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- GSS-3 Mangler
- Category: Gunship
- Stats:
- Max Health: 1250
- Power Weapon Regen Rate: 10
- Power Weapon Regen Rate (when Recently Consumed): 4
- Power Shield Regen Rate: 170
- Power Shield Regen Rate (when Recently Consumed): 0
- Power Engine Regen Rate: 5
- Power Engine Regen Rate (when Recently Consumed): 2
- Booster Activation Power Cost: 6
- Booster Power Per-Second Consumption: 12
- Power Engine Regen High Power Multiplier (OBSOLETE?): 1
- Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
- Power Shield Regen High Power Multiplier (OBSOLETE?): 1
- Booster Speed Multiplier: 3.2
- Booster Maneuverability Modifier: 0.25
- Booster Acceleration: 10
- Booster Maneuverability Regain Time: 3
- Ship Evasion: 0
- Engine Speed Modifier at Max Power: 1.2
- Engine Speed Modifier at Min Power: 0.9
- Sensor Detection Radius: 150
- Sensor Communication Range: 100
- Sensor Focused Detection Range: 165
- Sensor Focused Detection Arc: 15
- Sensor Signature: 0
- Sensor Dampening: 0
- Weapon Max Power: 100
- Shields Max Power (Capacity): 3400
- Engines Max Power: 100
- Turn Rate Modifier: 1
- Power Weapon Regen Delay: 1.5
- Power Engine Regen Delay: 3
- Power Shield Regen Delay: 6
- Shield Bleed Through: 0
- Ship Damage Reduction: 0.05
- Engine Speed Multiplier: 1
- Strafe Modifier: 1
- Shield Strength Modifier at Min Power: 0.9
- Shield Strength Modifier at Max Power: 1.2
- Shield Strength Modifier at Default Power: 1
- Weapon Damage Modifier at Min Power: 0.9
- Weapon Damage Modifier at Max Power: 1.2
- Weapon Damage Modifier at Default Power: 1
- Crit Chance: 0
- Crit Chance Reduction: 0
- field_4000004CF472A732: 0.6
- field_4000004CF472A733: 0.6
- field_4000004CF472A734: 1.8
- field_4000004CF472A735: 1.8
- field_4000004CF472A736: 100
- field_4000004CF472A737: 30
- field_4000004CF472A739: 1
- field_4000004CF472A73A: 0.02
- field_4000004CF472A73B: 2
- field_4000004CF472A73C: 1
- field_4000004CF472A73D: 0.1
- field_4000004D09F84BEA: 0.7
- field_4000004D09F84BEB: 0.7
- field_4000004D09F84BEC: 1.7
- Engine Base Speed: 5.8
- field_4000004D0CBD3849: 3.9
- field_4000004D0CBD384A: 1.9
- field_4000004D0CBD384B: 0.6
- field_4000004D0CBD384C: 0.75
- Yaw: 0.9
- field_4000004D0CBD384E: 0.6
- field_4000004D0CBD384F: 1
- field_4000004D0CBD3850: 1.25
- Pitch: 1.5
- field_4000004D0CBD3852: 0.6
- PrimaryWeapon (1)
- Light Laser Cannon (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 3
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Burst Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Row 3
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 4
- Blaster damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- SecondaryWeapon (2)
- Plasma Railgun
- Available: True
- Base:
- TalentTree(5)
- Row 1
- The time required to fully charge the railgun is reduced by 10%. (Self)
- Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
- Row 2
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Row 3
- Consumes 10% less power per second. (Ship)
- Ability_Weapon_Cost: -0.1 (PercentOfBase)
- Row 4
- Target's damage reduction is reduced by 20% while damage over time is active. (Ship)
- Target's evasion is reduced by 10% while damage over time is active. (Ship)
- Row 5
- Duration increased by 1 second. (Ship)
- Effect_Duration: 1 (AddToCurrent)
- Damage dealt by lingering burn effect increased by 15%. (Ship)
- Slug Railgun (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- The time required to fully charge the railgun is reduced by 10%. (Self)
- Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
- Row 2
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 3
- Railgun damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Row 4
- Railgun accuracy increased by 3% and tracking increased by 5%. (Self)
- Weapon_Base_Accuracy: 0.03 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Consumes 10% less power per second. (Ship)
- Ability_Weapon_Cost: -0.1 (PercentOfBase)
- Row 5
- Railgun critical hit chance increased by 20%. (Self)
- Crit_Chance: 0.2 (AddToCurrent)
- Railgun damage increased by 10%. (Self)
- Weapon_Base_Damage: 0.1 (PercentOfCurrent)
- Ion Railgun
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Railgun accuracy increased by 3% and tracking increased by 5%.
- (Self)
- Weapon_Base_Accuracy: 0.03 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 2
- The time required to fully charge the railgun is reduced by 10%. (Self)
- Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
- Row 3
- Ion Railgun hits drain an additional 10 units of energy. (Ship)
- Row 4
- Critical damage chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Railgun hits arc to hit up to 3 nearby enemies, doing 50% damage and draining 18 engine and weapon power. (Self)
- Row 5
- Railgun hits slow target by 40% for 6 seconds. (Ship)
- Railgun hits stop energy regeneration for 6 seconds. (Ship)
- Engine (1)
- Rotational Thrusters
- Available: True
- Base: Rapidly turns your ship to face your currently selected target.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Rotational Thrusters by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Activating Rotational Thrusters boosts your weapon power regeneration rate by 45% for 6 seconds. (Ship)
- Ship's turning rate passively increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Barrel Roll (Default)
- Available: True
- Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Barrel Roll by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Interdiction Drive
- Available: True
- Base: Triggers an immediate speed boost while reducing the speed of nearby enemies.
- TalentTree(3)
- Row 1
- The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
- Ability_Engine_Cost: -0.1 (AddToCurrent)
- Row 2
- Engine speed increased by 10% on Interdiction Drive activation. (Ship)
- Row 3
- Interdiction field slows enemies by an additional 15%. (Ship)
- Ability duration is increased by 3 seconds. (Ship)
- Effect_Duration: 3 (AddToCurrent)
- Weapon Power Converter
- Available: True
- Base: Transfers 20% of the engine's power to the weapon power pool.
- TalentTree(3)
- Row 1
- Ability cooldown time reduced by 3 seconds. (Ship)
- Cooldown_Time: -3 (AddToCurrent)
- Row 2
- The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
- Ability_Engine_Cost: -0.1 (PercentOfBase)
- Row 3
- Blaster power pool increased by 15%. (Ship)
- Weapon_Max_Power: 0.15 (PercentOfCurrent)
- Engine power pool increased by 15%. (Ship)
- Engines_Max_Power: 0.15 (PercentOfCurrent)
- ShieldProjector (1)
- Feedback Shield (Default)
- Available: True
- Base:
- TalentTree(3)
- Row 1
- Feedback damage increased by 15%. (Ship)
- Row 2
- Ability cooldown time reduced by 10 seconds. (Ship)
- Cooldown_Time: -10 (AddToCurrent)
- Row 3
- Feedback Shield has a 20% chance to do critical damage to enemies. (Ship)
- Feedback shock drains 10 points of the attacker's weapon and engine power.
- (Ship)
- Fortress Shield
- Available: True
- Base:
- Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Ability cooldown time reduced by 10 seconds. (Ship)
- Row 2
- Shield strength increased by an additional 20% when fortress shield ability is active. (Ship)
- Row 3
- Ability duration is increased by 10 seconds. (Ship)
- Effect_Duration: 10 (AddToCurrent)
- Blaster power pool regeneration increased by 30% while fortress shield ability is active. (Ship)
- Distortion Field
- Available: True
- Base:
- Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
- Ship_Evasion: 0.15 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
- Row 2
- Ability cooldown time reduced by 10 seconds. (Ship)
- Cooldown_Time: -10 (AddToCurrent)
- Row 3
- Ability duration is increased by 3 seconds. (Ship)
- Effect_Duration: 3 (AddToCurrent)
- Distortion field disables missile lock of enemies currently targeting you. (Ship)
- Sensor (1)
- Range Sensors
- Available: True
- Base: Sensor range increased by 2000m.
- Sensor_Detection_Radius: 20 (AddToCurrent)
- Sensor_Focused_Detection_Range: 20 (AddToCurrent)
- TalentTree(3)
- Row 1
- Sensor range increased by an additional 1000m. (Ship)
- Sensor_Detection_Radius: 10 (AddToCurrent)
- Sensor_Focused_Detection_Range: 10 (AddToCurrent)
- Row 2
- Sensor range increased by an additional 1000m. (Ship)
- Sensor_Detection_Radius: 10 (AddToCurrent)
- Sensor_Focused_Detection_Range: 10 (AddToCurrent)
- Row 3
- Sensor range increased by an additional 1000m. (Ship)
- Sensor_Detection_Radius: 10 (AddToCurrent)
- Sensor_Focused_Detection_Range: 10 (AddToCurrent)
- Communication Sensors (Default)
- Available: True
- Base: Communication range increased by 4000m.
- Sensor_Communication_Range: 40 (AddToCurrent)
- TalentTree(3)
- Row 1
- Communication range increased by an additional 2000m. (Ship)
- Sensor_Communication_Range: 20 (AddToCurrent)
- Row 2
- Communication range increased by an additional 2000m. (Ship)
- Sensor_Communication_Range: 20 (AddToCurrent)
- Row 3
- Communication range increased by an additional 2000m. (Ship)
- Sensor_Communication_Range: 20 (AddToCurrent)
- Dampening Sensors
- Available: True
- Base: The range at which enemies can detect you is decreased by 3000m.
- Sensor_Dampening: 30 (AddToCurrent)
- TalentTree(3)
- Row 1
- The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
- Sensor_Dampening: 15 (AddToCurrent)
- Row 2
- The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
- Sensor_Dampening: 15 (AddToCurrent)
- Row 3
- The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
- Sensor_Dampening: 15 (AddToCurrent)
- Reactor (1)
- Turbo Reactor
- Available: True
- Base: Shield regeneration delay decreased by 24%.
- Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 2
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 3
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Large Reactor
- Available: True
- Base: Shield power pool increased by 8%.
- Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Regeneration Reactor (Default)
- Available: True
- Base: Shield power pool regeneration rate increased by 8%.
- Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Armor (1)
- Reinforced Armor (Default)
- Available: True
- Base: Increases the total amount of damage your hull can take by 8%.
- Max_Health: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Row 2
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Row 3
- Increases the total amount of damage your hull can take by an additional 4%. (Ship)
- Max_Health: 0.04 (PercentOfCurrent)
- Deflection Armor
- Available: True
- Base: Reduces the amount of damage done to your hull by 8%.
- Ship_Damage_Reduction: 0.08 (AddToCurrent)
- TalentTree(3)
- Row 1
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Row 2
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Row 3
- Reduces the amount of damage done to your hull by an additional 4%. (Ship)
- Ship_Damage_Reduction: 0.04 (AddToCurrent)
- Lightweight Armor
- Available: True
- Base: Increases the chance enemies will miss you by 4%.
- Ship_Evasion: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Row 2
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Row 3
- Increases the chance enemies will miss you by an additional 2%. (Ship)
- Ship_Evasion: 0.02 (AddToCurrent)
- Magazine (1)
- Regeneration Extender (Default)
- Available: True
- Base: Blaster power pool regeneration increased by 8%.
- Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Power Pool Extender
- Available: True
- Base: Blaster power pool increased by 8%.
- Weapon_Max_Power: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
- Row 2
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
- Row 3
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
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