessage: "%playername% quit"
  287. spammessage: "You may only chat once every %interval% seconds."
  288. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  289. webmsgformat: "[Live Map] %playername%: %message%"
  290.  
  291. # Control whether layer control is presented on the UI (default is true)
  292. showlayercontrol: true
  293.  
  294. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  295. check-banned-ips: true
  296.  
  297. # Default selection when map page is loaded
  298. defaultzoom: 5
  299. defaultworld: world
  300. defaultmap: flat
  301. # (optional) Zoom level and map to switch to when following a player, if possible
  302. followzoom: 3
  303. followmap: surface
  304.  
  305. # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
  306. cyrillic-support: false
  307.  
  308. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  309. persist-ids-by-ip: true
  310.  
  311. # Messages to customize
  312. msg:
  313. maptypes: "Map Types"
  314. players: "Players"
  315.  
  316. # NOTE: the 'templates' section is now found in the 'templates' directory
  317. # Templates CAN still be defined in configuration.txt, as before 0.20
  318. templates:
  319.  
  320. # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
  321. # Worlds CAN still be defined in configuration.txt, as before 0.20
  322. worlds:
  323.  
  324. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  325. # Set to false for a much quieter startup log
  326. verbose: false
  327.  
  328. # Enables debugging.
  329. #debuggers:
  330. # - class: org.dynmap.debug.LogDebugger
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