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Jul 7th, 2015
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  1. event DamagedPlayer
  2. {
  3.  
  4. //Change "DamageCircleDot" to the fieldname of your crosshair
  5. //Change the TOP value of "FgColor" to whatever color you want it to flash
  6. //Change the BOTTOM value of "FgColor" to what you want the xhair to be colored normally
  7. //Animate DamageCircleDot FgColor "242 0 0 255" Accel 0.0 0.0
  8. //Animate DamageCircleDot FgColor "0 255 0 255" Accel 0.2 0.0
  9.  
  10. Animate HitMarker1 FgColor "255 20 147 255" Accel 0.0 0.1
  11. Animate HitMarker1 FgColor "0 0 0 0" Accel 0.2 0.1
  12.  
  13. Animate HitMarker2 FgColor "255 20 147 255" Accel 0.0 0.1
  14. Animate HitMarker2 FgColor "0 0 0 0" Accel 0.2 0.1
  15.  
  16. Animate HitMarker3 FgColor "255 20 147 255" Accel 0.0 0.1
  17. Animate HitMarker3 FgColor "0 0 0 0" Accel 0.2 0.1
  18.  
  19. Animate HitMarker4 FgColor "255 20 147 255" Accel 0.0 0.1
  20. Animate HitMarker4 FgColor "0 0 0 0" Accel 0.2 0.1
  21. }
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