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- # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
- # All map templates are defined in the templates directory
- # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
- # To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
- #
- # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line
- # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
- deftemplatesuffix: vlowres
- #
- # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
- # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
- #deftemplatesuffix: lowres
- # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
- # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
- deftemplatesuffix: hires
- # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
- components:
- - class: org.dynmap.ClientConfigurationComponent
- - class: org.dynmap.InternalClientUpdateComponent
- sendhealth: true
- sendposition: true
- allowwebchat: true
- webchat-interval: 30
- hidewebchatip: true
- trustclientname: false
- includehiddenplayers: true
- # (optional) if true, player login IDs will be used for web chat when their IPs match
- use-player-login-ip: true
- # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
- require-player-login-ip: false
- # (optional) block player login IDs that are banned from chatting
- block-banned-player-chat: true
- # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
- # hideifshadow: 4
- # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
- # hideifundercover: 14
- # # (Optional) if true, players that are crouching/sneaking will be hidden
- # hideifsneaking: false
- #- class: org.dynmap.JsonFileClientUpdateComponent
- # writeinterval: 1
- # sendhealth: true
- # sendposition: true
- # allowwebchat: false
- # webchat-interval: 5
- # hidewebchatip: false
- # includehiddenplayers: false
- # use-player-login-ip: false
- # require-player-login-ip: false
- # block-banned-player-chat: true
- # hideifshadow: 0
- # hideifundercover: 0
- # hideifsneaking: false
- - class: org.dynmap.SimpleWebChatComponent
- allowchat: true
- # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
- allowurlname: false
- #- class: org.dynmap.herochat.HeroWebChatComponent
- # # Control which HeroChat channel messages from web are directed to
- # herochatwebchannel: Global
- # # Control which channels are monitored and reported to the web
- # herochatchannels:
- # - Global
- # #- Trade
- # #- Haggle
- # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- - class: org.dynmap.MarkersComponent
- type: markers
- showlabel: false
- enablesigns: false
- # (optional) add spawn point markers to standard marker layer
- showspawn: true
- spawnicon: world
- spawnlabel: "Spawn"
- # (optional) layer for showing offline player's positions
- showofflineplayers: true
- offlinelabel: "Offline"
- offlineicon: offlineuser
- offlinehidebydefault: true
- offlineminzoom: 0
- # (optional) layer for showing player's spawn beds
- showspawnbeds: true
- spawnbedlabel: "Spawn Beds"
- spawnbedicon: bed
- spawnbedhidebydefault: true
- spawnbedminzoom: 0
- spawnbedformat: "%name%'s bed"
- - class: org.dynmap.ClientComponent
- type: chat
- allowurlname: false
- - class: org.dynmap.ClientComponent
- type: chatballoon
- focuschatballoons: false
- - class: org.dynmap.ClientComponent
- type: chatbox
- showplayerfaces: true
- messagettl: 15
- # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
- #scrollback: 100
- - class: org.dynmap.ClientComponent
- type: playermarkers
- showplayerfaces: true
- showplayerhealth: false
- # Option to make player faces small - don't use with showplayerhealth
- smallplayerfaces: false
- # Optional - make player faces layer hidden by default
- hidebydefault: false
- # Optional - ordering priority in layer menu (low goes before high - default is 0)
- layerprio: 0
- # Optional - label for player marker layer (default is 'Players')
- label: "Players"
- #- class: org.dynmap.ClientComponent
- # type: digitalclock
- - class: org.dynmap.ClientComponent
- type: link
- - class: org.dynmap.ClientComponent
- type: timeofdayclock
- showdigitalclock: true
- showweather: true
- # Mouse pointer world coordinate display
- - class: org.dynmap.ClientComponent
- type: coord
- label: "Location"
- hidey: true
- - class: org.dynmap.ClientComponent
- type: logo
- text: "Nickfost.com"
- logourl: "http://nickfost.com/wp-content/uploads/2011/08/Nickfosts-Logo.png"
- linkurl: "http://Nickfost.com"
- - class: org.dynmap.ClientComponent
- type: inactive
- timeout: 30 # in seconds (1800 seconds = 30 minutes)
- redirecturl: inactive.html
- showmessage: 'You were inactive for too long.'
- #- class: org.dynmap.TestComponent
- # stuff: "This is some configuration-value"
- # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
- display-whitelist: false
- # How often a tile gets rendered (in seconds).
- renderinterval: 1
- # How many tiles on update queue before accelerate render interval
- renderacceleratethreshold: 60
- # How often to render tiles when backlog is above renderacceleratethreshold
- renderaccelerateinterval: 0.2
- # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
- tiles-rendered-at-once: 2
- # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
- # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
- # in more competition for CPU resources with other processes
- usenormalthreadpriority: true
- # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
- saverestorepending: true
- # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
- zoomoutperiod: 30
- # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
- enabletilehash: true
- # Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
- swampshaded: true
- # Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
- waterbiomeshaded: true
- # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
- hideores: true
- # Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
- fence-to-block-join: true
- # Optional - enabled BetterGrass style rendering of grass and snow block sides
- better-grass: true
- # Control loading of player faces (if set to false, skins are never fetched)
- fetchskins: true
- # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
- refreshskins: true
- # Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
- # default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
- # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
- compass-mode: newnorth
- # Enable Industrial Craft 2 block rendering support
- #ic2-support: true
- # Enable BuildCraft block rendering support
- #buildcraft-support: true
- # Enable RedPower2 block rendering support
- #redpower2-support: true
- render-triggers:
- #- chunkloaded
- #- playermove
- #- playerjoin
- #- blockplaced
- #- blockbreak
- #- leavesdecay
- #- blockburn
- #- chunkgenerated
- #- blockformed
- #- blockfaded
- #- blockspread
- #- pistonmoved
- #- explosion
- #- blockfromto
- #- blockphysics
- # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
- webpage-title: "Nickfost's Minecraft Server's Live Map"
- # The path where the tile-files are placed.
- tilespath: web/tiles
- # The path where the web-files are located.
- webpath: web
- # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
- webserver-bindaddress: 0.0.0.0
- # The TCP-port the webserver will listen on.
- webserver-port: 8123
- # Maximum concurrent session on internal web server - limits resources used in Bukkit server
- max-sessions: 4
- # Disables Webserver portion of Dynmap (Advanced users only)
- disable-webserver: false
- # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
- allow-symlinks: true
- # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
- timesliceinterval: 0.0
- # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
- maxchunkspertick: 200
- # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
- progressloginterval: 100
- # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
- # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
- # setting this to equal or exceed the number of physical cores on the system.
- #parallelrendercnt: 4
- # Interval the browser should poll for updates.
- updaterate: 2000
- # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
- fullrenderplayerlimit: 0
- showplayerfacesinmenu: true
- # Control whether players that are hidden or not on current map are grayed out (true=yes)
- grayplayerswhenhidden: true
- # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
- #sidebaropened: true
- # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
- #http-response-headers:
- # Access-Control-Allow-Origin: "my-domain.com"
- # X-Custom-Header-Of-Mine: "MyHeaderValue"
- joinmessage: "%playername% joined"
- quitmessage: "%playername% quit"
- spammessage: "You may only chat once every %interval% seconds."
- # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
- webmsgformat: "[Live Map] %playername%: %message%"
- # Control whether layer control is presented on the UI (default is true)
- showlayercontrol: true
- # Enable checking for banned IPs via banned-ips.txt (internal web server only)
- check-banned-ips: true
- # Default selection when map page is loaded
- defaultzoom: 5
- defaultworld: world
- defaultmap: flat
- # (optional) Zoom level and map to switch to when following a player, if possible
- followzoom: 3
- followmap: surface
- # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
- cyrillic-support: false
- # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
- persist-ids-by-ip: true
- # Messages to customize
- msg:
- maptypes: "Map Types"
- players: "Players"
- # NOTE: the 'templates' section is now found in the 'templates' directory
- # Templates CAN still be defined in configuration.txt, as before 0.20
- templates:
- # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
- # Worlds CAN still be defined in configuration.txt, as before 0.20
- worlds:
- # Set to true to enable verbose startup messages - can help with debugging map configuration problems
- # Set to false for a much quieter startup log
- verbose: false
- # Enables debugging.
- #debuggers:
- # - class: org.dynmap.debug.LogDebugger
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