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- --- ns2/shaders/DarkVision.hlsl 2016-05-20 19:12:27.591588650 +0300
- +++ ns2/shaders/DarkVision.hlsl.fixed 2016-05-20 19:10:41.548793508 +0300
- @@ -96,6 +96,6 @@
- else // world geometry
- {
- float edge = abs(depth5 - depth1.r );
- - return lerp(inputPixel, edge, 0.01);
- + return lerp(inputPixel, (float4) edge, 0.01);
- }
- }
- \ No newline at end of file
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