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- // -freq 144 -tickrate 128 -novid -language m7
- echo " "
- echo " "
- echo "// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //"
- echo "// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //"
- echo "// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CS2 AUTOEXEC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //"
- echo "// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //"
- echo "// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //"
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ALIASES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- alias m "toggle snd_mute_losefocus"
- alias cheats "sv_cheats 1"
- alias nades "buy smokegrenade;buy flashbang;buy hegrenade;"
- alias dd2 "map de_dust2;exec gamemode_casual;mp_freezetime 0;mp_buytime 9999;sv_infinite_ammo 2"
- alias mpr "mp_restartgame 1"
- alias fr "mp_freezetime 0"
- alias inf "sv_cheats 1;sv_infinite_ammo 1"
- alias msg ignoremsg
- alias rad ignorerad
- alias afk0 "-forward; -left; -turnleft"
- alias afk1 "+forward; +left; +turnleft"
- alias sound_success "playvol common\bugreporter_succeeded 1"
- alias sound_success_2 "playvol buttons\blip2` 0.5"
- alias sound_failure "playvol buttons\weapon_cant_buy 0.3"
- alias d "disconnect"
- alias ptt_off "unbind mouse3;echo ptt_off;bind p ptt_on;alias p ptt_on;playvol buttons\blip2 0.5"
- alias ptt_on "bind mouse3 +voicerecord;bind n +voicerecord;echo ptt_on;bind p ptt_off;alias p ptt_off;playvol buttons\blip2 0.5"
- alias p "ptt_off"
- bind p ppt_off
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BINDS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- bind mwheelup ""
- bind mwheeldown +jump
- bind mouse1 +attack
- bind mouse2 +attack2
- bind mouse3 +voicerecord
- bind mouse4 +turnleft
- bind mouse5 +turnright
- bind ` toggleconsole
- bind TAB +showscores
- bind w +forward
- bind a +left
- bind s +back
- bind d +right
- bind alt +turnright
- bind mouse4 +turnleft
- bind shift +sprint
- alias "+radarbombfind" "+use; cl_radar_always_centered 0;"
- alias "-radarbombfind" "-use; cl_radar_always_centered 1;"
- bind e +radarbombfind
- alias "+fastersens" "sensitivity 0.45;cl_crosshairsize 2; cl_crosshairgap 3;"
- alias "-fastersens" "sensitivity 0.26; cl_crosshairsize 0; cl_crosshairgap -3;"
- bind alt +fastersens
- bind r +reload
- alias +fixawp "slot3;"
- alias -fixawp "slot2;slot1;"
- alias fixawp "slot2;slot1"
- bind q +fixawp
- // bind q lastinv
- bind g drop
- bind ' radaroff
- unbind \
- bind x player_ping
- bind z noclip
- bind b buymenu
- bind n +voicerecord
- bind m teammenu
- bind . messagemode2
- bind / messagemode
- bind SHIFT +sprint
- bind ctrl +duck
- bind Space +jump
- bind F1 "voice_modenable 1;sound_success_2;echo VOICE_ON"
- bind F2 "voice_modenable 0;sound_failure;echo VOICE_OFF"
- bind F3 "" // Steam Overlay
- bind F4 "" // Steam Screenshot
- bind F6 ""
- bind F7 "" // Buy AWP cuz of AHK (see below)
- bind F8 ""
- bind F9 ""
- bind F10 "volume 0"
- bind 1 slot1
- bind 2 slot2
- bind 3 slot3
- bind 4 slot6
- bind 5 slot5
- bind 6 slot12 // Healthshot
- bind 8 ""
- bind 9 slot9
- bind 0 slot10
- // Drop C4 command
- // alias +c4drop "use weapon_knife;slot5"
- // alias -c4drop "drop"
- // bind KP_ENTER +c4drop
- // bind capslock +c4drop
- // bind enter +c4drop
- // alias c4drop "use weapon_knife;use weapon_c4;drop;slot2;slot1"
- // bind KP_ENTER c4drop
- // unbind KP_ENTER
- bind leftarrow spec_prev
- bind rightarrow spec_next
- bind f10 "volume 0"
- bind f11 "incrementvar volume 0 1 -0.1"
- bind f12 "incrementvar volume 0 1 0.1"
- bind semicolon "incrementvar cl_radar_scale 0.25 1 0.05"
- bind ' "incrementvar cl_radar_scale 0.25 1 -0.05"
- // clear all smokes and nades
- bind i "ent_fire smokegrenade_projectile kill;ent_fire molotov_projectile kill;ent_fire flashbang_projectile kill;ent_fire hegrenade_projectile kill;ent_fire decoy_projectile kill;stopsound"
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~ CROSSHAIR COMMANDS ~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // Style:
- alias s0 "cl_crosshairstyle 0"
- alias s1 "cl_crosshairstyle 1"
- alias s2 "cl_crosshairstyle 2"
- alias s3 "cl_crosshairstyle 3"
- alias s4 "cl_crosshairstyle 4"
- alias s5 "cl_crosshairstyle 5"
- bind 7 "toggle cl_crosshairstyle 1 2 3 4 5"
- bind 8 "toggle cl_crosshairstyle 5 4 3 2 1"
- // Alpha:
- bind [ "toggle cl_crosshairalpha 255 200 175 100 50 0"
- bind ] "toggle cl_crosshairalpha 0 50 100 175 200 255"
- // Size:
- bind = "incrementvar cl_crosshairsize 0 15 0.5"
- bind - "incrementvar cl_crosshairsize 0 15 -0.5"
- // Gap:
- bind 0 "incrementvar cl_crosshairgap -10 10 1"
- bind 9 "incrementvar cl_crosshairgap -10 10 -1"
- // Outline:
- bind o "toggle cl_crosshair_outlinethickness 0 0.5 1" // 0.5 not available yet
- // Colors:
- bind j "incrementvar cl_crosshaircolor 0 5 1"
- bind k "incrementvar cl_crosshaircolor 0 5 -1"
- // Dot:
- bind p "toggle cl_crosshairdot 0 1"
- // Thickness:
- bind u "toggle cl_crosshairthickness 0 1 2"
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~ HUD VARs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- cl_crosshair_sniper_width 0
- cl_teammate_colors_show 1
- hud_showtargetid 1
- cl_radar_rotate 1
- cl_radar_square_with_scoreboard 0
- cl_radar_scale 0.3
- cl_radar_icon_scale_min 0.8
- cl_radar_always_centered 1
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~ SOUND VARs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- snd_mixahead 0.05
- snd_deathcamera_volume 0.0
- snd_mapobjective_volume 0.0
- snd_menumusic_volume 0.0
- snd_roundend_volume 0.0
- snd_roundstart_volume 0.0
- snd_tensecondwarning_volume 0.2
- voice_loopback 0
- snd_headphone_eq 1
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~ MISC VARs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- spec_usenumberkeys_nobinds 0
- option_duck_method 0
- option_speed_method 0
- engine_no_focus_sleep 0
- weapon_reticle_knife_show 1
- ui_steam_overlay_notification_position topleft
- player_nevershow_communityservermessage 1
- net_client_steamdatagram_enable_override -1
- cl_drawhud_force_radar 1
- con_enable 1
- mm_queue_show_stats 1
- gameinstructor_enable 0
- cl_autohelp 0
- cl_dm_buyrandomweapons 0
- cl_mute_enemy_team 1
- cl_use_opens_buy_menu 0
- cl_join_advertise 2
- fps_max 400
- viewmodel_presetpos 3
- cl_scoreboard_mouse_enable_binding +reload
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~~ Keyboard Buy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- bind backspace "buy defuser";
- bind del "buy rifle1";
- bind ins "buy rifle4";
- bind F7 "buy awp"; // cuz ins is converted to printscreen on my pc, in cs2 I make it into F7 with ahk
- bind home "buy vesthelm";
- bind end "buy vest";
- bind pgdn "buy secondary3";
- bind pgup "buy deagle";
- bind uparrow "buy molotov";
- bind leftarrow "buy smokegrenade";
- bind downarrow "buy flashbang";
- bind rightarrow "buy hegrenade";
- // Backspace For Defuser
- // ====================================
- // AWP VESTHELM DEAGLE
- //
- // AK VEST FIVESEVEN
- //
- //
- // MOLOTOV
- // NADE FLASH SMOKE
- // ====================================
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- // ~~~~~~~~~~~~~~~~~~~~~~~~ WEAPON ALIASES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
- // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ //
- alias szlock "give weapon_glock"
- alias p2000 "give weapon_hkp2000"
- alias scout "give weapon_ssg08"
- alias autoshotty "give weapon_xm1014"
- alias mac10 "give weapon_max10"
- alias aug "give weapon_aug"
- alias dualies "give weapon_elite"
- alias fiveseven "give weapon_fiveseven"
- alias ump "give weapon_ump45"
- alias sg "give weapon_sg550"
- alias szalil "give weapon_galilar"
- alias famas "give weapon_famas"
- alias awp "give weapon_awp"
- alias m249 "give weapon_m249"
- alias m4 "give weapon_m4a1"
- alias tmp "give weapon_tmp"
- alias sz3sg1 "give weapon_g3sg1"
- alias deagle "give weapon_deagle"
- alias ak "give weapon_ak47"
- alias p90 "give weapon_p90"
- alias bizon "give weapon_bizon"
- alias mag7 "give weapon_mag7"
- alias negev "give weapon_negev"
- alias sawedoff "give weapon_sawedoff"
- alias tec9 "give weapon_tec9"
- alias mp7 "give weapon_mp7"
- alias mp9 "give weapon_mp9"
- alias nova "give weapon_nova"
- alias p250 "give weapon_p250"
- alias scar17 "give weapon_scar17"
- alias scar20 "give weapon_scar20"
- alias flash "give weapon_flashbang"
- alias smoke "give weapon_smokegrenade"
- alias nade "give weapon_hegrenade"
- alias moly "give weapon_molotov"
- alias decoy "give weapon_decoydecoy"
- alias zues "give weapon_zues"
- alias taser "give weapon_taser"
- // Afk alias
- alias afk0 "-forward; -left; -turnleft"
- alias afk1 "+forward; +left; +turnleft"
- // Simple crosshair follow recoil when spraying only
- // alias +shootr "+attack;cl_crosshair_recoil 1;"
- // alias -shootr "cl_crosshair_recoil 0;-attack;"
- // bind mouse1 "+shootr"
- // Crosshair follow recoil when spraying only with Primaries (disabled on pistols)
- bind mouse1 "+attack"
- alias "+darky_shootR" "+attack;cl_crosshair_recoil 1"
- alias "-darky_shootR" "-attack;cl_crosshair_recoil 0"
- alias "darky_toggle_on" "bind mouse1 +darky_shootR; alias darky_toggle darky_toggle_off"
- alias "darky_toggle_off" "bind mouse1 +attack; alias darky_toggle darky_toggle_on"
- alias "darky_toggle" "darky_toggle_on;"
- bind 1 "slot1; darky_toggle_on; alias darky_toggle darky_toggle_off"
- bind 2 "slot2; darky_toggle_off; alias darky_toggle darky_toggle_on"
- bind 3 "slot3; darky_toggle"
- bind 5 "slot5; darky_toggle"
- bind q "+fixawp; darky_toggle_on"
- // Disabling crosshair follow
- bind 1 slot1
- bind 2 slot2
- bind 3 slot3
- bind 5 slot5
- bind q "+fixawp"
- // ========== Quality of Life settings ==========
- hud_showtargetid 1 // Enables display of target names (red text)
- r_show_build_info 1 // Disable build info text bottom left
- r_csgo_water_effects 1 // 0 for better FPS near water
- r_csgo_water_refraction 1 // 0 for better FPS near water - was getting a lot of errors tho, so trying 1
- // ========== auto nade-inspect binds ==========
- bind 4 "slot6;+lookatweapon;-lookatweapon" // HE grenade
- bind f "slot7;buy flashbang;+lookatweapon;-lookatweapon" // Flashbang
- bind c "slot8;+lookatweapon;-lookatweapon" // Smoke grenade
- bind t "slot10;buy molotov;+lookatweapon;-lookatweapon" // Molotov
- // ========== drop c4 ==========
- alias +c4 slot5;
- alias -c4 drop;
- bind y +c4;
- bind l "incrementvar r_fullscreen_gamma 1.4 1.9 0.05"
- host_writeconfig
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