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swtorminer

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Nov 27th, 2013
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  1. GSS-3 Mangler
  2. Category: Gunship
  3. Stats:
  4. Max Health: 1250
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 170
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 3
  20. Ship Evasion: 0
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 100
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3400
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.6
  49. field_4000004CF472A733: 0.6
  50. field_4000004CF472A734: 1.8
  51. field_4000004CF472A735: 1.8
  52. field_4000004CF472A736: 100
  53. field_4000004CF472A737: 30
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.02
  56. field_4000004CF472A73B: 2
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.7
  60. field_4000004D09F84BEB: 0.7
  61. field_4000004D09F84BEC: 1.7
  62. Engine Base Speed: 5.8
  63. field_4000004D0CBD3849: 3.9
  64. field_4000004D0CBD384A: 1.9
  65. field_4000004D0CBD384B: 0.6
  66. field_4000004D0CBD384C: 0.75
  67. Yaw: 0.9
  68. field_4000004D0CBD384E: 0.6
  69. field_4000004D0CBD384F: 1
  70. field_4000004D0CBD3850: 1.25
  71. Pitch: 1.5
  72. field_4000004D0CBD3852: 0.6
  73.  
  74. PrimaryWeapon (1)
  75. Light Laser Cannon (Default)
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. The cost of using blasters is reduced by 10%. (Self)
  84. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  85. Row 3
  86. Blaster rate of fire increased by 8%. (Self)
  87. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  88. Row 4
  89. Critical hit chance increased by 10%. (Self)
  90. Crit_Chance: 0.1 (AddToCurrent)
  91. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  92. Weapon_Firing_Arc: 1 (AddToCurrent)
  93. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  94. Row 5
  95. Blaster damage to enemy ship hulls increased by 18%. (Self)
  96. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  97. Blaster damage to enemy ship shields increased by 18%. (Self)
  98. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  99.  
  100. Burst Laser Cannon
  101. Available: True
  102. Base:
  103. TalentTree(5)
  104. Row 1
  105. Blaster damage increased by 5%. (Self)
  106. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  107. Row 2
  108. Critical hit chance increased by 10%. (Self)
  109. Crit_Chance: 0.1 (AddToCurrent)
  110. Row 3
  111. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  112. Weapon_Firing_Arc: 1 (AddToCurrent)
  113. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  114. Row 4
  115. Blaster damage ignores 100% of enemy armor. (Self)
  116. Weapon_Armor_Penetration: 1 (AddToCurrent)
  117. Shield piercing increased by 10%. (Self)
  118. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  119. Row 5
  120. Blaster damage to enemy ship hulls increased by 18%. (Self)
  121. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  122. Blaster damage to enemy ship shields increased by 18%. (Self)
  123. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  124.  
  125. SecondaryWeapon (2)
  126. Plasma Railgun
  127. Available: True
  128. Base:
  129. TalentTree(5)
  130. Row 1
  131. The time required to fully charge the railgun is reduced by 10%. (Self)
  132. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  133. Row 2
  134. Critical hit chance increased by 10%. (Self)
  135. Crit_Chance: 0.1 (AddToCurrent)
  136. Row 3
  137. Consumes 10% less power per second. (Ship)
  138. Ability_Weapon_Cost: -0.1 (PercentOfBase)
  139. Row 4
  140. Target's damage reduction is reduced by 20% while damage over time is active. (Ship)
  141. Target's evasion is reduced by 10% while damage over time is active. (Ship)
  142. Row 5
  143. Duration increased by 1 second. (Ship)
  144. Effect_Duration: 1 (AddToCurrent)
  145. Damage dealt by lingering burn effect increased by 15%. (Ship)
  146.  
  147. Slug Railgun (Default)
  148. Available: True
  149. Base:
  150. TalentTree(5)
  151. Row 1
  152. The time required to fully charge the railgun is reduced by 10%. (Self)
  153. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  154. Row 2
  155. Shield piercing increased by 10%. (Self)
  156. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  157. Row 3
  158. Railgun damage ignores 100% of enemy armor. (Self)
  159. Weapon_Armor_Penetration: 1 (AddToCurrent)
  160. Row 4
  161. Railgun accuracy increased by 3% and tracking increased by 5%. (Self)
  162. Weapon_Base_Accuracy: 0.03 (AddToCurrent)
  163. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  164. Consumes 10% less power per second. (Ship)
  165. Ability_Weapon_Cost: -0.1 (PercentOfBase)
  166. Row 5
  167. Railgun critical hit chance increased by 20%. (Self)
  168. Crit_Chance: 0.2 (AddToCurrent)
  169. Railgun damage increased by 10%. (Self)
  170. Weapon_Base_Damage: 0.1 (PercentOfCurrent)
  171.  
  172. Ion Railgun
  173. Available: True
  174. Base:
  175. TalentTree(5)
  176. Row 1
  177. Railgun accuracy increased by 3% and tracking increased by 5%.
  178. (Self)
  179. Weapon_Base_Accuracy: 0.03 (AddToCurrent)
  180. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  181. Row 2
  182. The time required to fully charge the railgun is reduced by 10%. (Self)
  183. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  184. Row 3
  185. Ion Railgun hits drain an additional 10 units of energy. (Ship)
  186. Row 4
  187. Critical damage chance increased by 10%. (Self)
  188. Crit_Chance: 0.1 (AddToCurrent)
  189. Railgun hits arc to hit up to 3 nearby enemies, doing 50% damage and draining 18 engine and weapon power. (Self)
  190. Row 5
  191. Railgun hits slow target by 40% for 6 seconds. (Ship)
  192. Railgun hits stop energy regeneration for 6 seconds. (Ship)
  193.  
  194. Engine (1)
  195. Rotational Thrusters
  196. Available: True
  197. Base: Rapidly turns your ship to face your currently selected target.
  198. TalentTree(3)
  199. Row 1
  200. Reduces the power cost of activating Rotational Thrusters by 15. (Ship)
  201. Ability_Engine_Cost: -0.15 (AddToCurrent)
  202. Row 2
  203. Ability cooldown time reduced by 5 seconds. (Ship)
  204. Cooldown_Time: -5 (AddToCurrent)
  205. Row 3
  206. Activating Rotational Thrusters boosts your weapon power regeneration rate by 45% for 6 seconds. (Ship)
  207. Ship's turning rate passively increased by 10%. (Ship)
  208. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  209.  
  210. Barrel Roll (Default)
  211. Available: True
  212. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  213. TalentTree(3)
  214. Row 1
  215. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  216. Ability_Engine_Cost: -0.15 (AddToCurrent)
  217. Row 2
  218. Ability cooldown time reduced by 5 seconds. (Ship)
  219. Cooldown_Time: -5 (AddToCurrent)
  220. Row 3
  221. Engine speed increased by 10%. (Ship)
  222. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  223. Ship's turning rate increased by 10%. (Ship)
  224. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  225.  
  226. Interdiction Drive
  227. Available: True
  228. Base: Triggers an immediate speed boost while reducing the speed of nearby enemies.
  229. TalentTree(3)
  230. Row 1
  231. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  232. Ability_Engine_Cost: -0.1 (AddToCurrent)
  233. Row 2
  234. Engine speed increased by 10% on Interdiction Drive activation. (Ship)
  235. Row 3
  236. Interdiction field slows enemies by an additional 15%. (Ship)
  237. Ability duration is increased by 3 seconds. (Ship)
  238. Effect_Duration: 3 (AddToCurrent)
  239.  
  240. Weapon Power Converter
  241. Available: True
  242. Base: Transfers 20% of the engine's power to the weapon power pool.
  243. TalentTree(3)
  244. Row 1
  245. Ability cooldown time reduced by 3 seconds. (Ship)
  246. Cooldown_Time: -3 (AddToCurrent)
  247. Row 2
  248. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  249. Ability_Engine_Cost: -0.1 (PercentOfBase)
  250. Row 3
  251. Blaster power pool increased by 15%. (Ship)
  252. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  253. Engine power pool increased by 15%. (Ship)
  254. Engines_Max_Power: 0.15 (PercentOfCurrent)
  255.  
  256. ShieldProjector (1)
  257. Feedback Shield (Default)
  258. Available: True
  259. Base:
  260. TalentTree(3)
  261. Row 1
  262. Feedback damage increased by 15%. (Ship)
  263. Row 2
  264. Ability cooldown time reduced by 10 seconds. (Ship)
  265. Cooldown_Time: -10 (AddToCurrent)
  266. Row 3
  267. Feedback Shield has a 20% chance to do critical damage to enemies. (Ship)
  268. Feedback shock drains 10 points of the attacker's weapon and engine power.
  269. (Ship)
  270.  
  271. Fortress Shield
  272. Available: True
  273. Base:
  274. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  275. TalentTree(3)
  276. Row 1
  277. Ability cooldown time reduced by 10 seconds. (Ship)
  278. Row 2
  279. Shield strength increased by an additional 20% when fortress shield ability is active. (Ship)
  280. Row 3
  281. Ability duration is increased by 10 seconds. (Ship)
  282. Effect_Duration: 10 (AddToCurrent)
  283. Blaster power pool regeneration increased by 30% while fortress shield ability is active. (Ship)
  284.  
  285. Distortion Field
  286. Available: True
  287. Base:
  288. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  289. Ship_Evasion: 0.15 (PercentOfCurrent)
  290. TalentTree(3)
  291. Row 1
  292. Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
  293. Row 2
  294. Ability cooldown time reduced by 10 seconds. (Ship)
  295. Cooldown_Time: -10 (AddToCurrent)
  296. Row 3
  297. Ability duration is increased by 3 seconds. (Ship)
  298. Effect_Duration: 3 (AddToCurrent)
  299. Distortion field disables missile lock of enemies currently targeting you. (Ship)
  300.  
  301. Sensor (1)
  302. Range Sensors
  303. Available: True
  304. Base: Sensor range increased by 2000m.
  305. Sensor_Detection_Radius: 20 (AddToCurrent)
  306. Sensor_Focused_Detection_Range: 20 (AddToCurrent)
  307. TalentTree(3)
  308. Row 1
  309. Sensor range increased by an additional 1000m. (Ship)
  310. Sensor_Detection_Radius: 10 (AddToCurrent)
  311. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  312. Row 2
  313. Sensor range increased by an additional 1000m. (Ship)
  314. Sensor_Detection_Radius: 10 (AddToCurrent)
  315. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  316. Row 3
  317. Sensor range increased by an additional 1000m. (Ship)
  318. Sensor_Detection_Radius: 10 (AddToCurrent)
  319. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  320.  
  321. Communication Sensors (Default)
  322. Available: True
  323. Base: Communication range increased by 4000m.
  324. Sensor_Communication_Range: 40 (AddToCurrent)
  325. TalentTree(3)
  326. Row 1
  327. Communication range increased by an additional 2000m. (Ship)
  328. Sensor_Communication_Range: 20 (AddToCurrent)
  329. Row 2
  330. Communication range increased by an additional 2000m. (Ship)
  331. Sensor_Communication_Range: 20 (AddToCurrent)
  332. Row 3
  333. Communication range increased by an additional 2000m. (Ship)
  334. Sensor_Communication_Range: 20 (AddToCurrent)
  335.  
  336. Dampening Sensors
  337. Available: True
  338. Base: The range at which enemies can detect you is decreased by 3000m.
  339. Sensor_Dampening: 30 (AddToCurrent)
  340. TalentTree(3)
  341. Row 1
  342. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  343. Sensor_Dampening: 15 (AddToCurrent)
  344. Row 2
  345. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  346. Sensor_Dampening: 15 (AddToCurrent)
  347. Row 3
  348. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  349. Sensor_Dampening: 15 (AddToCurrent)
  350.  
  351. Reactor (1)
  352. Turbo Reactor
  353. Available: True
  354. Base: Shield regeneration delay decreased by 24%.
  355. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  356. TalentTree(3)
  357. Row 1
  358. Shield regeneration delay decreased by an additional 12%. (Ship)
  359. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  360. Row 2
  361. Shield regeneration delay decreased by an additional 12%. (Ship)
  362. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  363. Row 3
  364. Shield regeneration delay decreased by an additional 12%. (Ship)
  365. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  366.  
  367. Large Reactor
  368. Available: True
  369. Base: Shield power pool increased by 8%.
  370. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  371. TalentTree(3)
  372. Row 1
  373. Shield power pool increased by an additional 4%. (Ship)
  374. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  375. Row 2
  376. Shield power pool increased by an additional 4%. (Ship)
  377. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  378. Row 3
  379. Shield power pool increased by an additional 4%. (Ship)
  380. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  381.  
  382. Regeneration Reactor (Default)
  383. Available: True
  384. Base: Shield power pool regeneration rate increased by 8%.
  385. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  386. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  387. TalentTree(3)
  388. Row 1
  389. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  390. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  391. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  392. Row 2
  393. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  394. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  395. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  396. Row 3
  397. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  398. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  399. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  400.  
  401. Armor (1)
  402. Reinforced Armor (Default)
  403. Available: True
  404. Base: Increases the total amount of damage your hull can take by 8%.
  405. Max_Health: 0.08 (PercentOfCurrent)
  406. TalentTree(3)
  407. Row 1
  408. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  409. Max_Health: 0.04 (PercentOfCurrent)
  410. Row 2
  411. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  412. Max_Health: 0.04 (PercentOfCurrent)
  413. Row 3
  414. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  415. Max_Health: 0.04 (PercentOfCurrent)
  416.  
  417. Deflection Armor
  418. Available: True
  419. Base: Reduces the amount of damage done to your hull by 8%.
  420. Ship_Damage_Reduction: 0.08 (AddToCurrent)
  421. TalentTree(3)
  422. Row 1
  423. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  424. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  425. Row 2
  426. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  427. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  428. Row 3
  429. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  430. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  431.  
  432. Lightweight Armor
  433. Available: True
  434. Base: Increases the chance enemies will miss you by 4%.
  435. Ship_Evasion: 0.04 (AddToCurrent)
  436. TalentTree(3)
  437. Row 1
  438. Increases the chance enemies will miss you by an additional 2%. (Ship)
  439. Ship_Evasion: 0.02 (AddToCurrent)
  440. Row 2
  441. Increases the chance enemies will miss you by an additional 2%. (Ship)
  442. Ship_Evasion: 0.02 (AddToCurrent)
  443. Row 3
  444. Increases the chance enemies will miss you by an additional 2%. (Ship)
  445. Ship_Evasion: 0.02 (AddToCurrent)
  446.  
  447. Magazine (1)
  448. Regeneration Extender (Default)
  449. Available: True
  450. Base: Blaster power pool regeneration increased by 8%.
  451. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  452. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  453. TalentTree(3)
  454. Row 1
  455. Blaster power pool regeneration increased by an additional 4%. (Ship)
  456. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  457. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  458. Row 2
  459. Blaster power pool regeneration increased by an additional 4%. (Ship)
  460. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  461. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  462. Row 3
  463. Blaster power pool regeneration increased by an additional 4%. (Ship)
  464. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  465. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  466.  
  467. Power Pool Extender
  468. Available: True
  469. Base: Blaster power pool increased by 8%.
  470. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  471. TalentTree(3)
  472. Row 1
  473. Blaster power pool increased by an additional 4%. (Ship)
  474. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  475. Row 2
  476. Blaster power pool increased by an additional 4%. (Ship)
  477. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  478. Row 3
  479. Blaster power pool increased by an additional 4%. (Ship)
  480. Weapon_Max_Power: 0.04 (PercentOfCurrent)
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